debug.cc revision 69a99ed0b2b2ef69d393c371b03db3a98aaf880e
1// Copyright 2011 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#include "v8.h"
29
30#include "api.h"
31#include "arguments.h"
32#include "bootstrapper.h"
33#include "code-stubs.h"
34#include "codegen.h"
35#include "compilation-cache.h"
36#include "compiler.h"
37#include "debug.h"
38#include "deoptimizer.h"
39#include "execution.h"
40#include "global-handles.h"
41#include "ic.h"
42#include "ic-inl.h"
43#include "messages.h"
44#include "natives.h"
45#include "stub-cache.h"
46#include "log.h"
47
48#include "../include/v8-debug.h"
49
50namespace v8 {
51namespace internal {
52
53#ifdef ENABLE_DEBUGGER_SUPPORT
54
55
56Debug::Debug(Isolate* isolate)
57    : has_break_points_(false),
58      script_cache_(NULL),
59      debug_info_list_(NULL),
60      disable_break_(false),
61      break_on_exception_(false),
62      break_on_uncaught_exception_(false),
63      debug_break_return_(NULL),
64      debug_break_slot_(NULL),
65      isolate_(isolate) {
66  memset(registers_, 0, sizeof(JSCallerSavedBuffer));
67}
68
69
70Debug::~Debug() {
71}
72
73
74static void PrintLn(v8::Local<v8::Value> value) {
75  v8::Local<v8::String> s = value->ToString();
76  ScopedVector<char> data(s->Length() + 1);
77  if (data.start() == NULL) {
78    V8::FatalProcessOutOfMemory("PrintLn");
79    return;
80  }
81  s->WriteAscii(data.start());
82  PrintF("%s\n", data.start());
83}
84
85
86static Handle<Code> ComputeCallDebugBreak(int argc, Code::Kind kind) {
87  Isolate* isolate = Isolate::Current();
88  CALL_HEAP_FUNCTION(
89      isolate,
90      isolate->stub_cache()->ComputeCallDebugBreak(argc, kind),
91      Code);
92}
93
94
95static Handle<Code> ComputeCallDebugPrepareStepIn(int argc, Code::Kind kind) {
96  Isolate* isolate = Isolate::Current();
97  CALL_HEAP_FUNCTION(
98      isolate,
99      isolate->stub_cache()->ComputeCallDebugPrepareStepIn(argc, kind),
100      Code);
101}
102
103
104static v8::Handle<v8::Context> GetDebugEventContext(Isolate* isolate) {
105  Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
106  // Isolate::context() may have been NULL when "script collected" event
107  // occured.
108  if (context.is_null()) return v8::Local<v8::Context>();
109  Handle<Context> global_context(context->global_context());
110  return v8::Utils::ToLocal(global_context);
111}
112
113
114BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
115                                             BreakLocatorType type) {
116  debug_info_ = debug_info;
117  type_ = type;
118  reloc_iterator_ = NULL;
119  reloc_iterator_original_ = NULL;
120  Reset();  // Initialize the rest of the member variables.
121}
122
123
124BreakLocationIterator::~BreakLocationIterator() {
125  ASSERT(reloc_iterator_ != NULL);
126  ASSERT(reloc_iterator_original_ != NULL);
127  delete reloc_iterator_;
128  delete reloc_iterator_original_;
129}
130
131
132void BreakLocationIterator::Next() {
133  AssertNoAllocation nogc;
134  ASSERT(!RinfoDone());
135
136  // Iterate through reloc info for code and original code stopping at each
137  // breakable code target.
138  bool first = break_point_ == -1;
139  while (!RinfoDone()) {
140    if (!first) RinfoNext();
141    first = false;
142    if (RinfoDone()) return;
143
144    // Whenever a statement position or (plain) position is passed update the
145    // current value of these.
146    if (RelocInfo::IsPosition(rmode())) {
147      if (RelocInfo::IsStatementPosition(rmode())) {
148        statement_position_ = static_cast<int>(
149            rinfo()->data() - debug_info_->shared()->start_position());
150      }
151      // Always update the position as we don't want that to be before the
152      // statement position.
153      position_ = static_cast<int>(
154          rinfo()->data() - debug_info_->shared()->start_position());
155      ASSERT(position_ >= 0);
156      ASSERT(statement_position_ >= 0);
157    }
158
159    if (IsDebugBreakSlot()) {
160      // There is always a possible break point at a debug break slot.
161      break_point_++;
162      return;
163    } else if (RelocInfo::IsCodeTarget(rmode())) {
164      // Check for breakable code target. Look in the original code as setting
165      // break points can cause the code targets in the running (debugged) code
166      // to be of a different kind than in the original code.
167      Address target = original_rinfo()->target_address();
168      Code* code = Code::GetCodeFromTargetAddress(target);
169      if ((code->is_inline_cache_stub() &&
170           !code->is_binary_op_stub() &&
171           !code->is_unary_op_stub() &&
172           !code->is_compare_ic_stub() &&
173           !code->is_to_boolean_ic_stub()) ||
174          RelocInfo::IsConstructCall(rmode())) {
175        break_point_++;
176        return;
177      }
178      if (code->kind() == Code::STUB) {
179        if (IsDebuggerStatement()) {
180          break_point_++;
181          return;
182        }
183        if (type_ == ALL_BREAK_LOCATIONS) {
184          if (Debug::IsBreakStub(code)) {
185            break_point_++;
186            return;
187          }
188        } else {
189          ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
190          if (Debug::IsSourceBreakStub(code)) {
191            break_point_++;
192            return;
193          }
194        }
195      }
196    }
197
198    // Check for break at return.
199    if (RelocInfo::IsJSReturn(rmode())) {
200      // Set the positions to the end of the function.
201      if (debug_info_->shared()->HasSourceCode()) {
202        position_ = debug_info_->shared()->end_position() -
203                    debug_info_->shared()->start_position() - 1;
204      } else {
205        position_ = 0;
206      }
207      statement_position_ = position_;
208      break_point_++;
209      return;
210    }
211  }
212}
213
214
215void BreakLocationIterator::Next(int count) {
216  while (count > 0) {
217    Next();
218    count--;
219  }
220}
221
222
223// Find the break point closest to the supplied address.
224void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
225  // Run through all break points to locate the one closest to the address.
226  int closest_break_point = 0;
227  int distance = kMaxInt;
228  while (!Done()) {
229    // Check if this break point is closer that what was previously found.
230    if (this->pc() < pc && pc - this->pc() < distance) {
231      closest_break_point = break_point();
232      distance = static_cast<int>(pc - this->pc());
233      // Check whether we can't get any closer.
234      if (distance == 0) break;
235    }
236    Next();
237  }
238
239  // Move to the break point found.
240  Reset();
241  Next(closest_break_point);
242}
243
244
245// Find the break point closest to the supplied source position.
246void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
247  // Run through all break points to locate the one closest to the source
248  // position.
249  int closest_break_point = 0;
250  int distance = kMaxInt;
251  while (!Done()) {
252    // Check if this break point is closer that what was previously found.
253    if (position <= statement_position() &&
254        statement_position() - position < distance) {
255      closest_break_point = break_point();
256      distance = statement_position() - position;
257      // Check whether we can't get any closer.
258      if (distance == 0) break;
259    }
260    Next();
261  }
262
263  // Move to the break point found.
264  Reset();
265  Next(closest_break_point);
266}
267
268
269void BreakLocationIterator::Reset() {
270  // Create relocation iterators for the two code objects.
271  if (reloc_iterator_ != NULL) delete reloc_iterator_;
272  if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
273  reloc_iterator_ = new RelocIterator(debug_info_->code());
274  reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
275
276  // Position at the first break point.
277  break_point_ = -1;
278  position_ = 1;
279  statement_position_ = 1;
280  Next();
281}
282
283
284bool BreakLocationIterator::Done() const {
285  return RinfoDone();
286}
287
288
289void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
290  // If there is not already a real break point here patch code with debug
291  // break.
292  if (!HasBreakPoint()) {
293    SetDebugBreak();
294  }
295  ASSERT(IsDebugBreak() || IsDebuggerStatement());
296  // Set the break point information.
297  DebugInfo::SetBreakPoint(debug_info_, code_position(),
298                           position(), statement_position(),
299                           break_point_object);
300}
301
302
303void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
304  // Clear the break point information.
305  DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
306  // If there are no more break points here remove the debug break.
307  if (!HasBreakPoint()) {
308    ClearDebugBreak();
309    ASSERT(!IsDebugBreak());
310  }
311}
312
313
314void BreakLocationIterator::SetOneShot() {
315  // Debugger statement always calls debugger. No need to modify it.
316  if (IsDebuggerStatement()) {
317    return;
318  }
319
320  // If there is a real break point here no more to do.
321  if (HasBreakPoint()) {
322    ASSERT(IsDebugBreak());
323    return;
324  }
325
326  // Patch code with debug break.
327  SetDebugBreak();
328}
329
330
331void BreakLocationIterator::ClearOneShot() {
332  // Debugger statement always calls debugger. No need to modify it.
333  if (IsDebuggerStatement()) {
334    return;
335  }
336
337  // If there is a real break point here no more to do.
338  if (HasBreakPoint()) {
339    ASSERT(IsDebugBreak());
340    return;
341  }
342
343  // Patch code removing debug break.
344  ClearDebugBreak();
345  ASSERT(!IsDebugBreak());
346}
347
348
349void BreakLocationIterator::SetDebugBreak() {
350  // Debugger statement always calls debugger. No need to modify it.
351  if (IsDebuggerStatement()) {
352    return;
353  }
354
355  // If there is already a break point here just return. This might happen if
356  // the same code is flooded with break points twice. Flooding the same
357  // function twice might happen when stepping in a function with an exception
358  // handler as the handler and the function is the same.
359  if (IsDebugBreak()) {
360    return;
361  }
362
363  if (RelocInfo::IsJSReturn(rmode())) {
364    // Patch the frame exit code with a break point.
365    SetDebugBreakAtReturn();
366  } else if (IsDebugBreakSlot()) {
367    // Patch the code in the break slot.
368    SetDebugBreakAtSlot();
369  } else {
370    // Patch the IC call.
371    SetDebugBreakAtIC();
372  }
373  ASSERT(IsDebugBreak());
374}
375
376
377void BreakLocationIterator::ClearDebugBreak() {
378  // Debugger statement always calls debugger. No need to modify it.
379  if (IsDebuggerStatement()) {
380    return;
381  }
382
383  if (RelocInfo::IsJSReturn(rmode())) {
384    // Restore the frame exit code.
385    ClearDebugBreakAtReturn();
386  } else if (IsDebugBreakSlot()) {
387    // Restore the code in the break slot.
388    ClearDebugBreakAtSlot();
389  } else {
390    // Patch the IC call.
391    ClearDebugBreakAtIC();
392  }
393  ASSERT(!IsDebugBreak());
394}
395
396
397void BreakLocationIterator::PrepareStepIn() {
398  HandleScope scope;
399
400  // Step in can only be prepared if currently positioned on an IC call,
401  // construct call or CallFunction stub call.
402  Address target = rinfo()->target_address();
403  Handle<Code> code(Code::GetCodeFromTargetAddress(target));
404  if (code->is_call_stub() || code->is_keyed_call_stub()) {
405    // Step in through IC call is handled by the runtime system. Therefore make
406    // sure that the any current IC is cleared and the runtime system is
407    // called. If the executing code has a debug break at the location change
408    // the call in the original code as it is the code there that will be
409    // executed in place of the debug break call.
410    Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count(),
411                                                      code->kind());
412    if (IsDebugBreak()) {
413      original_rinfo()->set_target_address(stub->entry());
414    } else {
415      rinfo()->set_target_address(stub->entry());
416    }
417  } else {
418#ifdef DEBUG
419    // All the following stuff is needed only for assertion checks so the code
420    // is wrapped in ifdef.
421    Handle<Code> maybe_call_function_stub = code;
422    if (IsDebugBreak()) {
423      Address original_target = original_rinfo()->target_address();
424      maybe_call_function_stub =
425          Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
426    }
427    bool is_call_function_stub =
428        (maybe_call_function_stub->kind() == Code::STUB &&
429         maybe_call_function_stub->major_key() == CodeStub::CallFunction);
430
431    // Step in through construct call requires no changes to the running code.
432    // Step in through getters/setters should already be prepared as well
433    // because caller of this function (Debug::PrepareStep) is expected to
434    // flood the top frame's function with one shot breakpoints.
435    // Step in through CallFunction stub should also be prepared by caller of
436    // this function (Debug::PrepareStep) which should flood target function
437    // with breakpoints.
438    ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
439           || is_call_function_stub);
440#endif
441  }
442}
443
444
445// Check whether the break point is at a position which will exit the function.
446bool BreakLocationIterator::IsExit() const {
447  return (RelocInfo::IsJSReturn(rmode()));
448}
449
450
451bool BreakLocationIterator::HasBreakPoint() {
452  return debug_info_->HasBreakPoint(code_position());
453}
454
455
456// Check whether there is a debug break at the current position.
457bool BreakLocationIterator::IsDebugBreak() {
458  if (RelocInfo::IsJSReturn(rmode())) {
459    return IsDebugBreakAtReturn();
460  } else if (IsDebugBreakSlot()) {
461    return IsDebugBreakAtSlot();
462  } else {
463    return Debug::IsDebugBreak(rinfo()->target_address());
464  }
465}
466
467
468void BreakLocationIterator::SetDebugBreakAtIC() {
469  // Patch the original code with the current address as the current address
470  // might have changed by the inline caching since the code was copied.
471  original_rinfo()->set_target_address(rinfo()->target_address());
472
473  RelocInfo::Mode mode = rmode();
474  if (RelocInfo::IsCodeTarget(mode)) {
475    Address target = rinfo()->target_address();
476    Handle<Code> code(Code::GetCodeFromTargetAddress(target));
477
478    // Patch the code to invoke the builtin debug break function matching the
479    // calling convention used by the call site.
480    Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
481    rinfo()->set_target_address(dbgbrk_code->entry());
482  }
483}
484
485
486void BreakLocationIterator::ClearDebugBreakAtIC() {
487  // Patch the code to the original invoke.
488  rinfo()->set_target_address(original_rinfo()->target_address());
489}
490
491
492bool BreakLocationIterator::IsDebuggerStatement() {
493  return RelocInfo::DEBUG_BREAK == rmode();
494}
495
496
497bool BreakLocationIterator::IsDebugBreakSlot() {
498  return RelocInfo::DEBUG_BREAK_SLOT == rmode();
499}
500
501
502Object* BreakLocationIterator::BreakPointObjects() {
503  return debug_info_->GetBreakPointObjects(code_position());
504}
505
506
507// Clear out all the debug break code. This is ONLY supposed to be used when
508// shutting down the debugger as it will leave the break point information in
509// DebugInfo even though the code is patched back to the non break point state.
510void BreakLocationIterator::ClearAllDebugBreak() {
511  while (!Done()) {
512    ClearDebugBreak();
513    Next();
514  }
515}
516
517
518bool BreakLocationIterator::RinfoDone() const {
519  ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
520  return reloc_iterator_->done();
521}
522
523
524void BreakLocationIterator::RinfoNext() {
525  reloc_iterator_->next();
526  reloc_iterator_original_->next();
527#ifdef DEBUG
528  ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
529  if (!reloc_iterator_->done()) {
530    ASSERT(rmode() == original_rmode());
531  }
532#endif
533}
534
535
536// Threading support.
537void Debug::ThreadInit() {
538  thread_local_.break_count_ = 0;
539  thread_local_.break_id_ = 0;
540  thread_local_.break_frame_id_ = StackFrame::NO_ID;
541  thread_local_.last_step_action_ = StepNone;
542  thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
543  thread_local_.step_count_ = 0;
544  thread_local_.last_fp_ = 0;
545  thread_local_.step_into_fp_ = 0;
546  thread_local_.step_out_fp_ = 0;
547  thread_local_.after_break_target_ = 0;
548  // TODO(isolates): frames_are_dropped_?
549  thread_local_.debugger_entry_ = NULL;
550  thread_local_.pending_interrupts_ = 0;
551  thread_local_.restarter_frame_function_pointer_ = NULL;
552}
553
554
555char* Debug::ArchiveDebug(char* storage) {
556  char* to = storage;
557  memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
558  to += sizeof(ThreadLocal);
559  memcpy(to, reinterpret_cast<char*>(&registers_), sizeof(registers_));
560  ThreadInit();
561  ASSERT(to <= storage + ArchiveSpacePerThread());
562  return storage + ArchiveSpacePerThread();
563}
564
565
566char* Debug::RestoreDebug(char* storage) {
567  char* from = storage;
568  memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
569  from += sizeof(ThreadLocal);
570  memcpy(reinterpret_cast<char*>(&registers_), from, sizeof(registers_));
571  ASSERT(from <= storage + ArchiveSpacePerThread());
572  return storage + ArchiveSpacePerThread();
573}
574
575
576int Debug::ArchiveSpacePerThread() {
577  return sizeof(ThreadLocal) + sizeof(JSCallerSavedBuffer);
578}
579
580
581// Frame structure (conforms InternalFrame structure):
582//   -- code
583//   -- SMI maker
584//   -- function (slot is called "context")
585//   -- frame base
586Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
587                                       Handle<Code> code) {
588  ASSERT(bottom_js_frame->is_java_script());
589
590  Address fp = bottom_js_frame->fp();
591
592  // Move function pointer into "context" slot.
593  Memory::Object_at(fp + StandardFrameConstants::kContextOffset) =
594      Memory::Object_at(fp + JavaScriptFrameConstants::kFunctionOffset);
595
596  Memory::Object_at(fp + InternalFrameConstants::kCodeOffset) = *code;
597  Memory::Object_at(fp + StandardFrameConstants::kMarkerOffset) =
598      Smi::FromInt(StackFrame::INTERNAL);
599
600  return reinterpret_cast<Object**>(&Memory::Object_at(
601      fp + StandardFrameConstants::kContextOffset));
602}
603
604const int Debug::kFrameDropperFrameSize = 4;
605
606
607void ScriptCache::Add(Handle<Script> script) {
608  GlobalHandles* global_handles = Isolate::Current()->global_handles();
609  // Create an entry in the hash map for the script.
610  int id = Smi::cast(script->id())->value();
611  HashMap::Entry* entry =
612      HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
613  if (entry->value != NULL) {
614    ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
615    return;
616  }
617
618  // Globalize the script object, make it weak and use the location of the
619  // global handle as the value in the hash map.
620  Handle<Script> script_ =
621      Handle<Script>::cast(
622          (global_handles->Create(*script)));
623  global_handles->MakeWeak(
624      reinterpret_cast<Object**>(script_.location()),
625      this,
626      ScriptCache::HandleWeakScript);
627  entry->value = script_.location();
628}
629
630
631Handle<FixedArray> ScriptCache::GetScripts() {
632  Handle<FixedArray> instances = FACTORY->NewFixedArray(occupancy());
633  int count = 0;
634  for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
635    ASSERT(entry->value != NULL);
636    if (entry->value != NULL) {
637      instances->set(count, *reinterpret_cast<Script**>(entry->value));
638      count++;
639    }
640  }
641  return instances;
642}
643
644
645void ScriptCache::ProcessCollectedScripts() {
646  Debugger* debugger = Isolate::Current()->debugger();
647  for (int i = 0; i < collected_scripts_.length(); i++) {
648    debugger->OnScriptCollected(collected_scripts_[i]);
649  }
650  collected_scripts_.Clear();
651}
652
653
654void ScriptCache::Clear() {
655  GlobalHandles* global_handles = Isolate::Current()->global_handles();
656  // Iterate the script cache to get rid of all the weak handles.
657  for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
658    ASSERT(entry != NULL);
659    Object** location = reinterpret_cast<Object**>(entry->value);
660    ASSERT((*location)->IsScript());
661    global_handles->ClearWeakness(location);
662    global_handles->Destroy(location);
663  }
664  // Clear the content of the hash map.
665  HashMap::Clear();
666}
667
668
669void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
670  ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
671  // Find the location of the global handle.
672  Script** location =
673      reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
674  ASSERT((*location)->IsScript());
675
676  // Remove the entry from the cache.
677  int id = Smi::cast((*location)->id())->value();
678  script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
679  script_cache->collected_scripts_.Add(id);
680
681  // Clear the weak handle.
682  obj.Dispose();
683  obj.Clear();
684}
685
686
687void Debug::Setup(bool create_heap_objects) {
688  ThreadInit();
689  if (create_heap_objects) {
690    // Get code to handle debug break on return.
691    debug_break_return_ =
692        isolate_->builtins()->builtin(Builtins::kReturn_DebugBreak);
693    ASSERT(debug_break_return_->IsCode());
694    // Get code to handle debug break in debug break slots.
695    debug_break_slot_ =
696        isolate_->builtins()->builtin(Builtins::kSlot_DebugBreak);
697    ASSERT(debug_break_slot_->IsCode());
698  }
699}
700
701
702void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
703  Debug* debug = Isolate::Current()->debug();
704  DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
705  // We need to clear all breakpoints associated with the function to restore
706  // original code and avoid patching the code twice later because
707  // the function will live in the heap until next gc, and can be found by
708  // Runtime::FindSharedFunctionInfoInScript.
709  BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
710  it.ClearAllDebugBreak();
711  debug->RemoveDebugInfo(node->debug_info());
712#ifdef DEBUG
713  node = debug->debug_info_list_;
714  while (node != NULL) {
715    ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
716    node = node->next();
717  }
718#endif
719}
720
721
722DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
723  GlobalHandles* global_handles = Isolate::Current()->global_handles();
724  // Globalize the request debug info object and make it weak.
725  debug_info_ = Handle<DebugInfo>::cast(
726      (global_handles->Create(debug_info)));
727  global_handles->MakeWeak(
728      reinterpret_cast<Object**>(debug_info_.location()),
729      this,
730      Debug::HandleWeakDebugInfo);
731}
732
733
734DebugInfoListNode::~DebugInfoListNode() {
735  Isolate::Current()->global_handles()->Destroy(
736      reinterpret_cast<Object**>(debug_info_.location()));
737}
738
739
740bool Debug::CompileDebuggerScript(int index) {
741  Isolate* isolate = Isolate::Current();
742  Factory* factory = isolate->factory();
743  HandleScope scope(isolate);
744
745  // Bail out if the index is invalid.
746  if (index == -1) {
747    return false;
748  }
749
750  // Find source and name for the requested script.
751  Handle<String> source_code =
752      isolate->bootstrapper()->NativesSourceLookup(index);
753  Vector<const char> name = Natives::GetScriptName(index);
754  Handle<String> script_name = factory->NewStringFromAscii(name);
755
756  // Compile the script.
757  Handle<SharedFunctionInfo> function_info;
758  function_info = Compiler::Compile(source_code,
759                                    script_name,
760                                    0, 0, NULL, NULL,
761                                    Handle<String>::null(),
762                                    NATIVES_CODE);
763
764  // Silently ignore stack overflows during compilation.
765  if (function_info.is_null()) {
766    ASSERT(isolate->has_pending_exception());
767    isolate->clear_pending_exception();
768    return false;
769  }
770
771  // Execute the shared function in the debugger context.
772  Handle<Context> context = isolate->global_context();
773  bool caught_exception = false;
774  Handle<JSFunction> function =
775      factory->NewFunctionFromSharedFunctionInfo(function_info, context);
776
777  Execution::TryCall(function, Handle<Object>(context->global()),
778                     0, NULL, &caught_exception);
779
780  // Check for caught exceptions.
781  if (caught_exception) {
782    Handle<Object> message = MessageHandler::MakeMessageObject(
783        "error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
784        Handle<String>(), Handle<JSArray>());
785    MessageHandler::ReportMessage(Isolate::Current(), NULL, message);
786    return false;
787  }
788
789  // Mark this script as native and return successfully.
790  Handle<Script> script(Script::cast(function->shared()->script()));
791  script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
792  return true;
793}
794
795
796bool Debug::Load() {
797  // Return if debugger is already loaded.
798  if (IsLoaded()) return true;
799
800  Debugger* debugger = isolate_->debugger();
801
802  // Bail out if we're already in the process of compiling the native
803  // JavaScript source code for the debugger.
804  if (debugger->compiling_natives() ||
805      debugger->is_loading_debugger())
806    return false;
807  debugger->set_loading_debugger(true);
808
809  // Disable breakpoints and interrupts while compiling and running the
810  // debugger scripts including the context creation code.
811  DisableBreak disable(true);
812  PostponeInterruptsScope postpone(isolate_);
813
814  // Create the debugger context.
815  HandleScope scope(isolate_);
816  Handle<Context> context =
817      isolate_->bootstrapper()->CreateEnvironment(
818          isolate_,
819          Handle<Object>::null(),
820          v8::Handle<ObjectTemplate>(),
821          NULL);
822
823  // Use the debugger context.
824  SaveContext save(isolate_);
825  isolate_->set_context(*context);
826
827  // Expose the builtins object in the debugger context.
828  Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins");
829  Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
830  RETURN_IF_EMPTY_HANDLE_VALUE(
831      isolate_,
832      SetProperty(global, key, Handle<Object>(global->builtins()),
833                  NONE, kNonStrictMode),
834      false);
835
836  // Compile the JavaScript for the debugger in the debugger context.
837  debugger->set_compiling_natives(true);
838  bool caught_exception =
839      !CompileDebuggerScript(Natives::GetIndex("mirror")) ||
840      !CompileDebuggerScript(Natives::GetIndex("debug"));
841
842  if (FLAG_enable_liveedit) {
843    caught_exception = caught_exception ||
844        !CompileDebuggerScript(Natives::GetIndex("liveedit"));
845  }
846
847  debugger->set_compiling_natives(false);
848
849  // Make sure we mark the debugger as not loading before we might
850  // return.
851  debugger->set_loading_debugger(false);
852
853  // Check for caught exceptions.
854  if (caught_exception) return false;
855
856  // Debugger loaded.
857  debug_context_ = context;
858
859  return true;
860}
861
862
863void Debug::Unload() {
864  // Return debugger is not loaded.
865  if (!IsLoaded()) {
866    return;
867  }
868
869  // Clear the script cache.
870  DestroyScriptCache();
871
872  // Clear debugger context global handle.
873  Isolate::Current()->global_handles()->Destroy(
874      reinterpret_cast<Object**>(debug_context_.location()));
875  debug_context_ = Handle<Context>();
876}
877
878
879// Set the flag indicating that preemption happened during debugging.
880void Debug::PreemptionWhileInDebugger() {
881  ASSERT(InDebugger());
882  Debug::set_interrupts_pending(PREEMPT);
883}
884
885
886void Debug::Iterate(ObjectVisitor* v) {
887  v->VisitPointer(BitCast<Object**>(&(debug_break_return_)));
888  v->VisitPointer(BitCast<Object**>(&(debug_break_slot_)));
889}
890
891
892Object* Debug::Break(Arguments args) {
893  Heap* heap = isolate_->heap();
894  HandleScope scope(isolate_);
895  ASSERT(args.length() == 0);
896
897  thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
898
899  // Get the top-most JavaScript frame.
900  JavaScriptFrameIterator it(isolate_);
901  JavaScriptFrame* frame = it.frame();
902
903  // Just continue if breaks are disabled or debugger cannot be loaded.
904  if (disable_break() || !Load()) {
905    SetAfterBreakTarget(frame);
906    return heap->undefined_value();
907  }
908
909  // Enter the debugger.
910  EnterDebugger debugger;
911  if (debugger.FailedToEnter()) {
912    return heap->undefined_value();
913  }
914
915  // Postpone interrupt during breakpoint processing.
916  PostponeInterruptsScope postpone(isolate_);
917
918  // Get the debug info (create it if it does not exist).
919  Handle<SharedFunctionInfo> shared =
920      Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
921  Handle<DebugInfo> debug_info = GetDebugInfo(shared);
922
923  // Find the break point where execution has stopped.
924  BreakLocationIterator break_location_iterator(debug_info,
925                                                ALL_BREAK_LOCATIONS);
926  break_location_iterator.FindBreakLocationFromAddress(frame->pc());
927
928  // Check whether step next reached a new statement.
929  if (!StepNextContinue(&break_location_iterator, frame)) {
930    // Decrease steps left if performing multiple steps.
931    if (thread_local_.step_count_ > 0) {
932      thread_local_.step_count_--;
933    }
934  }
935
936  // If there is one or more real break points check whether any of these are
937  // triggered.
938  Handle<Object> break_points_hit(heap->undefined_value());
939  if (break_location_iterator.HasBreakPoint()) {
940    Handle<Object> break_point_objects =
941        Handle<Object>(break_location_iterator.BreakPointObjects());
942    break_points_hit = CheckBreakPoints(break_point_objects);
943  }
944
945  // If step out is active skip everything until the frame where we need to step
946  // out to is reached, unless real breakpoint is hit.
947  if (StepOutActive() && frame->fp() != step_out_fp() &&
948      break_points_hit->IsUndefined() ) {
949      // Step count should always be 0 for StepOut.
950      ASSERT(thread_local_.step_count_ == 0);
951  } else if (!break_points_hit->IsUndefined() ||
952             (thread_local_.last_step_action_ != StepNone &&
953              thread_local_.step_count_ == 0)) {
954    // Notify debugger if a real break point is triggered or if performing
955    // single stepping with no more steps to perform. Otherwise do another step.
956
957    // Clear all current stepping setup.
958    ClearStepping();
959
960    // Notify the debug event listeners.
961    isolate_->debugger()->OnDebugBreak(break_points_hit, false);
962  } else if (thread_local_.last_step_action_ != StepNone) {
963    // Hold on to last step action as it is cleared by the call to
964    // ClearStepping.
965    StepAction step_action = thread_local_.last_step_action_;
966    int step_count = thread_local_.step_count_;
967
968    // Clear all current stepping setup.
969    ClearStepping();
970
971    // Set up for the remaining steps.
972    PrepareStep(step_action, step_count);
973  }
974
975  if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
976    SetAfterBreakTarget(frame);
977  } else if (thread_local_.frame_drop_mode_ ==
978      FRAME_DROPPED_IN_IC_CALL) {
979    // We must have been calling IC stub. Do not go there anymore.
980    Code* plain_return = isolate_->builtins()->builtin(
981        Builtins::kPlainReturn_LiveEdit);
982    thread_local_.after_break_target_ = plain_return->entry();
983  } else if (thread_local_.frame_drop_mode_ ==
984      FRAME_DROPPED_IN_DEBUG_SLOT_CALL) {
985    // Debug break slot stub does not return normally, instead it manually
986    // cleans the stack and jumps. We should patch the jump address.
987    Code* plain_return = isolate_->builtins()->builtin(
988        Builtins::kFrameDropper_LiveEdit);
989    thread_local_.after_break_target_ = plain_return->entry();
990  } else if (thread_local_.frame_drop_mode_ ==
991      FRAME_DROPPED_IN_DIRECT_CALL) {
992    // Nothing to do, after_break_target is not used here.
993  } else if (thread_local_.frame_drop_mode_ ==
994      FRAME_DROPPED_IN_RETURN_CALL) {
995    Code* plain_return = isolate_->builtins()->builtin(
996        Builtins::kFrameDropper_LiveEdit);
997    thread_local_.after_break_target_ = plain_return->entry();
998  } else {
999    UNREACHABLE();
1000  }
1001
1002  return heap->undefined_value();
1003}
1004
1005
1006RUNTIME_FUNCTION(Object*, Debug_Break) {
1007  return isolate->debug()->Break(args);
1008}
1009
1010
1011// Check the break point objects for whether one or more are actually
1012// triggered. This function returns a JSArray with the break point objects
1013// which is triggered.
1014Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
1015  Factory* factory = isolate_->factory();
1016
1017  // Count the number of break points hit. If there are multiple break points
1018  // they are in a FixedArray.
1019  Handle<FixedArray> break_points_hit;
1020  int break_points_hit_count = 0;
1021  ASSERT(!break_point_objects->IsUndefined());
1022  if (break_point_objects->IsFixedArray()) {
1023    Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
1024    break_points_hit = factory->NewFixedArray(array->length());
1025    for (int i = 0; i < array->length(); i++) {
1026      Handle<Object> o(array->get(i));
1027      if (CheckBreakPoint(o)) {
1028        break_points_hit->set(break_points_hit_count++, *o);
1029      }
1030    }
1031  } else {
1032    break_points_hit = factory->NewFixedArray(1);
1033    if (CheckBreakPoint(break_point_objects)) {
1034      break_points_hit->set(break_points_hit_count++, *break_point_objects);
1035    }
1036  }
1037
1038  // Return undefined if no break points were triggered.
1039  if (break_points_hit_count == 0) {
1040    return factory->undefined_value();
1041  }
1042  // Return break points hit as a JSArray.
1043  Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
1044  result->set_length(Smi::FromInt(break_points_hit_count));
1045  return result;
1046}
1047
1048
1049// Check whether a single break point object is triggered.
1050bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
1051  Factory* factory = isolate_->factory();
1052  HandleScope scope(isolate_);
1053
1054  // Ignore check if break point object is not a JSObject.
1055  if (!break_point_object->IsJSObject()) return true;
1056
1057  // Get the function IsBreakPointTriggered (defined in debug-debugger.js).
1058  Handle<String> is_break_point_triggered_symbol =
1059      factory->LookupAsciiSymbol("IsBreakPointTriggered");
1060  Handle<JSFunction> check_break_point =
1061    Handle<JSFunction>(JSFunction::cast(
1062        debug_context()->global()->GetPropertyNoExceptionThrown(
1063            *is_break_point_triggered_symbol)));
1064
1065  // Get the break id as an object.
1066  Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
1067
1068  // Call HandleBreakPointx.
1069  bool caught_exception = false;
1070  const int argc = 2;
1071  Object** argv[argc] = {
1072    break_id.location(),
1073    reinterpret_cast<Object**>(break_point_object.location())
1074  };
1075  Handle<Object> result = Execution::TryCall(check_break_point,
1076      isolate_->js_builtins_object(), argc, argv, &caught_exception);
1077
1078  // If exception or non boolean result handle as not triggered
1079  if (caught_exception || !result->IsBoolean()) {
1080    return false;
1081  }
1082
1083  // Return whether the break point is triggered.
1084  ASSERT(!result.is_null());
1085  return (*result)->IsTrue();
1086}
1087
1088
1089// Check whether the function has debug information.
1090bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
1091  return !shared->debug_info()->IsUndefined();
1092}
1093
1094
1095// Return the debug info for this function. EnsureDebugInfo must be called
1096// prior to ensure the debug info has been generated for shared.
1097Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
1098  ASSERT(HasDebugInfo(shared));
1099  return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
1100}
1101
1102
1103void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
1104                          Handle<Object> break_point_object,
1105                          int* source_position) {
1106  HandleScope scope(isolate_);
1107
1108  if (!EnsureDebugInfo(shared)) {
1109    // Return if retrieving debug info failed.
1110    return;
1111  }
1112
1113  Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1114  // Source positions starts with zero.
1115  ASSERT(source_position >= 0);
1116
1117  // Find the break point and change it.
1118  BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1119  it.FindBreakLocationFromPosition(*source_position);
1120  it.SetBreakPoint(break_point_object);
1121
1122  *source_position = it.position();
1123
1124  // At least one active break point now.
1125  ASSERT(debug_info->GetBreakPointCount() > 0);
1126}
1127
1128
1129void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
1130  HandleScope scope(isolate_);
1131
1132  DebugInfoListNode* node = debug_info_list_;
1133  while (node != NULL) {
1134    Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
1135                                                   break_point_object);
1136    if (!result->IsUndefined()) {
1137      // Get information in the break point.
1138      BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
1139      Handle<DebugInfo> debug_info = node->debug_info();
1140      Handle<SharedFunctionInfo> shared(debug_info->shared());
1141      int source_position =  break_point_info->statement_position()->value();
1142
1143      // Source positions starts with zero.
1144      ASSERT(source_position >= 0);
1145
1146      // Find the break point and clear it.
1147      BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1148      it.FindBreakLocationFromPosition(source_position);
1149      it.ClearBreakPoint(break_point_object);
1150
1151      // If there are no more break points left remove the debug info for this
1152      // function.
1153      if (debug_info->GetBreakPointCount() == 0) {
1154        RemoveDebugInfo(debug_info);
1155      }
1156
1157      return;
1158    }
1159    node = node->next();
1160  }
1161}
1162
1163
1164void Debug::ClearAllBreakPoints() {
1165  DebugInfoListNode* node = debug_info_list_;
1166  while (node != NULL) {
1167    // Remove all debug break code.
1168    BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1169    it.ClearAllDebugBreak();
1170    node = node->next();
1171  }
1172
1173  // Remove all debug info.
1174  while (debug_info_list_ != NULL) {
1175    RemoveDebugInfo(debug_info_list_->debug_info());
1176  }
1177}
1178
1179
1180void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
1181  // Make sure the function has setup the debug info.
1182  if (!EnsureDebugInfo(shared)) {
1183    // Return if we failed to retrieve the debug info.
1184    return;
1185  }
1186
1187  // Flood the function with break points.
1188  BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
1189  while (!it.Done()) {
1190    it.SetOneShot();
1191    it.Next();
1192  }
1193}
1194
1195
1196void Debug::FloodHandlerWithOneShot() {
1197  // Iterate through the JavaScript stack looking for handlers.
1198  StackFrame::Id id = break_frame_id();
1199  if (id == StackFrame::NO_ID) {
1200    // If there is no JavaScript stack don't do anything.
1201    return;
1202  }
1203  for (JavaScriptFrameIterator it(isolate_, id); !it.done(); it.Advance()) {
1204    JavaScriptFrame* frame = it.frame();
1205    if (frame->HasHandler()) {
1206      Handle<SharedFunctionInfo> shared =
1207          Handle<SharedFunctionInfo>(
1208              JSFunction::cast(frame->function())->shared());
1209      // Flood the function with the catch block with break points
1210      FloodWithOneShot(shared);
1211      return;
1212    }
1213  }
1214}
1215
1216
1217void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
1218  if (type == BreakUncaughtException) {
1219    break_on_uncaught_exception_ = enable;
1220  } else {
1221    break_on_exception_ = enable;
1222  }
1223}
1224
1225
1226bool Debug::IsBreakOnException(ExceptionBreakType type) {
1227  if (type == BreakUncaughtException) {
1228    return break_on_uncaught_exception_;
1229  } else {
1230    return break_on_exception_;
1231  }
1232}
1233
1234
1235void Debug::PrepareStep(StepAction step_action, int step_count) {
1236  HandleScope scope(isolate_);
1237  ASSERT(Debug::InDebugger());
1238
1239  // Remember this step action and count.
1240  thread_local_.last_step_action_ = step_action;
1241  if (step_action == StepOut) {
1242    // For step out target frame will be found on the stack so there is no need
1243    // to set step counter for it. It's expected to always be 0 for StepOut.
1244    thread_local_.step_count_ = 0;
1245  } else {
1246    thread_local_.step_count_ = step_count;
1247  }
1248
1249  // Get the frame where the execution has stopped and skip the debug frame if
1250  // any. The debug frame will only be present if execution was stopped due to
1251  // hitting a break point. In other situations (e.g. unhandled exception) the
1252  // debug frame is not present.
1253  StackFrame::Id id = break_frame_id();
1254  if (id == StackFrame::NO_ID) {
1255    // If there is no JavaScript stack don't do anything.
1256    return;
1257  }
1258  JavaScriptFrameIterator frames_it(isolate_, id);
1259  JavaScriptFrame* frame = frames_it.frame();
1260
1261  // First of all ensure there is one-shot break points in the top handler
1262  // if any.
1263  FloodHandlerWithOneShot();
1264
1265  // If the function on the top frame is unresolved perform step out. This will
1266  // be the case when calling unknown functions and having the debugger stopped
1267  // in an unhandled exception.
1268  if (!frame->function()->IsJSFunction()) {
1269    // Step out: Find the calling JavaScript frame and flood it with
1270    // breakpoints.
1271    frames_it.Advance();
1272    // Fill the function to return to with one-shot break points.
1273    JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1274    FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1275    return;
1276  }
1277
1278  // Get the debug info (create it if it does not exist).
1279  Handle<SharedFunctionInfo> shared =
1280      Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1281  if (!EnsureDebugInfo(shared)) {
1282    // Return if ensuring debug info failed.
1283    return;
1284  }
1285  Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1286
1287  // Find the break location where execution has stopped.
1288  BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1289  it.FindBreakLocationFromAddress(frame->pc());
1290
1291  // Compute whether or not the target is a call target.
1292  bool is_load_or_store = false;
1293  bool is_inline_cache_stub = false;
1294  bool is_at_restarted_function = false;
1295  Handle<Code> call_function_stub;
1296
1297  if (thread_local_.restarter_frame_function_pointer_ == NULL) {
1298    if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1299      bool is_call_target = false;
1300      Address target = it.rinfo()->target_address();
1301      Code* code = Code::GetCodeFromTargetAddress(target);
1302      if (code->is_call_stub() || code->is_keyed_call_stub()) {
1303        is_call_target = true;
1304      }
1305      if (code->is_inline_cache_stub()) {
1306        is_inline_cache_stub = true;
1307        is_load_or_store = !is_call_target;
1308      }
1309
1310      // Check if target code is CallFunction stub.
1311      Code* maybe_call_function_stub = code;
1312      // If there is a breakpoint at this line look at the original code to
1313      // check if it is a CallFunction stub.
1314      if (it.IsDebugBreak()) {
1315        Address original_target = it.original_rinfo()->target_address();
1316        maybe_call_function_stub =
1317            Code::GetCodeFromTargetAddress(original_target);
1318      }
1319      if (maybe_call_function_stub->kind() == Code::STUB &&
1320          maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1321        // Save reference to the code as we may need it to find out arguments
1322        // count for 'step in' later.
1323        call_function_stub = Handle<Code>(maybe_call_function_stub);
1324      }
1325    }
1326  } else {
1327    is_at_restarted_function = true;
1328  }
1329
1330  // If this is the last break code target step out is the only possibility.
1331  if (it.IsExit() || step_action == StepOut) {
1332    if (step_action == StepOut) {
1333      // Skip step_count frames starting with the current one.
1334      while (step_count-- > 0 && !frames_it.done()) {
1335        frames_it.Advance();
1336      }
1337    } else {
1338      ASSERT(it.IsExit());
1339      frames_it.Advance();
1340    }
1341    // Skip builtin functions on the stack.
1342    while (!frames_it.done() &&
1343           JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
1344      frames_it.Advance();
1345    }
1346    // Step out: If there is a JavaScript caller frame, we need to
1347    // flood it with breakpoints.
1348    if (!frames_it.done()) {
1349      // Fill the function to return to with one-shot break points.
1350      JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1351      FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1352      // Set target frame pointer.
1353      ActivateStepOut(frames_it.frame());
1354    }
1355  } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1356               !call_function_stub.is_null() || is_at_restarted_function)
1357             || step_action == StepNext || step_action == StepMin) {
1358    // Step next or step min.
1359
1360    // Fill the current function with one-shot break points.
1361    FloodWithOneShot(shared);
1362
1363    // Remember source position and frame to handle step next.
1364    thread_local_.last_statement_position_ =
1365        debug_info->code()->SourceStatementPosition(frame->pc());
1366    thread_local_.last_fp_ = frame->fp();
1367  } else {
1368    // If there's restarter frame on top of the stack, just get the pointer
1369    // to function which is going to be restarted.
1370    if (is_at_restarted_function) {
1371      Handle<JSFunction> restarted_function(
1372          JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
1373      Handle<SharedFunctionInfo> restarted_shared(
1374          restarted_function->shared());
1375      FloodWithOneShot(restarted_shared);
1376    } else if (!call_function_stub.is_null()) {
1377      // If it's CallFunction stub ensure target function is compiled and flood
1378      // it with one shot breakpoints.
1379
1380      // Find out number of arguments from the stub minor key.
1381      // Reverse lookup required as the minor key cannot be retrieved
1382      // from the code object.
1383      Handle<Object> obj(
1384          isolate_->heap()->code_stubs()->SlowReverseLookup(
1385              *call_function_stub));
1386      ASSERT(!obj.is_null());
1387      ASSERT(!(*obj)->IsUndefined());
1388      ASSERT(obj->IsSmi());
1389      // Get the STUB key and extract major and minor key.
1390      uint32_t key = Smi::cast(*obj)->value();
1391      // Argc in the stub is the number of arguments passed - not the
1392      // expected arguments of the called function.
1393      int call_function_arg_count =
1394          CallFunctionStub::ExtractArgcFromMinorKey(
1395              CodeStub::MinorKeyFromKey(key));
1396      ASSERT(call_function_stub->major_key() ==
1397             CodeStub::MajorKeyFromKey(key));
1398
1399      // Find target function on the expression stack.
1400      // Expression stack looks like this (top to bottom):
1401      // argN
1402      // ...
1403      // arg0
1404      // Receiver
1405      // Function to call
1406      int expressions_count = frame->ComputeExpressionsCount();
1407      ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1408      Object* fun = frame->GetExpression(
1409          expressions_count - 2 - call_function_arg_count);
1410      if (fun->IsJSFunction()) {
1411        Handle<JSFunction> js_function(JSFunction::cast(fun));
1412        // Don't step into builtins.
1413        if (!js_function->IsBuiltin()) {
1414          // It will also compile target function if it's not compiled yet.
1415          FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1416        }
1417      }
1418    }
1419
1420    // Fill the current function with one-shot break points even for step in on
1421    // a call target as the function called might be a native function for
1422    // which step in will not stop. It also prepares for stepping in
1423    // getters/setters.
1424    FloodWithOneShot(shared);
1425
1426    if (is_load_or_store) {
1427      // Remember source position and frame to handle step in getter/setter. If
1428      // there is a custom getter/setter it will be handled in
1429      // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1430      // propagated on the next Debug::Break.
1431      thread_local_.last_statement_position_ =
1432          debug_info->code()->SourceStatementPosition(frame->pc());
1433      thread_local_.last_fp_ = frame->fp();
1434    }
1435
1436    // Step in or Step in min
1437    it.PrepareStepIn();
1438    ActivateStepIn(frame);
1439  }
1440}
1441
1442
1443// Check whether the current debug break should be reported to the debugger. It
1444// is used to have step next and step in only report break back to the debugger
1445// if on a different frame or in a different statement. In some situations
1446// there will be several break points in the same statement when the code is
1447// flooded with one-shot break points. This function helps to perform several
1448// steps before reporting break back to the debugger.
1449bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1450                             JavaScriptFrame* frame) {
1451  // If the step last action was step next or step in make sure that a new
1452  // statement is hit.
1453  if (thread_local_.last_step_action_ == StepNext ||
1454      thread_local_.last_step_action_ == StepIn) {
1455    // Never continue if returning from function.
1456    if (break_location_iterator->IsExit()) return false;
1457
1458    // Continue if we are still on the same frame and in the same statement.
1459    int current_statement_position =
1460        break_location_iterator->code()->SourceStatementPosition(frame->pc());
1461    return thread_local_.last_fp_ == frame->fp() &&
1462        thread_local_.last_statement_position_ == current_statement_position;
1463  }
1464
1465  // No step next action - don't continue.
1466  return false;
1467}
1468
1469
1470// Check whether the code object at the specified address is a debug break code
1471// object.
1472bool Debug::IsDebugBreak(Address addr) {
1473  Code* code = Code::GetCodeFromTargetAddress(addr);
1474  return code->ic_state() == DEBUG_BREAK;
1475}
1476
1477
1478// Check whether a code stub with the specified major key is a possible break
1479// point location when looking for source break locations.
1480bool Debug::IsSourceBreakStub(Code* code) {
1481  CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1482  return major_key == CodeStub::CallFunction;
1483}
1484
1485
1486// Check whether a code stub with the specified major key is a possible break
1487// location.
1488bool Debug::IsBreakStub(Code* code) {
1489  CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1490  return major_key == CodeStub::CallFunction;
1491}
1492
1493
1494// Find the builtin to use for invoking the debug break
1495Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
1496  // Find the builtin debug break function matching the calling convention
1497  // used by the call site.
1498  if (code->is_inline_cache_stub()) {
1499    switch (code->kind()) {
1500      case Code::CALL_IC:
1501      case Code::KEYED_CALL_IC:
1502        return ComputeCallDebugBreak(code->arguments_count(), code->kind());
1503
1504      case Code::LOAD_IC:
1505        return Isolate::Current()->builtins()->LoadIC_DebugBreak();
1506
1507      case Code::STORE_IC:
1508        return Isolate::Current()->builtins()->StoreIC_DebugBreak();
1509
1510      case Code::KEYED_LOAD_IC:
1511        return Isolate::Current()->builtins()->KeyedLoadIC_DebugBreak();
1512
1513      case Code::KEYED_STORE_IC:
1514        return Isolate::Current()->builtins()->KeyedStoreIC_DebugBreak();
1515
1516      default:
1517        UNREACHABLE();
1518    }
1519  }
1520  if (RelocInfo::IsConstructCall(mode)) {
1521    Handle<Code> result =
1522        Isolate::Current()->builtins()->ConstructCall_DebugBreak();
1523    return result;
1524  }
1525  if (code->kind() == Code::STUB) {
1526    ASSERT(code->major_key() == CodeStub::CallFunction);
1527    Handle<Code> result =
1528        Isolate::Current()->builtins()->StubNoRegisters_DebugBreak();
1529    return result;
1530  }
1531
1532  UNREACHABLE();
1533  return Handle<Code>::null();
1534}
1535
1536
1537// Simple function for returning the source positions for active break points.
1538Handle<Object> Debug::GetSourceBreakLocations(
1539    Handle<SharedFunctionInfo> shared) {
1540  Isolate* isolate = Isolate::Current();
1541  Heap* heap = isolate->heap();
1542  if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value());
1543  Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1544  if (debug_info->GetBreakPointCount() == 0) {
1545    return Handle<Object>(heap->undefined_value());
1546  }
1547  Handle<FixedArray> locations =
1548      isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
1549  int count = 0;
1550  for (int i = 0; i < debug_info->break_points()->length(); i++) {
1551    if (!debug_info->break_points()->get(i)->IsUndefined()) {
1552      BreakPointInfo* break_point_info =
1553          BreakPointInfo::cast(debug_info->break_points()->get(i));
1554      if (break_point_info->GetBreakPointCount() > 0) {
1555        locations->set(count++, break_point_info->statement_position());
1556      }
1557    }
1558  }
1559  return locations;
1560}
1561
1562
1563void Debug::NewBreak(StackFrame::Id break_frame_id) {
1564  thread_local_.break_frame_id_ = break_frame_id;
1565  thread_local_.break_id_ = ++thread_local_.break_count_;
1566}
1567
1568
1569void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
1570  thread_local_.break_frame_id_ = break_frame_id;
1571  thread_local_.break_id_ = break_id;
1572}
1573
1574
1575// Handle stepping into a function.
1576void Debug::HandleStepIn(Handle<JSFunction> function,
1577                         Handle<Object> holder,
1578                         Address fp,
1579                         bool is_constructor) {
1580  // If the frame pointer is not supplied by the caller find it.
1581  if (fp == 0) {
1582    StackFrameIterator it;
1583    it.Advance();
1584    // For constructor functions skip another frame.
1585    if (is_constructor) {
1586      ASSERT(it.frame()->is_construct());
1587      it.Advance();
1588    }
1589    fp = it.frame()->fp();
1590  }
1591
1592  // Flood the function with one-shot break points if it is called from where
1593  // step into was requested.
1594  if (fp == step_in_fp()) {
1595    // Don't allow step into functions in the native context.
1596    if (!function->IsBuiltin()) {
1597      if (function->shared()->code() ==
1598          Isolate::Current()->builtins()->builtin(Builtins::kFunctionApply) ||
1599          function->shared()->code() ==
1600          Isolate::Current()->builtins()->builtin(Builtins::kFunctionCall)) {
1601        // Handle function.apply and function.call separately to flood the
1602        // function to be called and not the code for Builtins::FunctionApply or
1603        // Builtins::FunctionCall. The receiver of call/apply is the target
1604        // function.
1605        if (!holder.is_null() && holder->IsJSFunction() &&
1606            !JSFunction::cast(*holder)->IsBuiltin()) {
1607          Handle<SharedFunctionInfo> shared_info(
1608              JSFunction::cast(*holder)->shared());
1609          Debug::FloodWithOneShot(shared_info);
1610        }
1611      } else {
1612        Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1613      }
1614    }
1615  }
1616}
1617
1618
1619void Debug::ClearStepping() {
1620  // Clear the various stepping setup.
1621  ClearOneShot();
1622  ClearStepIn();
1623  ClearStepOut();
1624  ClearStepNext();
1625
1626  // Clear multiple step counter.
1627  thread_local_.step_count_ = 0;
1628}
1629
1630// Clears all the one-shot break points that are currently set. Normally this
1631// function is called each time a break point is hit as one shot break points
1632// are used to support stepping.
1633void Debug::ClearOneShot() {
1634  // The current implementation just runs through all the breakpoints. When the
1635  // last break point for a function is removed that function is automatically
1636  // removed from the list.
1637
1638  DebugInfoListNode* node = debug_info_list_;
1639  while (node != NULL) {
1640    BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1641    while (!it.Done()) {
1642      it.ClearOneShot();
1643      it.Next();
1644    }
1645    node = node->next();
1646  }
1647}
1648
1649
1650void Debug::ActivateStepIn(StackFrame* frame) {
1651  ASSERT(!StepOutActive());
1652  thread_local_.step_into_fp_ = frame->fp();
1653}
1654
1655
1656void Debug::ClearStepIn() {
1657  thread_local_.step_into_fp_ = 0;
1658}
1659
1660
1661void Debug::ActivateStepOut(StackFrame* frame) {
1662  ASSERT(!StepInActive());
1663  thread_local_.step_out_fp_ = frame->fp();
1664}
1665
1666
1667void Debug::ClearStepOut() {
1668  thread_local_.step_out_fp_ = 0;
1669}
1670
1671
1672void Debug::ClearStepNext() {
1673  thread_local_.last_step_action_ = StepNone;
1674  thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1675  thread_local_.last_fp_ = 0;
1676}
1677
1678
1679// Ensures the debug information is present for shared.
1680bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
1681  // Return if we already have the debug info for shared.
1682  if (HasDebugInfo(shared)) return true;
1683
1684  // Ensure shared in compiled. Return false if this failed.
1685  if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false;
1686
1687  // If preparing for the first break point make sure to deoptimize all
1688  // functions as debugging does not work with optimized code.
1689  if (!has_break_points_) {
1690    Deoptimizer::DeoptimizeAll();
1691  }
1692
1693  // Create the debug info object.
1694  Handle<DebugInfo> debug_info = FACTORY->NewDebugInfo(shared);
1695
1696  // Add debug info to the list.
1697  DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
1698  node->set_next(debug_info_list_);
1699  debug_info_list_ = node;
1700
1701  // Now there is at least one break point.
1702  has_break_points_ = true;
1703
1704  return true;
1705}
1706
1707
1708void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
1709  ASSERT(debug_info_list_ != NULL);
1710  // Run through the debug info objects to find this one and remove it.
1711  DebugInfoListNode* prev = NULL;
1712  DebugInfoListNode* current = debug_info_list_;
1713  while (current != NULL) {
1714    if (*current->debug_info() == *debug_info) {
1715      // Unlink from list. If prev is NULL we are looking at the first element.
1716      if (prev == NULL) {
1717        debug_info_list_ = current->next();
1718      } else {
1719        prev->set_next(current->next());
1720      }
1721      current->debug_info()->shared()->set_debug_info(
1722              isolate_->heap()->undefined_value());
1723      delete current;
1724
1725      // If there are no more debug info objects there are not more break
1726      // points.
1727      has_break_points_ = debug_info_list_ != NULL;
1728
1729      return;
1730    }
1731    // Move to next in list.
1732    prev = current;
1733    current = current->next();
1734  }
1735  UNREACHABLE();
1736}
1737
1738
1739void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
1740  HandleScope scope(isolate_);
1741
1742  // Get the executing function in which the debug break occurred.
1743  Handle<SharedFunctionInfo> shared =
1744      Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1745  if (!EnsureDebugInfo(shared)) {
1746    // Return if we failed to retrieve the debug info.
1747    return;
1748  }
1749  Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1750  Handle<Code> code(debug_info->code());
1751  Handle<Code> original_code(debug_info->original_code());
1752#ifdef DEBUG
1753  // Get the code which is actually executing.
1754  Handle<Code> frame_code(frame->LookupCode());
1755  ASSERT(frame_code.is_identical_to(code));
1756#endif
1757
1758  // Find the call address in the running code. This address holds the call to
1759  // either a DebugBreakXXX or to the debug break return entry code if the
1760  // break point is still active after processing the break point.
1761  Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1762
1763  // Check if the location is at JS exit or debug break slot.
1764  bool at_js_return = false;
1765  bool break_at_js_return_active = false;
1766  bool at_debug_break_slot = false;
1767  RelocIterator it(debug_info->code());
1768  while (!it.done() && !at_js_return && !at_debug_break_slot) {
1769    if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1770      at_js_return = (it.rinfo()->pc() ==
1771          addr - Assembler::kPatchReturnSequenceAddressOffset);
1772      break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
1773    }
1774    if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
1775      at_debug_break_slot = (it.rinfo()->pc() ==
1776          addr - Assembler::kPatchDebugBreakSlotAddressOffset);
1777    }
1778    it.next();
1779  }
1780
1781  // Handle the jump to continue execution after break point depending on the
1782  // break location.
1783  if (at_js_return) {
1784    // If the break point as return is still active jump to the corresponding
1785    // place in the original code. If not the break point was removed during
1786    // break point processing.
1787    if (break_at_js_return_active) {
1788      addr +=  original_code->instruction_start() - code->instruction_start();
1789    }
1790
1791    // Move back to where the call instruction sequence started.
1792    thread_local_.after_break_target_ =
1793        addr - Assembler::kPatchReturnSequenceAddressOffset;
1794  } else if (at_debug_break_slot) {
1795    // Address of where the debug break slot starts.
1796    addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
1797
1798    // Continue just after the slot.
1799    thread_local_.after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
1800  } else if (IsDebugBreak(Assembler::target_address_at(addr))) {
1801    // We now know that there is still a debug break call at the target address,
1802    // so the break point is still there and the original code will hold the
1803    // address to jump to in order to complete the call which is replaced by a
1804    // call to DebugBreakXXX.
1805
1806    // Find the corresponding address in the original code.
1807    addr += original_code->instruction_start() - code->instruction_start();
1808
1809    // Install jump to the call address in the original code. This will be the
1810    // call which was overwritten by the call to DebugBreakXXX.
1811    thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1812  } else {
1813    // There is no longer a break point present. Don't try to look in the
1814    // original code as the running code will have the right address. This takes
1815    // care of the case where the last break point is removed from the function
1816    // and therefore no "original code" is available.
1817    thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1818  }
1819}
1820
1821
1822bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
1823  HandleScope scope(isolate_);
1824
1825  // If there are no break points this cannot be break at return, as
1826  // the debugger statement and stack guard bebug break cannot be at
1827  // return.
1828  if (!has_break_points_) {
1829    return false;
1830  }
1831
1832  // Get the executing function in which the debug break occurred.
1833  Handle<SharedFunctionInfo> shared =
1834      Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1835  if (!EnsureDebugInfo(shared)) {
1836    // Return if we failed to retrieve the debug info.
1837    return false;
1838  }
1839  Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1840  Handle<Code> code(debug_info->code());
1841#ifdef DEBUG
1842  // Get the code which is actually executing.
1843  Handle<Code> frame_code(frame->LookupCode());
1844  ASSERT(frame_code.is_identical_to(code));
1845#endif
1846
1847  // Find the call address in the running code.
1848  Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1849
1850  // Check if the location is at JS return.
1851  RelocIterator it(debug_info->code());
1852  while (!it.done()) {
1853    if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1854      return (it.rinfo()->pc() ==
1855          addr - Assembler::kPatchReturnSequenceAddressOffset);
1856    }
1857    it.next();
1858  }
1859  return false;
1860}
1861
1862
1863void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
1864                                  FrameDropMode mode,
1865                                  Object** restarter_frame_function_pointer) {
1866  thread_local_.frame_drop_mode_ = mode;
1867  thread_local_.break_frame_id_ = new_break_frame_id;
1868  thread_local_.restarter_frame_function_pointer_ =
1869      restarter_frame_function_pointer;
1870}
1871
1872
1873bool Debug::IsDebugGlobal(GlobalObject* global) {
1874  return IsLoaded() && global == debug_context()->global();
1875}
1876
1877
1878void Debug::ClearMirrorCache() {
1879  PostponeInterruptsScope postpone(isolate_);
1880  HandleScope scope(isolate_);
1881  ASSERT(isolate_->context() == *Debug::debug_context());
1882
1883  // Clear the mirror cache.
1884  Handle<String> function_name =
1885      isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache"));
1886  Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown(
1887      *function_name));
1888  ASSERT(fun->IsJSFunction());
1889  bool caught_exception;
1890  Execution::TryCall(Handle<JSFunction>::cast(fun),
1891      Handle<JSObject>(Debug::debug_context()->global()),
1892      0, NULL, &caught_exception);
1893}
1894
1895
1896void Debug::CreateScriptCache() {
1897  Heap* heap = isolate_->heap();
1898  HandleScope scope(isolate_);
1899
1900  // Perform two GCs to get rid of all unreferenced scripts. The first GC gets
1901  // rid of all the cached script wrappers and the second gets rid of the
1902  // scripts which are no longer referenced.
1903  heap->CollectAllGarbage(false);
1904  heap->CollectAllGarbage(false);
1905
1906  ASSERT(script_cache_ == NULL);
1907  script_cache_ = new ScriptCache();
1908
1909  // Scan heap for Script objects.
1910  int count = 0;
1911  HeapIterator iterator;
1912  for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
1913    if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
1914      script_cache_->Add(Handle<Script>(Script::cast(obj)));
1915      count++;
1916    }
1917  }
1918}
1919
1920
1921void Debug::DestroyScriptCache() {
1922  // Get rid of the script cache if it was created.
1923  if (script_cache_ != NULL) {
1924    delete script_cache_;
1925    script_cache_ = NULL;
1926  }
1927}
1928
1929
1930void Debug::AddScriptToScriptCache(Handle<Script> script) {
1931  if (script_cache_ != NULL) {
1932    script_cache_->Add(script);
1933  }
1934}
1935
1936
1937Handle<FixedArray> Debug::GetLoadedScripts() {
1938  // Create and fill the script cache when the loaded scripts is requested for
1939  // the first time.
1940  if (script_cache_ == NULL) {
1941    CreateScriptCache();
1942  }
1943
1944  // If the script cache is not active just return an empty array.
1945  ASSERT(script_cache_ != NULL);
1946  if (script_cache_ == NULL) {
1947    isolate_->factory()->NewFixedArray(0);
1948  }
1949
1950  // Perform GC to get unreferenced scripts evicted from the cache before
1951  // returning the content.
1952  isolate_->heap()->CollectAllGarbage(false);
1953
1954  // Get the scripts from the cache.
1955  return script_cache_->GetScripts();
1956}
1957
1958
1959void Debug::AfterGarbageCollection() {
1960  // Generate events for collected scripts.
1961  if (script_cache_ != NULL) {
1962    script_cache_->ProcessCollectedScripts();
1963  }
1964}
1965
1966
1967Debugger::Debugger(Isolate* isolate)
1968    : debugger_access_(isolate->debugger_access()),
1969      event_listener_(Handle<Object>()),
1970      event_listener_data_(Handle<Object>()),
1971      compiling_natives_(false),
1972      is_loading_debugger_(false),
1973      never_unload_debugger_(false),
1974      message_handler_(NULL),
1975      debugger_unload_pending_(false),
1976      host_dispatch_handler_(NULL),
1977      dispatch_handler_access_(OS::CreateMutex()),
1978      debug_message_dispatch_handler_(NULL),
1979      message_dispatch_helper_thread_(NULL),
1980      host_dispatch_micros_(100 * 1000),
1981      agent_(NULL),
1982      command_queue_(isolate->logger(), kQueueInitialSize),
1983      command_received_(OS::CreateSemaphore(0)),
1984      event_command_queue_(isolate->logger(), kQueueInitialSize),
1985      isolate_(isolate) {
1986}
1987
1988
1989Debugger::~Debugger() {
1990  delete dispatch_handler_access_;
1991  dispatch_handler_access_ = 0;
1992  delete command_received_;
1993  command_received_ = 0;
1994}
1995
1996
1997Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
1998                                      int argc, Object*** argv,
1999                                      bool* caught_exception) {
2000  ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2001
2002  // Create the execution state object.
2003  Handle<String> constructor_str =
2004      isolate_->factory()->LookupSymbol(constructor_name);
2005  Handle<Object> constructor(
2006      isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str));
2007  ASSERT(constructor->IsJSFunction());
2008  if (!constructor->IsJSFunction()) {
2009    *caught_exception = true;
2010    return isolate_->factory()->undefined_value();
2011  }
2012  Handle<Object> js_object = Execution::TryCall(
2013      Handle<JSFunction>::cast(constructor),
2014      Handle<JSObject>(isolate_->debug()->debug_context()->global()),
2015      argc, argv, caught_exception);
2016  return js_object;
2017}
2018
2019
2020Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
2021  // Create the execution state object.
2022  Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
2023      isolate_->debug()->break_id());
2024  const int argc = 1;
2025  Object** argv[argc] = { break_id.location() };
2026  return MakeJSObject(CStrVector("MakeExecutionState"),
2027                      argc, argv, caught_exception);
2028}
2029
2030
2031Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
2032                                        Handle<Object> break_points_hit,
2033                                        bool* caught_exception) {
2034  // Create the new break event object.
2035  const int argc = 2;
2036  Object** argv[argc] = { exec_state.location(),
2037                          break_points_hit.location() };
2038  return MakeJSObject(CStrVector("MakeBreakEvent"),
2039                      argc,
2040                      argv,
2041                      caught_exception);
2042}
2043
2044
2045Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
2046                                            Handle<Object> exception,
2047                                            bool uncaught,
2048                                            bool* caught_exception) {
2049  Factory* factory = isolate_->factory();
2050  // Create the new exception event object.
2051  const int argc = 3;
2052  Object** argv[argc] = { exec_state.location(),
2053                          exception.location(),
2054                          uncaught ? factory->true_value().location() :
2055                                     factory->false_value().location()};
2056  return MakeJSObject(CStrVector("MakeExceptionEvent"),
2057                      argc, argv, caught_exception);
2058}
2059
2060
2061Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
2062                                              bool* caught_exception) {
2063  // Create the new function event object.
2064  const int argc = 1;
2065  Object** argv[argc] = { function.location() };
2066  return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
2067                      argc, argv, caught_exception);
2068}
2069
2070
2071Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
2072                                          bool before,
2073                                          bool* caught_exception) {
2074  Factory* factory = isolate_->factory();
2075  // Create the compile event object.
2076  Handle<Object> exec_state = MakeExecutionState(caught_exception);
2077  Handle<Object> script_wrapper = GetScriptWrapper(script);
2078  const int argc = 3;
2079  Object** argv[argc] = { exec_state.location(),
2080                          script_wrapper.location(),
2081                          before ? factory->true_value().location() :
2082                                   factory->false_value().location() };
2083
2084  return MakeJSObject(CStrVector("MakeCompileEvent"),
2085                      argc,
2086                      argv,
2087                      caught_exception);
2088}
2089
2090
2091Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
2092                                                  bool* caught_exception) {
2093  // Create the script collected event object.
2094  Handle<Object> exec_state = MakeExecutionState(caught_exception);
2095  Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
2096  const int argc = 2;
2097  Object** argv[argc] = { exec_state.location(), id_object.location() };
2098
2099  return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
2100                      argc,
2101                      argv,
2102                      caught_exception);
2103}
2104
2105
2106void Debugger::OnException(Handle<Object> exception, bool uncaught) {
2107  HandleScope scope(isolate_);
2108  Debug* debug = isolate_->debug();
2109
2110  // Bail out based on state or if there is no listener for this event
2111  if (debug->InDebugger()) return;
2112  if (!Debugger::EventActive(v8::Exception)) return;
2113
2114  // Bail out if exception breaks are not active
2115  if (uncaught) {
2116    // Uncaught exceptions are reported by either flags.
2117    if (!(debug->break_on_uncaught_exception() ||
2118          debug->break_on_exception())) return;
2119  } else {
2120    // Caught exceptions are reported is activated.
2121    if (!debug->break_on_exception()) return;
2122  }
2123
2124  // Enter the debugger.
2125  EnterDebugger debugger;
2126  if (debugger.FailedToEnter()) return;
2127
2128  // Clear all current stepping setup.
2129  debug->ClearStepping();
2130  // Create the event data object.
2131  bool caught_exception = false;
2132  Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2133  Handle<Object> event_data;
2134  if (!caught_exception) {
2135    event_data = MakeExceptionEvent(exec_state, exception, uncaught,
2136                                    &caught_exception);
2137  }
2138  // Bail out and don't call debugger if exception.
2139  if (caught_exception) {
2140    return;
2141  }
2142
2143  // Process debug event.
2144  ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
2145  // Return to continue execution from where the exception was thrown.
2146}
2147
2148
2149void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
2150                            bool auto_continue) {
2151  HandleScope scope(isolate_);
2152
2153  // Debugger has already been entered by caller.
2154  ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2155
2156  // Bail out if there is no listener for this event
2157  if (!Debugger::EventActive(v8::Break)) return;
2158
2159  // Debugger must be entered in advance.
2160  ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2161
2162  // Create the event data object.
2163  bool caught_exception = false;
2164  Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2165  Handle<Object> event_data;
2166  if (!caught_exception) {
2167    event_data = MakeBreakEvent(exec_state, break_points_hit,
2168                                &caught_exception);
2169  }
2170  // Bail out and don't call debugger if exception.
2171  if (caught_exception) {
2172    return;
2173  }
2174
2175  // Process debug event.
2176  ProcessDebugEvent(v8::Break,
2177                    Handle<JSObject>::cast(event_data),
2178                    auto_continue);
2179}
2180
2181
2182void Debugger::OnBeforeCompile(Handle<Script> script) {
2183  HandleScope scope(isolate_);
2184
2185  // Bail out based on state or if there is no listener for this event
2186  if (isolate_->debug()->InDebugger()) return;
2187  if (compiling_natives()) return;
2188  if (!EventActive(v8::BeforeCompile)) return;
2189
2190  // Enter the debugger.
2191  EnterDebugger debugger;
2192  if (debugger.FailedToEnter()) return;
2193
2194  // Create the event data object.
2195  bool caught_exception = false;
2196  Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
2197  // Bail out and don't call debugger if exception.
2198  if (caught_exception) {
2199    return;
2200  }
2201
2202  // Process debug event.
2203  ProcessDebugEvent(v8::BeforeCompile,
2204                    Handle<JSObject>::cast(event_data),
2205                    true);
2206}
2207
2208
2209// Handle debugger actions when a new script is compiled.
2210void Debugger::OnAfterCompile(Handle<Script> script,
2211                              AfterCompileFlags after_compile_flags) {
2212  HandleScope scope(isolate_);
2213  Debug* debug = isolate_->debug();
2214
2215  // Add the newly compiled script to the script cache.
2216  debug->AddScriptToScriptCache(script);
2217
2218  // No more to do if not debugging.
2219  if (!IsDebuggerActive()) return;
2220
2221  // No compile events while compiling natives.
2222  if (compiling_natives()) return;
2223
2224  // Store whether in debugger before entering debugger.
2225  bool in_debugger = debug->InDebugger();
2226
2227  // Enter the debugger.
2228  EnterDebugger debugger;
2229  if (debugger.FailedToEnter()) return;
2230
2231  // If debugging there might be script break points registered for this
2232  // script. Make sure that these break points are set.
2233
2234  // Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
2235  Handle<String> update_script_break_points_symbol =
2236      isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints");
2237  Handle<Object> update_script_break_points =
2238      Handle<Object>(debug->debug_context()->global()->
2239          GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
2240  if (!update_script_break_points->IsJSFunction()) {
2241    return;
2242  }
2243  ASSERT(update_script_break_points->IsJSFunction());
2244
2245  // Wrap the script object in a proper JS object before passing it
2246  // to JavaScript.
2247  Handle<JSValue> wrapper = GetScriptWrapper(script);
2248
2249  // Call UpdateScriptBreakPoints expect no exceptions.
2250  bool caught_exception = false;
2251  const int argc = 1;
2252  Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
2253  Execution::TryCall(Handle<JSFunction>::cast(update_script_break_points),
2254      Isolate::Current()->js_builtins_object(), argc, argv,
2255      &caught_exception);
2256  if (caught_exception) {
2257    return;
2258  }
2259  // Bail out based on state or if there is no listener for this event
2260  if (in_debugger && (after_compile_flags & SEND_WHEN_DEBUGGING) == 0) return;
2261  if (!Debugger::EventActive(v8::AfterCompile)) return;
2262
2263  // Create the compile state object.
2264  Handle<Object> event_data = MakeCompileEvent(script,
2265                                               false,
2266                                               &caught_exception);
2267  // Bail out and don't call debugger if exception.
2268  if (caught_exception) {
2269    return;
2270  }
2271  // Process debug event.
2272  ProcessDebugEvent(v8::AfterCompile,
2273                    Handle<JSObject>::cast(event_data),
2274                    true);
2275}
2276
2277
2278void Debugger::OnScriptCollected(int id) {
2279  HandleScope scope(isolate_);
2280
2281  // No more to do if not debugging.
2282  if (!IsDebuggerActive()) return;
2283  if (!Debugger::EventActive(v8::ScriptCollected)) return;
2284
2285  // Enter the debugger.
2286  EnterDebugger debugger;
2287  if (debugger.FailedToEnter()) return;
2288
2289  // Create the script collected state object.
2290  bool caught_exception = false;
2291  Handle<Object> event_data = MakeScriptCollectedEvent(id,
2292                                                       &caught_exception);
2293  // Bail out and don't call debugger if exception.
2294  if (caught_exception) {
2295    return;
2296  }
2297
2298  // Process debug event.
2299  ProcessDebugEvent(v8::ScriptCollected,
2300                    Handle<JSObject>::cast(event_data),
2301                    true);
2302}
2303
2304
2305void Debugger::ProcessDebugEvent(v8::DebugEvent event,
2306                                 Handle<JSObject> event_data,
2307                                 bool auto_continue) {
2308  HandleScope scope(isolate_);
2309
2310  // Clear any pending debug break if this is a real break.
2311  if (!auto_continue) {
2312    isolate_->debug()->clear_interrupt_pending(DEBUGBREAK);
2313  }
2314
2315  // Create the execution state.
2316  bool caught_exception = false;
2317  Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2318  if (caught_exception) {
2319    return;
2320  }
2321  // First notify the message handler if any.
2322  if (message_handler_ != NULL) {
2323    NotifyMessageHandler(event,
2324                         Handle<JSObject>::cast(exec_state),
2325                         event_data,
2326                         auto_continue);
2327  }
2328  // Notify registered debug event listener. This can be either a C or
2329  // a JavaScript function. Don't call event listener for v8::Break
2330  // here, if it's only a debug command -- they will be processed later.
2331  if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
2332    CallEventCallback(event, exec_state, event_data, NULL);
2333  }
2334  // Process pending debug commands.
2335  if (event == v8::Break) {
2336    while (!event_command_queue_.IsEmpty()) {
2337      CommandMessage command = event_command_queue_.Get();
2338      if (!event_listener_.is_null()) {
2339        CallEventCallback(v8::BreakForCommand,
2340                          exec_state,
2341                          event_data,
2342                          command.client_data());
2343      }
2344      command.Dispose();
2345    }
2346  }
2347}
2348
2349
2350void Debugger::CallEventCallback(v8::DebugEvent event,
2351                                 Handle<Object> exec_state,
2352                                 Handle<Object> event_data,
2353                                 v8::Debug::ClientData* client_data) {
2354  if (event_listener_->IsForeign()) {
2355    CallCEventCallback(event, exec_state, event_data, client_data);
2356  } else {
2357    CallJSEventCallback(event, exec_state, event_data);
2358  }
2359}
2360
2361
2362void Debugger::CallCEventCallback(v8::DebugEvent event,
2363                                  Handle<Object> exec_state,
2364                                  Handle<Object> event_data,
2365                                  v8::Debug::ClientData* client_data) {
2366  Handle<Foreign> callback_obj(Handle<Foreign>::cast(event_listener_));
2367  v8::Debug::EventCallback2 callback =
2368      FUNCTION_CAST<v8::Debug::EventCallback2>(callback_obj->address());
2369  EventDetailsImpl event_details(
2370      event,
2371      Handle<JSObject>::cast(exec_state),
2372      Handle<JSObject>::cast(event_data),
2373      event_listener_data_,
2374      client_data);
2375  callback(event_details);
2376}
2377
2378
2379void Debugger::CallJSEventCallback(v8::DebugEvent event,
2380                                   Handle<Object> exec_state,
2381                                   Handle<Object> event_data) {
2382  ASSERT(event_listener_->IsJSFunction());
2383  Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
2384
2385  // Invoke the JavaScript debug event listener.
2386  const int argc = 4;
2387  Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
2388                          exec_state.location(),
2389                          Handle<Object>::cast(event_data).location(),
2390                          event_listener_data_.location() };
2391  bool caught_exception = false;
2392  Execution::TryCall(fun, isolate_->global(), argc, argv, &caught_exception);
2393  // Silently ignore exceptions from debug event listeners.
2394}
2395
2396
2397Handle<Context> Debugger::GetDebugContext() {
2398  never_unload_debugger_ = true;
2399  EnterDebugger debugger;
2400  return isolate_->debug()->debug_context();
2401}
2402
2403
2404void Debugger::UnloadDebugger() {
2405  Debug* debug = isolate_->debug();
2406
2407  // Make sure that there are no breakpoints left.
2408  debug->ClearAllBreakPoints();
2409
2410  // Unload the debugger if feasible.
2411  if (!never_unload_debugger_) {
2412    debug->Unload();
2413  }
2414
2415  // Clear the flag indicating that the debugger should be unloaded.
2416  debugger_unload_pending_ = false;
2417}
2418
2419
2420void Debugger::NotifyMessageHandler(v8::DebugEvent event,
2421                                    Handle<JSObject> exec_state,
2422                                    Handle<JSObject> event_data,
2423                                    bool auto_continue) {
2424  HandleScope scope(isolate_);
2425
2426  if (!isolate_->debug()->Load()) return;
2427
2428  // Process the individual events.
2429  bool sendEventMessage = false;
2430  switch (event) {
2431    case v8::Break:
2432    case v8::BreakForCommand:
2433      sendEventMessage = !auto_continue;
2434      break;
2435    case v8::Exception:
2436      sendEventMessage = true;
2437      break;
2438    case v8::BeforeCompile:
2439      break;
2440    case v8::AfterCompile:
2441      sendEventMessage = true;
2442      break;
2443    case v8::ScriptCollected:
2444      sendEventMessage = true;
2445      break;
2446    case v8::NewFunction:
2447      break;
2448    default:
2449      UNREACHABLE();
2450  }
2451
2452  // The debug command interrupt flag might have been set when the command was
2453  // added. It should be enough to clear the flag only once while we are in the
2454  // debugger.
2455  ASSERT(isolate_->debug()->InDebugger());
2456  isolate_->stack_guard()->Continue(DEBUGCOMMAND);
2457
2458  // Notify the debugger that a debug event has occurred unless auto continue is
2459  // active in which case no event is send.
2460  if (sendEventMessage) {
2461    MessageImpl message = MessageImpl::NewEvent(
2462        event,
2463        auto_continue,
2464        Handle<JSObject>::cast(exec_state),
2465        Handle<JSObject>::cast(event_data));
2466    InvokeMessageHandler(message);
2467  }
2468
2469  // If auto continue don't make the event cause a break, but process messages
2470  // in the queue if any. For script collected events don't even process
2471  // messages in the queue as the execution state might not be what is expected
2472  // by the client.
2473  if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
2474    return;
2475  }
2476
2477  v8::TryCatch try_catch;
2478
2479  // DebugCommandProcessor goes here.
2480  v8::Local<v8::Object> cmd_processor;
2481  {
2482    v8::Local<v8::Object> api_exec_state =
2483        v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
2484    v8::Local<v8::String> fun_name =
2485        v8::String::New("debugCommandProcessor");
2486    v8::Local<v8::Function> fun =
2487        v8::Function::Cast(*api_exec_state->Get(fun_name));
2488
2489    v8::Handle<v8::Boolean> running =
2490        auto_continue ? v8::True() : v8::False();
2491    static const int kArgc = 1;
2492    v8::Handle<Value> argv[kArgc] = { running };
2493    cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
2494    if (try_catch.HasCaught()) {
2495      PrintLn(try_catch.Exception());
2496      return;
2497    }
2498  }
2499
2500  bool running = auto_continue;
2501
2502  // Process requests from the debugger.
2503  while (true) {
2504    // Wait for new command in the queue.
2505    if (Debugger::host_dispatch_handler_) {
2506      // In case there is a host dispatch - do periodic dispatches.
2507      if (!command_received_->Wait(host_dispatch_micros_)) {
2508        // Timout expired, do the dispatch.
2509        Debugger::host_dispatch_handler_();
2510        continue;
2511      }
2512    } else {
2513      // In case there is no host dispatch - just wait.
2514      command_received_->Wait();
2515    }
2516
2517    // Get the command from the queue.
2518    CommandMessage command = command_queue_.Get();
2519    isolate_->logger()->DebugTag(
2520        "Got request from command queue, in interactive loop.");
2521    if (!Debugger::IsDebuggerActive()) {
2522      // Delete command text and user data.
2523      command.Dispose();
2524      return;
2525    }
2526
2527    // Invoke JavaScript to process the debug request.
2528    v8::Local<v8::String> fun_name;
2529    v8::Local<v8::Function> fun;
2530    v8::Local<v8::Value> request;
2531    v8::TryCatch try_catch;
2532    fun_name = v8::String::New("processDebugRequest");
2533    fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2534
2535    request = v8::String::New(command.text().start(),
2536                              command.text().length());
2537    static const int kArgc = 1;
2538    v8::Handle<Value> argv[kArgc] = { request };
2539    v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
2540
2541    // Get the response.
2542    v8::Local<v8::String> response;
2543    if (!try_catch.HasCaught()) {
2544      // Get response string.
2545      if (!response_val->IsUndefined()) {
2546        response = v8::String::Cast(*response_val);
2547      } else {
2548        response = v8::String::New("");
2549      }
2550
2551      // Log the JSON request/response.
2552      if (FLAG_trace_debug_json) {
2553        PrintLn(request);
2554        PrintLn(response);
2555      }
2556
2557      // Get the running state.
2558      fun_name = v8::String::New("isRunning");
2559      fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2560      static const int kArgc = 1;
2561      v8::Handle<Value> argv[kArgc] = { response };
2562      v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
2563      if (!try_catch.HasCaught()) {
2564        running = running_val->ToBoolean()->Value();
2565      }
2566    } else {
2567      // In case of failure the result text is the exception text.
2568      response = try_catch.Exception()->ToString();
2569    }
2570
2571    // Return the result.
2572    MessageImpl message = MessageImpl::NewResponse(
2573        event,
2574        running,
2575        Handle<JSObject>::cast(exec_state),
2576        Handle<JSObject>::cast(event_data),
2577        Handle<String>(Utils::OpenHandle(*response)),
2578        command.client_data());
2579    InvokeMessageHandler(message);
2580    command.Dispose();
2581
2582    // Return from debug event processing if either the VM is put into the
2583    // runnning state (through a continue command) or auto continue is active
2584    // and there are no more commands queued.
2585    if (running && !HasCommands()) {
2586      return;
2587    }
2588  }
2589}
2590
2591
2592void Debugger::SetEventListener(Handle<Object> callback,
2593                                Handle<Object> data) {
2594  HandleScope scope(isolate_);
2595  GlobalHandles* global_handles = isolate_->global_handles();
2596
2597  // Clear the global handles for the event listener and the event listener data
2598  // object.
2599  if (!event_listener_.is_null()) {
2600    global_handles->Destroy(
2601        reinterpret_cast<Object**>(event_listener_.location()));
2602    event_listener_ = Handle<Object>();
2603  }
2604  if (!event_listener_data_.is_null()) {
2605    global_handles->Destroy(
2606        reinterpret_cast<Object**>(event_listener_data_.location()));
2607    event_listener_data_ = Handle<Object>();
2608  }
2609
2610  // If there is a new debug event listener register it together with its data
2611  // object.
2612  if (!callback->IsUndefined() && !callback->IsNull()) {
2613    event_listener_ = Handle<Object>::cast(
2614        global_handles->Create(*callback));
2615    if (data.is_null()) {
2616      data = isolate_->factory()->undefined_value();
2617    }
2618    event_listener_data_ = Handle<Object>::cast(
2619        global_handles->Create(*data));
2620  }
2621
2622  ListenersChanged();
2623}
2624
2625
2626void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
2627  ScopedLock with(debugger_access_);
2628
2629  message_handler_ = handler;
2630  ListenersChanged();
2631  if (handler == NULL) {
2632    // Send an empty command to the debugger if in a break to make JavaScript
2633    // run again if the debugger is closed.
2634    if (isolate_->debug()->InDebugger()) {
2635      ProcessCommand(Vector<const uint16_t>::empty());
2636    }
2637  }
2638}
2639
2640
2641void Debugger::ListenersChanged() {
2642  if (IsDebuggerActive()) {
2643    // Disable the compilation cache when the debugger is active.
2644    isolate_->compilation_cache()->Disable();
2645    debugger_unload_pending_ = false;
2646  } else {
2647    isolate_->compilation_cache()->Enable();
2648    // Unload the debugger if event listener and message handler cleared.
2649    // Schedule this for later, because we may be in non-V8 thread.
2650    debugger_unload_pending_ = true;
2651  }
2652}
2653
2654
2655void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
2656                                      int period) {
2657  host_dispatch_handler_ = handler;
2658  host_dispatch_micros_ = period * 1000;
2659}
2660
2661
2662void Debugger::SetDebugMessageDispatchHandler(
2663    v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
2664  ScopedLock with(dispatch_handler_access_);
2665  debug_message_dispatch_handler_ = handler;
2666
2667  if (provide_locker && message_dispatch_helper_thread_ == NULL) {
2668    message_dispatch_helper_thread_ = new MessageDispatchHelperThread(isolate_);
2669    message_dispatch_helper_thread_->Start();
2670  }
2671}
2672
2673
2674// Calls the registered debug message handler. This callback is part of the
2675// public API.
2676void Debugger::InvokeMessageHandler(MessageImpl message) {
2677  ScopedLock with(debugger_access_);
2678
2679  if (message_handler_ != NULL) {
2680    message_handler_(message);
2681  }
2682}
2683
2684
2685// Puts a command coming from the public API on the queue.  Creates
2686// a copy of the command string managed by the debugger.  Up to this
2687// point, the command data was managed by the API client.  Called
2688// by the API client thread.
2689void Debugger::ProcessCommand(Vector<const uint16_t> command,
2690                              v8::Debug::ClientData* client_data) {
2691  // Need to cast away const.
2692  CommandMessage message = CommandMessage::New(
2693      Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2694                       command.length()),
2695      client_data);
2696  isolate_->logger()->DebugTag("Put command on command_queue.");
2697  command_queue_.Put(message);
2698  command_received_->Signal();
2699
2700  // Set the debug command break flag to have the command processed.
2701  if (!isolate_->debug()->InDebugger()) {
2702    isolate_->stack_guard()->DebugCommand();
2703  }
2704
2705  MessageDispatchHelperThread* dispatch_thread;
2706  {
2707    ScopedLock with(dispatch_handler_access_);
2708    dispatch_thread = message_dispatch_helper_thread_;
2709  }
2710
2711  if (dispatch_thread == NULL) {
2712    CallMessageDispatchHandler();
2713  } else {
2714    dispatch_thread->Schedule();
2715  }
2716}
2717
2718
2719bool Debugger::HasCommands() {
2720  return !command_queue_.IsEmpty();
2721}
2722
2723
2724void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
2725  CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
2726  event_command_queue_.Put(message);
2727
2728  // Set the debug command break flag to have the command processed.
2729  if (!isolate_->debug()->InDebugger()) {
2730    isolate_->stack_guard()->DebugCommand();
2731  }
2732}
2733
2734
2735bool Debugger::IsDebuggerActive() {
2736  ScopedLock with(debugger_access_);
2737
2738  return message_handler_ != NULL || !event_listener_.is_null();
2739}
2740
2741
2742Handle<Object> Debugger::Call(Handle<JSFunction> fun,
2743                              Handle<Object> data,
2744                              bool* pending_exception) {
2745  // When calling functions in the debugger prevent it from beeing unloaded.
2746  Debugger::never_unload_debugger_ = true;
2747
2748  // Enter the debugger.
2749  EnterDebugger debugger;
2750  if (debugger.FailedToEnter()) {
2751    return isolate_->factory()->undefined_value();
2752  }
2753
2754  // Create the execution state.
2755  bool caught_exception = false;
2756  Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2757  if (caught_exception) {
2758    return isolate_->factory()->undefined_value();
2759  }
2760
2761  static const int kArgc = 2;
2762  Object** argv[kArgc] = { exec_state.location(), data.location() };
2763  Handle<Object> result = Execution::Call(
2764      fun,
2765      Handle<Object>(isolate_->debug()->debug_context_->global_proxy()),
2766      kArgc,
2767      argv,
2768      pending_exception);
2769  return result;
2770}
2771
2772
2773static void StubMessageHandler2(const v8::Debug::Message& message) {
2774  // Simply ignore message.
2775}
2776
2777
2778bool Debugger::StartAgent(const char* name, int port,
2779                          bool wait_for_connection) {
2780  ASSERT(Isolate::Current() == isolate_);
2781  if (wait_for_connection) {
2782    // Suspend V8 if it is already running or set V8 to suspend whenever
2783    // it starts.
2784    // Provide stub message handler; V8 auto-continues each suspend
2785    // when there is no message handler; we doesn't need it.
2786    // Once become suspended, V8 will stay so indefinitely long, until remote
2787    // debugger connects and issues "continue" command.
2788    Debugger::message_handler_ = StubMessageHandler2;
2789    v8::Debug::DebugBreak();
2790  }
2791
2792  if (Socket::Setup()) {
2793    if (agent_ == NULL) {
2794      agent_ = new DebuggerAgent(name, port);
2795      agent_->Start();
2796    }
2797    return true;
2798  }
2799
2800  return false;
2801}
2802
2803
2804void Debugger::StopAgent() {
2805  ASSERT(Isolate::Current() == isolate_);
2806  if (agent_ != NULL) {
2807    agent_->Shutdown();
2808    agent_->Join();
2809    delete agent_;
2810    agent_ = NULL;
2811  }
2812}
2813
2814
2815void Debugger::WaitForAgent() {
2816  ASSERT(Isolate::Current() == isolate_);
2817  if (agent_ != NULL)
2818    agent_->WaitUntilListening();
2819}
2820
2821
2822void Debugger::CallMessageDispatchHandler() {
2823  v8::Debug::DebugMessageDispatchHandler handler;
2824  {
2825    ScopedLock with(dispatch_handler_access_);
2826    handler = Debugger::debug_message_dispatch_handler_;
2827  }
2828  if (handler != NULL) {
2829    handler();
2830  }
2831}
2832
2833
2834MessageImpl MessageImpl::NewEvent(DebugEvent event,
2835                                  bool running,
2836                                  Handle<JSObject> exec_state,
2837                                  Handle<JSObject> event_data) {
2838  MessageImpl message(true, event, running,
2839                      exec_state, event_data, Handle<String>(), NULL);
2840  return message;
2841}
2842
2843
2844MessageImpl MessageImpl::NewResponse(DebugEvent event,
2845                                     bool running,
2846                                     Handle<JSObject> exec_state,
2847                                     Handle<JSObject> event_data,
2848                                     Handle<String> response_json,
2849                                     v8::Debug::ClientData* client_data) {
2850  MessageImpl message(false, event, running,
2851                      exec_state, event_data, response_json, client_data);
2852  return message;
2853}
2854
2855
2856MessageImpl::MessageImpl(bool is_event,
2857                         DebugEvent event,
2858                         bool running,
2859                         Handle<JSObject> exec_state,
2860                         Handle<JSObject> event_data,
2861                         Handle<String> response_json,
2862                         v8::Debug::ClientData* client_data)
2863    : is_event_(is_event),
2864      event_(event),
2865      running_(running),
2866      exec_state_(exec_state),
2867      event_data_(event_data),
2868      response_json_(response_json),
2869      client_data_(client_data) {}
2870
2871
2872bool MessageImpl::IsEvent() const {
2873  return is_event_;
2874}
2875
2876
2877bool MessageImpl::IsResponse() const {
2878  return !is_event_;
2879}
2880
2881
2882DebugEvent MessageImpl::GetEvent() const {
2883  return event_;
2884}
2885
2886
2887bool MessageImpl::WillStartRunning() const {
2888  return running_;
2889}
2890
2891
2892v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
2893  return v8::Utils::ToLocal(exec_state_);
2894}
2895
2896
2897v8::Handle<v8::Object> MessageImpl::GetEventData() const {
2898  return v8::Utils::ToLocal(event_data_);
2899}
2900
2901
2902v8::Handle<v8::String> MessageImpl::GetJSON() const {
2903  v8::HandleScope scope;
2904
2905  if (IsEvent()) {
2906    // Call toJSONProtocol on the debug event object.
2907    Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
2908    if (!fun->IsJSFunction()) {
2909      return v8::Handle<v8::String>();
2910    }
2911    bool caught_exception;
2912    Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
2913                                             event_data_,
2914                                             0, NULL, &caught_exception);
2915    if (caught_exception || !json->IsString()) {
2916      return v8::Handle<v8::String>();
2917    }
2918    return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
2919  } else {
2920    return v8::Utils::ToLocal(response_json_);
2921  }
2922}
2923
2924
2925v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
2926  Isolate* isolate = Isolate::Current();
2927  v8::Handle<v8::Context> context = GetDebugEventContext(isolate);
2928  // Isolate::context() may be NULL when "script collected" event occures.
2929  ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
2930  return context;
2931}
2932
2933
2934v8::Debug::ClientData* MessageImpl::GetClientData() const {
2935  return client_data_;
2936}
2937
2938
2939EventDetailsImpl::EventDetailsImpl(DebugEvent event,
2940                                   Handle<JSObject> exec_state,
2941                                   Handle<JSObject> event_data,
2942                                   Handle<Object> callback_data,
2943                                   v8::Debug::ClientData* client_data)
2944    : event_(event),
2945      exec_state_(exec_state),
2946      event_data_(event_data),
2947      callback_data_(callback_data),
2948      client_data_(client_data) {}
2949
2950
2951DebugEvent EventDetailsImpl::GetEvent() const {
2952  return event_;
2953}
2954
2955
2956v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
2957  return v8::Utils::ToLocal(exec_state_);
2958}
2959
2960
2961v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
2962  return v8::Utils::ToLocal(event_data_);
2963}
2964
2965
2966v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
2967  return GetDebugEventContext(Isolate::Current());
2968}
2969
2970
2971v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
2972  return v8::Utils::ToLocal(callback_data_);
2973}
2974
2975
2976v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
2977  return client_data_;
2978}
2979
2980
2981CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
2982                                   client_data_(NULL) {
2983}
2984
2985
2986CommandMessage::CommandMessage(const Vector<uint16_t>& text,
2987                               v8::Debug::ClientData* data)
2988    : text_(text),
2989      client_data_(data) {
2990}
2991
2992
2993CommandMessage::~CommandMessage() {
2994}
2995
2996
2997void CommandMessage::Dispose() {
2998  text_.Dispose();
2999  delete client_data_;
3000  client_data_ = NULL;
3001}
3002
3003
3004CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
3005                                   v8::Debug::ClientData* data) {
3006  return CommandMessage(command.Clone(), data);
3007}
3008
3009
3010CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
3011                                                     size_(size) {
3012  messages_ = NewArray<CommandMessage>(size);
3013}
3014
3015
3016CommandMessageQueue::~CommandMessageQueue() {
3017  while (!IsEmpty()) {
3018    CommandMessage m = Get();
3019    m.Dispose();
3020  }
3021  DeleteArray(messages_);
3022}
3023
3024
3025CommandMessage CommandMessageQueue::Get() {
3026  ASSERT(!IsEmpty());
3027  int result = start_;
3028  start_ = (start_ + 1) % size_;
3029  return messages_[result];
3030}
3031
3032
3033void CommandMessageQueue::Put(const CommandMessage& message) {
3034  if ((end_ + 1) % size_ == start_) {
3035    Expand();
3036  }
3037  messages_[end_] = message;
3038  end_ = (end_ + 1) % size_;
3039}
3040
3041
3042void CommandMessageQueue::Expand() {
3043  CommandMessageQueue new_queue(size_ * 2);
3044  while (!IsEmpty()) {
3045    new_queue.Put(Get());
3046  }
3047  CommandMessage* array_to_free = messages_;
3048  *this = new_queue;
3049  new_queue.messages_ = array_to_free;
3050  // Make the new_queue empty so that it doesn't call Dispose on any messages.
3051  new_queue.start_ = new_queue.end_;
3052  // Automatic destructor called on new_queue, freeing array_to_free.
3053}
3054
3055
3056LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size)
3057    : logger_(logger), queue_(size) {
3058  lock_ = OS::CreateMutex();
3059}
3060
3061
3062LockingCommandMessageQueue::~LockingCommandMessageQueue() {
3063  delete lock_;
3064}
3065
3066
3067bool LockingCommandMessageQueue::IsEmpty() const {
3068  ScopedLock sl(lock_);
3069  return queue_.IsEmpty();
3070}
3071
3072
3073CommandMessage LockingCommandMessageQueue::Get() {
3074  ScopedLock sl(lock_);
3075  CommandMessage result = queue_.Get();
3076  logger_->DebugEvent("Get", result.text());
3077  return result;
3078}
3079
3080
3081void LockingCommandMessageQueue::Put(const CommandMessage& message) {
3082  ScopedLock sl(lock_);
3083  queue_.Put(message);
3084  logger_->DebugEvent("Put", message.text());
3085}
3086
3087
3088void LockingCommandMessageQueue::Clear() {
3089  ScopedLock sl(lock_);
3090  queue_.Clear();
3091}
3092
3093
3094MessageDispatchHelperThread::MessageDispatchHelperThread(Isolate* isolate)
3095    : Thread("v8:MsgDispHelpr"),
3096      sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
3097      already_signalled_(false) {
3098}
3099
3100
3101MessageDispatchHelperThread::~MessageDispatchHelperThread() {
3102  delete mutex_;
3103  delete sem_;
3104}
3105
3106
3107void MessageDispatchHelperThread::Schedule() {
3108  {
3109    ScopedLock lock(mutex_);
3110    if (already_signalled_) {
3111      return;
3112    }
3113    already_signalled_ = true;
3114  }
3115  sem_->Signal();
3116}
3117
3118
3119void MessageDispatchHelperThread::Run() {
3120  while (true) {
3121    sem_->Wait();
3122    {
3123      ScopedLock lock(mutex_);
3124      already_signalled_ = false;
3125    }
3126    {
3127      Locker locker;
3128      Isolate::Current()->debugger()->CallMessageDispatchHandler();
3129    }
3130  }
3131}
3132
3133#endif  // ENABLE_DEBUGGER_SUPPORT
3134
3135} }  // namespace v8::internal
3136