15abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick/* 25abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * Copyright (C) 2010 Google Inc. All rights reserved. 35abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * 45abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * Redistribution and use in source and binary forms, with or without 55abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * modification, are permitted provided that the following conditions 65abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * are met: 75abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * 85abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * 1. Redistributions of source code must retain the above copyright 95abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * notice, this list of conditions and the following disclaimer. 105abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * 2. Redistributions in binary form must reproduce the above copyright 115abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * notice, this list of conditions and the following disclaimer in the 125abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * documentation and/or other materials provided with the distribution. 135abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * 145abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 155abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 165abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 175abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 185abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 195abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 205abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 215abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 225abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 235abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 245abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick */ 255abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 265abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#ifndef LoopBlinnTextureCoords_h 275abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#define LoopBlinnTextureCoords_h 285abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 295abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#include "FloatPoint3D.h" 305abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#include "LoopBlinnClassifier.h" 315abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#include "LoopBlinnConstants.h" 325abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 335abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#include <wtf/Noncopyable.h> 345abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 355abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merricknamespace WebCore { 365abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 375abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick// Computes three-dimensional texture coordinates for the control 385abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick// points of a cubic curve for rendering via the shader in "Rendering 395abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick// Vector Art on the GPU" by Loop and Blinn, GPU Gems 3, Chapter 25. 405abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrickclass LoopBlinnTextureCoords { 415abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrickpublic: 425abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // Container for the cubic texture coordinates and other associated 435abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // information. 445abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick struct Result { 455abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick Result() 465abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick : isLineOrPoint(false) 475abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick , hasRenderingArtifact(false) 485abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick , subdivisionParameterValue(0.0f) { } 495abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 505abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // The (k, l, m) texture coordinates that are to be associated 515abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // with the four control points of the cubic curve. 525abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick FloatPoint3D klmCoordinates[4]; 535abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 545abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // Indicates whether the curve is a line or a point, in which case 555abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // we do not need to add its triangles to the mesh. 565abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick bool isLineOrPoint; 575abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 585abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // For the loop case, indicates whether a rendering artifact was 595abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // detected, in which case the curve needs to be further 605abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // subdivided. 615abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick bool hasRenderingArtifact; 625abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 635abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // If a rendering artifact will occur for the given loop curve, 645abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // this is the parameter value (0 <= value <= 1) at which the 655abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // curve needs to be subdivided to fix the artifact. 665abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick float subdivisionParameterValue; 675abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick }; 685abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 695abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // Computes the texture coordinates for a cubic curve segment's 705abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // control points, given the classification of the curve as well as 715abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // an indication of which side is to be filled. 725abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick static Result compute(const LoopBlinnClassifier::Result& classification, 735abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick LoopBlinnConstants::FillSide sideToFill); 745abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 755abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrickprivate: 765abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick // This class does not need to be instantiated. 775abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick LoopBlinnTextureCoords() { } 785abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick}; 795abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 805abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick} // namespace WebCore 815abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick 825abb8606fa57c3ebfc8b3c3dbc3fa4a25d2ae306Iain Merrick#endif // LoopBlinnTextureCoords_h 83