WebGLContextAttributes.h revision 2bde8e466a4451c7319e3a072d118917957d6554
1/*
2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *     * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 *     * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer
11 * in the documentation and/or other materials provided with the
12 * distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#ifndef WebGLContextAttributes_h
28#define WebGLContextAttributes_h
29
30#include "CanvasContextAttributes.h"
31#include "GraphicsContext3D.h"
32#include <wtf/PassRefPtr.h>
33
34namespace WebCore {
35
36class WebGLContextAttributes : public CanvasContextAttributes {
37  public:
38    virtual ~WebGLContextAttributes();
39
40    // Create a new attributes object
41    static PassRefPtr<WebGLContextAttributes> create();
42
43    // Create a new attributes object initialized with preexisting attributes
44    static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes);
45
46    // Whether or not the drawing buffer has an alpha channel; default=true
47    bool alpha() const;
48    void setAlpha(bool alpha);
49
50    // Whether or not the drawing buffer has a depth buffer; default=true
51    bool depth() const;
52    void setDepth(bool depth);
53
54    // Whether or not the drawing buffer has a stencil buffer; default=true
55    bool stencil() const;
56    void setStencil(bool stencil);
57
58    // Whether or not the drawing buffer is antialiased; default=true
59    bool antialias() const;
60    void setAntialias(bool antialias);
61
62    // Whether or not to treat the values in the drawing buffer as
63    // though their alpha channel has already been multiplied into the
64    // color channels; default=true
65    bool premultipliedAlpha() const;
66    void setPremultipliedAlpha(bool premultipliedAlpha);
67
68    // Whether or not to preserve the drawing buffer after presentation to the
69    // screen; default=false
70    bool preserveDrawingBuffer() const;
71    void setPreserveDrawingBuffer(bool);
72
73    // Fetches a copy of the attributes stored in this object in a
74    // form that can be used to initialize a GraphicsContext3D.
75    GraphicsContext3D::Attributes attributes() const;
76
77  protected:
78    WebGLContextAttributes();
79    WebGLContextAttributes(GraphicsContext3D::Attributes attributes);
80
81  private:
82    GraphicsContext3D::Attributes m_attrs;
83};
84
85} // namespace WebCore
86
87#endif // WebGLContextAttributes_h
88