uvectr32.h revision 51cfa1a9a96cad34675a6415fe86dfdf3f525bb6
1/*
2**********************************************************************
3*   Copyright (C) 1999-2006, International Business Machines
4*   Corporation and others.  All Rights Reserved.
5**********************************************************************
6*/
7
8//
9//  UVector32 is a class implementing a vector of 32 bit integers.
10//            It is similar to UVector, but holds int32_t values rather than pointers.
11//            Most of the code is unchanged from UVector.
12//
13
14#ifndef UVECTOR32_H
15#define UVECTOR32_H
16
17#include "unicode/utypes.h"
18#include "unicode/uobject.h"
19#include "uhash.h"
20#include "uassert.h"
21
22U_NAMESPACE_BEGIN
23
24
25
26/**
27 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
28 * that is (mostly) compatible with java.util.Vector.
29 *
30 * <p>This is a very simple implementation, written to satisfy an
31 * immediate porting need.  As such, it is not completely fleshed out,
32 * and it aims for simplicity and conformity.  Nonetheless, it serves
33 * its purpose (porting code from java that uses java.util.Vector)
34 * well, and it could be easily made into a more robust vector class.
35 *
36 * <p><b>Design notes</b>
37 *
38 * <p>There is index bounds checking, but little is done about it.  If
39 * indices are out of bounds, either nothing happens, or zero is
40 * returned.  We <em>do</em> avoid indexing off into the weeds.
41 *
42 * <p>There is detection of out of memory, but the handling is very
43 * coarse-grained -- similar to UnicodeString's protocol, but even
44 * coarser.  The class contains <em>one static flag</em> that is set
45 * when any call to <tt>new</tt> returns zero.  This allows the caller
46 * to use several vectors and make just one check at the end to see if
47 * a memory failure occurred.  This is more efficient than making a
48 * check after each call on each vector when doing many operations on
49 * multiple vectors.  The single static flag works best when memory
50 * failures are infrequent, and when recovery options are limited or
51 * nonexistent.
52 *
53 * <p><b>To do</b>
54 *
55 * <p>Improve the handling of index out of bounds errors.
56 *
57 * @author Alan Liu
58 */
59class U_COMMON_API UVector32 : public UObject {
60private:
61    int32_t   count;
62
63    int32_t   capacity;
64
65    int32_t*  elements;
66
67public:
68    UVector32(UErrorCode &status);
69
70    UVector32(int32_t initialCapacity, UErrorCode &status);
71
72    virtual ~UVector32();
73
74    /**
75     * Assign this object to another (make this a copy of 'other').
76     * Use the 'assign' function to assign each element.
77     */
78    void assign(const UVector32& other, UErrorCode &ec);
79
80    /**
81     * Compare this vector with another.  They will be considered
82     * equal if they are of the same size and all elements are equal,
83     * as compared using this object's comparer.
84     */
85    UBool operator==(const UVector32& other);
86
87    /**
88     * Equivalent to !operator==()
89     */
90    inline UBool operator!=(const UVector32& other);
91
92    //------------------------------------------------------------
93    // java.util.Vector API
94    //------------------------------------------------------------
95
96    void addElement(int32_t elem, UErrorCode &status);
97
98    void setElementAt(int32_t elem, int32_t index);
99
100    void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
101
102    int32_t elementAti(int32_t index) const;
103
104    UBool equals(const UVector32 &other) const;
105
106    int32_t lastElementi(void) const;
107
108    int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
109
110    UBool contains(int32_t elem) const;
111
112    UBool containsAll(const UVector32& other) const;
113
114    UBool removeAll(const UVector32& other);
115
116    UBool retainAll(const UVector32& other);
117
118    void removeElementAt(int32_t index);
119
120    void removeAllElements();
121
122    int32_t size(void) const;
123
124    UBool isEmpty(void) const;
125
126    // Inline.  Use this one for speedy size check.
127    inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
128
129    // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
130    UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
131
132    /**
133     * Change the size of this vector as follows: If newSize is
134     * smaller, then truncate the array, possibly deleting held
135     * elements for i >= newSize.  If newSize is larger, grow the
136     * array, filling in new slows with zero.
137     */
138    void setSize(int32_t newSize);
139
140    //------------------------------------------------------------
141    // New API
142    //------------------------------------------------------------
143
144    /**
145     * Returns true if this vector contains none of the elements
146     * of the given vector.
147     * @param other vector to be checked for containment
148     * @return true if the test condition is met
149     */
150    UBool containsNone(const UVector32& other) const;
151
152
153    /**
154     * Insert the given integer into this vector at its sorted position.
155     * The current elements are assumed to be sorted already.
156     */
157    void sortedInsert(int32_t elem, UErrorCode& ec);
158
159    /**
160     * Returns a pointer to the internal array holding the vector.
161     */
162    int32_t *getBuffer() const;
163
164    /**
165     * ICU "poor man's RTTI", returns a UClassID for this class.
166     */
167    static UClassID U_EXPORT2 getStaticClassID();
168
169    /**
170     * ICU "poor man's RTTI", returns a UClassID for the actual class.
171     */
172    virtual UClassID getDynamicClassID() const;
173
174private:
175    void _init(int32_t initialCapacity, UErrorCode &status);
176
177    // Disallow
178    UVector32(const UVector32&);
179
180    // Disallow
181    UVector32& operator=(const UVector32&);
182
183
184    //  API Functions for Stack operations.
185    //  In the original UVector, these were in a separate derived class, UStack.
186    //  Here in UVector32, they are all together.
187public:
188    UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
189
190    int32_t peeki(void) const;
191
192    int32_t popi(void);
193
194    int32_t push(int32_t i, UErrorCode &status);
195
196    int32_t *reserveBlock(int32_t size, UErrorCode &status);
197    int32_t *popFrame(int32_t size);
198};
199
200
201// UVector32 inlines
202
203inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
204    if (capacity >= minimumCapacity) {
205        return TRUE;
206    } else {
207        return expandCapacity(minimumCapacity, status);
208    }
209}
210
211inline int32_t UVector32::elementAti(int32_t index) const {
212    return (0 <= index && index < count) ? elements[index] : 0;
213}
214
215
216inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
217    if (ensureCapacity(count + 1, status)) {
218        elements[count] = elem;
219        count++;
220    }
221}
222
223inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
224    ensureCapacity(count+size, status);
225    int32_t  *rp = elements+count;
226    count += size;
227    return rp;
228}
229
230inline int32_t *UVector32::popFrame(int32_t size) {
231    U_ASSERT(count >= size);
232    count -= size;
233    if (count < 0) {
234        count = 0;
235    }
236    return elements+count-size;
237}
238
239
240
241inline int32_t UVector32::size(void) const {
242    return count;
243}
244
245inline UBool UVector32::isEmpty(void) const {
246    return count == 0;
247}
248
249inline UBool UVector32::contains(int32_t obj) const {
250    return indexOf(obj) >= 0;
251}
252
253inline int32_t UVector32::lastElementi(void) const {
254    return elementAti(count-1);
255}
256
257inline UBool UVector32::operator!=(const UVector32& other) {
258    return !operator==(other);
259}
260
261inline int32_t *UVector32::getBuffer() const {
262    return elements;
263}
264
265
266// UStack inlines
267
268inline UBool UVector32::empty(void) const {
269    return isEmpty();
270}
271
272inline int32_t UVector32::peeki(void) const {
273    return lastElementi();
274}
275
276inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
277    addElement(i, status);
278    return i;
279}
280
281inline int32_t UVector32::popi(void) {
282    int32_t result = 0;
283    if (count > 0) {
284        count--;
285        result = elements[count];
286    }
287    return result;
288}
289
290U_NAMESPACE_END
291
292#endif
293