tracked_objects.h revision 201ade2fbba22bfb27ae029f4d23fca6ded109a0
1// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_TRACKED_OBJECTS_H_
6#define BASE_TRACKED_OBJECTS_H_
7#pragma once
8
9#include <map>
10#include <string>
11#include <vector>
12
13#include "base/lock.h"
14#include "base/thread_local_storage.h"
15#include "base/tracked.h"
16
17// TrackedObjects provides a database of stats about objects (generally Tasks)
18// that are tracked.  Tracking means their birth, death, duration, birth thread,
19// death thread, and birth place are recorded.  This data is carefully spread
20// across a series of objects so that the counts and times can be rapidly
21// updated without (usually) having to lock the data, and hence there is usually
22// very little contention caused by the tracking.  The data can be viewed via
23// the about:tasks URL, with a variety of sorting and filtering choices.
24//
25// These classes serve as the basis of a profiler of sorts for the Tasks system.
26// As a result, design decisions were made to maximize speed, by minimizing
27// recurring allocation/deallocation, lock contention and data copying.  In the
28// "stable" state, which is reached relatively quickly, there is no separate
29// marginal allocation cost associated with construction or destruction of
30// tracked objects, no locks are generally employed, and probably the largest
31// computational cost is associated with obtaining start and stop times for
32// instances as they are created and destroyed.  The introduction of worker
33// threads had a slight impact on this approach, and required use of some locks
34// when accessing data from the worker threads.
35//
36// The following describes the lifecycle of tracking an instance.
37//
38// First off, when the instance is created, the FROM_HERE macro is expanded
39// to specify the birth place (file, line, function) where the instance was
40// created.  That data is used to create a transient Location instance
41// encapsulating the above triple of information.  The strings (like __FILE__)
42// are passed around by reference, with the assumption that they are static, and
43// will never go away.  This ensures that the strings can be dealt with as atoms
44// with great efficiency (i.e., copying of strings is never needed, and
45// comparisons for equality can be based on pointer comparisons).
46//
47// Next, a Births instance is created for use ONLY on the thread where this
48// instance was created.  That Births instance records (in a base class
49// BirthOnThread) references to the static data provided in a Location instance,
50// as well as a pointer specifying the thread on which the birth takes place.
51// Hence there is at most one Births instance for each Location on each thread.
52// The derived Births class contains slots for recording statistics about all
53// instances born at the same location.  Statistics currently include only the
54// count of instances constructed.
55// Since the base class BirthOnThread contains only constant data, it can be
56// freely accessed by any thread at any time (i.e., only the statistic needs to
57// be handled carefully, and it is ONLY read or written by the birth thread).
58//
59// Having now either constructed or found the Births instance described above, a
60// pointer to the Births instance is then embedded in a base class of the
61// instance we're tracking (usually a Task). This fact alone is very useful in
62// debugging, when there is a question of where an instance came from.  In
63// addition, the birth time is also embedded in the base class Tracked (see
64// tracked.h), and used to later evaluate the lifetime duration.
65// As a result of the above embedding, we can (for any tracked instance) find
66// out its location of birth, and thread of birth, without using any locks, as
67// all that data is constant across the life of the process.
68//
69// The amount of memory used in the above data structures depends on how many
70// threads there are, and how many Locations of construction there are.
71// Fortunately, we don't use memory that is the product of those two counts, but
72// rather we only need one Births instance for each thread that constructs an
73// instance at a Location. In many cases, instances (such as Tasks) are only
74// created on one thread, so the memory utilization is actually fairly
75// restrained.
76//
77// Lastly, when an instance is deleted, the final tallies of statistics are
78// carefully accumulated.  That tallying wrties into slots (members) in a
79// collection of DeathData instances.  For each birth place Location that is
80// destroyed on a thread, there is a DeathData instance to record the additional
81// death count, as well as accumulate the lifetime duration of the instance as
82// it is destroyed (dies).  By maintaining a single place to aggregate this
83// addition *only* for the given thread, we avoid the need to lock such
84// DeathData instances.
85//
86// With the above lifecycle description complete, the major remaining detail is
87// explaining how each thread maintains a list of DeathData instances, and of
88// Births instances, and is able to avoid additional (redundant/unnecessary)
89// allocations.
90//
91// Each thread maintains a list of data items specific to that thread in a
92// ThreadData instance (for that specific thread only).  The two critical items
93// are lists of DeathData and Births instances.  These lists are maintained in
94// STL maps, which are indexed by Location. As noted earlier, we can compare
95// locations very efficiently as we consider the underlying data (file,
96// function, line) to be atoms, and hence pointer comparison is used rather than
97// (slow) string comparisons.
98//
99// To provide a mechanism for iterating over all "known threads," which means
100// threads that have recorded a birth or a death, we create a singly linked list
101// of ThreadData instances. Each such instance maintains a pointer to the next
102// one.  A static member of ThreadData provides a pointer to the first_ item on
103// this global list, and access to that first_ item requires the use of a lock_.
104// When new ThreadData instances is added to the global list, it is pre-pended,
105// which ensures that any prior acquisition of the list is valid (i.e., the
106// holder can iterate over it without fear of it changing, or the necessity of
107// using an additional lock.  Iterations are actually pretty rare (used
108// primarilly for cleanup, or snapshotting data for display), so this lock has
109// very little global performance impact.
110//
111// The above description tries to define the high performance (run time)
112// portions of these classes.  After gathering statistics, calls instigated
113// by visiting about:tasks will assemble and aggregate data for display. The
114// following data structures are used for producing such displays.  They are
115// not performance critical, and their only major constraint is that they should
116// be able to run concurrently with ongoing augmentation of the birth and death
117// data.
118//
119// For a given birth location, information about births are spread across data
120// structures that are asynchronously changing on various threads.  For display
121// purposes, we need to construct Snapshot instances for each combination of
122// birth thread, death thread, and location, along with the count of such
123// lifetimes.  We gather such data into a Snapshot instances, so that such
124// instances can be sorted and aggregated (and remain frozen during our
125// processing).  Snapshot instances use pointers to constant portions of the
126// birth and death datastructures, but have local (frozen) copies of the actual
127// statistics (birth count, durations, etc. etc.).
128//
129// A DataCollector is a container object that holds a set of Snapshots.  A
130// DataCollector can be passed from thread to thread, and each thread
131// contributes to it by adding or updating Snapshot instances.  DataCollector
132// instances are thread safe containers which are passed to various threads to
133// accumulate all Snapshot instances.
134//
135// After an array of Snapshots instances are colleted into a DataCollector, they
136// need to be sorted, and possibly aggregated (example: how many threads are in
137// a specific consecutive set of Snapshots?  What was the total birth count for
138// that set? etc.).  Aggregation instances collect running sums of any set of
139// snapshot instances, and are used to print sub-totals in an about:tasks page.
140//
141// TODO(jar): I need to store DataCollections, and provide facilities for taking
142// the difference between two gathered DataCollections.  For now, I'm just
143// adding a hack that Reset()'s to zero all counts and stats.  This is also
144// done in a slighly thread-unsafe fashion, as the reseting is done
145// asynchronously relative to ongoing updates, and worse yet, some data fields
146// are 64bit quantities, and are not atomicly accessed (reset or incremented
147// etc.).  For basic profiling, this will work "most of the time," and should be
148// sufficient... but storing away DataCollections is the "right way" to do this.
149//
150class MessageLoop;
151
152
153namespace tracked_objects {
154
155//------------------------------------------------------------------------------
156// For a specific thread, and a specific birth place, the collection of all
157// death info (with tallies for each death thread, to prevent access conflicts).
158class ThreadData;
159class BirthOnThread {
160 public:
161  explicit BirthOnThread(const Location& location);
162
163  const Location location() const { return location_; }
164  const ThreadData* birth_thread() const { return birth_thread_; }
165
166 private:
167  // File/lineno of birth.  This defines the essence of the type, as the context
168  // of the birth (construction) often tell what the item is for.  This field
169  // is const, and hence safe to access from any thread.
170  const Location location_;
171
172  // The thread that records births into this object.  Only this thread is
173  // allowed to access birth_count_ (which changes over time).
174  const ThreadData* birth_thread_;  // The thread this birth took place on.
175
176  DISALLOW_COPY_AND_ASSIGN(BirthOnThread);
177};
178
179//------------------------------------------------------------------------------
180// A class for accumulating counts of births (without bothering with a map<>).
181
182class Births: public BirthOnThread {
183 public:
184  explicit Births(const Location& location);
185
186  int birth_count() const { return birth_count_; }
187
188  // When we have a birth we update the count for this BirhPLace.
189  void RecordBirth() { ++birth_count_; }
190
191  // When a birthplace is changed (updated), we need to decrement the counter
192  // for the old instance.
193  void ForgetBirth() { --birth_count_; }  // We corrected a birth place.
194
195  // Hack to quickly reset all counts to zero.
196  void Clear() { birth_count_ = 0; }
197
198 private:
199  // The number of births on this thread for our location_.
200  int birth_count_;
201
202  DISALLOW_COPY_AND_ASSIGN(Births);
203};
204
205//------------------------------------------------------------------------------
206// Basic info summarizing multiple destructions of an object with a single
207// birthplace (fixed Location).  Used both on specific threads, and also used
208// in snapshots when integrating assembled data.
209
210class DeathData {
211 public:
212  // Default initializer.
213  DeathData() : count_(0), square_duration_(0) {}
214
215  // When deaths have not yet taken place, and we gather data from all the
216  // threads, we create DeathData stats that tally the number of births without
217  // a corrosponding death.
218  explicit DeathData(int count) : count_(count), square_duration_(0) {}
219
220  void RecordDeath(const base::TimeDelta& duration);
221
222  // Metrics accessors.
223  int count() const { return count_; }
224  base::TimeDelta life_duration() const { return life_duration_; }
225  int64 square_duration() const { return square_duration_; }
226  int AverageMsDuration() const;
227  double StandardDeviation() const;
228
229  // Accumulate metrics from other into this.
230  void AddDeathData(const DeathData& other);
231
232  // Simple print of internal state.
233  void Write(std::string* output) const;
234
235  // Reset all tallies to zero.
236  void Clear();
237
238 private:
239  int count_;                // Number of destructions.
240  base::TimeDelta life_duration_;    // Sum of all lifetime durations.
241  int64 square_duration_;  // Sum of squares in milliseconds.
242};
243
244//------------------------------------------------------------------------------
245// A temporary collection of data that can be sorted and summarized.  It is
246// gathered (carefully) from many threads.  Instances are held in arrays and
247// processed, filtered, and rendered.
248// The source of this data was collected on many threads, and is asynchronously
249// changing.  The data in this instance is not asynchronously changing.
250
251class Snapshot {
252 public:
253  // When snapshotting a full life cycle set (birth-to-death), use this:
254  Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread,
255           const DeathData& death_data);
256
257  // When snapshotting a birth, with no death yet, use this:
258  Snapshot(const BirthOnThread& birth_on_thread, int count);
259
260
261  const ThreadData* birth_thread() const { return birth_->birth_thread(); }
262  const Location location() const { return birth_->location(); }
263  const BirthOnThread& birth() const { return *birth_; }
264  const ThreadData* death_thread() const {return death_thread_; }
265  const DeathData& death_data() const { return death_data_; }
266  const std::string DeathThreadName() const;
267
268  int count() const { return death_data_.count(); }
269  base::TimeDelta life_duration() const { return death_data_.life_duration(); }
270  int64 square_duration() const { return death_data_.square_duration(); }
271  int AverageMsDuration() const { return death_data_.AverageMsDuration(); }
272
273  void Write(std::string* output) const;
274
275  void Add(const Snapshot& other);
276
277 private:
278  const BirthOnThread* birth_;  // Includes Location and birth_thread.
279  const ThreadData* death_thread_;
280  DeathData death_data_;
281};
282//------------------------------------------------------------------------------
283// DataCollector is a container class for Snapshot and BirthOnThread count
284// items.  It protects the gathering under locks, so that it could be called via
285// Posttask on any threads, or passed to all the target threads in parallel.
286
287class DataCollector {
288 public:
289  typedef std::vector<Snapshot> Collection;
290
291  // Construct with a list of how many threads should contribute.  This helps us
292  // determine (in the async case) when we are done with all contributions.
293  DataCollector();
294  ~DataCollector();
295
296  // Add all stats from the indicated thread into our arrays.  This function is
297  // mutex protected, and *could* be called from any threads (although current
298  // implementation serialized calls to Append).
299  void Append(const ThreadData& thread_data);
300
301  // After the accumulation phase, the following accessor is used to process the
302  // data.
303  Collection* collection();
304
305  // After collection of death data is complete, we can add entries for all the
306  // remaining living objects.
307  void AddListOfLivingObjects();
308
309 private:
310  // This instance may be provided to several threads to contribute data.  The
311  // following counter tracks how many more threads will contribute.  When it is
312  // zero, then all asynchronous contributions are complete, and locked access
313  // is no longer needed.
314  int count_of_contributing_threads_;
315
316  // The array that we collect data into.
317  Collection collection_;
318
319  // The total number of births recorded at each location for which we have not
320  // seen a death count.
321  typedef std::map<const BirthOnThread*, int> BirthCount;
322  BirthCount global_birth_count_;
323
324  Lock accumulation_lock_;  // Protects access during accumulation phase.
325
326  DISALLOW_COPY_AND_ASSIGN(DataCollector);
327};
328
329//------------------------------------------------------------------------------
330// Aggregation contains summaries (totals and subtotals) of groups of Snapshot
331// instances to provide printing of these collections on a single line.
332
333class Aggregation: public DeathData {
334 public:
335  Aggregation();
336  ~Aggregation();
337
338  void AddDeathSnapshot(const Snapshot& snapshot);
339  void AddBirths(const Births& births);
340  void AddBirth(const BirthOnThread& birth);
341  void AddBirthPlace(const Location& location);
342  void Write(std::string* output) const;
343  void Clear();
344
345 private:
346  int birth_count_;
347  std::map<std::string, int> birth_files_;
348  std::map<Location, int> locations_;
349  std::map<const ThreadData*, int> birth_threads_;
350  DeathData death_data_;
351  std::map<const ThreadData*, int> death_threads_;
352
353  DISALLOW_COPY_AND_ASSIGN(Aggregation);
354};
355
356//------------------------------------------------------------------------------
357// Comparator is a class that supports the comparison of Snapshot instances.
358// An instance is actually a list of chained Comparitors, that can provide for
359// arbitrary ordering.  The path portion of an about:objects URL is translated
360// into such a chain, which is then used to order Snapshot instances in a
361// vector.  It orders them into groups (for aggregation), and can also order
362// instances within the groups (for detailed rendering of the instances in an
363// aggregation).
364
365class Comparator {
366 public:
367  // Selector enum is the token identifier for each parsed keyword, most of
368  // which specify a sort order.
369  // Since it is not meaningful to sort more than once on a specific key, we
370  // use bitfields to accumulate what we have sorted on so far.
371  enum Selector {
372    // Sort orders.
373    NIL = 0,
374    BIRTH_THREAD = 1,
375    DEATH_THREAD = 2,
376    BIRTH_FILE = 4,
377    BIRTH_FUNCTION = 8,
378    BIRTH_LINE = 16,
379    COUNT = 32,
380    AVERAGE_DURATION = 64,
381    TOTAL_DURATION = 128,
382
383    // Imediate action keywords.
384    RESET_ALL_DATA = -1,
385  };
386
387  explicit Comparator();
388
389  // Reset the comparator to a NIL selector.  Clear() and recursively delete any
390  // tiebreaker_ entries.  NOTE: We can't use a standard destructor, because
391  // the sort algorithm makes copies of this object, and then deletes them,
392  // which would cause problems (either we'd make expensive deep copies, or we'd
393  // do more thna one delete on a tiebreaker_.
394  void Clear();
395
396  // The less() operator for sorting the array via std::sort().
397  bool operator()(const Snapshot& left, const Snapshot& right) const;
398
399  void Sort(DataCollector::Collection* collection) const;
400
401  // Check to see if the items are sort equivalents (should be aggregated).
402  bool Equivalent(const Snapshot& left, const Snapshot& right) const;
403
404  // Check to see if all required fields are present in the given sample.
405  bool Acceptable(const Snapshot& sample) const;
406
407  // A comparator can be refined by specifying what to do if the selected basis
408  // for comparison is insufficient to establish an ordering.  This call adds
409  // the indicated attribute as the new "least significant" basis of comparison.
410  void SetTiebreaker(Selector selector, const std::string& required);
411
412  // Indicate if this instance is set up to sort by the given Selector, thereby
413  // putting that information in the SortGrouping, so it is not needed in each
414  // printed line.
415  bool IsGroupedBy(Selector selector) const;
416
417  // Using the tiebreakers as set above, we mostly get an ordering, which
418  // equivalent groups.  If those groups are displayed (rather than just being
419  // aggregated, then the following is used to order them (within the group).
420  void SetSubgroupTiebreaker(Selector selector);
421
422  // Translate a keyword and restriction in URL path to a selector for sorting.
423  void ParseKeyphrase(const std::string& key_phrase);
424
425  // Parse a query in an about:objects URL to decide on sort ordering.
426  bool ParseQuery(const std::string& query);
427
428  // Output a header line that can be used to indicated what items will be
429  // collected in the group.  It lists all (potentially) tested attributes and
430  // their values (in the sample item).
431  bool WriteSortGrouping(const Snapshot& sample, std::string* output) const;
432
433  // Output a sample, with SortGroup details not displayed.
434  void WriteSnapshot(const Snapshot& sample, std::string* output) const;
435
436 private:
437  // The selector directs this instance to compare based on the specified
438  // members of the tested elements.
439  enum Selector selector_;
440
441  // For filtering into acceptable and unacceptable snapshot instance, the
442  // following is required to be a substring of the selector_ field.
443  std::string required_;
444
445  // If this instance can't decide on an ordering, we can consult a tie-breaker
446  // which may have a different basis of comparison.
447  Comparator* tiebreaker_;
448
449  // We or together all the selectors we sort on (not counting sub-group
450  // selectors), so that we can tell if we've decided to group on any given
451  // criteria.
452  int combined_selectors_;
453
454  // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in
455  // preparation for aggregation).  The subgroup tiebreakers are not consulted
456  // when deciding if two items are in equivalent groups.  This flag tells us
457  // to ignore the tiebreaker when doing Equivalent() testing.
458  bool use_tiebreaker_for_sort_only_;
459};
460
461
462//------------------------------------------------------------------------------
463// For each thread, we have a ThreadData that stores all tracking info generated
464// on this thread.  This prevents the need for locking as data accumulates.
465
466class ThreadData {
467 public:
468  typedef std::map<Location, Births*> BirthMap;
469  typedef std::map<const Births*, DeathData> DeathMap;
470
471  ThreadData();
472  ~ThreadData();
473
474  // Using Thread Local Store, find the current instance for collecting data.
475  // If an instance does not exist, construct one (and remember it for use on
476  // this thread.
477  // If shutdown has already started, and we don't yet have an instance, then
478  // return null.
479  static ThreadData* current();
480
481  // For a given about:objects URL, develop resulting HTML, and append to
482  // output.
483  static void WriteHTML(const std::string& query, std::string* output);
484
485  // For a given accumulated array of results, use the comparator to sort and
486  // subtotal, writing the results to the output.
487  static void WriteHTMLTotalAndSubtotals(
488      const DataCollector::Collection& match_array,
489      const Comparator& comparator, std::string* output);
490
491  // In this thread's data, record a new birth.
492  Births* TallyABirth(const Location& location);
493
494  // Find a place to record a death on this thread.
495  void TallyADeath(const Births& lifetimes, const base::TimeDelta& duration);
496
497  // (Thread safe) Get start of list of instances.
498  static ThreadData* first();
499  // Iterate through the null terminated list of instances.
500  ThreadData* next() const { return next_; }
501
502  MessageLoop* message_loop() const { return message_loop_; }
503  const std::string ThreadName() const;
504
505  // Using our lock, make a copy of the specified maps.  These calls may arrive
506  // from non-local threads, and are used to quickly scan data from all threads
507  // in order to build an HTML page for about:objects.
508  void SnapshotBirthMap(BirthMap *output) const;
509  void SnapshotDeathMap(DeathMap *output) const;
510
511  // Hack: asynchronously clear all birth counts and death tallies data values
512  // in all ThreadData instances.  The numerical (zeroing) part is done without
513  // use of a locks or atomics exchanges, and may (for int64 values) produce
514  // bogus counts VERY rarely.
515  static void ResetAllThreadData();
516
517  // Using our lock to protect the iteration, Clear all birth and death data.
518  void Reset();
519
520  // Using the "known list of threads" gathered during births and deaths, the
521  // following attempts to run the given function once all all such threads.
522  // Note that the function can only be run on threads which have a message
523  // loop!
524  static void RunOnAllThreads(void (*Func)());
525
526  // Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN,
527  // based on argument being true or false respectively.
528  // IF tracking is not compiled in, this function will return false.
529  static bool StartTracking(bool status);
530  static bool IsActive();
531
532#ifdef OS_WIN
533  // WARNING: ONLY call this function when all MessageLoops are still intact for
534  // all registered threads.  IF you call it later, you will crash.
535  // Note: You don't need to call it at all, and you can wait till you are
536  // single threaded (again) to do the cleanup via
537  // ShutdownSingleThreadedCleanup().
538  // Start the teardown (shutdown) process in a multi-thread mode by disabling
539  // further additions to thread database on all threads.  First it makes a
540  // local (locked) change to prevent any more threads from registering.  Then
541  // it Posts a Task to all registered threads to be sure they are aware that no
542  // more accumulation can take place.
543  static void ShutdownMultiThreadTracking();
544#endif
545
546  // WARNING: ONLY call this function when you are running single threaded
547  // (again) and all message loops and threads have terminated.  Until that
548  // point some threads may still attempt to write into our data structures.
549  // Delete recursively all data structures, starting with the list of
550  // ThreadData instances.
551  static void ShutdownSingleThreadedCleanup();
552
553 private:
554  // Current allowable states of the tracking system.  The states always
555  // proceed towards SHUTDOWN, and never go backwards.
556  enum Status {
557    UNINITIALIZED,
558    ACTIVE,
559    SHUTDOWN,
560  };
561
562#if defined(OS_WIN)
563  class ThreadSafeDownCounter;
564  class RunTheStatic;
565#endif
566
567  // Each registered thread is called to set status_ to SHUTDOWN.
568  // This is done redundantly on every registered thread because it is not
569  // protected by a mutex.  Running on all threads guarantees we get the
570  // notification into the memory cache of all possible threads.
571  static void ShutdownDisablingFurtherTracking();
572
573  // We use thread local store to identify which ThreadData to interact with.
574  static TLSSlot tls_index_;
575
576  // Link to the most recently created instance (starts a null terminated list).
577  static ThreadData* first_;
578  // Protection for access to first_.
579  static Lock list_lock_;
580
581  // We set status_ to SHUTDOWN when we shut down the tracking service. This
582  // setting is redundantly established by all participating threads so that we
583  // are *guaranteed* (without locking) that all threads can "see" the status
584  // and avoid additional calls into the  service.
585  static Status status_;
586
587  // Link to next instance (null terminated list). Used to globally track all
588  // registered instances (corresponds to all registered threads where we keep
589  // data).
590  ThreadData* next_;
591
592  // The message loop where tasks needing to access this instance's private data
593  // should be directed.  Since some threads have no message loop, some
594  // instances have data that can't be (safely) modified externally.
595  MessageLoop* message_loop_;
596
597  // A map used on each thread to keep track of Births on this thread.
598  // This map should only be accessed on the thread it was constructed on.
599  // When a snapshot is needed, this structure can be locked in place for the
600  // duration of the snapshotting activity.
601  BirthMap birth_map_;
602
603  // Similar to birth_map_, this records informations about death of tracked
604  // instances (i.e., when a tracked instance was destroyed on this thread).
605  // It is locked before changing, and hence other threads may access it by
606  // locking before reading it.
607  DeathMap death_map_;
608
609  // Lock to protect *some* access to BirthMap and DeathMap.  The maps are
610  // regularly read and written on this thread, but may only be read from other
611  // threads.  To support this, we acquire this lock if we are writing from this
612  // thread, or reading from another thread.  For reading from this thread we
613  // don't need a lock, as there is no potential for a conflict since the
614  // writing is only done from this thread.
615  mutable Lock lock_;
616
617  DISALLOW_COPY_AND_ASSIGN(ThreadData);
618};
619
620
621//------------------------------------------------------------------------------
622// Provide simple way to to start global tracking, and to tear down tracking
623// when done.  Note that construction and destruction of this object must be
624// done when running in  threaded mode (before spawning a lot of threads
625// for construction, and after shutting down all the threads for destruction).
626
627// To prevent grabbing thread local store resources time and again if someone
628// chooses to try to re-run the browser many times, we maintain global state and
629// only allow the tracking system to be started up at most once, and shutdown
630// at most once.  See bug 31344 for an example.
631
632class AutoTracking {
633 public:
634  AutoTracking() {
635    if (state_ != kNeverBeenRun)
636      return;
637    ThreadData::StartTracking(true);
638    state_ = kRunning;
639  }
640
641  ~AutoTracking() {
642#ifndef NDEBUG
643    if (state_ != kRunning)
644      return;
645    // Don't call these in a Release build: they just waste time.
646    // The following should ONLY be called when in single threaded mode. It is
647    // unsafe to do this cleanup if other threads are still active.
648    // It is also very unnecessary, so I'm only doing this in debug to satisfy
649    // purify (if we need to!).
650    ThreadData::ShutdownSingleThreadedCleanup();
651    state_ = kTornDownAndStopped;
652#endif
653  }
654
655 private:
656  enum State {
657    kNeverBeenRun,
658    kRunning,
659    kTornDownAndStopped,
660  };
661  static State state_;
662
663  DISALLOW_COPY_AND_ASSIGN(AutoTracking);
664};
665
666
667}  // namespace tracked_objects
668
669#endif  // BASE_TRACKED_OBJECTS_H_
670