AudioFlinger.h revision 18868c5db2f90309c6d11e5837822135e4a0c0fa
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
62// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
63// Adding full support for > 2 channel capture or playback would require more than simply changing
64// this #define.  There is an independent hard-coded upper limit in AudioMixer;
65// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
66// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
67// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
68#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
69
70static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
71
72class AudioFlinger :
73    public BinderService<AudioFlinger>,
74    public BnAudioFlinger
75{
76    friend class BinderService<AudioFlinger>;
77public:
78    static const char* getServiceName() { return "media.audio_flinger"; }
79
80    virtual     status_t    dump(int fd, const Vector<String16>& args);
81
82    // IAudioFlinger interface, in binder opcode order
83    virtual sp<IAudioTrack> createTrack(
84                                pid_t pid,
85                                audio_stream_type_t streamType,
86                                uint32_t sampleRate,
87                                audio_format_t format,
88                                uint32_t channelMask,
89                                int frameCount,
90                                uint32_t flags,
91                                const sp<IMemory>& sharedBuffer,
92                                audio_io_handle_t output,
93                                bool isTimed,
94                                int *sessionId,
95                                status_t *status);
96
97    virtual sp<IAudioRecord> openRecord(
98                                pid_t pid,
99                                audio_io_handle_t input,
100                                uint32_t sampleRate,
101                                audio_format_t format,
102                                uint32_t channelMask,
103                                int frameCount,
104                                uint32_t flags,
105                                int *sessionId,
106                                status_t *status);
107
108    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
109    virtual     int         channelCount(audio_io_handle_t output) const;
110    virtual     audio_format_t format(audio_io_handle_t output) const;
111    virtual     size_t      frameCount(audio_io_handle_t output) const;
112    virtual     uint32_t    latency(audio_io_handle_t output) const;
113
114    virtual     status_t    setMasterVolume(float value);
115    virtual     status_t    setMasterMute(bool muted);
116
117    virtual     float       masterVolume() const;
118    virtual     float       masterVolumeSW() const;
119    virtual     bool        masterMute() const;
120
121    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
122                                            audio_io_handle_t output);
123    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
124
125    virtual     float       streamVolume(audio_stream_type_t stream,
126                                         audio_io_handle_t output) const;
127    virtual     bool        streamMute(audio_stream_type_t stream) const;
128
129    virtual     status_t    setMode(audio_mode_t mode);
130
131    virtual     status_t    setMicMute(bool state);
132    virtual     bool        getMicMute() const;
133
134    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
135    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
136
137    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
138
139    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
140
141    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
142                                    uint32_t *pSamplingRate,
143                                    audio_format_t *pFormat,
144                                    uint32_t *pChannels,
145                                    uint32_t *pLatencyMs,
146                                    audio_policy_output_flags_t flags);
147
148    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
149                                                  audio_io_handle_t output2);
150
151    virtual status_t closeOutput(audio_io_handle_t output);
152
153    virtual status_t suspendOutput(audio_io_handle_t output);
154
155    virtual status_t restoreOutput(audio_io_handle_t output);
156
157    virtual audio_io_handle_t openInput(uint32_t *pDevices,
158                            uint32_t *pSamplingRate,
159                            audio_format_t *pFormat,
160                            uint32_t *pChannels,
161                            audio_in_acoustics_t acoustics);
162
163    virtual status_t closeInput(audio_io_handle_t input);
164
165    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
166
167    virtual status_t setVoiceVolume(float volume);
168
169    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
170                                       audio_io_handle_t output) const;
171
172    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
173
174    virtual int newAudioSessionId();
175
176    virtual void acquireAudioSessionId(int audioSession);
177
178    virtual void releaseAudioSessionId(int audioSession);
179
180    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
181
182    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
183
184    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
185                                         effect_descriptor_t *descriptor) const;
186
187    virtual sp<IEffect> createEffect(pid_t pid,
188                        effect_descriptor_t *pDesc,
189                        const sp<IEffectClient>& effectClient,
190                        int32_t priority,
191                        audio_io_handle_t io,
192                        int sessionId,
193                        status_t *status,
194                        int *id,
195                        int *enabled);
196
197    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
198                        audio_io_handle_t dstOutput);
199
200    virtual     status_t    onTransact(
201                                uint32_t code,
202                                const Parcel& data,
203                                Parcel* reply,
204                                uint32_t flags);
205
206    // end of IAudioFlinger interface
207
208private:
209               audio_mode_t getMode() const { return mMode; }
210
211                bool        btNrecIsOff() const { return mBtNrecIsOff; }
212
213                            AudioFlinger();
214    virtual                 ~AudioFlinger();
215
216    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
217    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
218
219    // RefBase
220    virtual     void        onFirstRef();
221
222    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
223    void                    purgeStaleEffects_l();
224
225    static nsecs_t          mStandbyTimeInNsecs;
226
227    // Internal dump utilites.
228    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
229    status_t dumpClients(int fd, const Vector<String16>& args);
230    status_t dumpInternals(int fd, const Vector<String16>& args);
231
232    // --- Client ---
233    class Client : public RefBase {
234    public:
235                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
236        virtual             ~Client();
237        sp<MemoryDealer>    heap() const;
238        pid_t               pid() const { return mPid; }
239        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
240
241        bool reserveTimedTrack();
242        void releaseTimedTrack();
243
244    private:
245                            Client(const Client&);
246                            Client& operator = (const Client&);
247        const sp<AudioFlinger> mAudioFlinger;
248        const sp<MemoryDealer> mMemoryDealer;
249        const pid_t         mPid;
250
251        Mutex               mTimedTrackLock;
252        int                 mTimedTrackCount;
253    };
254
255    // --- Notification Client ---
256    class NotificationClient : public IBinder::DeathRecipient {
257    public:
258                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
259                                                const sp<IAudioFlingerClient>& client,
260                                                pid_t pid);
261        virtual             ~NotificationClient();
262
263                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
264
265                // IBinder::DeathRecipient
266                virtual     void        binderDied(const wp<IBinder>& who);
267
268    private:
269                            NotificationClient(const NotificationClient&);
270                            NotificationClient& operator = (const NotificationClient&);
271
272        const sp<AudioFlinger>  mAudioFlinger;
273        const pid_t             mPid;
274        const sp<IAudioFlingerClient> mAudioFlingerClient;
275    };
276
277    class TrackHandle;
278    class RecordHandle;
279    class RecordThread;
280    class PlaybackThread;
281    class MixerThread;
282    class DirectOutputThread;
283    class DuplicatingThread;
284    class Track;
285    class RecordTrack;
286    class EffectModule;
287    class EffectHandle;
288    class EffectChain;
289    struct AudioStreamOut;
290    struct AudioStreamIn;
291
292    class ThreadBase : public Thread {
293    public:
294
295        enum type_t {
296            MIXER,              // Thread class is MixerThread
297            DIRECT,             // Thread class is DirectOutputThread
298            DUPLICATING,        // Thread class is DuplicatingThread
299            RECORD              // Thread class is RecordThread
300        };
301
302        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
303        virtual             ~ThreadBase();
304
305        status_t dumpBase(int fd, const Vector<String16>& args);
306        status_t dumpEffectChains(int fd, const Vector<String16>& args);
307
308        void clearPowerManager();
309
310        // base for record and playback
311        class TrackBase : public AudioBufferProvider, public RefBase {
312
313        public:
314            enum track_state {
315                IDLE,
316                TERMINATED,
317                // These are order-sensitive; do not change order without reviewing the impact.
318                // In particular there are assumptions about > STOPPED.
319                STOPPED,
320                RESUMING,
321                ACTIVE,
322                PAUSING,
323                PAUSED
324            };
325
326                                TrackBase(ThreadBase *thread,
327                                        const sp<Client>& client,
328                                        uint32_t sampleRate,
329                                        audio_format_t format,
330                                        uint32_t channelMask,
331                                        int frameCount,
332                                        const sp<IMemory>& sharedBuffer,
333                                        int sessionId);
334            virtual             ~TrackBase();
335
336            virtual status_t    start(pid_t tid) = 0;
337            virtual void        stop() = 0;
338                    sp<IMemory> getCblk() const { return mCblkMemory; }
339                    audio_track_cblk_t* cblk() const { return mCblk; }
340                    int         sessionId() const { return mSessionId; }
341
342        protected:
343            friend class ThreadBase;
344            friend class RecordHandle;
345            friend class PlaybackThread;
346            friend class RecordThread;
347            friend class MixerThread;
348            friend class DirectOutputThread;
349
350                                TrackBase(const TrackBase&);
351                                TrackBase& operator = (const TrackBase&);
352
353            // AudioBufferProvider interface
354            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
355            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
356
357            audio_format_t format() const {
358                return mFormat;
359            }
360
361            int channelCount() const { return mChannelCount; }
362
363            uint32_t channelMask() const { return mChannelMask; }
364
365            int sampleRate() const; // FIXME inline after cblk sr moved
366
367            void* getBuffer(uint32_t offset, uint32_t frames) const;
368
369            bool isStopped() const {
370                return mState == STOPPED;
371            }
372
373            bool isTerminated() const {
374                return mState == TERMINATED;
375            }
376
377            bool step();
378            void reset();
379
380            const wp<ThreadBase> mThread;
381            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
382            sp<IMemory>         mCblkMemory;
383            audio_track_cblk_t* mCblk;
384            void*               mBuffer;
385            void*               mBufferEnd;
386            uint32_t            mFrameCount;
387            // we don't really need a lock for these
388            track_state         mState;
389            const audio_format_t mFormat;
390            bool                mStepServerFailed;
391            const int           mSessionId;
392            uint8_t             mChannelCount;
393            uint32_t            mChannelMask;
394        };
395
396        class ConfigEvent {
397        public:
398            ConfigEvent() : mEvent(0), mParam(0) {}
399
400            int mEvent;
401            int mParam;
402        };
403
404        class PMDeathRecipient : public IBinder::DeathRecipient {
405        public:
406                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
407            virtual     ~PMDeathRecipient() {}
408
409            // IBinder::DeathRecipient
410            virtual     void        binderDied(const wp<IBinder>& who);
411
412        private:
413                        PMDeathRecipient(const PMDeathRecipient&);
414                        PMDeathRecipient& operator = (const PMDeathRecipient&);
415
416            wp<ThreadBase> mThread;
417        };
418
419        virtual     status_t    initCheck() const = 0;
420                    type_t      type() const { return mType; }
421                    uint32_t    sampleRate() const { return mSampleRate; }
422                    int         channelCount() const { return mChannelCount; }
423                    audio_format_t format() const { return mFormat; }
424                    size_t      frameCount() const { return mFrameCount; }
425                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
426        // Should be "virtual status_t requestExitAndWait()" and override same
427        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
428                    void        exit();
429        virtual     bool        checkForNewParameters_l() = 0;
430        virtual     status_t    setParameters(const String8& keyValuePairs);
431        virtual     String8     getParameters(const String8& keys) = 0;
432        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
433                    void        sendConfigEvent(int event, int param = 0);
434                    void        sendConfigEvent_l(int event, int param = 0);
435                    void        processConfigEvents();
436                    audio_io_handle_t id() const { return mId;}
437                    bool        standby() const { return mStandby; }
438                    uint32_t    device() const { return mDevice; }
439        virtual     audio_stream_t* stream() = 0;
440
441                    sp<EffectHandle> createEffect_l(
442                                        const sp<AudioFlinger::Client>& client,
443                                        const sp<IEffectClient>& effectClient,
444                                        int32_t priority,
445                                        int sessionId,
446                                        effect_descriptor_t *desc,
447                                        int *enabled,
448                                        status_t *status);
449                    void disconnectEffect(const sp< EffectModule>& effect,
450                                          const wp<EffectHandle>& handle,
451                                          bool unpinIfLast);
452
453                    // return values for hasAudioSession (bit field)
454                    enum effect_state {
455                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
456                                                // effect
457                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
458                                                // track
459                    };
460
461                    // get effect chain corresponding to session Id.
462                    sp<EffectChain> getEffectChain(int sessionId);
463                    // same as getEffectChain() but must be called with ThreadBase mutex locked
464                    sp<EffectChain> getEffectChain_l(int sessionId);
465                    // add an effect chain to the chain list (mEffectChains)
466        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
467                    // remove an effect chain from the chain list (mEffectChains)
468        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
469                    // lock all effect chains Mutexes. Must be called before releasing the
470                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
471                    // integrity of the chains during the process.
472                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
473                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
474                    // unlock effect chains after process
475                    void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
476                    // set audio mode to all effect chains
477                    void setMode(audio_mode_t mode);
478                    // get effect module with corresponding ID on specified audio session
479                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
480                    // add and effect module. Also creates the effect chain is none exists for
481                    // the effects audio session
482                    status_t addEffect_l(const sp< EffectModule>& effect);
483                    // remove and effect module. Also removes the effect chain is this was the last
484                    // effect
485                    void removeEffect_l(const sp< EffectModule>& effect);
486                    // detach all tracks connected to an auxiliary effect
487        virtual     void detachAuxEffect_l(int effectId) {}
488                    // returns either EFFECT_SESSION if effects on this audio session exist in one
489                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
490                    virtual uint32_t hasAudioSession(int sessionId) = 0;
491                    // the value returned by default implementation is not important as the
492                    // strategy is only meaningful for PlaybackThread which implements this method
493                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
494
495                    // suspend or restore effect according to the type of effect passed. a NULL
496                    // type pointer means suspend all effects in the session
497                    void setEffectSuspended(const effect_uuid_t *type,
498                                            bool suspend,
499                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
500                    // check if some effects must be suspended/restored when an effect is enabled
501                    // or disabled
502                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
503                                                     bool enabled,
504                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
505                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
506                                                       bool enabled,
507                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
508        mutable     Mutex                   mLock;
509
510    protected:
511
512                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
513                    class SuspendedSessionDesc : public RefBase {
514                    public:
515                        SuspendedSessionDesc() : mRefCount(0) {}
516
517                        int mRefCount;          // number of active suspend requests
518                        effect_uuid_t mType;    // effect type UUID
519                    };
520
521                    void        acquireWakeLock();
522                    void        acquireWakeLock_l();
523                    void        releaseWakeLock();
524                    void        releaseWakeLock_l();
525                    void setEffectSuspended_l(const effect_uuid_t *type,
526                                              bool suspend,
527                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
528                    // updated mSuspendedSessions when an effect suspended or restored
529                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
530                                                          bool suspend,
531                                                          int sessionId);
532                    // check if some effects must be suspended when an effect chain is added
533                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
534
535        friend class AudioFlinger;
536        friend class Track;
537        friend class TrackBase;
538        friend class PlaybackThread;
539        friend class MixerThread;
540        friend class DirectOutputThread;
541        friend class DuplicatingThread;
542        friend class RecordThread;
543        friend class RecordTrack;
544
545                    const type_t            mType;
546
547                    // Used by parameters, config events, addTrack_l, exit
548                    Condition               mWaitWorkCV;
549
550                    const sp<AudioFlinger>  mAudioFlinger;
551                    uint32_t                mSampleRate;
552                    size_t                  mFrameCount;
553                    uint32_t                mChannelMask;
554                    uint16_t                mChannelCount;
555                    size_t                  mFrameSize;
556                    audio_format_t          mFormat;
557
558                    // Parameter sequence by client: binder thread calling setParameters():
559                    //  1. Lock mLock
560                    //  2. Append to mNewParameters
561                    //  3. mWaitWorkCV.signal
562                    //  4. mParamCond.waitRelative with timeout
563                    //  5. read mParamStatus
564                    //  6. mWaitWorkCV.signal
565                    //  7. Unlock
566                    //
567                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
568                    // 1. Lock mLock
569                    // 2. If there is an entry in mNewParameters proceed ...
570                    // 2. Read first entry in mNewParameters
571                    // 3. Process
572                    // 4. Remove first entry from mNewParameters
573                    // 5. Set mParamStatus
574                    // 6. mParamCond.signal
575                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
576                    // 8. Unlock
577                    Condition               mParamCond;
578                    Vector<String8>         mNewParameters;
579                    status_t                mParamStatus;
580
581                    Vector<ConfigEvent>     mConfigEvents;
582                    bool                    mStandby;
583                    const audio_io_handle_t mId;
584                    Vector< sp<EffectChain> > mEffectChains;
585                    uint32_t                mDevice;    // output device for PlaybackThread
586                                                        // input + output devices for RecordThread
587                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
588                    char                    mName[kNameLength];
589                    sp<IPowerManager>       mPowerManager;
590                    sp<IBinder>             mWakeLockToken;
591                    const sp<PMDeathRecipient> mDeathRecipient;
592                    // list of suspended effects per session and per type. The first vector is
593                    // keyed by session ID, the second by type UUID timeLow field
594                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
595    };
596
597    struct  stream_type_t {
598        stream_type_t()
599            :   volume(1.0f),
600                mute(false),
601                valid(true)
602        {
603        }
604        float       volume;
605        bool        mute;
606        bool        valid;
607    };
608
609    // --- PlaybackThread ---
610    class PlaybackThread : public ThreadBase {
611    public:
612
613        enum mixer_state {
614            MIXER_IDLE,             // no active tracks
615            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
616            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
617            // standby mode does not have an enum value
618            // suspend by audio policy manager is orthogonal to mixer state
619        };
620
621        // playback track
622        class Track : public TrackBase {
623        public:
624                                Track(  PlaybackThread *thread,
625                                        const sp<Client>& client,
626                                        audio_stream_type_t streamType,
627                                        uint32_t sampleRate,
628                                        audio_format_t format,
629                                        uint32_t channelMask,
630                                        int frameCount,
631                                        const sp<IMemory>& sharedBuffer,
632                                        int sessionId);
633            virtual             ~Track();
634
635                    void        dump(char* buffer, size_t size);
636            virtual status_t    start(pid_t tid);
637            virtual void        stop();
638                    void        pause();
639
640                    void        flush();
641                    void        destroy();
642                    void        mute(bool);
643                    int name() const {
644                        return mName;
645                    }
646
647                    audio_stream_type_t streamType() const {
648                        return mStreamType;
649                    }
650                    status_t    attachAuxEffect(int EffectId);
651                    void        setAuxBuffer(int EffectId, int32_t *buffer);
652                    int32_t     *auxBuffer() const { return mAuxBuffer; }
653                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
654                    int16_t     *mainBuffer() const { return mMainBuffer; }
655                    int         auxEffectId() const { return mAuxEffectId; }
656
657        protected:
658            friend class ThreadBase;
659            friend class TrackHandle;
660            friend class PlaybackThread;
661            friend class MixerThread;
662            friend class DirectOutputThread;
663
664                                Track(const Track&);
665                                Track& operator = (const Track&);
666
667            // AudioBufferProvider interface
668            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
669            // releaseBuffer() not overridden
670
671            virtual uint32_t framesReady() const;
672
673            bool isMuted() const { return mMute; }
674            bool isPausing() const {
675                return mState == PAUSING;
676            }
677            bool isPaused() const {
678                return mState == PAUSED;
679            }
680            bool isReady() const;
681            void setPaused() { mState = PAUSED; }
682            void reset();
683
684            bool isOutputTrack() const {
685                return (mStreamType == AUDIO_STREAM_CNT);
686            }
687
688            virtual bool isTimedTrack() const { return false; }
689
690            // we don't really need a lock for these
691            volatile bool       mMute;
692            // FILLED state is used for suppressing volume ramp at begin of playing
693            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
694            mutable uint8_t     mFillingUpStatus;
695            int8_t              mRetryCount;
696            sp<IMemory>         mSharedBuffer;
697            bool                mResetDone;
698            audio_stream_type_t mStreamType;
699            int                 mName;
700            int16_t             *mMainBuffer;
701            int32_t             *mAuxBuffer;
702            int                 mAuxEffectId;
703            bool                mHasVolumeController;
704        };  // end of Track
705
706        class TimedTrack : public Track {
707          public:
708            static sp<TimedTrack> create(PlaybackThread *thread,
709                                         const sp<Client>& client,
710                                         audio_stream_type_t streamType,
711                                         uint32_t sampleRate,
712                                         audio_format_t format,
713                                         uint32_t channelMask,
714                                         int frameCount,
715                                         const sp<IMemory>& sharedBuffer,
716                                         int sessionId);
717            ~TimedTrack();
718
719            class TimedBuffer {
720              public:
721                TimedBuffer();
722                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
723                const sp<IMemory>& buffer() const { return mBuffer; }
724                int64_t pts() const { return mPTS; }
725                int position() const { return mPosition; }
726                void setPosition(int pos) { mPosition = pos; }
727              private:
728                sp<IMemory> mBuffer;
729                int64_t mPTS;
730                int mPosition;
731            };
732
733            virtual bool isTimedTrack() const { return true; }
734
735            virtual uint32_t framesReady() const;
736
737            // AudioBufferProvider interface
738            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
739            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
740
741            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
742            void timedYieldSilence(uint32_t numFrames,
743                                   AudioBufferProvider::Buffer* buffer);
744
745            status_t    allocateTimedBuffer(size_t size,
746                                            sp<IMemory>* buffer);
747            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
748                                         int64_t pts);
749            status_t    setMediaTimeTransform(const LinearTransform& xform,
750                                              TimedAudioTrack::TargetTimeline target);
751            void        trimTimedBufferQueue_l();
752
753          private:
754            TimedTrack(PlaybackThread *thread,
755                       const sp<Client>& client,
756                       audio_stream_type_t streamType,
757                       uint32_t sampleRate,
758                       audio_format_t format,
759                       uint32_t channelMask,
760                       int frameCount,
761                       const sp<IMemory>& sharedBuffer,
762                       int sessionId);
763
764            uint64_t            mLocalTimeFreq;
765            LinearTransform     mLocalTimeToSampleTransform;
766            sp<MemoryDealer>    mTimedMemoryDealer;
767            Vector<TimedBuffer> mTimedBufferQueue;
768            uint8_t*            mTimedSilenceBuffer;
769            uint32_t            mTimedSilenceBufferSize;
770            mutable Mutex       mTimedBufferQueueLock;
771            bool                mTimedAudioOutputOnTime;
772            CCHelper            mCCHelper;
773
774            Mutex               mMediaTimeTransformLock;
775            LinearTransform     mMediaTimeTransform;
776            bool                mMediaTimeTransformValid;
777            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
778        };
779
780
781        // playback track
782        class OutputTrack : public Track {
783        public:
784
785            class Buffer: public AudioBufferProvider::Buffer {
786            public:
787                int16_t *mBuffer;
788            };
789
790                                OutputTrack(PlaybackThread *thread,
791                                        DuplicatingThread *sourceThread,
792                                        uint32_t sampleRate,
793                                        audio_format_t format,
794                                        uint32_t channelMask,
795                                        int frameCount);
796            virtual             ~OutputTrack();
797
798            virtual status_t    start(pid_t tid);
799            virtual void        stop();
800                    bool        write(int16_t* data, uint32_t frames);
801                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
802                    bool        isActive() const { return mActive; }
803            const wp<ThreadBase>& thread() const { return mThread; }
804
805        private:
806
807            enum {
808                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
809            };
810
811            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
812            void                clearBufferQueue();
813
814            // Maximum number of pending buffers allocated by OutputTrack::write()
815            static const uint8_t kMaxOverFlowBuffers = 10;
816
817            Vector < Buffer* >          mBufferQueue;
818            AudioBufferProvider::Buffer mOutBuffer;
819            bool                        mActive;
820            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
821        };  // end of OutputTrack
822
823        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
824                        audio_io_handle_t id, uint32_t device, type_t type);
825        virtual             ~PlaybackThread();
826
827        virtual     status_t    dump(int fd, const Vector<String16>& args);
828
829        // Thread virtuals
830        virtual     status_t    readyToRun();
831        virtual     bool        threadLoop();
832
833        // RefBase
834        virtual     void        onFirstRef();
835
836protected:
837        // Code snippets that were lifted up out of threadLoop()
838        virtual     void        threadLoop_mix() = 0;
839        virtual     void        threadLoop_sleepTime() = 0;
840        virtual     void        threadLoop_write();
841        virtual     void        threadLoop_standby();
842
843        // Non-trivial for DUPLICATING only
844        virtual     void        updateWaitTime_l() { }
845
846        // Non-trivial for DIRECT only
847        virtual     void        applyVolume() { }
848
849                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
850                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
851                    // responsible for clearing or destroying this Vector later on, when it
852                    // is safe to do so. That will drop the final ref count and destroy the tracks.
853        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
854
855public:
856
857        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
858
859        virtual     uint32_t    latency() const;
860
861                    void        setMasterVolume(float value);
862                    void        setMasterMute(bool muted);
863
864                    void        setStreamVolume(audio_stream_type_t stream, float value);
865                    void        setStreamMute(audio_stream_type_t stream, bool muted);
866
867                    float       streamVolume(audio_stream_type_t stream) const;
868
869                    sp<Track>   createTrack_l(
870                                    const sp<AudioFlinger::Client>& client,
871                                    audio_stream_type_t streamType,
872                                    uint32_t sampleRate,
873                                    audio_format_t format,
874                                    uint32_t channelMask,
875                                    int frameCount,
876                                    const sp<IMemory>& sharedBuffer,
877                                    int sessionId,
878                                    bool isTimed,
879                                    status_t *status);
880
881                    AudioStreamOut* getOutput() const;
882                    AudioStreamOut* clearOutput();
883                    virtual audio_stream_t* stream();
884
885                    void        suspend() { mSuspended++; }
886                    void        restore() { if (mSuspended > 0) mSuspended--; }
887                    bool        isSuspended() const { return (mSuspended > 0); }
888        virtual     String8     getParameters(const String8& keys);
889        virtual     void        audioConfigChanged_l(int event, int param = 0);
890        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
891                    int16_t     *mixBuffer() const { return mMixBuffer; };
892
893        virtual     void detachAuxEffect_l(int effectId);
894                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
895                            int EffectId);
896                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
897                            int EffectId);
898
899                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
900                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
901                    virtual uint32_t hasAudioSession(int sessionId);
902                    virtual uint32_t getStrategyForSession_l(int sessionId);
903
904                            void setStreamValid(audio_stream_type_t streamType, bool valid);
905
906    protected:
907        int16_t*                        mMixBuffer;
908        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
909        int                             mBytesWritten;
910    private:
911        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
912        // PlaybackThread needs to find out if master-muted, it checks it's local
913        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
914        bool                            mMasterMute;
915                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
916    protected:
917        SortedVector< wp<Track> >       mActiveTracks;
918
919        virtual int             getTrackName_l() = 0;
920        virtual void            deleteTrackName_l(int name) = 0;
921        virtual uint32_t        activeSleepTimeUs();
922        virtual uint32_t        idleSleepTimeUs() = 0;
923        virtual uint32_t        suspendSleepTimeUs() = 0;
924
925        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
926                    void        checkSilentMode_l();
927
928        // Non-trivial for DUPLICATING only
929        virtual     void        saveOutputTracks() { }
930        virtual     void        clearOutputTracks() { }
931
932    private:
933
934        friend class AudioFlinger;
935        friend class OutputTrack;
936        friend class Track;
937        friend class TrackBase;
938        friend class MixerThread;
939        friend class DirectOutputThread;
940        friend class DuplicatingThread;
941
942        PlaybackThread(const Client&);
943        PlaybackThread& operator = (const PlaybackThread&);
944
945        status_t    addTrack_l(const sp<Track>& track);
946        void        destroyTrack_l(const sp<Track>& track);
947        void        removeTrack_l(const sp<Track>& track);
948
949        void        readOutputParameters();
950
951        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
952        status_t    dumpTracks(int fd, const Vector<String16>& args);
953
954        SortedVector< sp<Track> >       mTracks;
955        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
956        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
957        AudioStreamOut                  *mOutput;
958        float                           mMasterVolume;
959        nsecs_t                         mLastWriteTime;
960        int                             mNumWrites;
961        int                             mNumDelayedWrites;
962        bool                            mInWrite;
963
964        // FIXME rename these former local variables of threadLoop to standard "m" names
965        nsecs_t                         standbyTime;
966        size_t                          mixBufferSize;
967        uint32_t                        activeSleepTime;
968        uint32_t                        idleSleepTime;
969        uint32_t                        sleepTime;
970
971        // mixer status returned by prepareTracks_l()
972        mixer_state                     mMixerStatus;       // current cycle
973        mixer_state                     mPrevMixerStatus;   // previous cycle
974
975        // FIXME move these declarations into the specific sub-class that needs them
976        // MIXER only
977        bool                            longStandbyExit;
978        uint32_t                        sleepTimeShift;
979        // DIRECT only
980        nsecs_t                         standbyDelay;
981        // DUPLICATING only
982        uint32_t                        writeFrames;
983    };
984
985    class MixerThread : public PlaybackThread {
986    public:
987        MixerThread (const sp<AudioFlinger>& audioFlinger,
988                     AudioStreamOut* output,
989                     audio_io_handle_t id,
990                     uint32_t device,
991                     type_t type = MIXER);
992        virtual             ~MixerThread();
993
994        // Thread virtuals
995
996                    void        invalidateTracks(audio_stream_type_t streamType);
997        virtual     bool        checkForNewParameters_l();
998        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
999
1000    protected:
1001        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1002        virtual     int         getTrackName_l();
1003        virtual     void        deleteTrackName_l(int name);
1004        virtual     uint32_t    idleSleepTimeUs();
1005        virtual     uint32_t    suspendSleepTimeUs();
1006
1007        // threadLoop snippets
1008        virtual     void        threadLoop_mix();
1009        virtual     void        threadLoop_sleepTime();
1010
1011                    AudioMixer* mAudioMixer;
1012    };
1013
1014    class DirectOutputThread : public PlaybackThread {
1015    public:
1016
1017        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1018                            audio_io_handle_t id, uint32_t device);
1019        virtual                 ~DirectOutputThread();
1020
1021        // Thread virtuals
1022
1023        virtual     bool        checkForNewParameters_l();
1024
1025    protected:
1026        virtual     int         getTrackName_l();
1027        virtual     void        deleteTrackName_l(int name);
1028        virtual     uint32_t    activeSleepTimeUs();
1029        virtual     uint32_t    idleSleepTimeUs();
1030        virtual     uint32_t    suspendSleepTimeUs();
1031
1032        // threadLoop snippets
1033        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1034        virtual     void        threadLoop_mix();
1035        virtual     void        threadLoop_sleepTime();
1036
1037        // volumes last sent to audio HAL with stream->set_volume()
1038        // FIXME use standard representation and names
1039        float mLeftVolFloat;
1040        float mRightVolFloat;
1041        uint16_t mLeftVolShort;
1042        uint16_t mRightVolShort;
1043
1044        // FIXME rename these former local variables of threadLoop to standard names
1045        // next 3 were local to the while !exitingPending loop
1046        bool rampVolume;
1047        uint16_t leftVol;
1048        uint16_t rightVol;
1049
1050private:
1051                    void        applyVolume();  // FIXME inline into threadLoop_mix()
1052
1053        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1054        sp<Track>               mActiveTrack;
1055    };
1056
1057    class DuplicatingThread : public MixerThread {
1058    public:
1059        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1060                           audio_io_handle_t id);
1061        virtual                 ~DuplicatingThread();
1062
1063        // Thread virtuals
1064                    void        addOutputTrack(MixerThread* thread);
1065                    void        removeOutputTrack(MixerThread* thread);
1066                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
1067    protected:
1068        virtual     uint32_t    activeSleepTimeUs();
1069
1070    private:
1071                    bool        outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
1072    protected:
1073        // threadLoop snippets
1074        virtual     void        threadLoop_mix();
1075        virtual     void        threadLoop_sleepTime();
1076        virtual     void        threadLoop_write();
1077        virtual     void        threadLoop_standby();
1078
1079        // called from threadLoop, addOutputTrack, removeOutputTrack
1080        virtual     void        updateWaitTime_l();
1081        virtual     void        saveOutputTracks();
1082        virtual     void        clearOutputTracks();
1083    private:
1084
1085                    uint32_t    mWaitTimeMs;
1086        SortedVector < sp<OutputTrack> >  outputTracks;
1087        SortedVector < sp<OutputTrack> >  mOutputTracks;
1088    };
1089
1090              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1091              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1092              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1093              // no range check, AudioFlinger::mLock held
1094              bool streamMute_l(audio_stream_type_t stream) const
1095                                { return mStreamTypes[stream].mute; }
1096              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1097              float streamVolume_l(audio_stream_type_t stream) const
1098                                { return mStreamTypes[stream].volume; }
1099              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1100
1101              // allocate an audio_io_handle_t, session ID, or effect ID
1102              uint32_t nextUniqueId();
1103
1104              status_t moveEffectChain_l(int sessionId,
1105                                     PlaybackThread *srcThread,
1106                                     PlaybackThread *dstThread,
1107                                     bool reRegister);
1108              // return thread associated with primary hardware device, or NULL
1109              PlaybackThread *primaryPlaybackThread_l() const;
1110              uint32_t primaryOutputDevice_l() const;
1111
1112    friend class AudioBuffer;
1113
1114    // server side of the client's IAudioTrack
1115    class TrackHandle : public android::BnAudioTrack {
1116    public:
1117                            TrackHandle(const sp<PlaybackThread::Track>& track);
1118        virtual             ~TrackHandle();
1119        virtual sp<IMemory> getCblk() const;
1120        virtual status_t    start(pid_t tid);
1121        virtual void        stop();
1122        virtual void        flush();
1123        virtual void        mute(bool);
1124        virtual void        pause();
1125        virtual status_t    attachAuxEffect(int effectId);
1126        virtual status_t    allocateTimedBuffer(size_t size,
1127                                                sp<IMemory>* buffer);
1128        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1129                                             int64_t pts);
1130        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1131                                                  int target);
1132        virtual status_t onTransact(
1133            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1134    private:
1135        const sp<PlaybackThread::Track> mTrack;
1136    };
1137
1138    friend class Client;
1139    friend class PlaybackThread::Track;
1140
1141
1142                void        removeClient_l(pid_t pid);
1143                void        removeNotificationClient(pid_t pid);
1144
1145
1146    // record thread
1147    class RecordThread : public ThreadBase, public AudioBufferProvider
1148    {
1149    public:
1150
1151        // record track
1152        class RecordTrack : public TrackBase {
1153        public:
1154                                RecordTrack(RecordThread *thread,
1155                                        const sp<Client>& client,
1156                                        uint32_t sampleRate,
1157                                        audio_format_t format,
1158                                        uint32_t channelMask,
1159                                        int frameCount,
1160                                        int sessionId);
1161            virtual             ~RecordTrack();
1162
1163            virtual status_t    start(pid_t tid);
1164            virtual void        stop();
1165
1166                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1167                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1168
1169                    void        dump(char* buffer, size_t size);
1170
1171        private:
1172            friend class AudioFlinger;
1173            friend class RecordThread;
1174
1175                                RecordTrack(const RecordTrack&);
1176                                RecordTrack& operator = (const RecordTrack&);
1177
1178            // AudioBufferProvider interface
1179            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1180            // releaseBuffer() not overridden
1181
1182            bool                mOverflow;
1183        };
1184
1185
1186                RecordThread(const sp<AudioFlinger>& audioFlinger,
1187                        AudioStreamIn *input,
1188                        uint32_t sampleRate,
1189                        uint32_t channels,
1190                        audio_io_handle_t id,
1191                        uint32_t device);
1192                virtual     ~RecordThread();
1193
1194        // Thread
1195        virtual bool        threadLoop();
1196        virtual status_t    readyToRun();
1197
1198        // RefBase
1199        virtual void        onFirstRef();
1200
1201        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1202                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1203                        const sp<AudioFlinger::Client>& client,
1204                        uint32_t sampleRate,
1205                        audio_format_t format,
1206                        int channelMask,
1207                        int frameCount,
1208                        int sessionId,
1209                        status_t *status);
1210
1211                status_t    start(RecordTrack* recordTrack);
1212                status_t    start(RecordTrack* recordTrack, pid_t tid);
1213                void        stop(RecordTrack* recordTrack);
1214                status_t    dump(int fd, const Vector<String16>& args);
1215                AudioStreamIn* getInput() const;
1216                AudioStreamIn* clearInput();
1217                virtual audio_stream_t* stream();
1218
1219        // AudioBufferProvider interface
1220        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1221        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1222
1223        virtual bool        checkForNewParameters_l();
1224        virtual String8     getParameters(const String8& keys);
1225        virtual void        audioConfigChanged_l(int event, int param = 0);
1226                void        readInputParameters();
1227        virtual unsigned int  getInputFramesLost();
1228
1229        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1230        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1231        virtual uint32_t hasAudioSession(int sessionId);
1232                RecordTrack* track();
1233
1234    private:
1235                RecordThread();
1236                AudioStreamIn                       *mInput;
1237                RecordTrack*                        mTrack;
1238                sp<RecordTrack>                     mActiveTrack;
1239                Condition                           mStartStopCond;
1240                AudioResampler                      *mResampler;
1241                int32_t                             *mRsmpOutBuffer;
1242                int16_t                             *mRsmpInBuffer;
1243                size_t                              mRsmpInIndex;
1244                size_t                              mInputBytes;
1245                const int                           mReqChannelCount;
1246                const uint32_t                      mReqSampleRate;
1247                ssize_t                             mBytesRead;
1248    };
1249
1250    // server side of the client's IAudioRecord
1251    class RecordHandle : public android::BnAudioRecord {
1252    public:
1253        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1254        virtual             ~RecordHandle();
1255        virtual sp<IMemory> getCblk() const;
1256        virtual status_t    start(pid_t tid);
1257        virtual void        stop();
1258        virtual status_t onTransact(
1259            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1260    private:
1261        const sp<RecordThread::RecordTrack> mRecordTrack;
1262    };
1263
1264    //--- Audio Effect Management
1265
1266    // EffectModule and EffectChain classes both have their own mutex to protect
1267    // state changes or resource modifications. Always respect the following order
1268    // if multiple mutexes must be acquired to avoid cross deadlock:
1269    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1270
1271    // The EffectModule class is a wrapper object controlling the effect engine implementation
1272    // in the effect library. It prevents concurrent calls to process() and command() functions
1273    // from different client threads. It keeps a list of EffectHandle objects corresponding
1274    // to all client applications using this effect and notifies applications of effect state,
1275    // control or parameter changes. It manages the activation state machine to send appropriate
1276    // reset, enable, disable commands to effect engine and provide volume
1277    // ramping when effects are activated/deactivated.
1278    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1279    // the attached track(s) to accumulate their auxiliary channel.
1280    class EffectModule: public RefBase {
1281    public:
1282        EffectModule(ThreadBase *thread,
1283                        const wp<AudioFlinger::EffectChain>& chain,
1284                        effect_descriptor_t *desc,
1285                        int id,
1286                        int sessionId);
1287        virtual ~EffectModule();
1288
1289        enum effect_state {
1290            IDLE,
1291            RESTART,
1292            STARTING,
1293            ACTIVE,
1294            STOPPING,
1295            STOPPED,
1296            DESTROYED
1297        };
1298
1299        int         id() const { return mId; }
1300        void process();
1301        void updateState();
1302        status_t command(uint32_t cmdCode,
1303                         uint32_t cmdSize,
1304                         void *pCmdData,
1305                         uint32_t *replySize,
1306                         void *pReplyData);
1307
1308        void reset_l();
1309        status_t configure();
1310        status_t init();
1311        effect_state state() const {
1312            return mState;
1313        }
1314        uint32_t status() {
1315            return mStatus;
1316        }
1317        int sessionId() const {
1318            return mSessionId;
1319        }
1320        status_t    setEnabled(bool enabled);
1321        bool isEnabled() const;
1322        bool isProcessEnabled() const;
1323
1324        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1325        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1326        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1327        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1328        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1329        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1330        const wp<ThreadBase>& thread() { return mThread; }
1331
1332        status_t addHandle(const sp<EffectHandle>& handle);
1333        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1334        size_t removeHandle (const wp<EffectHandle>& handle);
1335
1336        effect_descriptor_t& desc() { return mDescriptor; }
1337        wp<EffectChain>&     chain() { return mChain; }
1338
1339        status_t         setDevice(uint32_t device);
1340        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1341        status_t         setMode(audio_mode_t mode);
1342        status_t         start();
1343        status_t         stop();
1344        void             setSuspended(bool suspended);
1345        bool             suspended() const;
1346
1347        sp<EffectHandle> controlHandle();
1348
1349        bool             isPinned() const { return mPinned; }
1350        void             unPin() { mPinned = false; }
1351
1352        status_t         dump(int fd, const Vector<String16>& args);
1353
1354    protected:
1355        friend class EffectHandle;
1356        friend class AudioFlinger;
1357        bool                mPinned;
1358
1359        // Maximum time allocated to effect engines to complete the turn off sequence
1360        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1361
1362        EffectModule(const EffectModule&);
1363        EffectModule& operator = (const EffectModule&);
1364
1365        status_t start_l();
1366        status_t stop_l();
1367
1368mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1369        wp<ThreadBase>      mThread;    // parent thread
1370        wp<EffectChain>     mChain;     // parent effect chain
1371        int                 mId;        // this instance unique ID
1372        int                 mSessionId; // audio session ID
1373        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1374        effect_config_t     mConfig;    // input and output audio configuration
1375        effect_handle_t  mEffectInterface; // Effect module C API
1376        status_t            mStatus;    // initialization status
1377        effect_state        mState;     // current activation state
1378        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1379                    // First handle in mHandles has highest priority and controls the effect module
1380        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1381                                        // sending disable command.
1382        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1383        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1384    };
1385
1386    // The EffectHandle class implements the IEffect interface. It provides resources
1387    // to receive parameter updates, keeps track of effect control
1388    // ownership and state and has a pointer to the EffectModule object it is controlling.
1389    // There is one EffectHandle object for each application controlling (or using)
1390    // an effect module.
1391    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1392    class EffectHandle: public android::BnEffect {
1393    public:
1394
1395        EffectHandle(const sp<EffectModule>& effect,
1396                const sp<AudioFlinger::Client>& client,
1397                const sp<IEffectClient>& effectClient,
1398                int32_t priority);
1399        virtual ~EffectHandle();
1400
1401        // IEffect
1402        virtual status_t enable();
1403        virtual status_t disable();
1404        virtual status_t command(uint32_t cmdCode,
1405                                 uint32_t cmdSize,
1406                                 void *pCmdData,
1407                                 uint32_t *replySize,
1408                                 void *pReplyData);
1409        virtual void disconnect();
1410    private:
1411                void disconnect(bool unpinIfLast);
1412    public:
1413        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1414        virtual status_t onTransact(uint32_t code, const Parcel& data,
1415                Parcel* reply, uint32_t flags);
1416
1417
1418        // Give or take control of effect module
1419        // - hasControl: true if control is given, false if removed
1420        // - signal: true client app should be signaled of change, false otherwise
1421        // - enabled: state of the effect when control is passed
1422        void setControl(bool hasControl, bool signal, bool enabled);
1423        void commandExecuted(uint32_t cmdCode,
1424                             uint32_t cmdSize,
1425                             void *pCmdData,
1426                             uint32_t replySize,
1427                             void *pReplyData);
1428        void setEnabled(bool enabled);
1429        bool enabled() const { return mEnabled; }
1430
1431        // Getters
1432        int id() const { return mEffect->id(); }
1433        int priority() const { return mPriority; }
1434        bool hasControl() const { return mHasControl; }
1435        sp<EffectModule> effect() const { return mEffect; }
1436
1437        void dump(char* buffer, size_t size);
1438
1439    protected:
1440        friend class AudioFlinger;
1441        friend class EffectModule;
1442        EffectHandle(const EffectHandle&);
1443        EffectHandle& operator =(const EffectHandle&);
1444
1445        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1446        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1447        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1448        sp<IMemory>         mCblkMemory;    // shared memory for control block
1449        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1450        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1451        int mPriority;                      // client application priority to control the effect
1452        bool mHasControl;                   // true if this handle is controlling the effect
1453        bool mEnabled;                      // cached enable state: needed when the effect is
1454                                            // restored after being suspended
1455    };
1456
1457    // the EffectChain class represents a group of effects associated to one audio session.
1458    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1459    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1460    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1461    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1462    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1463    // input buffer used by the track as accumulation buffer.
1464    class EffectChain: public RefBase {
1465    public:
1466        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1467        EffectChain(ThreadBase *thread, int sessionId);
1468        virtual ~EffectChain();
1469
1470        // special key used for an entry in mSuspendedEffects keyed vector
1471        // corresponding to a suspend all request.
1472        static const int        kKeyForSuspendAll = 0;
1473
1474        // minimum duration during which we force calling effect process when last track on
1475        // a session is stopped or removed to allow effect tail to be rendered
1476        static const int        kProcessTailDurationMs = 1000;
1477
1478        void process_l();
1479
1480        void lock() {
1481            mLock.lock();
1482        }
1483        void unlock() {
1484            mLock.unlock();
1485        }
1486
1487        status_t addEffect_l(const sp<EffectModule>& handle);
1488        size_t removeEffect_l(const sp<EffectModule>& handle);
1489
1490        int sessionId() const { return mSessionId; }
1491        void setSessionId(int sessionId) { mSessionId = sessionId; }
1492
1493        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1494        sp<EffectModule> getEffectFromId_l(int id);
1495        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1496        bool setVolume_l(uint32_t *left, uint32_t *right);
1497        void setDevice_l(uint32_t device);
1498        void setMode_l(audio_mode_t mode);
1499
1500        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1501            mInBuffer = buffer;
1502            mOwnInBuffer = ownsBuffer;
1503        }
1504        int16_t *inBuffer() const {
1505            return mInBuffer;
1506        }
1507        void setOutBuffer(int16_t *buffer) {
1508            mOutBuffer = buffer;
1509        }
1510        int16_t *outBuffer() const {
1511            return mOutBuffer;
1512        }
1513
1514        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1515        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1516        int32_t trackCnt() const { return mTrackCnt;}
1517
1518        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1519                                   mTailBufferCount = mMaxTailBuffers; }
1520        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1521        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1522
1523        uint32_t strategy() const { return mStrategy; }
1524        void setStrategy(uint32_t strategy)
1525                 { mStrategy = strategy; }
1526
1527        // suspend effect of the given type
1528        void setEffectSuspended_l(const effect_uuid_t *type,
1529                                  bool suspend);
1530        // suspend all eligible effects
1531        void setEffectSuspendedAll_l(bool suspend);
1532        // check if effects should be suspend or restored when a given effect is enable or disabled
1533        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1534                                              bool enabled);
1535
1536        status_t dump(int fd, const Vector<String16>& args);
1537
1538    protected:
1539        friend class AudioFlinger;
1540        EffectChain(const EffectChain&);
1541        EffectChain& operator =(const EffectChain&);
1542
1543        class SuspendedEffectDesc : public RefBase {
1544        public:
1545            SuspendedEffectDesc() : mRefCount(0) {}
1546
1547            int mRefCount;
1548            effect_uuid_t mType;
1549            wp<EffectModule> mEffect;
1550        };
1551
1552        // get a list of effect modules to suspend when an effect of the type
1553        // passed is enabled.
1554        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1555
1556        // get an effect module if it is currently enable
1557        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1558        // true if the effect whose descriptor is passed can be suspended
1559        // OEMs can modify the rules implemented in this method to exclude specific effect
1560        // types or implementations from the suspend/restore mechanism.
1561        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1562
1563        wp<ThreadBase> mThread;     // parent mixer thread
1564        Mutex mLock;                // mutex protecting effect list
1565        Vector<sp<EffectModule> > mEffects; // list of effect modules
1566        int mSessionId;             // audio session ID
1567        int16_t *mInBuffer;         // chain input buffer
1568        int16_t *mOutBuffer;        // chain output buffer
1569        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1570        volatile int32_t mTrackCnt;        // number of tracks connected
1571        int32_t mTailBufferCount;   // current effect tail buffer count
1572        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1573        bool mOwnInBuffer;          // true if the chain owns its input buffer
1574        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1575        uint32_t mLeftVolume;       // previous volume on left channel
1576        uint32_t mRightVolume;      // previous volume on right channel
1577        uint32_t mNewLeftVolume;       // new volume on left channel
1578        uint32_t mNewRightVolume;      // new volume on right channel
1579        uint32_t mStrategy; // strategy for this effect chain
1580        // mSuspendedEffects lists all effect currently suspended in the chain
1581        // use effect type UUID timelow field as key. There is no real risk of identical
1582        // timeLow fields among effect type UUIDs.
1583        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1584    };
1585
1586    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1587    // For emphasis, we could also make all pointers to them be "const *",
1588    // but that would clutter the code unnecessarily.
1589
1590    struct AudioStreamOut {
1591        audio_hw_device_t*  const hwDev;
1592        audio_stream_out_t* const stream;
1593
1594        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1595            hwDev(dev), stream(out) {}
1596    };
1597
1598    struct AudioStreamIn {
1599        audio_hw_device_t* const hwDev;
1600        audio_stream_in_t* const stream;
1601
1602        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1603            hwDev(dev), stream(in) {}
1604    };
1605
1606    // for mAudioSessionRefs only
1607    struct AudioSessionRef {
1608        AudioSessionRef(int sessionid, pid_t pid) :
1609            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1610        const int   mSessionid;
1611        const pid_t mPid;
1612        int         mCnt;
1613    };
1614
1615    friend class RecordThread;
1616    friend class PlaybackThread;
1617
1618    enum master_volume_support {
1619        // MVS_NONE:
1620        // Audio HAL has no support for master volume, either setting or
1621        // getting.  All master volume control must be implemented in SW by the
1622        // AudioFlinger mixing core.
1623        MVS_NONE,
1624
1625        // MVS_SETONLY:
1626        // Audio HAL has support for setting master volume, but not for getting
1627        // master volume (original HAL design did not include a getter).
1628        // AudioFlinger needs to keep track of the last set master volume in
1629        // addition to needing to set an initial, default, master volume at HAL
1630        // load time.
1631        MVS_SETONLY,
1632
1633        // MVS_FULL:
1634        // Audio HAL has support both for setting and getting master volume.
1635        // AudioFlinger should send all set and get master volume requests
1636        // directly to the HAL.
1637        MVS_FULL,
1638    };
1639
1640    mutable     Mutex                               mLock;
1641
1642                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1643
1644                mutable     Mutex                   mHardwareLock;
1645
1646                // These two fields are immutable after onFirstRef(), so no lock needed to access
1647                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1648                Vector<audio_hw_device_t*>          mAudioHwDevs;
1649
1650    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1651    enum hardware_call_state {
1652        AUDIO_HW_IDLE = 0,              // no operation in progress
1653        AUDIO_HW_INIT,                  // init_check
1654        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1655        AUDIO_HW_OUTPUT_CLOSE,          // unused
1656        AUDIO_HW_INPUT_OPEN,            // unused
1657        AUDIO_HW_INPUT_CLOSE,           // unused
1658        AUDIO_HW_STANDBY,               // unused
1659        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1660        AUDIO_HW_GET_ROUTING,           // unused
1661        AUDIO_HW_SET_ROUTING,           // unused
1662        AUDIO_HW_GET_MODE,              // unused
1663        AUDIO_HW_SET_MODE,              // set_mode
1664        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1665        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1666        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1667        AUDIO_HW_SET_PARAMETER,         // set_parameters
1668        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1669        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1670        AUDIO_HW_GET_PARAMETER,         // get_parameters
1671    };
1672
1673    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1674
1675
1676                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1677                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1678
1679                // both are protected by mLock
1680                float                               mMasterVolume;
1681                float                               mMasterVolumeSW;
1682                master_volume_support               mMasterVolumeSupportLvl;
1683                bool                                mMasterMute;
1684
1685                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1686
1687                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1688                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1689                audio_mode_t                        mMode;
1690                bool                                mBtNrecIsOff;
1691
1692                // protected by mLock
1693                Vector<AudioSessionRef*> mAudioSessionRefs;
1694
1695                float       masterVolume_l() const;
1696                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1697                bool        masterMute_l() const    { return mMasterMute; }
1698
1699private:
1700    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1701
1702};
1703
1704
1705// ----------------------------------------------------------------------------
1706
1707}; // namespace android
1708
1709#endif // ANDROID_AUDIO_FLINGER_H
1710