11591693c7b415e9869157c711fe11263c95d74eDavid Li#ifndef __gl2_h_
21591693c7b415e9869157c711fe11263c95d74eDavid Li#define __gl2_h_
31591693c7b415e9869157c711fe11263c95d74eDavid Li
41591693c7b415e9869157c711fe11263c95d74eDavid Li/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
51591693c7b415e9869157c711fe11263c95d74eDavid Li
61591693c7b415e9869157c711fe11263c95d74eDavid Li#include <GLES2/gl2platform.h>
71591693c7b415e9869157c711fe11263c95d74eDavid Li
81591693c7b415e9869157c711fe11263c95d74eDavid Li#ifdef __cplusplus
91591693c7b415e9869157c711fe11263c95d74eDavid Liextern "C" {
101591693c7b415e9869157c711fe11263c95d74eDavid Li#endif
111591693c7b415e9869157c711fe11263c95d74eDavid Li
121591693c7b415e9869157c711fe11263c95d74eDavid Li/*
131591693c7b415e9869157c711fe11263c95d74eDavid Li * This document is licensed under the SGI Free Software B License Version
141591693c7b415e9869157c711fe11263c95d74eDavid Li * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
151591693c7b415e9869157c711fe11263c95d74eDavid Li */
161591693c7b415e9869157c711fe11263c95d74eDavid Li
171591693c7b415e9869157c711fe11263c95d74eDavid Li/*-------------------------------------------------------------------------
181591693c7b415e9869157c711fe11263c95d74eDavid Li * Data type definitions
191591693c7b415e9869157c711fe11263c95d74eDavid Li *-----------------------------------------------------------------------*/
201591693c7b415e9869157c711fe11263c95d74eDavid Li
211591693c7b415e9869157c711fe11263c95d74eDavid Litypedef void             GLvoid;
221591693c7b415e9869157c711fe11263c95d74eDavid Litypedef char             GLchar;
231591693c7b415e9869157c711fe11263c95d74eDavid Litypedef unsigned int     GLenum;
241591693c7b415e9869157c711fe11263c95d74eDavid Litypedef unsigned char    GLboolean;
251591693c7b415e9869157c711fe11263c95d74eDavid Litypedef unsigned int     GLbitfield;
261591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_int8_t   GLbyte;
271591693c7b415e9869157c711fe11263c95d74eDavid Litypedef short            GLshort;
281591693c7b415e9869157c711fe11263c95d74eDavid Litypedef int              GLint;
291591693c7b415e9869157c711fe11263c95d74eDavid Litypedef int              GLsizei;
301591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_uint8_t  GLubyte;
311591693c7b415e9869157c711fe11263c95d74eDavid Litypedef unsigned short   GLushort;
321591693c7b415e9869157c711fe11263c95d74eDavid Litypedef unsigned int     GLuint;
331591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_float_t  GLfloat;
341591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_float_t  GLclampf;
351591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_int32_t  GLfixed;
361591693c7b415e9869157c711fe11263c95d74eDavid Li
371591693c7b415e9869157c711fe11263c95d74eDavid Li/* GL types for handling large vertex buffer objects */
381591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_intptr_t GLintptr;
391591693c7b415e9869157c711fe11263c95d74eDavid Litypedef khronos_ssize_t  GLsizeiptr;
401591693c7b415e9869157c711fe11263c95d74eDavid Li
411591693c7b415e9869157c711fe11263c95d74eDavid Li/* OpenGL ES core versions */
421591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ES_VERSION_2_0                 1
431591693c7b415e9869157c711fe11263c95d74eDavid Li
441591693c7b415e9869157c711fe11263c95d74eDavid Li/* ClearBufferMask */
451591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_BUFFER_BIT               0x00000100
461591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BUFFER_BIT             0x00000400
471591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_COLOR_BUFFER_BIT               0x00004000
481591693c7b415e9869157c711fe11263c95d74eDavid Li
491591693c7b415e9869157c711fe11263c95d74eDavid Li/* Boolean */
501591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FALSE                          0
511591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TRUE                           1
521591693c7b415e9869157c711fe11263c95d74eDavid Li
531591693c7b415e9869157c711fe11263c95d74eDavid Li/* BeginMode */
541591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_POINTS                         0x0000
551591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINES                          0x0001
561591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINE_LOOP                      0x0002
571591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINE_STRIP                     0x0003
581591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TRIANGLES                      0x0004
591591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TRIANGLE_STRIP                 0x0005
601591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TRIANGLE_FAN                   0x0006
611591693c7b415e9869157c711fe11263c95d74eDavid Li
621591693c7b415e9869157c711fe11263c95d74eDavid Li/* AlphaFunction (not supported in ES20) */
631591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_NEVER */
641591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_LESS */
651591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_EQUAL */
661591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_LEQUAL */
671591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_GREATER */
681591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_NOTEQUAL */
691591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_GEQUAL */
701591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ALWAYS */
711591693c7b415e9869157c711fe11263c95d74eDavid Li
721591693c7b415e9869157c711fe11263c95d74eDavid Li/* BlendingFactorDest */
731591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ZERO                           0
741591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE                            1
751591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SRC_COLOR                      0x0300
761591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE_MINUS_SRC_COLOR            0x0301
771591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SRC_ALPHA                      0x0302
781591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE_MINUS_SRC_ALPHA            0x0303
791591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DST_ALPHA                      0x0304
801591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE_MINUS_DST_ALPHA            0x0305
811591693c7b415e9869157c711fe11263c95d74eDavid Li
821591693c7b415e9869157c711fe11263c95d74eDavid Li/* BlendingFactorSrc */
831591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ZERO */
841591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ONE */
851591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DST_COLOR                      0x0306
861591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE_MINUS_DST_COLOR            0x0307
871591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SRC_ALPHA_SATURATE             0x0308
881591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_SRC_ALPHA */
891591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ONE_MINUS_SRC_ALPHA */
901591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_DST_ALPHA */
911591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ONE_MINUS_DST_ALPHA */
921591693c7b415e9869157c711fe11263c95d74eDavid Li
931591693c7b415e9869157c711fe11263c95d74eDavid Li/* BlendEquationSeparate */
941591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FUNC_ADD                       0x8006
951591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_EQUATION                 0x8009
961591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
971591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_EQUATION_ALPHA           0x883D
981591693c7b415e9869157c711fe11263c95d74eDavid Li
991591693c7b415e9869157c711fe11263c95d74eDavid Li/* BlendSubtract */
1001591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FUNC_SUBTRACT                  0x800A
1011591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FUNC_REVERSE_SUBTRACT          0x800B
1021591693c7b415e9869157c711fe11263c95d74eDavid Li
1031591693c7b415e9869157c711fe11263c95d74eDavid Li/* Separate Blend Functions */
1041591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_DST_RGB                  0x80C8
1051591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_SRC_RGB                  0x80C9
1061591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_DST_ALPHA                0x80CA
1071591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_SRC_ALPHA                0x80CB
1081591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CONSTANT_COLOR                 0x8001
1091591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
1101591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CONSTANT_ALPHA                 0x8003
1111591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
1121591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND_COLOR                    0x8005
1131591693c7b415e9869157c711fe11263c95d74eDavid Li
1141591693c7b415e9869157c711fe11263c95d74eDavid Li/* Buffer Objects */
1151591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ARRAY_BUFFER                   0x8892
1161591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ELEMENT_ARRAY_BUFFER           0x8893
1171591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ARRAY_BUFFER_BINDING           0x8894
1181591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
1191591693c7b415e9869157c711fe11263c95d74eDavid Li
1201591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STREAM_DRAW                    0x88E0
1211591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STATIC_DRAW                    0x88E4
1221591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DYNAMIC_DRAW                   0x88E8
1231591693c7b415e9869157c711fe11263c95d74eDavid Li
1241591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BUFFER_SIZE                    0x8764
1251591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BUFFER_USAGE                   0x8765
1261591693c7b415e9869157c711fe11263c95d74eDavid Li
1271591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CURRENT_VERTEX_ATTRIB          0x8626
1281591693c7b415e9869157c711fe11263c95d74eDavid Li
1291591693c7b415e9869157c711fe11263c95d74eDavid Li/* CullFaceMode */
1301591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRONT                          0x0404
1311591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BACK                           0x0405
1321591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRONT_AND_BACK                 0x0408
1331591693c7b415e9869157c711fe11263c95d74eDavid Li
1341591693c7b415e9869157c711fe11263c95d74eDavid Li/* DepthFunction */
1351591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_NEVER */
1361591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_LESS */
1371591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_EQUAL */
1381591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_LEQUAL */
1391591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_GREATER */
1401591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_NOTEQUAL */
1411591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_GEQUAL */
1421591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ALWAYS */
1431591693c7b415e9869157c711fe11263c95d74eDavid Li
1441591693c7b415e9869157c711fe11263c95d74eDavid Li/* EnableCap */
1451591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_2D                     0x0DE1
1461591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CULL_FACE                      0x0B44
1471591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLEND                          0x0BE2
1481591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DITHER                         0x0BD0
1491591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_TEST                   0x0B90
1501591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_TEST                     0x0B71
1511591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SCISSOR_TEST                   0x0C11
1521591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_POLYGON_OFFSET_FILL            0x8037
1531591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
1541591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLE_COVERAGE                0x80A0
1551591693c7b415e9869157c711fe11263c95d74eDavid Li
1561591693c7b415e9869157c711fe11263c95d74eDavid Li/* ErrorCode */
1571591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NO_ERROR                       0
1581591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INVALID_ENUM                   0x0500
1591591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INVALID_VALUE                  0x0501
1601591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INVALID_OPERATION              0x0502
1611591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_OUT_OF_MEMORY                  0x0505
1621591693c7b415e9869157c711fe11263c95d74eDavid Li
1631591693c7b415e9869157c711fe11263c95d74eDavid Li/* FrontFaceDirection */
1641591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CW                             0x0900
1651591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CCW                            0x0901
1661591693c7b415e9869157c711fe11263c95d74eDavid Li
1671591693c7b415e9869157c711fe11263c95d74eDavid Li/* GetPName */
1681591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINE_WIDTH                     0x0B21
1691591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
1701591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
1711591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CULL_FACE_MODE                 0x0B45
1721591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRONT_FACE                     0x0B46
1731591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_RANGE                    0x0B70
1741591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_WRITEMASK                0x0B72
1751591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_CLEAR_VALUE              0x0B73
1761591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_FUNC                     0x0B74
1771591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_CLEAR_VALUE            0x0B91
1781591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_FUNC                   0x0B92
1791591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_FAIL                   0x0B94
1801591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
1811591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
1821591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_REF                    0x0B97
1831591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_VALUE_MASK             0x0B93
1841591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_WRITEMASK              0x0B98
1851591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_FUNC              0x8800
1861591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_FAIL              0x8801
1871591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
1881591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
1891591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_REF               0x8CA3
1901591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
1911591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
1921591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VIEWPORT                       0x0BA2
1931591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SCISSOR_BOX                    0x0C10
1941591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_SCISSOR_TEST */
1951591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_COLOR_CLEAR_VALUE              0x0C22
1961591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_COLOR_WRITEMASK                0x0C23
1971591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNPACK_ALIGNMENT               0x0CF5
1981591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_PACK_ALIGNMENT                 0x0D05
1991591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_TEXTURE_SIZE               0x0D33
2001591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_VIEWPORT_DIMS              0x0D3A
2011591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SUBPIXEL_BITS                  0x0D50
2021591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RED_BITS                       0x0D52
2031591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_GREEN_BITS                     0x0D53
2041591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BLUE_BITS                      0x0D54
2051591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ALPHA_BITS                     0x0D55
2061591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_BITS                     0x0D56
2071591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_BITS                   0x0D57
2081591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_POLYGON_OFFSET_UNITS           0x2A00
2091591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_POLYGON_OFFSET_FILL */
2101591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_POLYGON_OFFSET_FACTOR          0x8038
2111591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_BINDING_2D             0x8069
2121591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLE_BUFFERS                 0x80A8
2131591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLES                        0x80A9
2141591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
2151591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
2161591693c7b415e9869157c711fe11263c95d74eDavid Li
2171591693c7b415e9869157c711fe11263c95d74eDavid Li/* GetTextureParameter */
2181591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_TEXTURE_MAG_FILTER */
2191591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_TEXTURE_MIN_FILTER */
2201591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_TEXTURE_WRAP_S */
2211591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_TEXTURE_WRAP_T */
2221591693c7b415e9869157c711fe11263c95d74eDavid Li
2231591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
2241591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
2251591693c7b415e9869157c711fe11263c95d74eDavid Li
2261591693c7b415e9869157c711fe11263c95d74eDavid Li/* HintMode */
2271591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DONT_CARE                      0x1100
2281591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FASTEST                        0x1101
2291591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NICEST                         0x1102
2301591693c7b415e9869157c711fe11263c95d74eDavid Li
2311591693c7b415e9869157c711fe11263c95d74eDavid Li/* HintTarget */
2321591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_GENERATE_MIPMAP_HINT            0x8192
2331591693c7b415e9869157c711fe11263c95d74eDavid Li
2341591693c7b415e9869157c711fe11263c95d74eDavid Li/* DataType */
2351591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BYTE                           0x1400
2361591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNSIGNED_BYTE                  0x1401
2371591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SHORT                          0x1402
2381591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNSIGNED_SHORT                 0x1403
2391591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INT                            0x1404
2401591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNSIGNED_INT                   0x1405
2411591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT                          0x1406
2421591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FIXED                          0x140C
2431591693c7b415e9869157c711fe11263c95d74eDavid Li
2441591693c7b415e9869157c711fe11263c95d74eDavid Li/* PixelFormat */
2451591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_COMPONENT                0x1902
2461591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ALPHA                          0x1906
2471591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RGB                            0x1907
2481591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RGBA                           0x1908
2491591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LUMINANCE                      0x1909
2501591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LUMINANCE_ALPHA                0x190A
2511591693c7b415e9869157c711fe11263c95d74eDavid Li
2521591693c7b415e9869157c711fe11263c95d74eDavid Li/* PixelType */
2531591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_UNSIGNED_BYTE */
2541591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
2551591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
2561591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_UNSIGNED_SHORT_5_6_5           0x8363
2571591693c7b415e9869157c711fe11263c95d74eDavid Li
2581591693c7b415e9869157c711fe11263c95d74eDavid Li/* Shaders */
2591591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAGMENT_SHADER                  0x8B30
2601591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_SHADER                    0x8B31
2611591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_VERTEX_ATTRIBS               0x8869
2621591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
2631591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_VARYING_VECTORS              0x8DFC
2641591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
2651591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
2661591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
2671591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
2681591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SHADER_TYPE                      0x8B4F
2691591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DELETE_STATUS                    0x8B80
2701591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINK_STATUS                      0x8B82
2711591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VALIDATE_STATUS                  0x8B83
2721591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ATTACHED_SHADERS                 0x8B85
2731591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ACTIVE_UNIFORMS                  0x8B86
2741591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
2751591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ACTIVE_ATTRIBUTES                0x8B89
2761591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
2771591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
2781591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CURRENT_PROGRAM                  0x8B8D
2791591693c7b415e9869157c711fe11263c95d74eDavid Li
2801591693c7b415e9869157c711fe11263c95d74eDavid Li/* StencilFunction */
2811591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NEVER                          0x0200
2821591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LESS                           0x0201
2831591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_EQUAL                          0x0202
2841591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LEQUAL                         0x0203
2851591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_GREATER                        0x0204
2861591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NOTEQUAL                       0x0205
2871591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_GEQUAL                         0x0206
2881591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ALWAYS                         0x0207
2891591693c7b415e9869157c711fe11263c95d74eDavid Li
2901591693c7b415e9869157c711fe11263c95d74eDavid Li/* StencilOp */
2911591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_ZERO */
2921591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_KEEP                           0x1E00
2931591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_REPLACE                        0x1E01
2941591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INCR                           0x1E02
2951591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DECR                           0x1E03
2961591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INVERT                         0x150A
2971591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INCR_WRAP                      0x8507
2981591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DECR_WRAP                      0x8508
2991591693c7b415e9869157c711fe11263c95d74eDavid Li
3001591693c7b415e9869157c711fe11263c95d74eDavid Li/* StringName */
3011591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VENDOR                         0x1F00
3021591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERER                       0x1F01
3031591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERSION                        0x1F02
3041591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_EXTENSIONS                     0x1F03
3051591693c7b415e9869157c711fe11263c95d74eDavid Li
3061591693c7b415e9869157c711fe11263c95d74eDavid Li/* TextureMagFilter */
3071591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NEAREST                        0x2600
3081591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINEAR                         0x2601
3091591693c7b415e9869157c711fe11263c95d74eDavid Li
3101591693c7b415e9869157c711fe11263c95d74eDavid Li/* TextureMinFilter */
3111591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_NEAREST */
3121591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_LINEAR */
3131591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NEAREST_MIPMAP_NEAREST         0x2700
3141591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINEAR_MIPMAP_NEAREST          0x2701
3151591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NEAREST_MIPMAP_LINEAR          0x2702
3161591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LINEAR_MIPMAP_LINEAR           0x2703
3171591693c7b415e9869157c711fe11263c95d74eDavid Li
3181591693c7b415e9869157c711fe11263c95d74eDavid Li/* TextureParameterName */
3191591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_MAG_FILTER             0x2800
3201591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_MIN_FILTER             0x2801
3211591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_WRAP_S                 0x2802
3221591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_WRAP_T                 0x2803
3231591693c7b415e9869157c711fe11263c95d74eDavid Li
3241591693c7b415e9869157c711fe11263c95d74eDavid Li/* TextureTarget */
3251591693c7b415e9869157c711fe11263c95d74eDavid Li/*      GL_TEXTURE_2D */
3261591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE                        0x1702
3271591693c7b415e9869157c711fe11263c95d74eDavid Li
3281591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP               0x8513
3291591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
3301591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
3311591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
3321591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
3331591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
3341591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
3351591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
3361591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
3371591693c7b415e9869157c711fe11263c95d74eDavid Li
3381591693c7b415e9869157c711fe11263c95d74eDavid Li/* TextureUnit */
3391591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE0                       0x84C0
3401591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE1                       0x84C1
3411591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE2                       0x84C2
3421591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE3                       0x84C3
3431591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE4                       0x84C4
3441591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE5                       0x84C5
3451591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE6                       0x84C6
3461591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE7                       0x84C7
3471591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE8                       0x84C8
3481591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE9                       0x84C9
3491591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE10                      0x84CA
3501591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE11                      0x84CB
3511591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE12                      0x84CC
3521591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE13                      0x84CD
3531591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE14                      0x84CE
3541591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE15                      0x84CF
3551591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE16                      0x84D0
3561591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE17                      0x84D1
3571591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE18                      0x84D2
3581591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE19                      0x84D3
3591591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE20                      0x84D4
3601591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE21                      0x84D5
3611591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE22                      0x84D6
3621591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE23                      0x84D7
3631591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE24                      0x84D8
3641591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE25                      0x84D9
3651591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE26                      0x84DA
3661591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE27                      0x84DB
3671591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE28                      0x84DC
3681591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE29                      0x84DD
3691591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE30                      0x84DE
3701591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_TEXTURE31                      0x84DF
3711591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_ACTIVE_TEXTURE                 0x84E0
3721591693c7b415e9869157c711fe11263c95d74eDavid Li
3731591693c7b415e9869157c711fe11263c95d74eDavid Li/* TextureWrapMode */
3741591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_REPEAT                         0x2901
3751591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_CLAMP_TO_EDGE                  0x812F
3761591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MIRRORED_REPEAT                0x8370
3771591693c7b415e9869157c711fe11263c95d74eDavid Li
3781591693c7b415e9869157c711fe11263c95d74eDavid Li/* Uniform Types */
3791591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT_VEC2                     0x8B50
3801591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT_VEC3                     0x8B51
3811591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT_VEC4                     0x8B52
3821591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INT_VEC2                       0x8B53
3831591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INT_VEC3                       0x8B54
3841591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INT_VEC4                       0x8B55
3851591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BOOL                           0x8B56
3861591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BOOL_VEC2                      0x8B57
3871591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BOOL_VEC3                      0x8B58
3881591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_BOOL_VEC4                      0x8B59
3891591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT_MAT2                     0x8B5A
3901591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT_MAT3                     0x8B5B
3911591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FLOAT_MAT4                     0x8B5C
3921591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLER_2D                     0x8B5E
3931591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SAMPLER_CUBE                   0x8B60
3941591693c7b415e9869157c711fe11263c95d74eDavid Li
3951591693c7b415e9869157c711fe11263c95d74eDavid Li/* Vertex Arrays */
3961591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
3971591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
3981591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
3991591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
4001591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
4011591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
4021591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
4031591693c7b415e9869157c711fe11263c95d74eDavid Li
4041591693c7b415e9869157c711fe11263c95d74eDavid Li/* Read Format */
4051591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
4061591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
4071591693c7b415e9869157c711fe11263c95d74eDavid Li
4081591693c7b415e9869157c711fe11263c95d74eDavid Li/* Shader Source */
4091591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_COMPILE_STATUS                 0x8B81
4101591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INFO_LOG_LENGTH                0x8B84
4111591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SHADER_SOURCE_LENGTH           0x8B88
4121591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SHADER_COMPILER                0x8DFA
4131591693c7b415e9869157c711fe11263c95d74eDavid Li
4141591693c7b415e9869157c711fe11263c95d74eDavid Li/* Shader Binary */
4151591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_SHADER_BINARY_FORMATS          0x8DF8
4161591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
4171591693c7b415e9869157c711fe11263c95d74eDavid Li
4181591693c7b415e9869157c711fe11263c95d74eDavid Li/* Shader Precision-Specified Types */
4191591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LOW_FLOAT                      0x8DF0
4201591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MEDIUM_FLOAT                   0x8DF1
4211591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_HIGH_FLOAT                     0x8DF2
4221591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_LOW_INT                        0x8DF3
4231591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MEDIUM_INT                     0x8DF4
4241591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_HIGH_INT                       0x8DF5
4251591693c7b415e9869157c711fe11263c95d74eDavid Li
4261591693c7b415e9869157c711fe11263c95d74eDavid Li/* Framebuffer Object. */
4271591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER                    0x8D40
4281591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER                   0x8D41
4291591693c7b415e9869157c711fe11263c95d74eDavid Li
4301591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RGBA4                          0x8056
4311591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RGB5_A1                        0x8057
4321591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RGB565                         0x8D62
4331591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_COMPONENT16              0x81A5
4341591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_INDEX                  0x1901
4351591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_INDEX8                 0x8D48
4361591693c7b415e9869157c711fe11263c95d74eDavid Li
4371591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_WIDTH             0x8D42
4381591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_HEIGHT            0x8D43
4391591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
4401591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_RED_SIZE          0x8D50
4411591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
4421591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
4431591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
4441591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
4451591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
4461591693c7b415e9869157c711fe11263c95d74eDavid Li
4471591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
4481591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
4491591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
4501591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
4511591693c7b415e9869157c711fe11263c95d74eDavid Li
4521591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_COLOR_ATTACHMENT0              0x8CE0
4531591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_DEPTH_ATTACHMENT               0x8D00
4541591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_STENCIL_ATTACHMENT             0x8D20
4551591693c7b415e9869157c711fe11263c95d74eDavid Li
4561591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_NONE                           0
4571591693c7b415e9869157c711fe11263c95d74eDavid Li
4581591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
4591591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
4601591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
4611591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
4621591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
4631591693c7b415e9869157c711fe11263c95d74eDavid Li
4641591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_FRAMEBUFFER_BINDING            0x8CA6
4651591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_RENDERBUFFER_BINDING           0x8CA7
4661591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
4671591693c7b415e9869157c711fe11263c95d74eDavid Li
4681591693c7b415e9869157c711fe11263c95d74eDavid Li#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
4691591693c7b415e9869157c711fe11263c95d74eDavid Li
4701591693c7b415e9869157c711fe11263c95d74eDavid Li/*-------------------------------------------------------------------------
4711591693c7b415e9869157c711fe11263c95d74eDavid Li * GL core functions.
4721591693c7b415e9869157c711fe11263c95d74eDavid Li *-----------------------------------------------------------------------*/
4731591693c7b415e9869157c711fe11263c95d74eDavid Li
4741591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
4751591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
4761591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
4771591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
4781591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
4791591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
4801591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
4811591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
4821591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
4831591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
4841591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
4851591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
4861591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
4871591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
4881591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
4891591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
4901591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
4911591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
4921591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
4931591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
4941591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
4951591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
4961591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
4971591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
4981591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
4991591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
5001591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
5011591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
5021591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
5031591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
5041591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
5051591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
5061591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
5071591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
5081591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
5091591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
5101591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
5111591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
5121591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
5131591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
5141591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
5151591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
5161591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
5171591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
5181591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glFinish (void);
5191591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glFlush (void);
5201591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
5211591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
5221591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
5231591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
5241591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
5251591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
5261591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
5271591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
5281591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
5291591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
5301591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
5311591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
5321591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
5331591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
5341591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLenum       GL_APIENTRY glGetError (void);
5351591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
5361591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
5371591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
5381591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
5391591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
5401591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
5411591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
5421591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
5431591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
5441591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
5451591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
5461591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
5471591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
5481591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
5491591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
5501591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
5511591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
5521591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
5531591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
5541591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
5551591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
5561591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
5571591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
5581591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
5591591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
5601591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
5611591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
5621591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
5631591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
5641591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
5651591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
5661591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
5671591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
5681591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
5691591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
5701591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
5711591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
5721591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
5731591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
5741591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
5751591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
5761591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
5771591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
5781591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
5791591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
5801591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
5811591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
5821591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
5831591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
5841591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
5851591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
5861591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
5871591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
5881591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
5891591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
5901591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
5911591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
5921591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
5931591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
5941591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
5951591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
5961591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
5971591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5981591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
5991591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
6001591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
6011591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
6021591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
6031591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
6041591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
6051591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
6061591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
6071591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
6081591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
6091591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
6101591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
6111591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
6121591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
6131591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
6141591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
6151591693c7b415e9869157c711fe11263c95d74eDavid LiGL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
6161591693c7b415e9869157c711fe11263c95d74eDavid Li
6171591693c7b415e9869157c711fe11263c95d74eDavid Li#ifdef __cplusplus
6181591693c7b415e9869157c711fe11263c95d74eDavid Li}
6191591693c7b415e9869157c711fe11263c95d74eDavid Li#endif
6201591693c7b415e9869157c711fe11263c95d74eDavid Li
6211591693c7b415e9869157c711fe11263c95d74eDavid Li#endif /* __gl2_h_ */
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