WebGLTexture.h revision 65f03d4f644ce73618e5f4f50dd694b26f55ae12
1/* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef WebGLTexture_h 27#define WebGLTexture_h 28 29#include "WebGLObject.h" 30 31#include <wtf/PassRefPtr.h> 32#include <wtf/RefCounted.h> 33#include <wtf/Vector.h> 34 35namespace WebCore { 36 37class WebGLTexture : public WebGLObject { 38public: 39 virtual ~WebGLTexture() { deleteObject(); } 40 41 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); 42 43 void setTarget(GC3Denum target, GC3Dint maxLevel); 44 void setParameteri(GC3Denum pname, GC3Dint param); 45 void setParameterf(GC3Denum pname, GC3Dfloat param); 46 47 int getMinFilter() const { return m_minFilter; } 48 49 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); 50 51 bool canGenerateMipmaps(); 52 // Generate all level information. 53 void generateMipmapLevelInfo(); 54 55 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; 56 GC3Denum getType(GC3Denum target, GC3Dint level) const; 57 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 58 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 59 60 // Whether width/height is NotPowerOfTwo. 61 static bool isNPOT(GC3Dsizei, GC3Dsizei); 62 63 bool isNPOT() const; 64 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2). 65 bool needToUseBlackTexture() const; 66 67 bool hasEverBeenBound() const { return object() && m_target; } 68 69 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 70 71protected: 72 WebGLTexture(WebGLRenderingContext*); 73 74 virtual void deleteObjectImpl(Platform3DObject); 75 76private: 77 class LevelInfo { 78 public: 79 LevelInfo() 80 : valid(false) 81 , internalFormat(0) 82 , width(0) 83 , height(0) 84 , type(0) 85 { 86 } 87 88 void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp) 89 { 90 valid = true; 91 internalFormat = internalFmt; 92 width = w; 93 height = h; 94 type = tp; 95 } 96 97 bool valid; 98 GC3Denum internalFormat; 99 GC3Dsizei width; 100 GC3Dsizei height; 101 GC3Denum type; 102 }; 103 104 virtual bool isTexture() const { return true; } 105 106 void update(); 107 108 int mapTargetToIndex(GC3Denum) const; 109 110 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const; 111 112 GC3Denum m_target; 113 114 GC3Denum m_minFilter; 115 GC3Denum m_magFilter; 116 GC3Denum m_wrapS; 117 GC3Denum m_wrapT; 118 119 Vector<Vector<LevelInfo> > m_info; 120 121 bool m_isNPOT; 122 bool m_isComplete; 123 bool m_needToUseBlackTexture; 124}; 125 126} // namespace WebCore 127 128#endif // WebGLTexture_h 129