GraphicsContextCG.cpp revision 2daae5fd11344eaa88a0d92b0f6d65f8d2255c00
1/*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27#define _USE_MATH_DEFINES 1
28#include "config.h"
29#include "GraphicsContextCG.h"
30
31#include "AffineTransform.h"
32#include "FloatConversion.h"
33#include "GraphicsContextPlatformPrivateCG.h"
34#include "ImageBuffer.h"
35#include "KURL.h"
36#include "Path.h"
37#include "Pattern.h"
38#include "ShadowBlur.h"
39
40#include <CoreGraphics/CoreGraphics.h>
41#include <wtf/MathExtras.h>
42#include <wtf/OwnArrayPtr.h>
43#include <wtf/RetainPtr.h>
44#include <wtf/UnusedParam.h>
45
46#if PLATFORM(MAC) || PLATFORM(CHROMIUM)
47#include "WebCoreSystemInterface.h"
48#endif
49
50#if PLATFORM(WIN)
51#include <WebKitSystemInterface/WebKitSystemInterface.h>
52#endif
53
54#if PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN))
55
56#if !defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD)
57// Building on 10.6 or later: kCGInterpolationMedium is defined in the CGInterpolationQuality enum.
58#define HAVE_CG_INTERPOLATION_MEDIUM 1
59#endif
60
61#if !defined(TARGETING_TIGER) && !defined(TARGETING_LEOPARD)
62// Targeting 10.6 or later: use kCGInterpolationMedium.
63#define WTF_USE_CG_INTERPOLATION_MEDIUM 1
64#endif
65
66#endif
67
68// Undocumented CGContextSetCTM function, available at least since 10.4.
69extern "C" {
70    CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform);
71};
72
73using namespace std;
74
75namespace WebCore {
76
77static void setCGFillColor(CGContextRef context, const Color& color, ColorSpace colorSpace)
78{
79    CGContextSetFillColorWithColor(context, cachedCGColor(color, colorSpace));
80}
81
82static void setCGStrokeColor(CGContextRef context, const Color& color, ColorSpace colorSpace)
83{
84    CGContextSetStrokeColorWithColor(context, cachedCGColor(color, colorSpace));
85}
86
87CGColorSpaceRef deviceRGBColorSpaceRef()
88{
89    static CGColorSpaceRef deviceSpace = CGColorSpaceCreateDeviceRGB();
90    return deviceSpace;
91}
92
93CGColorSpaceRef sRGBColorSpaceRef()
94{
95    // FIXME: Windows should be able to use kCGColorSpaceSRGB, this is tracked by http://webkit.org/b/31363.
96#if PLATFORM(WIN) || defined(BUILDING_ON_TIGER)
97    return deviceRGBColorSpaceRef();
98#else
99    static CGColorSpaceRef sRGBSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
100    return sRGBSpace;
101#endif
102}
103
104CGColorSpaceRef linearRGBColorSpaceRef()
105{
106    // FIXME: Windows should be able to use kCGColorSpaceGenericRGBLinear, this is tracked by http://webkit.org/b/31363.
107#if PLATFORM(WIN) || defined(BUILDING_ON_TIGER)
108    return deviceRGBColorSpaceRef();
109#else
110    static CGColorSpaceRef linearRGBSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGBLinear);
111    return linearRGBSpace;
112#endif
113}
114
115void GraphicsContext::platformInit(CGContextRef cgContext)
116{
117    m_data = new GraphicsContextPlatformPrivate(cgContext);
118    setPaintingDisabled(!cgContext);
119    if (cgContext) {
120        // Make sure the context starts in sync with our state.
121        setPlatformFillColor(fillColor(), fillColorSpace());
122        setPlatformStrokeColor(strokeColor(), strokeColorSpace());
123    }
124}
125
126void GraphicsContext::platformDestroy()
127{
128    delete m_data;
129}
130
131CGContextRef GraphicsContext::platformContext() const
132{
133    ASSERT(!paintingDisabled());
134    ASSERT(m_data->m_cgContext);
135    return m_data->m_cgContext.get();
136}
137
138void GraphicsContext::savePlatformState()
139{
140    // Note: Do not use this function within this class implementation, since we want to avoid the extra
141    // save of the secondary context (in GraphicsContextPlatformPrivateCG.h).
142    CGContextSaveGState(platformContext());
143    m_data->save();
144}
145
146void GraphicsContext::restorePlatformState()
147{
148    // Note: Do not use this function within this class implementation, since we want to avoid the extra
149    // restore of the secondary context (in GraphicsContextPlatformPrivateCG.h).
150    CGContextRestoreGState(platformContext());
151    m_data->restore();
152    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
153}
154
155// Draws a filled rectangle with a stroked border.
156void GraphicsContext::drawRect(const IntRect& rect)
157{
158    // FIXME: this function does not handle patterns and gradients
159    // like drawPath does, it probably should.
160    if (paintingDisabled())
161        return;
162
163    CGContextRef context = platformContext();
164
165    CGContextFillRect(context, rect);
166
167    if (strokeStyle() != NoStroke) {
168        // We do a fill of four rects to simulate the stroke of a border.
169        Color oldFillColor = fillColor();
170        if (oldFillColor != strokeColor())
171            setCGFillColor(context, strokeColor(), strokeColorSpace());
172        CGRect rects[4] = {
173            FloatRect(rect.x(), rect.y(), rect.width(), 1),
174            FloatRect(rect.x(), rect.maxY() - 1, rect.width(), 1),
175            FloatRect(rect.x(), rect.y() + 1, 1, rect.height() - 2),
176            FloatRect(rect.maxX() - 1, rect.y() + 1, 1, rect.height() - 2)
177        };
178        CGContextFillRects(context, rects, 4);
179        if (oldFillColor != strokeColor())
180            setCGFillColor(context, oldFillColor, fillColorSpace());
181    }
182}
183
184// This is only used to draw borders.
185void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
186{
187    if (paintingDisabled())
188        return;
189
190    if (strokeStyle() == NoStroke)
191        return;
192
193    float width = strokeThickness();
194
195    FloatPoint p1 = point1;
196    FloatPoint p2 = point2;
197    bool isVerticalLine = (p1.x() == p2.x());
198
199    // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
200    // works out.  For example, with a border width of 3, KHTML will pass us (y1+y2)/2, e.g.,
201    // (50+53)/2 = 103/2 = 51 when we want 51.5.  It is always true that an even width gave
202    // us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
203    if (strokeStyle() == DottedStroke || strokeStyle() == DashedStroke) {
204        if (isVerticalLine) {
205            p1.move(0, width);
206            p2.move(0, -width);
207        } else {
208            p1.move(width, 0);
209            p2.move(-width, 0);
210        }
211    }
212
213    if (((int)width) % 2) {
214        if (isVerticalLine) {
215            // We're a vertical line.  Adjust our x.
216            p1.move(0.5f, 0.0f);
217            p2.move(0.5f, 0.0f);
218        } else {
219            // We're a horizontal line. Adjust our y.
220            p1.move(0.0f, 0.5f);
221            p2.move(0.0f, 0.5f);
222        }
223    }
224
225    int patWidth = 0;
226    switch (strokeStyle()) {
227    case NoStroke:
228    case SolidStroke:
229        break;
230    case DottedStroke:
231        patWidth = (int)width;
232        break;
233    case DashedStroke:
234        patWidth = 3 * (int)width;
235        break;
236    }
237
238    CGContextRef context = platformContext();
239
240    if (shouldAntialias())
241        CGContextSetShouldAntialias(context, false);
242
243    if (patWidth) {
244        CGContextSaveGState(context);
245
246        // Do a rect fill of our endpoints.  This ensures we always have the
247        // appearance of being a border.  We then draw the actual dotted/dashed line.
248        setCGFillColor(context, strokeColor(), strokeColorSpace());  // The save/restore make it safe to mutate the fill color here without setting it back to the old color.
249        if (isVerticalLine) {
250            CGContextFillRect(context, FloatRect(p1.x() - width / 2, p1.y() - width, width, width));
251            CGContextFillRect(context, FloatRect(p2.x() - width / 2, p2.y(), width, width));
252        } else {
253            CGContextFillRect(context, FloatRect(p1.x() - width, p1.y() - width / 2, width, width));
254            CGContextFillRect(context, FloatRect(p2.x(), p2.y() - width / 2, width, width));
255        }
256
257        // Example: 80 pixels with a width of 30 pixels.
258        // Remainder is 20.  The maximum pixels of line we could paint
259        // will be 50 pixels.
260        int distance = (isVerticalLine ? (point2.y() - point1.y()) : (point2.x() - point1.x())) - 2*(int)width;
261        int remainder = distance % patWidth;
262        int coverage = distance - remainder;
263        int numSegments = coverage / patWidth;
264
265        float patternOffset = 0.0f;
266        // Special case 1px dotted borders for speed.
267        if (patWidth == 1)
268            patternOffset = 1.0f;
269        else {
270            bool evenNumberOfSegments = !(numSegments % 2);
271            if (remainder)
272                evenNumberOfSegments = !evenNumberOfSegments;
273            if (evenNumberOfSegments) {
274                if (remainder) {
275                    patternOffset += patWidth - remainder;
276                    patternOffset += remainder / 2;
277                } else
278                    patternOffset = patWidth / 2;
279            } else {
280                if (remainder)
281                    patternOffset = (patWidth - remainder)/2;
282            }
283        }
284
285        const CGFloat dottedLine[2] = { patWidth, patWidth };
286        CGContextSetLineDash(context, patternOffset, dottedLine, 2);
287    }
288
289    CGContextBeginPath(context);
290    CGContextMoveToPoint(context, p1.x(), p1.y());
291    CGContextAddLineToPoint(context, p2.x(), p2.y());
292
293    CGContextStrokePath(context);
294
295    if (patWidth)
296        CGContextRestoreGState(context);
297
298    if (shouldAntialias())
299        CGContextSetShouldAntialias(context, true);
300}
301
302// This method is only used to draw the little circles used in lists.
303void GraphicsContext::drawEllipse(const IntRect& rect)
304{
305    if (paintingDisabled())
306        return;
307
308    Path path;
309    path.addEllipse(rect);
310    drawPath(path);
311}
312
313
314void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
315{
316    if (paintingDisabled() || strokeStyle() == NoStroke || strokeThickness() <= 0.0f)
317        return;
318
319    CGContextRef context = platformContext();
320    CGContextSaveGState(context);
321    CGContextBeginPath(context);
322    CGContextSetShouldAntialias(context, false);
323
324    int x = rect.x();
325    int y = rect.y();
326    float w = (float)rect.width();
327    float h = (float)rect.height();
328    float scaleFactor = h / w;
329    float reverseScaleFactor = w / h;
330
331    if (w != h)
332        scale(FloatSize(1, scaleFactor));
333
334    float hRadius = w / 2;
335    float vRadius = h / 2;
336    float fa = startAngle;
337    float falen =  fa + angleSpan;
338    float start = -fa * piFloat / 180.0f;
339    float end = -falen * piFloat / 180.0f;
340    CGContextAddArc(context, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, start, end, true);
341
342    if (w != h)
343        scale(FloatSize(1, reverseScaleFactor));
344
345    float width = strokeThickness();
346    int patWidth = 0;
347
348    switch (strokeStyle()) {
349    case DottedStroke:
350        patWidth = (int)(width / 2);
351        break;
352    case DashedStroke:
353        patWidth = 3 * (int)(width / 2);
354        break;
355    default:
356        break;
357    }
358
359    if (patWidth) {
360        // Example: 80 pixels with a width of 30 pixels.
361        // Remainder is 20.  The maximum pixels of line we could paint
362        // will be 50 pixels.
363        int distance;
364        if (hRadius == vRadius)
365            distance = static_cast<int>((piFloat * hRadius) / 2.0f);
366        else // We are elliptical and will have to estimate the distance
367            distance = static_cast<int>((piFloat * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0f)) / 2.0f);
368
369        int remainder = distance % patWidth;
370        int coverage = distance - remainder;
371        int numSegments = coverage / patWidth;
372
373        float patternOffset = 0.0f;
374        // Special case 1px dotted borders for speed.
375        if (patWidth == 1)
376            patternOffset = 1.0f;
377        else {
378            bool evenNumberOfSegments = !(numSegments % 2);
379            if (remainder)
380                evenNumberOfSegments = !evenNumberOfSegments;
381            if (evenNumberOfSegments) {
382                if (remainder) {
383                    patternOffset += patWidth - remainder;
384                    patternOffset += remainder / 2.0f;
385                } else
386                    patternOffset = patWidth / 2.0f;
387            } else {
388                if (remainder)
389                    patternOffset = (patWidth - remainder) / 2.0f;
390            }
391        }
392
393        const CGFloat dottedLine[2] = { patWidth, patWidth };
394        CGContextSetLineDash(context, patternOffset, dottedLine, 2);
395    }
396
397    CGContextStrokePath(context);
398
399    CGContextRestoreGState(context);
400}
401
402static void addConvexPolygonToPath(Path& path, size_t numberOfPoints, const FloatPoint* points)
403{
404    ASSERT(numberOfPoints > 0);
405
406    path.moveTo(points[0]);
407    for (size_t i = 1; i < numberOfPoints; ++i)
408        path.addLineTo(points[i]);
409    path.closeSubpath();
410}
411
412void GraphicsContext::drawConvexPolygon(size_t numberOfPoints, const FloatPoint* points, bool antialiased)
413{
414    if (paintingDisabled())
415        return;
416
417    if (numberOfPoints <= 1)
418        return;
419
420    CGContextRef context = platformContext();
421
422    if (antialiased != shouldAntialias())
423        CGContextSetShouldAntialias(context, antialiased);
424
425    Path path;
426    addConvexPolygonToPath(path, numberOfPoints, points);
427    drawPath(path);
428
429    if (antialiased != shouldAntialias())
430        CGContextSetShouldAntialias(context, shouldAntialias());
431}
432
433void GraphicsContext::clipConvexPolygon(size_t numberOfPoints, const FloatPoint* points, bool antialias)
434{
435    if (paintingDisabled())
436        return;
437
438    if (numberOfPoints <= 1)
439        return;
440
441    CGContextRef context = platformContext();
442
443    if (antialias != shouldAntialias())
444        CGContextSetShouldAntialias(context, antialias);
445
446    Path path;
447    addConvexPolygonToPath(path, numberOfPoints, points);
448    clipPath(path, RULE_NONZERO);
449
450    if (antialias != shouldAntialias())
451        CGContextSetShouldAntialias(context, shouldAntialias());
452}
453
454void GraphicsContext::applyStrokePattern()
455{
456    CGContextRef cgContext = platformContext();
457
458    RetainPtr<CGPatternRef> platformPattern(AdoptCF, m_state.strokePattern->createPlatformPattern(getCTM()));
459    if (!platformPattern)
460        return;
461
462    RetainPtr<CGColorSpaceRef> patternSpace(AdoptCF, CGColorSpaceCreatePattern(0));
463    CGContextSetStrokeColorSpace(cgContext, patternSpace.get());
464
465    const CGFloat patternAlpha = 1;
466    CGContextSetStrokePattern(cgContext, platformPattern.get(), &patternAlpha);
467}
468
469void GraphicsContext::applyFillPattern()
470{
471    CGContextRef cgContext = platformContext();
472
473    RetainPtr<CGPatternRef> platformPattern(AdoptCF, m_state.fillPattern->createPlatformPattern(getCTM()));
474    if (!platformPattern)
475        return;
476
477    RetainPtr<CGColorSpaceRef> patternSpace(AdoptCF, CGColorSpaceCreatePattern(0));
478    CGContextSetFillColorSpace(cgContext, patternSpace.get());
479
480    const CGFloat patternAlpha = 1;
481    CGContextSetFillPattern(cgContext, platformPattern.get(), &patternAlpha);
482}
483
484static inline bool calculateDrawingMode(const GraphicsContextState& state, CGPathDrawingMode& mode)
485{
486    bool shouldFill = state.fillPattern || state.fillColor.alpha();
487    bool shouldStroke = state.strokePattern || (state.strokeStyle != NoStroke && state.strokeColor.alpha());
488    bool useEOFill = state.fillRule == RULE_EVENODD;
489
490    if (shouldFill) {
491        if (shouldStroke) {
492            if (useEOFill)
493                mode = kCGPathEOFillStroke;
494            else
495                mode = kCGPathFillStroke;
496        } else { // fill, no stroke
497            if (useEOFill)
498                mode = kCGPathEOFill;
499            else
500                mode = kCGPathFill;
501        }
502    } else {
503        // Setting mode to kCGPathStroke even if shouldStroke is false. In that case, we return false and mode will not be used,
504        // but the compiler will not complain about an uninitialized variable.
505        mode = kCGPathStroke;
506    }
507
508    return shouldFill || shouldStroke;
509}
510
511void GraphicsContext::drawPath(const Path& path)
512{
513    if (paintingDisabled())
514        return;
515
516    CGContextRef context = platformContext();
517    const GraphicsContextState& state = m_state;
518
519    if (state.fillGradient || state.strokeGradient) {
520        // We don't have any optimized way to fill & stroke a path using gradients
521        // FIXME: Be smarter about this.
522        fillPath(path);
523        strokePath(path);
524        return;
525    }
526
527    CGContextBeginPath(context);
528    CGContextAddPath(context, path.platformPath());
529
530    if (state.fillPattern)
531        applyFillPattern();
532    if (state.strokePattern)
533        applyStrokePattern();
534
535    CGPathDrawingMode drawingMode;
536    if (calculateDrawingMode(state, drawingMode))
537        CGContextDrawPath(context, drawingMode);
538}
539
540static inline void fillPathWithFillRule(CGContextRef context, WindRule fillRule)
541{
542    if (fillRule == RULE_EVENODD)
543        CGContextEOFillPath(context);
544    else
545        CGContextFillPath(context);
546}
547
548void GraphicsContext::fillPath(const Path& path)
549{
550    if (paintingDisabled())
551        return;
552
553    CGContextRef context = platformContext();
554
555    if (m_state.fillGradient) {
556        if (hasShadow()) {
557            FloatRect rect = path.boundingRect();
558            CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(rect.width(), rect.height()), 0);
559            CGContextRef layerContext = CGLayerGetContext(layer);
560
561            CGContextTranslateCTM(layerContext, -rect.x(), -rect.y());
562            CGContextBeginPath(layerContext);
563            CGContextAddPath(layerContext, path.platformPath());
564            CGContextConcatCTM(layerContext, m_state.fillGradient->gradientSpaceTransform());
565
566            if (fillRule() == RULE_EVENODD)
567                CGContextEOClip(layerContext);
568            else
569                CGContextClip(layerContext);
570
571            m_state.fillGradient->paint(layerContext);
572            CGContextDrawLayerAtPoint(context, CGPointMake(rect.x(), rect.y()), layer);
573            CGLayerRelease(layer);
574        } else {
575            CGContextBeginPath(context);
576            CGContextAddPath(context, path.platformPath());
577            CGContextSaveGState(context);
578            CGContextConcatCTM(context, m_state.fillGradient->gradientSpaceTransform());
579
580            if (fillRule() == RULE_EVENODD)
581                CGContextEOClip(context);
582            else
583                CGContextClip(context);
584
585            m_state.fillGradient->paint(this);
586            CGContextRestoreGState(context);
587        }
588
589        return;
590    }
591
592    CGContextBeginPath(context);
593    CGContextAddPath(context, path.platformPath());
594
595    if (m_state.fillPattern)
596        applyFillPattern();
597    fillPathWithFillRule(context, fillRule());
598}
599
600void GraphicsContext::strokePath(const Path& path)
601{
602    if (paintingDisabled())
603        return;
604
605    CGContextRef context = platformContext();
606
607    CGContextBeginPath(context);
608    CGContextAddPath(context, path.platformPath());
609
610    if (m_state.strokeGradient) {
611        if (hasShadow()) {
612            FloatRect rect = path.boundingRect();
613            float lineWidth = strokeThickness();
614            float doubleLineWidth = lineWidth * 2;
615            float layerWidth = ceilf(rect.width() + doubleLineWidth);
616            float layerHeight = ceilf(rect.height() + doubleLineWidth);
617
618            CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(layerWidth, layerHeight), 0);
619            CGContextRef layerContext = CGLayerGetContext(layer);
620            CGContextSetLineWidth(layerContext, lineWidth);
621
622            // Compensate for the line width, otherwise the layer's top-left corner would be
623            // aligned with the rect's top-left corner. This would result in leaving pixels out of
624            // the layer on the left and top sides.
625            float translationX = lineWidth - rect.x();
626            float translationY = lineWidth - rect.y();
627            CGContextTranslateCTM(layerContext, translationX, translationY);
628
629            CGContextAddPath(layerContext, path.platformPath());
630            CGContextReplacePathWithStrokedPath(layerContext);
631            CGContextClip(layerContext);
632            CGContextConcatCTM(layerContext, m_state.strokeGradient->gradientSpaceTransform());
633            m_state.strokeGradient->paint(layerContext);
634
635            float destinationX = roundf(rect.x() - lineWidth);
636            float destinationY = roundf(rect.y() - lineWidth);
637            CGContextDrawLayerAtPoint(context, CGPointMake(destinationX, destinationY), layer);
638            CGLayerRelease(layer);
639        } else {
640            CGContextSaveGState(context);
641            CGContextReplacePathWithStrokedPath(context);
642            CGContextClip(context);
643            CGContextConcatCTM(context, m_state.strokeGradient->gradientSpaceTransform());
644            m_state.strokeGradient->paint(this);
645            CGContextRestoreGState(context);
646        }
647        return;
648    }
649
650    if (m_state.strokePattern)
651        applyStrokePattern();
652    CGContextStrokePath(context);
653}
654
655static float radiusToLegacyRadius(float radius)
656{
657    return radius > 8 ? 8 + 4 * sqrt((radius - 8) / 2) : radius;
658}
659
660static bool hasBlurredShadow(const GraphicsContextState& state)
661{
662    return state.shadowColor.isValid() && state.shadowColor.alpha() && state.shadowBlur;
663}
664
665void GraphicsContext::fillRect(const FloatRect& rect)
666{
667    if (paintingDisabled())
668        return;
669
670    CGContextRef context = platformContext();
671
672    if (m_state.fillGradient) {
673        CGContextSaveGState(context);
674        if (hasShadow()) {
675            CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(rect.width(), rect.height()), 0);
676            CGContextRef layerContext = CGLayerGetContext(layer);
677
678            CGContextTranslateCTM(layerContext, -rect.x(), -rect.y());
679            CGContextAddRect(layerContext, rect);
680            CGContextClip(layerContext);
681
682            CGContextConcatCTM(layerContext, m_state.fillGradient->gradientSpaceTransform());
683            m_state.fillGradient->paint(layerContext);
684            CGContextDrawLayerAtPoint(context, CGPointMake(rect.x(), rect.y()), layer);
685            CGLayerRelease(layer);
686        } else {
687            CGContextClipToRect(context, rect);
688            CGContextConcatCTM(context, m_state.fillGradient->gradientSpaceTransform());
689            m_state.fillGradient->paint(this);
690        }
691        CGContextRestoreGState(context);
692        return;
693    }
694
695    if (m_state.fillPattern)
696        applyFillPattern();
697
698    bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
699    if (drawOwnShadow) {
700        float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
701        // Turn off CG shadows.
702        CGContextSaveGState(context);
703        CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
704
705        ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
706        contextShadow.drawRectShadow(this, rect, RoundedIntRect::Radii());
707    }
708
709    CGContextFillRect(context, rect);
710
711    if (drawOwnShadow)
712        CGContextRestoreGState(context);
713}
714
715void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace colorSpace)
716{
717    if (paintingDisabled())
718        return;
719
720    CGContextRef context = platformContext();
721    Color oldFillColor = fillColor();
722    ColorSpace oldColorSpace = fillColorSpace();
723
724    if (oldFillColor != color || oldColorSpace != colorSpace)
725        setCGFillColor(context, color, colorSpace);
726
727    bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
728    if (drawOwnShadow) {
729        float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
730        // Turn off CG shadows.
731        CGContextSaveGState(context);
732        CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
733
734        ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
735        contextShadow.drawRectShadow(this, rect, RoundedIntRect::Radii());
736    }
737
738    CGContextFillRect(context, rect);
739
740    if (drawOwnShadow)
741        CGContextRestoreGState(context);
742
743    if (oldFillColor != color || oldColorSpace != colorSpace)
744        setCGFillColor(context, oldFillColor, oldColorSpace);
745}
746
747void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace colorSpace)
748{
749    if (paintingDisabled())
750        return;
751
752    CGContextRef context = platformContext();
753    Color oldFillColor = fillColor();
754    ColorSpace oldColorSpace = fillColorSpace();
755
756    if (oldFillColor != color || oldColorSpace != colorSpace)
757        setCGFillColor(context, color, colorSpace);
758
759    bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
760    if (drawOwnShadow) {
761        float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
762
763        // Turn off CG shadows.
764        CGContextSaveGState(context);
765        CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
766
767        ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
768        contextShadow.drawRectShadow(this, rect, RoundedIntRect::Radii(topLeft, topRight, bottomLeft, bottomRight));
769    }
770
771    bool equalWidths = (topLeft.width() == topRight.width() && topRight.width() == bottomLeft.width() && bottomLeft.width() == bottomRight.width());
772    bool equalHeights = (topLeft.height() == bottomLeft.height() && bottomLeft.height() == topRight.height() && topRight.height() == bottomRight.height());
773    if (equalWidths && equalHeights && topLeft.width() * 2 == rect.width() && topLeft.height() * 2 == rect.height())
774        CGContextFillEllipseInRect(context, rect);
775    else {
776        Path path;
777        path.addRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight);
778        fillPath(path);
779    }
780
781    if (drawOwnShadow)
782        CGContextRestoreGState(context);
783
784    if (oldFillColor != color || oldColorSpace != colorSpace)
785        setCGFillColor(context, oldFillColor, oldColorSpace);
786}
787
788void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedIntRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
789{
790    if (paintingDisabled())
791        return;
792
793    CGContextRef context = platformContext();
794
795    Path path;
796    path.addRect(rect);
797
798    if (!roundedHoleRect.radii().isZero())
799        path.addRoundedRect(roundedHoleRect);
800    else
801        path.addRect(roundedHoleRect.rect());
802
803    WindRule oldFillRule = fillRule();
804    Color oldFillColor = fillColor();
805    ColorSpace oldFillColorSpace = fillColorSpace();
806
807    setFillRule(RULE_EVENODD);
808    setFillColor(color, colorSpace);
809
810    // fillRectWithRoundedHole() assumes that the edges of rect are clipped out, so we only care about shadows cast around inside the hole.
811    bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms;
812    if (drawOwnShadow) {
813        float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
814
815        // Turn off CG shadows.
816        CGContextSaveGState(context);
817        CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
818
819        ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
820        contextShadow.drawInsetShadow(this, rect, roundedHoleRect.rect(), roundedHoleRect.radii());
821    }
822
823    fillPath(path);
824
825    if (drawOwnShadow)
826        CGContextRestoreGState(context);
827
828    setFillRule(oldFillRule);
829    setFillColor(oldFillColor, oldFillColorSpace);
830}
831
832void GraphicsContext::clip(const FloatRect& rect)
833{
834    if (paintingDisabled())
835        return;
836    CGContextClipToRect(platformContext(), rect);
837    m_data->clip(rect);
838}
839
840void GraphicsContext::clipOut(const IntRect& rect)
841{
842    if (paintingDisabled())
843        return;
844
845    CGRect rects[2] = { CGContextGetClipBoundingBox(platformContext()), rect };
846    CGContextBeginPath(platformContext());
847    CGContextAddRects(platformContext(), rects, 2);
848    CGContextEOClip(platformContext());
849}
850
851void GraphicsContext::clipPath(const Path& path, WindRule clipRule)
852{
853    if (paintingDisabled())
854        return;
855
856    if (path.isEmpty())
857        return;
858
859    CGContextRef context = platformContext();
860
861    CGContextBeginPath(platformContext());
862    CGContextAddPath(platformContext(), path.platformPath());
863
864    if (clipRule == RULE_EVENODD)
865        CGContextEOClip(context);
866    else
867        CGContextClip(context);
868}
869
870IntRect GraphicsContext::clipBounds() const
871{
872    return enclosingIntRect(CGContextGetClipBoundingBox(platformContext()));
873}
874
875void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness)
876{
877    if (paintingDisabled())
878        return;
879
880    clip(rect);
881    CGContextRef context = platformContext();
882
883    // Add outer ellipse
884    CGContextAddEllipseInRect(context, CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()));
885    // Add inner ellipse.
886    CGContextAddEllipseInRect(context, CGRectMake(rect.x() + thickness, rect.y() + thickness,
887        rect.width() - (thickness * 2), rect.height() - (thickness * 2)));
888
889    CGContextEOClip(context);
890}
891
892void GraphicsContext::beginTransparencyLayer(float opacity)
893{
894    if (paintingDisabled())
895        return;
896    CGContextRef context = platformContext();
897    CGContextSaveGState(context);
898    CGContextSetAlpha(context, opacity);
899    CGContextBeginTransparencyLayer(context, 0);
900    m_data->beginTransparencyLayer();
901    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
902}
903
904void GraphicsContext::endTransparencyLayer()
905{
906    if (paintingDisabled())
907        return;
908    CGContextRef context = platformContext();
909    CGContextEndTransparencyLayer(context);
910    CGContextRestoreGState(context);
911    m_data->endTransparencyLayer();
912    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
913}
914
915void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
916{
917    if (paintingDisabled())
918        return;
919
920    // FIXME: we could avoid the shadow setup cost when we know we'll render the shadow ourselves.
921
922    CGFloat xOffset = offset.width();
923    CGFloat yOffset = offset.height();
924    CGFloat blurRadius = blur;
925    CGContextRef context = platformContext();
926
927    if (!m_state.shadowsIgnoreTransforms) {
928        CGAffineTransform userToBaseCTM = wkGetUserToBaseCTM(context);
929
930        CGFloat A = userToBaseCTM.a * userToBaseCTM.a + userToBaseCTM.b * userToBaseCTM.b;
931        CGFloat B = userToBaseCTM.a * userToBaseCTM.c + userToBaseCTM.b * userToBaseCTM.d;
932        CGFloat C = B;
933        CGFloat D = userToBaseCTM.c * userToBaseCTM.c + userToBaseCTM.d * userToBaseCTM.d;
934
935        CGFloat smallEigenvalue = narrowPrecisionToCGFloat(sqrt(0.5 * ((A + D) - sqrt(4 * B * C + (A - D) * (A - D)))));
936
937        blurRadius = blur * smallEigenvalue;
938
939        CGSize offsetInBaseSpace = CGSizeApplyAffineTransform(offset, userToBaseCTM);
940
941        xOffset = offsetInBaseSpace.width;
942        yOffset = offsetInBaseSpace.height;
943    }
944
945    // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
946    blurRadius = min(blurRadius, narrowPrecisionToCGFloat(1000.0));
947
948    // Work around <rdar://problem/5539388> by ensuring that the offsets will get truncated
949    // to the desired integer.
950    static const CGFloat extraShadowOffset = narrowPrecisionToCGFloat(1.0 / 128);
951    if (xOffset > 0)
952        xOffset += extraShadowOffset;
953    else if (xOffset < 0)
954        xOffset -= extraShadowOffset;
955
956    if (yOffset > 0)
957        yOffset += extraShadowOffset;
958    else if (yOffset < 0)
959        yOffset -= extraShadowOffset;
960
961    // Check for an invalid color, as this means that the color was not set for the shadow
962    // and we should therefore just use the default shadow color.
963    if (!color.isValid())
964        CGContextSetShadow(context, CGSizeMake(xOffset, yOffset), blurRadius);
965    else
966        CGContextSetShadowWithColor(context, CGSizeMake(xOffset, yOffset), blurRadius, cachedCGColor(color, colorSpace));
967}
968
969void GraphicsContext::clearPlatformShadow()
970{
971    if (paintingDisabled())
972        return;
973    CGContextSetShadowWithColor(platformContext(), CGSizeZero, 0, 0);
974}
975
976void GraphicsContext::setMiterLimit(float limit)
977{
978    if (paintingDisabled())
979        return;
980    CGContextSetMiterLimit(platformContext(), limit);
981}
982
983void GraphicsContext::setAlpha(float alpha)
984{
985    if (paintingDisabled())
986        return;
987    CGContextSetAlpha(platformContext(), alpha);
988}
989
990void GraphicsContext::clearRect(const FloatRect& r)
991{
992    if (paintingDisabled())
993        return;
994    CGContextClearRect(platformContext(), r);
995}
996
997void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth)
998{
999    if (paintingDisabled())
1000        return;
1001
1002    CGContextRef context = platformContext();
1003
1004    if (m_state.strokeGradient) {
1005        if (hasShadow()) {
1006            const float doubleLineWidth = lineWidth * 2;
1007            const float layerWidth = ceilf(rect.width() + doubleLineWidth);
1008            const float layerHeight = ceilf(rect.height() + doubleLineWidth);
1009            CGLayerRef layer = CGLayerCreateWithContext(context, CGSizeMake(layerWidth, layerHeight), 0);
1010
1011            CGContextRef layerContext = CGLayerGetContext(layer);
1012            m_state.strokeThickness = lineWidth;
1013            CGContextSetLineWidth(layerContext, lineWidth);
1014
1015            // Compensate for the line width, otherwise the layer's top-left corner would be
1016            // aligned with the rect's top-left corner. This would result in leaving pixels out of
1017            // the layer on the left and top sides.
1018            const float translationX = lineWidth - rect.x();
1019            const float translationY = lineWidth - rect.y();
1020            CGContextTranslateCTM(layerContext, translationX, translationY);
1021
1022            CGContextAddRect(layerContext, rect);
1023            CGContextReplacePathWithStrokedPath(layerContext);
1024            CGContextClip(layerContext);
1025            CGContextConcatCTM(layerContext, m_state.strokeGradient->gradientSpaceTransform());
1026            m_state.strokeGradient->paint(layerContext);
1027
1028            const float destinationX = roundf(rect.x() - lineWidth);
1029            const float destinationY = roundf(rect.y() - lineWidth);
1030            CGContextDrawLayerAtPoint(context, CGPointMake(destinationX, destinationY), layer);
1031            CGLayerRelease(layer);
1032        } else {
1033            CGContextSaveGState(context);
1034            setStrokeThickness(lineWidth);
1035            CGContextAddRect(context, rect);
1036            CGContextReplacePathWithStrokedPath(context);
1037            CGContextClip(context);
1038            CGContextConcatCTM(context, m_state.strokeGradient->gradientSpaceTransform());
1039            m_state.strokeGradient->paint(this);
1040            CGContextRestoreGState(context);
1041        }
1042        return;
1043    }
1044
1045    if (m_state.strokePattern)
1046        applyStrokePattern();
1047    CGContextStrokeRectWithWidth(context, rect, lineWidth);
1048}
1049
1050void GraphicsContext::setLineCap(LineCap cap)
1051{
1052    if (paintingDisabled())
1053        return;
1054    switch (cap) {
1055    case ButtCap:
1056        CGContextSetLineCap(platformContext(), kCGLineCapButt);
1057        break;
1058    case RoundCap:
1059        CGContextSetLineCap(platformContext(), kCGLineCapRound);
1060        break;
1061    case SquareCap:
1062        CGContextSetLineCap(platformContext(), kCGLineCapSquare);
1063        break;
1064    }
1065}
1066
1067void GraphicsContext::setLineDash(const DashArray& dashes, float dashOffset)
1068{
1069    CGContextSetLineDash(platformContext(), dashOffset, dashes.data(), dashes.size());
1070}
1071
1072void GraphicsContext::setLineJoin(LineJoin join)
1073{
1074    if (paintingDisabled())
1075        return;
1076    switch (join) {
1077    case MiterJoin:
1078        CGContextSetLineJoin(platformContext(), kCGLineJoinMiter);
1079        break;
1080    case RoundJoin:
1081        CGContextSetLineJoin(platformContext(), kCGLineJoinRound);
1082        break;
1083    case BevelJoin:
1084        CGContextSetLineJoin(platformContext(), kCGLineJoinBevel);
1085        break;
1086    }
1087}
1088
1089void GraphicsContext::clip(const Path& path)
1090{
1091    if (paintingDisabled())
1092        return;
1093    CGContextRef context = platformContext();
1094
1095    // CGContextClip does nothing if the path is empty, so in this case, we
1096    // instead clip against a zero rect to reduce the clipping region to
1097    // nothing - which is the intended behavior of clip() if the path is empty.
1098    if (path.isEmpty())
1099        CGContextClipToRect(context, CGRectZero);
1100    else {
1101        CGContextBeginPath(context);
1102        CGContextAddPath(context, path.platformPath());
1103        CGContextClip(context);
1104    }
1105    m_data->clip(path);
1106}
1107
1108void GraphicsContext::canvasClip(const Path& path)
1109{
1110    clip(path);
1111}
1112
1113void GraphicsContext::clipOut(const Path& path)
1114{
1115    if (paintingDisabled())
1116        return;
1117
1118    CGContextBeginPath(platformContext());
1119    CGContextAddRect(platformContext(), CGContextGetClipBoundingBox(platformContext()));
1120    CGContextAddPath(platformContext(), path.platformPath());
1121    CGContextEOClip(platformContext());
1122}
1123
1124void GraphicsContext::scale(const FloatSize& size)
1125{
1126    if (paintingDisabled())
1127        return;
1128    CGContextScaleCTM(platformContext(), size.width(), size.height());
1129    m_data->scale(size);
1130    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
1131}
1132
1133void GraphicsContext::rotate(float angle)
1134{
1135    if (paintingDisabled())
1136        return;
1137    CGContextRotateCTM(platformContext(), angle);
1138    m_data->rotate(angle);
1139    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
1140}
1141
1142void GraphicsContext::translate(float x, float y)
1143{
1144    if (paintingDisabled())
1145        return;
1146    CGContextTranslateCTM(platformContext(), x, y);
1147    m_data->translate(x, y);
1148    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
1149}
1150
1151void GraphicsContext::concatCTM(const AffineTransform& transform)
1152{
1153    if (paintingDisabled())
1154        return;
1155    CGContextConcatCTM(platformContext(), transform);
1156    m_data->concatCTM(transform);
1157    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
1158}
1159
1160void GraphicsContext::setCTM(const AffineTransform& transform)
1161{
1162    if (paintingDisabled())
1163        return;
1164    CGContextSetCTM(platformContext(), transform);
1165    m_data->setCTM(transform);
1166    m_data->m_userToDeviceTransformKnownToBeIdentity = false;
1167}
1168
1169AffineTransform GraphicsContext::getCTM() const
1170{
1171    CGAffineTransform t = CGContextGetCTM(platformContext());
1172    return AffineTransform(t.a, t.b, t.c, t.d, t.tx, t.ty);
1173}
1174
1175FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect, RoundingMode roundingMode)
1176{
1177#if PLATFORM(CHROMIUM)
1178    return rect;
1179#else
1180    // It is not enough just to round to pixels in device space. The rotation part of the
1181    // affine transform matrix to device space can mess with this conversion if we have a
1182    // rotating image like the hands of the world clock widget. We just need the scale, so
1183    // we get the affine transform matrix and extract the scale.
1184
1185    if (m_data->m_userToDeviceTransformKnownToBeIdentity)
1186        return rect;
1187
1188    CGAffineTransform deviceMatrix = CGContextGetUserSpaceToDeviceSpaceTransform(platformContext());
1189    if (CGAffineTransformIsIdentity(deviceMatrix)) {
1190        m_data->m_userToDeviceTransformKnownToBeIdentity = true;
1191        return rect;
1192    }
1193
1194    float deviceScaleX = sqrtf(deviceMatrix.a * deviceMatrix.a + deviceMatrix.b * deviceMatrix.b);
1195    float deviceScaleY = sqrtf(deviceMatrix.c * deviceMatrix.c + deviceMatrix.d * deviceMatrix.d);
1196
1197    CGPoint deviceOrigin = CGPointMake(rect.x() * deviceScaleX, rect.y() * deviceScaleY);
1198    CGPoint deviceLowerRight = CGPointMake((rect.x() + rect.width()) * deviceScaleX,
1199        (rect.y() + rect.height()) * deviceScaleY);
1200
1201    deviceOrigin.x = roundf(deviceOrigin.x);
1202    deviceOrigin.y = roundf(deviceOrigin.y);
1203    if (roundingMode == RoundAllSides) {
1204        deviceLowerRight.x = roundf(deviceLowerRight.x);
1205        deviceLowerRight.y = roundf(deviceLowerRight.y);
1206    } else {
1207        deviceLowerRight.x = deviceOrigin.x + roundf(rect.width() * deviceScaleX);
1208        deviceLowerRight.y = deviceOrigin.y + roundf(rect.height() * deviceScaleY);
1209    }
1210
1211    // Don't let the height or width round to 0 unless either was originally 0
1212    if (deviceOrigin.y == deviceLowerRight.y && rect.height())
1213        deviceLowerRight.y += 1;
1214    if (deviceOrigin.x == deviceLowerRight.x && rect.width())
1215        deviceLowerRight.x += 1;
1216
1217    FloatPoint roundedOrigin = FloatPoint(deviceOrigin.x / deviceScaleX, deviceOrigin.y / deviceScaleY);
1218    FloatPoint roundedLowerRight = FloatPoint(deviceLowerRight.x / deviceScaleX, deviceLowerRight.y / deviceScaleY);
1219    return FloatRect(roundedOrigin, roundedLowerRight - roundedOrigin);
1220#endif
1221}
1222
1223void GraphicsContext::drawLineForText(const FloatPoint& point, float width, bool printing)
1224{
1225    if (paintingDisabled())
1226        return;
1227
1228    if (width <= 0)
1229        return;
1230
1231    float x = point.x();
1232    float y = point.y();
1233    float lineLength = width;
1234
1235    // Use a minimum thickness of 0.5 in user space.
1236    // See http://bugs.webkit.org/show_bug.cgi?id=4255 for details of why 0.5 is the right minimum thickness to use.
1237    float thickness = max(strokeThickness(), 0.5f);
1238
1239    bool restoreAntialiasMode = false;
1240
1241    if (!printing) {
1242        // On screen, use a minimum thickness of 1.0 in user space (later rounded to an integral number in device space).
1243        float adjustedThickness = max(thickness, 1.0f);
1244
1245        // FIXME: This should be done a better way.
1246        // We try to round all parameters to integer boundaries in device space. If rounding pixels in device space
1247        // makes our thickness more than double, then there must be a shrinking-scale factor and rounding to pixels
1248        // in device space will make the underlines too thick.
1249        CGRect lineRect = roundToDevicePixels(FloatRect(x, y, lineLength, adjustedThickness), RoundOriginAndDimensions);
1250        if (lineRect.size.height < thickness * 2.0) {
1251            x = lineRect.origin.x;
1252            y = lineRect.origin.y;
1253            lineLength = lineRect.size.width;
1254            thickness = lineRect.size.height;
1255            if (shouldAntialias()) {
1256                CGContextSetShouldAntialias(platformContext(), false);
1257                restoreAntialiasMode = true;
1258            }
1259        }
1260    }
1261
1262    if (fillColor() != strokeColor())
1263        setCGFillColor(platformContext(), strokeColor(), strokeColorSpace());
1264    CGContextFillRect(platformContext(), CGRectMake(x, y, lineLength, thickness));
1265    if (fillColor() != strokeColor())
1266        setCGFillColor(platformContext(), fillColor(), fillColorSpace());
1267
1268    if (restoreAntialiasMode)
1269        CGContextSetShouldAntialias(platformContext(), true);
1270}
1271
1272void GraphicsContext::setURLForRect(const KURL& link, const IntRect& destRect)
1273{
1274    if (paintingDisabled())
1275        return;
1276
1277    RetainPtr<CFURLRef> urlRef(AdoptCF, link.createCFURL());
1278    if (!urlRef)
1279        return;
1280
1281    CGContextRef context = platformContext();
1282
1283    // Get the bounding box to handle clipping.
1284    CGRect box = CGContextGetClipBoundingBox(context);
1285
1286    IntRect intBox((int)box.origin.x, (int)box.origin.y, (int)box.size.width, (int)box.size.height);
1287    IntRect rect = destRect;
1288    rect.intersect(intBox);
1289
1290    CGPDFContextSetURLForRect(context, urlRef.get(),
1291        CGRectApplyAffineTransform(rect, CGContextGetCTM(context)));
1292}
1293
1294void GraphicsContext::setImageInterpolationQuality(InterpolationQuality mode)
1295{
1296    if (paintingDisabled())
1297        return;
1298
1299    CGInterpolationQuality quality = kCGInterpolationDefault;
1300    switch (mode) {
1301    case InterpolationDefault:
1302        quality = kCGInterpolationDefault;
1303        break;
1304    case InterpolationNone:
1305        quality = kCGInterpolationNone;
1306        break;
1307    case InterpolationLow:
1308        quality = kCGInterpolationLow;
1309        break;
1310
1311    // Fall through to InterpolationHigh if kCGInterpolationMedium is not usable.
1312    case InterpolationMedium:
1313#if USE(CG_INTERPOLATION_MEDIUM)
1314        quality = kCGInterpolationMedium;
1315        break;
1316#endif
1317    case InterpolationHigh:
1318        quality = kCGInterpolationHigh;
1319        break;
1320    }
1321    CGContextSetInterpolationQuality(platformContext(), quality);
1322}
1323
1324InterpolationQuality GraphicsContext::imageInterpolationQuality() const
1325{
1326    if (paintingDisabled())
1327        return InterpolationDefault;
1328
1329    CGInterpolationQuality quality = CGContextGetInterpolationQuality(platformContext());
1330    switch (quality) {
1331    case kCGInterpolationDefault:
1332        return InterpolationDefault;
1333    case kCGInterpolationNone:
1334        return InterpolationNone;
1335    case kCGInterpolationLow:
1336        return InterpolationLow;
1337#if HAVE(CG_INTERPOLATION_MEDIUM)
1338    // kCGInterpolationMedium is known to be present in the CGInterpolationQuality enum.
1339    case kCGInterpolationMedium:
1340#if USE(CG_INTERPOLATION_MEDIUM)
1341        // Only map to InterpolationMedium if targeting a system that understands it.
1342        return InterpolationMedium;
1343#else
1344        return InterpolationDefault;
1345#endif  // USE(CG_INTERPOLATION_MEDIUM)
1346#endif  // HAVE(CG_INTERPOLATION_MEDIUM)
1347    case kCGInterpolationHigh:
1348        return InterpolationHigh;
1349    }
1350    return InterpolationDefault;
1351}
1352
1353void GraphicsContext::setAllowsFontSmoothing(bool allowsFontSmoothing)
1354{
1355    UNUSED_PARAM(allowsFontSmoothing);
1356#if !defined(BUILDING_ON_TIGER) && !defined(BUILDING_ON_LEOPARD)
1357    CGContextRef context = platformContext();
1358    CGContextSetAllowsFontSmoothing(context, allowsFontSmoothing);
1359#endif
1360}
1361
1362void GraphicsContext::setIsCALayerContext(bool isLayerContext)
1363{
1364    if (isLayerContext)
1365        m_data->m_contextFlags |= IsLayerCGContext;
1366    else
1367        m_data->m_contextFlags &= ~IsLayerCGContext;
1368}
1369
1370bool GraphicsContext::isCALayerContext() const
1371{
1372    return m_data->m_contextFlags & IsLayerCGContext;
1373}
1374
1375void GraphicsContext::setIsAcceleratedContext(bool isAccelerated)
1376{
1377    if (isAccelerated)
1378        m_data->m_contextFlags |= IsAcceleratedCGContext;
1379    else
1380        m_data->m_contextFlags &= ~IsAcceleratedCGContext;
1381}
1382
1383bool GraphicsContext::isAcceleratedContext() const
1384{
1385    return m_data->m_contextFlags & IsAcceleratedCGContext;
1386}
1387
1388void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags mode)
1389{
1390    if (paintingDisabled())
1391        return;
1392
1393    // Wow, wish CG had used bits here.
1394    CGContextRef context = platformContext();
1395    switch (mode) {
1396    case TextModeInvisible:
1397        CGContextSetTextDrawingMode(context, kCGTextInvisible);
1398        break;
1399    case TextModeFill:
1400        CGContextSetTextDrawingMode(context, kCGTextFill);
1401        break;
1402    case TextModeStroke:
1403        CGContextSetTextDrawingMode(context, kCGTextStroke);
1404        break;
1405    case TextModeFill | TextModeStroke:
1406        CGContextSetTextDrawingMode(context, kCGTextFillStroke);
1407        break;
1408    case TextModeClip:
1409        CGContextSetTextDrawingMode(context, kCGTextClip);
1410        break;
1411    case TextModeFill | TextModeClip:
1412        CGContextSetTextDrawingMode(context, kCGTextFillClip);
1413        break;
1414    case TextModeStroke | TextModeClip:
1415        CGContextSetTextDrawingMode(context, kCGTextStrokeClip);
1416        break;
1417    case TextModeFill | TextModeStroke | TextModeClip:
1418        CGContextSetTextDrawingMode(context, kCGTextFillStrokeClip);
1419        break;
1420    default:
1421        break;
1422    }
1423}
1424
1425void GraphicsContext::setPlatformStrokeColor(const Color& color, ColorSpace colorSpace)
1426{
1427    if (paintingDisabled())
1428        return;
1429    setCGStrokeColor(platformContext(), color, colorSpace);
1430}
1431
1432void GraphicsContext::setPlatformStrokeThickness(float thickness)
1433{
1434    if (paintingDisabled())
1435        return;
1436    CGContextSetLineWidth(platformContext(), thickness);
1437}
1438
1439void GraphicsContext::setPlatformFillColor(const Color& color, ColorSpace colorSpace)
1440{
1441    if (paintingDisabled())
1442        return;
1443    setCGFillColor(platformContext(), color, colorSpace);
1444}
1445
1446void GraphicsContext::setPlatformShouldAntialias(bool enable)
1447{
1448    if (paintingDisabled())
1449        return;
1450    CGContextSetShouldAntialias(platformContext(), enable);
1451}
1452
1453void GraphicsContext::setPlatformShouldSmoothFonts(bool enable)
1454{
1455    if (paintingDisabled())
1456        return;
1457    CGContextSetShouldSmoothFonts(platformContext(), enable);
1458}
1459
1460#ifndef BUILDING_ON_TIGER // Tiger's setPlatformCompositeOperation() is defined in GraphicsContextMac.mm.
1461void GraphicsContext::setPlatformCompositeOperation(CompositeOperator mode)
1462{
1463    if (paintingDisabled())
1464        return;
1465
1466    CGBlendMode target = kCGBlendModeNormal;
1467    switch (mode) {
1468    case CompositeClear:
1469        target = kCGBlendModeClear;
1470        break;
1471    case CompositeCopy:
1472        target = kCGBlendModeCopy;
1473        break;
1474    case CompositeSourceOver:
1475        //kCGBlendModeNormal
1476        break;
1477    case CompositeSourceIn:
1478        target = kCGBlendModeSourceIn;
1479        break;
1480    case CompositeSourceOut:
1481        target = kCGBlendModeSourceOut;
1482        break;
1483    case CompositeSourceAtop:
1484        target = kCGBlendModeSourceAtop;
1485        break;
1486    case CompositeDestinationOver:
1487        target = kCGBlendModeDestinationOver;
1488        break;
1489    case CompositeDestinationIn:
1490        target = kCGBlendModeDestinationIn;
1491        break;
1492    case CompositeDestinationOut:
1493        target = kCGBlendModeDestinationOut;
1494        break;
1495    case CompositeDestinationAtop:
1496        target = kCGBlendModeDestinationAtop;
1497        break;
1498    case CompositeXOR:
1499        target = kCGBlendModeXOR;
1500        break;
1501    case CompositePlusDarker:
1502        target = kCGBlendModePlusDarker;
1503        break;
1504    case CompositeHighlight:
1505        // currently unsupported
1506        break;
1507    case CompositePlusLighter:
1508        target = kCGBlendModePlusLighter;
1509        break;
1510    }
1511    CGContextSetBlendMode(platformContext(), target);
1512}
1513#endif
1514
1515}
1516