WebGLObject.h revision cad810f21b803229eb11403f9209855525a25d57
1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef WebGLObject_h
27#define WebGLObject_h
28
29#include "GraphicsContext3D.h"
30
31#include <wtf/PassRefPtr.h>
32#include <wtf/RefCounted.h>
33
34namespace WebCore {
35
36class WebGLRenderingContext;
37
38class WebGLObject : public RefCounted<WebGLObject> {
39public:
40    virtual ~WebGLObject();
41
42    Platform3DObject object() const { return m_object; }
43
44    // deleteObject may not always delete the OpenGL resource.  For programs and
45    // shaders, deletion is delayed until they are no longer attached.
46    // FIXME: revisit this when resource sharing between contexts are implemented.
47    void deleteObject();
48
49    void detachContext()
50    {
51        m_attachmentCount = 0; // Make sure OpenGL resource is deleted.
52        deleteObject();
53        m_context = 0;
54    }
55
56    WebGLRenderingContext* context() const { return m_context; }
57
58    virtual bool isBuffer() const { return false; }
59    virtual bool isFramebuffer() const { return false; }
60    virtual bool isProgram() const { return false; }
61    virtual bool isRenderbuffer() const { return false; }
62    virtual bool isShader() const { return false; }
63    virtual bool isTexture() const { return false; }
64
65    void onAttached() { ++m_attachmentCount; }
66    void onDetached()
67    {
68        if (m_attachmentCount)
69            --m_attachmentCount;
70        if (m_deleted)
71            deleteObject();
72    }
73
74    // This indicates whether the client side issue a delete call already, not
75    // whether the OpenGL resource is deleted.
76    // object()==0 indicates the OpenGL resource is deleted.
77    bool isDeleted() { return m_deleted; }
78
79protected:
80    WebGLObject(WebGLRenderingContext*);
81
82    // setObject should be only called once right after creating a WebGLObject.
83    void setObject(Platform3DObject);
84
85    // deleteObjectImpl should be only called once to delete the OpenGL resource.
86    virtual void deleteObjectImpl(Platform3DObject) = 0;
87
88private:
89    Platform3DObject m_object;
90    WebGLRenderingContext* m_context;
91    unsigned m_attachmentCount;
92    bool m_deleted;
93};
94
95} // namespace WebCore
96
97#endif // WebGLObject_h
98