ToneGenerator.h revision 6d9d4ac96142880c35d6bee520347a9db74f92ed
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_TONEGENERATOR_H_ 18#define ANDROID_TONEGENERATOR_H_ 19 20#include <utils/RefBase.h> 21#include <utils/KeyedVector.h> 22#include <utils/threads.h> 23#include <media/AudioSystem.h> 24#include <media/AudioTrack.h> 25 26namespace android { 27 28class ToneGenerator { 29public: 30 31 // List of all available tones 32 // This enum must be kept consistant with constants in ToneGenerator JAVA class 33 enum tone_type { 34 // DTMF tones ITU-T Recommendation Q.23 35 TONE_DTMF_0 = 0, // 0 key: 1336Hz, 941Hz 36 TONE_DTMF_1, // 1 key: 1209Hz, 697Hz 37 TONE_DTMF_2, // 2 key: 1336Hz, 697Hz 38 TONE_DTMF_3, // 3 key: 1477Hz, 697Hz 39 TONE_DTMF_4, // 4 key: 1209Hz, 770Hz 40 TONE_DTMF_5, // 5 key: 1336Hz, 770Hz 41 TONE_DTMF_6, // 6 key: 1477Hz, 770Hz 42 TONE_DTMF_7, // 7 key: 1209Hz, 852Hz 43 TONE_DTMF_8, // 8 key: 1336Hz, 852Hz 44 TONE_DTMF_9, // 9 key: 1477Hz, 852Hz 45 TONE_DTMF_S, // * key: 1209Hz, 941Hz 46 TONE_DTMF_P, // # key: 1477Hz, 941Hz 47 TONE_DTMF_A, // A key: 1633Hz, 697Hz 48 TONE_DTMF_B, // B key: 1633Hz, 770Hz 49 TONE_DTMF_C, // C key: 1633Hz, 852Hz 50 TONE_DTMF_D, // D key: 1633Hz, 941Hz 51 // Call supervisory tones: 3GPP TS 22.001 (CEPT) 52 TONE_SUP_DIAL, // Dial tone: CEPT: 425Hz, continuous 53 FIRST_SUP_TONE = TONE_SUP_DIAL, 54 TONE_SUP_BUSY, // Busy tone, CEPT: 425Hz, 500ms ON, 500ms OFF... 55 TONE_SUP_CONGESTION, // Congestion tone CEPT, JAPAN: 425Hz, 200ms ON, 200ms OFF... 56 TONE_SUP_RADIO_ACK, // Radio path acknowlegment, CEPT, ANSI: 425Hz, 200ms ON 57 TONE_SUP_RADIO_NOTAVAIL, // Radio path not available: 425Hz, 200ms ON, 200 OFF 3 bursts 58 TONE_SUP_ERROR, // Error/Special info: 950Hz+1400Hz+1800Hz, 330ms ON, 1s OFF... 59 TONE_SUP_CALL_WAITING, // Call Waiting CEPT,JAPAN: 425Hz, 200ms ON, 600ms OFF, 200ms ON, 3s OFF... 60 TONE_SUP_RINGTONE, // Ring Tone CEPT, JAPAN: 425Hz, 1s ON, 4s OFF... 61 LAST_SUP_TONE = TONE_SUP_RINGTONE, 62 // Proprietary tones: 3GPP TS 31.111 63 TONE_PROP_BEEP, // General beep: 400Hz+1200Hz, 35ms ON 64 TONE_PROP_ACK, // Positive Acknowlgement: 1200Hz, 100ms ON, 100ms OFF 2 bursts 65 TONE_PROP_NACK, // Negative Acknowlgement: 300Hz+400Hz+500Hz, 400ms ON 66 TONE_PROP_PROMPT, // Prompt tone: 400Hz+1200Hz, 200ms ON 67 TONE_PROP_BEEP2, // General double beep: 400Hz+1200Hz, 35ms ON, 200ms OFF, 35ms on 68 // Additional call supervisory tones: specified by IS-95 only 69 TONE_SUP_INTERCEPT, // Intercept tone: alternating 440 Hz and 620 Hz tones, each on for 250 ms. 70 TONE_SUP_INTERCEPT_ABBREV, // Abbreviated intercept: intercept tone limited to 4 seconds 71 TONE_SUP_CONGESTION_ABBREV, // Abbreviated congestion: congestion tone limited to 4 seconds 72 TONE_SUP_CONFIRM, // Confirm tone: a 350 Hz tone added to a 440 Hz tone repeated 3 times in a 100 ms on, 100 ms off cycle. 73 TONE_SUP_PIP, // Pip tone: four bursts of 480 Hz tone (0.1 s on, 0.1 s off). 74 75 // CDMA Tones 76 TONE_CDMA_DIAL_TONE_LITE, 77 TONE_CDMA_NETWORK_USA_RINGBACK, 78 TONE_CDMA_INTERCEPT, 79 TONE_CDMA_ABBR_INTERCEPT, 80 TONE_CDMA_REORDER, 81 TONE_CDMA_ABBR_REORDER, 82 TONE_CDMA_NETWORK_BUSY, 83 TONE_CDMA_CONFIRM, 84 TONE_CDMA_ANSWER, 85 TONE_CDMA_NETWORK_CALLWAITING, 86 TONE_CDMA_PIP, 87 88 // ISDN 89 TONE_CDMA_CALL_SIGNAL_ISDN_NORMAL, // ISDN Alert Normal 90 TONE_CDMA_CALL_SIGNAL_ISDN_INTERGROUP, // ISDN Intergroup 91 TONE_CDMA_CALL_SIGNAL_ISDN_SP_PRI, // ISDN SP PRI 92 TONE_CDMA_CALL_SIGNAL_ISDN_PAT3, // ISDN Alert PAT3 93 TONE_CDMA_CALL_SIGNAL_ISDN_PING_RING, // ISDN Alert PING RING 94 TONE_CDMA_CALL_SIGNAL_ISDN_PAT5, // ISDN Alert PAT5 95 TONE_CDMA_CALL_SIGNAL_ISDN_PAT6, // ISDN Alert PAT6 96 TONE_CDMA_CALL_SIGNAL_ISDN_PAT7, // ISDN Alert PAT7 97 // ISDN end 98 99 // IS54 100 TONE_CDMA_HIGH_L, // IS54 High Pitch Long 101 TONE_CDMA_MED_L, // IS54 Med Pitch Long 102 TONE_CDMA_LOW_L, // IS54 Low Pitch Long 103 TONE_CDMA_HIGH_SS, // IS54 High Pitch Short Short 104 TONE_CDMA_MED_SS, // IS54 Medium Pitch Short Short 105 TONE_CDMA_LOW_SS, // IS54 Low Pitch Short Short 106 TONE_CDMA_HIGH_SSL, // IS54 High Pitch Short Short Long 107 TONE_CDMA_MED_SSL, // IS54 Medium Pitch Short Short Long 108 TONE_CDMA_LOW_SSL, // IS54 Low Pitch Short Short Long 109 TONE_CDMA_HIGH_SS_2, // IS54 High Pitch Short Short 2 110 TONE_CDMA_MED_SS_2, // IS54 Med Pitch Short Short 2 111 TONE_CDMA_LOW_SS_2, // IS54 Low Pitch Short Short 2 112 TONE_CDMA_HIGH_SLS, // IS54 High Pitch Short Long Short 113 TONE_CDMA_MED_SLS, // IS54 Med Pitch Short Long Short 114 TONE_CDMA_LOW_SLS, // IS54 Low Pitch Short Long Short 115 TONE_CDMA_HIGH_S_X4, // IS54 High Pitch Short Short Short Short 116 TONE_CDMA_MED_S_X4, // IS54 Med Pitch Short Short Short Short 117 TONE_CDMA_LOW_S_X4, // IS54 Low Pitch Short Short Short Short 118 TONE_CDMA_HIGH_PBX_L, // PBX High Pitch Long 119 TONE_CDMA_MED_PBX_L, // PBX Med Pitch Long 120 TONE_CDMA_LOW_PBX_L, // PBX Low Pitch Long 121 TONE_CDMA_HIGH_PBX_SS, // PBX High Short Short 122 TONE_CDMA_MED_PBX_SS, // PBX Med Short Short 123 TONE_CDMA_LOW_PBX_SS, // PBX Low Short Short 124 TONE_CDMA_HIGH_PBX_SSL, // PBX High Short Short Long 125 TONE_CDMA_MED_PBX_SSL, // PBX Med Short Short Long 126 TONE_CDMA_LOW_PBX_SSL, // PBX Low Short Short Long 127 TONE_CDMA_HIGH_PBX_SLS, // PBX High SLS 128 TONE_CDMA_MED_PBX_SLS, // PBX Med SLS 129 TONE_CDMA_LOW_PBX_SLS, // PBX Low SLS 130 TONE_CDMA_HIGH_PBX_S_X4, // PBX High SSSS 131 TONE_CDMA_MED_PBX_S_X4, // PBX Med SSSS 132 TONE_CDMA_LOW_PBX_S_X4, // PBX LOW SSSS 133 //IS54 end 134 // proprietary 135 TONE_CDMA_ALERT_NETWORK_LITE, 136 TONE_CDMA_ALERT_AUTOREDIAL_LITE, 137 TONE_CDMA_ONE_MIN_BEEP, 138 TONE_CDMA_KEYPAD_VOLUME_KEY_LITE, 139 TONE_CDMA_PRESSHOLDKEY_LITE, 140 TONE_CDMA_ALERT_INCALL_LITE, 141 TONE_CDMA_EMERGENCY_RINGBACK, 142 TONE_CDMA_ALERT_CALL_GUARD, 143 TONE_CDMA_SOFT_ERROR_LITE, 144 TONE_CDMA_CALLDROP_LITE, 145 // proprietary end 146 TONE_CDMA_NETWORK_BUSY_ONE_SHOT, 147 TONE_CDMA_ABBR_ALERT, 148 TONE_CDMA_SIGNAL_OFF, 149 //CDMA end 150 NUM_TONES, 151 NUM_SUP_TONES = LAST_SUP_TONE-FIRST_SUP_TONE+1 152 }; 153 154 ToneGenerator(int streamType, float volume); 155 ~ToneGenerator(); 156 157 bool startTone(int toneType); 158 void stopTone(); 159 160 bool isInited() { return (mState == TONE_IDLE)?false:true;} 161 162private: 163 164 enum tone_state { 165 TONE_IDLE, // ToneGenerator is being initialized or initialization failed 166 TONE_INIT, // ToneGenerator has been successfully initialized and is not playing 167 TONE_STARTING, // ToneGenerator is starting playing 168 TONE_PLAYING, // ToneGenerator is playing 169 TONE_STOPPING, // ToneGenerator is stoping 170 TONE_RESTARTING // 171 }; 172 173 174 // Region specific tones. 175 // These supervisory tones are different depending on the region (USA/CANADA, JAPAN, rest of the world). 176 // When a tone in the range [FIRST_SUP_TONE, LAST_SUP_TONE] is requested, the region is determined 177 // from system property gsm.operator.iso-country and the proper tone descriptor is selected with the 178 // help of sToneMappingTable[] 179 enum regional_tone_type { 180 // ANSI supervisory tones 181 TONE_ANSI_DIAL = NUM_TONES, // Dial tone: a continuous 350 Hz + 440 Hz tone. 182 TONE_ANSI_BUSY, // Busy tone on: a 480 Hz + 620 Hz tone repeated in a 500 ms on, 500 ms off cycle. 183 TONE_ANSI_CONGESTION, // Network congestion (reorder) tone on: a 480 Hz + 620 Hz tone repeated in a 250 ms on, 250 ms off cycle. 184 TONE_ANSI_CALL_WAITING, // Call waiting tone on: 440 Hz, on for 300 ms, 9,7 s off followed by 185 // (440 Hz, on for 100 ms off for 100 ms, on for 100 ms, 9,7s off and repeated as necessary). 186 TONE_ANSI_RINGTONE, // Ring Tone: a 440 Hz + 480 Hz tone repeated in a 2 s on, 4 s off pattern. 187 // JAPAN Supervisory tones 188 TONE_JAPAN_DIAL, // Dial tone: 400Hz, continuous 189 TONE_JAPAN_BUSY, // Busy tone: 400Hz, 500ms ON, 500ms OFF... 190 TONE_JAPAN_RADIO_ACK, // Radio path acknowlegment: 400Hz, 1s ON, 2s OFF... 191 NUM_ALTERNATE_TONES 192 }; 193 194 enum region { 195 ANSI, 196 JAPAN, 197 CEPT, 198 NUM_REGIONS 199 }; 200 201 static const unsigned char sToneMappingTable[NUM_REGIONS-1][NUM_SUP_TONES]; 202 203 static const unsigned int TONEGEN_MAX_WAVES = 3; // Maximun number of sine waves in a tone segment 204 static const unsigned int TONEGEN_MAX_SEGMENTS = 12; // Maximun number of segments in a tone descriptor 205 static const unsigned int TONEGEN_INF = 0xFFFFFFFF; // Represents infinite time duration 206 static const float TONEGEN_GAIN = 0.9; // Default gain passed to WaveGenerator(). 207 208 // ToneDescriptor class contains all parameters needed to generate a tone: 209 // - The array waveFreq[]: 210 // 1 for static tone descriptors: contains the frequencies of all individual waves making the multi-tone. 211 // 2 for active tone descritors: contains the indexes of the WaveGenerator objects in mWaveGens 212 // The number of sine waves varies from 1 to TONEGEN_MAX_WAVES. 213 // The first null value indicates that no more waves are needed. 214 // - The array segments[] is used to generate the tone pulses. A segment is a period of time 215 // during which the tone is ON or OFF. Segments with even index (starting from 0) 216 // correspond to tone ON state and segments with odd index to OFF state. 217 // The data stored in segments[] is the duration of the corresponding period in ms. 218 // The first segment encountered with a 0 duration indicates that no more segment follows. 219 // - loopCnt - Number of times to repeat a sequence of seqments after playing this 220 // - loopIndx - The segment index to go back and play is loopcnt > 0 221 // - repeatCnt indicates the number of times the sequence described by segments[] array must be repeated. 222 // When the tone generator encounters the first 0 duration segment, it will compare repeatCnt to mCurCount. 223 // If mCurCount > repeatCnt, the tone is stopped automatically. Otherwise, tone sequence will be 224 // restarted from segment repeatSegment. 225 // - repeatSegment number of the first repeated segment when repeatCnt is not null 226 227 class ToneSegment { 228 public: 229 unsigned int duration; 230 unsigned short waveFreq[TONEGEN_MAX_WAVES+1]; 231 unsigned short loopCnt; 232 unsigned short loopIndx; 233 }; 234 235 class ToneDescriptor { 236 public: 237 ToneSegment segments[TONEGEN_MAX_SEGMENTS+1]; 238 unsigned long repeatCnt; 239 unsigned long repeatSegment; 240 }; 241 242 static const ToneDescriptor sToneDescriptors[]; 243 244 unsigned int mTotalSmp; // Total number of audio samples played (gives current time) 245 unsigned int mNextSegSmp; // Position of next segment transition expressed in samples 246 // NOTE: because mTotalSmp, mNextSegSmp are stored on 32 bit, current design will operate properly 247 // only if tone duration is less than about 27 Hours(@44100Hz sampling rate). If this time is exceeded, 248 // no crash will occur but tone sequence will show a glitch. 249 250 unsigned short mCurSegment; // Current segment index in ToneDescriptor segments[] 251 unsigned short mCurCount; // Current sequence repeat count 252 volatile unsigned short mState; // ToneGenerator state (tone_state) 253 unsigned short mRegion; 254 const ToneDescriptor *mpToneDesc; // pointer to active tone descriptor 255 const ToneDescriptor *mpNewToneDesc; // pointer to next active tone descriptor 256 257 unsigned short mLoopCounter; // Current tone loopback count 258 259 int mSamplingRate; // AudioFlinger Sampling rate 260 AudioTrack *mpAudioTrack; // Pointer to audio track used for playback 261 Mutex mLock; // Mutex to control concurent access to ToneGenerator object from audio callback and application API 262 Mutex mCbkCondLock; // Mutex associated to mWaitCbkCond 263 Condition mWaitCbkCond; // condition enabling interface to wait for audio callback completion after a change is requested 264 float mVolume; // Volume applied to audio track 265 int mStreamType; // Audio stream used for output 266 unsigned int mProcessSize; // Size of audio blocks generated at a time by audioCallback() (in PCM frames). 267 268 bool initAudioTrack(); 269 static void audioCallback(int event, void* user, void *info); 270 bool prepareWave(); 271 unsigned int numWaves(unsigned int segmentIdx); 272 void clearWaveGens(); 273 int getToneForRegion(int toneType); 274 275 // WaveGenerator generates a single sine wave 276 class WaveGenerator { 277 public: 278 enum gen_command { 279 WAVEGEN_START, // Start/restart wave from phase 0 280 WAVEGEN_CONT, // Continue wave from current phase 281 WAVEGEN_STOP // Stop wave on zero crossing 282 }; 283 284 WaveGenerator(unsigned short samplingRate, unsigned short frequency, 285 float volume); 286 ~WaveGenerator(); 287 288 void getSamples(short *outBuffer, unsigned int count, 289 unsigned int command); 290 291 private: 292 static const short GEN_AMP = 32000; // amplitude of generator 293 static const short S_Q14 = 14; // shift for Q14 294 static const short S_Q15 = 15; // shift for Q15 295 296 short mA1_Q14; // Q14 coefficient 297 // delay line of full amplitude generator 298 short mS1, mS2; // delay line S2 oldest 299 short mS2_0; // saved value for reinitialisation 300 short mAmplitude_Q15; // Q15 amplitude 301 }; 302 303 KeyedVector<unsigned short, WaveGenerator *> mWaveGens; // list of active wave generators. 304}; 305 306} 307; // namespace android 308 309#endif /*ANDROID_TONEGENERATOR_H_*/ 310