159b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartauniform mat4 g_WorldViewProjectionMatrix; 259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 359b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaattribute vec2 inTexCoord; 459b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartaattribute vec3 inPosition; 559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 659b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartavarying vec2 texCoord; 759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta 859b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartavoid main(){ 959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0); 1059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta texCoord=inTexCoord; 1159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}