AudioFlinger.h revision 1a9ed11a472493cac7f6dfcbfac2064526a493ed
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
62// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
63// Adding full support for > 2 channel capture or playback would require more than simply changing
64// this #define.  There is an independent hard-coded upper limit in AudioMixer;
65// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
66// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
67// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
68#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
69
70static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
71
72class AudioFlinger :
73    public BinderService<AudioFlinger>,
74    public BnAudioFlinger
75{
76    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
77public:
78    static const char* getServiceName() { return "media.audio_flinger"; }
79
80    virtual     status_t    dump(int fd, const Vector<String16>& args);
81
82    // IAudioFlinger interface, in binder opcode order
83    virtual sp<IAudioTrack> createTrack(
84                                pid_t pid,
85                                audio_stream_type_t streamType,
86                                uint32_t sampleRate,
87                                audio_format_t format,
88                                uint32_t channelMask,
89                                int frameCount,
90                                IAudioFlinger::track_flags_t flags,
91                                const sp<IMemory>& sharedBuffer,
92                                audio_io_handle_t output,
93                                int *sessionId,
94                                status_t *status);
95
96    virtual sp<IAudioRecord> openRecord(
97                                pid_t pid,
98                                audio_io_handle_t input,
99                                uint32_t sampleRate,
100                                audio_format_t format,
101                                uint32_t channelMask,
102                                int frameCount,
103                                IAudioFlinger::track_flags_t flags,
104                                int *sessionId,
105                                status_t *status);
106
107    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
108    virtual     int         channelCount(audio_io_handle_t output) const;
109    virtual     audio_format_t format(audio_io_handle_t output) const;
110    virtual     size_t      frameCount(audio_io_handle_t output) const;
111    virtual     uint32_t    latency(audio_io_handle_t output) const;
112
113    virtual     status_t    setMasterVolume(float value);
114    virtual     status_t    setMasterMute(bool muted);
115
116    virtual     float       masterVolume() const;
117    virtual     float       masterVolumeSW() const;
118    virtual     bool        masterMute() const;
119
120    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
121                                            audio_io_handle_t output);
122    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
123
124    virtual     float       streamVolume(audio_stream_type_t stream,
125                                         audio_io_handle_t output) const;
126    virtual     bool        streamMute(audio_stream_type_t stream) const;
127
128    virtual     status_t    setMode(audio_mode_t mode);
129
130    virtual     status_t    setMicMute(bool state);
131    virtual     bool        getMicMute() const;
132
133    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
134    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
135
136    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
137
138    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
139
140    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
141                                    uint32_t *pSamplingRate,
142                                    audio_format_t *pFormat,
143                                    uint32_t *pChannels,
144                                    uint32_t *pLatencyMs,
145                                    audio_policy_output_flags_t flags);
146
147    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
148                                                  audio_io_handle_t output2);
149
150    virtual status_t closeOutput(audio_io_handle_t output);
151
152    virtual status_t suspendOutput(audio_io_handle_t output);
153
154    virtual status_t restoreOutput(audio_io_handle_t output);
155
156    virtual audio_io_handle_t openInput(uint32_t *pDevices,
157                            uint32_t *pSamplingRate,
158                            audio_format_t *pFormat,
159                            uint32_t *pChannels,
160                            audio_in_acoustics_t acoustics);
161
162    virtual status_t closeInput(audio_io_handle_t input);
163
164    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
165
166    virtual status_t setVoiceVolume(float volume);
167
168    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
169                                       audio_io_handle_t output) const;
170
171    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
172
173    virtual int newAudioSessionId();
174
175    virtual void acquireAudioSessionId(int audioSession);
176
177    virtual void releaseAudioSessionId(int audioSession);
178
179    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
180
181    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
182
183    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
184                                         effect_descriptor_t *descriptor) const;
185
186    virtual sp<IEffect> createEffect(pid_t pid,
187                        effect_descriptor_t *pDesc,
188                        const sp<IEffectClient>& effectClient,
189                        int32_t priority,
190                        audio_io_handle_t io,
191                        int sessionId,
192                        status_t *status,
193                        int *id,
194                        int *enabled);
195
196    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
197                        audio_io_handle_t dstOutput);
198
199    virtual     status_t    onTransact(
200                                uint32_t code,
201                                const Parcel& data,
202                                Parcel* reply,
203                                uint32_t flags);
204
205    // end of IAudioFlinger interface
206
207    class SyncEvent;
208
209    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
210
211    class SyncEvent : public RefBase {
212    public:
213        SyncEvent(AudioSystem::sync_event_t type,
214                  int triggerSession,
215                  int listenerSession,
216                  sync_event_callback_t callBack,
217                  void *cookie)
218        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
219          mCallback(callBack), mCookie(cookie)
220        {}
221
222        virtual ~SyncEvent() {}
223
224        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
225        void cancel() {Mutex::Autolock _l(mLock); mCallback = NULL; }
226        AudioSystem::sync_event_t type() const { return mType; }
227        int triggerSession() const { return mTriggerSession; }
228        int listenerSession() const { return mListenerSession; }
229        void *cookie() const { return mCookie; }
230
231    private:
232          const AudioSystem::sync_event_t mType;
233          const int mTriggerSession;
234          const int mListenerSession;
235          sync_event_callback_t mCallback;
236          void * const mCookie;
237          Mutex mLock;
238    };
239
240    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
241                                        int triggerSession,
242                                        int listenerSession,
243                                        sync_event_callback_t callBack,
244                                        void *cookie);
245private:
246               audio_mode_t getMode() const { return mMode; }
247
248                bool        btNrecIsOff() const { return mBtNrecIsOff; }
249
250                            AudioFlinger();
251    virtual                 ~AudioFlinger();
252
253    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
254    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
255
256    // RefBase
257    virtual     void        onFirstRef();
258
259    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
260    void                    purgeStaleEffects_l();
261
262    // standby delay for MIXER and DUPLICATING playback threads is read from property
263    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
264    static nsecs_t          mStandbyTimeInNsecs;
265
266    // Internal dump utilites.
267    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
268    status_t dumpClients(int fd, const Vector<String16>& args);
269    status_t dumpInternals(int fd, const Vector<String16>& args);
270
271    // --- Client ---
272    class Client : public RefBase {
273    public:
274                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
275        virtual             ~Client();
276        sp<MemoryDealer>    heap() const;
277        pid_t               pid() const { return mPid; }
278        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
279
280        bool reserveTimedTrack();
281        void releaseTimedTrack();
282
283    private:
284                            Client(const Client&);
285                            Client& operator = (const Client&);
286        const sp<AudioFlinger> mAudioFlinger;
287        const sp<MemoryDealer> mMemoryDealer;
288        const pid_t         mPid;
289
290        Mutex               mTimedTrackLock;
291        int                 mTimedTrackCount;
292    };
293
294    // --- Notification Client ---
295    class NotificationClient : public IBinder::DeathRecipient {
296    public:
297                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
298                                                const sp<IAudioFlingerClient>& client,
299                                                pid_t pid);
300        virtual             ~NotificationClient();
301
302                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
303
304                // IBinder::DeathRecipient
305                virtual     void        binderDied(const wp<IBinder>& who);
306
307    private:
308                            NotificationClient(const NotificationClient&);
309                            NotificationClient& operator = (const NotificationClient&);
310
311        const sp<AudioFlinger>  mAudioFlinger;
312        const pid_t             mPid;
313        const sp<IAudioFlingerClient> mAudioFlingerClient;
314    };
315
316    class TrackHandle;
317    class RecordHandle;
318    class RecordThread;
319    class PlaybackThread;
320    class MixerThread;
321    class DirectOutputThread;
322    class DuplicatingThread;
323    class Track;
324    class RecordTrack;
325    class EffectModule;
326    class EffectHandle;
327    class EffectChain;
328    struct AudioStreamOut;
329    struct AudioStreamIn;
330
331    class ThreadBase : public Thread {
332    public:
333
334        enum type_t {
335            MIXER,              // Thread class is MixerThread
336            DIRECT,             // Thread class is DirectOutputThread
337            DUPLICATING,        // Thread class is DuplicatingThread
338            RECORD              // Thread class is RecordThread
339        };
340
341        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
342        virtual             ~ThreadBase();
343
344        status_t dumpBase(int fd, const Vector<String16>& args);
345        status_t dumpEffectChains(int fd, const Vector<String16>& args);
346
347        void clearPowerManager();
348
349        // base for record and playback
350        class TrackBase : public AudioBufferProvider, public RefBase {
351
352        public:
353            enum track_state {
354                IDLE,
355                TERMINATED,
356                // These are order-sensitive; do not change order without reviewing the impact.
357                // In particular there are assumptions about > STOPPED.
358                STOPPED,
359                RESUMING,
360                ACTIVE,
361                PAUSING,
362                PAUSED
363            };
364
365                                TrackBase(ThreadBase *thread,
366                                        const sp<Client>& client,
367                                        uint32_t sampleRate,
368                                        audio_format_t format,
369                                        uint32_t channelMask,
370                                        int frameCount,
371                                        const sp<IMemory>& sharedBuffer,
372                                        int sessionId);
373            virtual             ~TrackBase();
374
375            virtual status_t    start(pid_t tid,
376                                     AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
377                                     int triggerSession = 0) = 0;
378            virtual void        stop() = 0;
379                    sp<IMemory> getCblk() const { return mCblkMemory; }
380                    audio_track_cblk_t* cblk() const { return mCblk; }
381                    int         sessionId() const { return mSessionId; }
382            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
383
384        protected:
385                                TrackBase(const TrackBase&);
386                                TrackBase& operator = (const TrackBase&);
387
388            // AudioBufferProvider interface
389            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
390            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
391
392            audio_format_t format() const {
393                return mFormat;
394            }
395
396            int channelCount() const { return mChannelCount; }
397
398            uint32_t channelMask() const { return mChannelMask; }
399
400            int sampleRate() const; // FIXME inline after cblk sr moved
401
402            void* getBuffer(uint32_t offset, uint32_t frames) const;
403
404            bool isStopped() const {
405                return mState == STOPPED;
406            }
407
408            bool isTerminated() const {
409                return mState == TERMINATED;
410            }
411
412            bool step();
413            void reset();
414
415            const wp<ThreadBase> mThread;
416            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
417            sp<IMemory>         mCblkMemory;
418            audio_track_cblk_t* mCblk;
419            void*               mBuffer;
420            void*               mBufferEnd;
421            uint32_t            mFrameCount;
422            // we don't really need a lock for these
423            track_state         mState;
424            const audio_format_t mFormat;
425            bool                mStepServerFailed;
426            const int           mSessionId;
427            uint8_t             mChannelCount;
428            uint32_t            mChannelMask;
429            Vector < sp<SyncEvent> >mSyncEvents;
430        };
431
432        class ConfigEvent {
433        public:
434            ConfigEvent() : mEvent(0), mParam(0) {}
435
436            int mEvent;
437            int mParam;
438        };
439
440        class PMDeathRecipient : public IBinder::DeathRecipient {
441        public:
442                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
443            virtual     ~PMDeathRecipient() {}
444
445            // IBinder::DeathRecipient
446            virtual     void        binderDied(const wp<IBinder>& who);
447
448        private:
449                        PMDeathRecipient(const PMDeathRecipient&);
450                        PMDeathRecipient& operator = (const PMDeathRecipient&);
451
452            wp<ThreadBase> mThread;
453        };
454
455        virtual     status_t    initCheck() const = 0;
456                    type_t      type() const { return mType; }
457                    uint32_t    sampleRate() const { return mSampleRate; }
458                    int         channelCount() const { return mChannelCount; }
459                    audio_format_t format() const { return mFormat; }
460                    size_t      frameCount() const { return mFrameCount; }
461                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
462        // Should be "virtual status_t requestExitAndWait()" and override same
463        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
464                    void        exit();
465        virtual     bool        checkForNewParameters_l() = 0;
466        virtual     status_t    setParameters(const String8& keyValuePairs);
467        virtual     String8     getParameters(const String8& keys) = 0;
468        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
469                    void        sendConfigEvent(int event, int param = 0);
470                    void        sendConfigEvent_l(int event, int param = 0);
471                    void        processConfigEvents();
472                    audio_io_handle_t id() const { return mId;}
473                    bool        standby() const { return mStandby; }
474                    uint32_t    device() const { return mDevice; }
475        virtual     audio_stream_t* stream() const = 0;
476
477                    sp<EffectHandle> createEffect_l(
478                                        const sp<AudioFlinger::Client>& client,
479                                        const sp<IEffectClient>& effectClient,
480                                        int32_t priority,
481                                        int sessionId,
482                                        effect_descriptor_t *desc,
483                                        int *enabled,
484                                        status_t *status);
485                    void disconnectEffect(const sp< EffectModule>& effect,
486                                          const wp<EffectHandle>& handle,
487                                          bool unpinIfLast);
488
489                    // return values for hasAudioSession (bit field)
490                    enum effect_state {
491                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
492                                                // effect
493                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
494                                                // track
495                    };
496
497                    // get effect chain corresponding to session Id.
498                    sp<EffectChain> getEffectChain(int sessionId);
499                    // same as getEffectChain() but must be called with ThreadBase mutex locked
500                    sp<EffectChain> getEffectChain_l(int sessionId);
501                    // add an effect chain to the chain list (mEffectChains)
502        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
503                    // remove an effect chain from the chain list (mEffectChains)
504        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
505                    // lock all effect chains Mutexes. Must be called before releasing the
506                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
507                    // integrity of the chains during the process.
508                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
509                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
510                    // unlock effect chains after process
511                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
512                    // set audio mode to all effect chains
513                    void setMode(audio_mode_t mode);
514                    // get effect module with corresponding ID on specified audio session
515                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
516                    // add and effect module. Also creates the effect chain is none exists for
517                    // the effects audio session
518                    status_t addEffect_l(const sp< EffectModule>& effect);
519                    // remove and effect module. Also removes the effect chain is this was the last
520                    // effect
521                    void removeEffect_l(const sp< EffectModule>& effect);
522                    // detach all tracks connected to an auxiliary effect
523        virtual     void detachAuxEffect_l(int effectId) {}
524                    // returns either EFFECT_SESSION if effects on this audio session exist in one
525                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
526                    virtual uint32_t hasAudioSession(int sessionId) = 0;
527                    // the value returned by default implementation is not important as the
528                    // strategy is only meaningful for PlaybackThread which implements this method
529                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
530
531                    // suspend or restore effect according to the type of effect passed. a NULL
532                    // type pointer means suspend all effects in the session
533                    void setEffectSuspended(const effect_uuid_t *type,
534                                            bool suspend,
535                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
536                    // check if some effects must be suspended/restored when an effect is enabled
537                    // or disabled
538                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
539                                                     bool enabled,
540                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
541                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
542                                                       bool enabled,
543                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
544
545                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
546                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) = 0;
547
548
549        mutable     Mutex                   mLock;
550
551    protected:
552
553                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
554                    class SuspendedSessionDesc : public RefBase {
555                    public:
556                        SuspendedSessionDesc() : mRefCount(0) {}
557
558                        int mRefCount;          // number of active suspend requests
559                        effect_uuid_t mType;    // effect type UUID
560                    };
561
562                    void        acquireWakeLock();
563                    void        acquireWakeLock_l();
564                    void        releaseWakeLock();
565                    void        releaseWakeLock_l();
566                    void setEffectSuspended_l(const effect_uuid_t *type,
567                                              bool suspend,
568                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
569                    // updated mSuspendedSessions when an effect suspended or restored
570                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
571                                                          bool suspend,
572                                                          int sessionId);
573                    // check if some effects must be suspended when an effect chain is added
574                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
575
576        friend class AudioFlinger;      // for mEffectChains
577
578                    const type_t            mType;
579
580                    // Used by parameters, config events, addTrack_l, exit
581                    Condition               mWaitWorkCV;
582
583                    const sp<AudioFlinger>  mAudioFlinger;
584                    uint32_t                mSampleRate;
585                    size_t                  mFrameCount;
586                    uint32_t                mChannelMask;
587                    uint16_t                mChannelCount;
588                    size_t                  mFrameSize;
589                    audio_format_t          mFormat;
590
591                    // Parameter sequence by client: binder thread calling setParameters():
592                    //  1. Lock mLock
593                    //  2. Append to mNewParameters
594                    //  3. mWaitWorkCV.signal
595                    //  4. mParamCond.waitRelative with timeout
596                    //  5. read mParamStatus
597                    //  6. mWaitWorkCV.signal
598                    //  7. Unlock
599                    //
600                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
601                    // 1. Lock mLock
602                    // 2. If there is an entry in mNewParameters proceed ...
603                    // 2. Read first entry in mNewParameters
604                    // 3. Process
605                    // 4. Remove first entry from mNewParameters
606                    // 5. Set mParamStatus
607                    // 6. mParamCond.signal
608                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
609                    // 8. Unlock
610                    Condition               mParamCond;
611                    Vector<String8>         mNewParameters;
612                    status_t                mParamStatus;
613
614                    Vector<ConfigEvent>     mConfigEvents;
615                    bool                    mStandby;
616                    const audio_io_handle_t mId;
617                    Vector< sp<EffectChain> > mEffectChains;
618                    uint32_t                mDevice;    // output device for PlaybackThread
619                                                        // input + output devices for RecordThread
620                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
621                    char                    mName[kNameLength];
622                    sp<IPowerManager>       mPowerManager;
623                    sp<IBinder>             mWakeLockToken;
624                    const sp<PMDeathRecipient> mDeathRecipient;
625                    // list of suspended effects per session and per type. The first vector is
626                    // keyed by session ID, the second by type UUID timeLow field
627                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
628    };
629
630    struct  stream_type_t {
631        stream_type_t()
632            :   volume(1.0f),
633                mute(false)
634        {
635        }
636        float       volume;
637        bool        mute;
638    };
639
640    // --- PlaybackThread ---
641    class PlaybackThread : public ThreadBase {
642    public:
643
644        enum mixer_state {
645            MIXER_IDLE,             // no active tracks
646            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
647            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
648            // standby mode does not have an enum value
649            // suspend by audio policy manager is orthogonal to mixer state
650        };
651
652        // playback track
653        class Track : public TrackBase {
654        public:
655                                Track(  PlaybackThread *thread,
656                                        const sp<Client>& client,
657                                        audio_stream_type_t streamType,
658                                        uint32_t sampleRate,
659                                        audio_format_t format,
660                                        uint32_t channelMask,
661                                        int frameCount,
662                                        const sp<IMemory>& sharedBuffer,
663                                        int sessionId,
664                                        IAudioFlinger::track_flags_t flags);
665            virtual             ~Track();
666
667                    void        dump(char* buffer, size_t size);
668            virtual status_t    start(pid_t tid,
669                                     AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
670                                     int triggerSession = 0);
671            virtual void        stop();
672                    void        pause();
673
674                    void        flush();
675                    void        destroy();
676                    void        mute(bool);
677                    int name() const {
678                        return mName;
679                    }
680
681                    audio_stream_type_t streamType() const {
682                        return mStreamType;
683                    }
684                    status_t    attachAuxEffect(int EffectId);
685                    void        setAuxBuffer(int EffectId, int32_t *buffer);
686                    int32_t     *auxBuffer() const { return mAuxBuffer; }
687                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
688                    int16_t     *mainBuffer() const { return mMainBuffer; }
689                    int         auxEffectId() const { return mAuxEffectId; }
690
691                    bool        isFastTrack() const
692                            { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
693
694        protected:
695            // for numerous
696            friend class PlaybackThread;
697            friend class MixerThread;
698            friend class DirectOutputThread;
699
700                                Track(const Track&);
701                                Track& operator = (const Track&);
702
703            // AudioBufferProvider interface
704            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
705            // releaseBuffer() not overridden
706
707            virtual uint32_t framesReady() const;
708
709            bool isMuted() const { return mMute; }
710            bool isPausing() const {
711                return mState == PAUSING;
712            }
713            bool isPaused() const {
714                return mState == PAUSED;
715            }
716            bool isReady() const;
717            void setPaused() { mState = PAUSED; }
718            void reset();
719
720            bool isOutputTrack() const {
721                return (mStreamType == AUDIO_STREAM_CNT);
722            }
723
724            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
725            void triggerEvents(AudioSystem::sync_event_t type);
726
727        public:
728            virtual bool isTimedTrack() const { return false; }
729        protected:
730
731            // we don't really need a lock for these
732            volatile bool       mMute;
733            // FILLED state is used for suppressing volume ramp at begin of playing
734            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
735            mutable uint8_t     mFillingUpStatus;
736            int8_t              mRetryCount;
737            const sp<IMemory>   mSharedBuffer;
738            bool                mResetDone;
739            const audio_stream_type_t mStreamType;
740            int                 mName;
741            int16_t             *mMainBuffer;
742            int32_t             *mAuxBuffer;
743            int                 mAuxEffectId;
744            bool                mHasVolumeController;
745            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
746                                                       // when this track will be fully rendered
747        private:
748            IAudioFlinger::track_flags_t mFlags;
749        };  // end of Track
750
751        class TimedTrack : public Track {
752          public:
753            static sp<TimedTrack> create(PlaybackThread *thread,
754                                         const sp<Client>& client,
755                                         audio_stream_type_t streamType,
756                                         uint32_t sampleRate,
757                                         audio_format_t format,
758                                         uint32_t channelMask,
759                                         int frameCount,
760                                         const sp<IMemory>& sharedBuffer,
761                                         int sessionId);
762            ~TimedTrack();
763
764            class TimedBuffer {
765              public:
766                TimedBuffer();
767                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
768                const sp<IMemory>& buffer() const { return mBuffer; }
769                int64_t pts() const { return mPTS; }
770                int position() const { return mPosition; }
771                void setPosition(int pos) { mPosition = pos; }
772              private:
773                sp<IMemory> mBuffer;
774                int64_t mPTS;
775                int mPosition;
776            };
777
778            virtual bool isTimedTrack() const { return true; }
779
780            virtual uint32_t framesReady() const;
781
782            // AudioBufferProvider interface
783            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
784            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
785
786            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
787            void timedYieldSilence(uint32_t numFrames,
788                                   AudioBufferProvider::Buffer* buffer);
789
790            status_t    allocateTimedBuffer(size_t size,
791                                            sp<IMemory>* buffer);
792            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
793                                         int64_t pts);
794            status_t    setMediaTimeTransform(const LinearTransform& xform,
795                                              TimedAudioTrack::TargetTimeline target);
796            void        trimTimedBufferQueue_l();
797
798          private:
799            TimedTrack(PlaybackThread *thread,
800                       const sp<Client>& client,
801                       audio_stream_type_t streamType,
802                       uint32_t sampleRate,
803                       audio_format_t format,
804                       uint32_t channelMask,
805                       int frameCount,
806                       const sp<IMemory>& sharedBuffer,
807                       int sessionId);
808
809            uint64_t            mLocalTimeFreq;
810            LinearTransform     mLocalTimeToSampleTransform;
811            sp<MemoryDealer>    mTimedMemoryDealer;
812            Vector<TimedBuffer> mTimedBufferQueue;
813            uint8_t*            mTimedSilenceBuffer;
814            uint32_t            mTimedSilenceBufferSize;
815            mutable Mutex       mTimedBufferQueueLock;
816            bool                mTimedAudioOutputOnTime;
817            CCHelper            mCCHelper;
818
819            Mutex               mMediaTimeTransformLock;
820            LinearTransform     mMediaTimeTransform;
821            bool                mMediaTimeTransformValid;
822            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
823        };
824
825
826        // playback track
827        class OutputTrack : public Track {
828        public:
829
830            class Buffer: public AudioBufferProvider::Buffer {
831            public:
832                int16_t *mBuffer;
833            };
834
835                                OutputTrack(PlaybackThread *thread,
836                                        DuplicatingThread *sourceThread,
837                                        uint32_t sampleRate,
838                                        audio_format_t format,
839                                        uint32_t channelMask,
840                                        int frameCount);
841            virtual             ~OutputTrack();
842
843            virtual status_t    start(pid_t tid,
844                                     AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
845                                     int triggerSession = 0);
846            virtual void        stop();
847                    bool        write(int16_t* data, uint32_t frames);
848                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
849                    bool        isActive() const { return mActive; }
850            const wp<ThreadBase>& thread() const { return mThread; }
851
852        private:
853
854            enum {
855                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
856            };
857
858            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
859            void                clearBufferQueue();
860
861            // Maximum number of pending buffers allocated by OutputTrack::write()
862            static const uint8_t kMaxOverFlowBuffers = 10;
863
864            Vector < Buffer* >          mBufferQueue;
865            AudioBufferProvider::Buffer mOutBuffer;
866            bool                        mActive;
867            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
868        };  // end of OutputTrack
869
870        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
871                        audio_io_handle_t id, uint32_t device, type_t type);
872        virtual             ~PlaybackThread();
873
874                    status_t    dump(int fd, const Vector<String16>& args);
875
876        // Thread virtuals
877        virtual     status_t    readyToRun();
878        virtual     bool        threadLoop();
879
880        // RefBase
881        virtual     void        onFirstRef();
882
883protected:
884        // Code snippets that were lifted up out of threadLoop()
885        virtual     void        threadLoop_mix() = 0;
886        virtual     void        threadLoop_sleepTime() = 0;
887        virtual     void        threadLoop_write();
888        virtual     void        threadLoop_standby();
889
890                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
891                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
892                    // responsible for clearing or destroying this Vector later on, when it
893                    // is safe to do so. That will drop the final ref count and destroy the tracks.
894        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
895
896public:
897
898        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
899
900                    // return estimated latency in milliseconds, as reported by HAL
901                    uint32_t    latency() const;
902
903                    void        setMasterVolume(float value);
904                    void        setMasterMute(bool muted);
905
906                    void        setStreamVolume(audio_stream_type_t stream, float value);
907                    void        setStreamMute(audio_stream_type_t stream, bool muted);
908
909                    float       streamVolume(audio_stream_type_t stream) const;
910
911                    sp<Track>   createTrack_l(
912                                    const sp<AudioFlinger::Client>& client,
913                                    audio_stream_type_t streamType,
914                                    uint32_t sampleRate,
915                                    audio_format_t format,
916                                    uint32_t channelMask,
917                                    int frameCount,
918                                    const sp<IMemory>& sharedBuffer,
919                                    int sessionId,
920                                    IAudioFlinger::track_flags_t flags,
921                                    status_t *status);
922
923                    AudioStreamOut* getOutput() const;
924                    AudioStreamOut* clearOutput();
925                    virtual audio_stream_t* stream() const;
926
927                    void        suspend() { mSuspended++; }
928                    void        restore() { if (mSuspended > 0) mSuspended--; }
929                    bool        isSuspended() const { return (mSuspended > 0); }
930        virtual     String8     getParameters(const String8& keys);
931        virtual     void        audioConfigChanged_l(int event, int param = 0);
932                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
933                    int16_t     *mixBuffer() const { return mMixBuffer; };
934
935        virtual     void detachAuxEffect_l(int effectId);
936                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
937                            int EffectId);
938                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
939                            int EffectId);
940
941                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
942                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
943                    virtual uint32_t hasAudioSession(int sessionId);
944                    virtual uint32_t getStrategyForSession_l(int sessionId);
945
946
947                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
948                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
949
950    protected:
951        int16_t*                        mMixBuffer;
952        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
953        int                             mBytesWritten;
954    private:
955        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
956        // PlaybackThread needs to find out if master-muted, it checks it's local
957        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
958        bool                            mMasterMute;
959                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
960    protected:
961        SortedVector< wp<Track> >       mActiveTracks;
962
963        // Allocate a track name.  Returns name >= 0 if successful, -1 on failure.
964        virtual int             getTrackName_l() = 0;
965        virtual void            deleteTrackName_l(int name) = 0;
966
967        // Time to sleep between cycles when:
968        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
969        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
970        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
971        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
972        // No sleep in standby mode; waits on a condition
973
974        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
975                    void        checkSilentMode_l();
976
977        // Non-trivial for DUPLICATING only
978        virtual     void        saveOutputTracks() { }
979        virtual     void        clearOutputTracks() { }
980
981        // Cache various calculated values, at threadLoop() entry and after a parameter change
982        virtual     void        cacheParameters_l();
983
984    private:
985
986        friend class AudioFlinger;      // for numerous
987
988        PlaybackThread(const Client&);
989        PlaybackThread& operator = (const PlaybackThread&);
990
991        status_t    addTrack_l(const sp<Track>& track);
992        void        destroyTrack_l(const sp<Track>& track);
993        void        removeTrack_l(const sp<Track>& track);
994
995        void        readOutputParameters();
996
997        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
998        status_t    dumpTracks(int fd, const Vector<String16>& args);
999
1000        SortedVector< sp<Track> >       mTracks;
1001        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1002        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1003        AudioStreamOut                  *mOutput;
1004        float                           mMasterVolume;
1005        nsecs_t                         mLastWriteTime;
1006        int                             mNumWrites;
1007        int                             mNumDelayedWrites;
1008        bool                            mInWrite;
1009
1010        // FIXME rename these former local variables of threadLoop to standard "m" names
1011        nsecs_t                         standbyTime;
1012        size_t                          mixBufferSize;
1013
1014        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1015        uint32_t                        activeSleepTime;
1016        uint32_t                        idleSleepTime;
1017
1018        uint32_t                        sleepTime;
1019
1020        // mixer status returned by prepareTracks_l()
1021        mixer_state                     mMixerStatus;       // current cycle
1022        mixer_state                     mPrevMixerStatus;   // previous cycle
1023
1024        // FIXME move these declarations into the specific sub-class that needs them
1025        // MIXER only
1026        bool                            longStandbyExit;
1027        uint32_t                        sleepTimeShift;
1028
1029        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1030        nsecs_t                         standbyDelay;
1031
1032        // MIXER only
1033        nsecs_t                         maxPeriod;
1034
1035        // DUPLICATING only
1036        uint32_t                        writeFrames;
1037    };
1038
1039    class MixerThread : public PlaybackThread {
1040    public:
1041        MixerThread (const sp<AudioFlinger>& audioFlinger,
1042                     AudioStreamOut* output,
1043                     audio_io_handle_t id,
1044                     uint32_t device,
1045                     type_t type = MIXER);
1046        virtual             ~MixerThread();
1047
1048        // Thread virtuals
1049
1050                    void        invalidateTracks(audio_stream_type_t streamType);
1051        virtual     bool        checkForNewParameters_l();
1052        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
1053
1054    protected:
1055        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1056        virtual     int         getTrackName_l();
1057        virtual     void        deleteTrackName_l(int name);
1058        virtual     uint32_t    idleSleepTimeUs() const;
1059        virtual     uint32_t    suspendSleepTimeUs() const;
1060        virtual     void        cacheParameters_l();
1061
1062        // threadLoop snippets
1063        virtual     void        threadLoop_mix();
1064        virtual     void        threadLoop_sleepTime();
1065
1066                    AudioMixer* mAudioMixer;
1067    };
1068
1069    class DirectOutputThread : public PlaybackThread {
1070    public:
1071
1072        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1073                            audio_io_handle_t id, uint32_t device);
1074        virtual                 ~DirectOutputThread();
1075
1076        // Thread virtuals
1077
1078        virtual     bool        checkForNewParameters_l();
1079
1080    protected:
1081        virtual     int         getTrackName_l();
1082        virtual     void        deleteTrackName_l(int name);
1083        virtual     uint32_t    activeSleepTimeUs() const;
1084        virtual     uint32_t    idleSleepTimeUs() const;
1085        virtual     uint32_t    suspendSleepTimeUs() const;
1086        virtual     void        cacheParameters_l();
1087
1088        // threadLoop snippets
1089        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1090        virtual     void        threadLoop_mix();
1091        virtual     void        threadLoop_sleepTime();
1092
1093        // volumes last sent to audio HAL with stream->set_volume()
1094        // FIXME use standard representation and names
1095        float mLeftVolFloat;
1096        float mRightVolFloat;
1097        uint16_t mLeftVolShort;
1098        uint16_t mRightVolShort;
1099
1100        // FIXME rename these former local variables of threadLoop to standard names
1101        // next 3 were local to the while !exitingPending loop
1102        bool rampVolume;
1103        uint16_t leftVol;
1104        uint16_t rightVol;
1105
1106private:
1107        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1108        sp<Track>               mActiveTrack;
1109    };
1110
1111    class DuplicatingThread : public MixerThread {
1112    public:
1113        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1114                           audio_io_handle_t id);
1115        virtual                 ~DuplicatingThread();
1116
1117        // Thread virtuals
1118                    void        addOutputTrack(MixerThread* thread);
1119                    void        removeOutputTrack(MixerThread* thread);
1120                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1121    protected:
1122        virtual     uint32_t    activeSleepTimeUs() const;
1123
1124    private:
1125                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1126    protected:
1127        // threadLoop snippets
1128        virtual     void        threadLoop_mix();
1129        virtual     void        threadLoop_sleepTime();
1130        virtual     void        threadLoop_write();
1131        virtual     void        threadLoop_standby();
1132        virtual     void        cacheParameters_l();
1133
1134    private:
1135        // called from threadLoop, addOutputTrack, removeOutputTrack
1136        virtual     void        updateWaitTime_l();
1137    protected:
1138        virtual     void        saveOutputTracks();
1139        virtual     void        clearOutputTracks();
1140    private:
1141
1142                    uint32_t    mWaitTimeMs;
1143        SortedVector < sp<OutputTrack> >  outputTracks;
1144        SortedVector < sp<OutputTrack> >  mOutputTracks;
1145    };
1146
1147              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1148              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1149              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1150              // no range check, AudioFlinger::mLock held
1151              bool streamMute_l(audio_stream_type_t stream) const
1152                                { return mStreamTypes[stream].mute; }
1153              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1154              float streamVolume_l(audio_stream_type_t stream) const
1155                                { return mStreamTypes[stream].volume; }
1156              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1157
1158              // allocate an audio_io_handle_t, session ID, or effect ID
1159              uint32_t nextUniqueId();
1160
1161              status_t moveEffectChain_l(int sessionId,
1162                                     PlaybackThread *srcThread,
1163                                     PlaybackThread *dstThread,
1164                                     bool reRegister);
1165              // return thread associated with primary hardware device, or NULL
1166              PlaybackThread *primaryPlaybackThread_l() const;
1167              uint32_t primaryOutputDevice_l() const;
1168
1169    // server side of the client's IAudioTrack
1170    class TrackHandle : public android::BnAudioTrack {
1171    public:
1172                            TrackHandle(const sp<PlaybackThread::Track>& track);
1173        virtual             ~TrackHandle();
1174        virtual sp<IMemory> getCblk() const;
1175        virtual status_t    start(pid_t tid);
1176        virtual void        stop();
1177        virtual void        flush();
1178        virtual void        mute(bool);
1179        virtual void        pause();
1180        virtual status_t    attachAuxEffect(int effectId);
1181        virtual status_t    allocateTimedBuffer(size_t size,
1182                                                sp<IMemory>* buffer);
1183        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1184                                             int64_t pts);
1185        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1186                                                  int target);
1187        virtual status_t onTransact(
1188            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1189    private:
1190        const sp<PlaybackThread::Track> mTrack;
1191    };
1192
1193                void        removeClient_l(pid_t pid);
1194                void        removeNotificationClient(pid_t pid);
1195
1196
1197    // record thread
1198    class RecordThread : public ThreadBase, public AudioBufferProvider
1199    {
1200    public:
1201
1202        // record track
1203        class RecordTrack : public TrackBase {
1204        public:
1205                                RecordTrack(RecordThread *thread,
1206                                        const sp<Client>& client,
1207                                        uint32_t sampleRate,
1208                                        audio_format_t format,
1209                                        uint32_t channelMask,
1210                                        int frameCount,
1211                                        int sessionId);
1212            virtual             ~RecordTrack();
1213
1214            virtual status_t    start(pid_t tid,
1215                                     AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1216                                     int triggerSession = 0);
1217            virtual void        stop();
1218
1219                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1220                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1221
1222                    void        dump(char* buffer, size_t size);
1223
1224        private:
1225            friend class AudioFlinger;  // for mState
1226
1227                                RecordTrack(const RecordTrack&);
1228                                RecordTrack& operator = (const RecordTrack&);
1229
1230            // AudioBufferProvider interface
1231            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1232            // releaseBuffer() not overridden
1233
1234            bool                mOverflow;
1235        };
1236
1237
1238                RecordThread(const sp<AudioFlinger>& audioFlinger,
1239                        AudioStreamIn *input,
1240                        uint32_t sampleRate,
1241                        uint32_t channels,
1242                        audio_io_handle_t id,
1243                        uint32_t device);
1244                virtual     ~RecordThread();
1245
1246        // Thread
1247        virtual bool        threadLoop();
1248        virtual status_t    readyToRun();
1249
1250        // RefBase
1251        virtual void        onFirstRef();
1252
1253        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1254                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1255                        const sp<AudioFlinger::Client>& client,
1256                        uint32_t sampleRate,
1257                        audio_format_t format,
1258                        int channelMask,
1259                        int frameCount,
1260                        int sessionId,
1261                        status_t *status);
1262
1263                status_t    start(RecordTrack* recordTrack, pid_t tid,
1264                                  AudioSystem::sync_event_t event,
1265                                  int triggerSession);
1266                void        stop(RecordTrack* recordTrack);
1267                status_t    dump(int fd, const Vector<String16>& args);
1268                AudioStreamIn* getInput() const;
1269                AudioStreamIn* clearInput();
1270                virtual audio_stream_t* stream() const;
1271
1272        // AudioBufferProvider interface
1273        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1274        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1275
1276        virtual bool        checkForNewParameters_l();
1277        virtual String8     getParameters(const String8& keys);
1278        virtual void        audioConfigChanged_l(int event, int param = 0);
1279                void        readInputParameters();
1280        virtual unsigned int  getInputFramesLost();
1281
1282        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1283        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1284        virtual uint32_t hasAudioSession(int sessionId);
1285                RecordTrack* track();
1286
1287        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1288        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
1289
1290        static void syncStartEventCallback(const wp<SyncEvent>& event);
1291               void handleSyncStartEvent(const sp<SyncEvent>& event);
1292
1293    private:
1294                void clearSyncStartEvent();
1295
1296                RecordThread();
1297                AudioStreamIn                       *mInput;
1298                RecordTrack*                        mTrack;
1299                sp<RecordTrack>                     mActiveTrack;
1300                Condition                           mStartStopCond;
1301                AudioResampler                      *mResampler;
1302                int32_t                             *mRsmpOutBuffer;
1303                int16_t                             *mRsmpInBuffer;
1304                size_t                              mRsmpInIndex;
1305                size_t                              mInputBytes;
1306                const int                           mReqChannelCount;
1307                const uint32_t                      mReqSampleRate;
1308                ssize_t                             mBytesRead;
1309                // sync event triggering actual audio capture. Frames read before this event will
1310                // be dropped and therefore not read by the application.
1311                sp<SyncEvent>                       mSyncStartEvent;
1312                // number of captured frames to drop after the start sync event has been received.
1313                ssize_t                             mFramestoDrop;
1314    };
1315
1316    // server side of the client's IAudioRecord
1317    class RecordHandle : public android::BnAudioRecord {
1318    public:
1319        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1320        virtual             ~RecordHandle();
1321        virtual sp<IMemory> getCblk() const;
1322        virtual status_t    start(pid_t tid, int event, int triggerSession);
1323        virtual void        stop();
1324        virtual status_t onTransact(
1325            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1326    private:
1327        const sp<RecordThread::RecordTrack> mRecordTrack;
1328    };
1329
1330    //--- Audio Effect Management
1331
1332    // EffectModule and EffectChain classes both have their own mutex to protect
1333    // state changes or resource modifications. Always respect the following order
1334    // if multiple mutexes must be acquired to avoid cross deadlock:
1335    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1336
1337    // The EffectModule class is a wrapper object controlling the effect engine implementation
1338    // in the effect library. It prevents concurrent calls to process() and command() functions
1339    // from different client threads. It keeps a list of EffectHandle objects corresponding
1340    // to all client applications using this effect and notifies applications of effect state,
1341    // control or parameter changes. It manages the activation state machine to send appropriate
1342    // reset, enable, disable commands to effect engine and provide volume
1343    // ramping when effects are activated/deactivated.
1344    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1345    // the attached track(s) to accumulate their auxiliary channel.
1346    class EffectModule: public RefBase {
1347    public:
1348        EffectModule(ThreadBase *thread,
1349                        const wp<AudioFlinger::EffectChain>& chain,
1350                        effect_descriptor_t *desc,
1351                        int id,
1352                        int sessionId);
1353        virtual ~EffectModule();
1354
1355        enum effect_state {
1356            IDLE,
1357            RESTART,
1358            STARTING,
1359            ACTIVE,
1360            STOPPING,
1361            STOPPED,
1362            DESTROYED
1363        };
1364
1365        int         id() const { return mId; }
1366        void process();
1367        void updateState();
1368        status_t command(uint32_t cmdCode,
1369                         uint32_t cmdSize,
1370                         void *pCmdData,
1371                         uint32_t *replySize,
1372                         void *pReplyData);
1373
1374        void reset_l();
1375        status_t configure();
1376        status_t init();
1377        effect_state state() const {
1378            return mState;
1379        }
1380        uint32_t status() {
1381            return mStatus;
1382        }
1383        int sessionId() const {
1384            return mSessionId;
1385        }
1386        status_t    setEnabled(bool enabled);
1387        bool isEnabled() const;
1388        bool isProcessEnabled() const;
1389
1390        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1391        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1392        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1393        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1394        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1395        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1396        const wp<ThreadBase>& thread() { return mThread; }
1397
1398        status_t addHandle(const sp<EffectHandle>& handle);
1399        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1400        size_t removeHandle (const wp<EffectHandle>& handle);
1401
1402        effect_descriptor_t& desc() { return mDescriptor; }
1403        wp<EffectChain>&     chain() { return mChain; }
1404
1405        status_t         setDevice(uint32_t device);
1406        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1407        status_t         setMode(audio_mode_t mode);
1408        status_t         start();
1409        status_t         stop();
1410        void             setSuspended(bool suspended);
1411        bool             suspended() const;
1412
1413        sp<EffectHandle> controlHandle();
1414
1415        bool             isPinned() const { return mPinned; }
1416        void             unPin() { mPinned = false; }
1417
1418        status_t         dump(int fd, const Vector<String16>& args);
1419
1420    protected:
1421        friend class AudioFlinger;      // for mHandles
1422        bool                mPinned;
1423
1424        // Maximum time allocated to effect engines to complete the turn off sequence
1425        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1426
1427        EffectModule(const EffectModule&);
1428        EffectModule& operator = (const EffectModule&);
1429
1430        status_t start_l();
1431        status_t stop_l();
1432
1433mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1434        wp<ThreadBase>      mThread;    // parent thread
1435        wp<EffectChain>     mChain;     // parent effect chain
1436        int                 mId;        // this instance unique ID
1437        int                 mSessionId; // audio session ID
1438        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1439        effect_config_t     mConfig;    // input and output audio configuration
1440        effect_handle_t  mEffectInterface; // Effect module C API
1441        status_t            mStatus;    // initialization status
1442        effect_state        mState;     // current activation state
1443        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1444                    // First handle in mHandles has highest priority and controls the effect module
1445        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1446                                        // sending disable command.
1447        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1448        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1449    };
1450
1451    // The EffectHandle class implements the IEffect interface. It provides resources
1452    // to receive parameter updates, keeps track of effect control
1453    // ownership and state and has a pointer to the EffectModule object it is controlling.
1454    // There is one EffectHandle object for each application controlling (or using)
1455    // an effect module.
1456    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1457    class EffectHandle: public android::BnEffect {
1458    public:
1459
1460        EffectHandle(const sp<EffectModule>& effect,
1461                const sp<AudioFlinger::Client>& client,
1462                const sp<IEffectClient>& effectClient,
1463                int32_t priority);
1464        virtual ~EffectHandle();
1465
1466        // IEffect
1467        virtual status_t enable();
1468        virtual status_t disable();
1469        virtual status_t command(uint32_t cmdCode,
1470                                 uint32_t cmdSize,
1471                                 void *pCmdData,
1472                                 uint32_t *replySize,
1473                                 void *pReplyData);
1474        virtual void disconnect();
1475    private:
1476                void disconnect(bool unpinIfLast);
1477    public:
1478        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1479        virtual status_t onTransact(uint32_t code, const Parcel& data,
1480                Parcel* reply, uint32_t flags);
1481
1482
1483        // Give or take control of effect module
1484        // - hasControl: true if control is given, false if removed
1485        // - signal: true client app should be signaled of change, false otherwise
1486        // - enabled: state of the effect when control is passed
1487        void setControl(bool hasControl, bool signal, bool enabled);
1488        void commandExecuted(uint32_t cmdCode,
1489                             uint32_t cmdSize,
1490                             void *pCmdData,
1491                             uint32_t replySize,
1492                             void *pReplyData);
1493        void setEnabled(bool enabled);
1494        bool enabled() const { return mEnabled; }
1495
1496        // Getters
1497        int id() const { return mEffect->id(); }
1498        int priority() const { return mPriority; }
1499        bool hasControl() const { return mHasControl; }
1500        sp<EffectModule> effect() const { return mEffect; }
1501
1502        void dump(char* buffer, size_t size);
1503
1504    protected:
1505        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1506        EffectHandle(const EffectHandle&);
1507        EffectHandle& operator =(const EffectHandle&);
1508
1509        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1510        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1511        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1512        sp<IMemory>         mCblkMemory;    // shared memory for control block
1513        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1514        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1515        int mPriority;                      // client application priority to control the effect
1516        bool mHasControl;                   // true if this handle is controlling the effect
1517        bool mEnabled;                      // cached enable state: needed when the effect is
1518                                            // restored after being suspended
1519    };
1520
1521    // the EffectChain class represents a group of effects associated to one audio session.
1522    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1523    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1524    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1525    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1526    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1527    // input buffer used by the track as accumulation buffer.
1528    class EffectChain: public RefBase {
1529    public:
1530        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1531        EffectChain(ThreadBase *thread, int sessionId);
1532        virtual ~EffectChain();
1533
1534        // special key used for an entry in mSuspendedEffects keyed vector
1535        // corresponding to a suspend all request.
1536        static const int        kKeyForSuspendAll = 0;
1537
1538        // minimum duration during which we force calling effect process when last track on
1539        // a session is stopped or removed to allow effect tail to be rendered
1540        static const int        kProcessTailDurationMs = 1000;
1541
1542        void process_l();
1543
1544        void lock() {
1545            mLock.lock();
1546        }
1547        void unlock() {
1548            mLock.unlock();
1549        }
1550
1551        status_t addEffect_l(const sp<EffectModule>& handle);
1552        size_t removeEffect_l(const sp<EffectModule>& handle);
1553
1554        int sessionId() const { return mSessionId; }
1555        void setSessionId(int sessionId) { mSessionId = sessionId; }
1556
1557        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1558        sp<EffectModule> getEffectFromId_l(int id);
1559        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1560        bool setVolume_l(uint32_t *left, uint32_t *right);
1561        void setDevice_l(uint32_t device);
1562        void setMode_l(audio_mode_t mode);
1563
1564        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1565            mInBuffer = buffer;
1566            mOwnInBuffer = ownsBuffer;
1567        }
1568        int16_t *inBuffer() const {
1569            return mInBuffer;
1570        }
1571        void setOutBuffer(int16_t *buffer) {
1572            mOutBuffer = buffer;
1573        }
1574        int16_t *outBuffer() const {
1575            return mOutBuffer;
1576        }
1577
1578        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1579        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1580        int32_t trackCnt() const { return mTrackCnt;}
1581
1582        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1583                                   mTailBufferCount = mMaxTailBuffers; }
1584        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1585        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1586
1587        uint32_t strategy() const { return mStrategy; }
1588        void setStrategy(uint32_t strategy)
1589                { mStrategy = strategy; }
1590
1591        // suspend effect of the given type
1592        void setEffectSuspended_l(const effect_uuid_t *type,
1593                                  bool suspend);
1594        // suspend all eligible effects
1595        void setEffectSuspendedAll_l(bool suspend);
1596        // check if effects should be suspend or restored when a given effect is enable or disabled
1597        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1598                                              bool enabled);
1599
1600        status_t dump(int fd, const Vector<String16>& args);
1601
1602    protected:
1603        friend class AudioFlinger;  // for mThread, mEffects
1604        EffectChain(const EffectChain&);
1605        EffectChain& operator =(const EffectChain&);
1606
1607        class SuspendedEffectDesc : public RefBase {
1608        public:
1609            SuspendedEffectDesc() : mRefCount(0) {}
1610
1611            int mRefCount;
1612            effect_uuid_t mType;
1613            wp<EffectModule> mEffect;
1614        };
1615
1616        // get a list of effect modules to suspend when an effect of the type
1617        // passed is enabled.
1618        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1619
1620        // get an effect module if it is currently enable
1621        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1622        // true if the effect whose descriptor is passed can be suspended
1623        // OEMs can modify the rules implemented in this method to exclude specific effect
1624        // types or implementations from the suspend/restore mechanism.
1625        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1626
1627        wp<ThreadBase> mThread;     // parent mixer thread
1628        Mutex mLock;                // mutex protecting effect list
1629        Vector< sp<EffectModule> > mEffects; // list of effect modules
1630        int mSessionId;             // audio session ID
1631        int16_t *mInBuffer;         // chain input buffer
1632        int16_t *mOutBuffer;        // chain output buffer
1633        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1634        volatile int32_t mTrackCnt;        // number of tracks connected
1635        int32_t mTailBufferCount;   // current effect tail buffer count
1636        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1637        bool mOwnInBuffer;          // true if the chain owns its input buffer
1638        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1639        uint32_t mLeftVolume;       // previous volume on left channel
1640        uint32_t mRightVolume;      // previous volume on right channel
1641        uint32_t mNewLeftVolume;       // new volume on left channel
1642        uint32_t mNewRightVolume;      // new volume on right channel
1643        uint32_t mStrategy; // strategy for this effect chain
1644        // mSuspendedEffects lists all effects currently suspended in the chain.
1645        // Use effect type UUID timelow field as key. There is no real risk of identical
1646        // timeLow fields among effect type UUIDs.
1647        // Updated by updateSuspendedSessions_l() only.
1648        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1649    };
1650
1651    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1652    // For emphasis, we could also make all pointers to them be "const *",
1653    // but that would clutter the code unnecessarily.
1654
1655    struct AudioStreamOut {
1656        audio_hw_device_t*  const hwDev;
1657        audio_stream_out_t* const stream;
1658
1659        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1660            hwDev(dev), stream(out) {}
1661    };
1662
1663    struct AudioStreamIn {
1664        audio_hw_device_t* const hwDev;
1665        audio_stream_in_t* const stream;
1666
1667        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1668            hwDev(dev), stream(in) {}
1669    };
1670
1671    // for mAudioSessionRefs only
1672    struct AudioSessionRef {
1673        AudioSessionRef(int sessionid, pid_t pid) :
1674            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1675        const int   mSessionid;
1676        const pid_t mPid;
1677        int         mCnt;
1678    };
1679
1680    enum master_volume_support {
1681        // MVS_NONE:
1682        // Audio HAL has no support for master volume, either setting or
1683        // getting.  All master volume control must be implemented in SW by the
1684        // AudioFlinger mixing core.
1685        MVS_NONE,
1686
1687        // MVS_SETONLY:
1688        // Audio HAL has support for setting master volume, but not for getting
1689        // master volume (original HAL design did not include a getter).
1690        // AudioFlinger needs to keep track of the last set master volume in
1691        // addition to needing to set an initial, default, master volume at HAL
1692        // load time.
1693        MVS_SETONLY,
1694
1695        // MVS_FULL:
1696        // Audio HAL has support both for setting and getting master volume.
1697        // AudioFlinger should send all set and get master volume requests
1698        // directly to the HAL.
1699        MVS_FULL,
1700    };
1701
1702    mutable     Mutex                               mLock;
1703
1704                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1705
1706                mutable     Mutex                   mHardwareLock;
1707
1708                // These two fields are immutable after onFirstRef(), so no lock needed to access
1709                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1710                Vector<audio_hw_device_t*>          mAudioHwDevs;
1711
1712    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1713    enum hardware_call_state {
1714        AUDIO_HW_IDLE = 0,              // no operation in progress
1715        AUDIO_HW_INIT,                  // init_check
1716        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1717        AUDIO_HW_OUTPUT_CLOSE,          // unused
1718        AUDIO_HW_INPUT_OPEN,            // unused
1719        AUDIO_HW_INPUT_CLOSE,           // unused
1720        AUDIO_HW_STANDBY,               // unused
1721        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1722        AUDIO_HW_GET_ROUTING,           // unused
1723        AUDIO_HW_SET_ROUTING,           // unused
1724        AUDIO_HW_GET_MODE,              // unused
1725        AUDIO_HW_SET_MODE,              // set_mode
1726        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1727        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1728        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1729        AUDIO_HW_SET_PARAMETER,         // set_parameters
1730        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1731        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1732        AUDIO_HW_GET_PARAMETER,         // get_parameters
1733    };
1734
1735    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1736
1737
1738                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1739                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1740
1741                // both are protected by mLock
1742                float                               mMasterVolume;
1743                float                               mMasterVolumeSW;
1744                master_volume_support               mMasterVolumeSupportLvl;
1745                bool                                mMasterMute;
1746
1747                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1748
1749                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1750                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1751                audio_mode_t                        mMode;
1752                bool                                mBtNrecIsOff;
1753
1754                // protected by mLock
1755                Vector<AudioSessionRef*> mAudioSessionRefs;
1756
1757                float       masterVolume_l() const;
1758                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1759                bool        masterMute_l() const    { return mMasterMute; }
1760
1761                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
1762                                                             // to be created
1763
1764private:
1765    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1766
1767};
1768
1769
1770// ----------------------------------------------------------------------------
1771
1772}; // namespace android
1773
1774#endif // ANDROID_AUDIO_FLINGER_H
1775