11591693c7b415e9869157c711fe11263c95d74eDavid Li/*
21591693c7b415e9869157c711fe11263c95d74eDavid Li * Mesa 3-D graphics library
31591693c7b415e9869157c711fe11263c95d74eDavid Li * Version:  7.7
41591693c7b415e9869157c711fe11263c95d74eDavid Li *
51591693c7b415e9869157c711fe11263c95d74eDavid Li * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
61591693c7b415e9869157c711fe11263c95d74eDavid Li * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
71591693c7b415e9869157c711fe11263c95d74eDavid Li *
81591693c7b415e9869157c711fe11263c95d74eDavid Li * Permission is hereby granted, free of charge, to any person obtaining a
91591693c7b415e9869157c711fe11263c95d74eDavid Li * copy of this software and associated documentation files (the "Software"),
101591693c7b415e9869157c711fe11263c95d74eDavid Li * to deal in the Software without restriction, including without limitation
111591693c7b415e9869157c711fe11263c95d74eDavid Li * the rights to use, copy, modify, merge, publish, distribute, sublicense,
121591693c7b415e9869157c711fe11263c95d74eDavid Li * and/or sell copies of the Software, and to permit persons to whom the
131591693c7b415e9869157c711fe11263c95d74eDavid Li * Software is furnished to do so, subject to the following conditions:
141591693c7b415e9869157c711fe11263c95d74eDavid Li *
151591693c7b415e9869157c711fe11263c95d74eDavid Li * The above copyright notice and this permission notice shall be included
161591693c7b415e9869157c711fe11263c95d74eDavid Li * in all copies or substantial portions of the Software.
171591693c7b415e9869157c711fe11263c95d74eDavid Li *
181591693c7b415e9869157c711fe11263c95d74eDavid Li * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
191591693c7b415e9869157c711fe11263c95d74eDavid Li * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
201591693c7b415e9869157c711fe11263c95d74eDavid Li * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
211591693c7b415e9869157c711fe11263c95d74eDavid Li * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
221591693c7b415e9869157c711fe11263c95d74eDavid Li * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
231591693c7b415e9869157c711fe11263c95d74eDavid Li * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
241591693c7b415e9869157c711fe11263c95d74eDavid Li */
251591693c7b415e9869157c711fe11263c95d74eDavid Li
261591693c7b415e9869157c711fe11263c95d74eDavid Li/**
271591693c7b415e9869157c711fe11263c95d74eDavid Li * \file mtypes.h
281591693c7b415e9869157c711fe11263c95d74eDavid Li * Main Mesa data structures.
291591693c7b415e9869157c711fe11263c95d74eDavid Li *
301591693c7b415e9869157c711fe11263c95d74eDavid Li * Please try to mark derived values with a leading underscore ('_').
311591693c7b415e9869157c711fe11263c95d74eDavid Li */
321591693c7b415e9869157c711fe11263c95d74eDavid Li
331591693c7b415e9869157c711fe11263c95d74eDavid Li#ifndef MTYPES_H
341591693c7b415e9869157c711fe11263c95d74eDavid Li#define MTYPES_H
351591693c7b415e9869157c711fe11263c95d74eDavid Li
361591693c7b415e9869157c711fe11263c95d74eDavid Li
371591693c7b415e9869157c711fe11263c95d74eDavid Li#include "main/glheader.h"
381591693c7b415e9869157c711fe11263c95d74eDavid Li#include "main/config.h"
391591693c7b415e9869157c711fe11263c95d74eDavid Li#include "main/mfeatures.h"
4060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//#include "glapi/glapi.h"
41f9ad8a790398513a845d486f58566854f7eceee4David Li//#include "math/m_matrix.h"	/* GLmatrix */
421591693c7b415e9869157c711fe11263c95d74eDavid Li#include "main/simple_list.h"	/* struct simple_node */
431591693c7b415e9869157c711fe11263c95d74eDavid Li
441591693c7b415e9869157c711fe11263c95d74eDavid Li
451591693c7b415e9869157c711fe11263c95d74eDavid Li/**
461591693c7b415e9869157c711fe11263c95d74eDavid Li * Color channel data type.
471591693c7b415e9869157c711fe11263c95d74eDavid Li */
481591693c7b415e9869157c711fe11263c95d74eDavid Li#if CHAN_BITS == 8
491591693c7b415e9869157c711fe11263c95d74eDavid Li   typedef GLubyte GLchan;
501591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_MAX 255
511591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_MAXF 255.0F
521591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_TYPE GL_UNSIGNED_BYTE
531591693c7b415e9869157c711fe11263c95d74eDavid Li#elif CHAN_BITS == 16
541591693c7b415e9869157c711fe11263c95d74eDavid Li   typedef GLushort GLchan;
551591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_MAX 65535
561591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_MAXF 65535.0F
571591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_TYPE GL_UNSIGNED_SHORT
581591693c7b415e9869157c711fe11263c95d74eDavid Li#elif CHAN_BITS == 32
591591693c7b415e9869157c711fe11263c95d74eDavid Li   typedef GLfloat GLchan;
601591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_MAX 1.0
611591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_MAXF 1.0F
621591693c7b415e9869157c711fe11263c95d74eDavid Li#define CHAN_TYPE GL_FLOAT
631591693c7b415e9869157c711fe11263c95d74eDavid Li#else
641591693c7b415e9869157c711fe11263c95d74eDavid Li#error "illegal number of color channel bits"
651591693c7b415e9869157c711fe11263c95d74eDavid Li#endif
661591693c7b415e9869157c711fe11263c95d74eDavid Li
671591693c7b415e9869157c711fe11263c95d74eDavid Li
681591693c7b415e9869157c711fe11263c95d74eDavid Li/**
691591693c7b415e9869157c711fe11263c95d74eDavid Li * Stencil buffer data type.
701591693c7b415e9869157c711fe11263c95d74eDavid Li */
711591693c7b415e9869157c711fe11263c95d74eDavid Li#if STENCIL_BITS==8
721591693c7b415e9869157c711fe11263c95d74eDavid Li   typedef GLubyte GLstencil;
731591693c7b415e9869157c711fe11263c95d74eDavid Li#elif STENCIL_BITS==16
741591693c7b415e9869157c711fe11263c95d74eDavid Li   typedef GLushort GLstencil;
751591693c7b415e9869157c711fe11263c95d74eDavid Li#else
761591693c7b415e9869157c711fe11263c95d74eDavid Li#  error "illegal number of stencil bits"
771591693c7b415e9869157c711fe11263c95d74eDavid Li#endif
781591693c7b415e9869157c711fe11263c95d74eDavid Li
791591693c7b415e9869157c711fe11263c95d74eDavid Li
801591693c7b415e9869157c711fe11263c95d74eDavid Li/**
811591693c7b415e9869157c711fe11263c95d74eDavid Li * \name 64-bit extension of GLbitfield.
821591693c7b415e9869157c711fe11263c95d74eDavid Li */
831591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
841591693c7b415e9869157c711fe11263c95d74eDavid Litypedef GLuint64 GLbitfield64;
851591693c7b415e9869157c711fe11263c95d74eDavid Li
861591693c7b415e9869157c711fe11263c95d74eDavid Li#define BITFIELD64_ONE         1ULL
871591693c7b415e9869157c711fe11263c95d74eDavid Li#define BITFIELD64_ALLONES     ~0ULL
881591693c7b415e9869157c711fe11263c95d74eDavid Li
891591693c7b415e9869157c711fe11263c95d74eDavid Li/** Set a single bit */
901591693c7b415e9869157c711fe11263c95d74eDavid Li#define BITFIELD64_BIT(b)      (BITFIELD64_ONE << (b))
911591693c7b415e9869157c711fe11263c95d74eDavid Li
921591693c7b415e9869157c711fe11263c95d74eDavid Li/** Set a mask of the least significant \c b bits */
931591693c7b415e9869157c711fe11263c95d74eDavid Li#define BITFIELD64_MASK(b)     (((b) >= 64) ? BITFIELD64_ALLONES : \
941591693c7b415e9869157c711fe11263c95d74eDavid Li				(BITFIELD64_BIT(b) - 1))
951591693c7b415e9869157c711fe11263c95d74eDavid Li
961591693c7b415e9869157c711fe11263c95d74eDavid Li/**
971591693c7b415e9869157c711fe11263c95d74eDavid Li * Set all bits from l (low bit) to h (high bit), inclusive.
981591693c7b415e9869157c711fe11263c95d74eDavid Li *
991591693c7b415e9869157c711fe11263c95d74eDavid Li * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
1001591693c7b415e9869157c711fe11263c95d74eDavid Li */
1011591693c7b415e9869157c711fe11263c95d74eDavid Li#define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
1021591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
1031591693c7b415e9869157c711fe11263c95d74eDavid Li
1041591693c7b415e9869157c711fe11263c95d74eDavid Li
1051591693c7b415e9869157c711fe11263c95d74eDavid Li/**
1061591693c7b415e9869157c711fe11263c95d74eDavid Li * \name Some forward type declarations
1071591693c7b415e9869157c711fe11263c95d74eDavid Li */
1081591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
1091591693c7b415e9869157c711fe11263c95d74eDavid Listruct _mesa_HashTable;
1101591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_attrib_node;
1111591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_list_extensions;
1121591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_meta_state;
1131591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_pixelstore_attrib;
1141591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_program_cache;
1151591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texture_format;
1161591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texture_image;
1171591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texture_object;
1181591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_context;
1191591693c7b415e9869157c711fe11263c95d74eDavid Listruct st_context;
1201591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
1211591693c7b415e9869157c711fe11263c95d74eDavid Li
1221591693c7b415e9869157c711fe11263c95d74eDavid Li
1231591693c7b415e9869157c711fe11263c95d74eDavid Li
1241591693c7b415e9869157c711fe11263c95d74eDavid Li/**
1251591693c7b415e9869157c711fe11263c95d74eDavid Li * Shader stages. Note that these will become 5 with tessellation.
1261591693c7b415e9869157c711fe11263c95d74eDavid Li * These MUST have the same values as gallium's PIPE_SHADER_*
1271591693c7b415e9869157c711fe11263c95d74eDavid Li */
1281591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
1291591693c7b415e9869157c711fe11263c95d74eDavid Li{
1301591693c7b415e9869157c711fe11263c95d74eDavid Li   MESA_SHADER_VERTEX = 0,
1311591693c7b415e9869157c711fe11263c95d74eDavid Li   MESA_SHADER_FRAGMENT = 1,
1321591693c7b415e9869157c711fe11263c95d74eDavid Li   MESA_SHADER_GEOMETRY = 2,
1331591693c7b415e9869157c711fe11263c95d74eDavid Li   MESA_SHADER_TYPES = 3
1341591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_shader_type;
1351591693c7b415e9869157c711fe11263c95d74eDavid Li
1361591693c7b415e9869157c711fe11263c95d74eDavid Li
1371591693c7b415e9869157c711fe11263c95d74eDavid Li
1381591693c7b415e9869157c711fe11263c95d74eDavid Li/**
1391591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for vertex program attributes.
1401591693c7b415e9869157c711fe11263c95d74eDavid Li * GL_NV_vertex_program aliases generic attributes over the conventional
1411591693c7b415e9869157c711fe11263c95d74eDavid Li * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
1421591693c7b415e9869157c711fe11263c95d74eDavid Li * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
1431591693c7b415e9869157c711fe11263c95d74eDavid Li * generic attributes are distinct/separate).
1441591693c7b415e9869157c711fe11263c95d74eDavid Li */
1451591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
1461591693c7b415e9869157c711fe11263c95d74eDavid Li{
1471591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_POS = 0,
1481591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_WEIGHT = 1,
1491591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_NORMAL = 2,
1501591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_COLOR0 = 3,
1511591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_COLOR1 = 4,
1521591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_FOG = 5,
1531591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_COLOR_INDEX = 6,
1541591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_POINT_SIZE = 6,  /*alias*/
1551591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_EDGEFLAG = 7,
1561591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX0 = 8,
1571591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX1 = 9,
1581591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX2 = 10,
1591591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX3 = 11,
1601591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX4 = 12,
1611591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX5 = 13,
1621591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX6 = 14,
1631591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_TEX7 = 15,
1641591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC0 = 16,
1651591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC1 = 17,
1661591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC2 = 18,
1671591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC3 = 19,
1681591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC4 = 20,
1691591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC5 = 21,
1701591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC6 = 22,
1711591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC7 = 23,
1721591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC8 = 24,
1731591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC9 = 25,
1741591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC10 = 26,
1751591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC11 = 27,
1761591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC12 = 28,
1771591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC13 = 29,
1781591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC14 = 30,
1791591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_GENERIC15 = 31,
1801591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_ATTRIB_MAX = 32
1811591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_vert_attrib;
1821591693c7b415e9869157c711fe11263c95d74eDavid Li
1831591693c7b415e9869157c711fe11263c95d74eDavid Li/**
1841591693c7b415e9869157c711fe11263c95d74eDavid Li * Bitflags for vertex attributes.
1851591693c7b415e9869157c711fe11263c95d74eDavid Li * These are used in bitfields in many places.
1861591693c7b415e9869157c711fe11263c95d74eDavid Li */
1871591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
1881591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_POS         (1 << VERT_ATTRIB_POS)
1891591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_WEIGHT      (1 << VERT_ATTRIB_WEIGHT)
1901591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_NORMAL      (1 << VERT_ATTRIB_NORMAL)
1911591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_COLOR0      (1 << VERT_ATTRIB_COLOR0)
1921591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_COLOR1      (1 << VERT_ATTRIB_COLOR1)
1931591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_FOG         (1 << VERT_ATTRIB_FOG)
1941591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX)
1951591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_EDGEFLAG    (1 << VERT_ATTRIB_EDGEFLAG)
1961591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX0        (1 << VERT_ATTRIB_TEX0)
1971591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX1        (1 << VERT_ATTRIB_TEX1)
1981591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX2        (1 << VERT_ATTRIB_TEX2)
1991591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX3        (1 << VERT_ATTRIB_TEX3)
2001591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX4        (1 << VERT_ATTRIB_TEX4)
2011591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX5        (1 << VERT_ATTRIB_TEX5)
2021591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX6        (1 << VERT_ATTRIB_TEX6)
2031591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX7        (1 << VERT_ATTRIB_TEX7)
2041591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC0    (1 << VERT_ATTRIB_GENERIC0)
2051591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC1    (1 << VERT_ATTRIB_GENERIC1)
2061591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC2    (1 << VERT_ATTRIB_GENERIC2)
2071591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC3    (1 << VERT_ATTRIB_GENERIC3)
2081591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC4    (1 << VERT_ATTRIB_GENERIC4)
2091591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC5    (1 << VERT_ATTRIB_GENERIC5)
2101591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC6    (1 << VERT_ATTRIB_GENERIC6)
2111591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC7    (1 << VERT_ATTRIB_GENERIC7)
2121591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC8    (1 << VERT_ATTRIB_GENERIC8)
2131591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC9    (1 << VERT_ATTRIB_GENERIC9)
2141591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC10   (1 << VERT_ATTRIB_GENERIC10)
2151591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC11   (1 << VERT_ATTRIB_GENERIC11)
2161591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC12   (1 << VERT_ATTRIB_GENERIC12)
2171591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC13   (1 << VERT_ATTRIB_GENERIC13)
2181591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC14   (1 << VERT_ATTRIB_GENERIC14)
2191591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC15   (1 << VERT_ATTRIB_GENERIC15)
2201591693c7b415e9869157c711fe11263c95d74eDavid Li
2211591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_TEX(u)  (1 << (VERT_ATTRIB_TEX0 + (u)))
2221591693c7b415e9869157c711fe11263c95d74eDavid Li#define VERT_BIT_GENERIC(g)  (1 << (VERT_ATTRIB_GENERIC0 + (g)))
2231591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
2241591693c7b415e9869157c711fe11263c95d74eDavid Li
2251591693c7b415e9869157c711fe11263c95d74eDavid Li
2261591693c7b415e9869157c711fe11263c95d74eDavid Li/**
2271591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for vertex program result attributes
2281591693c7b415e9869157c711fe11263c95d74eDavid Li */
2291591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
2301591693c7b415e9869157c711fe11263c95d74eDavid Li{
2311591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_HPOS = 0,
2321591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_COL0 = 1,
2331591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_COL1 = 2,
2341591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_FOGC = 3,
2351591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX0 = 4,
2361591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX1 = 5,
2371591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX2 = 6,
2381591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX3 = 7,
2391591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX4 = 8,
2401591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX5 = 9,
2411591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX6 = 10,
2421591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_TEX7 = 11,
2431591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_PSIZ = 12,
2441591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_BFC0 = 13,
2451591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_BFC1 = 14,
2461591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_EDGE = 15,
2471591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_VAR0 = 16,  /**< shader varying */
2481591693c7b415e9869157c711fe11263c95d74eDavid Li   VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
2491591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_vert_result;
2501591693c7b415e9869157c711fe11263c95d74eDavid Li
2511591693c7b415e9869157c711fe11263c95d74eDavid Li
2521591693c7b415e9869157c711fe11263c95d74eDavid Li/*********************************************/
2531591693c7b415e9869157c711fe11263c95d74eDavid Li
2541591693c7b415e9869157c711fe11263c95d74eDavid Li/**
2551591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for geometry program attributes.
2561591693c7b415e9869157c711fe11263c95d74eDavid Li */
2571591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
2581591693c7b415e9869157c711fe11263c95d74eDavid Li{
2591591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_POSITION = 0,
2601591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_COLOR0 = 1,
2611591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_COLOR1 = 2,
2621591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
2631591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
2641591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_FOG_FRAG_COORD = 5,
2651591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_POINT_SIZE = 6,
2661591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_CLIP_VERTEX = 7,
2671591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_PRIMITIVE_ID = 8,
2681591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_TEX_COORD = 9,
2691591693c7b415e9869157c711fe11263c95d74eDavid Li
2701591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_VAR0 = 16,
2711591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
2721591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_geom_attrib;
2731591693c7b415e9869157c711fe11263c95d74eDavid Li
2741591693c7b415e9869157c711fe11263c95d74eDavid Li/**
2751591693c7b415e9869157c711fe11263c95d74eDavid Li * Bitflags for geometry attributes.
2761591693c7b415e9869157c711fe11263c95d74eDavid Li * These are used in bitfields in many places.
2771591693c7b415e9869157c711fe11263c95d74eDavid Li */
2781591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
2791591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_COLOR0      (1 << GEOM_ATTRIB_COLOR0)
2801591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_COLOR1      (1 << GEOM_ATTRIB_COLOR1)
2811591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_SCOLOR0     (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
2821591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_SCOLOR1     (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
2831591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_TEX_COORD   (1 << GEOM_ATTRIB_TEX_COORD)
2841591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_FOG_COORD   (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
2851591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_POSITION    (1 << GEOM_ATTRIB_POSITION)
2861591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_POINT_SIDE  (1 << GEOM_ATTRIB_POINT_SIZE)
2871591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
2881591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_PRIM_ID     (1 << GEOM_ATTRIB_PRIMITIVE_ID)
2891591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_VAR0        (1 << GEOM_ATTRIB_VAR0)
2901591693c7b415e9869157c711fe11263c95d74eDavid Li
2911591693c7b415e9869157c711fe11263c95d74eDavid Li#define GEOM_BIT_VAR(g)  (1 << (GEOM_BIT_VAR0 + (g)))
2921591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
2931591693c7b415e9869157c711fe11263c95d74eDavid Li
2941591693c7b415e9869157c711fe11263c95d74eDavid Li
2951591693c7b415e9869157c711fe11263c95d74eDavid Li/**
2961591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for geometry program result attributes
2971591693c7b415e9869157c711fe11263c95d74eDavid Li */
2981591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
2991591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum {
3001591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_POS  = 0,
3011591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_COL0  = 1,
3021591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_COL1  = 2,
3031591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_SCOL0 = 3,
3041591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_SCOL1 = 4,
3051591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_FOGC = 5,
3061591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX0 = 6,
3071591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX1 = 7,
3081591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX2 = 8,
3091591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX3 = 9,
3101591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX4 = 10,
3111591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX5 = 11,
3121591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX6 = 12,
3131591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_TEX7 = 13,
3141591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_PSIZ = 14,
3151591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_CLPV = 15,
3161591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_PRID = 16,
3171591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_LAYR = 17,
3181591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_VAR0 = 18,  /**< shader varying, should really be 16 */
3191591693c7b415e9869157c711fe11263c95d74eDavid Li   /* ### we need to -2 because var0 is 18 instead 16 like in the others */
3201591693c7b415e9869157c711fe11263c95d74eDavid Li   GEOM_RESULT_MAX  =  (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
3211591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_geom_result;
3221591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
3231591693c7b415e9869157c711fe11263c95d74eDavid Li
3241591693c7b415e9869157c711fe11263c95d74eDavid Li/**
3251591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for fragment program input attributes.
3261591693c7b415e9869157c711fe11263c95d74eDavid Li */
3271591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
3281591693c7b415e9869157c711fe11263c95d74eDavid Li{
3291591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_WPOS = 0,
3301591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_COL0 = 1,
3311591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_COL1 = 2,
3321591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_FOGC = 3,
3331591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX0 = 4,
3341591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX1 = 5,
3351591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX2 = 6,
3361591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX3 = 7,
3371591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX4 = 8,
3381591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX5 = 9,
3391591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX6 = 10,
3401591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_TEX7 = 11,
3411591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_FACE = 12,  /**< front/back face */
3421591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_PNTC = 13,  /**< sprite/point coord */
3431591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_VAR0 = 14,  /**< shader varying */
3441591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
3451591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_frag_attrib;
3461591693c7b415e9869157c711fe11263c95d74eDavid Li
3471591693c7b415e9869157c711fe11263c95d74eDavid Li/**
3481591693c7b415e9869157c711fe11263c95d74eDavid Li * Bitflags for fragment program input attributes.
3491591693c7b415e9869157c711fe11263c95d74eDavid Li */
3501591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
3511591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_WPOS  (1 << FRAG_ATTRIB_WPOS)
3521591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_COL0  (1 << FRAG_ATTRIB_COL0)
3531591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_COL1  (1 << FRAG_ATTRIB_COL1)
3541591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_FOGC  (1 << FRAG_ATTRIB_FOGC)
3551591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_FACE  (1 << FRAG_ATTRIB_FACE)
3561591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_PNTC  (1 << FRAG_ATTRIB_PNTC)
3571591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX0  (1 << FRAG_ATTRIB_TEX0)
3581591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX1  (1 << FRAG_ATTRIB_TEX1)
3591591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX2  (1 << FRAG_ATTRIB_TEX2)
3601591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX3  (1 << FRAG_ATTRIB_TEX3)
3611591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX4  (1 << FRAG_ATTRIB_TEX4)
3621591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX5  (1 << FRAG_ATTRIB_TEX5)
3631591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX6  (1 << FRAG_ATTRIB_TEX6)
3641591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX7  (1 << FRAG_ATTRIB_TEX7)
3651591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_VAR0  (1 << FRAG_ATTRIB_VAR0)
3661591693c7b415e9869157c711fe11263c95d74eDavid Li
3671591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_TEX(U)  (FRAG_BIT_TEX0 << (U))
3681591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BIT_VAR(V)  (FRAG_BIT_VAR0 << (V))
3691591693c7b415e9869157c711fe11263c95d74eDavid Li
3701591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0|	\
3711591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX1|	\
3721591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX2|	\
3731591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX3|	\
3741591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX4|	\
3751591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX5|	\
3761591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX6|	\
3771591693c7b415e9869157c711fe11263c95d74eDavid Li			   FRAG_BIT_TEX7)
3781591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
3791591693c7b415e9869157c711fe11263c95d74eDavid Li
3801591693c7b415e9869157c711fe11263c95d74eDavid Li
3811591693c7b415e9869157c711fe11263c95d74eDavid Li/**
3821591693c7b415e9869157c711fe11263c95d74eDavid Li * Fragment program results
3831591693c7b415e9869157c711fe11263c95d74eDavid Li */
3841591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
3851591693c7b415e9869157c711fe11263c95d74eDavid Li{
3861591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_RESULT_DEPTH = 0,
3871591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_RESULT_STENCIL = 1,
3881591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_RESULT_COLOR = 2,
3891591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_RESULT_DATA0 = 3,
3901591693c7b415e9869157c711fe11263c95d74eDavid Li   FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
3911591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_frag_result;
3921591693c7b415e9869157c711fe11263c95d74eDavid Li
3931591693c7b415e9869157c711fe11263c95d74eDavid Li
3941591693c7b415e9869157c711fe11263c95d74eDavid Li/**
3951591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for all renderbuffers
3961591693c7b415e9869157c711fe11263c95d74eDavid Li */
3971591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
3981591693c7b415e9869157c711fe11263c95d74eDavid Li{
3991591693c7b415e9869157c711fe11263c95d74eDavid Li   /* the four standard color buffers */
4001591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_FRONT_LEFT,
4011591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_BACK_LEFT,
4021591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_FRONT_RIGHT,
4031591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_BACK_RIGHT,
4041591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_DEPTH,
4051591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_STENCIL,
4061591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_ACCUM,
4071591693c7b415e9869157c711fe11263c95d74eDavid Li   /* optional aux buffer */
4081591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_AUX0,
4091591693c7b415e9869157c711fe11263c95d74eDavid Li   /* generic renderbuffers */
4101591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR0,
4111591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR1,
4121591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR2,
4131591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR3,
4141591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR4,
4151591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR5,
4161591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR6,
4171591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COLOR7,
4181591693c7b415e9869157c711fe11263c95d74eDavid Li   BUFFER_COUNT
4191591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_buffer_index;
4201591693c7b415e9869157c711fe11263c95d74eDavid Li
4211591693c7b415e9869157c711fe11263c95d74eDavid Li/**
4221591693c7b415e9869157c711fe11263c95d74eDavid Li * Bit flags for all renderbuffers
4231591693c7b415e9869157c711fe11263c95d74eDavid Li */
4241591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_FRONT_LEFT   (1 << BUFFER_FRONT_LEFT)
4251591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_BACK_LEFT    (1 << BUFFER_BACK_LEFT)
4261591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_FRONT_RIGHT  (1 << BUFFER_FRONT_RIGHT)
4271591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_BACK_RIGHT   (1 << BUFFER_BACK_RIGHT)
4281591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_AUX0         (1 << BUFFER_AUX0)
4291591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_AUX1         (1 << BUFFER_AUX1)
4301591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_AUX2         (1 << BUFFER_AUX2)
4311591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_AUX3         (1 << BUFFER_AUX3)
4321591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_DEPTH        (1 << BUFFER_DEPTH)
4331591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_STENCIL      (1 << BUFFER_STENCIL)
4341591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_ACCUM        (1 << BUFFER_ACCUM)
4351591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR0       (1 << BUFFER_COLOR0)
4361591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR1       (1 << BUFFER_COLOR1)
4371591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR2       (1 << BUFFER_COLOR2)
4381591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR3       (1 << BUFFER_COLOR3)
4391591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR4       (1 << BUFFER_COLOR4)
4401591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR5       (1 << BUFFER_COLOR5)
4411591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR6       (1 << BUFFER_COLOR6)
4421591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BIT_COLOR7       (1 << BUFFER_COLOR7)
4431591693c7b415e9869157c711fe11263c95d74eDavid Li
4441591693c7b415e9869157c711fe11263c95d74eDavid Li/**
4451591693c7b415e9869157c711fe11263c95d74eDavid Li * Mask of all the color buffer bits (but not accum).
4461591693c7b415e9869157c711fe11263c95d74eDavid Li */
4471591693c7b415e9869157c711fe11263c95d74eDavid Li#define BUFFER_BITS_COLOR  (BUFFER_BIT_FRONT_LEFT | \
4481591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_BACK_LEFT | \
4491591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_FRONT_RIGHT | \
4501591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_BACK_RIGHT | \
4511591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_AUX0 | \
4521591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR0 | \
4531591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR1 | \
4541591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR2 | \
4551591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR3 | \
4561591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR4 | \
4571591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR5 | \
4581591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR6 | \
4591591693c7b415e9869157c711fe11263c95d74eDavid Li                            BUFFER_BIT_COLOR7)
4601591693c7b415e9869157c711fe11263c95d74eDavid Li
4611591693c7b415e9869157c711fe11263c95d74eDavid Li
4621591693c7b415e9869157c711fe11263c95d74eDavid Li/**
4631591693c7b415e9869157c711fe11263c95d74eDavid Li * Framebuffer configuration (aka visual / pixelformat)
4641591693c7b415e9869157c711fe11263c95d74eDavid Li * Note: some of these fields should be boolean, but it appears that
4651591693c7b415e9869157c711fe11263c95d74eDavid Li * code in drivers/dri/common/util.c requires int-sized fields.
4661591693c7b415e9869157c711fe11263c95d74eDavid Li */
4671591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_config
4681591693c7b415e9869157c711fe11263c95d74eDavid Li{
4691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean rgbMode;
4701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean floatMode;
4711591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean colorIndexMode;  /* XXX is this used anywhere? */
4721591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint doubleBufferMode;
4731591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint stereoMode;
4741591693c7b415e9869157c711fe11263c95d74eDavid Li
4751591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean haveAccumBuffer;
4761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean haveDepthBuffer;
4771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean haveStencilBuffer;
4781591693c7b415e9869157c711fe11263c95d74eDavid Li
4791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint redBits, greenBits, blueBits, alphaBits;	/* bits per comp */
4801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint redMask, greenMask, blueMask, alphaMask;
4811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint rgbBits;		/* total bits for rgb */
4821591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint indexBits;		/* total bits for colorindex */
4831591693c7b415e9869157c711fe11263c95d74eDavid Li
4841591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
4851591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint depthBits;
4861591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint stencilBits;
4871591693c7b415e9869157c711fe11263c95d74eDavid Li
4881591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint numAuxBuffers;
4891591693c7b415e9869157c711fe11263c95d74eDavid Li
4901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint level;
4911591693c7b415e9869157c711fe11263c95d74eDavid Li
4921591693c7b415e9869157c711fe11263c95d74eDavid Li   /* EXT_visual_rating / GLX 1.2 */
4931591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint visualRating;
4941591693c7b415e9869157c711fe11263c95d74eDavid Li
4951591693c7b415e9869157c711fe11263c95d74eDavid Li   /* EXT_visual_info / GLX 1.2 */
4961591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint transparentPixel;
4971591693c7b415e9869157c711fe11263c95d74eDavid Li   /*    colors are floats scaled to ints */
4981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
4991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint transparentIndex;
5001591693c7b415e9869157c711fe11263c95d74eDavid Li
5011591693c7b415e9869157c711fe11263c95d74eDavid Li   /* ARB_multisample / SGIS_multisample */
5021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint sampleBuffers;
5031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint samples;
5041591693c7b415e9869157c711fe11263c95d74eDavid Li
5051591693c7b415e9869157c711fe11263c95d74eDavid Li   /* SGIX_pbuffer / GLX 1.3 */
5061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint maxPbufferWidth;
5071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint maxPbufferHeight;
5081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint maxPbufferPixels;
5091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint optimalPbufferWidth;   /* Only for SGIX_pbuffer. */
5101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint optimalPbufferHeight;  /* Only for SGIX_pbuffer. */
5111591693c7b415e9869157c711fe11263c95d74eDavid Li
5121591693c7b415e9869157c711fe11263c95d74eDavid Li   /* OML_swap_method */
5131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint swapMethod;
5141591693c7b415e9869157c711fe11263c95d74eDavid Li
5151591693c7b415e9869157c711fe11263c95d74eDavid Li   /* EXT_texture_from_pixmap */
5161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint bindToTextureRgb;
5171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint bindToTextureRgba;
5181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint bindToMipmapTexture;
5191591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint bindToTextureTargets;
5201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint yInverted;
5211591693c7b415e9869157c711fe11263c95d74eDavid Li};
5221591693c7b415e9869157c711fe11263c95d74eDavid Li
5231591693c7b415e9869157c711fe11263c95d74eDavid Li
5241591693c7b415e9869157c711fe11263c95d74eDavid Li/**
5251591693c7b415e9869157c711fe11263c95d74eDavid Li * Data structure for color tables
5261591693c7b415e9869157c711fe11263c95d74eDavid Li */
5271591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_color_table
5281591693c7b415e9869157c711fe11263c95d74eDavid Li{
5291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum InternalFormat;      /**< The user-specified format */
5301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum _BaseFormat;         /**< GL_ALPHA, GL_RGBA, GL_RGB, etc */
5311591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Size;                /**< number of entries in table */
5321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat *TableF;            /**< Color table, floating point values */
5331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte *TableUB;           /**< Color table, ubyte values */
5341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte RedSize;
5351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte GreenSize;
5361591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte BlueSize;
5371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte AlphaSize;
5381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte LuminanceSize;
5391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte IntensitySize;
5401591693c7b415e9869157c711fe11263c95d74eDavid Li};
5411591693c7b415e9869157c711fe11263c95d74eDavid Li
5421591693c7b415e9869157c711fe11263c95d74eDavid Li
5431591693c7b415e9869157c711fe11263c95d74eDavid Li/**
5441591693c7b415e9869157c711fe11263c95d74eDavid Li * \name Bit flags used for updating material values.
5451591693c7b415e9869157c711fe11263c95d74eDavid Li */
5461591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
5471591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_FRONT_AMBIENT           0
5481591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_BACK_AMBIENT            1
5491591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_FRONT_DIFFUSE           2
5501591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_BACK_DIFFUSE            3
5511591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_FRONT_SPECULAR          4
5521591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_BACK_SPECULAR           5
5531591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_FRONT_EMISSION          6
5541591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_BACK_EMISSION           7
5551591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_FRONT_SHININESS         8
5561591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_BACK_SHININESS          9
5571591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_FRONT_INDEXES           10
5581591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_BACK_INDEXES            11
5591591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_MAX                     12
5601591693c7b415e9869157c711fe11263c95d74eDavid Li
5611591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_AMBIENT(f)  (MAT_ATTRIB_FRONT_AMBIENT+(f))
5621591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_DIFFUSE(f)  (MAT_ATTRIB_FRONT_DIFFUSE+(f))
5631591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f))
5641591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f))
5651591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f))
5661591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_ATTRIB_INDEXES(f)  (MAT_ATTRIB_FRONT_INDEXES+(f))
5671591693c7b415e9869157c711fe11263c95d74eDavid Li
5681591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_INDEX_AMBIENT  0
5691591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_INDEX_DIFFUSE  1
5701591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_INDEX_SPECULAR 2
5711591693c7b415e9869157c711fe11263c95d74eDavid Li
5721591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_FRONT_AMBIENT         (1<<MAT_ATTRIB_FRONT_AMBIENT)
5731591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_BACK_AMBIENT          (1<<MAT_ATTRIB_BACK_AMBIENT)
5741591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_FRONT_DIFFUSE         (1<<MAT_ATTRIB_FRONT_DIFFUSE)
5751591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_BACK_DIFFUSE          (1<<MAT_ATTRIB_BACK_DIFFUSE)
5761591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_FRONT_SPECULAR        (1<<MAT_ATTRIB_FRONT_SPECULAR)
5771591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_BACK_SPECULAR         (1<<MAT_ATTRIB_BACK_SPECULAR)
5781591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_FRONT_EMISSION        (1<<MAT_ATTRIB_FRONT_EMISSION)
5791591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_BACK_EMISSION         (1<<MAT_ATTRIB_BACK_EMISSION)
5801591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_FRONT_SHININESS       (1<<MAT_ATTRIB_FRONT_SHININESS)
5811591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_BACK_SHININESS        (1<<MAT_ATTRIB_BACK_SHININESS)
5821591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_FRONT_INDEXES         (1<<MAT_ATTRIB_FRONT_INDEXES)
5831591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAT_BIT_BACK_INDEXES          (1<<MAT_ATTRIB_BACK_INDEXES)
5841591693c7b415e9869157c711fe11263c95d74eDavid Li
5851591693c7b415e9869157c711fe11263c95d74eDavid Li
5861591693c7b415e9869157c711fe11263c95d74eDavid Li#define FRONT_MATERIAL_BITS	(MAT_BIT_FRONT_EMISSION | 	\
5871591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_FRONT_AMBIENT |	\
5881591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_FRONT_DIFFUSE | 	\
5891591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_FRONT_SPECULAR |	\
5901591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_FRONT_SHININESS | 	\
5911591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_FRONT_INDEXES)
5921591693c7b415e9869157c711fe11263c95d74eDavid Li
5931591693c7b415e9869157c711fe11263c95d74eDavid Li#define BACK_MATERIAL_BITS	(MAT_BIT_BACK_EMISSION |	\
5941591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_BACK_AMBIENT |		\
5951591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_BACK_DIFFUSE |		\
5961591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_BACK_SPECULAR |	\
5971591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_BACK_SHININESS |	\
5981591693c7b415e9869157c711fe11263c95d74eDavid Li				 MAT_BIT_BACK_INDEXES)
5991591693c7b415e9869157c711fe11263c95d74eDavid Li
6001591693c7b415e9869157c711fe11263c95d74eDavid Li#define ALL_MATERIAL_BITS	(FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
6011591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
6021591693c7b415e9869157c711fe11263c95d74eDavid Li
6031591693c7b415e9869157c711fe11263c95d74eDavid Li
6041591693c7b415e9869157c711fe11263c95d74eDavid Li#define EXP_TABLE_SIZE 512	/**< Specular exponent lookup table sizes */
6051591693c7b415e9869157c711fe11263c95d74eDavid Li#define SHINE_TABLE_SIZE 256	/**< Material shininess lookup table sizes */
6061591693c7b415e9869157c711fe11263c95d74eDavid Li
6071591693c7b415e9869157c711fe11263c95d74eDavid Li/**
6081591693c7b415e9869157c711fe11263c95d74eDavid Li * Material shininess lookup table.
6091591693c7b415e9869157c711fe11263c95d74eDavid Li */
6101591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_shine_tab
6111591693c7b415e9869157c711fe11263c95d74eDavid Li{
6121591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shine_tab *next, *prev;
6131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat tab[SHINE_TABLE_SIZE+1];
6141591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat shininess;
6151591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint refcount;
6161591693c7b415e9869157c711fe11263c95d74eDavid Li};
6171591693c7b415e9869157c711fe11263c95d74eDavid Li
6181591693c7b415e9869157c711fe11263c95d74eDavid Li
6191591693c7b415e9869157c711fe11263c95d74eDavid Li/**
6201591693c7b415e9869157c711fe11263c95d74eDavid Li * Light source state.
6211591693c7b415e9869157c711fe11263c95d74eDavid Li */
6221591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_light
6231591693c7b415e9869157c711fe11263c95d74eDavid Li{
6241591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_light *next;	/**< double linked list with sentinel */
6251591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_light *prev;
6261591693c7b415e9869157c711fe11263c95d74eDavid Li
6271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Ambient[4];		/**< ambient color */
6281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Diffuse[4];		/**< diffuse color */
6291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Specular[4];		/**< specular color */
6301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat EyePosition[4];	/**< position in eye coordinates */
6311591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat SpotDirection[4];	/**< spotlight direction in eye coordinates */
6321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat SpotExponent;
6331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat SpotCutoff;		/**< in degrees */
6341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _CosCutoffNeg;	/**< = cos(SpotCutoff) */
6351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _CosCutoff;		/**< = MAX(0, cos(SpotCutoff)) */
6361591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat ConstantAttenuation;
6371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat LinearAttenuation;
6381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat QuadraticAttenuation;
6391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;		/**< On/off flag */
6401591693c7b415e9869157c711fe11263c95d74eDavid Li
6411591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
6421591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Derived fields
6431591693c7b415e9869157c711fe11263c95d74eDavid Li    */
6441591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
6451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _Flags;		/**< State */
6461591693c7b415e9869157c711fe11263c95d74eDavid Li
6471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _Position[4];	/**< position in eye/obj coordinates */
6481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _VP_inf_norm[3];	/**< Norm direction to infinite light */
6491591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _h_inf_norm[3];	/**< Norm( _VP_inf_norm + <0,0,1> ) */
6501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
6511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _VP_inf_spot_attenuation;
6521591693c7b415e9869157c711fe11263c95d74eDavid Li
6531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _SpotExpTable[EXP_TABLE_SIZE][2];  /**< to replace a pow() call */
6541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _MatAmbient[2][3];	/**< material ambient * light ambient */
6551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _MatDiffuse[2][3];	/**< material diffuse * light diffuse */
6561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _MatSpecular[2][3];	/**< material spec * light specular */
6571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _dli;		/**< CI diffuse light intensity */
6581591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _sli;		/**< CI specular light intensity */
6591591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
6601591693c7b415e9869157c711fe11263c95d74eDavid Li};
6611591693c7b415e9869157c711fe11263c95d74eDavid Li
6621591693c7b415e9869157c711fe11263c95d74eDavid Li
6631591693c7b415e9869157c711fe11263c95d74eDavid Li/**
6641591693c7b415e9869157c711fe11263c95d74eDavid Li * Light model state.
6651591693c7b415e9869157c711fe11263c95d74eDavid Li */
6661591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_lightmodel
6671591693c7b415e9869157c711fe11263c95d74eDavid Li{
6681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Ambient[4];		/**< ambient color */
6691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean LocalViewer;	/**< Local (or infinite) view point? */
6701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean TwoSide;		/**< Two (or one) sided lighting? */
6711591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ColorControl;		/**< either GL_SINGLE_COLOR
6721591693c7b415e9869157c711fe11263c95d74eDavid Li				 *    or GL_SEPARATE_SPECULAR_COLOR */
6731591693c7b415e9869157c711fe11263c95d74eDavid Li};
6741591693c7b415e9869157c711fe11263c95d74eDavid Li
6751591693c7b415e9869157c711fe11263c95d74eDavid Li
6761591693c7b415e9869157c711fe11263c95d74eDavid Li/**
6771591693c7b415e9869157c711fe11263c95d74eDavid Li * Material state.
6781591693c7b415e9869157c711fe11263c95d74eDavid Li */
6791591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_material
6801591693c7b415e9869157c711fe11263c95d74eDavid Li{
6811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Attrib[MAT_ATTRIB_MAX][4];
6821591693c7b415e9869157c711fe11263c95d74eDavid Li};
6831591693c7b415e9869157c711fe11263c95d74eDavid Li
6841591693c7b415e9869157c711fe11263c95d74eDavid Li
6851591693c7b415e9869157c711fe11263c95d74eDavid Li/**
6861591693c7b415e9869157c711fe11263c95d74eDavid Li * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
6871591693c7b415e9869157c711fe11263c95d74eDavid Li */
6881591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_accum_attrib
6891591693c7b415e9869157c711fe11263c95d74eDavid Li{
6901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat ClearColor[4];	/**< Accumulation buffer clear color */
6911591693c7b415e9869157c711fe11263c95d74eDavid Li};
6921591693c7b415e9869157c711fe11263c95d74eDavid Li
6931591693c7b415e9869157c711fe11263c95d74eDavid Li
6941591693c7b415e9869157c711fe11263c95d74eDavid Li/**
6951591693c7b415e9869157c711fe11263c95d74eDavid Li * Color buffer attribute group (GL_COLOR_BUFFER_BIT).
6961591693c7b415e9869157c711fe11263c95d74eDavid Li */
6971591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_colorbuffer_attrib
6981591693c7b415e9869157c711fe11263c95d74eDavid Li{
6991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint ClearIndex;			/**< Index to use for glClear */
7001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLclampf ClearColor[4];		/**< Color to use for glClear */
7011591693c7b415e9869157c711fe11263c95d74eDavid Li
7021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint IndexMask;			/**< Color index write mask */
7031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
7041591693c7b415e9869157c711fe11263c95d74eDavid Li
7051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum DrawBuffer[MAX_DRAW_BUFFERS];	/**< Which buffer to draw into */
7061591693c7b415e9869157c711fe11263c95d74eDavid Li
7071591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
7081591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name alpha testing
7091591693c7b415e9869157c711fe11263c95d74eDavid Li    */
7101591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
7111591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean AlphaEnabled;		/**< Alpha test enabled flag */
7121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum AlphaFunc;			/**< Alpha test function */
7131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLclampf AlphaRef;			/**< Alpha reference value */
7141591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
7151591693c7b415e9869157c711fe11263c95d74eDavid Li
7161591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
7171591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Blending
7181591693c7b415e9869157c711fe11263c95d74eDavid Li    */
7191591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
7201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield BlendEnabled;		/**< Per-buffer blend enable flags */
7211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BlendSrcRGB;			/**< Blending source operator */
7221591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BlendDstRGB;			/**< Blending destination operator */
7231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BlendSrcA;			/**< GL_INGR_blend_func_separate */
7241591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BlendDstA;			/**< GL_INGR_blend_func_separate */
7251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BlendEquationRGB;		/**< Blending equation */
7261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BlendEquationA;		/**< GL_EXT_blend_equation_separate */
7271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat BlendColor[4];		/**< Blending color */
7281591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
7291591693c7b415e9869157c711fe11263c95d74eDavid Li
7301591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
7311591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Logic op
7321591693c7b415e9869157c711fe11263c95d74eDavid Li    */
7331591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
7341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum LogicOp;			/**< Logic operator */
7351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IndexLogicOpEnabled;	/**< Color index logic op enabled flag */
7361591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ColorLogicOpEnabled;	/**< RGBA logic op enabled flag */
7371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _LogicOpEnabled;		/**< RGBA logic op + EXT_blend_logic_op enabled flag */
7381591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
7391591693c7b415e9869157c711fe11263c95d74eDavid Li
7401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean DitherFlag;		/**< Dither enable flag */
7411591693c7b415e9869157c711fe11263c95d74eDavid Li
7421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
7431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ClampReadColor;     /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
7441591693c7b415e9869157c711fe11263c95d74eDavid Li};
7451591693c7b415e9869157c711fe11263c95d74eDavid Li
7461591693c7b415e9869157c711fe11263c95d74eDavid Li
7471591693c7b415e9869157c711fe11263c95d74eDavid Li/**
7481591693c7b415e9869157c711fe11263c95d74eDavid Li * Current attribute group (GL_CURRENT_BIT).
7491591693c7b415e9869157c711fe11263c95d74eDavid Li */
7501591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_current_attrib
7511591693c7b415e9869157c711fe11263c95d74eDavid Li{
7521591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
7531591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Current vertex attributes.
7541591693c7b415e9869157c711fe11263c95d74eDavid Li    * \note Values are valid only after FLUSH_VERTICES has been called.
7551591693c7b415e9869157c711fe11263c95d74eDavid Li    * \note Index and Edgeflag current values are stored as floats in the
7561591693c7b415e9869157c711fe11263c95d74eDavid Li    * SIX and SEVEN attribute slots.
7571591693c7b415e9869157c711fe11263c95d74eDavid Li    */
7581591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Attrib[VERT_ATTRIB_MAX][4];	/**< Position, color, texcoords, etc */
7591591693c7b415e9869157c711fe11263c95d74eDavid Li
7601591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
7611591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Current raster position attributes (always valid).
7621591693c7b415e9869157c711fe11263c95d74eDavid Li    * \note This set of attributes is very similar to the SWvertex struct.
7631591693c7b415e9869157c711fe11263c95d74eDavid Li    */
7641591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
7651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RasterPos[4];
7661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RasterDistance;
7671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RasterColor[4];
7681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RasterSecondaryColor[4];
7691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
7701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean RasterPosValid;
7711591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
7721591693c7b415e9869157c711fe11263c95d74eDavid Li};
7731591693c7b415e9869157c711fe11263c95d74eDavid Li
7741591693c7b415e9869157c711fe11263c95d74eDavid Li
7751591693c7b415e9869157c711fe11263c95d74eDavid Li/**
7761591693c7b415e9869157c711fe11263c95d74eDavid Li * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT).
7771591693c7b415e9869157c711fe11263c95d74eDavid Li */
7781591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_depthbuffer_attrib
7791591693c7b415e9869157c711fe11263c95d74eDavid Li{
7801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Func;			/**< Function for depth buffer compare */
7811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLclampd Clear;		/**< Value to clear depth buffer to */
7821591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Test;		/**< Depth buffering enabled flag */
7831591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Mask;		/**< Depth buffer writable? */
7841591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean BoundsTest;        /**< GL_EXT_depth_bounds_test */
7851591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */
7861591693c7b415e9869157c711fe11263c95d74eDavid Li};
7871591693c7b415e9869157c711fe11263c95d74eDavid Li
7881591693c7b415e9869157c711fe11263c95d74eDavid Li
7891591693c7b415e9869157c711fe11263c95d74eDavid Li/**
7901591693c7b415e9869157c711fe11263c95d74eDavid Li * Evaluator attribute group (GL_EVAL_BIT).
7911591693c7b415e9869157c711fe11263c95d74eDavid Li */
7921591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_eval_attrib
7931591693c7b415e9869157c711fe11263c95d74eDavid Li{
7941591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
7951591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Enable bits
7961591693c7b415e9869157c711fe11263c95d74eDavid Li    */
7971591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
7981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1Color4;
7991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1Index;
8001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1Normal;
8011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1TextureCoord1;
8021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1TextureCoord2;
8031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1TextureCoord3;
8041591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1TextureCoord4;
8051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1Vertex3;
8061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1Vertex4;
8071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map1Attrib[16];  /* GL_NV_vertex_program */
8081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2Color4;
8091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2Index;
8101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2Normal;
8111591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2TextureCoord1;
8121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2TextureCoord2;
8131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2TextureCoord3;
8141591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2TextureCoord4;
8151591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2Vertex3;
8161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2Vertex4;
8171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Map2Attrib[16];  /* GL_NV_vertex_program */
8181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean AutoNormal;
8191591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
8201591693c7b415e9869157c711fe11263c95d74eDavid Li
8211591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
8221591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Map Grid endpoints and divisions and calculated du values
8231591693c7b415e9869157c711fe11263c95d74eDavid Li    */
8241591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
8251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MapGrid1un;
8261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
8271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MapGrid2un, MapGrid2vn;
8281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
8291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
8301591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
8311591693c7b415e9869157c711fe11263c95d74eDavid Li};
8321591693c7b415e9869157c711fe11263c95d74eDavid Li
8331591693c7b415e9869157c711fe11263c95d74eDavid Li
8341591693c7b415e9869157c711fe11263c95d74eDavid Li/**
8351591693c7b415e9869157c711fe11263c95d74eDavid Li * Fog attribute group (GL_FOG_BIT).
8361591693c7b415e9869157c711fe11263c95d74eDavid Li */
8371591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_fog_attrib
8381591693c7b415e9869157c711fe11263c95d74eDavid Li{
8391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;		/**< Fog enabled flag */
8401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Color[4];		/**< Fog color */
8411591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Density;		/**< Density >= 0.0 */
8421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Start;		/**< Start distance in eye coords */
8431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat End;			/**< End distance in eye coords */
8441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Index;		/**< Fog index */
8451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Mode;			/**< Fog mode */
8461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ColorSumEnabled;
8471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum FogCoordinateSource;  /**< GL_EXT_fog_coord */
8481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _Scale;		/**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
8491591693c7b415e9869157c711fe11263c95d74eDavid Li};
8501591693c7b415e9869157c711fe11263c95d74eDavid Li
8511591693c7b415e9869157c711fe11263c95d74eDavid Li
8521591693c7b415e9869157c711fe11263c95d74eDavid Li/**
8531591693c7b415e9869157c711fe11263c95d74eDavid Li * Hint attribute group (GL_HINT_BIT).
8541591693c7b415e9869157c711fe11263c95d74eDavid Li *
8551591693c7b415e9869157c711fe11263c95d74eDavid Li * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE.
8561591693c7b415e9869157c711fe11263c95d74eDavid Li */
8571591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_hint_attrib
8581591693c7b415e9869157c711fe11263c95d74eDavid Li{
8591591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum PerspectiveCorrection;
8601591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum PointSmooth;
8611591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum LineSmooth;
8621591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum PolygonSmooth;
8631591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Fog;
8641591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ClipVolumeClipping;   /**< GL_EXT_clip_volume_hint */
8651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum TextureCompression;   /**< GL_ARB_texture_compression */
8661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum GenerateMipmap;       /**< GL_SGIS_generate_mipmap */
8671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
8681591693c7b415e9869157c711fe11263c95d74eDavid Li};
8691591693c7b415e9869157c711fe11263c95d74eDavid Li
8701591693c7b415e9869157c711fe11263c95d74eDavid Li/**
8711591693c7b415e9869157c711fe11263c95d74eDavid Li * Light state flags.
8721591693c7b415e9869157c711fe11263c95d74eDavid Li */
8731591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
8741591693c7b415e9869157c711fe11263c95d74eDavid Li#define LIGHT_SPOT         0x1
8751591693c7b415e9869157c711fe11263c95d74eDavid Li#define LIGHT_LOCAL_VIEWER 0x2
8761591693c7b415e9869157c711fe11263c95d74eDavid Li#define LIGHT_POSITIONAL   0x4
8771591693c7b415e9869157c711fe11263c95d74eDavid Li#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
8781591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
8791591693c7b415e9869157c711fe11263c95d74eDavid Li
8801591693c7b415e9869157c711fe11263c95d74eDavid Li
8811591693c7b415e9869157c711fe11263c95d74eDavid Li/**
8821591693c7b415e9869157c711fe11263c95d74eDavid Li * Lighting attribute group (GL_LIGHT_BIT).
8831591693c7b415e9869157c711fe11263c95d74eDavid Li */
8841591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_light_attrib
8851591693c7b415e9869157c711fe11263c95d74eDavid Li{
8861591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_light Light[MAX_LIGHTS];	/**< Array of light sources */
8871591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_lightmodel Model;		/**< Lighting model */
8881591693c7b415e9869157c711fe11263c95d74eDavid Li
8891591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
8901591693c7b415e9869157c711fe11263c95d74eDavid Li    * Must flush FLUSH_VERTICES before referencing:
8911591693c7b415e9869157c711fe11263c95d74eDavid Li    */
8921591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
8931591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_material Material; 	/**< Includes front & back values */
8941591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
8951591693c7b415e9869157c711fe11263c95d74eDavid Li
8961591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;			/**< Lighting enabled flag */
8971591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ShadeModel;			/**< GL_FLAT or GL_SMOOTH */
8981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ProvokingVertex;              /**< GL_EXT_provoking_vertex */
8991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ColorMaterialFace;		/**< GL_FRONT, BACK or FRONT_AND_BACK */
9001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ColorMaterialMode;		/**< GL_AMBIENT, GL_DIFFUSE, etc */
9011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield ColorMaterialBitmask;	/**< bitmask formed from Face and Mode */
9021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ColorMaterialEnabled;
9031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ClampVertexColor;
9041591693c7b415e9869157c711fe11263c95d74eDavid Li
9051591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_light EnabledList;         /**< List sentinel */
9061591693c7b415e9869157c711fe11263c95d74eDavid Li
9071591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
9081591693c7b415e9869157c711fe11263c95d74eDavid Li    * Derived state for optimizations:
9091591693c7b415e9869157c711fe11263c95d74eDavid Li    */
9101591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
9111591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _NeedEyeCoords;
9121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _NeedVertices;		/**< Use fast shader? */
9131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _Flags;		        /**< LIGHT_* flags, see above */
9141591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _BaseColor[2][3];
9151591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
9161591693c7b415e9869157c711fe11263c95d74eDavid Li};
9171591693c7b415e9869157c711fe11263c95d74eDavid Li
9181591693c7b415e9869157c711fe11263c95d74eDavid Li
9191591693c7b415e9869157c711fe11263c95d74eDavid Li/**
9201591693c7b415e9869157c711fe11263c95d74eDavid Li * Line attribute group (GL_LINE_BIT).
9211591693c7b415e9869157c711fe11263c95d74eDavid Li */
9221591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_line_attrib
9231591693c7b415e9869157c711fe11263c95d74eDavid Li{
9241591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SmoothFlag;	/**< GL_LINE_SMOOTH enabled? */
9251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean StippleFlag;	/**< GL_LINE_STIPPLE enabled? */
9261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLushort StipplePattern;	/**< Stipple pattern */
9271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint StippleFactor;		/**< Stipple repeat factor */
9281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Width;		/**< Line width */
9291591693c7b415e9869157c711fe11263c95d74eDavid Li};
9301591693c7b415e9869157c711fe11263c95d74eDavid Li
9311591693c7b415e9869157c711fe11263c95d74eDavid Li
9321591693c7b415e9869157c711fe11263c95d74eDavid Li/**
9331591693c7b415e9869157c711fe11263c95d74eDavid Li * Display list attribute group (GL_LIST_BIT).
9341591693c7b415e9869157c711fe11263c95d74eDavid Li */
9351591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_list_attrib
9361591693c7b415e9869157c711fe11263c95d74eDavid Li{
9371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint ListBase;
9381591693c7b415e9869157c711fe11263c95d74eDavid Li};
9391591693c7b415e9869157c711fe11263c95d74eDavid Li
9401591693c7b415e9869157c711fe11263c95d74eDavid Li
9411591693c7b415e9869157c711fe11263c95d74eDavid Li/**
9421591693c7b415e9869157c711fe11263c95d74eDavid Li * Multisample attribute group (GL_MULTISAMPLE_BIT).
9431591693c7b415e9869157c711fe11263c95d74eDavid Li */
9441591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_multisample_attrib
9451591693c7b415e9869157c711fe11263c95d74eDavid Li{
9461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;
9471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Enabled;   /**< true if Enabled and multisample buffer */
9481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SampleAlphaToCoverage;
9491591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SampleAlphaToOne;
9501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SampleCoverage;
9511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat SampleCoverageValue;
9521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SampleCoverageInvert;
9531591693c7b415e9869157c711fe11263c95d74eDavid Li};
9541591693c7b415e9869157c711fe11263c95d74eDavid Li
9551591693c7b415e9869157c711fe11263c95d74eDavid Li
9561591693c7b415e9869157c711fe11263c95d74eDavid Li/**
9571591693c7b415e9869157c711fe11263c95d74eDavid Li * A pixelmap (see glPixelMap)
9581591693c7b415e9869157c711fe11263c95d74eDavid Li */
9591591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_pixelmap
9601591693c7b415e9869157c711fe11263c95d74eDavid Li{
9611591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint Size;
9621591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Map[MAX_PIXEL_MAP_TABLE];
9631591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte Map8[MAX_PIXEL_MAP_TABLE];  /**< converted to 8-bit color */
9641591693c7b415e9869157c711fe11263c95d74eDavid Li};
9651591693c7b415e9869157c711fe11263c95d74eDavid Li
9661591693c7b415e9869157c711fe11263c95d74eDavid Li
9671591693c7b415e9869157c711fe11263c95d74eDavid Li/**
9681591693c7b415e9869157c711fe11263c95d74eDavid Li * Collection of all pixelmaps
9691591693c7b415e9869157c711fe11263c95d74eDavid Li */
9701591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_pixelmaps
9711591693c7b415e9869157c711fe11263c95d74eDavid Li{
9721591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap RtoR;  /**< i.e. GL_PIXEL_MAP_R_TO_R */
9731591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap GtoG;
9741591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap BtoB;
9751591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap AtoA;
9761591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap ItoR;
9771591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap ItoG;
9781591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap ItoB;
9791591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap ItoA;
9801591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap ItoI;
9811591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_pixelmap StoS;
9821591693c7b415e9869157c711fe11263c95d74eDavid Li};
9831591693c7b415e9869157c711fe11263c95d74eDavid Li
9841591693c7b415e9869157c711fe11263c95d74eDavid Li
9851591693c7b415e9869157c711fe11263c95d74eDavid Li/**
9861591693c7b415e9869157c711fe11263c95d74eDavid Li * Pixel attribute group (GL_PIXEL_MODE_BIT).
9871591693c7b415e9869157c711fe11263c95d74eDavid Li */
9881591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_pixel_attrib
9891591693c7b415e9869157c711fe11263c95d74eDavid Li{
9901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ReadBuffer;		/**< source buffer for glRead/CopyPixels() */
9911591693c7b415e9869157c711fe11263c95d74eDavid Li
9921591693c7b415e9869157c711fe11263c95d74eDavid Li   /*--- Begin Pixel Transfer State ---*/
9931591693c7b415e9869157c711fe11263c95d74eDavid Li   /* Fields are in the order in which they're applied... */
9941591693c7b415e9869157c711fe11263c95d74eDavid Li
9951591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Scale & Bias (index shift, offset) */
9961591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
9971591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RedBias, RedScale;
9981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat GreenBias, GreenScale;
9991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat BlueBias, BlueScale;
10001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat AlphaBias, AlphaScale;
10011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat DepthBias, DepthScale;
10021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint IndexShift, IndexOffset;
10031591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
10041591693c7b415e9869157c711fe11263c95d74eDavid Li
10051591693c7b415e9869157c711fe11263c95d74eDavid Li   /* Pixel Maps */
10061591693c7b415e9869157c711fe11263c95d74eDavid Li   /* Note: actual pixel maps are not part of this attrib group */
10071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MapColorFlag;
10081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MapStencilFlag;
10091591693c7b415e9869157c711fe11263c95d74eDavid Li
10101591693c7b415e9869157c711fe11263c95d74eDavid Li   /*--- End Pixel Transfer State ---*/
10111591693c7b415e9869157c711fe11263c95d74eDavid Li
10121591693c7b415e9869157c711fe11263c95d74eDavid Li   /** glPixelZoom */
10131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat ZoomX, ZoomY;
10141591693c7b415e9869157c711fe11263c95d74eDavid Li
10151591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_SGI_texture_color_table */
10161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat TextureColorTableScale[4]; /**< RGBA */
10171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat TextureColorTableBias[4];  /**< RGBA */
10181591693c7b415e9869157c711fe11263c95d74eDavid Li};
10191591693c7b415e9869157c711fe11263c95d74eDavid Li
10201591693c7b415e9869157c711fe11263c95d74eDavid Li
10211591693c7b415e9869157c711fe11263c95d74eDavid Li/**
10221591693c7b415e9869157c711fe11263c95d74eDavid Li * Point attribute group (GL_POINT_BIT).
10231591693c7b415e9869157c711fe11263c95d74eDavid Li */
10241591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_point_attrib
10251591693c7b415e9869157c711fe11263c95d74eDavid Li{
10261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SmoothFlag;	/**< True if GL_POINT_SMOOTH is enabled */
10271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Size;		/**< User-specified point size */
10281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Params[3];		/**< GL_EXT_point_parameters */
10291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MinSize, MaxSize;	/**< GL_EXT_point_parameters */
10301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Threshold;		/**< GL_EXT_point_parameters */
10311591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Attenuated;	/**< True if Params != [1, 0, 0] */
10321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean PointSprite;	/**< GL_NV/ARB_point_sprite */
10331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
10341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum SpriteRMode;		/**< GL_NV_point_sprite (only!) */
10351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum SpriteOrigin;		/**< GL_ARB_point_sprite */
10361591693c7b415e9869157c711fe11263c95d74eDavid Li};
10371591693c7b415e9869157c711fe11263c95d74eDavid Li
10381591693c7b415e9869157c711fe11263c95d74eDavid Li
10391591693c7b415e9869157c711fe11263c95d74eDavid Li/**
10401591693c7b415e9869157c711fe11263c95d74eDavid Li * Polygon attribute group (GL_POLYGON_BIT).
10411591693c7b415e9869157c711fe11263c95d74eDavid Li */
10421591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_polygon_attrib
10431591693c7b415e9869157c711fe11263c95d74eDavid Li{
10441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum FrontFace;		/**< Either GL_CW or GL_CCW */
10451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum FrontMode;		/**< Either GL_POINT, GL_LINE or GL_FILL */
10461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BackMode;		/**< Either GL_POINT, GL_LINE or GL_FILL */
10471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _FrontBit;		/**< 0=GL_CCW, 1=GL_CW */
10481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean CullFlag;		/**< Culling on/off flag */
10491591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SmoothFlag;	/**< True if GL_POLYGON_SMOOTH is enabled */
10501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean StippleFlag;	/**< True if GL_POLYGON_STIPPLE is enabled */
10511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum CullFaceMode;		/**< Culling mode GL_FRONT or GL_BACK */
10521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat OffsetFactor;	/**< Polygon offset factor, from user */
10531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat OffsetUnits;		/**< Polygon offset units, from user */
10541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OffsetPoint;	/**< Offset in GL_POINT mode */
10551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OffsetLine;	/**< Offset in GL_LINE mode */
10561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OffsetFill;	/**< Offset in GL_FILL mode */
10571591693c7b415e9869157c711fe11263c95d74eDavid Li};
10581591693c7b415e9869157c711fe11263c95d74eDavid Li
10591591693c7b415e9869157c711fe11263c95d74eDavid Li
10601591693c7b415e9869157c711fe11263c95d74eDavid Li/**
10611591693c7b415e9869157c711fe11263c95d74eDavid Li * Scissor attributes (GL_SCISSOR_BIT).
10621591693c7b415e9869157c711fe11263c95d74eDavid Li */
10631591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_scissor_attrib
10641591693c7b415e9869157c711fe11263c95d74eDavid Li{
10651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;		/**< Scissor test enabled? */
10661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint X, Y;			/**< Lower left corner of box */
10671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLsizei Width, Height;	/**< Size of box */
10681591693c7b415e9869157c711fe11263c95d74eDavid Li};
10691591693c7b415e9869157c711fe11263c95d74eDavid Li
10701591693c7b415e9869157c711fe11263c95d74eDavid Li
10711591693c7b415e9869157c711fe11263c95d74eDavid Li/**
10721591693c7b415e9869157c711fe11263c95d74eDavid Li * Stencil attribute group (GL_STENCIL_BUFFER_BIT).
10731591693c7b415e9869157c711fe11263c95d74eDavid Li *
10741591693c7b415e9869157c711fe11263c95d74eDavid Li * Three sets of stencil data are tracked so that OpenGL 2.0,
10751591693c7b415e9869157c711fe11263c95d74eDavid Li * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
10761591693c7b415e9869157c711fe11263c95d74eDavid Li * simultaneously.  In each of the stencil state arrays, element 0 corresponds
10771591693c7b415e9869157c711fe11263c95d74eDavid Li * to GL_FRONT.  Element 1 corresponds to the OpenGL 2.0 /
10781591693c7b415e9869157c711fe11263c95d74eDavid Li * GL_ATI_separate_stencil GL_BACK state.  Element 2 corresponds to the
10791591693c7b415e9869157c711fe11263c95d74eDavid Li * GL_EXT_stencil_two_side GL_BACK state.
10801591693c7b415e9869157c711fe11263c95d74eDavid Li *
10811591693c7b415e9869157c711fe11263c95d74eDavid Li * The derived value \c _BackFace is either 1 or 2 depending on whether or
10821591693c7b415e9869157c711fe11263c95d74eDavid Li * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
10831591693c7b415e9869157c711fe11263c95d74eDavid Li *
10841591693c7b415e9869157c711fe11263c95d74eDavid Li * The derived value \c _TestTwoSide is set when the front-face and back-face
10851591693c7b415e9869157c711fe11263c95d74eDavid Li * stencil state are different.
10861591693c7b415e9869157c711fe11263c95d74eDavid Li */
10871591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_stencil_attrib
10881591693c7b415e9869157c711fe11263c95d74eDavid Li{
10891591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;		/**< Enabled flag */
10901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean TestTwoSide;	/**< GL_EXT_stencil_two_side */
10911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte ActiveFace;		/**< GL_EXT_stencil_two_side (0 or 2) */
10921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Enabled;          /**< Enabled and stencil buffer present */
10931591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _TestTwoSide;
10941591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte _BackFace;           /**< Current back stencil state (1 or 2) */
10951591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Function[3];		/**< Stencil function */
10961591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum FailFunc[3];		/**< Fail function */
10971591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ZPassFunc[3];		/**< Depth buffer pass function */
10981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ZFailFunc[3];		/**< Depth buffer fail function */
10991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint Ref[3];		/**< Reference value */
11001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint ValueMask[3];		/**< Value mask */
11011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint WriteMask[3];		/**< Write mask */
11021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Clear;		/**< Clear value */
11031591693c7b415e9869157c711fe11263c95d74eDavid Li};
11041591693c7b415e9869157c711fe11263c95d74eDavid Li
11051591693c7b415e9869157c711fe11263c95d74eDavid Li
11061591693c7b415e9869157c711fe11263c95d74eDavid Li/**
11071591693c7b415e9869157c711fe11263c95d74eDavid Li * An index for each type of texture object.  These correspond to the GL
11081591693c7b415e9869157c711fe11263c95d74eDavid Li * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
11091591693c7b415e9869157c711fe11263c95d74eDavid Li * Note: the order is from highest priority to lowest priority.
11101591693c7b415e9869157c711fe11263c95d74eDavid Li */
11111591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
11121591693c7b415e9869157c711fe11263c95d74eDavid Li{
11131591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_2D_ARRAY_INDEX,
11141591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_1D_ARRAY_INDEX,
11151591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_CUBE_INDEX,
11161591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_3D_INDEX,
11171591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_RECT_INDEX,
11181591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_2D_INDEX,
11191591693c7b415e9869157c711fe11263c95d74eDavid Li   TEXTURE_1D_INDEX,
11201591693c7b415e9869157c711fe11263c95d74eDavid Li   NUM_TEXTURE_TARGETS
11211591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_texture_index;
11221591693c7b415e9869157c711fe11263c95d74eDavid Li
11231591693c7b415e9869157c711fe11263c95d74eDavid Li
11241591693c7b415e9869157c711fe11263c95d74eDavid Li/**
11251591693c7b415e9869157c711fe11263c95d74eDavid Li * Bit flags for each type of texture object
11261591693c7b415e9869157c711fe11263c95d74eDavid Li * Used for Texture.Unit[]._ReallyEnabled flags.
11271591693c7b415e9869157c711fe11263c95d74eDavid Li */
11281591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
11291591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
11301591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
11311591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_CUBE_BIT     (1 << TEXTURE_CUBE_INDEX)
11321591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_3D_BIT       (1 << TEXTURE_3D_INDEX)
11331591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_RECT_BIT     (1 << TEXTURE_RECT_INDEX)
11341591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_2D_BIT       (1 << TEXTURE_2D_INDEX)
11351591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXTURE_1D_BIT       (1 << TEXTURE_1D_INDEX)
11361591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
11371591693c7b415e9869157c711fe11263c95d74eDavid Li
11381591693c7b415e9869157c711fe11263c95d74eDavid Li
11391591693c7b415e9869157c711fe11263c95d74eDavid Li/**
11401591693c7b415e9869157c711fe11263c95d74eDavid Li * TexGenEnabled flags.
11411591693c7b415e9869157c711fe11263c95d74eDavid Li */
11421591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
11431591693c7b415e9869157c711fe11263c95d74eDavid Li#define S_BIT 1
11441591693c7b415e9869157c711fe11263c95d74eDavid Li#define T_BIT 2
11451591693c7b415e9869157c711fe11263c95d74eDavid Li#define R_BIT 4
11461591693c7b415e9869157c711fe11263c95d74eDavid Li#define Q_BIT 8
11471591693c7b415e9869157c711fe11263c95d74eDavid Li#define STR_BITS (S_BIT | T_BIT | R_BIT)
11481591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
11491591693c7b415e9869157c711fe11263c95d74eDavid Li
11501591693c7b415e9869157c711fe11263c95d74eDavid Li
11511591693c7b415e9869157c711fe11263c95d74eDavid Li/**
11521591693c7b415e9869157c711fe11263c95d74eDavid Li * Bit flag versions of the corresponding GL_ constants.
11531591693c7b415e9869157c711fe11263c95d74eDavid Li */
11541591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
11551591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_SPHERE_MAP        0x1
11561591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_OBJ_LINEAR        0x2
11571591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_EYE_LINEAR        0x4
11581591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_REFLECTION_MAP_NV 0x8
11591591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_NORMAL_MAP_NV     0x10
11601591693c7b415e9869157c711fe11263c95d74eDavid Li
11611591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_NEED_NORMALS      (TEXGEN_SPHERE_MAP        | \
11621591693c7b415e9869157c711fe11263c95d74eDavid Li				  TEXGEN_REFLECTION_MAP_NV | \
11631591693c7b415e9869157c711fe11263c95d74eDavid Li				  TEXGEN_NORMAL_MAP_NV)
11641591693c7b415e9869157c711fe11263c95d74eDavid Li#define TEXGEN_NEED_EYE_COORD    (TEXGEN_SPHERE_MAP        | \
11651591693c7b415e9869157c711fe11263c95d74eDavid Li				  TEXGEN_REFLECTION_MAP_NV | \
11661591693c7b415e9869157c711fe11263c95d74eDavid Li				  TEXGEN_NORMAL_MAP_NV     | \
11671591693c7b415e9869157c711fe11263c95d74eDavid Li				  TEXGEN_EYE_LINEAR)
11681591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
11691591693c7b415e9869157c711fe11263c95d74eDavid Li
11701591693c7b415e9869157c711fe11263c95d74eDavid Li
11711591693c7b415e9869157c711fe11263c95d74eDavid Li
11721591693c7b415e9869157c711fe11263c95d74eDavid Li/** Tex-gen enabled for texture unit? */
11731591693c7b415e9869157c711fe11263c95d74eDavid Li#define ENABLE_TEXGEN(unit) (1 << (unit))
11741591693c7b415e9869157c711fe11263c95d74eDavid Li
11751591693c7b415e9869157c711fe11263c95d74eDavid Li/** Non-identity texture matrix for texture unit? */
11761591693c7b415e9869157c711fe11263c95d74eDavid Li#define ENABLE_TEXMAT(unit) (1 << (unit))
11771591693c7b415e9869157c711fe11263c95d74eDavid Li
11781591693c7b415e9869157c711fe11263c95d74eDavid Li
11791591693c7b415e9869157c711fe11263c95d74eDavid Li/**
11801591693c7b415e9869157c711fe11263c95d74eDavid Li * Texel fetch function prototype.  We use texel fetch functions to
11811591693c7b415e9869157c711fe11263c95d74eDavid Li * extract RGBA, color indexes and depth components out of 1D, 2D and 3D
11821591693c7b415e9869157c711fe11263c95d74eDavid Li * texture images.  These functions help to isolate us from the gritty
11831591693c7b415e9869157c711fe11263c95d74eDavid Li * details of all the various texture image encodings.
11841591693c7b415e9869157c711fe11263c95d74eDavid Li *
11851591693c7b415e9869157c711fe11263c95d74eDavid Li * \param texImage texture image.
11861591693c7b415e9869157c711fe11263c95d74eDavid Li * \param col texel column.
11871591693c7b415e9869157c711fe11263c95d74eDavid Li * \param row texel row.
11881591693c7b415e9869157c711fe11263c95d74eDavid Li * \param img texel image level/layer.
11891591693c7b415e9869157c711fe11263c95d74eDavid Li * \param texelOut output texel (up to 4 GLchans)
11901591693c7b415e9869157c711fe11263c95d74eDavid Li */
11911591693c7b415e9869157c711fe11263c95d74eDavid Litypedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage,
11921591693c7b415e9869157c711fe11263c95d74eDavid Li                                 GLint col, GLint row, GLint img,
11931591693c7b415e9869157c711fe11263c95d74eDavid Li                                 GLchan *texelOut );
11941591693c7b415e9869157c711fe11263c95d74eDavid Li
11951591693c7b415e9869157c711fe11263c95d74eDavid Li/**
11961591693c7b415e9869157c711fe11263c95d74eDavid Li * As above, but returns floats.
11971591693c7b415e9869157c711fe11263c95d74eDavid Li * Used for depth component images and for upcoming signed/float
11981591693c7b415e9869157c711fe11263c95d74eDavid Li * texture images.
11991591693c7b415e9869157c711fe11263c95d74eDavid Li */
12001591693c7b415e9869157c711fe11263c95d74eDavid Litypedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage,
12011591693c7b415e9869157c711fe11263c95d74eDavid Li                                 GLint col, GLint row, GLint img,
12021591693c7b415e9869157c711fe11263c95d74eDavid Li                                 GLfloat *texelOut );
12031591693c7b415e9869157c711fe11263c95d74eDavid Li
12041591693c7b415e9869157c711fe11263c95d74eDavid Li
12051591693c7b415e9869157c711fe11263c95d74eDavid Litypedef void (*StoreTexelFunc)(struct gl_texture_image *texImage,
12061591693c7b415e9869157c711fe11263c95d74eDavid Li                               GLint col, GLint row, GLint img,
12071591693c7b415e9869157c711fe11263c95d74eDavid Li                               const void *texel);
12081591693c7b415e9869157c711fe11263c95d74eDavid Li
12091591693c7b415e9869157c711fe11263c95d74eDavid Li
12101591693c7b415e9869157c711fe11263c95d74eDavid Li/**
12111591693c7b415e9869157c711fe11263c95d74eDavid Li * Texture image state.  Describes the dimensions of a texture image,
12121591693c7b415e9869157c711fe11263c95d74eDavid Li * the texel format and pointers to Texel Fetch functions.
12131591693c7b415e9869157c711fe11263c95d74eDavid Li */
12141591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texture_image
12151591693c7b415e9869157c711fe11263c95d74eDavid Li{
12161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint InternalFormat;	/**< Internal format as given by the user */
12171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum _BaseFormat;		/**< Either GL_RGB, GL_RGBA, GL_ALPHA,
12181591693c7b415e9869157c711fe11263c95d74eDavid Li				 *   GL_LUMINANCE, GL_LUMINANCE_ALPHA,
12191591693c7b415e9869157c711fe11263c95d74eDavid Li				 *   GL_INTENSITY, GL_COLOR_INDEX,
12201591693c7b415e9869157c711fe11263c95d74eDavid Li				 *   GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
12211591693c7b415e9869157c711fe11263c95d74eDavid Li                                 *   only. Used for choosing TexEnv arithmetic.
12221591693c7b415e9869157c711fe11263c95d74eDavid Li				 */
12231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint TexFormat;            /**< The actual format: MESA_FORMAT_x */
12241591693c7b415e9869157c711fe11263c95d74eDavid Li
12251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Border;		/**< 0 or 1 */
12261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Width;		/**< = 2^WidthLog2 + 2*Border */
12271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Height;		/**< = 2^HeightLog2 + 2*Border */
12281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Depth;		/**< = 2^DepthLog2 + 2*Border */
12291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Width2;		/**< = Width - 2*Border */
12301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Height2;		/**< = Height - 2*Border */
12311591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Depth2;		/**< = Depth - 2*Border */
12321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint WidthLog2;		/**< = log2(Width2) */
12331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint HeightLog2;		/**< = log2(Height2) */
12341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint DepthLog2;		/**< = log2(Depth2) */
12351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxLog2;		/**< = MAX(WidthLog2, HeightLog2) */
12361591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat WidthScale;		/**< used for mipmap LOD computation */
12371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat HeightScale;		/**< used for mipmap LOD computation */
12381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat DepthScale;		/**< used for mipmap LOD computation */
12391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IsClientData;	/**< Data owned by client? */
12401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _IsPowerOfTwo;	/**< Are all dimensions powers of two? */
12411591693c7b415e9869157c711fe11263c95d74eDavid Li
12421591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texture_object *TexObject;  /**< Pointer back to parent object */
12431591693c7b415e9869157c711fe11263c95d74eDavid Li
12441591693c7b415e9869157c711fe11263c95d74eDavid Li   FetchTexelFuncC FetchTexelc;	/**< GLchan texel fetch function pointer */
12451591693c7b415e9869157c711fe11263c95d74eDavid Li   FetchTexelFuncF FetchTexelf;	/**< Float texel fetch function pointer */
12461591693c7b415e9869157c711fe11263c95d74eDavid Li
12471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint RowStride;		/**< Padded width in units of texels */
12481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint *ImageOffsets;        /**< if 3D texture: array [Depth] of offsets to
12491591693c7b415e9869157c711fe11263c95d74eDavid Li                                     each 2D slice in 'Data', in texels */
12501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLvoid *Data;		/**< Image data, accessed via FetchTexel() */
12511591693c7b415e9869157c711fe11263c95d74eDavid Li
12521591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
12531591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name For device driver:
12541591693c7b415e9869157c711fe11263c95d74eDavid Li    */
12551591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
12561591693c7b415e9869157c711fe11263c95d74eDavid Li   void *DriverData;		/**< Arbitrary device driver data */
12571591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
12581591693c7b415e9869157c711fe11263c95d74eDavid Li};
12591591693c7b415e9869157c711fe11263c95d74eDavid Li
12601591693c7b415e9869157c711fe11263c95d74eDavid Li
12611591693c7b415e9869157c711fe11263c95d74eDavid Li/**
12621591693c7b415e9869157c711fe11263c95d74eDavid Li * Indexes for cube map faces.
12631591693c7b415e9869157c711fe11263c95d74eDavid Li */
12641591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
12651591693c7b415e9869157c711fe11263c95d74eDavid Li{
12661591693c7b415e9869157c711fe11263c95d74eDavid Li   FACE_POS_X = 0,
12671591693c7b415e9869157c711fe11263c95d74eDavid Li   FACE_NEG_X = 1,
12681591693c7b415e9869157c711fe11263c95d74eDavid Li   FACE_POS_Y = 2,
12691591693c7b415e9869157c711fe11263c95d74eDavid Li   FACE_NEG_Y = 3,
12701591693c7b415e9869157c711fe11263c95d74eDavid Li   FACE_POS_Z = 4,
12711591693c7b415e9869157c711fe11263c95d74eDavid Li   FACE_NEG_Z = 5,
12721591693c7b415e9869157c711fe11263c95d74eDavid Li   MAX_FACES = 6
12731591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_face_index;
12741591693c7b415e9869157c711fe11263c95d74eDavid Li
12751591693c7b415e9869157c711fe11263c95d74eDavid Li
127660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
127760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * Texture object state.  Contains the array of mipmap images, border color,
127860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * wrap modes, filter modes, shadow/texcompare state, and the per-texture
127960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * color palette.
128060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
128160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_texture_object
128260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
128360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex Mutex;	/**< for thread safety */
128460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint RefCount;		/**< reference count */
128560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Name;			/**< the user-visible texture object ID */
128660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum Target;               /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
128760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat Priority;		/**< in [0,1] */
128860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   union {
128960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//      GLfloat f[4];
129060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//      GLuint ui[4];
129160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//      GLint i[4];
129260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   } BorderColor;               /**< Interpreted according to texture format */
129360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum WrapS;		/**< S-axis texture image wrap mode */
129460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum WrapT;		/**< T-axis texture image wrap mode */
129560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum WrapR;		/**< R-axis texture image wrap mode */
129660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum MinFilter;		/**< minification filter */
129760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum MagFilter;		/**< magnification filter */
129860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat MinLod;		/**< min lambda, OpenGL 1.2 */
129960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat MaxLod;		/**< max lambda, OpenGL 1.2 */
130060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat LodBias;		/**< OpenGL 1.4 */
130160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint BaseLevel;		/**< min mipmap level, OpenGL 1.2 */
130260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint MaxLevel;		/**< max mipmap level, OpenGL 1.2 */
130360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat MaxAnisotropy;	/**< GL_EXT_texture_filter_anisotropic */
130460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum CompareMode;		/**< GL_ARB_shadow */
130560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum CompareFunc;		/**< GL_ARB_shadow */
130660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat CompareFailValue;    /**< GL_ARB_shadow_ambient */
130760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum DepthMode;		/**< GL_ARB_depth_texture */
130860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint _MaxLevel;		/**< actual max mipmap level (q in the spec) */
130960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat _MaxLambda;		/**< = _MaxLevel - BaseLevel (q - b in spec) */
131060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint CropRect[4];           /**< GL_OES_draw_texture */
131160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum Swizzle[4];           /**< GL_EXT_texture_swizzle */
131260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint _Swizzle;             /**< same as Swizzle, but SWIZZLE_* format */
131360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean GenerateMipmap;    /**< GL_SGIS_generate_mipmap */
131460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean _Complete;		/**< Is texture object complete? */
131560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean _RenderToTexture;  /**< Any rendering to this texture? */
131660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean Purgeable;         /**< Is the buffer purgeable under memory pressure? */
131760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
131860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Actual texture images, indexed by [cube face] and [mipmap level] */
131960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
132060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
132160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** GL_EXT_paletted_texture */
132260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_color_table Palette;
132360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
132460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
132560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * \name For device driver.
132660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * Note: instead of attaching driver data to this pointer, it's preferable
132760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * to instead use this struct as a base class for your own texture object
132860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * class.  Driver->NewTextureObject() can be used to implement the
132960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * allocation.
133060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
133160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void *DriverData;	/**< Arbitrary device driver data */
133260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
13331591693c7b415e9869157c711fe11263c95d74eDavid Li
13341591693c7b415e9869157c711fe11263c95d74eDavid Li
13351591693c7b415e9869157c711fe11263c95d74eDavid Li/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */
13361591693c7b415e9869157c711fe11263c95d74eDavid Li#define MAX_COMBINER_TERMS 4
13371591693c7b415e9869157c711fe11263c95d74eDavid Li
13381591693c7b415e9869157c711fe11263c95d74eDavid Li
13391591693c7b415e9869157c711fe11263c95d74eDavid Li/**
13401591693c7b415e9869157c711fe11263c95d74eDavid Li * Texture combine environment state.
13411591693c7b415e9869157c711fe11263c95d74eDavid Li */
13421591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_tex_env_combine_state
13431591693c7b415e9869157c711fe11263c95d74eDavid Li{
13441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ModeRGB;       /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
13451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum ModeA;         /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
13461591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
13471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum SourceRGB[MAX_COMBINER_TERMS];
13481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum SourceA[MAX_COMBINER_TERMS];
13491591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
13501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum OperandRGB[MAX_COMBINER_TERMS];
13511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum OperandA[MAX_COMBINER_TERMS];
13521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
13531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint ScaleShiftA;   /**< 0, 1 or 2 */
13541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint _NumArgsRGB;   /**< Number of inputs used for the RGB combiner */
13551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint _NumArgsA;     /**< Number of inputs used for the A combiner */
13561591693c7b415e9869157c711fe11263c95d74eDavid Li};
13571591693c7b415e9869157c711fe11263c95d74eDavid Li
13581591693c7b415e9869157c711fe11263c95d74eDavid Li
13591591693c7b415e9869157c711fe11263c95d74eDavid Li/**
13601591693c7b415e9869157c711fe11263c95d74eDavid Li * Texture coord generation state.
13611591693c7b415e9869157c711fe11263c95d74eDavid Li */
13621591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texgen
13631591693c7b415e9869157c711fe11263c95d74eDavid Li{
13641591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Mode;         /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
13651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
13661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat ObjectPlane[4];
13671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat EyePlane[4];
13681591693c7b415e9869157c711fe11263c95d74eDavid Li};
13691591693c7b415e9869157c711fe11263c95d74eDavid Li
13701591693c7b415e9869157c711fe11263c95d74eDavid Li
13711591693c7b415e9869157c711fe11263c95d74eDavid Li/**
13721591693c7b415e9869157c711fe11263c95d74eDavid Li * Texture unit state.  Contains enable flags, texture environment/function/
13731591693c7b415e9869157c711fe11263c95d74eDavid Li * combiners, texgen state, pointers to current texture objects and
13741591693c7b415e9869157c711fe11263c95d74eDavid Li * post-filter color tables.
13751591693c7b415e9869157c711fe11263c95d74eDavid Li */
13761591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texture_unit
13771591693c7b415e9869157c711fe11263c95d74eDavid Li{
13781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield Enabled;          /**< bitmask of TEXTURE_*_BIT flags */
13791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _ReallyEnabled;   /**< 0 or exactly one of TEXTURE_*_BIT flags */
13801591693c7b415e9869157c711fe11263c95d74eDavid Li
13811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum EnvMode;              /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
13821591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat EnvColor[4];
13831591693c7b415e9869157c711fe11263c95d74eDavid Li
13841591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texgen GenS;
13851591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texgen GenT;
13861591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texgen GenR;
13871591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texgen GenQ;
13881591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield TexGenEnabled;	/**< Bitwise-OR of [STRQ]_BIT values */
13891591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _GenFlags;	/**< Bitwise-OR of Gen[STRQ]._ModeBit */
13901591693c7b415e9869157c711fe11263c95d74eDavid Li
13911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat LodBias;		/**< for biasing mipmap levels */
13921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum BumpTarget;
13931591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat RotMatrix[4]; /* 2x2 matrix */
13941591693c7b415e9869157c711fe11263c95d74eDavid Li
13951591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
13961591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name GL_EXT_texture_env_combine
13971591693c7b415e9869157c711fe11263c95d74eDavid Li    */
13981591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_tex_env_combine_state Combine;
13991591693c7b415e9869157c711fe11263c95d74eDavid Li
14001591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
14011591693c7b415e9869157c711fe11263c95d74eDavid Li    * Derived state based on \c EnvMode and the \c BaseFormat of the
14021591693c7b415e9869157c711fe11263c95d74eDavid Li    * currently enabled texture.
14031591693c7b415e9869157c711fe11263c95d74eDavid Li    */
14041591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_tex_env_combine_state _EnvMode;
14051591693c7b415e9869157c711fe11263c95d74eDavid Li
14061591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
14071591693c7b415e9869157c711fe11263c95d74eDavid Li    * Currently enabled combiner state.  This will point to either
14081591693c7b415e9869157c711fe11263c95d74eDavid Li    * \c Combine or \c _EnvMode.
14091591693c7b415e9869157c711fe11263c95d74eDavid Li    */
14101591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_tex_env_combine_state *_CurrentCombine;
14111591693c7b415e9869157c711fe11263c95d74eDavid Li
14121591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Current texture object pointers */
14131591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
14141591693c7b415e9869157c711fe11263c95d74eDavid Li
14151591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Points to highest priority, complete and enabled texture object */
14161591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texture_object *_Current;
14171591693c7b415e9869157c711fe11263c95d74eDavid Li
14181591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_SGI_texture_color_table */
14191591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
14201591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_color_table ColorTable;
14211591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_color_table ProxyColorTable;
14221591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ColorTableEnabled;
14231591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
14241591693c7b415e9869157c711fe11263c95d74eDavid Li};
14251591693c7b415e9869157c711fe11263c95d74eDavid Li
14261591693c7b415e9869157c711fe11263c95d74eDavid Li
14271591693c7b415e9869157c711fe11263c95d74eDavid Li/**
14281591693c7b415e9869157c711fe11263c95d74eDavid Li * Texture attribute group (GL_TEXTURE_BIT).
14291591693c7b415e9869157c711fe11263c95d74eDavid Li */
14301591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_texture_attrib
14311591693c7b415e9869157c711fe11263c95d74eDavid Li{
14321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint CurrentUnit;   /**< GL_ACTIVE_TEXTURE */
14331591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
14341591693c7b415e9869157c711fe11263c95d74eDavid Li
14351591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
14361591693c7b415e9869157c711fe11263c95d74eDavid Li
14371591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_ARB_seamless_cubemap */
14381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean CubeMapSeamless;
14391591693c7b415e9869157c711fe11263c95d74eDavid Li
14401591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_EXT_shared_texture_palette */
14411591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SharedPalette;
14421591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_color_table Palette;
14431591693c7b415e9869157c711fe11263c95d74eDavid Li
14441591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Texture units/samplers used by vertex or fragment texturing */
14451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _EnabledUnits;
14461591693c7b415e9869157c711fe11263c95d74eDavid Li
14471591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Texture coord units/sets used for fragment texturing */
14481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _EnabledCoordUnits;
14491591693c7b415e9869157c711fe11263c95d74eDavid Li
14501591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Texture coord units that have texgen enabled */
14511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _TexGenEnabled;
14521591693c7b415e9869157c711fe11263c95d74eDavid Li
14531591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Texture coord units that have non-identity matrices */
14541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _TexMatEnabled;
14551591693c7b415e9869157c711fe11263c95d74eDavid Li
14561591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
14571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _GenFlags;
14581591693c7b415e9869157c711fe11263c95d74eDavid Li};
14591591693c7b415e9869157c711fe11263c95d74eDavid Li
14601591693c7b415e9869157c711fe11263c95d74eDavid Li
14611591693c7b415e9869157c711fe11263c95d74eDavid Li/**
14621591693c7b415e9869157c711fe11263c95d74eDavid Li * Transformation attribute group (GL_TRANSFORM_BIT).
14631591693c7b415e9869157c711fe11263c95d74eDavid Li */
14641591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_transform_attrib
14651591693c7b415e9869157c711fe11263c95d74eDavid Li{
14661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum MatrixMode;				/**< Matrix mode */
14671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];	/**< User clip planes */
14681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4];	/**< derived */
14691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield ClipPlanesEnabled;                /**< on/off bitmask */
14701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Normalize;				/**< Normalize all normals? */
14711591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean RescaleNormals;			/**< GL_EXT_rescale_normal */
14721591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean RasterPositionUnclipped;           /**< GL_IBM_rasterpos_clip */
14731591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean DepthClamp;			/**< GL_ARB_depth_clamp */
14741591693c7b415e9869157c711fe11263c95d74eDavid Li
14751591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat CullEyePos[4];
14761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat CullObjPos[4];
14771591693c7b415e9869157c711fe11263c95d74eDavid Li};
14781591693c7b415e9869157c711fe11263c95d74eDavid Li
14791591693c7b415e9869157c711fe11263c95d74eDavid Li
14801591693c7b415e9869157c711fe11263c95d74eDavid Li/**
14811591693c7b415e9869157c711fe11263c95d74eDavid Li * Viewport attribute group (GL_VIEWPORT_BIT).
14821591693c7b415e9869157c711fe11263c95d74eDavid Li */
1483f9ad8a790398513a845d486f58566854f7eceee4David Li//struct gl_viewport_attrib
1484f9ad8a790398513a845d486f58566854f7eceee4David Li//{
1485f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLint X, Y;			/**< position */
1486f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLsizei Width, Height;	/**< size */
1487f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLfloat Near, Far;		/**< Depth buffer range */
1488f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLmatrix _WindowMap;		/**< Mapping transformation as a matrix. */
1489f9ad8a790398513a845d486f58566854f7eceee4David Li//};
14901591693c7b415e9869157c711fe11263c95d74eDavid Li
14911591693c7b415e9869157c711fe11263c95d74eDavid Li
149260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
149360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * GL_ARB_vertex/pixel_buffer_object buffer object
149460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
149560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_buffer_object
149660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
149760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex Mutex;
149860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint RefCount;
149960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Name;
150060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum Usage;        /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
150160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLsizeiptrARB Size;  /**< Size of buffer storage in bytes */
150260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLubyte *Data;       /**< Location of storage either in RAM or VRAM. */
150360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Fields describing a mapped buffer */
150460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@{*/
150560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
150660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLvoid *Pointer;     /**< User-space address of mapping */
150760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLintptr Offset;     /**< Mapped offset */
150860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLsizeiptr Length;   /**< Mapped length */
150960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@}*/
151060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean Written;   /**< Ever written to? (for debugging) */
151160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
151260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
15131591693c7b415e9869157c711fe11263c95d74eDavid Li
15141591693c7b415e9869157c711fe11263c95d74eDavid Li
15151591693c7b415e9869157c711fe11263c95d74eDavid Li/**
15161591693c7b415e9869157c711fe11263c95d74eDavid Li * Client pixel packing/unpacking attributes
15171591693c7b415e9869157c711fe11263c95d74eDavid Li */
15181591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_pixelstore_attrib
15191591693c7b415e9869157c711fe11263c95d74eDavid Li{
15201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint Alignment;
15211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RowLength;
15221591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint SkipPixels;
15231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint SkipRows;
15241591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint ImageHeight;
15251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint SkipImages;
15261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SwapBytes;
15271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean LsbFirst;
15281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ClientStorage; /**< GL_APPLE_client_storage */
15291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Invert;        /**< GL_MESA_pack_invert */
15301591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */
15311591693c7b415e9869157c711fe11263c95d74eDavid Li};
15321591693c7b415e9869157c711fe11263c95d74eDavid Li
15331591693c7b415e9869157c711fe11263c95d74eDavid Li
15341591693c7b415e9869157c711fe11263c95d74eDavid Li/**
15351591693c7b415e9869157c711fe11263c95d74eDavid Li * Client vertex array attributes
15361591693c7b415e9869157c711fe11263c95d74eDavid Li */
15371591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_client_array
15381591693c7b415e9869157c711fe11263c95d74eDavid Li{
15391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint Size;                  /**< components per element (1,2,3,4) */
15401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Type;                 /**< datatype: GL_FLOAT, GL_INT, etc */
15411591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Format;               /**< default: GL_RGBA, but may be GL_BGRA */
15421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLsizei Stride;		/**< user-specified stride */
15431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLsizei StrideB;		/**< actual stride in bytes */
15441591693c7b415e9869157c711fe11263c95d74eDavid Li   const GLubyte *Ptr;          /**< Points to array data */
15451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;		/**< Enabled flag is a boolean */
15461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Normalized;        /**< GL_ARB_vertex_program */
15471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Integer;           /**< Integer-valued? */
15481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint _ElementSize;         /**< size of each element in bytes */
15491591693c7b415e9869157c711fe11263c95d74eDavid Li
15501591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
15511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint _MaxElement;          /**< max element index into array buffer + 1 */
15521591693c7b415e9869157c711fe11263c95d74eDavid Li};
15531591693c7b415e9869157c711fe11263c95d74eDavid Li
15541591693c7b415e9869157c711fe11263c95d74eDavid Li
155560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
155660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * Collection of vertex arrays.  Defined by the GL_APPLE_vertex_array_object
155760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * extension, but a nice encapsulation in any case.
155860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
155960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_array_object
156060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
156160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Name of the array object as received from glGenVertexArrayAPPLE. */
156260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Name;
156360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
156460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint RefCount;
156560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex Mutex;
156660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean VBOonly;  /**< require all arrays to live in VBOs? */
156760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
156860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Conventional vertex arrays */
156960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@{*/
157060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array Vertex;
157160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array Weight;
157260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array Normal;
157360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array Color;
157460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array SecondaryColor;
157560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array FogCoord;
157660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array Index;
157760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array EdgeFlag;
157860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
157960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array PointSize;
158060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@}*/
158160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
158260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
158360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * Generic arrays for vertex programs/shaders.
158460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * For NV vertex programs, these attributes alias and take priority
158560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * over the conventional attribs above.  For ARB vertex programs and
158660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * GLSL vertex shaders, these attributes are separate.
158760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
158860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
158960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
159060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
159160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLbitfield _Enabled;
159260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
159360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
159460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * Min of all enabled arrays' _MaxElement.  When arrays reside inside VBOs
159560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * we can determine the max legal (in bounds) glDrawElements array index.
159660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
159760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint _MaxElement;
159860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
15991591693c7b415e9869157c711fe11263c95d74eDavid Li
16001591693c7b415e9869157c711fe11263c95d74eDavid Li
16011591693c7b415e9869157c711fe11263c95d74eDavid Li/**
16021591693c7b415e9869157c711fe11263c95d74eDavid Li * Vertex array state
16031591693c7b415e9869157c711fe11263c95d74eDavid Li */
16041591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_array_attrib
16051591693c7b415e9869157c711fe11263c95d74eDavid Li{
16061591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
16071591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_array_object *ArrayObj;
16081591693c7b415e9869157c711fe11263c95d74eDavid Li
16091591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The default vertex array object */
16101591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_array_object *DefaultArrayObj;
16111591693c7b415e9869157c711fe11263c95d74eDavid Li
16121591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Array objects (GL_ARB/APPLE_vertex_array_object) */
16131591693c7b415e9869157c711fe11263c95d74eDavid Li   struct _mesa_HashTable *Objects;
16141591693c7b415e9869157c711fe11263c95d74eDavid Li
16151591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint ActiveTexture;		/**< Client Active Texture */
16161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint LockFirst;            /**< GL_EXT_compiled_vertex_array */
16171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint LockCount;            /**< GL_EXT_compiled_vertex_array */
16181591693c7b415e9869157c711fe11263c95d74eDavid Li
16191591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL 3.1 (slightly different from GL_NV_primitive_restart) */
16201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean PrimitiveRestart;
16211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint RestartIndex;
16221591693c7b415e9869157c711fe11263c95d74eDavid Li
16231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield NewState;		/**< mask of _NEW_ARRAY_* values */
16241591693c7b415e9869157c711fe11263c95d74eDavid Li
16251591693c7b415e9869157c711fe11263c95d74eDavid Li   /* GL_ARB_vertex_buffer_object */
16261591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_buffer_object *ArrayBufferObj;
16271591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_buffer_object *ElementArrayBufferObj;
16281591693c7b415e9869157c711fe11263c95d74eDavid Li};
16291591693c7b415e9869157c711fe11263c95d74eDavid Li
16301591693c7b415e9869157c711fe11263c95d74eDavid Li
16311591693c7b415e9869157c711fe11263c95d74eDavid Li/**
16321591693c7b415e9869157c711fe11263c95d74eDavid Li * Feedback buffer state
16331591693c7b415e9869157c711fe11263c95d74eDavid Li */
16341591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_feedback
16351591693c7b415e9869157c711fe11263c95d74eDavid Li{
16361591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Type;
16371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield _Mask;    /**< FB_* bits */
16381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat *Buffer;
16391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint BufferSize;
16401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Count;
16411591693c7b415e9869157c711fe11263c95d74eDavid Li};
16421591693c7b415e9869157c711fe11263c95d74eDavid Li
16431591693c7b415e9869157c711fe11263c95d74eDavid Li
16441591693c7b415e9869157c711fe11263c95d74eDavid Li/**
16451591693c7b415e9869157c711fe11263c95d74eDavid Li * Selection buffer state
16461591693c7b415e9869157c711fe11263c95d74eDavid Li */
16471591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_selection
16481591693c7b415e9869157c711fe11263c95d74eDavid Li{
16491591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint *Buffer;	/**< selection buffer */
16501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint BufferSize;	/**< size of the selection buffer */
16511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint BufferCount;	/**< number of values in the selection buffer */
16521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Hits;		/**< number of records in the selection buffer */
16531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NameStackDepth; /**< name stack depth */
16541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */
16551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean HitFlag;	/**< hit flag */
16561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat HitMinZ;	/**< minimum hit depth */
16571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat HitMaxZ;	/**< maximum hit depth */
16581591693c7b415e9869157c711fe11263c95d74eDavid Li};
16591591693c7b415e9869157c711fe11263c95d74eDavid Li
16601591693c7b415e9869157c711fe11263c95d74eDavid Li
16611591693c7b415e9869157c711fe11263c95d74eDavid Li/**
16621591693c7b415e9869157c711fe11263c95d74eDavid Li * 1-D Evaluator control points
16631591693c7b415e9869157c711fe11263c95d74eDavid Li */
16641591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_1d_map
16651591693c7b415e9869157c711fe11263c95d74eDavid Li{
16661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Order;	/**< Number of control points */
16671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat u1, u2, du;	/**< u1, u2, 1.0/(u2-u1) */
16681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat *Points;	/**< Points to contiguous control points */
16691591693c7b415e9869157c711fe11263c95d74eDavid Li};
16701591693c7b415e9869157c711fe11263c95d74eDavid Li
16711591693c7b415e9869157c711fe11263c95d74eDavid Li
16721591693c7b415e9869157c711fe11263c95d74eDavid Li/**
16731591693c7b415e9869157c711fe11263c95d74eDavid Li * 2-D Evaluator control points
16741591693c7b415e9869157c711fe11263c95d74eDavid Li */
16751591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_2d_map
16761591693c7b415e9869157c711fe11263c95d74eDavid Li{
16771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Uorder;		/**< Number of control points in U dimension */
16781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Vorder;		/**< Number of control points in V dimension */
16791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat u1, u2, du;
16801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat v1, v2, dv;
16811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat *Points;		/**< Points to contiguous control points */
16821591693c7b415e9869157c711fe11263c95d74eDavid Li};
16831591693c7b415e9869157c711fe11263c95d74eDavid Li
16841591693c7b415e9869157c711fe11263c95d74eDavid Li
16851591693c7b415e9869157c711fe11263c95d74eDavid Li/**
16861591693c7b415e9869157c711fe11263c95d74eDavid Li * All evaluator control point state
16871591693c7b415e9869157c711fe11263c95d74eDavid Li */
16881591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_evaluators
16891591693c7b415e9869157c711fe11263c95d74eDavid Li{
16901591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
16911591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name 1-D maps
16921591693c7b415e9869157c711fe11263c95d74eDavid Li    */
16931591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
16941591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Vertex3;
16951591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Vertex4;
16961591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Index;
16971591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Color4;
16981591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Normal;
16991591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Texture1;
17001591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Texture2;
17011591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Texture3;
17021591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Texture4;
17031591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_1d_map Map1Attrib[16];  /**< GL_NV_vertex_program */
17041591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
17051591693c7b415e9869157c711fe11263c95d74eDavid Li
17061591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
17071591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name 2-D maps
17081591693c7b415e9869157c711fe11263c95d74eDavid Li    */
17091591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
17101591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Vertex3;
17111591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Vertex4;
17121591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Index;
17131591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Color4;
17141591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Normal;
17151591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Texture1;
17161591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Texture2;
17171591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Texture3;
17181591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Texture4;
17191591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_2d_map Map2Attrib[16];  /**< GL_NV_vertex_program */
17201591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
17211591693c7b415e9869157c711fe11263c95d74eDavid Li};
17221591693c7b415e9869157c711fe11263c95d74eDavid Li
17231591693c7b415e9869157c711fe11263c95d74eDavid Li
17241591693c7b415e9869157c711fe11263c95d74eDavid Li/**
17251591693c7b415e9869157c711fe11263c95d74eDavid Li * Names of the various vertex/fragment program register files, etc.
17261591693c7b415e9869157c711fe11263c95d74eDavid Li *
17271591693c7b415e9869157c711fe11263c95d74eDavid Li * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
17281591693c7b415e9869157c711fe11263c95d74eDavid Li * All values should fit in a 4-bit field.
17291591693c7b415e9869157c711fe11263c95d74eDavid Li *
17301591693c7b415e9869157c711fe11263c95d74eDavid Li * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM,
17311591693c7b415e9869157c711fe11263c95d74eDavid Li * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to
17321591693c7b415e9869157c711fe11263c95d74eDavid Li * be "uniform" variables since they can only be set outside glBegin/End.
17331591693c7b415e9869157c711fe11263c95d74eDavid Li * They're also all stored in the same Parameters array.
17341591693c7b415e9869157c711fe11263c95d74eDavid Li */
17351591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum
17361591693c7b415e9869157c711fe11263c95d74eDavid Li{
17371591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_TEMPORARY,   /**< machine->Temporary[] */
17381591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_INPUT,       /**< machine->Inputs[] */
17391591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_OUTPUT,      /**< machine->Outputs[] */
17401591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_VARYING,     /**< machine->Inputs[]/Outputs[] */
17411591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */
17421591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_ENV_PARAM,   /**< gl_program->Parameters[] */
17431591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_STATE_VAR,   /**< gl_program->Parameters[] */
17441591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */
17451591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_CONSTANT,    /**< gl_program->Parameters[] */
17461591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_UNIFORM,     /**< gl_program->Parameters[] */
17471591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_WRITE_ONLY,  /**< A dummy, write-only register */
17481591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_ADDRESS,     /**< machine->AddressReg */
17491591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_SAMPLER,     /**< for shader samplers, compile-time only */
17501591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_UNDEFINED,   /**< Invalid/TBD value */
17511591693c7b415e9869157c711fe11263c95d74eDavid Li   PROGRAM_FILE_MAX
17521591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_register_file;
17531591693c7b415e9869157c711fe11263c95d74eDavid Li
17541591693c7b415e9869157c711fe11263c95d74eDavid Li
17551591693c7b415e9869157c711fe11263c95d74eDavid Li/** Vertex and fragment instructions */
17561591693c7b415e9869157c711fe11263c95d74eDavid Listruct prog_instruction;
17571591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_program_parameter_list;
17581591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_uniform_list;
17591591693c7b415e9869157c711fe11263c95d74eDavid Li
17601591693c7b415e9869157c711fe11263c95d74eDavid Li
17611591693c7b415e9869157c711fe11263c95d74eDavid Li/**
17621591693c7b415e9869157c711fe11263c95d74eDavid Li * Base class for any kind of program object
17631591693c7b415e9869157c711fe11263c95d74eDavid Li */
17641591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_program
17651591693c7b415e9869157c711fe11263c95d74eDavid Li{
17661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Id;
17671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte *String;  /**< Null-terminated program text */
17681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RefCount;
17691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Target;    /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */
17701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Format;    /**< String encoding format */
17711591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Resident;
17721591693c7b415e9869157c711fe11263c95d74eDavid Li
17731591693c7b415e9869157c711fe11263c95d74eDavid Li   struct prog_instruction *Instructions;
17741591693c7b415e9869157c711fe11263c95d74eDavid Li
17751591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield InputsRead;     /**< Bitmask of which input regs are read */
17761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
17771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield InputFlags[MAX_PROGRAM_INPUTS];   /**< PROG_PARAM_BIT_x flags */
17781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
17791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield TexturesUsed[MAX_TEXTURE_UNITS];  /**< TEXTURE_x_BIT bitmask */
17801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield SamplersUsed;   /**< Bitfield of which samplers are used */
17811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
17821591693c7b415e9869157c711fe11263c95d74eDavid Li
17831591693c7b415e9869157c711fe11263c95d74eDavid Li
17841591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Named parameters, constants, etc. from program text */
17851591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_parameter_list *Parameters;
17861591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Numbered local parameters */
17871591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
17881591693c7b415e9869157c711fe11263c95d74eDavid Li
17891591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Vertex/fragment shader varying vars */
17901591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_parameter_list *Varying;
17911591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Vertex program user-defined attributes */
17921591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_parameter_list *Attributes;
17931591693c7b415e9869157c711fe11263c95d74eDavid Li
17941591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Map from sampler unit to texture unit (set by glUniform1i()) */
17951591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte SamplerUnits[MAX_SAMPLERS];
17961591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
17971591693c7b415e9869157c711fe11263c95d74eDavid Li   gl_texture_index SamplerTargets[MAX_SAMPLERS];
17981591693c7b415e9869157c711fe11263c95d74eDavid Li
17991591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Bitmask of which register files are read/written with indirect
18001591693c7b415e9869157c711fe11263c95d74eDavid Li    * addressing.  Mask of (1 << PROGRAM_x) bits.
18011591693c7b415e9869157c711fe11263c95d74eDavid Li    */
18021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield IndirectRegisterFiles;
18031591693c7b415e9869157c711fe11263c95d74eDavid Li
18041591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Logical counts */
18051591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
18061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumInstructions;
18071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumTemporaries;
18081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumParameters;
18091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumAttributes;
18101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumAddressRegs;
18111591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumAluInstructions;
18121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumTexInstructions;
18131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumTexIndirections;
18141591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
18151591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Native, actual h/w counts */
18161591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
18171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeInstructions;
18181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeTemporaries;
18191591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeParameters;
18201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeAttributes;
18211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeAddressRegs;
18221591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeAluInstructions;
18231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeTexInstructions;
18241591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumNativeTexIndirections;
18251591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
18261591693c7b415e9869157c711fe11263c95d74eDavid Li};
18271591693c7b415e9869157c711fe11263c95d74eDavid Li
18281591693c7b415e9869157c711fe11263c95d74eDavid Li
18291591693c7b415e9869157c711fe11263c95d74eDavid Li/** Vertex program object */
18301591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_vertex_program
18311591693c7b415e9869157c711fe11263c95d74eDavid Li{
18321591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program Base;   /**< base class */
18331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IsNVProgram;    /**< is this a GL_NV_vertex_program program? */
18341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IsPositionInvariant;
18351591693c7b415e9869157c711fe11263c95d74eDavid Li};
18361591693c7b415e9869157c711fe11263c95d74eDavid Li
18371591693c7b415e9869157c711fe11263c95d74eDavid Li
18381591693c7b415e9869157c711fe11263c95d74eDavid Li/** Geometry program object */
18391591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_geometry_program
18401591693c7b415e9869157c711fe11263c95d74eDavid Li{
18411591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program Base;   /**< base class */
18421591693c7b415e9869157c711fe11263c95d74eDavid Li
18431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint VerticesOut;
18441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum InputType;  /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
18451591693c7b415e9869157c711fe11263c95d74eDavid Li                           GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
18461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
18471591693c7b415e9869157c711fe11263c95d74eDavid Li};
18481591693c7b415e9869157c711fe11263c95d74eDavid Li
18491591693c7b415e9869157c711fe11263c95d74eDavid Li
18501591693c7b415e9869157c711fe11263c95d74eDavid Li/** Fragment program object */
18511591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_fragment_program
18521591693c7b415e9869157c711fe11263c95d74eDavid Li{
18531591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program Base;   /**< base class */
18541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum FogOption;
18551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean UsesKill;          /**< shader uses KIL instruction */
18561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OriginUpperLeft;
18571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean PixelCenterInteger;
18581591693c7b415e9869157c711fe11263c95d74eDavid Li};
18591591693c7b415e9869157c711fe11263c95d74eDavid Li
18601591693c7b415e9869157c711fe11263c95d74eDavid Li
18611591693c7b415e9869157c711fe11263c95d74eDavid Li/**
18621591693c7b415e9869157c711fe11263c95d74eDavid Li * State common to vertex and fragment programs.
18631591693c7b415e9869157c711fe11263c95d74eDavid Li */
18641591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_program_state
18651591693c7b415e9869157c711fe11263c95d74eDavid Li{
18661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint ErrorPos;                       /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
18671591693c7b415e9869157c711fe11263c95d74eDavid Li   const char *ErrorString;              /* GL_PROGRAM_ERROR_STRING_ARB/NV */
18681591693c7b415e9869157c711fe11263c95d74eDavid Li};
18691591693c7b415e9869157c711fe11263c95d74eDavid Li
18701591693c7b415e9869157c711fe11263c95d74eDavid Li
18711591693c7b415e9869157c711fe11263c95d74eDavid Li/**
18721591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for vertex programs.
18731591693c7b415e9869157c711fe11263c95d74eDavid Li */
18741591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_vertex_program_state
18751591693c7b415e9869157c711fe11263c95d74eDavid Li{
18761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;            /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
18771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Enabled;           /**< Enabled and _valid_ user program? */
18781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean PointSizeEnabled;   /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
18791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean TwoSideEnabled;     /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
18801591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_vertex_program *Current;  /**< User-bound vertex program */
18811591693c7b415e9869157c711fe11263c95d74eDavid Li
18821591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Currently enabled and valid vertex program (including internal
18831591693c7b415e9869157c711fe11263c95d74eDavid Li    * programs, user-defined vertex programs and GLSL vertex shaders).
18841591693c7b415e9869157c711fe11263c95d74eDavid Li    * This is the program we must use when rendering.
18851591693c7b415e9869157c711fe11263c95d74eDavid Li    */
18861591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_vertex_program *_Current;
18871591693c7b415e9869157c711fe11263c95d74eDavid Li
18881591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
18891591693c7b415e9869157c711fe11263c95d74eDavid Li
18901591693c7b415e9869157c711fe11263c95d74eDavid Li   /* For GL_NV_vertex_program only: */
18911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4];
18921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4];
18931591693c7b415e9869157c711fe11263c95d74eDavid Li
18941591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Should fixed-function T&L be implemented with a vertex prog? */
18951591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _MaintainTnlProgram;
18961591693c7b415e9869157c711fe11263c95d74eDavid Li
18971591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Program to emulate fixed-function T&L (see above) */
18981591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_vertex_program *_TnlProgram;
18991591693c7b415e9869157c711fe11263c95d74eDavid Li
19001591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Cache of fixed-function programs */
19011591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_cache *Cache;
19021591693c7b415e9869157c711fe11263c95d74eDavid Li
19031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Overriden;
19041591693c7b415e9869157c711fe11263c95d74eDavid Li};
19051591693c7b415e9869157c711fe11263c95d74eDavid Li
19061591693c7b415e9869157c711fe11263c95d74eDavid Li
19071591693c7b415e9869157c711fe11263c95d74eDavid Li/**
19081591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for geometry programs.
19091591693c7b415e9869157c711fe11263c95d74eDavid Li */
19101591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_geometry_program_state
19111591693c7b415e9869157c711fe11263c95d74eDavid Li{
19121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;               /**< GL_ARB_GEOMETRY_SHADER4 */
19131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Enabled;              /**< Enabled and valid program? */
19141591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_geometry_program *Current;  /**< user-bound geometry program */
19151591693c7b415e9869157c711fe11263c95d74eDavid Li
19161591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Currently enabled and valid program (including internal programs
19171591693c7b415e9869157c711fe11263c95d74eDavid Li    * and compiled shader programs).
19181591693c7b415e9869157c711fe11263c95d74eDavid Li    */
19191591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_geometry_program *_Current;
19201591693c7b415e9869157c711fe11263c95d74eDavid Li
19211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
19221591693c7b415e9869157c711fe11263c95d74eDavid Li
19231591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Cache of fixed-function programs */
19241591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_cache *Cache;
19251591693c7b415e9869157c711fe11263c95d74eDavid Li};
19261591693c7b415e9869157c711fe11263c95d74eDavid Li
19271591693c7b415e9869157c711fe11263c95d74eDavid Li/**
19281591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for fragment programs.
19291591693c7b415e9869157c711fe11263c95d74eDavid Li */
19301591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_fragment_program_state
19311591693c7b415e9869157c711fe11263c95d74eDavid Li{
19321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;     /**< User-set fragment program enable flag */
19331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Enabled;    /**< Enabled and _valid_ user program? */
19341591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_fragment_program *Current;  /**< User-bound fragment program */
19351591693c7b415e9869157c711fe11263c95d74eDavid Li
19361591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Currently enabled and valid fragment program (including internal
19371591693c7b415e9869157c711fe11263c95d74eDavid Li    * programs, user-defined fragment programs and GLSL fragment shaders).
19381591693c7b415e9869157c711fe11263c95d74eDavid Li    * This is the program we must use when rendering.
19391591693c7b415e9869157c711fe11263c95d74eDavid Li    */
19401591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_fragment_program *_Current;
19411591693c7b415e9869157c711fe11263c95d74eDavid Li
19421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */
19431591693c7b415e9869157c711fe11263c95d74eDavid Li
19441591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Should fixed-function texturing be implemented with a fragment prog? */
19451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _MaintainTexEnvProgram;
19461591693c7b415e9869157c711fe11263c95d74eDavid Li
19471591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Program to emulate fixed-function texture env/combine (see above) */
19481591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_fragment_program *_TexEnvProgram;
19491591693c7b415e9869157c711fe11263c95d74eDavid Li
19501591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Cache of fixed-function programs */
19511591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_cache *Cache;
19521591693c7b415e9869157c711fe11263c95d74eDavid Li};
19531591693c7b415e9869157c711fe11263c95d74eDavid Li
19541591693c7b415e9869157c711fe11263c95d74eDavid Li
19551591693c7b415e9869157c711fe11263c95d74eDavid Li/**
19561591693c7b415e9869157c711fe11263c95d74eDavid Li * ATI_fragment_shader runtime state
19571591693c7b415e9869157c711fe11263c95d74eDavid Li */
19581591693c7b415e9869157c711fe11263c95d74eDavid Li#define ATI_FS_INPUT_PRIMARY 0
19591591693c7b415e9869157c711fe11263c95d74eDavid Li#define ATI_FS_INPUT_SECONDARY 1
19601591693c7b415e9869157c711fe11263c95d74eDavid Li
19611591693c7b415e9869157c711fe11263c95d74eDavid Listruct atifs_instruction;
19621591693c7b415e9869157c711fe11263c95d74eDavid Listruct atifs_setupinst;
19631591693c7b415e9869157c711fe11263c95d74eDavid Li
19641591693c7b415e9869157c711fe11263c95d74eDavid Li/**
19651591693c7b415e9869157c711fe11263c95d74eDavid Li * ATI fragment shader
19661591693c7b415e9869157c711fe11263c95d74eDavid Li */
19671591693c7b415e9869157c711fe11263c95d74eDavid Listruct ati_fragment_shader
19681591693c7b415e9869157c711fe11263c95d74eDavid Li{
19691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Id;
19701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RefCount;
19711591693c7b415e9869157c711fe11263c95d74eDavid Li   struct atifs_instruction *Instructions[2];
19721591693c7b415e9869157c711fe11263c95d74eDavid Li   struct atifs_setupinst *SetupInst[2];
19731591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat Constants[8][4];
19741591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield LocalConstDef;  /**< Indicates which constants have been set */
19751591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte numArithInstr[2];
19761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte regsAssigned[2];
19771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte NumPasses;         /**< 1 or 2 */
19781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte cur_pass;
19791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLubyte last_optype;
19801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean interpinp1;
19811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean isValid;
19821591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint swizzlerq;
19831591693c7b415e9869157c711fe11263c95d74eDavid Li};
19841591693c7b415e9869157c711fe11263c95d74eDavid Li
19851591693c7b415e9869157c711fe11263c95d74eDavid Li/**
19861591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for GL_ATI_fragment_shader
19871591693c7b415e9869157c711fe11263c95d74eDavid Li */
19881591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_ati_fragment_shader_state
19891591693c7b415e9869157c711fe11263c95d74eDavid Li{
19901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Enabled;
19911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Enabled;                  /**< enabled and valid shader? */
19921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Compiling;
19931591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat GlobalConstants[8][4];
19941591693c7b415e9869157c711fe11263c95d74eDavid Li   struct ati_fragment_shader *Current;
19951591693c7b415e9869157c711fe11263c95d74eDavid Li};
19961591693c7b415e9869157c711fe11263c95d74eDavid Li
19971591693c7b415e9869157c711fe11263c95d74eDavid Li
19981591693c7b415e9869157c711fe11263c95d74eDavid Li/**
19991591693c7b415e9869157c711fe11263c95d74eDavid Li * Occlusion/timer query object.
20001591693c7b415e9869157c711fe11263c95d74eDavid Li */
20011591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_query_object
20021591693c7b415e9869157c711fe11263c95d74eDavid Li{
20031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Target;      /**< The query target, when active */
20041591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Id;          /**< hash table ID/name */
20051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint64EXT Result; /**< the counter */
20061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Active;   /**< inside Begin/EndQuery */
20071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Ready;    /**< result is ready? */
20081591693c7b415e9869157c711fe11263c95d74eDavid Li};
20091591693c7b415e9869157c711fe11263c95d74eDavid Li
20101591693c7b415e9869157c711fe11263c95d74eDavid Li
20111591693c7b415e9869157c711fe11263c95d74eDavid Li/**
20121591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for query objects.
20131591693c7b415e9869157c711fe11263c95d74eDavid Li */
20141591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_query_state
20151591693c7b415e9869157c711fe11263c95d74eDavid Li{
20161591693c7b415e9869157c711fe11263c95d74eDavid Li   struct _mesa_HashTable *QueryObjects;
20171591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */
20181591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_query_object *CurrentTimerObject;     /* GL_EXT_timer_query */
20191591693c7b415e9869157c711fe11263c95d74eDavid Li
20201591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_NV_conditional_render */
20211591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_query_object *CondRenderQuery;
20221591693c7b415e9869157c711fe11263c95d74eDavid Li
20231591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_EXT_transform_feedback */
20241591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_query_object *PrimitivesGenerated;
20251591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_query_object *PrimitivesWritten;
20261591693c7b415e9869157c711fe11263c95d74eDavid Li
20271591693c7b415e9869157c711fe11263c95d74eDavid Li   /** GL_ARB_timer_query */
20281591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_query_object *TimeElapsed;
20291591693c7b415e9869157c711fe11263c95d74eDavid Li
20301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum CondRenderMode;
20311591693c7b415e9869157c711fe11263c95d74eDavid Li};
20321591693c7b415e9869157c711fe11263c95d74eDavid Li
20331591693c7b415e9869157c711fe11263c95d74eDavid Li
20341591693c7b415e9869157c711fe11263c95d74eDavid Li/** Sync object state */
20351591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_sync_object {
20361591693c7b415e9869157c711fe11263c95d74eDavid Li   struct simple_node link;
20371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Type;               /**< GL_SYNC_FENCE */
20381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Name;               /**< Fence name */
20391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RefCount;            /**< Reference count */
20401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean DeletePending;   /**< Object was deleted while there were still
20411591693c7b415e9869157c711fe11263c95d74eDavid Li			       * live references (e.g., sync not yet finished)
20421591693c7b415e9869157c711fe11263c95d74eDavid Li			       */
20431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum SyncCondition;
20441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield Flags;          /**< Flags passed to glFenceSync */
20451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint StatusFlag:1;       /**< Has the sync object been signaled? */
20461591693c7b415e9869157c711fe11263c95d74eDavid Li};
20471591693c7b415e9869157c711fe11263c95d74eDavid Li
20481591693c7b415e9869157c711fe11263c95d74eDavid Li
20491591693c7b415e9869157c711fe11263c95d74eDavid Li/** Set by #pragma directives */
20501591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_sl_pragmas
20511591693c7b415e9869157c711fe11263c95d74eDavid Li{
20521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IgnoreOptimize;  /**< ignore #pragma optimize(on/off) ? */
20531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IgnoreDebug;     /**< ignore #pragma debug(on/off) ? */
20541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Optimize;  /**< defaults on */
20551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Debug;     /**< defaults off */
20561591693c7b415e9869157c711fe11263c95d74eDavid Li};
20571591693c7b415e9869157c711fe11263c95d74eDavid Li
20581591693c7b415e9869157c711fe11263c95d74eDavid Li
20591591693c7b415e9869157c711fe11263c95d74eDavid Li/**
20601591693c7b415e9869157c711fe11263c95d74eDavid Li * A GLSL vertex or fragment shader object.
20611591693c7b415e9869157c711fe11263c95d74eDavid Li */
20621591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_shader
20631591693c7b415e9869157c711fe11263c95d74eDavid Li{
20641591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Type;  /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */
20651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Name;  /**< AKA the handle */
20661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RefCount;  /**< Reference count */
20671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean DeletePending;
20681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean CompileStatus;
20691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Main;  /**< shader defines main() */
20701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean UnresolvedRefs;
20711591693c7b415e9869157c711fe11263c95d74eDavid Li   const GLchar *Source;  /**< Source code string */
2072c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint SourceChecksum;       /**< for debug/logging purposes */
2073c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_program *Program;  /**< Post-compile assembly code */
20741591693c7b415e9869157c711fe11263c95d74eDavid Li   GLchar *InfoLog;
20751591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_sl_pragmas Pragmas;
20761591693c7b415e9869157c711fe11263c95d74eDavid Li
20771591693c7b415e9869157c711fe11263c95d74eDavid Li   unsigned Version;       /**< GLSL version used for linking */
20781591693c7b415e9869157c711fe11263c95d74eDavid Li
20791591693c7b415e9869157c711fe11263c95d74eDavid Li   struct exec_list *ir;
20801591693c7b415e9869157c711fe11263c95d74eDavid Li   struct glsl_symbol_table *symbols;
20811591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Shaders containing built-in functions that are used for linking. */
20821591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader *builtins_to_link[16];
20831591693c7b415e9869157c711fe11263c95d74eDavid Li   unsigned num_builtins_to_link;
20843225321119408735f16b72b539c9fb7d80683552David Li
20853225321119408735f16b72b539c9fb7d80683552David Li   struct Executable * executable;
20863225321119408735f16b72b539c9fb7d80683552David Li   void (*function)();     /**< the active function */
20873225321119408735f16b72b539c9fb7d80683552David Li   unsigned SamplersUsed;  /**< bitfield of samplers used by shader */
20881591693c7b415e9869157c711fe11263c95d74eDavid Li};
20891591693c7b415e9869157c711fe11263c95d74eDavid Li
20901591693c7b415e9869157c711fe11263c95d74eDavid Li
20911591693c7b415e9869157c711fe11263c95d74eDavid Li/**
20921591693c7b415e9869157c711fe11263c95d74eDavid Li * A GLSL program object.
20931591693c7b415e9869157c711fe11263c95d74eDavid Li * Basically a linked collection of vertex and fragment shaders.
20941591693c7b415e9869157c711fe11263c95d74eDavid Li */
20951591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_shader_program
20961591693c7b415e9869157c711fe11263c95d74eDavid Li{
20971591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Type;  /**< Always GL_SHADER_PROGRAM (internal token) */
20981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Name;  /**< aka handle or ID */
20991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RefCount;  /**< Reference count */
21001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean DeletePending;
21011591693c7b415e9869157c711fe11263c95d74eDavid Li
21021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint NumShaders;          /**< number of attached shaders */
21031591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader **Shaders; /**< List of attached the shaders */
21041591693c7b415e9869157c711fe11263c95d74eDavid Li
21051591693c7b415e9869157c711fe11263c95d74eDavid Li   /** User-defined attribute bindings (glBindAttribLocation) */
21061591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_parameter_list *Attributes;
21071591693c7b415e9869157c711fe11263c95d74eDavid Li
21081591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Transform feedback varyings */
2109c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct {
2110c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//      GLenum BufferMode;
2111c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//      GLuint NumVarying;
2112c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//      GLchar **VaryingNames;  /**< Array [NumVarying] of char * */
2113c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   } TransformFeedback;
21141591693c7b415e9869157c711fe11263c95d74eDavid Li
21151591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Geometry shader state - copied into gl_geometry_program at link time */
2116c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct {
2117c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//      GLint VerticesOut;
2118c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//      GLenum InputType;  /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
2119c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//                              GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
2120c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//      GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
2121c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   } Geom;
21221591693c7b415e9869157c711fe11263c95d74eDavid Li
21231591693c7b415e9869157c711fe11263c95d74eDavid Li   /* post-link info: */
2124c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_vertex_program *VertexProgram;     /**< Linked vertex program */
2125c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
2126c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
21271591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_uniform_list *Uniforms;
21281591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_parameter_list *Varying;
21291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean LinkStatus;   /**< GL_LINK_STATUS */
21301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Validated;
21311591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean _Used;        /**< Ever used for drawing? */
21321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLchar *InfoLog;
21331591693c7b415e9869157c711fe11263c95d74eDavid Li   unsigned Version;       /**< GLSL version used for linking */
21341591693c7b415e9869157c711fe11263c95d74eDavid Li
21351591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
21361591693c7b415e9869157c711fe11263c95d74eDavid Li    * Per-stage shaders resulting from the first stage of linking.
21371591693c7b415e9869157c711fe11263c95d74eDavid Li    *
21381591693c7b415e9869157c711fe11263c95d74eDavid Li    * Set of linked shaders for this program.  The array is accessed using the
21391591693c7b415e9869157c711fe11263c95d74eDavid Li    * \c MESA_SHADER_* defines.  Entries for non-existent stages will be
21401591693c7b415e9869157c711fe11263c95d74eDavid Li    * \c NULL.
21411591693c7b415e9869157c711fe11263c95d74eDavid Li    */
21421591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
214301e6ff90560d588418e706ce4d2a16d5a15520e5David Li   GLfloat (*ValuesUniform)[4]; /** < samplers are at ValuesUniform[gl_uniform_list::Slots + sampler.Pos]*/
2144c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li   GLfloat (*ValuesVertexInput)[4];    /**< actually a VertexInput */
2145c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li   GLfloat (*ValuesVertexOutput)[4];   /**< actually a VertexOutput */
2146c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li   void * InputOuputBase;              /**< allocation base for Values* */
21473225321119408735f16b72b539c9fb7d80683552David Li
21483225321119408735f16b72b539c9fb7d80683552David Li   unsigned AttributeSlots;/**< [0,AttributeSlots-1] read by vertex shader */
21493225321119408735f16b72b539c9fb7d80683552David Li   unsigned VaryingSlots;  /**< [0,VaryingSlots-1] read by fragment shader */
21503225321119408735f16b72b539c9fb7d80683552David Li   unsigned UsesFragCoord : 1, UsesPointCoord : 1;
21511591693c7b415e9869157c711fe11263c95d74eDavid Li};
21521591693c7b415e9869157c711fe11263c95d74eDavid Li
21531591693c7b415e9869157c711fe11263c95d74eDavid Li
21541591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_DUMP      0x1  /**< Dump shaders to stdout */
21551591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_LOG       0x2  /**< Write shaders to files */
21561591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_OPT       0x4  /**< Force optimizations (override pragmas) */
21571591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_NO_OPT    0x8  /**< Force no optimizations (override pragmas) */
21581591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_UNIFORMS 0x10  /**< Print glUniform calls */
21591591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_NOP_VERT 0x20  /**< Force no-op vertex shaders */
21601591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_NOP_FRAG 0x40  /**< Force no-op fragment shaders */
21611591693c7b415e9869157c711fe11263c95d74eDavid Li#define GLSL_USE_PROG 0x80  /**< Log glUseProgram calls */
21621591693c7b415e9869157c711fe11263c95d74eDavid Li
21631591693c7b415e9869157c711fe11263c95d74eDavid Li
21641591693c7b415e9869157c711fe11263c95d74eDavid Li/**
21651591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for GLSL vertex/fragment shaders.
21661591693c7b415e9869157c711fe11263c95d74eDavid Li */
21671591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_shader_state
21681591693c7b415e9869157c711fe11263c95d74eDavid Li{
21691591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
21701591693c7b415e9869157c711fe11263c95d74eDavid Li    * Programs used for rendering
21711591693c7b415e9869157c711fe11263c95d74eDavid Li    *
21721591693c7b415e9869157c711fe11263c95d74eDavid Li    * There is a separate program set for each shader stage.  If
21731591693c7b415e9869157c711fe11263c95d74eDavid Li    * GL_EXT_separate_shader_objects is not supported, each of these must point
21741591693c7b415e9869157c711fe11263c95d74eDavid Li    * to \c NULL or to the same program.
21751591693c7b415e9869157c711fe11263c95d74eDavid Li    */
21761591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader_program *CurrentVertexProgram;
21771591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader_program *CurrentGeometryProgram;
21781591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader_program *CurrentFragmentProgram;
21791591693c7b415e9869157c711fe11263c95d74eDavid Li
21801591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
21811591693c7b415e9869157c711fe11263c95d74eDavid Li    * Program used by glUniform calls.
21821591693c7b415e9869157c711fe11263c95d74eDavid Li    *
21831591693c7b415e9869157c711fe11263c95d74eDavid Li    * Explicitly set by \c glUseProgram and \c glActiveProgramEXT.
21841591693c7b415e9869157c711fe11263c95d74eDavid Li    */
21851591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_shader_program *ActiveProgram;
21861591693c7b415e9869157c711fe11263c95d74eDavid Li
21871591693c7b415e9869157c711fe11263c95d74eDavid Li   void *MemPool;
21881591693c7b415e9869157c711fe11263c95d74eDavid Li
21891591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield Flags;                    /**< Mask of GLSL_x flags */
21901591693c7b415e9869157c711fe11263c95d74eDavid Li};
21911591693c7b415e9869157c711fe11263c95d74eDavid Li
21921591693c7b415e9869157c711fe11263c95d74eDavid Li/**
21931591693c7b415e9869157c711fe11263c95d74eDavid Li * Compiler options for a single GLSL shaders type
21941591693c7b415e9869157c711fe11263c95d74eDavid Li */
21951591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_shader_compiler_options
21961591693c7b415e9869157c711fe11263c95d74eDavid Li{
21971591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Driver-selectable options: */
21981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitCondCodes;             /**< Use condition codes? */
21991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNVTempInitialization;  /**< 0-fill NV temp registers */
22001591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
22011591693c7b415e9869157c711fe11263c95d74eDavid Li    * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
22021591693c7b415e9869157c711fe11263c95d74eDavid Li    * support control flow.
22031591693c7b415e9869157c711fe11263c95d74eDavid Li    */
22041591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoIfs;
22051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoLoops;
22061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoFunctions;
22071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoCont;                  /**< Emit CONT opcode? */
22081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoMainReturn;            /**< Emit CONT/RET opcodes? */
22091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoNoise;                 /**< Emit NOISE opcodes? */
22101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoPow;                   /**< Emit POW opcodes? */
22111591693c7b415e9869157c711fe11263c95d74eDavid Li
22121591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
22131591693c7b415e9869157c711fe11263c95d74eDavid Li    * \name Forms of indirect addressing the driver cannot do.
22141591693c7b415e9869157c711fe11263c95d74eDavid Li    */
22151591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
22161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoIndirectInput;   /**< No indirect addressing of inputs */
22171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoIndirectOutput;  /**< No indirect addressing of outputs */
22181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoIndirectTemp;    /**< No indirect addressing of temps */
22191591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */
22201591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
22211591693c7b415e9869157c711fe11263c95d74eDavid Li
22221591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxUnrollIterations;
22231591693c7b415e9869157c711fe11263c95d74eDavid Li
22241591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
22251591693c7b415e9869157c711fe11263c95d74eDavid Li};
22261591693c7b415e9869157c711fe11263c95d74eDavid Li
22271591693c7b415e9869157c711fe11263c95d74eDavid Li/**
22281591693c7b415e9869157c711fe11263c95d74eDavid Li * Transform feedback object state
22291591693c7b415e9869157c711fe11263c95d74eDavid Li */
22301591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_transform_feedback_object
22311591693c7b415e9869157c711fe11263c95d74eDavid Li{
22321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Name;  /**< AKA the object ID */
22331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint RefCount;
22341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Active;  /**< Is transform feedback enabled? */
22351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Paused;  /**< Is transform feedback paused? */
22361591693c7b415e9869157c711fe11263c95d74eDavid Li
22371591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The feedback buffers */
22381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint BufferNames[MAX_FEEDBACK_ATTRIBS];
22391591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS];
22401591693c7b415e9869157c711fe11263c95d74eDavid Li
22411591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Start of feedback data in dest buffer */
22421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLintptr Offset[MAX_FEEDBACK_ATTRIBS];
22431591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Max data to put into dest buffer (in bytes) */
22441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS];
22451591693c7b415e9869157c711fe11263c95d74eDavid Li};
22461591693c7b415e9869157c711fe11263c95d74eDavid Li
22471591693c7b415e9869157c711fe11263c95d74eDavid Li
22481591693c7b415e9869157c711fe11263c95d74eDavid Li/**
22491591693c7b415e9869157c711fe11263c95d74eDavid Li * Context state for transform feedback.
22501591693c7b415e9869157c711fe11263c95d74eDavid Li */
22511591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_transform_feedback
22521591693c7b415e9869157c711fe11263c95d74eDavid Li{
22531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Mode;       /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
22541591693c7b415e9869157c711fe11263c95d74eDavid Li
22551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean RasterDiscard;  /**< GL_RASTERIZER_DISCARD */
22561591693c7b415e9869157c711fe11263c95d74eDavid Li
22571591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
22581591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_buffer_object *CurrentBuffer;
22591591693c7b415e9869157c711fe11263c95d74eDavid Li
22601591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The table of all transform feedback objects */
22611591693c7b415e9869157c711fe11263c95d74eDavid Li   struct _mesa_HashTable *Objects;
22621591693c7b415e9869157c711fe11263c95d74eDavid Li
22631591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */
22641591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_transform_feedback_object *CurrentObject;
22651591693c7b415e9869157c711fe11263c95d74eDavid Li
22661591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The default xform-fb object (Name==0) */
22671591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_transform_feedback_object *DefaultObject;
22681591693c7b415e9869157c711fe11263c95d74eDavid Li};
22691591693c7b415e9869157c711fe11263c95d74eDavid Li
22701591693c7b415e9869157c711fe11263c95d74eDavid Li
22711591693c7b415e9869157c711fe11263c95d74eDavid Li
227260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
227360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * State which can be shared by multiple contexts:
227460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
227560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_shared_state
227660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
227760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex Mutex;		   /**< for thread safety */
227860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint RefCount;			   /**< Reference count */
227960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *DisplayList;	   /**< Display lists hash table */
228060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *TexObjects;	   /**< Texture objects hash table */
228160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
228260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Default texture objects (shared by all texture units) */
228360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
228460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
228560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Fallback texture used when a bound texture is incomplete */
228660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_texture_object *FallbackTex;
228760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
228860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
228960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * \name Thread safety and statechange notification for texture
229060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * objects.
229160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    *
229260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * \todo Improve the granularity of locking.
229360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
229460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@{*/
229560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex TexMutex;		/**< texobj thread safety */
229660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint TextureStateStamp;	        /**< state notification for shared tex */
229760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@}*/
229860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
229960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Default buffer object for vertex arrays that aren't in VBOs */
230060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_buffer_object *NullBufferObj;
230160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
230260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
230360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * \name Vertex/geometry/fragment programs
230460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
230560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@{*/
230660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
230760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_vertex_program *DefaultVertexProgram;
230860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_fragment_program *DefaultFragmentProgram;
230960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_geometry_program *DefaultGeometryProgram;
231060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@}*/
231160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
231260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* GL_ATI_fragment_shader */
231360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *ATIShaders;
231460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct ati_fragment_shader *DefaultFragmentShader;
231560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
231660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *BufferObjects;
231760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
231860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Table of both gl_shader and gl_shader_program objects */
231960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *ShaderObjects;
232060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
232160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* GL_EXT_framebuffer_object */
232260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *RenderBuffers;
232360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct _mesa_HashTable *FrameBuffers;
232460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
232560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* GL_ARB_sync */
232660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct simple_node SyncObjects;
232760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
232860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void *DriverData;  /**< Device driver shared state */
232960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
23301591693c7b415e9869157c711fe11263c95d74eDavid Li
23311591693c7b415e9869157c711fe11263c95d74eDavid Li
23321591693c7b415e9869157c711fe11263c95d74eDavid Li
23331591693c7b415e9869157c711fe11263c95d74eDavid Li
233460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
233560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * A renderbuffer stores colors or depth values or stencil values.
233660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * A framebuffer object will have a collection of these.
233760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * Data are read/written to the buffer with a handful of Get/Put functions.
233860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// *
233960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * Instances of this object are allocated with the Driver's NewRenderbuffer
234060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * hook.  Drivers will likely wrap this class inside a driver-specific
234160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * class to simulate inheritance.
234260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
234360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_renderbuffer
234460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
234560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//#define RB_MAGIC 0xaabbccdd
234660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   int Magic; /** XXX TEMPORARY DEBUG INFO */
234760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex Mutex;		   /**< for thread safety */
234860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint ClassID;        /**< Useful for drivers */
234960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Name;
235060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint RefCount;
235160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Width, Height;
235260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean Purgeable;   /**< Is the buffer purgeable under memory pressure? */
235360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
235460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum InternalFormat; /**< The user-specified format */
235560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum _BaseFormat;    /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
235660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                               GL_STENCIL_INDEX. */
235760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Format;         /**< The actual format: MESA_FORMAT_x */
235860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
235960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLubyte NumSamples;
236060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
236160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum DataType;      /**< Type of values passed to the Get/Put functions */
236260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLvoid *Data;        /**< This may not be used by some kinds of RBs */
236360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
236460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Used to wrap one renderbuffer around another: */
236560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_renderbuffer *Wrapped;
236660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
236760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Delete this renderbuffer */
236860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*Delete)(struct gl_renderbuffer *rb);
236960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
237060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Allocate new storage for this renderbuffer */
237160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb,
237260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                             GLenum internalFormat,
237360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                             GLuint width, GLuint height);
237460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
237560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Lock/Unlock are called before/after calling the Get/Put functions.
237660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * Not sure this is the right place for these yet.
237760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
237860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb);
237960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
238060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
238160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Return a pointer to the element/pixel at (x,y).
238260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * Should return NULL if the buffer memory can't be directly addressed.
238360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
238460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb,
238560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                       GLint x, GLint y);
238660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
238760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Get/Read a row of values.
238860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format _BaseFormat and type DataType.
238960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
239060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
239160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                  GLint x, GLint y, void *values);
239260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
239360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Get/Read values at arbitrary locations.
239460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format _BaseFormat and type DataType.
239560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
239660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
239760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                     const GLint x[], const GLint y[], void *values);
239860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
239960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Put/Write a row of values.
240060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format _BaseFormat and type DataType.
240160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
240260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
240360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                  GLint x, GLint y, const void *values, const GLubyte *mask);
240460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
240560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Put/Write a row of RGB values.  This is a special-case routine that's
240660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * only used for RGBA renderbuffers when the source data is GL_RGB. That's
240760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * a common case for glDrawPixels and some triangle routines.
240860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format GL_RGB and type DataType.
240960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
241060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
241160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                    GLint x, GLint y, const void *values, const GLubyte *mask);
241260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
241360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
241460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Put/Write a row of identical values.
241560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format _BaseFormat and type DataType.
241660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
241760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
241860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                     GLint x, GLint y, const void *value, const GLubyte *mask);
241960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
242060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Put/Write values at arbitrary locations.
242160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format _BaseFormat and type DataType.
242260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
242360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count,
242460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                     const GLint x[], const GLint y[], const void *values,
242560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                     const GLubyte *mask);
242660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* Put/Write identical values at arbitrary locations.
242760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The values will be of format _BaseFormat and type DataType.
242860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
242960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb,
243060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                         GLuint count, const GLint x[], const GLint y[],
243160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//                         const void *value, const GLubyte *mask);
243260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
24331591693c7b415e9869157c711fe11263c95d74eDavid Li
24341591693c7b415e9869157c711fe11263c95d74eDavid Li
24351591693c7b415e9869157c711fe11263c95d74eDavid Li/**
24361591693c7b415e9869157c711fe11263c95d74eDavid Li * A renderbuffer attachment points to either a texture object (and specifies
24371591693c7b415e9869157c711fe11263c95d74eDavid Li * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer.
24381591693c7b415e9869157c711fe11263c95d74eDavid Li */
24391591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_renderbuffer_attachment
24401591693c7b415e9869157c711fe11263c95d74eDavid Li{
24411591693c7b415e9869157c711fe11263c95d74eDavid Li   GLenum Type;  /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
24421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean Complete;
24431591693c7b415e9869157c711fe11263c95d74eDavid Li
24441591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
24451591693c7b415e9869157c711fe11263c95d74eDavid Li    * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
24461591693c7b415e9869157c711fe11263c95d74eDavid Li    * application supplied renderbuffer object.
24471591693c7b415e9869157c711fe11263c95d74eDavid Li    */
24481591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_renderbuffer *Renderbuffer;
24491591693c7b415e9869157c711fe11263c95d74eDavid Li
24501591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
24511591693c7b415e9869157c711fe11263c95d74eDavid Li    * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
24521591693c7b415e9869157c711fe11263c95d74eDavid Li    * supplied texture object.
24531591693c7b415e9869157c711fe11263c95d74eDavid Li    */
24541591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_texture_object *Texture;
24551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint TextureLevel; /**< Attached mipmap level. */
24561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint CubeMapFace;  /**< 0 .. 5, for cube map textures. */
24571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Zoffset;      /**< Slice for 3D textures,  or layer for both 1D
24581591693c7b415e9869157c711fe11263c95d74eDavid Li                         * and 2D array textures */
24591591693c7b415e9869157c711fe11263c95d74eDavid Li};
24601591693c7b415e9869157c711fe11263c95d74eDavid Li
24611591693c7b415e9869157c711fe11263c95d74eDavid Li
246260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
246360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc).
246460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * In C++ terms, think of this as a base class from which device drivers
246560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * will make derived classes.
246660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
246760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_framebuffer
246860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
246960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   _glthread_Mutex Mutex;  /**< for thread safety */
247060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
247160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * If zero, this is a window system framebuffer.  If non-zero, this
247260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * is a FBO framebuffer; note that for some devices (i.e. those with
247360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * a natural pixel coordinate system for FBOs that differs from the
247460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * OpenGL/Mesa coordinate system), this means that the viewport,
247560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * polygon face orientation, and polygon stipple will have to be inverted.
247660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
247760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Name;
247860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
247960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint RefCount;
248060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean DeletePending;
248160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
248260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /**
248360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * The framebuffer's visual. Immutable if this is a window system buffer.
248460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * Computed from attachments if user-made FBO.
248560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
248660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_config Visual;
248760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
248860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean Initialized;
248960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
249060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint Width, Height;	/**< size of frame buffer in pixels */
249160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
249260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** \name  Drawing bounds (Intersection of buffer size and scissor box) */
249360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@{*/
249460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint _Xmin, _Xmax;  /**< inclusive */
249560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint _Ymin, _Ymax;  /**< exclusive */
249660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@}*/
249760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
249860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** \name  Derived Z buffer stuff */
249960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@{*/
250060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint _DepthMax;	/**< Max depth buffer value */
250160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat _DepthMaxF;	/**< Float max depth buffer value */
250260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat _MRD;	/**< minimum resolvable difference in Z values */
250360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /*@}*/
250460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
250560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
250660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum _Status;
250760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
250860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Integer color values */
250960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean _IntegerColor;
251060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
251160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */
251260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
251360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
251460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
251560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * attribute group and GL_PIXEL attribute group, respectively.
251660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    */
251760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
251860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLenum ColorReadBuffer;
251960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
252060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Computed from ColorDraw/ReadBuffer above */
252160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint _NumColorDrawBuffers;
252260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */
252360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLint _ColorReadBufferIndex; /* -1 = None */
252460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
252560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_renderbuffer *_ColorReadBuffer;
252660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
252760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** The Actual depth/stencil buffers to use.  May be wrappers around the
252860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//    * depth/stencil buffers attached above. */
252960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_renderbuffer *_DepthBuffer;
253060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_renderbuffer *_StencilBuffer;
253160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
253260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   /** Delete this framebuffer */
253360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   void (*Delete)(struct gl_framebuffer *fb);
253460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
25351591693c7b415e9869157c711fe11263c95d74eDavid Li
25361591693c7b415e9869157c711fe11263c95d74eDavid Li
25371591693c7b415e9869157c711fe11263c95d74eDavid Li/**
25381591693c7b415e9869157c711fe11263c95d74eDavid Li * Limits for vertex and fragment programs/shaders.
25391591693c7b415e9869157c711fe11263c95d74eDavid Li */
25401591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_program_constants
25411591693c7b415e9869157c711fe11263c95d74eDavid Li{
25421591693c7b415e9869157c711fe11263c95d74eDavid Li   /* logical limits */
25431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxInstructions;
25441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxAluInstructions;
25451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxTexInstructions;
25461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxTexIndirections;
25471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxAttribs;
25481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxTemps;
25491591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxAddressRegs;
25501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxParameters;
25511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxLocalParams;
25521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxEnvParams;
25531591693c7b415e9869157c711fe11263c95d74eDavid Li   /* native/hardware limits */
25541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeInstructions;
25551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeAluInstructions;
25561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeTexInstructions;
25571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeTexIndirections;
25581591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeAttribs;
25591591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeTemps;
25601591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeAddressRegs;
25611591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxNativeParameters;
25621591693c7b415e9869157c711fe11263c95d74eDavid Li   /* For shaders */
25631591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxUniformComponents;
25641591693c7b415e9869157c711fe11263c95d74eDavid Li   /* GL_ARB_geometry_shader4 */
25651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxGeometryTextureImageUnits;
25661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxGeometryVaryingComponents;
25671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxVertexVaryingComponents;
25681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxGeometryUniformComponents;
25691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxGeometryOutputVertices;
25701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxGeometryTotalOutputComponents;
25711591693c7b415e9869157c711fe11263c95d74eDavid Li};
25721591693c7b415e9869157c711fe11263c95d74eDavid Li
25731591693c7b415e9869157c711fe11263c95d74eDavid Li
25741591693c7b415e9869157c711fe11263c95d74eDavid Li/**
25751591693c7b415e9869157c711fe11263c95d74eDavid Li * Constants which may be overridden by device driver during context creation
25761591693c7b415e9869157c711fe11263c95d74eDavid Li * but are never changed after that.
25771591693c7b415e9869157c711fe11263c95d74eDavid Li */
25781591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_constants
25791591693c7b415e9869157c711fe11263c95d74eDavid Li{
25801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MaxTextureMbytes;      /**< Max memory per image, in MB */
25811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MaxTextureLevels;      /**< Max mipmap levels. */
25821591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint Max3DTextureLevels;    /**< Max mipmap levels for 3D textures */
25831591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MaxCubeTextureLevels;  /**< Max mipmap levels for cube textures */
25841591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MaxArrayTextureLayers; /**< Max layers in array textures */
25851591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint MaxTextureRectSize;    /**< Max rectangle texture size, in pixes */
25861591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxTextureCoordUnits;
25871591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxTextureImageUnits;
25881591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxVertexTextureImageUnits;
25891591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxCombinedTextureImageUnits;
25901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxTextureUnits;           /**< = MIN(CoordUnits, ImageUnits) */
25911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MaxTextureMaxAnisotropy;  /**< GL_EXT_texture_filter_anisotropic */
25921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MaxTextureLodBias;        /**< GL_EXT_texture_lod_bias */
25931591693c7b415e9869157c711fe11263c95d74eDavid Li
25941591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxArrayLockSize;
25951591693c7b415e9869157c711fe11263c95d74eDavid Li
25961591693c7b415e9869157c711fe11263c95d74eDavid Li   GLint SubPixelBits;
25971591693c7b415e9869157c711fe11263c95d74eDavid Li
25981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MinPointSize, MaxPointSize;	     /**< aliased */
25991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MinPointSizeAA, MaxPointSizeAA;   /**< antialiased */
26001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat PointSizeGranularity;
26011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MinLineWidth, MaxLineWidth;       /**< aliased */
26021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MinLineWidthAA, MaxLineWidthAA;   /**< antialiased */
26031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat LineWidthGranularity;
26041591693c7b415e9869157c711fe11263c95d74eDavid Li
26051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxColorTableSize;
26061591693c7b415e9869157c711fe11263c95d74eDavid Li
26071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxClipPlanes;
26081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxLights;
26091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MaxShininess;                     /**< GL_NV_light_max_exponent */
26101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLfloat MaxSpotExponent;                  /**< GL_NV_light_max_exponent */
26111591693c7b415e9869157c711fe11263c95d74eDavid Li
26121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxViewportWidth, MaxViewportHeight;
26131591693c7b415e9869157c711fe11263c95d74eDavid Li
26141591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_constants VertexProgram;   /**< GL_ARB_vertex_program */
26151591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */
26161591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_program_constants GeometryProgram;  /**< GL_ARB_geometry_shader4 */
26171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxProgramMatrices;
26181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxProgramMatrixStackDepth;
26191591693c7b415e9869157c711fe11263c95d74eDavid Li
26201591693c7b415e9869157c711fe11263c95d74eDavid Li   /** vertex array / buffer object bounds checking */
26211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean CheckArrayBounds;
26221591693c7b415e9869157c711fe11263c95d74eDavid Li
26231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxDrawBuffers;    /**< GL_ARB_draw_buffers */
26241591693c7b415e9869157c711fe11263c95d74eDavid Li
26251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxColorAttachments;   /**< GL_EXT_framebuffer_object */
26261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxRenderbufferSize;   /**< GL_EXT_framebuffer_object */
26271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxSamples;            /**< GL_ARB_framebuffer_object */
26281591693c7b415e9869157c711fe11263c95d74eDavid Li
26291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint MaxVarying;  /**< Number of float[4] varying parameters */
26301591693c7b415e9869157c711fe11263c95d74eDavid Li
2631b341bc8271147be311b77937347f0f3f54aab749David Li//   GLuint GLSLVersion;  /**< GLSL version supported (ex: 120 = 1.20) */
2632b341bc8271147be311b77937347f0f3f54aab749David Li
2633b341bc8271147be311b77937347f0f3f54aab749David Li//   /** Which texture units support GL_ATI_envmap_bumpmap as targets */
2634b341bc8271147be311b77937347f0f3f54aab749David Li//   GLbitfield SupportedBumpUnits;
2635b341bc8271147be311b77937347f0f3f54aab749David Li//
2636b341bc8271147be311b77937347f0f3f54aab749David Li//   /**
2637b341bc8271147be311b77937347f0f3f54aab749David Li//    * Maximum amount of time, measured in nanseconds, that the server can wait.
2638b341bc8271147be311b77937347f0f3f54aab749David Li//    */
2639b341bc8271147be311b77937347f0f3f54aab749David Li//   GLuint64 MaxServerWaitTimeout;
2640b341bc8271147be311b77937347f0f3f54aab749David Li//
2641b341bc8271147be311b77937347f0f3f54aab749David Li//   /** GL_EXT_provoking_vertex */
2642b341bc8271147be311b77937347f0f3f54aab749David Li//   GLboolean QuadsFollowProvokingVertexConvention;
2643b341bc8271147be311b77937347f0f3f54aab749David Li//
2644b341bc8271147be311b77937347f0f3f54aab749David Li//   /** OpenGL version 3.0 */
2645b341bc8271147be311b77937347f0f3f54aab749David Li//   GLbitfield ContextFlags;  /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
2646b341bc8271147be311b77937347f0f3f54aab749David Li//
2647b341bc8271147be311b77937347f0f3f54aab749David Li//   /** OpenGL version 3.2 */
2648b341bc8271147be311b77937347f0f3f54aab749David Li//   GLbitfield ProfileMask;   /**< Mask of CONTEXT_x_PROFILE_BIT */
2649b341bc8271147be311b77937347f0f3f54aab749David Li//
2650b341bc8271147be311b77937347f0f3f54aab749David Li//   /** GL_EXT_transform_feedback */
2651b341bc8271147be311b77937347f0f3f54aab749David Li//   GLuint MaxTransformFeedbackSeparateAttribs;
2652b341bc8271147be311b77937347f0f3f54aab749David Li//   GLuint MaxTransformFeedbackSeparateComponents;
2653b341bc8271147be311b77937347f0f3f54aab749David Li//   GLuint MaxTransformFeedbackInterleavedComponents;
2654b341bc8271147be311b77937347f0f3f54aab749David Li//
2655b341bc8271147be311b77937347f0f3f54aab749David Li//   /** GL_EXT_gpu_shader4 */
2656b341bc8271147be311b77937347f0f3f54aab749David Li//   GLint MinProgramTexelOffset, MaxProgramTexelOffset;
26571591693c7b415e9869157c711fe11263c95d74eDavid Li};
26581591693c7b415e9869157c711fe11263c95d74eDavid Li
26591591693c7b415e9869157c711fe11263c95d74eDavid Li
26601591693c7b415e9869157c711fe11263c95d74eDavid Li/**
26611591693c7b415e9869157c711fe11263c95d74eDavid Li * Enable flag for each OpenGL extension.  Different device drivers will
26621591693c7b415e9869157c711fe11263c95d74eDavid Li * enable different extensions at runtime.
26631591693c7b415e9869157c711fe11263c95d74eDavid Li */
26641591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_extensions
26651591693c7b415e9869157c711fe11263c95d74eDavid Li{
26661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean dummy;  /* don't remove this! */
26671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_blend_func_extended;
26681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_copy_buffer;
26691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_depth_buffer_float;
26701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_depth_clamp;
26711591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_depth_texture;
26721591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_draw_buffers;
26731591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_draw_elements_base_vertex;
26741591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_draw_instanced;
26751591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_fragment_coord_conventions;
26761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_fragment_program;
26771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_fragment_program_shadow;
26781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_fragment_shader;
26791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_framebuffer_object;
26801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_explicit_attrib_location;
26811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_geometry_shader4;
26821591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_half_float_pixel;
26831591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_half_float_vertex;
26841591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_instanced_arrays;
26851591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_map_buffer_range;
26861591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_multisample;
26871591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_multitexture;
26881591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_occlusion_query;
26891591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_occlusion_query2;
26901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_point_sprite;
26911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_sampler_objects;
26921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_seamless_cube_map;
26931591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_shader_objects;
26941591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_shader_stencil_export;
26951591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_shading_language_100;
26961591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_shadow;
26971591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_shadow_ambient;
26981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_sync;
26991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_border_clamp;
27001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_buffer_object;
27011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_compression;
27021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_compression_rgtc;
27031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_cube_map;
27041591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_env_combine;
27051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_env_crossbar;
27061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_env_dot3;
27071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_float;
27081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_mirrored_repeat;
27091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_multisample;
27101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_non_power_of_two;
27111591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_rg;
27121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_texture_rgb10_a2ui;
27131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_timer_query;
27141591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_transform_feedback2;
27151591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_transpose_matrix;
27161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_uniform_buffer_object;
27171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_vertex_array_object;
27181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_vertex_buffer_object;
27191591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_vertex_program;
27201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_vertex_shader;
27211591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_vertex_type_2_10_10_10_rev;
27221591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ARB_window_pos;
27231591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_abgr;
27241591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_bgra;
27251591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_blend_color;
27261591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_blend_equation_separate;
27271591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_blend_func_separate;
27281591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_blend_logic_op;
27291591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_blend_minmax;
27301591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_blend_subtract;
27311591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_clip_volume_hint;
27321591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_compiled_vertex_array;
27331591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_copy_texture;
27341591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_depth_bounds_test;
27351591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_draw_buffers2;
27361591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_draw_range_elements;
27371591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_fog_coord;
27381591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_framebuffer_blit;
27391591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_framebuffer_multisample;
27401591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_framebuffer_object;
27411591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_framebuffer_sRGB;
27421591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_gpu_program_parameters;
27431591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_gpu_shader4;
27441591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_multi_draw_arrays;
27451591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_paletted_texture;
27461591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_packed_depth_stencil;
27471591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_packed_float;
27481591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_packed_pixels;
27491591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_pixel_buffer_object;
27501591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_point_parameters;
27511591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_polygon_offset;
27521591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_provoking_vertex;
27531591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_rescale_normal;
27541591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_shadow_funcs;
27551591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_secondary_color;
27561591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_separate_shader_objects;
27571591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_separate_specular_color;
27581591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_shared_texture_palette;
27591591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_stencil_wrap;
27601591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_stencil_two_side;
27611591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_subtexture;
27621591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture;
27631591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_object;
27641591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture3D;
27651591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_array;
27661591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_compression_s3tc;
27671591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_env_add;
27681591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_env_combine;
27691591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_env_dot3;
27701591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_filter_anisotropic;
27711591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_integer;
27721591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_lod_bias;
27731591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_mirror_clamp;
27741591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_shared_exponent;
27751591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_sRGB;
27761591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_swizzle;
27771591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_transform_feedback;
27781591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_timer_query;
27791591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_vertex_array;
27801591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_vertex_array_bgra;
27811591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_vertex_array_set;
27821591693c7b415e9869157c711fe11263c95d74eDavid Li   /* vendor extensions */
27831591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean APPLE_client_storage;
27841591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean APPLE_packed_pixels;
27851591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean APPLE_vertex_array_object;
27861591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean APPLE_object_purgeable;
27871591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ATI_envmap_bumpmap;
27881591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ATI_texture_mirror_once;
27891591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ATI_texture_env_combine3;
27901591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ATI_fragment_shader;
27911591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean ATI_separate_stencil;
27921591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IBM_rasterpos_clip;
27931591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean IBM_multimode_draw_arrays;
27941591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MESA_pack_invert;
27951591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MESA_resize_buffers;
27961591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MESA_ycbcr_texture;
27971591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MESA_texture_array;
27981591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean MESA_texture_signed_rgba;
27991591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_blend_square;
28001591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_conditional_render;
28011591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_fragment_program;
28021591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_fragment_program_option;
28031591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_light_max_exponent;
28041591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_point_sprite;
28051591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_primitive_restart;
28061591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_texgen_reflection;
28071591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_texture_env_combine4;
28081591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_texture_rectangle;
28091591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_vertex_program;
28101591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean NV_vertex_program1_1;
28111591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OES_read_format;
28121591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SGI_texture_color_table;
28131591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SGIS_generate_mipmap;
28141591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SGIS_texture_edge_clamp;
28151591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean SGIS_texture_lod;
28161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean TDFX_texture_compression_FXT1;
28171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean S3_s3tc;
28181591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OES_EGL_image;
28191591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean OES_draw_texture;
28201591693c7b415e9869157c711fe11263c95d74eDavid Li   GLboolean EXT_texture_format_BGRA8888;
28211591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The extension string */
28221591693c7b415e9869157c711fe11263c95d74eDavid Li   const GLubyte *String;
28231591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Number of supported extensions */
28241591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Count;
28251591693c7b415e9869157c711fe11263c95d74eDavid Li};
28261591693c7b415e9869157c711fe11263c95d74eDavid Li
28271591693c7b415e9869157c711fe11263c95d74eDavid Li
28281591693c7b415e9869157c711fe11263c95d74eDavid Li/**
28291591693c7b415e9869157c711fe11263c95d74eDavid Li * A stack of matrices (projection, modelview, color, texture, etc).
28301591693c7b415e9869157c711fe11263c95d74eDavid Li */
2831f9ad8a790398513a845d486f58566854f7eceee4David Li//struct gl_matrix_stack
2832f9ad8a790398513a845d486f58566854f7eceee4David Li//{
2833f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLmatrix *Top;      /**< points into Stack */
2834f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLmatrix *Stack;    /**< array [MaxDepth] of GLmatrix */
2835f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLuint Depth;       /**< 0 <= Depth < MaxDepth */
2836f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLuint MaxDepth;    /**< size of Stack[] array */
2837f9ad8a790398513a845d486f58566854f7eceee4David Li//   GLuint DirtyFlag;   /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */
2838f9ad8a790398513a845d486f58566854f7eceee4David Li//};
28391591693c7b415e9869157c711fe11263c95d74eDavid Li
28401591693c7b415e9869157c711fe11263c95d74eDavid Li
28411591693c7b415e9869157c711fe11263c95d74eDavid Li/**
28421591693c7b415e9869157c711fe11263c95d74eDavid Li * \name Bits for image transfer operations
28431591693c7b415e9869157c711fe11263c95d74eDavid Li * \sa __struct gl_contextRec::ImageTransferState.
28441591693c7b415e9869157c711fe11263c95d74eDavid Li */
28451591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
28461591693c7b415e9869157c711fe11263c95d74eDavid Li#define IMAGE_SCALE_BIAS_BIT                      0x1
28471591693c7b415e9869157c711fe11263c95d74eDavid Li#define IMAGE_SHIFT_OFFSET_BIT                    0x2
28481591693c7b415e9869157c711fe11263c95d74eDavid Li#define IMAGE_MAP_COLOR_BIT                       0x4
28491591693c7b415e9869157c711fe11263c95d74eDavid Li#define IMAGE_CLAMP_BIT                           0x800
28501591693c7b415e9869157c711fe11263c95d74eDavid Li
28511591693c7b415e9869157c711fe11263c95d74eDavid Li
28521591693c7b415e9869157c711fe11263c95d74eDavid Li/** Pixel Transfer ops */
28531591693c7b415e9869157c711fe11263c95d74eDavid Li#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT |			\
28541591693c7b415e9869157c711fe11263c95d74eDavid Li		    IMAGE_SHIFT_OFFSET_BIT |			\
28551591693c7b415e9869157c711fe11263c95d74eDavid Li		    IMAGE_MAP_COLOR_BIT)
28561591693c7b415e9869157c711fe11263c95d74eDavid Li
28571591693c7b415e9869157c711fe11263c95d74eDavid Li/**
28581591693c7b415e9869157c711fe11263c95d74eDavid Li * \name Bits to indicate what state has changed.
28591591693c7b415e9869157c711fe11263c95d74eDavid Li *
28601591693c7b415e9869157c711fe11263c95d74eDavid Li * 4 unused flags.
28611591693c7b415e9869157c711fe11263c95d74eDavid Li */
28621591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
28631591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_MODELVIEW		0x1        /**< __struct gl_contextRec::ModelView */
28641591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_PROJECTION		0x2        /**< __struct gl_contextRec::Projection */
28651591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_TEXTURE_MATRIX	0x4        /**< __struct gl_contextRec::TextureMatrix */
28661591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ACCUM		0x10       /**< __struct gl_contextRec::Accum */
28671591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_COLOR		0x20       /**< __struct gl_contextRec::Color */
28681591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_DEPTH		0x40       /**< __struct gl_contextRec::Depth */
28691591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_EVAL		0x80       /**< __struct gl_contextRec::Eval, __struct gl_contextRec::EvalMap */
28701591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_FOG		0x100      /**< __struct gl_contextRec::Fog */
28711591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_HINT		0x200      /**< __struct gl_contextRec::Hint */
28721591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_LIGHT		0x400      /**< __struct gl_contextRec::Light */
28731591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_LINE		0x800      /**< __struct gl_contextRec::Line */
28741591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_PIXEL		0x1000     /**< __struct gl_contextRec::Pixel */
28751591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_POINT		0x2000     /**< __struct gl_contextRec::Point */
28761591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_POLYGON		0x4000     /**< __struct gl_contextRec::Polygon */
28771591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_POLYGONSTIPPLE	0x8000     /**< __struct gl_contextRec::PolygonStipple */
28781591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_SCISSOR		0x10000    /**< __struct gl_contextRec::Scissor */
28791591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_STENCIL		0x20000    /**< __struct gl_contextRec::Stencil */
28801591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_TEXTURE		0x40000    /**< __struct gl_contextRec::Texture */
28811591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_TRANSFORM		0x80000    /**< __struct gl_contextRec::Transform */
28821591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_VIEWPORT		0x100000   /**< __struct gl_contextRec::Viewport */
28831591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_PACKUNPACK		0x200000   /**< __struct gl_contextRec::Pack, __struct gl_contextRec::Unpack */
28841591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY	        0x400000   /**< __struct gl_contextRec::Array */
28851591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_RENDERMODE		0x800000   /**< __struct gl_contextRec::RenderMode, __struct gl_contextRec::Feedback, __struct gl_contextRec::Select */
28861591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_BUFFERS            0x1000000  /**< __struct gl_contextRec::Visual, __struct gl_contextRec::DrawBuffer, */
28871591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_MULTISAMPLE        0x2000000  /**< __struct gl_contextRec::Multisample */
28881591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_TRACK_MATRIX       0x4000000  /**< __struct gl_contextRec::VertexProgram */
28891591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_PROGRAM            0x8000000  /**< __struct gl_contextRec::VertexProgram */
28901591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_CURRENT_ATTRIB     0x10000000  /**< __struct gl_contextRec::Current */
28911591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_PROGRAM_CONSTANTS  0x20000000
28921591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_BUFFER_OBJECT      0x40000000
28931591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ALL ~0
28941591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
28951591693c7b415e9869157c711fe11263c95d74eDavid Li
28961591693c7b415e9869157c711fe11263c95d74eDavid Li
28971591693c7b415e9869157c711fe11263c95d74eDavid Li/**
28981591693c7b415e9869157c711fe11263c95d74eDavid Li * \name Bits to track array state changes
28991591693c7b415e9869157c711fe11263c95d74eDavid Li *
29001591693c7b415e9869157c711fe11263c95d74eDavid Li * Also used to summarize array enabled.
29011591693c7b415e9869157c711fe11263c95d74eDavid Li */
29021591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
29031591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_VERTEX           VERT_BIT_POS
29041591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_WEIGHT           VERT_BIT_WEIGHT
29051591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_NORMAL           VERT_BIT_NORMAL
29061591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_COLOR0           VERT_BIT_COLOR0
29071591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_COLOR1           VERT_BIT_COLOR1
29081591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_FOGCOORD         VERT_BIT_FOG
29091591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_INDEX            VERT_BIT_COLOR_INDEX
29101591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_EDGEFLAG         VERT_BIT_EDGEFLAG
29111591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_POINT_SIZE       VERT_BIT_COLOR_INDEX  /* aliased */
29121591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_0       VERT_BIT_TEX0
29131591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_1       VERT_BIT_TEX1
29141591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_2       VERT_BIT_TEX2
29151591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_3       VERT_BIT_TEX3
29161591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_4       VERT_BIT_TEX4
29171591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_5       VERT_BIT_TEX5
29181591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_6       VERT_BIT_TEX6
29191591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD_7       VERT_BIT_TEX7
29201591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_ATTRIB_0         VERT_BIT_GENERIC0  /* start at bit 16 */
29211591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_ALL              0xffffffff
29221591693c7b415e9869157c711fe11263c95d74eDavid Li
29231591693c7b415e9869157c711fe11263c95d74eDavid Li
29241591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
29251591693c7b415e9869157c711fe11263c95d74eDavid Li#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
29261591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
29271591693c7b415e9869157c711fe11263c95d74eDavid Li
29281591693c7b415e9869157c711fe11263c95d74eDavid Li
29291591693c7b415e9869157c711fe11263c95d74eDavid Li
29301591693c7b415e9869157c711fe11263c95d74eDavid Li/**
29311591693c7b415e9869157c711fe11263c95d74eDavid Li * \name A bunch of flags that we think might be useful to drivers.
29321591693c7b415e9869157c711fe11263c95d74eDavid Li *
29331591693c7b415e9869157c711fe11263c95d74eDavid Li * Set in the __struct gl_contextRec::_TriangleCaps bitfield.
29341591693c7b415e9869157c711fe11263c95d74eDavid Li */
29351591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
29361591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_FLATSHADE                0x1
29371591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_SEPARATE_SPECULAR        0x2
29381591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_CULL_FRONT_BACK      0x4 /* special case on some hw */
29391591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_LIGHT_TWOSIDE        0x8
29401591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_UNFILLED             0x10
29411591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_SMOOTH               0x20
29421591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_STIPPLE              0x40
29431591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_OFFSET               0x80
29441591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_LINE_SMOOTH              0x100
29451591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_LINE_STIPPLE             0x200
29461591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_POINT_SMOOTH             0x400
29471591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_POINT_ATTEN              0x800
29481591693c7b415e9869157c711fe11263c95d74eDavid Li#define DD_TRI_TWOSTENCIL           0x1000
29491591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
29501591693c7b415e9869157c711fe11263c95d74eDavid Li
29511591693c7b415e9869157c711fe11263c95d74eDavid Li
29521591693c7b415e9869157c711fe11263c95d74eDavid Li/**
29531591693c7b415e9869157c711fe11263c95d74eDavid Li * \name Define the state changes under which each of these bits might change
29541591693c7b415e9869157c711fe11263c95d74eDavid Li */
29551591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
29561591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_FLATSHADE                _NEW_LIGHT
29571591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_SEPARATE_SPECULAR        (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM)
29581591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_TRI_CULL_FRONT_BACK      _NEW_POLYGON
29591591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_TRI_LIGHT_TWOSIDE        _NEW_LIGHT
29601591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_TRI_UNFILLED             _NEW_POLYGON
29611591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_TRI_SMOOTH               _NEW_POLYGON
29621591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_TRI_STIPPLE              _NEW_POLYGON
29631591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_TRI_OFFSET               _NEW_POLYGON
29641591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_LINE_SMOOTH              _NEW_LINE
29651591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_LINE_STIPPLE             _NEW_LINE
29661591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_LINE_WIDTH               _NEW_LINE
29671591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_POINT_SMOOTH             _NEW_POINT
29681591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_POINT_SIZE               _NEW_POINT
29691591693c7b415e9869157c711fe11263c95d74eDavid Li#define _DD_NEW_POINT_ATTEN              _NEW_POINT
29701591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
29711591693c7b415e9869157c711fe11263c95d74eDavid Li
29721591693c7b415e9869157c711fe11263c95d74eDavid Li
29731591693c7b415e9869157c711fe11263c95d74eDavid Li/**
29741591693c7b415e9869157c711fe11263c95d74eDavid Li * Composite state flags
29751591693c7b415e9869157c711fe11263c95d74eDavid Li */
29761591693c7b415e9869157c711fe11263c95d74eDavid Li/*@{*/
29771591693c7b415e9869157c711fe11263c95d74eDavid Li#define _MESA_NEW_NEED_EYE_COORDS         (_NEW_LIGHT |		\
29781591693c7b415e9869157c711fe11263c95d74eDavid Li                                           _NEW_TEXTURE |	\
29791591693c7b415e9869157c711fe11263c95d74eDavid Li                                           _NEW_POINT |		\
29801591693c7b415e9869157c711fe11263c95d74eDavid Li                                           _NEW_PROGRAM |	\
29811591693c7b415e9869157c711fe11263c95d74eDavid Li                                           _NEW_MODELVIEW)
29821591693c7b415e9869157c711fe11263c95d74eDavid Li
29831591693c7b415e9869157c711fe11263c95d74eDavid Li#define _MESA_NEW_NEED_NORMALS            (_NEW_LIGHT |		\
29841591693c7b415e9869157c711fe11263c95d74eDavid Li                                           _NEW_TEXTURE)
29851591693c7b415e9869157c711fe11263c95d74eDavid Li
29861591693c7b415e9869157c711fe11263c95d74eDavid Li#define _MESA_NEW_TRANSFER_STATE          (_NEW_PIXEL)
29871591693c7b415e9869157c711fe11263c95d74eDavid Li/*@}*/
29881591693c7b415e9869157c711fe11263c95d74eDavid Li
29891591693c7b415e9869157c711fe11263c95d74eDavid Li
29901591693c7b415e9869157c711fe11263c95d74eDavid Li
29911591693c7b415e9869157c711fe11263c95d74eDavid Li
29921591693c7b415e9869157c711fe11263c95d74eDavid Li/* This has to be included here. */
299360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//#include "dd.h"
29941591693c7b415e9869157c711fe11263c95d74eDavid Li
29951591693c7b415e9869157c711fe11263c95d74eDavid Li
29961591693c7b415e9869157c711fe11263c95d74eDavid Li/**
29971591693c7b415e9869157c711fe11263c95d74eDavid Li * Display list flags.
29981591693c7b415e9869157c711fe11263c95d74eDavid Li * Strictly this is a tnl-private concept, but it doesn't seem
29991591693c7b415e9869157c711fe11263c95d74eDavid Li * worthwhile adding a tnl private structure just to hold this one bit
30001591693c7b415e9869157c711fe11263c95d74eDavid Li * of information:
30011591693c7b415e9869157c711fe11263c95d74eDavid Li */
30021591693c7b415e9869157c711fe11263c95d74eDavid Li#define DLIST_DANGLING_REFS     0x1
30031591693c7b415e9869157c711fe11263c95d74eDavid Li
30041591693c7b415e9869157c711fe11263c95d74eDavid Li
30051591693c7b415e9869157c711fe11263c95d74eDavid Li/** Opaque declaration of display list payload data type */
30061591693c7b415e9869157c711fe11263c95d74eDavid Liunion gl_dlist_node;
30071591693c7b415e9869157c711fe11263c95d74eDavid Li
30081591693c7b415e9869157c711fe11263c95d74eDavid Li
30091591693c7b415e9869157c711fe11263c95d74eDavid Li/**
30101591693c7b415e9869157c711fe11263c95d74eDavid Li * Provide a location where information about a display list can be
30111591693c7b415e9869157c711fe11263c95d74eDavid Li * collected.  Could be extended with driverPrivate structures,
30121591693c7b415e9869157c711fe11263c95d74eDavid Li * etc. in the future.
30131591693c7b415e9869157c711fe11263c95d74eDavid Li */
30141591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_display_list
30151591693c7b415e9869157c711fe11263c95d74eDavid Li{
30161591693c7b415e9869157c711fe11263c95d74eDavid Li   GLuint Name;
30171591693c7b415e9869157c711fe11263c95d74eDavid Li   GLbitfield Flags;  /**< DLIST_x flags */
30181591693c7b415e9869157c711fe11263c95d74eDavid Li   /** The dlist commands are in a linked list of nodes */
30191591693c7b415e9869157c711fe11263c95d74eDavid Li   union gl_dlist_node *Head;
30201591693c7b415e9869157c711fe11263c95d74eDavid Li};
30211591693c7b415e9869157c711fe11263c95d74eDavid Li
30221591693c7b415e9869157c711fe11263c95d74eDavid Li
302360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li///**
302460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// * State used during display list compilation and execution.
302560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li// */
302660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//struct gl_dlist_state
302760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//{
302860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint CallDepth;		/**< Current recursion calling depth */
302960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
303060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct gl_display_list *CurrentList; /**< List currently being compiled */
303160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */
303260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLuint CurrentPos;		/**< Index into current block of nodes */
303360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
303460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLvertexformat ListVtxfmt;
303560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
303660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLubyte ActiveAttribSize[VERT_ATTRIB_MAX];
303760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4];
303860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
303960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
304060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
304160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
304260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLubyte ActiveIndex;
304360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLfloat CurrentIndex;
304460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
304560afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLubyte ActiveEdgeFlag;
304660afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   GLboolean CurrentEdgeFlag;
304760afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//
304860afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   struct {
304960afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//      /* State known to have been set by the currently-compiling display
305060afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//       * list.  Used to eliminate some redundant state changes.
305160afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//       */
305260afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//      GLenum ShadeModel;
305360afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//   } Current;
305460afd53a1257f900a8878b2c0c72b8c192d2992aDavid Li//};
30551591693c7b415e9869157c711fe11263c95d74eDavid Li
30561591693c7b415e9869157c711fe11263c95d74eDavid Li/**
30571591693c7b415e9869157c711fe11263c95d74eDavid Li * Enum for the OpenGL APIs we know about and may support.
30581591693c7b415e9869157c711fe11263c95d74eDavid Li */
30591591693c7b415e9869157c711fe11263c95d74eDavid Litypedef enum {
30601591693c7b415e9869157c711fe11263c95d74eDavid Li   API_OPENGL,
30611591693c7b415e9869157c711fe11263c95d74eDavid Li   API_OPENGLES,
30621591693c7b415e9869157c711fe11263c95d74eDavid Li   API_OPENGLES2
30631591693c7b415e9869157c711fe11263c95d74eDavid Li} gl_api;
30641591693c7b415e9869157c711fe11263c95d74eDavid Li
30651591693c7b415e9869157c711fe11263c95d74eDavid Li/**
30661591693c7b415e9869157c711fe11263c95d74eDavid Li * Mesa rendering context.
30671591693c7b415e9869157c711fe11263c95d74eDavid Li *
30681591693c7b415e9869157c711fe11263c95d74eDavid Li * This is the central context data structure for Mesa.  Almost all
30691591693c7b415e9869157c711fe11263c95d74eDavid Li * OpenGL state is contained in this structure.
30701591693c7b415e9869157c711fe11263c95d74eDavid Li * Think of this as a base class from which device drivers will derive
30711591693c7b415e9869157c711fe11263c95d74eDavid Li * sub classes.
30721591693c7b415e9869157c711fe11263c95d74eDavid Li *
30731591693c7b415e9869157c711fe11263c95d74eDavid Li * The struct gl_context typedef names this structure.
30741591693c7b415e9869157c711fe11263c95d74eDavid Li */
30751591693c7b415e9869157c711fe11263c95d74eDavid Listruct gl_context
30761591693c7b415e9869157c711fe11263c95d74eDavid Li{
30771591693c7b415e9869157c711fe11263c95d74eDavid Li   /** State possibly shared with other contexts in the address space */
3078c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_shared_state *Shared;
30791591693c7b415e9869157c711fe11263c95d74eDavid Li
30801591693c7b415e9869157c711fe11263c95d74eDavid Li   /** \name API function pointer tables */
30811591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@{*/
30821591693c7b415e9869157c711fe11263c95d74eDavid Li   gl_api API;
3083c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct _glapi_table *Save;	/**< Display list save functions */
3084c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct _glapi_table *Exec;	/**< Execute functions */
3085c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct _glapi_table *CurrentDispatch;  /**< == Save or Exec !! */
30861591693c7b415e9869157c711fe11263c95d74eDavid Li   /*@}*/
30871591693c7b415e9869157c711fe11263c95d74eDavid Li
3088c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_config Visual;
3089c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_framebuffer *DrawBuffer;	/**< buffer for writing */
3090c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_framebuffer *ReadBuffer;	/**< buffer for reading */
3091c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_framebuffer *WinSysDrawBuffer;  /**< set with MakeCurrent */
3092c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_framebuffer *WinSysReadBuffer;  /**< set with MakeCurrent */
30931591693c7b415e9869157c711fe11263c95d74eDavid Li
30941591693c7b415e9869157c711fe11263c95d74eDavid Li   /**
30951591693c7b415e9869157c711fe11263c95d74eDavid Li    * Device driver function pointer table
30961591693c7b415e9869157c711fe11263c95d74eDavid Li    */
30972ac1cf8a62bcf080b70eaa7c0e4f57d4e8001685David Li//   struct dd_function_table Driver;
30981591693c7b415e9869157c711fe11263c95d74eDavid Li
3099c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   void *DriverCtx;	/**< Points to device driver context/state */
31001591693c7b415e9869157c711fe11263c95d74eDavid Li
31011591693c7b415e9869157c711fe11263c95d74eDavid Li   /** Core/Driver constants */
31021591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_constants Const;
31031591693c7b415e9869157c711fe11263c95d74eDavid Li
3104c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name The various 4x4 matrix stacks */
3105c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3106c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_matrix_stack ModelviewMatrixStack;
3107c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_matrix_stack ProjectionMatrixStack;
3108c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
3109c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
3110c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */
3111c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3112c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3113c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** Combined modelview and projection matrix */
3114c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLmatrix _ModelProjectMatrix;
3115c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3116c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name Display lists */
3117c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_dlist_state ListState;
3118c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3119c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean ExecuteFlag;	/**< Execute GL commands? */
3120c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean CompileFlag;	/**< Compile GL commands into display list? */
3121c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3122c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** Extension information */
31231591693c7b415e9869157c711fe11263c95d74eDavid Li   struct gl_extensions Extensions;
3124c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3125c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** Version info */
3126c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint VersionMajor, VersionMinor;
3127c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   char *VersionString;
3128c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3129c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name State attribute stack (for glPush/PopAttrib) */
3130c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3131c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint AttribStackDepth;
3132c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
3133c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3134c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3135c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name Renderer attribute groups
3136c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    *
3137c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * We define a struct for each attribute group to make pushing and popping
3138c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * attributes easy.  Also it's a good organization.
3139c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    */
3140c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3141c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_accum_attrib	Accum;		/**< Accum buffer attributes */
3142c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_colorbuffer_attrib	Color;		/**< Color buffer attributes */
3143c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_current_attrib	Current;	/**< Current attributes */
3144c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_depthbuffer_attrib	Depth;		/**< Depth buffer attributes */
3145c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_eval_attrib	Eval;		/**< Eval attributes */
3146c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_fog_attrib		Fog;		/**< Fog attributes */
3147c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_hint_attrib	Hint;		/**< Hint attributes */
3148c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_light_attrib	Light;		/**< Light attributes */
3149c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_line_attrib	Line;		/**< Line attributes */
3150c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_list_attrib	List;		/**< List attributes */
3151c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_multisample_attrib Multisample;
3152c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_pixel_attrib	Pixel;		/**< Pixel attributes */
3153c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_point_attrib	Point;		/**< Point attributes */
3154c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_polygon_attrib	Polygon;	/**< Polygon attributes */
3155c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint PolygonStipple[32];			/**< Polygon stipple */
3156c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_scissor_attrib	Scissor;	/**< Scissor attributes */
3157c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_stencil_attrib	Stencil;	/**< Stencil buffer attributes */
3158c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_texture_attrib	Texture;	/**< Texture attributes */
3159c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_transform_attrib	Transform;	/**< Transformation attributes */
3160c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_viewport_attrib	Viewport;	/**< Viewport attributes */
3161c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3162c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3163c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name Client attribute stack */
3164c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3165c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint ClientAttribStackDepth;
3166c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
3167c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3168c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3169c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name Client attribute groups */
3170c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3171c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_array_attrib	Array;	/**< Vertex arrays */
3172c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_pixelstore_attrib	Pack;	/**< Pixel packing */
3173c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_pixelstore_attrib	Unpack;	/**< Pixel unpacking */
3174c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_pixelstore_attrib	DefaultPacking;	/**< Default params */
3175c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3176c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3177c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name Other assorted state (not pushed/popped on attribute stack) */
3178c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3179c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_pixelmaps          PixelMaps;
3180c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3181c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_evaluators EvalMap;   /**< All evaluators */
3182c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_feedback   Feedback;  /**< Feedback */
3183c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_selection  Select;    /**< Selection */
3184c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3185c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_program_state Program;  /**< general program state */
3186c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_vertex_program_state VertexProgram;
3187c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_fragment_program_state FragmentProgram;
3188c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_geometry_program_state GeometryProgram;
3189c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_ati_fragment_shader_state ATIFragmentShader;
3190c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3191c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_shader_state Shader; /**< GLSL shader object state */
3192c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
3193c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3194c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_query_state Query;  /**< occlusion, timer queries */
3195c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3196c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_transform_feedback TransformFeedback;
3197c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3198c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
3199c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
3200c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3201c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3202c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_meta_state *Meta;  /**< for "meta" operations */
3203c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3204c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /* GL_EXT_framebuffer_object */
3205c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_renderbuffer *CurrentRenderbuffer;
3206c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3207c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLenum ErrorValue;        /**< Last error code */
3208c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3209c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /**
3210c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * Recognize and silence repeated error debug messages in buggy apps.
3211c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    */
3212c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   const char *ErrorDebugFmtString;
3213c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint ErrorDebugCount;
3214c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3215c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLenum RenderMode;        /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
3216c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLbitfield NewState;      /**< bitwise-or of _NEW_* flags */
3217c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3218c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean ViewportInitialized;  /**< has viewport size been initialized? */
3219c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3220c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLbitfield varying_vp_inputs;  /**< mask of VERT_BIT_* flags */
3221c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3222c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name Derived state */
3223c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3224c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** Bitwise-or of DD_* flags.  Note that this bitfield may be used before
3225c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * state validation so they need to always be current.
3226c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    */
3227c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLbitfield _TriangleCaps;
3228c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
3229c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLfloat _EyeZDir[3];
3230c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLfloat _ModelViewInvScale;
3231c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean _NeedEyeCoords;
3232c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean _ForceEyeCoords;
3233c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3234c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLuint TextureStateTimestamp; /**< detect changes to shared state */
3235c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li
3236c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
3237c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_shine_tab *_ShineTabList;  /**< MRU list of inactive shine tables */
3238c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /**@}*/
3239c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3240c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct gl_list_extensions *ListExt; /**< driver dlist extensions */
3241c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3242c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** \name For debugging/development only */
3243c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3244c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean FirstTimeCurrent;
3245c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
3246c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3247c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** Dither disable via MESA_NO_DITHER env var */
3248c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean NoDither;
3249c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3250c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /** software compression/decompression supported or not */
3251c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean Mesa_DXTn;
3252c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3253c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /**
3254c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * Use dp4 (rather than mul/mad) instructions for position
3255c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * transformation?
3256c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    */
3257c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   GLboolean mvp_with_dp4;
3258c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//
3259c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /**
3260c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * \name Hooks for module contexts.
3261c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    *
3262c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    * These will eventually live in the driver or elsewhere.
3263c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//    */
3264c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@{*/
3265c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   void *swrast_context;
3266c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   void *swsetup_context;
3267c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   void *swtnl_context;
3268c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   void *swtnl_im;
3269c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   struct st_context *st;
3270c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   void *aelt_context;
3271c0025eb1a3d421c0355a21db9d8ea2bd81278460David Li//   /*@}*/
32721591693c7b415e9869157c711fe11263c95d74eDavid Li};
32731591693c7b415e9869157c711fe11263c95d74eDavid Li
32741591693c7b415e9869157c711fe11263c95d74eDavid Li
32751591693c7b415e9869157c711fe11263c95d74eDavid Li/** The string names for GL_POINT, GL_LINE_LOOP, etc */
32761591693c7b415e9869157c711fe11263c95d74eDavid Liextern const char *_mesa_prim_name[GL_POLYGON+4];
32771591693c7b415e9869157c711fe11263c95d74eDavid Li
32781591693c7b415e9869157c711fe11263c95d74eDavid Li
32791591693c7b415e9869157c711fe11263c95d74eDavid Li#ifdef DEBUG
32801591693c7b415e9869157c711fe11263c95d74eDavid Liextern int MESA_VERBOSE;
32811591693c7b415e9869157c711fe11263c95d74eDavid Liextern int MESA_DEBUG_FLAGS;
32821591693c7b415e9869157c711fe11263c95d74eDavid Li# define MESA_FUNCTION __FUNCTION__
32831591693c7b415e9869157c711fe11263c95d74eDavid Li#else
32841591693c7b415e9869157c711fe11263c95d74eDavid Li# define MESA_VERBOSE 0
32851591693c7b415e9869157c711fe11263c95d74eDavid Li# define MESA_DEBUG_FLAGS 0
32861591693c7b415e9869157c711fe11263c95d74eDavid Li# define MESA_FUNCTION "a function"
32871591693c7b415e9869157c711fe11263c95d74eDavid Li# ifndef NDEBUG
32881591693c7b415e9869157c711fe11263c95d74eDavid Li#  define NDEBUG
32891591693c7b415e9869157c711fe11263c95d74eDavid Li# endif
32901591693c7b415e9869157c711fe11263c95d74eDavid Li#endif
32911591693c7b415e9869157c711fe11263c95d74eDavid Li
32921591693c7b415e9869157c711fe11263c95d74eDavid Li
32931591693c7b415e9869157c711fe11263c95d74eDavid Li/** The MESA_VERBOSE var is a bitmask of these flags */
32941591693c7b415e9869157c711fe11263c95d74eDavid Lienum _verbose
32951591693c7b415e9869157c711fe11263c95d74eDavid Li{
32961591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_VARRAY		= 0x0001,
32971591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_TEXTURE		= 0x0002,
32981591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_MATERIAL		= 0x0004,
32991591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_PIPELINE		= 0x0008,
33001591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_DRIVER		= 0x0010,
33011591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_STATE		= 0x0020,
33021591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_API			= 0x0040,
33031591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_DISPLAY_LIST		= 0x0100,
33041591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_LIGHTING		= 0x0200,
33051591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_PRIMS		= 0x0400,
33061591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_VERTS		= 0x0800,
33071591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_DISASSEM		= 0x1000,
33081591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_DRAW                 = 0x2000,
33091591693c7b415e9869157c711fe11263c95d74eDavid Li   VERBOSE_SWAPBUFFERS          = 0x4000
33101591693c7b415e9869157c711fe11263c95d74eDavid Li};
33111591693c7b415e9869157c711fe11263c95d74eDavid Li
33121591693c7b415e9869157c711fe11263c95d74eDavid Li
33131591693c7b415e9869157c711fe11263c95d74eDavid Li/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */
33141591693c7b415e9869157c711fe11263c95d74eDavid Lienum _debug
33151591693c7b415e9869157c711fe11263c95d74eDavid Li{
33161591693c7b415e9869157c711fe11263c95d74eDavid Li   DEBUG_ALWAYS_FLUSH		= 0x1
33171591693c7b415e9869157c711fe11263c95d74eDavid Li};
33181591693c7b415e9869157c711fe11263c95d74eDavid Li
33191591693c7b415e9869157c711fe11263c95d74eDavid Li
33201591693c7b415e9869157c711fe11263c95d74eDavid Li
33211591693c7b415e9869157c711fe11263c95d74eDavid Li#endif /* MTYPES_H */
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