IAudioFlinger.h revision 0ca3cf94c0dfc173ad7886ae162c4b67067539f6
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_IAUDIOFLINGER_H
18#define ANDROID_IAUDIOFLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22#include <unistd.h>
23
24#include <utils/RefBase.h>
25#include <utils/Errors.h>
26#include <binder/IInterface.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/IAudioFlingerClient.h>
30#include <system/audio.h>
31#include <system/audio_policy.h>
32#include <hardware/audio_policy.h>
33#include <hardware/audio_effect.h>
34#include <media/IEffect.h>
35#include <media/IEffectClient.h>
36#include <utils/String8.h>
37
38namespace android {
39
40// ----------------------------------------------------------------------------
41
42class IAudioFlinger : public IInterface
43{
44public:
45    DECLARE_META_INTERFACE(AudioFlinger);
46
47    // or-able bits shared by createTrack and openRecord, but not all combinations make sense
48    enum {
49        TRACK_DEFAULT = 0,  // client requests a default AudioTrack
50        TRACK_TIMED   = 1,  // client requests a TimedAudioTrack
51        TRACK_FAST    = 2,  // client requests a fast AudioTrack
52    };
53    typedef uint32_t track_flags_t;
54
55    /* create an audio track and registers it with AudioFlinger.
56     * return null if the track cannot be created.
57     */
58    virtual sp<IAudioTrack> createTrack(
59                                pid_t pid,
60                                audio_stream_type_t streamType,
61                                uint32_t sampleRate,
62                                audio_format_t format,
63                                uint32_t channelMask,
64                                int frameCount,
65                                track_flags_t flags,
66                                const sp<IMemory>& sharedBuffer,
67                                audio_io_handle_t output,
68                                int *sessionId,
69                                status_t *status) = 0;
70
71    virtual sp<IAudioRecord> openRecord(
72                                pid_t pid,
73                                audio_io_handle_t input,
74                                uint32_t sampleRate,
75                                audio_format_t format,
76                                uint32_t channelMask,
77                                int frameCount,
78                                track_flags_t flags,
79                                int *sessionId,
80                                status_t *status) = 0;
81
82    /* query the audio hardware state. This state never changes,
83     * and therefore can be cached.
84     */
85    virtual     uint32_t    sampleRate(audio_io_handle_t output) const = 0;
86    virtual     int         channelCount(audio_io_handle_t output) const = 0;
87    virtual     audio_format_t format(audio_io_handle_t output) const = 0;
88    virtual     size_t      frameCount(audio_io_handle_t output) const = 0;
89
90    // return estimated latency in milliseconds
91    virtual     uint32_t    latency(audio_io_handle_t output) const = 0;
92
93    /* set/get the audio hardware state. This will probably be used by
94     * the preference panel, mostly.
95     */
96    virtual     status_t    setMasterVolume(float value) = 0;
97    virtual     status_t    setMasterMute(bool muted) = 0;
98
99    virtual     float       masterVolume() const = 0;
100    virtual     bool        masterMute() const = 0;
101
102    /* set/get stream type state. This will probably be used by
103     * the preference panel, mostly.
104     */
105    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
106                                    audio_io_handle_t output) = 0;
107    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted) = 0;
108
109    virtual     float       streamVolume(audio_stream_type_t stream,
110                                    audio_io_handle_t output) const = 0;
111    virtual     bool        streamMute(audio_stream_type_t stream) const = 0;
112
113    // set audio mode
114    virtual     status_t    setMode(audio_mode_t mode) = 0;
115
116    // mic mute/state
117    virtual     status_t    setMicMute(bool state) = 0;
118    virtual     bool        getMicMute() const = 0;
119
120    virtual     status_t    setParameters(audio_io_handle_t ioHandle,
121                                    const String8& keyValuePairs) = 0;
122    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const = 0;
123
124    // register a current process for audio output change notifications
125    virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0;
126
127    // retrieve the audio recording buffer size
128    virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const = 0;
129
130    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
131                                         audio_devices_t *pDevices,
132                                         uint32_t *pSamplingRate,
133                                         audio_format_t *pFormat,
134                                         audio_channel_mask_t *pChannelMask,
135                                         uint32_t *pLatencyMs,
136                                         audio_output_flags_t flags) = 0;
137    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
138                                    audio_io_handle_t output2) = 0;
139    virtual status_t closeOutput(audio_io_handle_t output) = 0;
140    virtual status_t suspendOutput(audio_io_handle_t output) = 0;
141    virtual status_t restoreOutput(audio_io_handle_t output) = 0;
142
143    virtual audio_io_handle_t openInput(audio_module_handle_t module,
144                                        audio_devices_t *pDevices,
145                                        uint32_t *pSamplingRate,
146                                        audio_format_t *pFormat,
147                                        audio_channel_mask_t *pChannelMask) = 0;
148    virtual status_t closeInput(audio_io_handle_t input) = 0;
149
150    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output) = 0;
151
152    virtual status_t setVoiceVolume(float volume) = 0;
153
154    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
155                                    audio_io_handle_t output) const = 0;
156
157    virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const = 0;
158
159    virtual int newAudioSessionId() = 0;
160
161    virtual void acquireAudioSessionId(int audioSession) = 0;
162    virtual void releaseAudioSessionId(int audioSession) = 0;
163
164    virtual status_t queryNumberEffects(uint32_t *numEffects) const = 0;
165
166    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) const = 0;
167
168    virtual status_t getEffectDescriptor(const effect_uuid_t *pEffectUUID,
169                                        effect_descriptor_t *pDescriptor) const = 0;
170
171    virtual sp<IEffect> createEffect(pid_t pid,
172                                    effect_descriptor_t *pDesc,
173                                    const sp<IEffectClient>& client,
174                                    int32_t priority,
175                                    audio_io_handle_t output,
176                                    int sessionId,
177                                    status_t *status,
178                                    int *id,
179                                    int *enabled) = 0;
180
181    virtual status_t moveEffects(int session, audio_io_handle_t srcOutput,
182                                    audio_io_handle_t dstOutput) = 0;
183
184    virtual audio_module_handle_t loadHwModule(const char *name) = 0;
185};
186
187
188// ----------------------------------------------------------------------------
189
190class BnAudioFlinger : public BnInterface<IAudioFlinger>
191{
192public:
193    virtual status_t    onTransact( uint32_t code,
194                                    const Parcel& data,
195                                    Parcel* reply,
196                                    uint32_t flags = 0);
197};
198
199// ----------------------------------------------------------------------------
200
201}; // namespace android
202
203#endif // ANDROID_IAUDIOFLINGER_H
204