1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.asset;
34
35import com.jme3.asset.AssetManager;
36import com.jme3.asset.DesktopAssetManager;
37import com.jme3.asset.plugins.ClasspathLocator;
38import com.jme3.audio.AudioData;
39import com.jme3.audio.plugins.WAVLoader;
40import com.jme3.texture.Texture;
41import com.jme3.texture.plugins.AWTLoader;
42
43public class TestAbsoluteLocators {
44    public static void main(String[] args){
45        AssetManager am = new DesktopAssetManager();
46
47        am.registerLoader(AWTLoader.class.getName(), "jpg");
48        am.registerLoader(WAVLoader.class.getName(), "wav");
49
50        // register absolute locator
51        am.registerLocator("/",  ClasspathLocator.class.getName());
52
53        // find a sound
54        AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
55
56        // find a texture
57        Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg");
58
59        if (audio == null)
60            throw new RuntimeException("Cannot find audio!");
61        else
62            System.out.println("Audio loaded from Sounds/Effects/Gun.wav");
63
64        if (tex == null)
65            throw new RuntimeException("Cannot find texture!");
66        else
67            System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg");
68
69        System.out.println("Success!");
70    }
71}
72