v8.cc revision 6ded16be15dd865a9b21ea304d5273c8be299c87
1// Copyright 2006-2009 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28#include "v8.h" 29 30#include "bootstrapper.h" 31#include "debug.h" 32#include "serialize.h" 33#include "simulator.h" 34#include "stub-cache.h" 35#include "oprofile-agent.h" 36#include "log.h" 37 38namespace v8 { 39namespace internal { 40 41bool V8::is_running_ = false; 42bool V8::has_been_setup_ = false; 43bool V8::has_been_disposed_ = false; 44bool V8::has_fatal_error_ = false; 45 46bool V8::Initialize(Deserializer* des) { 47 bool create_heap_objects = des == NULL; 48 if (has_been_disposed_ || has_fatal_error_) return false; 49 if (IsRunning()) return true; 50 51 is_running_ = true; 52 has_been_setup_ = true; 53 has_fatal_error_ = false; 54 has_been_disposed_ = false; 55#ifdef DEBUG 56 // The initialization process does not handle memory exhaustion. 57 DisallowAllocationFailure disallow_allocation_failure; 58#endif 59 60 // Enable logging before setting up the heap 61 Logger::Setup(); 62 63 CpuProfiler::Setup(); 64 65 // Setup the platform OS support. 66 OS::Setup(); 67 68 // Initialize other runtime facilities 69#if !V8_HOST_ARCH_ARM && V8_TARGET_ARCH_ARM 70 ::assembler::arm::Simulator::Initialize(); 71#endif 72 73 { // NOLINT 74 // Ensure that the thread has a valid stack guard. The v8::Locker object 75 // will ensure this too, but we don't have to use lockers if we are only 76 // using one thread. 77 ExecutionAccess lock; 78 StackGuard::InitThread(lock); 79 } 80 81 // Setup the object heap 82 ASSERT(!Heap::HasBeenSetup()); 83 if (!Heap::Setup(create_heap_objects)) { 84 SetFatalError(); 85 return false; 86 } 87 88 Bootstrapper::Initialize(create_heap_objects); 89 Builtins::Setup(create_heap_objects); 90 Top::Initialize(); 91 92 if (FLAG_preemption) { 93 v8::Locker locker; 94 v8::Locker::StartPreemption(100); 95 } 96 97#ifdef ENABLE_DEBUGGER_SUPPORT 98 Debug::Setup(create_heap_objects); 99#endif 100 StubCache::Initialize(create_heap_objects); 101 102 // If we are deserializing, read the state into the now-empty heap. 103 if (des != NULL) { 104 des->Deserialize(); 105 StubCache::Clear(); 106 } 107 108 // Deserializing may put strange things in the root array's copy of the 109 // stack guard. 110 Heap::SetStackLimits(); 111 112 // Setup the CPU support. Must be done after heap setup and after 113 // any deserialization because we have to have the initial heap 114 // objects in place for creating the code object used for probing. 115 CPU::Setup(); 116 117 OProfileAgent::Initialize(); 118 119 // If we are deserializing, log non-function code objects and compiled 120 // functions found in the snapshot. 121 if (des != NULL && FLAG_log_code) { 122 HandleScope scope; 123 LOG(LogCodeObjects()); 124 LOG(LogCompiledFunctions()); 125 } 126 127 return true; 128} 129 130 131void V8::SetFatalError() { 132 is_running_ = false; 133 has_fatal_error_ = true; 134} 135 136 137void V8::TearDown() { 138 if (!has_been_setup_ || has_been_disposed_) return; 139 140 OProfileAgent::TearDown(); 141 142 if (FLAG_preemption) { 143 v8::Locker locker; 144 v8::Locker::StopPreemption(); 145 } 146 147 Builtins::TearDown(); 148 Bootstrapper::TearDown(); 149 150 Top::TearDown(); 151 152 Heap::TearDown(); 153 154 CpuProfiler::TearDown(); 155 156 Logger::TearDown(); 157 158 is_running_ = false; 159 has_been_disposed_ = true; 160} 161 162 163static uint32_t random_seed() { 164 if (FLAG_random_seed == 0) { 165 return random(); 166 } 167 return FLAG_random_seed; 168} 169 170 171uint32_t V8::Random() { 172 // Random number generator using George Marsaglia's MWC algorithm. 173 static uint32_t hi = 0; 174 static uint32_t lo = 0; 175 176 // Initialize seed using the system random(). If one of the seeds 177 // should ever become zero again, or if random() returns zero, we 178 // avoid getting stuck with zero bits in hi or lo by re-initializing 179 // them on demand. 180 if (hi == 0) hi = random_seed(); 181 if (lo == 0) lo = random_seed(); 182 183 // Mix the bits. 184 hi = 36969 * (hi & 0xFFFF) + (hi >> 16); 185 lo = 18273 * (lo & 0xFFFF) + (lo >> 16); 186 return (hi << 16) + (lo & 0xFFFF); 187} 188 189 190bool V8::IdleNotification() { 191 // Returning true tells the caller that there is no need to call 192 // IdleNotification again. 193 if (!FLAG_use_idle_notification) return true; 194 195 // Tell the heap that it may want to adjust. 196 return Heap::IdleNotification(); 197} 198 199 200// Use a union type to avoid type-aliasing optimizations in GCC. 201typedef union { 202 double double_value; 203 uint64_t uint64_t_value; 204} double_int_union; 205 206 207Object* V8::FillHeapNumberWithRandom(Object* heap_number) { 208 uint64_t random_bits = Random(); 209 // Make a double* from address (heap_number + sizeof(double)). 210 double_int_union* r = reinterpret_cast<double_int_union*>( 211 reinterpret_cast<char*>(heap_number) + 212 HeapNumber::kValueOffset - kHeapObjectTag); 213 // Convert 32 random bits to 0.(32 random bits) in a double 214 // by computing: 215 // ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)). 216 const double binary_million = 1048576.0; 217 r->double_value = binary_million; 218 r->uint64_t_value |= random_bits; 219 r->double_value -= binary_million; 220 221 return heap_number; 222} 223 224} } // namespace v8::internal 225