159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<html> 359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<head> 559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<title></title> 659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta</head> 859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<body> 959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 1059b2e6871c65f58fdad78cd7229c292f6a177578Scott BartaThe <code>com.jme3.input</code> package contains the scene graph implementation 1159b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartain jMonkeyEngine. 1259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 1359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta<p> 1459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta The scene graph is the most important package in jME, as it is the API 1559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta used to manage scene elements so that they can be rendered. 1659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta The {@link com.jme3.scene.Spatial} class provides a common base class 1759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta for all scene graph elements. The {@link com.jme3.scene.Node} class provides 1859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta the "branches" in the graph, used to organize elements in a tree 1959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that 2059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta will contain a {@link com.jme3.scene.Mesh} object (geometry data 2159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material} 2259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta object containing information on how the geometry should be shaded. 2359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta</p> 2459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 2559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta</body> 2659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta</html> 27