1/* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file glheader.h 28 * Wrapper for GL/gl.h and GL/glext.h 29 */ 30 31 32#ifndef GLHEADER_H 33#define GLHEADER_H 34 35 36#ifdef WGLAPI 37#undef WGLAPI 38#endif 39 40 41#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) 42# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 43# define WGLAPI __declspec(dllexport) 44# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 45# define WGLAPI __declspec(dllimport) 46# else /* for use with static link lib build of Win32 edition only */ 47# define WGLAPI __declspec(dllimport) 48# endif /* _STATIC_MESA support */ 49#endif /* WIN32 / CYGWIN bracket */ 50 51 52#define GL_GLEXT_PROTOTYPES 53#include "GLES2/gl2.h" 54#include "GLES2/gl2ext.h" 55 56/** 57 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). 58 */ 59//typedef int GLfixed; 60typedef int GLclampx; 61typedef double GLdouble; 62typedef unsigned short GLhalfARB; 63typedef uint64_t GLuint64; 64typedef GLdouble GLclampd; 65typedef int GLsizeiptrARB; 66typedef GLuint64 GLuint64EXT; 67typedef int GLintptrARB; 68 69#define GLAPIENTRYP * 70 71#define GL_POLYGON 0x0009 72#define GL_GEOMETRY_SHADER 0x8DD9 73#define GL_SAMPLER_1D 0x8B5D 74#define GL_SAMPLER_1D_SHADOW 0x8B61 75#define GL_SAMPLER_2D_SHADOW 0x8B62 76#define GL_SAMPLER_3D 0x8B5F 77 78#define GL_SAMPLER_2D_RECT 0x8B63 79#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 80#define GL_SAMPLER_BUFFER 0x8DC2 81#define GL_INT_SAMPLER_2D_RECT 0x8DCD 82#define GL_INT_SAMPLER_BUFFER 0x8DD0 83#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 84 85#define GL_FLOAT_MAT2x3 0x8B65 86#define GL_FLOAT_MAT2x4 0x8B66 87#define GL_FLOAT_MAT3x2 0x8B67 88#define GL_FLOAT_MAT3x4 0x8B68 89#define GL_FLOAT_MAT4x2 0x8B69 90#define GL_FLOAT_MAT4x3 0x8B6A 91 92#define GL_SAMPLER_1D_ARRAY 0x8DC0 93#define GL_SAMPLER_2D_ARRAY 0x8DC1 94#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 95#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 96#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 97#define GL_UNSIGNED_INT_VEC2 0x8DC6 98#define GL_UNSIGNED_INT_VEC3 0x8DC7 99#define GL_UNSIGNED_INT_VEC4 0x8DC8 100#define GL_INT_SAMPLER_1D 0x8DC9 101#define GL_INT_SAMPLER_2D 0x8DCA 102#define GL_INT_SAMPLER_3D 0x8DCB 103#define GL_INT_SAMPLER_CUBE 0x8DCC 104#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 105#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 106#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 107#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 108#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 109#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 110#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 111#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 112 113#ifndef GL_OES_EGL_image 114typedef void *GLeglImageOES; 115#endif 116 117 118#ifndef GL_OES_point_size_array 119#define GL_POINT_SIZE_ARRAY_OES 0x8B9C 120#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 121#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 122#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 123#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 124#endif 125 126 127#ifndef GL_OES_draw_texture 128#define GL_TEXTURE_CROP_RECT_OES 0x8B9D 129#endif 130 131 132#ifndef GL_PROGRAM_BINARY_LENGTH_OES 133#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 134#endif 135 136/* GLES 2.0 tokens */ 137#ifndef GL_RGB565 138#define GL_RGB565 0x8D62 139#endif 140 141#ifndef GL_TEXTURE_GEN_STR_OES 142#define GL_TEXTURE_GEN_STR_OES 0x8D60 143#endif 144 145#ifndef GL_OES_compressed_paletted_texture 146#define GL_PALETTE4_RGB8_OES 0x8B90 147#define GL_PALETTE4_RGBA8_OES 0x8B91 148#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 149#define GL_PALETTE4_RGBA4_OES 0x8B93 150#define GL_PALETTE4_RGB5_A1_OES 0x8B94 151#define GL_PALETTE8_RGB8_OES 0x8B95 152#define GL_PALETTE8_RGBA8_OES 0x8B96 153#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 154#define GL_PALETTE8_RGBA4_OES 0x8B98 155#define GL_PALETTE8_RGB5_A1_OES 0x8B99 156#endif 157 158#ifndef GL_OES_matrix_get 159#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D 160#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E 161#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F 162#endif 163 164#ifndef GL_ES_VERSION_2_0 165#define GL_SHADER_BINARY_FORMATS 0x8DF8 166#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 167#define GL_SHADER_COMPILER 0x8DFA 168#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 169#define GL_MAX_VARYING_VECTORS 0x8DFC 170#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 171#endif 172 173 174 175/** 176 * Internal token to represent a GLSL shader program (a collection of 177 * one or more shaders that get linked together). Note that GLSL 178 * shaders and shader programs share one name space (one hash table) 179 * so we need a value that's different from any of the 180 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. 181 */ 182#define GL_SHADER_PROGRAM_MESA 0x9999 183 184 185/** 186 * Internal token for geometry programs. 187 * Use the value for GL_GEOMETRY_PROGRAM_NV for now. 188 */ 189#define MESA_GEOMETRY_PROGRAM 0x8c26 190 191/* Several fields of struct gl_config can take these as values. Since 192 * GLX header files may not be available everywhere they need to be used, 193 * redefine them here. 194 */ 195#define GLX_NONE 0x8000 196#define GLX_SLOW_CONFIG 0x8001 197#define GLX_TRUE_COLOR 0x8002 198#define GLX_DIRECT_COLOR 0x8003 199#define GLX_PSEUDO_COLOR 0x8004 200#define GLX_STATIC_COLOR 0x8005 201#define GLX_GRAY_SCALE 0x8006 202#define GLX_STATIC_GRAY 0x8007 203#define GLX_TRANSPARENT_RGB 0x8008 204#define GLX_TRANSPARENT_INDEX 0x8009 205#define GLX_NON_CONFORMANT_CONFIG 0x800D 206#define GLX_SWAP_EXCHANGE_OML 0x8061 207#define GLX_SWAP_COPY_OML 0x8062 208#define GLX_SWAP_UNDEFINED_OML 0x8063 209 210#define GLX_DONT_CARE 0xFFFFFFFF 211 212#endif /* GLHEADER_H */ 213