1/*
2    SDL - Simple DirectMedia Layer
3    Copyright (C) 1997-2012 Sam Lantinga
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19    Sam Lantinga
20    slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_fbvideo_h
25#define _SDL_fbvideo_h
26
27#include <sys/types.h>
28#include <termios.h>
29#include <linux/fb.h>
30
31#include "SDL_mouse.h"
32#include "SDL_mutex.h"
33#include "../SDL_sysvideo.h"
34#if SDL_INPUT_TSLIB
35#include "tslib.h"
36#endif
37
38/* Hidden "this" pointer for the video functions */
39#define _THIS	SDL_VideoDevice *this
40
41typedef void FB_bitBlit(
42		Uint8 *src_pos,
43		int src_right_delta,	/* pixels, not bytes */
44		int src_down_delta,		/* pixels, not bytes */
45		Uint8 *dst_pos,
46		int dst_linebytes,
47		int width,
48		int height);
49
50/* This is the structure we use to keep track of video memory */
51typedef struct vidmem_bucket {
52	struct vidmem_bucket *prev;
53	int used;
54	int dirty;
55	char *base;
56	unsigned int size;
57	struct vidmem_bucket *next;
58} vidmem_bucket;
59
60/* Private display data */
61struct SDL_PrivateVideoData {
62	int console_fd;
63	struct fb_var_screeninfo cache_vinfo;
64	struct fb_var_screeninfo saved_vinfo;
65	int saved_cmaplen;
66	__u16 *saved_cmap;
67
68	int current_vt;
69	int saved_vt;
70	int keyboard_fd;
71	int saved_kbd_mode;
72	struct termios saved_kbd_termios;
73
74	int mouse_fd;
75#if SDL_INPUT_TSLIB
76	struct tsdev *ts_dev;
77#endif
78
79	char *mapped_mem;
80	char *shadow_mem;
81	int mapped_memlen;
82	int mapped_offset;
83	char *mapped_io;
84	long mapped_iolen;
85	int flip_page;
86	char *flip_address[2];
87	int rotate;
88	int shadow_fb;				/* Tells whether a shadow is being used. */
89	FB_bitBlit *blitFunc;
90	int physlinebytes;			/* Length of a line in bytes in physical fb */
91
92#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
93	int SDL_nummodes[NUM_MODELISTS];
94	SDL_Rect **SDL_modelist[NUM_MODELISTS];
95
96	vidmem_bucket surfaces;
97	int surfaces_memtotal;
98	int surfaces_memleft;
99
100	SDL_mutex *hw_lock;
101	int switched_away;
102	struct fb_var_screeninfo screen_vinfo;
103	Uint32 screen_arealen;
104	Uint8 *screen_contents;
105	__u16  screen_palette[3*256];
106
107	void (*wait_vbl)(_THIS);
108	void (*wait_idle)(_THIS);
109};
110/* Old variable names */
111#define console_fd		(this->hidden->console_fd)
112#define current_vt		(this->hidden->current_vt)
113#define saved_vt		(this->hidden->saved_vt)
114#define keyboard_fd		(this->hidden->keyboard_fd)
115#define saved_kbd_mode		(this->hidden->saved_kbd_mode)
116#define saved_kbd_termios	(this->hidden->saved_kbd_termios)
117#define mouse_fd		(this->hidden->mouse_fd)
118#if SDL_INPUT_TSLIB
119#define ts_dev			(this->hidden->ts_dev)
120#endif
121#define cache_vinfo		(this->hidden->cache_vinfo)
122#define saved_vinfo		(this->hidden->saved_vinfo)
123#define saved_cmaplen		(this->hidden->saved_cmaplen)
124#define saved_cmap		(this->hidden->saved_cmap)
125#define mapped_mem		(this->hidden->mapped_mem)
126#define shadow_mem		(this->hidden->shadow_mem)
127#define mapped_memlen		(this->hidden->mapped_memlen)
128#define mapped_offset		(this->hidden->mapped_offset)
129#define mapped_io		(this->hidden->mapped_io)
130#define mapped_iolen		(this->hidden->mapped_iolen)
131#define flip_page		(this->hidden->flip_page)
132#define flip_address		(this->hidden->flip_address)
133#define rotate			(this->hidden->rotate)
134#define shadow_fb		(this->hidden->shadow_fb)
135#define blitFunc		(this->hidden->blitFunc)
136#define physlinebytes		(this->hidden->physlinebytes)
137#define SDL_nummodes		(this->hidden->SDL_nummodes)
138#define SDL_modelist		(this->hidden->SDL_modelist)
139#define surfaces		(this->hidden->surfaces)
140#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
141#define surfaces_memleft	(this->hidden->surfaces_memleft)
142#define hw_lock			(this->hidden->hw_lock)
143#define switched_away		(this->hidden->switched_away)
144#define screen_vinfo		(this->hidden->screen_vinfo)
145#define screen_arealen		(this->hidden->screen_arealen)
146#define screen_contents		(this->hidden->screen_contents)
147#define screen_palette		(this->hidden->screen_palette)
148#define wait_vbl		(this->hidden->wait_vbl)
149#define wait_idle		(this->hidden->wait_idle)
150
151/* Accelerator types that are supported by the driver, but are not
152   necessarily in the kernel headers on the system we compile on.
153*/
154#ifndef FB_ACCEL_MATROX_MGAG400
155#define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
156#endif
157#ifndef FB_ACCEL_3DFX_BANSHEE
158#define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
159#endif
160
161/* These functions are defined in SDL_fbvideo.c */
162extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
163extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
164
165/* These are utility functions for working with video surfaces */
166
167static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
168{
169	((vidmem_bucket *)surface->hwdata)->dirty = 1;
170}
171
172static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
173{
174	return ((vidmem_bucket *)surface->hwdata)->dirty;
175}
176
177static __inline__ void FB_WaitBusySurfaces(_THIS)
178{
179	vidmem_bucket *bucket;
180
181	/* Wait for graphic operations to complete */
182	wait_idle(this);
183
184	/* Clear all surface dirty bits */
185	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
186		bucket->dirty = 0;
187	}
188}
189
190static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
191{
192	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
193	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
194	if ( dst == this->screen ) {
195		*x += this->offset_x;
196		*y += this->offset_y;
197	}
198}
199
200#endif /* _SDL_fbvideo_h */
201