159b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartauniform mat4 g_WorldViewProjectionMatrix; 259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 359b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartain vec4 inPosition; 459b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartain vec2 inTexCoord; 559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 659b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaout vec2 texCoord; 759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 859b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartavoid main() { 959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy; 1059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta gl_Position = vec4(pos, 0.0, 1.0); 1159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta texCoord = inTexCoord; 1259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}