1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5package jme3test.texture;
6
7import com.jme3.app.SimpleApplication;
8import com.jme3.asset.TextureKey;
9import com.jme3.material.Material;
10import com.jme3.math.ColorRGBA;
11import com.jme3.math.Vector2f;
12import com.jme3.math.Vector3f;
13import com.jme3.scene.Geometry;
14import com.jme3.scene.shape.Quad;
15import com.jme3.texture.Texture;
16
17public class TestTexture3DLoading extends SimpleApplication {
18
19    public static void main(String[] args) {
20        TestTexture3DLoading app = new TestTexture3DLoading();
21        app.start();
22    }
23
24    @Override
25    public void simpleInitApp() {
26        viewPort.setBackgroundColor(ColorRGBA.DarkGray);
27        flyCam.setEnabled(false);
28
29
30        Quad q = new Quad(10, 10);
31
32        Geometry geom = new Geometry("Quad", q);
33        Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md");
34        TextureKey key = new TextureKey("Textures/3D/flame.dds");
35        key.setGenerateMips(true);
36        key.setAsTexture3D(true);
37
38        Texture t = assetManager.loadTexture(key);
39
40        int rows = 4;//4 * 4
41
42        q.scaleTextureCoordinates(new Vector2f(rows, rows));
43
44        //The image only have 8 pictures and we have 16 thumbs, the data will be interpolated by the GPU
45        material.setFloat("InvDepth", 1f / 16f);
46        material.setInt("Rows", rows);
47        material.setTexture("Texture", t);
48        geom.setMaterial(material);
49
50        rootNode.attachChild(geom);
51
52        cam.setLocation(new Vector3f(4.7444625f, 5.160054f, 13.1939f));
53    }
54}