tracked_objects.h revision 3345a6884c488ff3a535c2c9acdd33d74b37e311
1// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef BASE_TRACKED_OBJECTS_H_
6#define BASE_TRACKED_OBJECTS_H_
7#pragma once
8
9#include <map>
10#include <string>
11#include <vector>
12
13#include "base/lock.h"
14#include "base/task.h"
15#include "base/thread_local_storage.h"
16#include "base/tracked.h"
17
18// TrackedObjects provides a database of stats about objects (generally Tasks)
19// that are tracked.  Tracking means their birth, death, duration, birth thread,
20// death thread, and birth place are recorded.  This data is carefully spread
21// across a series of objects so that the counts and times can be rapidly
22// updated without (usually) having to lock the data, and hence there is usually
23// very little contention caused by the tracking.  The data can be viewed via
24// the about:objects URL, with a variety of sorting and filtering choices.
25//
26// Theese classes serve as the basis of a profiler of sorts for the Tasks
27// system.  As a result, design decisions were made to maximize speed, by
28// minimizing recurring allocation/deallocation, lock contention and data
29// copying.  In the "stable" state, which is reached relatively quickly, there
30// is no separate marginal allocation cost associated with construction or
31// destruction of tracked objects, no locks are generally employed, and probably
32// the largest computational cost is associated with obtaining start and stop
33// times for instances as they are created and destroyed.  The introduction of
34// worker threads had a slight impact on this approach, and required use of some
35// locks when accessing data from the worker threads.
36//
37// The following describes the lifecycle of tracking an instance.
38//
39// First off, when the instance is created, the FROM_HERE macro is expanded
40// to specify the birth place (file, line, function) where the instance was
41// created.  That data is used to create a transient Location instance
42// encapsulating the above triple of information.  The strings (like __FILE__)
43// are passed around by reference, with the assumption that they are static, and
44// will never go away.  This ensures that the strings can be dealt with as atoms
45// with great efficiency (i.e., copying of strings is never needed, and
46// comparisons for equality can be based on pointer comparisons).
47//
48// Next, a Births instance is created for use ONLY on the thread where this
49// instance was created.  That Births instance records (in a base class
50// BirthOnThread) references to the static data provided in a Location instance,
51// as well as a pointer specifying the thread on which the birth takes place.
52// Hence there is at most one Births instance for each Location on each thread.
53// The derived Births class contains slots for recording statistics about all
54// instances born at the same location.  Statistics currently include only the
55// count of instances constructed.
56// Since the base class BirthOnThread contains only constant data, it can be
57// freely accessed by any thread at any time (i.e., only the statistic needs to
58// be handled carefully, and it is ONLY read or written by the birth thread).
59//
60// Having now either constructed or found the Births instance described above, a
61// pointer to the Births instance is then embedded in a base class of the
62// instance we're tracking (usually a Task). This fact alone is very useful in
63// debugging, when there is a question of where an instance came from.  In
64// addition, the birth time is also embedded in the base class Tracked (see
65// tracked.h), and used to later evaluate the lifetime duration.
66// As a result of the above embedding, we can (for any tracked instance) find
67// out its location of birth, and thread of birth, without using any locks, as
68// all that data is constant across the life of the process.
69//
70// The amount of memory used in the above data structures depends on how many
71// threads there are, and how many Locations of construction there are.
72// Fortunately, we don't use memory that is the product of those two counts, but
73// rather we only need one Births instance for each thread that constructs an
74// instance at a Location. In many cases, instances (such as Tasks) are only
75// created on one thread, so the memory utilization is actually fairly
76// restrained.
77//
78// Lastly, when an instance is deleted, the final tallies of statistics are
79// carefully accumulated.  That tallying wrties into slots (members) in a
80// collection of DeathData instances.  For each birth place Location that is
81// destroyed on a thread, there is a DeathData instance to record the additional
82// death count, as well as accumulate the lifetime duration of the instance as
83// it is destroyed (dies).  By maintaining a single place to aggregate this
84// addition *only* for the given thread, we avoid the need to lock such
85// DeathData instances.
86//
87// With the above lifecycle description complete, the major remaining detail is
88// explaining how each thread maintains a list of DeathData instances, and of
89// Births instances, and is able to avoid additional (redundant/unnecessary)
90// allocations.
91//
92// Each thread maintains a list of data items specific to that thread in a
93// ThreadData instance (for that specific thread only).  The two critical items
94// are lists of DeathData and Births instances.  These lists are maintained in
95// STL maps, which are indexed by Location. As noted earlier, we can compare
96// locations very efficiently as we consider the underlying data (file,
97// function, line) to be atoms, and hence pointer comparison is used rather than
98// (slow) string comparisons.
99//
100// To provide a mechanism for iterating over all "known threads," which means
101// threads that have recorded a birth or a death, we create a singly linked list
102// of ThreadData instances. Each such instance maintains a pointer to the next
103// one.  A static member of ThreadData provides a pointer to the first_ item on
104// this global list, and access to that first_ item requires the use of a lock_.
105// When new ThreadData instances is added to the global list, it is pre-pended,
106// which ensures that any prior acquisition of the list is valid (i.e., the
107// holder can iterate over it without fear of it changing, or the necessity of
108// using an additional lock.  Iterations are actually pretty rare (used
109// primarilly for cleanup, or snapshotting data for display), so this lock has
110// very little global performance impact.
111//
112// The above description tries to define the high performance (run time)
113// portions of these classes.  After gathering statistics, calls instigated
114// by visiting about:objects will assemble and aggregate data for display. The
115// following data structures are used for producing such displays.  They are
116// not performance critical, and their only major constraint is that they should
117// be able to run concurrently with ongoing augmentation of the birth and death
118// data.
119//
120// For a given birth location, information about births are spread across data
121// structures that are asynchronously changing on various threads.  For display
122// purposes, we need to construct Snapshot instances for each combination of
123// birth thread, death thread, and location, along with the count of such
124// lifetimes.  We gather such data into a Snapshot instances, so that such
125// instances can be sorted and aggregated (and remain frozen during our
126// processing).  Snapshot instances use pointers to constant portions of the
127// birth and death datastructures, but have local (frozen) copies of the actual
128// statistics (birth count, durations, etc. etc.).
129//
130// A DataCollector is a container object that holds a set of Snapshots.  A
131// DataCollector can be passed from thread to thread, and each thread
132// contributes to it by adding or updating Snapshot instances.  DataCollector
133// instances are thread safe containers which are passed to various threads to
134// accumulate all Snapshot instances.
135//
136// After an array of Snapshots instances are colleted into a DataCollector, they
137// need to be sorted, and possibly aggregated (example: how many threads are in
138// a specific consecutive set of Snapshots?  What was the total birth count for
139// that set? etc.).  Aggregation instances collect running sums of any set of
140// snapshot instances, and are used to print sub-totals in an about:objects
141// page.
142//
143// TODO(jar): I need to store DataCollections, and provide facilities for taking
144// the difference between two gathered DataCollections.  For now, I'm just
145// adding a hack that Reset()'s to zero all counts and stats.  This is also
146// done in a slighly thread-unsafe fashion, as the reseting is done
147// asynchronously relative to ongoing updates, and worse yet, some data fields
148// are 64bit quantities, and are not atomicly accessed (reset or incremented
149// etc.).  For basic profiling, this will work "most of the time," and should be
150// sufficient... but storing away DataCollections is the "right way" to do this.
151//
152class MessageLoop;
153
154
155namespace tracked_objects {
156
157//------------------------------------------------------------------------------
158// For a specific thread, and a specific birth place, the collection of all
159// death info (with tallies for each death thread, to prevent access conflicts).
160class ThreadData;
161class BirthOnThread {
162 public:
163  explicit BirthOnThread(const Location& location);
164
165  const Location location() const { return location_; }
166  const ThreadData* birth_thread() const { return birth_thread_; }
167
168 private:
169  // File/lineno of birth.  This defines the essence of the type, as the context
170  // of the birth (construction) often tell what the item is for.  This field
171  // is const, and hence safe to access from any thread.
172  const Location location_;
173
174  // The thread that records births into this object.  Only this thread is
175  // allowed to access birth_count_ (which changes over time).
176  const ThreadData* birth_thread_;  // The thread this birth took place on.
177
178  DISALLOW_COPY_AND_ASSIGN(BirthOnThread);
179};
180
181//------------------------------------------------------------------------------
182// A class for accumulating counts of births (without bothering with a map<>).
183
184class Births: public BirthOnThread {
185 public:
186  explicit Births(const Location& location);
187
188  int birth_count() const { return birth_count_; }
189
190  // When we have a birth we update the count for this BirhPLace.
191  void RecordBirth() { ++birth_count_; }
192
193  // When a birthplace is changed (updated), we need to decrement the counter
194  // for the old instance.
195  void ForgetBirth() { --birth_count_; }  // We corrected a birth place.
196
197  // Hack to quickly reset all counts to zero.
198  void Clear() { birth_count_ = 0; }
199
200 private:
201  // The number of births on this thread for our location_.
202  int birth_count_;
203
204  DISALLOW_COPY_AND_ASSIGN(Births);
205};
206
207//------------------------------------------------------------------------------
208// Basic info summarizing multiple destructions of an object with a single
209// birthplace (fixed Location).  Used both on specific threads, and also used
210// in snapshots when integrating assembled data.
211
212class DeathData {
213 public:
214  // Default initializer.
215  DeathData() : count_(0), square_duration_(0) {}
216
217  // When deaths have not yet taken place, and we gather data from all the
218  // threads, we create DeathData stats that tally the number of births without
219  // a corrosponding death.
220  explicit DeathData(int count) : count_(count), square_duration_(0) {}
221
222  void RecordDeath(const base::TimeDelta& duration);
223
224  // Metrics accessors.
225  int count() const { return count_; }
226  base::TimeDelta life_duration() const { return life_duration_; }
227  int64 square_duration() const { return square_duration_; }
228  int AverageMsDuration() const;
229  double StandardDeviation() const;
230
231  // Accumulate metrics from other into this.
232  void AddDeathData(const DeathData& other);
233
234  // Simple print of internal state.
235  void Write(std::string* output) const;
236
237  // Reset all tallies to zero.
238  void Clear();
239
240 private:
241  int count_;                // Number of destructions.
242  base::TimeDelta life_duration_;    // Sum of all lifetime durations.
243  int64 square_duration_;  // Sum of squares in milliseconds.
244};
245
246//------------------------------------------------------------------------------
247// A temporary collection of data that can be sorted and summarized.  It is
248// gathered (carefully) from many threads.  Instances are held in arrays and
249// processed, filtered, and rendered.
250// The source of this data was collected on many threads, and is asynchronously
251// changing.  The data in this instance is not asynchronously changing.
252
253class Snapshot {
254 public:
255  // When snapshotting a full life cycle set (birth-to-death), use this:
256  Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread,
257           const DeathData& death_data);
258
259  // When snapshotting a birth, with no death yet, use this:
260  Snapshot(const BirthOnThread& birth_on_thread, int count);
261
262
263  const ThreadData* birth_thread() const { return birth_->birth_thread(); }
264  const Location location() const { return birth_->location(); }
265  const BirthOnThread& birth() const { return *birth_; }
266  const ThreadData* death_thread() const {return death_thread_; }
267  const DeathData& death_data() const { return death_data_; }
268  const std::string DeathThreadName() const;
269
270  int count() const { return death_data_.count(); }
271  base::TimeDelta life_duration() const { return death_data_.life_duration(); }
272  int64 square_duration() const { return death_data_.square_duration(); }
273  int AverageMsDuration() const { return death_data_.AverageMsDuration(); }
274
275  void Write(std::string* output) const;
276
277  void Add(const Snapshot& other);
278
279 private:
280  const BirthOnThread* birth_;  // Includes Location and birth_thread.
281  const ThreadData* death_thread_;
282  DeathData death_data_;
283};
284//------------------------------------------------------------------------------
285// DataCollector is a container class for Snapshot and BirthOnThread count
286// items.  It protects the gathering under locks, so that it could be called via
287// Posttask on any threads, or passed to all the target threads in parallel.
288
289class DataCollector {
290 public:
291  typedef std::vector<Snapshot> Collection;
292
293  // Construct with a list of how many threads should contribute.  This helps us
294  // determine (in the async case) when we are done with all contributions.
295  DataCollector();
296  ~DataCollector();
297
298  // Add all stats from the indicated thread into our arrays.  This function is
299  // mutex protected, and *could* be called from any threads (although current
300  // implementation serialized calls to Append).
301  void Append(const ThreadData& thread_data);
302
303  // After the accumulation phase, the following accessor is used to process the
304  // data.
305  Collection* collection();
306
307  // After collection of death data is complete, we can add entries for all the
308  // remaining living objects.
309  void AddListOfLivingObjects();
310
311 private:
312  // This instance may be provided to several threads to contribute data.  The
313  // following counter tracks how many more threads will contribute.  When it is
314  // zero, then all asynchronous contributions are complete, and locked access
315  // is no longer needed.
316  int count_of_contributing_threads_;
317
318  // The array that we collect data into.
319  Collection collection_;
320
321  // The total number of births recorded at each location for which we have not
322  // seen a death count.
323  typedef std::map<const BirthOnThread*, int> BirthCount;
324  BirthCount global_birth_count_;
325
326  Lock accumulation_lock_;  // Protects access during accumulation phase.
327
328  DISALLOW_COPY_AND_ASSIGN(DataCollector);
329};
330
331//------------------------------------------------------------------------------
332// Aggregation contains summaries (totals and subtotals) of groups of Snapshot
333// instances to provide printing of these collections on a single line.
334
335class Aggregation: public DeathData {
336 public:
337  Aggregation();
338  ~Aggregation();
339
340  void AddDeathSnapshot(const Snapshot& snapshot);
341  void AddBirths(const Births& births);
342  void AddBirth(const BirthOnThread& birth);
343  void AddBirthPlace(const Location& location);
344  void Write(std::string* output) const;
345  void Clear();
346
347 private:
348  int birth_count_;
349  std::map<std::string, int> birth_files_;
350  std::map<Location, int> locations_;
351  std::map<const ThreadData*, int> birth_threads_;
352  DeathData death_data_;
353  std::map<const ThreadData*, int> death_threads_;
354
355  DISALLOW_COPY_AND_ASSIGN(Aggregation);
356};
357
358//------------------------------------------------------------------------------
359// Comparator is a class that supports the comparison of Snapshot instances.
360// An instance is actually a list of chained Comparitors, that can provide for
361// arbitrary ordering.  The path portion of an about:objects URL is translated
362// into such a chain, which is then used to order Snapshot instances in a
363// vector.  It orders them into groups (for aggregation), and can also order
364// instances within the groups (for detailed rendering of the instances in an
365// aggregation).
366
367class Comparator {
368 public:
369  // Selector enum is the token identifier for each parsed keyword, most of
370  // which specify a sort order.
371  // Since it is not meaningful to sort more than once on a specific key, we
372  // use bitfields to accumulate what we have sorted on so far.
373  enum Selector {
374    // Sort orders.
375    NIL = 0,
376    BIRTH_THREAD = 1,
377    DEATH_THREAD = 2,
378    BIRTH_FILE = 4,
379    BIRTH_FUNCTION = 8,
380    BIRTH_LINE = 16,
381    COUNT = 32,
382    AVERAGE_DURATION = 64,
383    TOTAL_DURATION = 128,
384
385    // Imediate action keywords.
386    RESET_ALL_DATA = -1,
387  };
388
389  explicit Comparator();
390
391  // Reset the comparator to a NIL selector.  Clear() and recursively delete any
392  // tiebreaker_ entries.  NOTE: We can't use a standard destructor, because
393  // the sort algorithm makes copies of this object, and then deletes them,
394  // which would cause problems (either we'd make expensive deep copies, or we'd
395  // do more thna one delete on a tiebreaker_.
396  void Clear();
397
398  // The less() operator for sorting the array via std::sort().
399  bool operator()(const Snapshot& left, const Snapshot& right) const;
400
401  void Sort(DataCollector::Collection* collection) const;
402
403  // Check to see if the items are sort equivalents (should be aggregated).
404  bool Equivalent(const Snapshot& left, const Snapshot& right) const;
405
406  // Check to see if all required fields are present in the given sample.
407  bool Acceptable(const Snapshot& sample) const;
408
409  // A comparator can be refined by specifying what to do if the selected basis
410  // for comparison is insufficient to establish an ordering.  This call adds
411  // the indicated attribute as the new "least significant" basis of comparison.
412  void SetTiebreaker(Selector selector, const std::string& required);
413
414  // Indicate if this instance is set up to sort by the given Selector, thereby
415  // putting that information in the SortGrouping, so it is not needed in each
416  // printed line.
417  bool IsGroupedBy(Selector selector) const;
418
419  // Using the tiebreakers as set above, we mostly get an ordering, which
420  // equivalent groups.  If those groups are displayed (rather than just being
421  // aggregated, then the following is used to order them (within the group).
422  void SetSubgroupTiebreaker(Selector selector);
423
424  // Translate a keyword and restriction in URL path to a selector for sorting.
425  void ParseKeyphrase(const std::string& key_phrase);
426
427  // Parse a query in an about:objects URL to decide on sort ordering.
428  bool ParseQuery(const std::string& query);
429
430  // Output a header line that can be used to indicated what items will be
431  // collected in the group.  It lists all (potentially) tested attributes and
432  // their values (in the sample item).
433  bool WriteSortGrouping(const Snapshot& sample, std::string* output) const;
434
435  // Output a sample, with SortGroup details not displayed.
436  void WriteSnapshot(const Snapshot& sample, std::string* output) const;
437
438 private:
439  // The selector directs this instance to compare based on the specified
440  // members of the tested elements.
441  enum Selector selector_;
442
443  // For filtering into acceptable and unacceptable snapshot instance, the
444  // following is required to be a substring of the selector_ field.
445  std::string required_;
446
447  // If this instance can't decide on an ordering, we can consult a tie-breaker
448  // which may have a different basis of comparison.
449  Comparator* tiebreaker_;
450
451  // We or together all the selectors we sort on (not counting sub-group
452  // selectors), so that we can tell if we've decided to group on any given
453  // criteria.
454  int combined_selectors_;
455
456  // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in
457  // preparation for aggregation).  The subgroup tiebreakers are not consulted
458  // when deciding if two items are in equivalent groups.  This flag tells us
459  // to ignore the tiebreaker when doing Equivalent() testing.
460  bool use_tiebreaker_for_sort_only_;
461};
462
463
464//------------------------------------------------------------------------------
465// For each thread, we have a ThreadData that stores all tracking info generated
466// on this thread.  This prevents the need for locking as data accumulates.
467
468class ThreadData {
469 public:
470  typedef std::map<Location, Births*> BirthMap;
471  typedef std::map<const Births*, DeathData> DeathMap;
472
473  ThreadData();
474  ~ThreadData();
475
476  // Using Thread Local Store, find the current instance for collecting data.
477  // If an instance does not exist, construct one (and remember it for use on
478  // this thread.
479  // If shutdown has already started, and we don't yet have an instance, then
480  // return null.
481  static ThreadData* current();
482
483  // For a given about:objects URL, develop resulting HTML, and append to
484  // output.
485  static void WriteHTML(const std::string& query, std::string* output);
486
487  // For a given accumulated array of results, use the comparator to sort and
488  // subtotal, writing the results to the output.
489  static void WriteHTMLTotalAndSubtotals(
490      const DataCollector::Collection& match_array,
491      const Comparator& comparator, std::string* output);
492
493  // In this thread's data, record a new birth.
494  Births* TallyABirth(const Location& location);
495
496  // Find a place to record a death on this thread.
497  void TallyADeath(const Births& lifetimes, const base::TimeDelta& duration);
498
499  // (Thread safe) Get start of list of instances.
500  static ThreadData* first();
501  // Iterate through the null terminated list of instances.
502  ThreadData* next() const { return next_; }
503
504  MessageLoop* message_loop() const { return message_loop_; }
505  const std::string ThreadName() const;
506
507  // Using our lock, make a copy of the specified maps.  These calls may arrive
508  // from non-local threads, and are used to quickly scan data from all threads
509  // in order to build an HTML page for about:objects.
510  void SnapshotBirthMap(BirthMap *output) const;
511  void SnapshotDeathMap(DeathMap *output) const;
512
513  // Hack: asynchronously clear all birth counts and death tallies data values
514  // in all ThreadData instances.  The numerical (zeroing) part is done without
515  // use of a locks or atomics exchanges, and may (for int64 values) produce
516  // bogus counts VERY rarely.
517  static void ResetAllThreadData();
518
519  // Using our lock to protect the iteration, Clear all birth and death data.
520  void Reset();
521
522  // Using the "known list of threads" gathered during births and deaths, the
523  // following attempts to run the given function once all all such threads.
524  // Note that the function can only be run on threads which have a message
525  // loop!
526  static void RunOnAllThreads(void (*Func)());
527
528  // Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN,
529  // based on argument being true or false respectively.
530  // IF tracking is not compiled in, this function will return false.
531  static bool StartTracking(bool status);
532  static bool IsActive();
533
534#ifdef OS_WIN
535  // WARNING: ONLY call this function when all MessageLoops are still intact for
536  // all registered threads.  IF you call it later, you will crash.
537  // Note: You don't need to call it at all, and you can wait till you are
538  // single threaded (again) to do the cleanup via
539  // ShutdownSingleThreadedCleanup().
540  // Start the teardown (shutdown) process in a multi-thread mode by disabling
541  // further additions to thread database on all threads.  First it makes a
542  // local (locked) change to prevent any more threads from registering.  Then
543  // it Posts a Task to all registered threads to be sure they are aware that no
544  // more accumulation can take place.
545  static void ShutdownMultiThreadTracking();
546#endif
547
548  // WARNING: ONLY call this function when you are running single threaded
549  // (again) and all message loops and threads have terminated.  Until that
550  // point some threads may still attempt to write into our data structures.
551  // Delete recursively all data structures, starting with the list of
552  // ThreadData instances.
553  static void ShutdownSingleThreadedCleanup();
554
555 private:
556  // Current allowable states of the tracking system.  The states always
557  // proceed towards SHUTDOWN, and never go backwards.
558  enum Status {
559    UNINITIALIZED,
560    ACTIVE,
561    SHUTDOWN,
562  };
563
564#if defined(OS_WIN)
565  class ThreadSafeDownCounter;
566  class RunTheStatic;
567#endif
568
569  // Each registered thread is called to set status_ to SHUTDOWN.
570  // This is done redundantly on every registered thread because it is not
571  // protected by a mutex.  Running on all threads guarantees we get the
572  // notification into the memory cache of all possible threads.
573  static void ShutdownDisablingFurtherTracking();
574
575  // We use thread local store to identify which ThreadData to interact with.
576  static TLSSlot tls_index_;
577
578  // Link to the most recently created instance (starts a null terminated list).
579  static ThreadData* first_;
580  // Protection for access to first_.
581  static Lock list_lock_;
582
583  // We set status_ to SHUTDOWN when we shut down the tracking service. This
584  // setting is redundantly established by all participating threads so that we
585  // are *guaranteed* (without locking) that all threads can "see" the status
586  // and avoid additional calls into the  service.
587  static Status status_;
588
589  // Link to next instance (null terminated list). Used to globally track all
590  // registered instances (corresponds to all registered threads where we keep
591  // data).
592  ThreadData* next_;
593
594  // The message loop where tasks needing to access this instance's private data
595  // should be directed.  Since some threads have no message loop, some
596  // instances have data that can't be (safely) modified externally.
597  MessageLoop* message_loop_;
598
599  // A map used on each thread to keep track of Births on this thread.
600  // This map should only be accessed on the thread it was constructed on.
601  // When a snapshot is needed, this structure can be locked in place for the
602  // duration of the snapshotting activity.
603  BirthMap birth_map_;
604
605  // Similar to birth_map_, this records informations about death of tracked
606  // instances (i.e., when a tracked instance was destroyed on this thread).
607  // It is locked before changing, and hence other threads may access it by
608  // locking before reading it.
609  DeathMap death_map_;
610
611  // Lock to protect *some* access to BirthMap and DeathMap.  The maps are
612  // regularly read and written on this thread, but may only be read from other
613  // threads.  To support this, we acquire this lock if we are writing from this
614  // thread, or reading from another thread.  For reading from this thread we
615  // don't need a lock, as there is no potential for a conflict since the
616  // writing is only done from this thread.
617  mutable Lock lock_;
618
619  DISALLOW_COPY_AND_ASSIGN(ThreadData);
620};
621
622
623//------------------------------------------------------------------------------
624// Provide simple way to to start global tracking, and to tear down tracking
625// when done.  Note that construction and destruction of this object must be
626// done when running in  threaded mode (before spawning a lot of threads
627// for construction, and after shutting down all the threads for destruction).
628
629// To prevent grabbing thread local store resources time and again if someone
630// chooses to try to re-run the browser many times, we maintain global state and
631// only allow the tracking system to be started up at most once, and shutdown
632// at most once.  See bug 31344 for an example.
633
634class AutoTracking {
635 public:
636  AutoTracking() {
637    if (state_ != kNeverBeenRun)
638      return;
639    ThreadData::StartTracking(true);
640    state_ = kRunning;
641  }
642
643  ~AutoTracking() {
644#ifndef NDEBUG
645    if (state_ != kRunning)
646      return;
647    // Don't call these in a Release build: they just waste time.
648    // The following should ONLY be called when in single threaded mode. It is
649    // unsafe to do this cleanup if other threads are still active.
650    // It is also very unnecessary, so I'm only doing this in debug to satisfy
651    // purify (if we need to!).
652    ThreadData::ShutdownSingleThreadedCleanup();
653    state_ = kTornDownAndStopped;
654#endif
655  }
656
657 private:
658  enum State {
659    kNeverBeenRun,
660    kRunning,
661    kTornDownAndStopped,
662  };
663  static State state_;
664
665  DISALLOW_COPY_AND_ASSIGN(AutoTracking);
666};
667
668
669}  // namespace tracked_objects
670
671#endif  // BASE_TRACKED_OBJECTS_H_
672