remove-image-in-beforeload-listener.html revision eff69b907ef2cd3a9af0351287a929c66f58e3f6
1<html> 2<head> 3 <script src="resources/print.js"></script> 4 <script> 5 if (window.layoutTestController) { 6 layoutTestController.dumpAsText(); 7 layoutTestController.waitUntilDone(); 8 } 9 10 var count = 0; 11 var maxCount = 10; 12 var timeout = 100; 13 14 document.addEventListener("beforeload", function(event) { 15 if (event.target && event.target.parentElement) 16 event.target.parentElement.removeChild(event.target); 17 }, true); 18 </script> 19</head> 20<body> 21 <p>This page tests that you can correctly remove an img object in a beforeload listener without causing a crash.</p> 22 <img src="/images/resources/test-load.jpg"> 23 <div id="console"></div> 24 <script> 25 function checkObjectRemoval() 26 { 27 if (!document.getElementsByTagName("img").length) { 28 print("PASS", "green"); 29 if (window.layoutTestController) 30 layoutTestController.notifyDone(); 31 return; 32 } 33 34 if (++count > maxCount) { 35 print("FAIL", "red"); 36 if (window.layoutTestController) 37 layoutTestController.notifyDone(); 38 return; 39 } 40 41 setTimeout("checkObjectRemoval()", timeout); 42 } 43 44 setTimeout("checkObjectRemoval()", timeout); 45 </script> 46</body> 47</html> 48