WebGLShader.cpp revision 65f03d4f644ce73618e5f4f50dd694b26f55ae12
1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#include "config.h"
27
28#if ENABLE(3D_CANVAS)
29
30#include "WebGLShader.h"
31
32#include "WebGLRenderingContext.h"
33
34namespace WebCore {
35
36PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
37{
38    return adoptRef(new WebGLShader(ctx, type));
39}
40
41WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
42    : WebGLObject(ctx)
43    , m_type(type)
44{
45    setObject(context()->graphicsContext3D()->createShader(type));
46}
47
48void WebGLShader::deleteObjectImpl(Platform3DObject object)
49{
50    context()->graphicsContext3D()->deleteShader(object);
51}
52
53}
54
55#endif // ENABLE(3D_CANVAS)
56