1/*
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31 */
32package jme3test.tools;
33
34import com.jme3.app.SimpleApplication;
35import com.jme3.light.AmbientLight;
36import com.jme3.scene.Node;
37import com.jme3.scene.Spatial;
38import jme3tools.savegame.SaveGame;
39
40public class TestSaveGame extends SimpleApplication {
41
42    public static void main(String[] args) {
43
44        TestSaveGame app = new TestSaveGame();
45        app.start();
46    }
47
48    @Override
49    public void simpleUpdate(float tpf) {
50    }
51
52    public void simpleInitApp() {
53
54        //node that is used to store player data
55        Node myPlayer = new Node();
56        myPlayer.setName("PlayerNode");
57        myPlayer.setUserData("name", "Mario");
58        myPlayer.setUserData("health", 100.0f);
59        myPlayer.setUserData("points", 0);
60
61        //the actual model would be attached to this node
62        Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
63        myPlayer.attachChild(model);
64
65        //before saving the game, the model should be detached so its not saved along with the node
66        myPlayer.detachAllChildren();
67        SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);
68
69        //later the game is loaded again
70        Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
71        player.attachChild(model);
72        rootNode.attachChild(player);
73
74        //and the data is available
75        System.out.println("Name: " + player.getUserData("name"));
76        System.out.println("Health: " + player.getUserData("health"));
77        System.out.println("Points: " + player.getUserData("points"));
78
79        AmbientLight al = new AmbientLight();
80        rootNode.addLight(al);
81
82        //note you can also implement your own classes that implement the Savable interface.
83    }
84}
85