time_unittest.cc revision 3345a6884c488ff3a535c2c9acdd33d74b37e311
1// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <time.h>
6
7#include "base/platform_thread.h"
8#include "base/time.h"
9#include "build/build_config.h"
10#include "testing/gtest/include/gtest/gtest.h"
11
12using base::Time;
13using base::TimeDelta;
14using base::TimeTicks;
15
16// Test conversions to/from time_t and exploding/unexploding.
17TEST(Time, TimeT) {
18  // C library time and exploded time.
19  time_t now_t_1 = time(NULL);
20  struct tm tms;
21#if defined(OS_WIN)
22  localtime_s(&tms, &now_t_1);
23#elif defined(OS_POSIX)
24  localtime_r(&now_t_1, &tms);
25#endif
26
27  // Convert to ours.
28  Time our_time_1 = Time::FromTimeT(now_t_1);
29  Time::Exploded exploded;
30  our_time_1.LocalExplode(&exploded);
31
32  // This will test both our exploding and our time_t -> Time conversion.
33  EXPECT_EQ(tms.tm_year + 1900, exploded.year);
34  EXPECT_EQ(tms.tm_mon + 1, exploded.month);
35  EXPECT_EQ(tms.tm_mday, exploded.day_of_month);
36  EXPECT_EQ(tms.tm_hour, exploded.hour);
37  EXPECT_EQ(tms.tm_min, exploded.minute);
38  EXPECT_EQ(tms.tm_sec, exploded.second);
39
40  // Convert exploded back to the time struct.
41  Time our_time_2 = Time::FromLocalExploded(exploded);
42  EXPECT_TRUE(our_time_1 == our_time_2);
43
44  time_t now_t_2 = our_time_2.ToTimeT();
45  EXPECT_EQ(now_t_1, now_t_2);
46
47  EXPECT_EQ(10, Time().FromTimeT(10).ToTimeT());
48  EXPECT_EQ(10.0, Time().FromTimeT(10).ToDoubleT());
49
50  // Conversions of 0 should stay 0.
51  EXPECT_EQ(0, Time().ToTimeT());
52  EXPECT_EQ(0, Time::FromTimeT(0).ToInternalValue());
53}
54
55TEST(Time, ZeroIsSymmetric) {
56  Time zero_time(Time::FromTimeT(0));
57  EXPECT_EQ(0, zero_time.ToTimeT());
58
59  EXPECT_EQ(0.0, zero_time.ToDoubleT());
60}
61
62TEST(Time, LocalExplode) {
63  Time a = Time::Now();
64  Time::Exploded exploded;
65  a.LocalExplode(&exploded);
66
67  Time b = Time::FromLocalExploded(exploded);
68
69  // The exploded structure doesn't have microseconds, and on Mac & Linux, the
70  // internal OS conversion uses seconds, which will cause truncation. So we
71  // can only make sure that the delta is within one second.
72  EXPECT_TRUE((a - b) < TimeDelta::FromSeconds(1));
73}
74
75TEST(Time, UTCExplode) {
76  Time a = Time::Now();
77  Time::Exploded exploded;
78  a.UTCExplode(&exploded);
79
80  Time b = Time::FromUTCExploded(exploded);
81  EXPECT_TRUE((a - b) < TimeDelta::FromSeconds(1));
82}
83
84TEST(Time, LocalMidnight) {
85  Time::Exploded exploded;
86  Time::Now().LocalMidnight().LocalExplode(&exploded);
87  EXPECT_EQ(0, exploded.hour);
88  EXPECT_EQ(0, exploded.minute);
89  EXPECT_EQ(0, exploded.second);
90  EXPECT_EQ(0, exploded.millisecond);
91}
92
93TEST(TimeTicks, Deltas) {
94  for (int index = 0; index < 50; index++) {
95    TimeTicks ticks_start = TimeTicks::Now();
96    PlatformThread::Sleep(10);
97    TimeTicks ticks_stop = TimeTicks::Now();
98    TimeDelta delta = ticks_stop - ticks_start;
99    // Note:  Although we asked for a 10ms sleep, if the
100    // time clock has a finer granularity than the Sleep()
101    // clock, it is quite possible to wakeup early.  Here
102    // is how that works:
103    //      Time(ms timer)      Time(us timer)
104    //          5                   5010
105    //          6                   6010
106    //          7                   7010
107    //          8                   8010
108    //          9                   9000
109    // Elapsed  4ms                 3990us
110    //
111    // Unfortunately, our InMilliseconds() function truncates
112    // rather than rounds.  We should consider fixing this
113    // so that our averages come out better.
114    EXPECT_GE(delta.InMilliseconds(), 9);
115    EXPECT_GE(delta.InMicroseconds(), 9000);
116    EXPECT_EQ(delta.InSeconds(), 0);
117  }
118}
119
120TEST(TimeTicks, FLAKY_HighResNow) {
121#if defined(OS_WIN)
122  Time::ActivateHighResolutionTimer(true);
123#endif
124
125  TimeTicks ticks_start = TimeTicks::HighResNow();
126  PlatformThread::Sleep(10);
127  TimeTicks ticks_stop = TimeTicks::HighResNow();
128  TimeDelta delta = ticks_stop - ticks_start;
129
130  // In high res mode, we should be accurate to within 1.5x our
131  // best granularity.  On windows, that is 1ms, so use 1.5ms.
132  EXPECT_GE(delta.InMicroseconds(), 8500);
133}
134
135TEST(TimeDelta, FromAndIn) {
136  EXPECT_TRUE(TimeDelta::FromDays(2) == TimeDelta::FromHours(48));
137  EXPECT_TRUE(TimeDelta::FromHours(3) == TimeDelta::FromMinutes(180));
138  EXPECT_TRUE(TimeDelta::FromMinutes(2) == TimeDelta::FromSeconds(120));
139  EXPECT_TRUE(TimeDelta::FromSeconds(2) == TimeDelta::FromMilliseconds(2000));
140  EXPECT_TRUE(TimeDelta::FromMilliseconds(2) ==
141              TimeDelta::FromMicroseconds(2000));
142  EXPECT_EQ(13, TimeDelta::FromDays(13).InDays());
143  EXPECT_EQ(13, TimeDelta::FromHours(13).InHours());
144  EXPECT_EQ(13, TimeDelta::FromMinutes(13).InMinutes());
145  EXPECT_EQ(13, TimeDelta::FromSeconds(13).InSeconds());
146  EXPECT_EQ(13.0, TimeDelta::FromSeconds(13).InSecondsF());
147  EXPECT_EQ(13, TimeDelta::FromMilliseconds(13).InMilliseconds());
148  EXPECT_EQ(13.0, TimeDelta::FromMilliseconds(13).InMillisecondsF());
149  EXPECT_EQ(13, TimeDelta::FromMicroseconds(13).InMicroseconds());
150}
151
152#if defined(OS_POSIX)
153TEST(TimeDelta, TimeSpecConversion) {
154  struct timespec result = TimeDelta::FromSeconds(0).ToTimeSpec();
155  EXPECT_EQ(result.tv_sec, 0);
156  EXPECT_EQ(result.tv_nsec, 0);
157
158  result = TimeDelta::FromSeconds(1).ToTimeSpec();
159  EXPECT_EQ(result.tv_sec, 1);
160  EXPECT_EQ(result.tv_nsec, 0);
161
162  result = TimeDelta::FromMicroseconds(1).ToTimeSpec();
163  EXPECT_EQ(result.tv_sec, 0);
164  EXPECT_EQ(result.tv_nsec, 1000);
165
166  result = TimeDelta::FromMicroseconds(
167      Time::kMicrosecondsPerSecond + 1).ToTimeSpec();
168  EXPECT_EQ(result.tv_sec, 1);
169  EXPECT_EQ(result.tv_nsec, 1000);
170}
171#endif  // OS_POSIX
172
173// Our internal time format is serialized in things like databases, so it's
174// important that it's consistent across all our platforms.  We use the 1601
175// Windows epoch as the internal format across all platforms.
176TEST(TimeDelta, WindowsEpoch) {
177  Time::Exploded exploded;
178  exploded.year = 1970;
179  exploded.month = 1;
180  exploded.day_of_week = 0;  // Should be unusued.
181  exploded.day_of_month = 1;
182  exploded.hour = 0;
183  exploded.minute = 0;
184  exploded.second = 0;
185  exploded.millisecond = 0;
186  Time t = Time::FromUTCExploded(exploded);
187  // Unix 1970 epoch.
188  EXPECT_EQ(GG_INT64_C(11644473600000000), t.ToInternalValue());
189
190  // We can't test 1601 epoch, since the system time functions on Linux
191  // only compute years starting from 1900.
192}
193