1cfd74d65d832137e20e193c960802afba73b5d38sm/* 23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project 3cfd74d65d832137e20e193c960802afba73b5d38sm * 4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License"); 5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License. 6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at 7cfd74d65d832137e20e193c960802afba73b5d38sm * 8cfd74d65d832137e20e193c960802afba73b5d38sm * http://www.apache.org/licenses/LICENSE-2.0 9cfd74d65d832137e20e193c960802afba73b5d38sm * 10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software 11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS, 12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and 14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License. 15cfd74d65d832137e20e193c960802afba73b5d38sm */ 16cfd74d65d832137e20e193c960802afba73b5d38sm 17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland; 18cfd74d65d832137e20e193c960802afba73b5d38sm 19cfd74d65d832137e20e193c960802afba73b5d38sm/** 20cfd74d65d832137e20e193c960802afba73b5d38sm * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 21cfd74d65d832137e20e193c960802afba73b5d38sm * use for "attacking" or "vulnerability." This allows animated sprites to cheaply interact with 22cfd74d65d832137e20e193c960802afba73b5d38sm * other objects in the game world by associating collision information with particular animation 23cfd74d65d832137e20e193c960802afba73b5d38sm * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24cfd74d65d832137e20e193c960802afba73b5d38sm * collision volumes will exclude that frame from collision detection and a null texture will 25cfd74d65d832137e20e193c960802afba73b5d38sm * prevent the sprite from drawing. 26cfd74d65d832137e20e193c960802afba73b5d38sm */ 27cfd74d65d832137e20e193c960802afba73b5d38smpublic class AnimationFrame extends AllocationGuard { 28cfd74d65d832137e20e193c960802afba73b5d38sm public Texture texture; 29cfd74d65d832137e20e193c960802afba73b5d38sm public float holdTime; 30cfd74d65d832137e20e193c960802afba73b5d38sm FixedSizeArray<CollisionVolume> attackVolumes; 31cfd74d65d832137e20e193c960802afba73b5d38sm FixedSizeArray<CollisionVolume> vulnerabilityVolumes; 32cfd74d65d832137e20e193c960802afba73b5d38sm 33cfd74d65d832137e20e193c960802afba73b5d38sm public AnimationFrame(Texture textureObject, float animationHoldTime) { 34cfd74d65d832137e20e193c960802afba73b5d38sm super(); 35cfd74d65d832137e20e193c960802afba73b5d38sm texture = textureObject; 36cfd74d65d832137e20e193c960802afba73b5d38sm holdTime = animationHoldTime; 37cfd74d65d832137e20e193c960802afba73b5d38sm } 38cfd74d65d832137e20e193c960802afba73b5d38sm 39cfd74d65d832137e20e193c960802afba73b5d38sm public AnimationFrame(Texture textureObject, float animationHoldTime, 40cfd74d65d832137e20e193c960802afba73b5d38sm FixedSizeArray<CollisionVolume> attackVolumeList, 41cfd74d65d832137e20e193c960802afba73b5d38sm FixedSizeArray<CollisionVolume> vulnerabilityVolumeList) { 42cfd74d65d832137e20e193c960802afba73b5d38sm super(); 43cfd74d65d832137e20e193c960802afba73b5d38sm texture = textureObject; 44cfd74d65d832137e20e193c960802afba73b5d38sm holdTime = animationHoldTime; 45cfd74d65d832137e20e193c960802afba73b5d38sm attackVolumes = attackVolumeList; 46cfd74d65d832137e20e193c960802afba73b5d38sm vulnerabilityVolumes = vulnerabilityVolumeList; 47cfd74d65d832137e20e193c960802afba73b5d38sm } 48cfd74d65d832137e20e193c960802afba73b5d38sm} 49