RenderObject.h revision 2fc2651226baac27029e38c9d6ef883fa32084db
1/* 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 * 24 */ 25 26#ifndef RenderObject_h 27#define RenderObject_h 28 29#include "CachedResourceClient.h" 30#include "Document.h" 31#include "Element.h" 32#include "FloatQuad.h" 33#include "PaintPhase.h" 34#include "RenderObjectChildList.h" 35#include "RenderStyle.h" 36#include "TextAffinity.h" 37#include "TransformationMatrix.h" 38#include <wtf/UnusedParam.h> 39 40#if PLATFORM(CG) || PLATFORM(CAIRO) || PLATFORM(QT) 41#define HAVE_PATH_BASED_BORDER_RADIUS_DRAWING 1 42#endif 43 44namespace WebCore { 45 46class AffineTransform; 47class AnimationController; 48class HitTestResult; 49class InlineBox; 50class InlineFlowBox; 51class OverlapTestRequestClient; 52class Path; 53class Position; 54class RenderBoxModelObject; 55class RenderInline; 56class RenderBlock; 57class RenderFlow; 58class RenderLayer; 59class RenderTheme; 60class TransformState; 61class VisiblePosition; 62#if ENABLE(SVG) 63class RenderSVGResourceContainer; 64#endif 65 66struct PaintInfo; 67 68enum HitTestFilter { 69 HitTestAll, 70 HitTestSelf, 71 HitTestDescendants 72}; 73 74enum HitTestAction { 75 HitTestBlockBackground, 76 HitTestChildBlockBackground, 77 HitTestChildBlockBackgrounds, 78 HitTestFloat, 79 HitTestForeground 80}; 81 82// Sides used when drawing borders and outlines. This is in RenderObject rather than RenderBoxModelObject since outlines can 83// be drawn by SVG around bounding boxes. 84enum BoxSide { 85 BSTop, 86 BSBottom, 87 BSLeft, 88 BSRight 89}; 90 91const int caretWidth = 1; 92 93#if ENABLE(DASHBOARD_SUPPORT) 94struct DashboardRegionValue { 95 bool operator==(const DashboardRegionValue& o) const 96 { 97 return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label; 98 } 99 bool operator!=(const DashboardRegionValue& o) const 100 { 101 return !(*this == o); 102 } 103 104 String label; 105 IntRect bounds; 106 IntRect clip; 107 int type; 108}; 109#endif 110 111// Base class for all rendering tree objects. 112class RenderObject : public CachedResourceClient { 113 friend class RenderBlock; 114 friend class RenderBox; 115 friend class RenderLayer; 116 friend class RenderObjectChildList; 117 friend class RenderSVGContainer; 118public: 119 // Anonymous objects should pass the document as their node, and they will then automatically be 120 // marked as anonymous in the constructor. 121 RenderObject(Node*); 122 virtual ~RenderObject(); 123 124 RenderTheme* theme() const; 125 126 virtual const char* renderName() const = 0; 127 128 RenderObject* parent() const { return m_parent; } 129 bool isDescendantOf(const RenderObject*) const; 130 131 RenderObject* previousSibling() const { return m_previous; } 132 RenderObject* nextSibling() const { return m_next; } 133 134 RenderObject* firstChild() const 135 { 136 if (const RenderObjectChildList* children = virtualChildren()) 137 return children->firstChild(); 138 return 0; 139 } 140 RenderObject* lastChild() const 141 { 142 if (const RenderObjectChildList* children = virtualChildren()) 143 return children->lastChild(); 144 return 0; 145 } 146 RenderObject* beforePseudoElementRenderer() const 147 { 148 if (const RenderObjectChildList* children = virtualChildren()) 149 return children->beforePseudoElementRenderer(this); 150 return 0; 151 } 152 RenderObject* afterPseudoElementRenderer() const 153 { 154 if (const RenderObjectChildList* children = virtualChildren()) 155 return children->afterPseudoElementRenderer(this); 156 return 0; 157 } 158 virtual RenderObjectChildList* virtualChildren() { return 0; } 159 virtual const RenderObjectChildList* virtualChildren() const { return 0; } 160 161 RenderObject* nextInPreOrder() const; 162 RenderObject* nextInPreOrder(RenderObject* stayWithin) const; 163 RenderObject* nextInPreOrderAfterChildren() const; 164 RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const; 165 RenderObject* previousInPreOrder() const; 166 RenderObject* childAt(unsigned) const; 167 168 RenderObject* firstLeafChild() const; 169 RenderObject* lastLeafChild() const; 170 171 // The following six functions are used when the render tree hierarchy changes to make sure layers get 172 // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy 173 // can contain a mixture of boxes and other object types, these functions need to be in the base class. 174 RenderLayer* enclosingLayer() const; 175 void addLayers(RenderLayer* parentLayer, RenderObject* newObject); 176 void removeLayers(RenderLayer* parentLayer); 177 void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); 178 RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true); 179 180 // Convenience function for getting to the nearest enclosing box of a RenderObject. 181 RenderBox* enclosingBox() const; 182 RenderBoxModelObject* enclosingBoxModelObject() const; 183 184 virtual bool isEmpty() const { return firstChild() == 0; } 185 186#ifndef NDEBUG 187 void setHasAXObject(bool flag) { m_hasAXObject = flag; } 188 bool hasAXObject() const { return m_hasAXObject; } 189 bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; } 190 void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; } 191#endif 192 193 // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline 194 // children. 195 virtual RenderBlock* firstLineBlock() const; 196 197 // Called when an object that was floating or positioned becomes a normal flow object 198 // again. We have to make sure the render tree updates as needed to accommodate the new 199 // normal flow object. 200 void handleDynamicFloatPositionChange(); 201 202 // RenderObject tree manipulation 203 ////////////////////////////////////////// 204 virtual bool canHaveChildren() const { return virtualChildren(); } 205 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; } 206 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); 207 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); } 208 virtual void removeChild(RenderObject*); 209 virtual bool createsAnonymousWrapper() const { return false; } 210 ////////////////////////////////////////// 211 212protected: 213 ////////////////////////////////////////// 214 // Helper functions. Dangerous to use! 215 void setPreviousSibling(RenderObject* previous) { m_previous = previous; } 216 void setNextSibling(RenderObject* next) { m_next = next; } 217 void setParent(RenderObject* parent) { m_parent = parent; } 218 ////////////////////////////////////////// 219private: 220 void addAbsoluteRectForLayer(IntRect& result); 221 void setLayerNeedsFullRepaint(); 222 223public: 224#ifndef NDEBUG 225 void showTreeForThis() const; 226 227 void showRenderObject() const; 228 // We don't make printedCharacters an optional parameter so that 229 // showRenderObject can be called from gdb easily. 230 void showRenderObject(int printedCharacters) const; 231 void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const; 232#endif 233 234 static RenderObject* createObject(Node*, RenderStyle*); 235 236 // Overloaded new operator. Derived classes must override operator new 237 // in order to allocate out of the RenderArena. 238 void* operator new(size_t, RenderArena*) throw(); 239 240 // Overridden to prevent the normal delete from being called. 241 void operator delete(void*, size_t); 242 243private: 244 // The normal operator new is disallowed on all render objects. 245 void* operator new(size_t) throw(); 246 247public: 248 RenderArena* renderArena() const { return document()->renderArena(); } 249 250 virtual bool isApplet() const { return false; } 251 virtual bool isBR() const { return false; } 252 virtual bool isBlockFlow() const { return false; } 253 virtual bool isBoxModelObject() const { return false; } 254 virtual bool isCounter() const { return false; } 255 virtual bool isDetails() const { return false; } 256 virtual bool isDetailsMarker() const { return false; } 257 virtual bool isEmbeddedObject() const { return false; } 258 virtual bool isFieldset() const { return false; } 259 virtual bool isFileUploadControl() const { return false; } 260 virtual bool isFrame() const { return false; } 261 virtual bool isFrameSet() const { return false; } 262 virtual bool isImage() const { return false; } 263 virtual bool isInlineBlockOrInlineTable() const { return false; } 264 virtual bool isListBox() const { return false; } 265 virtual bool isListItem() const { return false; } 266 virtual bool isListMarker() const { return false; } 267 virtual bool isMedia() const { return false; } 268 virtual bool isMenuList() const { return false; } 269#if ENABLE(METER_TAG) 270 virtual bool isMeter() const { return false; } 271#endif 272#if ENABLE(PROGRESS_TAG) 273 virtual bool isProgress() const { return false; } 274#endif 275 virtual bool isRenderBlock() const { return false; } 276 virtual bool isRenderButton() const { return false; } 277 virtual bool isRenderIFrame() const { return false; } 278 virtual bool isRenderImage() const { return false; } 279 virtual bool isRenderInline() const { return false; } 280 virtual bool isRenderPart() const { return false; } 281 virtual bool isRenderView() const { return false; } 282 virtual bool isReplica() const { return false; } 283 284 virtual bool isRuby() const { return false; } 285 virtual bool isRubyBase() const { return false; } 286 virtual bool isRubyRun() const { return false; } 287 virtual bool isRubyText() const { return false; } 288 289 virtual bool isSlider() const { return false; } 290 virtual bool isSummary() const { return false; } 291 virtual bool isTable() const { return false; } 292 virtual bool isTableCell() const { return false; } 293 virtual bool isTableCol() const { return false; } 294 virtual bool isTableRow() const { return false; } 295 virtual bool isTableSection() const { return false; } 296 virtual bool isTextControl() const { return false; } 297 virtual bool isTextArea() const { return false; } 298 virtual bool isTextField() const { return false; } 299 virtual bool isVideo() const { return false; } 300 virtual bool isWidget() const { return false; } 301 virtual bool isCanvas() const { return false; } 302#if ENABLE(FULLSCREEN_API) 303 virtual bool isRenderFullScreen() const { return false; } 304#endif 305 306 bool isRoot() const { return document()->documentElement() == m_node; } 307 bool isBody() const; 308 bool isHR() const; 309 bool isLegend() const; 310 311 bool isHTMLMarquee() const; 312 313 inline bool isBeforeContent() const; 314 inline bool isAfterContent() const; 315 static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); } 316 static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); } 317 318 bool childrenInline() const { return m_childrenInline; } 319 void setChildrenInline(bool b = true) { m_childrenInline = b; } 320 bool hasColumns() const { return m_hasColumns; } 321 void setHasColumns(bool b = true) { m_hasColumns = b; } 322 bool cellWidthChanged() const { return m_cellWidthChanged; } 323 void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; } 324 325 virtual bool requiresForcedStyleRecalcPropagation() const { return false; } 326 327#if ENABLE(MATHML) 328 virtual bool isRenderMathMLBlock() const { return false; } 329#endif // ENABLE(MATHML) 330 331#if ENABLE(SVG) 332 // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have 333 // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation. 334 virtual bool isSVGRoot() const { return false; } 335 virtual bool isSVGContainer() const { return false; } 336 virtual bool isSVGViewportContainer() const { return false; } 337 virtual bool isSVGGradientStop() const { return false; } 338 virtual bool isSVGHiddenContainer() const { return false; } 339 virtual bool isSVGPath() const { return false; } 340 virtual bool isSVGText() const { return false; } 341 virtual bool isSVGTextPath() const { return false; } 342 virtual bool isSVGInline() const { return false; } 343 virtual bool isSVGInlineText() const { return false; } 344 virtual bool isSVGImage() const { return false; } 345 virtual bool isSVGForeignObject() const { return false; } 346 virtual bool isSVGResourceContainer() const { return false; } 347 virtual bool isSVGResourceFilter() const { return false; } 348 virtual bool isSVGResourceFilterPrimitive() const { return false; } 349 virtual bool isSVGShadowTreeRootContainer() const { return false; } 350 351 virtual RenderSVGResourceContainer* toRenderSVGResourceContainer(); 352 353 // FIXME: Those belong into a SVG specific base-class for all renderers (see above) 354 // Unfortunately we don't have such a class yet, because it's not possible for all renderers 355 // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance) 356 virtual void setNeedsTransformUpdate() { } 357 virtual void setNeedsBoundariesUpdate(); 358 359 // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width. 360 // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox(). 361 // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them 362 // since stroke-width is ignored (and marker size can depend on stroke-width). 363 // objectBoundingBox is returned local coordinates. 364 // The name objectBoundingBox is taken from the SVG 1.1 spec. 365 virtual FloatRect objectBoundingBox() const; 366 virtual FloatRect strokeBoundingBox() const; 367 368 // Returns the smallest rectangle enclosing all of the painted content 369 // respecting clipping, masking, filters, opacity, stroke-width and markers 370 virtual FloatRect repaintRectInLocalCoordinates() const; 371 372 // This only returns the transform="" value from the element 373 // most callsites want localToParentTransform() instead. 374 virtual AffineTransform localTransform() const; 375 376 // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer 377 // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element. 378 virtual const AffineTransform& localToParentTransform() const; 379 380 // SVG uses FloatPoint precise hit testing, and passes the point in parent 381 // coordinates instead of in repaint container coordinates. Eventually the 382 // rest of the rendering tree will move to a similar model. 383 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); 384#endif 385 386 bool isAnonymous() const { return m_isAnonymous; } 387 void setIsAnonymous(bool b) { m_isAnonymous = b; } 388 bool isAnonymousBlock() const 389 { 390 return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker(); 391 } 392 bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); } 393 bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); } 394 bool isElementContinuation() const { return node() && node()->renderer() != this; } 395 bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); } 396 bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); } 397 virtual RenderBoxModelObject* virtualContinuation() const { return 0; } 398 399 bool isFloating() const { return m_floating; } 400 bool isPositioned() const { return m_positioned; } // absolute or fixed positioning 401 bool isRelPositioned() const { return m_relPositioned; } // relative positioning 402 bool isText() const { return m_isText; } 403 bool isBox() const { return m_isBox; } 404 bool isInline() const { return m_inline; } // inline object 405 bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object 406 bool isDragging() const { return m_isDragging; } 407 bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS) 408 409 bool hasLayer() const { return m_hasLayer; } 410 411 bool hasBoxDecorations() const { return m_paintBackground; } 412 bool mustRepaintBackgroundOrBorder() const; 413 bool hasBackground() const { return style()->hasBackground(); } 414 bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; } 415 bool selfNeedsLayout() const { return m_needsLayout; } 416 bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; } 417 bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; } 418 bool posChildNeedsLayout() const { return m_posChildNeedsLayout; } 419 bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; } 420 421 bool preferredLogicalWidthsDirty() const { return m_preferredLogicalWidthsDirty; } 422 423 bool isSelectionBorder() const; 424 425 bool hasClip() const { return isPositioned() && style()->hasClip(); } 426 bool hasOverflowClip() const { return m_hasOverflowClip; } 427 428 bool hasTransform() const { return m_hasTransform; } 429 bool hasMask() const { return style() && style()->hasMask(); } 430 431 void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide, 432 Color, EBorderStyle, int adjbw1, int adjbw2); 433#if HAVE(PATH_BASED_BORDER_RADIUS_DRAWING) 434 void drawBoxSideFromPath(GraphicsContext*, IntRect, Path, 435 float thickness, float drawThickness, BoxSide, const RenderStyle*, 436 Color, EBorderStyle); 437#else 438 // FIXME: This function should be removed when all ports implement GraphicsContext::clipConvexPolygon()!! 439 // At that time, everyone can use RenderObject::drawBoxSideFromPath() instead. This should happen soon. 440 void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart, 441 int angleSpan, BoxSide, Color, EBorderStyle, bool firstCorner); 442#endif 443 444 IntRect borderInnerRect(const IntRect&, unsigned short topWidth, unsigned short bottomWidth, 445 unsigned short leftWidth, unsigned short rightWidth) const; 446 447 // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect 448 // any pseudo classes (and therefore has no concept of changing state). 449 RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const; 450 PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const; 451 452 virtual void updateDragState(bool dragOn); 453 454 RenderView* view() const; 455 456 // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy). 457 bool isRooted(RenderView** = 0); 458 459 Node* node() const { return m_isAnonymous ? 0 : m_node; } 460 461 // Returns the styled node that caused the generation of this renderer. 462 // This is the same as node() except for renderers of :before and :after 463 // pseudo elements for which their parent node is returned. 464 Node* generatingNode() const { return m_node == document() ? 0 : m_node; } 465 void setNode(Node* node) { m_node = node; } 466 467 Document* document() const { return m_node->document(); } 468 Frame* frame() const { return document()->frame(); } 469 470 bool hasOutlineAnnotation() const; 471 bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); } 472 473 // Returns the object containing this one. Can be different from parent for positioned elements. 474 // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped 475 // is true if the renderer returned is an ancestor of repaintContainer. 476 RenderObject* container(RenderBoxModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const; 477 478 virtual RenderObject* hoverAncestor() const { return parent(); } 479 480 // IE Extension that can be called on any RenderObject. See the implementation for the details. 481 RenderBoxModelObject* offsetParent() const; 482 483 void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0); 484 void setNeedsLayout(bool b, bool markParents = true); 485 void setChildNeedsLayout(bool b, bool markParents = true); 486 void setNeedsPositionedMovementLayout(); 487 void setPreferredLogicalWidthsDirty(bool, bool markParents = true); 488 void invalidateContainerPreferredLogicalWidths(); 489 490 void setNeedsLayoutAndPrefWidthsRecalc() 491 { 492 setNeedsLayout(true); 493 setPreferredLogicalWidthsDirty(true); 494 } 495 496 void setPositioned(bool b = true) { m_positioned = b; } 497 void setRelPositioned(bool b = true) { m_relPositioned = b; } 498 void setFloating(bool b = true) { m_floating = b; } 499 void setInline(bool b = true) { m_inline = b; } 500 void setHasBoxDecorations(bool b = true) { m_paintBackground = b; } 501 void setIsText() { m_isText = true; } 502 void setIsBox() { m_isBox = true; } 503 void setReplaced(bool b = true) { m_replaced = b; } 504 void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; } 505 void setHasLayer(bool b = true) { m_hasLayer = b; } 506 void setHasTransform(bool b = true) { m_hasTransform = b; } 507 void setHasReflection(bool b = true) { m_hasReflection = b; } 508 509 void scheduleRelayout(); 510 511 void updateFillImages(const FillLayer*, const FillLayer*); 512 void updateImage(StyleImage*, StyleImage*); 513 514 virtual void paint(PaintInfo&, int tx, int ty); 515 516 // Recursive function that computes the size and position of this object and all its descendants. 517 virtual void layout(); 518 519 /* This function performs a layout only if one is needed. */ 520 void layoutIfNeeded() { if (needsLayout()) layout(); } 521 522 // used for element state updates that cannot be fixed with a 523 // repaint and do not need a relayout 524 virtual void updateFromElement() { } 525 526#if ENABLE(DASHBOARD_SUPPORT) 527 virtual void addDashboardRegions(Vector<DashboardRegionValue>&); 528 void collectDashboardRegions(Vector<DashboardRegionValue>&); 529#endif 530 531 bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll); 532 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); 533 virtual void updateHitTestResult(HitTestResult&, const IntPoint&); 534 535 VisiblePosition positionForCoordinates(int x, int y); 536 virtual VisiblePosition positionForPoint(const IntPoint&); 537 VisiblePosition createVisiblePosition(int offset, EAffinity); 538 VisiblePosition createVisiblePosition(const Position&); 539 540 virtual void dirtyLinesFromChangedChild(RenderObject*); 541 542 // Called to update a style that is allowed to trigger animations. 543 // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements. 544 // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later). 545 void setAnimatableStyle(PassRefPtr<RenderStyle>); 546 547 // Set the style of the object and update the state of the object accordingly. 548 virtual void setStyle(PassRefPtr<RenderStyle>); 549 550 // Updates only the local style ptr of the object. Does not update the state of the object, 551 // and so only should be called when the style is known not to have changed (or from setStyle). 552 void setStyleInternal(PassRefPtr<RenderStyle>); 553 554 // returns the containing block level element for this element. 555 RenderBlock* containingBlock() const; 556 557 // Convert the given local point to absolute coordinates 558 // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. 559 FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const; 560 FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const; 561 562 // Convert a local quad to absolute coordinates, taking transforms into account. 563 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const 564 { 565 return localToContainerQuad(quad, 0, fixed); 566 } 567 // Convert a local quad into the coordinate system of container, taking transforms into account. 568 FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const; 569 570 // Return the offset from the container() renderer (excluding transforms). In multi-column layout, 571 // different offsets apply at different points, so return the offset that applies to the given point. 572 virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; 573 // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms. 574 IntSize offsetFromAncestorContainer(RenderObject*) const; 575 576 virtual void absoluteRects(Vector<IntRect>&, int, int) { } 577 // FIXME: useTransforms should go away eventually 578 IntRect absoluteBoundingBoxRect(bool useTransforms = false); 579 580 // Build an array of quads in absolute coords for line boxes 581 virtual void absoluteQuads(Vector<FloatQuad>&) { } 582 583 void absoluteFocusRingQuads(Vector<FloatQuad>&); 584 585 // the rect that will be painted if this object is passed as the paintingRoot 586 IntRect paintingRootRect(IntRect& topLevelRect); 587 588 virtual int minPreferredLogicalWidth() const { return 0; } 589 virtual int maxPreferredLogicalWidth() const { return 0; } 590 591 RenderStyle* style() const { return m_style.get(); } 592 RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); } 593 RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); } 594 595 // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a 596 // given new style, without accessing the cache. 597 PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const; 598 599 // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead. 600 // This is typically only relevant when repainting. 601 virtual RenderStyle* outlineStyleForRepaint() const { return style(); } 602 603 void getTextDecorationColors(int decorations, Color& underline, Color& overline, 604 Color& linethrough, bool quirksMode = false); 605 606 // Return the RenderBox in the container chain which is responsible for painting this object, or 0 607 // if painting is root-relative. This is the container that should be passed to the 'forRepaint' 608 // methods. 609 RenderBoxModelObject* containerForRepaint() const; 610 // Actually do the repaint of rect r for this object which has been computed in the coordinate space 611 // of repaintContainer. If repaintContainer is 0, repaint via the view. 612 void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false); 613 614 // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border 615 // style changes. 616 void repaint(bool immediate = false); 617 618 // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. 619 void repaintRectangle(const IntRect&, bool immediate = false); 620 621 // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known. 622 bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox, const IntRect* newBoundsPtr = 0, const IntRect* newOutlineBoxPtr = 0); 623 624 // Repaint only if the object moved. 625 virtual void repaintDuringLayoutIfMoved(const IntRect& rect); 626 627 // Called to repaint a block's floats. 628 virtual void repaintOverhangingFloats(bool paintAllDescendants = false); 629 630 bool checkForRepaintDuringLayout() const; 631 632 // Returns the rect that should be repainted whenever this object changes. The rect is in the view's 633 // coordinate space. This method deals with outlines and overflow. 634 IntRect absoluteClippedOverflowRect() 635 { 636 return clippedOverflowRectForRepaint(0); 637 } 638 virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); 639 virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth); 640 641 // Given a rect in the object's coordinate space, compute a rect suitable for repainting 642 // that rect in view coordinates. 643 void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false) 644 { 645 return computeRectForRepaint(0, r, fixed); 646 } 647 // Given a rect in the object's coordinate space, compute a rect suitable for repainting 648 // that rect in the coordinate space of repaintContainer. 649 virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); 650 651 // If multiple-column layout results in applying an offset to the given point, add the same 652 // offset to the given size. 653 virtual void adjustForColumns(IntSize&, const IntPoint&) const { } 654 655 virtual unsigned int length() const { return 1; } 656 657 bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); } 658 659 bool isTransparent() const { return style()->opacity() < 1.0f; } 660 float opacity() const { return style()->opacity(); } 661 662 bool hasReflection() const { return m_hasReflection; } 663 664 // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. 665 int maximalOutlineSize(PaintPhase) const; 666 667 void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; } 668 bool hasMarkupTruncation() const { return m_hasMarkupTruncation; } 669 670 enum SelectionState { 671 SelectionNone, // The object is not selected. 672 SelectionStart, // The object either contains the start of a selection run or is the start of a run 673 SelectionInside, // The object is fully encompassed by a selection run 674 SelectionEnd, // The object either contains the end of a selection run or is the end of a run 675 SelectionBoth // The object contains an entire run or is the sole selected object in that run 676 }; 677 678 // The current selection state for an object. For blocks, the state refers to the state of the leaf 679 // descendants (as described above in the SelectionState enum declaration). 680 SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; } 681 682 // Sets the selection state for an object. 683 virtual void setSelectionState(SelectionState state) { m_selectionState = state; } 684 685 // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest 686 // possible bounding box for the selection. 687 IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); } 688 virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); } 689 690 // Whether or not an object can be part of the leaf elements of the selection. 691 virtual bool canBeSelectionLeaf() const { return false; } 692 693 // Whether or not a block has selected children. 694 bool hasSelectedChildren() const { return m_selectionState != SelectionNone; } 695 696 // Obtains the selection colors that should be used when painting a selection. 697 Color selectionBackgroundColor() const; 698 Color selectionForegroundColor() const; 699 Color selectionEmphasisMarkColor() const; 700 701 // Whether or not a given block needs to paint selection gaps. 702 virtual bool shouldPaintSelectionGaps() const { return false; } 703 704#if ENABLE(DRAG_SUPPORT) 705 Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const; 706#endif 707 708 /** 709 * Returns the local coordinates of the caret within this render object. 710 * @param caretOffset zero-based offset determining position within the render object. 711 * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - 712 * useful for character range rect computations 713 */ 714 virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); 715 716 bool isMarginBeforeQuirk() const { return m_marginBeforeQuirk; } 717 bool isMarginAfterQuirk() const { return m_marginAfterQuirk; } 718 void setMarginBeforeQuirk(bool b = true) { m_marginBeforeQuirk = b; } 719 void setMarginAfterQuirk(bool b = true) { m_marginAfterQuirk = b; } 720 721 // When performing a global document tear-down, the renderer of the document is cleared. We use this 722 // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. 723 bool documentBeingDestroyed() const; 724 725 virtual void destroy(); 726 727 // Virtual function helpers for CSS3 Flexible Box Layout 728 virtual bool isFlexibleBox() const { return false; } 729 virtual bool isFlexingChildren() const { return false; } 730 virtual bool isStretchingChildren() const { return false; } 731 732 virtual int caretMinOffset() const; 733 virtual int caretMaxOffset() const; 734 virtual unsigned caretMaxRenderedOffset() const; 735 736 virtual int previousOffset(int current) const; 737 virtual int previousOffsetForBackwardDeletion(int current) const; 738 virtual int nextOffset(int current) const; 739 740 virtual void imageChanged(CachedImage*, const IntRect* = 0); 741 virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { } 742 virtual bool willRenderImage(CachedImage*); 743 744 void selectionStartEnd(int& spos, int& epos) const; 745 746 bool hasOverrideSize() const { return m_hasOverrideSize; } 747 void setHasOverrideSize(bool b) { m_hasOverrideSize = b; } 748 749 void remove() { if (parent()) parent()->removeChild(this); } 750 751 AnimationController* animation() const; 752 753 bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; } 754 755 // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use 756 // localToAbsolute/absoluteToLocal methods instead. 757 virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const; 758 virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; 759 760 bool shouldUseTransformFromContainer(const RenderObject* container) const; 761 void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const; 762 763 virtual void addFocusRingRects(Vector<IntRect>&, int /*tx*/, int /*ty*/) { }; 764 765 IntRect absoluteOutlineBounds() const 766 { 767 return outlineBoundsForRepaint(0); 768 } 769 770protected: 771 // Overrides should call the superclass at the end 772 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); 773 // Overrides should call the superclass at the start 774 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); 775 776 void paintFocusRing(GraphicsContext*, int tx, int ty, RenderStyle*); 777 void paintOutline(GraphicsContext*, int tx, int ty, int w, int h); 778 void addPDFURLRect(GraphicsContext*, const IntRect&); 779 780 virtual IntRect viewRect() const; 781 782 void adjustRectForOutlineAndShadow(IntRect&) const; 783 784 void arenaDelete(RenderArena*, void* objectBase); 785 786 virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* /*cachedOffsetToRepaintContainer*/ = 0) const { return IntRect(); } 787 788 class LayoutRepainter { 789 public: 790 LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0) 791 : m_object(object) 792 , m_repaintContainer(0) 793 , m_checkForRepaint(checkForRepaint) 794 { 795 if (m_checkForRepaint) { 796 m_repaintContainer = m_object.containerForRepaint(); 797 m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer); 798 m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer); 799 } 800 } 801 802 // Return true if it repainted. 803 bool repaintAfterLayout() 804 { 805 return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false; 806 } 807 808 bool checkForRepaint() const { return m_checkForRepaint; } 809 810 private: 811 RenderObject& m_object; 812 RenderBoxModelObject* m_repaintContainer; 813 IntRect m_oldBounds; 814 IntRect m_oldOutlineBox; 815 bool m_checkForRepaint; 816 }; 817 818private: 819 RenderStyle* firstLineStyleSlowCase() const; 820 StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const; 821 822 Color selectionColor(int colorProperty) const; 823 824 RefPtr<RenderStyle> m_style; 825 826 Node* m_node; 827 828 RenderObject* m_parent; 829 RenderObject* m_previous; 830 RenderObject* m_next; 831 832#ifndef NDEBUG 833 bool m_hasAXObject; 834 bool m_setNeedsLayoutForbidden : 1; 835#endif 836 837 // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE. 838 bool m_needsLayout : 1; 839 bool m_needsPositionedMovementLayout :1; 840 bool m_normalChildNeedsLayout : 1; 841 bool m_posChildNeedsLayout : 1; 842 bool m_preferredLogicalWidthsDirty : 1; 843 bool m_floating : 1; 844 845 bool m_positioned : 1; 846 bool m_relPositioned : 1; 847 bool m_paintBackground : 1; // if the box has something to paint in the 848 // background painting phase (background, border, etc) 849 850 bool m_isAnonymous : 1; 851 bool m_isText : 1; 852 bool m_isBox : 1; 853 bool m_inline : 1; 854 bool m_replaced : 1; 855 bool m_isDragging : 1; 856 857 bool m_hasLayer : 1; 858 bool m_hasOverflowClip : 1; // Set in the case of overflow:auto/scroll/hidden 859 bool m_hasTransform : 1; 860 bool m_hasReflection : 1; 861 862 bool m_hasOverrideSize : 1; 863 864public: 865 bool m_hasCounterNodeMap : 1; 866 bool m_everHadLayout : 1; 867 868private: 869 // These bitfields are moved here from subclasses to pack them together 870 // from RenderBlock 871 bool m_childrenInline : 1; 872 bool m_marginBeforeQuirk : 1; 873 bool m_marginAfterQuirk : 1; 874 bool m_hasMarkupTruncation : 1; 875 unsigned m_selectionState : 3; // SelectionState 876 bool m_hasColumns : 1; 877 878 // from RenderTableCell 879 bool m_cellWidthChanged : 1; 880 881private: 882 // Store state between styleWillChange and styleDidChange 883 static bool s_affectsParentBlock; 884}; 885 886inline bool RenderObject::documentBeingDestroyed() const 887{ 888 return !document()->renderer(); 889} 890 891inline bool RenderObject::isBeforeContent() const 892{ 893 if (style()->styleType() != BEFORE) 894 return false; 895 // Text nodes don't have their own styles, so ignore the style on a text node. 896 if (isText() && !isBR()) 897 return false; 898 return true; 899} 900 901inline bool RenderObject::isAfterContent() const 902{ 903 if (style()->styleType() != AFTER) 904 return false; 905 // Text nodes don't have their own styles, so ignore the style on a text node. 906 if (isText() && !isBR()) 907 return false; 908 return true; 909} 910 911inline void RenderObject::setNeedsLayout(bool b, bool markParents) 912{ 913 bool alreadyNeededLayout = m_needsLayout; 914 m_needsLayout = b; 915 if (b) { 916 ASSERT(!isSetNeedsLayoutForbidden()); 917 if (!alreadyNeededLayout) { 918 if (markParents) 919 markContainingBlocksForLayout(); 920 if (hasLayer()) 921 setLayerNeedsFullRepaint(); 922 } 923 } else { 924 m_everHadLayout = true; 925 m_posChildNeedsLayout = false; 926 m_normalChildNeedsLayout = false; 927 m_needsPositionedMovementLayout = false; 928 } 929} 930 931inline void RenderObject::setChildNeedsLayout(bool b, bool markParents) 932{ 933 bool alreadyNeededLayout = m_normalChildNeedsLayout; 934 m_normalChildNeedsLayout = b; 935 if (b) { 936 ASSERT(!isSetNeedsLayoutForbidden()); 937 if (!alreadyNeededLayout && markParents) 938 markContainingBlocksForLayout(); 939 } else { 940 m_posChildNeedsLayout = false; 941 m_normalChildNeedsLayout = false; 942 m_needsPositionedMovementLayout = false; 943 } 944} 945 946inline void RenderObject::setNeedsPositionedMovementLayout() 947{ 948 bool alreadyNeededLayout = needsLayout(); 949 m_needsPositionedMovementLayout = true; 950 if (!alreadyNeededLayout) { 951 markContainingBlocksForLayout(); 952 if (hasLayer()) 953 setLayerNeedsFullRepaint(); 954 } 955} 956 957inline bool objectIsRelayoutBoundary(const RenderObject *obj) 958{ 959 // FIXME: In future it may be possible to broaden this condition in order to improve performance. 960 // Table cells are excluded because even when their CSS height is fixed, their height() 961 // may depend on their contents. 962 return obj->isTextControl() 963 || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()) 964#if ENABLE(SVG) 965 || obj->isSVGRoot() 966#endif 967 ; 968} 969 970inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot) 971{ 972 ASSERT(!scheduleRelayout || !newRoot); 973 974 RenderObject* o = container(); 975 RenderObject* last = this; 976 977 while (o) { 978 // Don't mark the outermost object of an unrooted subtree. That object will be 979 // marked when the subtree is added to the document. 980 RenderObject* container = o->container(); 981 if (!container && !o->isRenderView()) 982 return; 983 if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) { 984 if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) { 985 RenderObject* parent = last->parent(); 986 if (!parent->normalChildNeedsLayout()) { 987 parent->setChildNeedsLayout(true, false); 988 if (parent != newRoot) 989 parent->markContainingBlocksForLayout(scheduleRelayout, newRoot); 990 } 991 } 992 if (o->m_posChildNeedsLayout) 993 return; 994 o->m_posChildNeedsLayout = true; 995 ASSERT(!o->isSetNeedsLayoutForbidden()); 996 } else { 997 if (o->m_normalChildNeedsLayout) 998 return; 999 o->m_normalChildNeedsLayout = true; 1000 ASSERT(!o->isSetNeedsLayoutForbidden()); 1001 } 1002 1003 if (o == newRoot) 1004 return; 1005 1006 last = o; 1007 if (scheduleRelayout && objectIsRelayoutBoundary(last)) 1008 break; 1009 o = container; 1010 } 1011 1012 if (scheduleRelayout) 1013 last->scheduleRelayout(); 1014} 1015 1016inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering) 1017{ 1018#if !ENABLE(3D_RENDERING) 1019 UNUSED_PARAM(has3DRendering); 1020 matrix.makeAffine(); 1021#else 1022 if (!has3DRendering) 1023 matrix.makeAffine(); 1024#endif 1025} 1026 1027inline int adjustForAbsoluteZoom(int value, RenderObject* renderer) 1028{ 1029 return adjustForAbsoluteZoom(value, renderer->style()); 1030} 1031 1032inline FloatPoint adjustFloatPointForAbsoluteZoom(const FloatPoint& point, RenderObject* renderer) 1033{ 1034 // The result here is in floats, so we don't need the truncation hack from the integer version above. 1035 float zoomFactor = renderer->style()->effectiveZoom(); 1036 if (zoomFactor == 1) 1037 return point; 1038 return FloatPoint(point.x() / zoomFactor, point.y() / zoomFactor); 1039} 1040 1041inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer) 1042{ 1043 quad.setP1(adjustFloatPointForAbsoluteZoom(quad.p1(), renderer)); 1044 quad.setP2(adjustFloatPointForAbsoluteZoom(quad.p2(), renderer)); 1045 quad.setP3(adjustFloatPointForAbsoluteZoom(quad.p3(), renderer)); 1046 quad.setP4(adjustFloatPointForAbsoluteZoom(quad.p4(), renderer)); 1047} 1048 1049inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer) 1050{ 1051 RenderStyle* style = renderer->style(); 1052 rect.setX(adjustFloatForAbsoluteZoom(rect.x(), style)); 1053 rect.setY(adjustFloatForAbsoluteZoom(rect.y(), style)); 1054 rect.setWidth(adjustFloatForAbsoluteZoom(rect.width(), style)); 1055 rect.setHeight(adjustFloatForAbsoluteZoom(rect.height(), style)); 1056} 1057 1058} // namespace WebCore 1059 1060#ifndef NDEBUG 1061// Outside the WebCore namespace for ease of invocation from gdb. 1062void showTree(const WebCore::RenderObject*); 1063void showRenderTree(const WebCore::RenderObject* object1); 1064// We don't make object2 an optional parameter so that showRenderTree 1065// can be called from gdb easily. 1066void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2); 1067#endif 1068 1069#endif // RenderObject_h 1070