1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10
11#ifndef GrGLConfig_DEFINED
12#define GrGLConfig_DEFINED
13
14#include "GrTypes.h"
15#include "GrGLDefines.h"
16
17/**
18 * Optional GL config file.
19 */
20#ifdef GR_GL_CUSTOM_SETUP_HEADER
21    #include GR_GL_CUSTOM_SETUP_HEADER
22#endif
23
24#if !defined(GR_GL_FUNCTION_TYPE)
25    #define GR_GL_FUNCTION_TYPE
26#endif
27
28/**
29 * The following are optional defines that can be enabled at the compiler
30 * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
31 * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
32 * also be placed there.
33 *
34 * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to
35 * 0. Logging can be enabled and disabled at runtime using a debugger via to
36 * global gLogCallsGL. The initial value of gLogCallsGL is controlled by
37 * GR_GL_LOG_CALLS_START.
38 *
39 * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when
40 * GR_GL_LOG_CALLS is 1. Defaults to 0.
41 *
42 * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call.
43 * Defaults to 1 if GR_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1
44 * this can be toggled in a debugger using the gCheckErrorGL global. The initial
45 * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START.
46 *
47 * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
48 * when GR_GL_CHECK_ERROR is 1.  Defaults to 1.
49 *
50 * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
51 * will use uniforms instead of attributes in all cases when there is not
52 * per-vertex data. This is important when the underlying GL implementation
53 * doesn't actually support immediate style attribute values (e.g. when
54 * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
55 *
56 * GR_GL_ATTRIBUTE_MATRICES: If changing uniforms is very expensive it may be
57 * faster to use vertex attributes for matrices (set via glVertexAttrib3fv).
58 * Setting this build flag enables this behavior. GR_GL_NO_CONSTANT_ATTRIBUTES
59 * must not be set since this uses constant attributes for the matrices.
60 * Defaults to 0.
61 *
62 * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
63 * buffer that replaces old data Ganesh can give a hint to the driver that the
64 * previous data will not be used in future draws like this:
65 *  glBufferData(GL_..._BUFFER, size, NULL, usage);       //<--hint, NULL means
66 *  glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) //   old data can't be
67 *                                                        //   used again.
68 * However, this can be an unoptimization on some platforms, esp. Chrome.
69 * Chrome's cmd buffer will create a new allocation and memset the whole thing
70 * to zero (for security reasons). Defaults to 1 (enabled).
71 *
72 * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides
73 * a function pointer that is called just before every gl function. The ptr must
74 * be valid (i.e. there is no NULL check). However, by default the callback will
75 * be set to a function that does nothing. The signature of the function is:
76 *    void function(const GrGLInterface*)
77 * It is not extern "C".
78 * The GrGLInterface field fCallback specifies the function ptr and there is an
79 * additional field fCallbackData of type intptr_t for client data.
80 *
81 * GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing
82 * glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is
83 * significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE.
84 *
85 * GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling
86 * glReadPixels to read the entire framebuffer is faster than calling it with
87 * the same sized rectangle but with a framebuffer bound that is larger than
88 * the rectangle read.
89 *
90 * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage,
91 * glBufferData, glRenderbufferStorage, etc will be checked for errors. This
92 * amounts to ensuring the error is GL_NO_ERROR, calling the allocating
93 * function, and then checking that the error is still GL_NO_ERROR. When the
94 * value is 0 we will assume no error was generated without checking.
95 *
96 * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
97 * every time we bind a texture or renderbuffer to an FBO. However, in some
98 * environments CheckFrameBufferStatus is very expensive. If this is set we will
99 * check the first time we use a color format or a combination of color /
100 * stencil formats as attachments. If the FBO is complete we will assume
101 * subsequent attachments with the same formats are complete as well.
102 */
103
104#if !defined(GR_GL_LOG_CALLS)
105    #define GR_GL_LOG_CALLS                             GR_DEBUG
106#endif
107
108#if !defined(GR_GL_LOG_CALLS_START)
109    #define GR_GL_LOG_CALLS_START                       0
110#endif
111
112#if !defined(GR_GL_CHECK_ERROR)
113    #define GR_GL_CHECK_ERROR                           GR_DEBUG
114#endif
115
116#if !defined(GR_GL_CHECK_ERROR_START)
117    #define GR_GL_CHECK_ERROR_START                     1
118#endif
119
120#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
121    #define GR_GL_NO_CONSTANT_ATTRIBUTES                0
122#endif
123
124#if !defined(GR_GL_ATTRIBUTE_MATRICES)
125    #define GR_GL_ATTRIBUTE_MATRICES                    0
126#endif
127
128#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
129    #define GR_GL_USE_BUFFER_DATA_NULL_HINT             1
130#endif
131
132#if !defined(GR_GL_PER_GL_FUNC_CALLBACK)
133    #define GR_GL_PER_GL_FUNC_CALLBACK                  0
134#endif
135
136#if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW)
137    #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW              0
138#endif
139
140#if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL)
141    #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL   0
142#endif
143
144#if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR)
145    #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR            1
146#endif
147
148#if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
149    #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT      0
150#endif
151
152/**
153 * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
154 * fully understand it. When (element) array buffers are continually
155 * respecified using glBufferData performance can fall off of a cliff. The
156 * driver winds up performing many DMA mapping / unmappings and chews up ~50% of
157 * the core. However, it has been observed that occaisonally respecifiying the
158 * buffer using glBufferData and then writing data using glBufferSubData
159 * prevents the bad behavior.
160 *
161 * There is a lot of uncertainty around this issue. In Chrome backgrounding
162 * the tab somehow initiates this behavior and we don't know what the connection
163 * is. Another observation is that Chrome's cmd buffer server will actually
164 * create a buffer full of zeros when it sees a NULL data param (for security
165 * reasons). If this is disabled and NULL is actually passed all the way to the
166 * driver then the workaround doesn't help.
167 *
168 * The issue is tracked at:
169 * http://code.google.com/p/chromium/issues/detail?id=114865
170 *
171 * When the workaround is enabled we will use the glBufferData / glBufferSubData
172 * trick every 128 array buffer uploads.
173 *
174 * Hopefully we will understand this better and have a cleaner fix or get a
175 * OS/driver level fix.
176 */
177#define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND   \
178    (GR_MAC_BUILD &&                                    \
179     !GR_GL_USE_BUFFER_DATA_NULL_HINT)
180
181#if(GR_GL_NO_CONSTANT_ATTRIBUTES) && (GR_GL_ATTRIBUTE_MATRICES)
182    #error "Cannot combine GR_GL_NO_CONSTANT_ATTRIBUTES and GR_GL_ATTRIBUTE_MATRICES"
183#endif
184
185////////////////////////////////////////////////////////////////////////////////
186
187#if GR_SCALAR_IS_FIXED
188    #define GrGLType   GL_FIXED
189#elif GR_SCALAR_IS_FLOAT
190    #define GrGLType   GR_GL_FLOAT
191#else
192    #error "unknown GR_SCALAR type"
193#endif
194
195#if GR_TEXT_SCALAR_IS_USHORT
196    #define GrGLTextType                    GR_GL_UNSIGNED_SHORT
197    #define GR_GL_TEXT_TEXTURE_NORMALIZED   1
198#elif GR_TEXT_SCALAR_IS_FLOAT
199    #define GrGLTextType                    GR_GL_FLOAT
200    #define GR_GL_TEXT_TEXTURE_NORMALIZED   0
201#elif GR_TEXT_SCALAR_IS_FIXED
202    #define GrGLTextType                    GR_GL_FIXED
203    #define GR_GL_TEXT_TEXTURE_NORMALIZED   0
204#else
205    #error "unknown GR_TEXT_SCALAR type"
206#endif
207
208////////////////////////////////////////////////////////////////////////////////
209
210struct GrGLInterface;
211
212extern void GrGLCheckErr(const GrGLInterface* gl,
213                         const char* location,
214                         const char* call);
215
216extern void GrGLClearErr(const GrGLInterface* gl);
217
218#if GR_GL_CHECK_ERROR
219    extern bool gCheckErrorGL;
220    #define GR_GL_CHECK_ERROR_IMPL(IFACE, X)                    \
221        if (gCheckErrorGL)                                      \
222            GrGLCheckErr(IFACE, GR_FILE_AND_LINE_STR, #X)
223#else
224    #define GR_GL_CHECK_ERROR_IMPL(IFACE, X)
225#endif
226
227#if GR_GL_LOG_CALLS
228    extern bool gLogCallsGL;
229    #define GR_GL_LOG_CALLS_IMPL(X)                             \
230        if (gLogCallsGL)                                        \
231            GrPrintf(GR_FILE_AND_LINE_STR "GL: " #X "\n")
232#else
233    #define GR_GL_LOG_CALLS_IMPL(X)
234#endif
235
236#if GR_GL_PER_GL_FUNC_CALLBACK
237    #define GR_GL_CALLBACK_IMPL(IFACE) (IFACE)->fCallback(IFACE)
238#else
239    #define GR_GL_CALLBACK_IMPL(IFACE)
240#endif
241
242#define GR_GL_CALL(IFACE, X)                                    \
243    do {                                                        \
244        GR_GL_CALL_NOERRCHECK(IFACE, X);                        \
245        GR_GL_CHECK_ERROR_IMPL(IFACE, X);                       \
246    } while (false)
247
248#define GR_GL_CALL_NOERRCHECK(IFACE, X)                         \
249    do {                                                        \
250        GR_GL_CALLBACK_IMPL(IFACE);                             \
251        (IFACE)->f##X;                                          \
252        GR_GL_LOG_CALLS_IMPL(X);                                \
253    } while (false)
254
255#define GR_GL_CALL_RET(IFACE, RET, X)                           \
256    do {                                                        \
257        GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X);               \
258        GR_GL_CHECK_ERROR_IMPL(IFACE, X);                       \
259    } while (false)
260
261#define GR_GL_CALL_RET_NOERRCHECK(IFACE, RET, X)                \
262    do {                                                        \
263        GR_GL_CALLBACK_IMPL(IFACE);                             \
264        (RET) = (IFACE)->f##X;                                  \
265        GR_GL_LOG_CALLS_IMPL(X);                                \
266    } while (false)
267
268#define GR_GL_GET_ERROR(IFACE) (IFACE)->fGetError()
269
270////////////////////////////////////////////////////////////////////////////////
271
272/**
273 *  Some drivers want the var-int arg to be zero-initialized on input.
274 */
275#define GR_GL_INIT_ZERO     0
276#define GR_GL_GetIntegerv(gl, e, p)     \
277    do {                            \
278        *(p) = GR_GL_INIT_ZERO;     \
279        GR_GL_CALL(gl, GetIntegerv(e, p));   \
280    } while (0)
281
282#define GR_GL_GetFramebufferAttachmentParameteriv(gl, t, a, pname, p)           \
283    do {                                                                        \
284        *(p) = GR_GL_INIT_ZERO;                                                 \
285        GR_GL_CALL(gl, GetFramebufferAttachmentParameteriv(t, a, pname, p));    \
286    } while (0)
287
288#define GR_GL_GetRenderbufferParameteriv(gl, t, pname, p)                       \
289    do {                                                                        \
290        *(p) = GR_GL_INIT_ZERO;                                                 \
291        GR_GL_CALL(gl, GetRenderbufferParameteriv(t, pname, p));                \
292    } while (0)
293
294#define GR_GL_GetTexLevelParameteriv(gl, t, l, pname, p)                        \
295    do {                                                                        \
296        *(p) = GR_GL_INIT_ZERO;                                                 \
297        GR_GL_CALL(gl, GetTexLevelParameteriv(t, l, pname, p));                 \
298    } while (0)
299
300////////////////////////////////////////////////////////////////////////////////
301
302#endif
303