1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.helloworld;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.material.Material;
37import com.jme3.math.ColorRGBA;
38import com.jme3.math.Vector3f;
39import com.jme3.scene.Geometry;
40import com.jme3.scene.shape.Box;
41
42/** Sample 1 - how to get started with the most simple JME 3 application.
43 * Display a blue 3D cube and view from all sides by
44 * moving the mouse and pressing the WASD keys. */
45public class HelloJME3 extends SimpleApplication {
46
47    public static void main(String[] args){
48        HelloJME3 app = new HelloJME3();
49        app.start(); // start the game
50    }
51
52    @Override
53    public void simpleInitApp() {
54        Box b = new Box(Vector3f.ZERO, 1, 1, 1); // create cube shape at the origin
55        Geometry geom = new Geometry("Box", b);  // create cube geometry from the shape
56        Material mat = new Material(assetManager,
57          "Common/MatDefs/Misc/Unshaded.j3md");  // create a simple material
58        mat.setColor("Color", ColorRGBA.Blue);   // set color of material to blue
59        geom.setMaterial(mat);                   // set the cube's material
60        rootNode.attachChild(geom);              // make the cube appear in the scene
61    }
62}