WebGLFramebuffer.h revision cad810f21b803229eb11403f9209855525a25d57
1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef WebGLFramebuffer_h
27#define WebGLFramebuffer_h
28
29#include "WebGLObject.h"
30
31#include <wtf/PassRefPtr.h>
32#include <wtf/RefCounted.h>
33
34namespace WebCore {
35
36class WebGLRenderbuffer;
37class WebGLTexture;
38
39class WebGLFramebuffer : public WebGLObject {
40public:
41    virtual ~WebGLFramebuffer() { deleteObject(); }
42
43    static PassRefPtr<WebGLFramebuffer> create(WebGLRenderingContext*);
44
45    void setAttachment(unsigned long attachment, unsigned long texTarget, WebGLTexture*, int level);
46    void setAttachment(unsigned long attachment, WebGLRenderbuffer*);
47    // If an object is attached to the framebuffer, remove it.
48    void removeAttachment(WebGLObject*);
49    WebGLObject* getAttachment(unsigned long) const;
50
51    unsigned long getColorBufferFormat() const;
52    int getWidth() const;
53    int getHeight() const;
54
55    // This should always be called before drawArray, drawElements, clear,
56    // readPixels, copyTexImage2D, copyTexSubImage2D if this framebuffer is
57    // currently bound.
58    // Return false if the framebuffer is incomplete; otherwise initialize
59    // the buffers if they haven't been initialized and
60    // needToInitializeRenderbuffers is true.
61    bool onAccess(bool needToInitializeRenderbuffers);
62
63    // Return false does not mean COMPLETE, might still be INCOMPLETE.
64    bool isIncomplete(bool checkInternalFormat) const;
65
66    bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
67
68    void setHasEverBeenBound() { m_hasEverBeenBound = true; }
69
70protected:
71    WebGLFramebuffer(WebGLRenderingContext*);
72
73    virtual void deleteObjectImpl(Platform3DObject);
74
75private:
76    virtual bool isFramebuffer() const { return true; }
77
78    // Return false if framebuffer is incomplete.
79    bool initializeRenderbuffers();
80
81    bool isColorAttached() const { return (m_colorAttachment && m_colorAttachment->object()); }
82    bool isDepthAttached() const { return (m_depthAttachment && m_depthAttachment->object()); }
83    bool isStencilAttached() const { return (m_stencilAttachment && m_stencilAttachment->object()); }
84    bool isDepthStencilAttached() const { return (m_depthStencilAttachment && m_depthStencilAttachment->object()); }
85
86    RefPtr<WebGLObject> m_colorAttachment;
87    RefPtr<WebGLObject> m_depthAttachment;
88    RefPtr<WebGLObject> m_stencilAttachment;
89    RefPtr<WebGLObject> m_depthStencilAttachment;
90
91    bool m_hasEverBeenBound;
92
93    unsigned long m_texTarget;
94    int m_texLevel;
95};
96
97} // namespace WebCore
98
99#endif // WebGLFramebuffer_h
100