v8-debug.h revision 3ef787dbeca8a5fb1086949cda830dccee07bfbd
1// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
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7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
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15//
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27
28#ifndef V8_V8_DEBUG_H_
29#define V8_V8_DEBUG_H_
30
31#include "v8.h"
32
33#ifdef _WIN32
34typedef int int32_t;
35typedef unsigned int uint32_t;
36typedef unsigned short uint16_t;  // NOLINT
37typedef long long int64_t;  // NOLINT
38
39// Setup for Windows DLL export/import. See v8.h in this directory for
40// information on how to build/use V8 as a DLL.
41#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
42#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
43  build configuration to ensure that at most one of these is set
44#endif
45
46#ifdef BUILDING_V8_SHARED
47#define EXPORT __declspec(dllexport)
48#elif USING_V8_SHARED
49#define EXPORT __declspec(dllimport)
50#else
51#define EXPORT
52#endif
53
54#else  // _WIN32
55
56// Setup for Linux shared library export. See v8.h in this directory for
57// information on how to build/use V8 as shared library.
58#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
59#define EXPORT __attribute__ ((visibility("default")))
60#else  // defined(__GNUC__) && (__GNUC__ >= 4)
61#define EXPORT
62#endif  // defined(__GNUC__) && (__GNUC__ >= 4)
63
64#endif  // _WIN32
65
66
67/**
68 * Debugger support for the V8 JavaScript engine.
69 */
70namespace v8 {
71
72// Debug events which can occur in the V8 JavaScript engine.
73enum DebugEvent {
74  Break = 1,
75  Exception = 2,
76  NewFunction = 3,
77  BeforeCompile = 4,
78  AfterCompile  = 5,
79  ScriptCollected = 6,
80  BreakForCommand = 7
81};
82
83
84class EXPORT Debug {
85 public:
86  /**
87   * A client object passed to the v8 debugger whose ownership will be taken by
88   * it. v8 is always responsible for deleting the object.
89   */
90  class ClientData {
91   public:
92    virtual ~ClientData() {}
93  };
94
95
96  /**
97   * A message object passed to the debug message handler.
98   */
99  class Message {
100   public:
101    /**
102     * Check type of message.
103     */
104    virtual bool IsEvent() const = 0;
105    virtual bool IsResponse() const = 0;
106    virtual DebugEvent GetEvent() const = 0;
107
108    /**
109     * Indicate whether this is a response to a continue command which will
110     * start the VM running after this is processed.
111     */
112    virtual bool WillStartRunning() const = 0;
113
114    /**
115     * Access to execution state and event data. Don't store these cross
116     * callbacks as their content becomes invalid. These objects are from the
117     * debugger event that started the debug message loop.
118     */
119    virtual Handle<Object> GetExecutionState() const = 0;
120    virtual Handle<Object> GetEventData() const = 0;
121
122    /**
123     * Get the debugger protocol JSON.
124     */
125    virtual Handle<String> GetJSON() const = 0;
126
127    /**
128     * Get the context active when the debug event happened. Note this is not
129     * the current active context as the JavaScript part of the debugger is
130     * running in its own context which is entered at this point.
131     */
132    virtual Handle<Context> GetEventContext() const = 0;
133
134    /**
135     * Client data passed with the corresponding request if any. This is the
136     * client_data data value passed into Debug::SendCommand along with the
137     * request that led to the message or NULL if the message is an event. The
138     * debugger takes ownership of the data and will delete it even if there is
139     * no message handler.
140     */
141    virtual ClientData* GetClientData() const = 0;
142
143    virtual ~Message() {}
144  };
145
146
147  /**
148   * An event details object passed to the debug event listener.
149   */
150  class EventDetails {
151   public:
152    /**
153     * Event type.
154     */
155    virtual DebugEvent GetEvent() const = 0;
156
157    /**
158     * Access to execution state and event data of the debug event. Don't store
159     * these cross callbacks as their content becomes invalid.
160     */
161    virtual Handle<Object> GetExecutionState() const = 0;
162    virtual Handle<Object> GetEventData() const = 0;
163
164    /**
165     * Get the context active when the debug event happened. Note this is not
166     * the current active context as the JavaScript part of the debugger is
167     * running in its own context which is entered at this point.
168     */
169    virtual Handle<Context> GetEventContext() const = 0;
170
171    /**
172     * Client data passed with the corresponding callback when it was
173     * registered.
174     */
175    virtual Handle<Value> GetCallbackData() const = 0;
176
177    /**
178     * Client data passed to DebugBreakForCommand function. The
179     * debugger takes ownership of the data and will delete it even if
180     * there is no message handler.
181     */
182    virtual ClientData* GetClientData() const = 0;
183
184    virtual ~EventDetails() {}
185  };
186
187
188  /**
189   * Debug event callback function.
190   *
191   * \param event the type of the debug event that triggered the callback
192   *   (enum DebugEvent)
193   * \param exec_state execution state (JavaScript object)
194   * \param event_data event specific data (JavaScript object)
195   * \param data value passed by the user to SetDebugEventListener
196   */
197  typedef void (*EventCallback)(DebugEvent event,
198                                Handle<Object> exec_state,
199                                Handle<Object> event_data,
200                                Handle<Value> data);
201
202  /**
203   * Debug event callback function.
204   *
205   * \param event_details object providing information about the debug event
206   *
207   * A EventCallback2 does not take possession of the event data,
208   * and must not rely on the data persisting after the handler returns.
209   */
210  typedef void (*EventCallback2)(const EventDetails& event_details);
211
212  /**
213   * Debug message callback function.
214   *
215   * \param message the debug message handler message object
216   * \param length length of the message
217   * \param client_data the data value passed when registering the message handler
218
219   * A MessageHandler does not take possession of the message string,
220   * and must not rely on the data persisting after the handler returns.
221   *
222   * This message handler is deprecated. Use MessageHandler2 instead.
223   */
224  typedef void (*MessageHandler)(const uint16_t* message, int length,
225                                 ClientData* client_data);
226
227  /**
228   * Debug message callback function.
229   *
230   * \param message the debug message handler message object
231   *
232   * A MessageHandler does not take possession of the message data,
233   * and must not rely on the data persisting after the handler returns.
234   */
235  typedef void (*MessageHandler2)(const Message& message);
236
237  /**
238   * Debug host dispatch callback function.
239   */
240  typedef void (*HostDispatchHandler)();
241
242  /**
243   * Callback function for the host to ensure debug messages are processed.
244   */
245  typedef void (*DebugMessageDispatchHandler)();
246
247  // Set a C debug event listener.
248  static bool SetDebugEventListener(EventCallback that,
249                                    Handle<Value> data = Handle<Value>());
250  static bool SetDebugEventListener2(EventCallback2 that,
251                                     Handle<Value> data = Handle<Value>());
252
253  // Set a JavaScript debug event listener.
254  static bool SetDebugEventListener(v8::Handle<v8::Object> that,
255                                    Handle<Value> data = Handle<Value>());
256
257  // Schedule a debugger break to happen when JavaScript code is run
258  // in the given isolate. If no isolate is provided the default
259  // isolate is used.
260  static void DebugBreak(Isolate* isolate = NULL);
261
262  // Remove scheduled debugger break in given isolate if it has not
263  // happened yet. If no isolate is provided the default isolate is
264  // used.
265  static void CancelDebugBreak(Isolate* isolate = NULL);
266
267  // Break execution of JavaScript in the given isolate (this method
268  // can be invoked from a non-VM thread) for further client command
269  // execution on a VM thread. Client data is then passed in
270  // EventDetails to EventCallback at the moment when the VM actually
271  // stops. If no isolate is provided the default isolate is used.
272  static void DebugBreakForCommand(ClientData* data = NULL,
273                                   Isolate* isolate = NULL);
274
275  // Message based interface. The message protocol is JSON. NOTE the message
276  // handler thread is not supported any more parameter must be false.
277  static void SetMessageHandler(MessageHandler handler,
278                                bool message_handler_thread = false);
279  static void SetMessageHandler2(MessageHandler2 handler);
280
281  // If no isolate is provided the default isolate is
282  // used.
283  static void SendCommand(const uint16_t* command, int length,
284                          ClientData* client_data = NULL,
285                          Isolate* isolate = NULL);
286
287  // Dispatch interface.
288  static void SetHostDispatchHandler(HostDispatchHandler handler,
289                                     int period = 100);
290
291  /**
292   * Register a callback function to be called when a debug message has been
293   * received and is ready to be processed. For the debug messages to be
294   * processed V8 needs to be entered, and in certain embedding scenarios this
295   * callback can be used to make sure V8 is entered for the debug message to
296   * be processed. Note that debug messages will only be processed if there is
297   * a V8 break. This can happen automatically by using the option
298   * --debugger-auto-break.
299   * \param provide_locker requires that V8 acquires v8::Locker for you before
300   *        calling handler
301   */
302  static void SetDebugMessageDispatchHandler(
303      DebugMessageDispatchHandler handler, bool provide_locker = false);
304
305 /**
306  * Run a JavaScript function in the debugger.
307  * \param fun the function to call
308  * \param data passed as second argument to the function
309  * With this call the debugger is entered and the function specified is called
310  * with the execution state as the first argument. This makes it possible to
311  * get access to information otherwise not available during normal JavaScript
312  * execution e.g. details on stack frames. Receiver of the function call will
313  * be the debugger context global object, however this is a subject to change.
314  * The following example shows a JavaScript function which when passed to
315  * v8::Debug::Call will return the current line of JavaScript execution.
316  *
317  * \code
318  *   function frame_source_line(exec_state) {
319  *     return exec_state.frame(0).sourceLine();
320  *   }
321  * \endcode
322  */
323  static Local<Value> Call(v8::Handle<v8::Function> fun,
324                            Handle<Value> data = Handle<Value>());
325
326  /**
327   * Returns a mirror object for the given object.
328   */
329  static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
330
331 /**
332  * Enable the V8 builtin debug agent. The debugger agent will listen on the
333  * supplied TCP/IP port for remote debugger connection.
334  * \param name the name of the embedding application
335  * \param port the TCP/IP port to listen on
336  * \param wait_for_connection whether V8 should pause on a first statement
337  *   allowing remote debugger to connect before anything interesting happened
338  */
339  static bool EnableAgent(const char* name, int port,
340                          bool wait_for_connection = false);
341
342  /**
343    * Disable the V8 builtin debug agent. The TCP/IP connection will be closed.
344    */
345  static void DisableAgent();
346
347  /**
348   * Makes V8 process all pending debug messages.
349   *
350   * From V8 point of view all debug messages come asynchronously (e.g. from
351   * remote debugger) but they all must be handled synchronously: V8 cannot
352   * do 2 things at one time so normal script execution must be interrupted
353   * for a while.
354   *
355   * Generally when message arrives V8 may be in one of 3 states:
356   * 1. V8 is running script; V8 will automatically interrupt and process all
357   * pending messages (however auto_break flag should be enabled);
358   * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
359   * to reading and processing debug messages;
360   * 3. V8 is not running at all or has called some long-working C++ function;
361   * by default it means that processing of all debug messages will be deferred
362   * until V8 gets control again; however, embedding application may improve
363   * this by manually calling this method.
364   *
365   * It makes sense to call this method whenever a new debug message arrived and
366   * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
367   * should help with the former condition.
368   *
369   * Technically this method in many senses is equivalent to executing empty
370   * script:
371   * 1. It does nothing except for processing all pending debug messages.
372   * 2. It should be invoked with the same precautions and from the same context
373   * as V8 script would be invoked from, because:
374   *   a. with "evaluate" command it can do whatever normal script can do,
375   *   including all native calls;
376   *   b. no other thread should call V8 while this method is running
377   *   (v8::Locker may be used here).
378   *
379   * "Evaluate" debug command behavior currently is not specified in scope
380   * of this method.
381   */
382  static void ProcessDebugMessages();
383
384  /**
385   * Debugger is running in its own context which is entered while debugger
386   * messages are being dispatched. This is an explicit getter for this
387   * debugger context. Note that the content of the debugger context is subject
388   * to change.
389   */
390  static Local<Context> GetDebugContext();
391};
392
393
394}  // namespace v8
395
396
397#undef EXPORT
398
399
400#endif  // V8_V8_DEBUG_H_
401