MachineBlockPlacement.cpp revision 9fd4e056e433b286f0e6576046ef2242365bfc38
1//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements basic block placement transformations using the CFG
11// structure and branch probability estimates.
12//
13// The pass strives to preserve the structure of the CFG (that is, retain
14// a topological ordering of basic blocks) in the absense of a *strong* signal
15// to the contrary from probabilities. However, within the CFG structure, it
16// attempts to choose an ordering which favors placing more likely sequences of
17// blocks adjacent to each other.
18//
19// The algorithm works from the inner-most loop within a function outward, and
20// at each stage walks through the basic blocks, trying to coalesce them into
21// sequential chains where allowed by the CFG (or demanded by heavy
22// probabilities). Finally, it walks the blocks in topological order, and the
23// first time it reaches a chain of basic blocks, it schedules them in the
24// function in-order.
25//
26//===----------------------------------------------------------------------===//
27
28#define DEBUG_TYPE "block-placement2"
29#include "llvm/CodeGen/MachineBasicBlock.h"
30#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
31#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
32#include "llvm/CodeGen/MachineFunction.h"
33#include "llvm/CodeGen/MachineFunctionPass.h"
34#include "llvm/CodeGen/MachineLoopInfo.h"
35#include "llvm/CodeGen/MachineModuleInfo.h"
36#include "llvm/CodeGen/Passes.h"
37#include "llvm/Support/Allocator.h"
38#include "llvm/Support/Debug.h"
39#include "llvm/Support/ErrorHandling.h"
40#include "llvm/ADT/DenseMap.h"
41#include "llvm/ADT/PostOrderIterator.h"
42#include "llvm/ADT/SCCIterator.h"
43#include "llvm/ADT/SmallPtrSet.h"
44#include "llvm/ADT/SmallVector.h"
45#include "llvm/ADT/Statistic.h"
46#include "llvm/Target/TargetInstrInfo.h"
47#include "llvm/Target/TargetLowering.h"
48#include <algorithm>
49using namespace llvm;
50
51STATISTIC(NumCondBranches, "Number of conditional branches");
52STATISTIC(NumUncondBranches, "Number of uncondittional branches");
53STATISTIC(CondBranchTakenFreq,
54          "Potential frequency of taking conditional branches");
55STATISTIC(UncondBranchTakenFreq,
56          "Potential frequency of taking unconditional branches");
57
58namespace {
59/// \brief A structure for storing a weighted edge.
60///
61/// This stores an edge and its weight, computed as the product of the
62/// frequency that the starting block is entered with the probability of
63/// a particular exit block.
64struct WeightedEdge {
65  BlockFrequency EdgeFrequency;
66  MachineBasicBlock *From, *To;
67
68  bool operator<(const WeightedEdge &RHS) const {
69    return EdgeFrequency < RHS.EdgeFrequency;
70  }
71};
72}
73
74namespace {
75class BlockChain;
76/// \brief Type for our function-wide basic block -> block chain mapping.
77typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
78}
79
80namespace {
81/// \brief A chain of blocks which will be laid out contiguously.
82///
83/// This is the datastructure representing a chain of consecutive blocks that
84/// are profitable to layout together in order to maximize fallthrough
85/// probabilities. We also can use a block chain to represent a sequence of
86/// basic blocks which have some external (correctness) requirement for
87/// sequential layout.
88///
89/// Eventually, the block chains will form a directed graph over the function.
90/// We provide an SCC-supporting-iterator in order to quicky build and walk the
91/// SCCs of block chains within a function.
92///
93/// The block chains also have support for calculating and caching probability
94/// information related to the chain itself versus other chains. This is used
95/// for ranking during the final layout of block chains.
96class BlockChain {
97  /// \brief The sequence of blocks belonging to this chain.
98  ///
99  /// This is the sequence of blocks for a particular chain. These will be laid
100  /// out in-order within the function.
101  SmallVector<MachineBasicBlock *, 4> Blocks;
102
103  /// \brief A handle to the function-wide basic block to block chain mapping.
104  ///
105  /// This is retained in each block chain to simplify the computation of child
106  /// block chains for SCC-formation and iteration. We store the edges to child
107  /// basic blocks, and map them back to their associated chains using this
108  /// structure.
109  BlockToChainMapType &BlockToChain;
110
111public:
112  /// \brief Construct a new BlockChain.
113  ///
114  /// This builds a new block chain representing a single basic block in the
115  /// function. It also registers itself as the chain that block participates
116  /// in with the BlockToChain mapping.
117  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
118    : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
119    assert(BB && "Cannot create a chain with a null basic block");
120    BlockToChain[BB] = this;
121  }
122
123  /// \brief Iterator over blocks within the chain.
124  typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
125
126  /// \brief Beginning of blocks within the chain.
127  iterator begin() const { return Blocks.begin(); }
128
129  /// \brief End of blocks within the chain.
130  iterator end() const { return Blocks.end(); }
131
132  /// \brief Merge a block chain into this one.
133  ///
134  /// This routine merges a block chain into this one. It takes care of forming
135  /// a contiguous sequence of basic blocks, updating the edge list, and
136  /// updating the block -> chain mapping. It does not free or tear down the
137  /// old chain, but the old chain's block list is no longer valid.
138  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
139    assert(BB);
140    assert(!Blocks.empty());
141
142    // Fast path in case we don't have a chain already.
143    if (!Chain) {
144      assert(!BlockToChain[BB]);
145      Blocks.push_back(BB);
146      BlockToChain[BB] = this;
147      return;
148    }
149
150    assert(BB == *Chain->begin());
151    assert(Chain->begin() != Chain->end());
152
153    // Update the incoming blocks to point to this chain, and add them to the
154    // chain structure.
155    for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
156         BI != BE; ++BI) {
157      Blocks.push_back(*BI);
158      assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
159      BlockToChain[*BI] = this;
160    }
161  }
162
163  /// \brief Count of predecessors within the loop currently being processed.
164  ///
165  /// This count is updated at each loop we process to represent the number of
166  /// in-loop predecessors of this chain.
167  unsigned LoopPredecessors;
168};
169}
170
171namespace {
172class MachineBlockPlacement : public MachineFunctionPass {
173  /// \brief A typedef for a block filter set.
174  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
175
176  /// \brief A handle to the branch probability pass.
177  const MachineBranchProbabilityInfo *MBPI;
178
179  /// \brief A handle to the function-wide block frequency pass.
180  const MachineBlockFrequencyInfo *MBFI;
181
182  /// \brief A handle to the loop info.
183  const MachineLoopInfo *MLI;
184
185  /// \brief A handle to the target's instruction info.
186  const TargetInstrInfo *TII;
187
188  /// \brief A handle to the target's lowering info.
189  const TargetLowering *TLI;
190
191  /// \brief Allocator and owner of BlockChain structures.
192  ///
193  /// We build BlockChains lazily by merging together high probability BB
194  /// sequences acording to the "Algo2" in the paper mentioned at the top of
195  /// the file. To reduce malloc traffic, we allocate them using this slab-like
196  /// allocator, and destroy them after the pass completes.
197  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
198
199  /// \brief Function wide BasicBlock to BlockChain mapping.
200  ///
201  /// This mapping allows efficiently moving from any given basic block to the
202  /// BlockChain it participates in, if any. We use it to, among other things,
203  /// allow implicitly defining edges between chains as the existing edges
204  /// between basic blocks.
205  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
206
207  void markChainSuccessors(BlockChain &Chain,
208                           MachineBasicBlock *LoopHeaderBB,
209                           SmallVectorImpl<MachineBasicBlock *> &Blocks,
210                           const BlockFilterSet *BlockFilter = 0);
211  MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
212                                         BlockChain &Chain,
213                                         const BlockFilterSet *BlockFilter);
214  void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
215                  SmallVectorImpl<MachineBasicBlock *> &Blocks,
216                  const BlockFilterSet *BlockFilter = 0);
217  void buildLoopChains(MachineFunction &F, MachineLoop &L);
218  void buildCFGChains(MachineFunction &F);
219  void AlignLoops(MachineFunction &F);
220
221public:
222  static char ID; // Pass identification, replacement for typeid
223  MachineBlockPlacement() : MachineFunctionPass(ID) {
224    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
225  }
226
227  bool runOnMachineFunction(MachineFunction &F);
228
229  void getAnalysisUsage(AnalysisUsage &AU) const {
230    AU.addRequired<MachineBranchProbabilityInfo>();
231    AU.addRequired<MachineBlockFrequencyInfo>();
232    AU.addRequired<MachineLoopInfo>();
233    MachineFunctionPass::getAnalysisUsage(AU);
234  }
235
236  const char *getPassName() const { return "Block Placement"; }
237};
238}
239
240char MachineBlockPlacement::ID = 0;
241INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
242                      "Branch Probability Basic Block Placement", false, false)
243INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
244INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
245INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
246INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
247                    "Branch Probability Basic Block Placement", false, false)
248
249FunctionPass *llvm::createMachineBlockPlacementPass() {
250  return new MachineBlockPlacement();
251}
252
253#ifndef NDEBUG
254/// \brief Helper to print the name of a MBB.
255///
256/// Only used by debug logging.
257static std::string getBlockName(MachineBasicBlock *BB) {
258  std::string Result;
259  raw_string_ostream OS(Result);
260  OS << "BB#" << BB->getNumber()
261     << " (derived from LLVM BB '" << BB->getName() << "')";
262  OS.flush();
263  return Result;
264}
265
266/// \brief Helper to print the number of a MBB.
267///
268/// Only used by debug logging.
269static std::string getBlockNum(MachineBasicBlock *BB) {
270  std::string Result;
271  raw_string_ostream OS(Result);
272  OS << "BB#" << BB->getNumber();
273  OS.flush();
274  return Result;
275}
276#endif
277
278void MachineBlockPlacement::markChainSuccessors(
279    BlockChain &Chain,
280    MachineBasicBlock *LoopHeaderBB,
281    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
282    const BlockFilterSet *BlockFilter) {
283  // Walk all the blocks in this chain, marking their successors as having
284  // a predecessor placed.
285  for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
286       CBI != CBE; ++CBI) {
287    // Add any successors for which this is the only un-placed in-loop
288    // predecessor to the worklist as a viable candidate for CFG-neutral
289    // placement. No subsequent placement of this block will violate the CFG
290    // shape, so we get to use heuristics to choose a favorable placement.
291    for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
292                                          SE = (*CBI)->succ_end();
293         SI != SE; ++SI) {
294      if (BlockFilter && !BlockFilter->count(*SI))
295        continue;
296      BlockChain &SuccChain = *BlockToChain[*SI];
297      // Disregard edges within a fixed chain, or edges to the loop header.
298      if (&Chain == &SuccChain || *SI == LoopHeaderBB)
299        continue;
300
301      // This is a cross-chain edge that is within the loop, so decrement the
302      // loop predecessor count of the destination chain.
303      if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
304        BlockWorkList.push_back(*SI);
305    }
306  }
307}
308
309/// \brief Select the best successor for a block.
310///
311/// This looks across all successors of a particular block and attempts to
312/// select the "best" one to be the layout successor. It only considers direct
313/// successors which also pass the block filter. It will attempt to avoid
314/// breaking CFG structure, but cave and break such structures in the case of
315/// very hot successor edges.
316///
317/// \returns The best successor block found, or null if none are viable.
318MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
319    MachineBasicBlock *BB, BlockChain &Chain,
320    const BlockFilterSet *BlockFilter) {
321  const BranchProbability HotProb(4, 5); // 80%
322
323  MachineBasicBlock *BestSucc = 0;
324  BranchProbability BestProb = BranchProbability::getZero();
325  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
326  for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
327                                        SE = BB->succ_end();
328       SI != SE; ++SI) {
329    if (BlockFilter && !BlockFilter->count(*SI))
330      continue;
331    BlockChain &SuccChain = *BlockToChain[*SI];
332    if (&SuccChain == &Chain) {
333      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> Already merged!\n");
334      continue;
335    }
336
337    BranchProbability SuccProb = MBPI->getEdgeProbability(BB, *SI);
338
339    // Only consider successors which are either "hot", or wouldn't violate
340    // any CFG constraints.
341    if (SuccChain.LoopPredecessors != 0 && SuccProb < HotProb) {
342      DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> CFG conflict\n");
343      continue;
344    }
345
346    DEBUG(dbgs() << "    " << getBlockName(*SI) << " -> " << SuccProb
347                 << " (prob)"
348                 << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
349                 << "\n");
350    if (BestSucc && BestProb >= SuccProb)
351      continue;
352    BestSucc = *SI;
353    BestProb = SuccProb;
354  }
355  return BestSucc;
356}
357
358void MachineBlockPlacement::buildChain(
359    MachineBasicBlock *BB,
360    BlockChain &Chain,
361    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
362    const BlockFilterSet *BlockFilter) {
363  assert(BB);
364  assert(BlockToChain[BB] == &Chain);
365  assert(*Chain.begin() == BB);
366  MachineBasicBlock *LoopHeaderBB = BB;
367  markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
368  BB = *llvm::prior(Chain.end());
369  for (;;) {
370    assert(BB);
371    assert(BlockToChain[BB] == &Chain);
372    assert(*llvm::prior(Chain.end()) == BB);
373
374    // Look for the best viable successor if there is one to place immediately
375    // after this block.
376    MachineBasicBlock *BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
377
378    // If an immediate successor isn't available, look for the best viable
379    // block among those we've identified as not violating the loop's CFG at
380    // this point. This won't be a fallthrough, but it will increase locality.
381    if (!BestSucc) {
382      BlockFrequency BestFreq;
383      for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = BlockWorkList.begin(),
384                                                          WBE = BlockWorkList.end();
385           WBI != WBE; ++WBI) {
386        if (BlockFilter && !BlockFilter->count(*WBI))
387          continue;
388        BlockChain &SuccChain = *BlockToChain[*WBI];
389        if (&SuccChain == &Chain) {
390          DEBUG(dbgs() << "    " << getBlockName(*WBI)
391                       << " -> Already merged!\n");
392          continue;
393        }
394        assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
395
396        BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
397        DEBUG(dbgs() << "    " << getBlockName(*WBI) << " -> " << CandidateFreq
398                     << " (freq)\n");
399        if (BestSucc && BestFreq >= CandidateFreq)
400          continue;
401        BestSucc = *WBI;
402        BestFreq = CandidateFreq;
403      }
404    }
405    if (!BestSucc) {
406      DEBUG(dbgs() << "Finished forming chain for header block "
407                   << getBlockNum(*Chain.begin()) << "\n");
408      return;
409    }
410
411    // Place this block, updating the datastructures to reflect its placement.
412    BlockChain &SuccChain = *BlockToChain[BestSucc];
413    DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
414                 << " to " << getBlockNum(BestSucc) << "\n");
415    markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
416    Chain.merge(BestSucc, &SuccChain);
417    BB = *llvm::prior(Chain.end());
418  }
419}
420
421/// \brief Forms basic block chains from the natural loop structures.
422///
423/// These chains are designed to preserve the existing *structure* of the code
424/// as much as possible. We can then stitch the chains together in a way which
425/// both preserves the topological structure and minimizes taken conditional
426/// branches.
427void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
428                                            MachineLoop &L) {
429  // First recurse through any nested loops, building chains for those inner
430  // loops.
431  for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
432    buildLoopChains(F, **LI);
433
434  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
435  BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
436
437  // FIXME: This is a really lame way of walking the chains in the loop: we
438  // walk the blocks, and use a set to prevent visiting a particular chain
439  // twice.
440  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
441  for (MachineLoop::block_iterator BI = L.block_begin(),
442                                   BE = L.block_end();
443       BI != BE; ++BI) {
444    BlockChain &Chain = *BlockToChain[*BI];
445    if (!UpdatedPreds.insert(&Chain) || BI == L.block_begin())
446      continue;
447
448    assert(Chain.LoopPredecessors == 0);
449    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
450         BCI != BCE; ++BCI) {
451      assert(BlockToChain[*BCI] == &Chain);
452      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
453                                            PE = (*BCI)->pred_end();
454           PI != PE; ++PI) {
455        if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
456          continue;
457        ++Chain.LoopPredecessors;
458      }
459    }
460
461    if (Chain.LoopPredecessors == 0)
462      BlockWorkList.push_back(*BI);
463  }
464
465  BlockChain &LoopChain = *BlockToChain[L.getHeader()];
466  buildChain(*L.block_begin(), LoopChain, BlockWorkList, &LoopBlockSet);
467
468  DEBUG({
469    if (LoopChain.LoopPredecessors)
470      dbgs() << "Loop chain contains a block without its preds placed!\n"
471             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
472             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
473    for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
474         BCI != BCE; ++BCI)
475      if (!LoopBlockSet.erase(*BCI))
476        dbgs() << "Loop chain contains a block not contained by the loop!\n"
477               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
478               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
479               << "  Bad block:    " << getBlockName(*BCI) << "\n";
480
481    if (!LoopBlockSet.empty())
482      for (SmallPtrSet<MachineBasicBlock *, 16>::iterator LBI = LoopBlockSet.begin(), LBE = LoopBlockSet.end();
483           LBI != LBE; ++LBI)
484        dbgs() << "Loop contains blocks never placed into a chain!\n"
485               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
486               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
487               << "  Bad block:    " << getBlockName(*LBI) << "\n";
488  });
489}
490
491void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
492  // Ensure that every BB in the function has an associated chain to simplify
493  // the assumptions of the remaining algorithm.
494  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
495    BlockToChain[&*FI] =
496      new (ChainAllocator.Allocate()) BlockChain(BlockToChain, &*FI);
497
498  // Build any loop-based chains.
499  for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
500       ++LI)
501    buildLoopChains(F, **LI);
502
503  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
504
505  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
506  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
507    MachineBasicBlock *BB = &*FI;
508    BlockChain &Chain = *BlockToChain[BB];
509    if (!UpdatedPreds.insert(&Chain))
510      continue;
511
512    assert(Chain.LoopPredecessors == 0);
513    for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
514         BCI != BCE; ++BCI) {
515      assert(BlockToChain[*BCI] == &Chain);
516      for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
517                                            PE = (*BCI)->pred_end();
518           PI != PE; ++PI) {
519        if (BlockToChain[*PI] == &Chain)
520          continue;
521        ++Chain.LoopPredecessors;
522      }
523    }
524
525    if (Chain.LoopPredecessors == 0)
526      BlockWorkList.push_back(BB);
527  }
528
529  BlockChain &FunctionChain = *BlockToChain[&F.front()];
530  buildChain(&F.front(), FunctionChain, BlockWorkList);
531
532  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
533  DEBUG({
534    FunctionBlockSetType FunctionBlockSet;
535    for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
536      FunctionBlockSet.insert(FI);
537
538    for (BlockChain::iterator BCI = FunctionChain.begin(), BCE = FunctionChain.end();
539         BCI != BCE; ++BCI)
540      if (!FunctionBlockSet.erase(*BCI))
541        dbgs() << "Function chain contains a block not in the function!\n"
542               << "  Bad block:    " << getBlockName(*BCI) << "\n";
543
544    if (!FunctionBlockSet.empty())
545      for (SmallPtrSet<MachineBasicBlock *, 16>::iterator FBI = FunctionBlockSet.begin(),
546           FBE = FunctionBlockSet.end(); FBI != FBE; ++FBI)
547        dbgs() << "Function contains blocks never placed into a chain!\n"
548               << "  Bad block:    " << getBlockName(*FBI) << "\n";
549  });
550
551  // Splice the blocks into place.
552  MachineFunction::iterator InsertPos = F.begin();
553  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
554  for (BlockChain::iterator BI = FunctionChain.begin(), BE = FunctionChain.end();
555       BI != BE; ++BI) {
556    DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
557                                                  : "          ... ")
558          << getBlockName(*BI) << "\n");
559    if (InsertPos != MachineFunction::iterator(*BI))
560      F.splice(InsertPos, *BI);
561    else
562      ++InsertPos;
563
564    // Update the terminator of the previous block.
565    if (BI == FunctionChain.begin())
566      continue;
567    MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
568
569    // FIXME: It would be awesome of updateTerminator would just return rather
570    // than assert when the branch cannot be analyzed in order to remove this
571    // boiler plate.
572    Cond.clear();
573    MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
574    if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
575      PrevBB->updateTerminator();
576  }
577
578  // Fixup the last block.
579  Cond.clear();
580  MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
581  if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
582    F.back().updateTerminator();
583}
584
585/// \brief Recursive helper to align a loop and any nested loops.
586static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) {
587  // Recurse through nested loops.
588  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
589    AlignLoop(F, *I, Align);
590
591  L->getTopBlock()->setAlignment(Align);
592}
593
594/// \brief Align loop headers to target preferred alignments.
595void MachineBlockPlacement::AlignLoops(MachineFunction &F) {
596  if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize))
597    return;
598
599  unsigned Align = TLI->getPrefLoopAlignment();
600  if (!Align)
601    return;  // Don't care about loop alignment.
602
603  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I)
604    AlignLoop(F, *I, Align);
605}
606
607bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
608  // Check for single-block functions and skip them.
609  if (llvm::next(F.begin()) == F.end())
610    return false;
611
612  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
613  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
614  MLI = &getAnalysis<MachineLoopInfo>();
615  TII = F.getTarget().getInstrInfo();
616  TLI = F.getTarget().getTargetLowering();
617  assert(BlockToChain.empty());
618
619  buildCFGChains(F);
620  AlignLoops(F);
621
622  BlockToChain.clear();
623
624  // We always return true as we have no way to track whether the final order
625  // differs from the original order.
626  return true;
627}
628
629namespace {
630/// \brief A pass to compute block placement statistics.
631///
632/// A separate pass to compute interesting statistics for evaluating block
633/// placement. This is separate from the actual placement pass so that they can
634/// be computed in the absense of any placement transformations or when using
635/// alternative placement strategies.
636class MachineBlockPlacementStats : public MachineFunctionPass {
637  /// \brief A handle to the branch probability pass.
638  const MachineBranchProbabilityInfo *MBPI;
639
640  /// \brief A handle to the function-wide block frequency pass.
641  const MachineBlockFrequencyInfo *MBFI;
642
643public:
644  static char ID; // Pass identification, replacement for typeid
645  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
646    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
647  }
648
649  bool runOnMachineFunction(MachineFunction &F);
650
651  void getAnalysisUsage(AnalysisUsage &AU) const {
652    AU.addRequired<MachineBranchProbabilityInfo>();
653    AU.addRequired<MachineBlockFrequencyInfo>();
654    AU.setPreservesAll();
655    MachineFunctionPass::getAnalysisUsage(AU);
656  }
657
658  const char *getPassName() const { return "Block Placement Stats"; }
659};
660}
661
662char MachineBlockPlacementStats::ID = 0;
663INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
664                      "Basic Block Placement Stats", false, false)
665INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
666INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
667INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
668                    "Basic Block Placement Stats", false, false)
669
670FunctionPass *llvm::createMachineBlockPlacementStatsPass() {
671  return new MachineBlockPlacementStats();
672}
673
674bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
675  // Check for single-block functions and skip them.
676  if (llvm::next(F.begin()) == F.end())
677    return false;
678
679  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
680  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
681
682  for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
683    BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
684    Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
685                                                  : NumUncondBranches;
686    Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
687                                                      : UncondBranchTakenFreq;
688    for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
689                                          SE = I->succ_end();
690         SI != SE; ++SI) {
691      // Skip if this successor is a fallthrough.
692      if (I->isLayoutSuccessor(*SI))
693        continue;
694
695      BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
696      ++NumBranches;
697      BranchTakenFreq += EdgeFreq.getFrequency();
698    }
699  }
700
701  return false;
702}
703
704