AudioFlinger.h revision 1d491ff06f4b9c90ff24fe953b90d0843eaf1c04
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include "AudioBufferProvider.h"
49#include "ExtendedAudioBufferProvider.h"
50#include "FastMixer.h"
51#include "NBAIO.h"
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     float       masterVolumeSW() const;
126    virtual     bool        masterMute() const;
127
128    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
129                                            audio_io_handle_t output);
130    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
131
132    virtual     float       streamVolume(audio_stream_type_t stream,
133                                         audio_io_handle_t output) const;
134    virtual     bool        streamMute(audio_stream_type_t stream) const;
135
136    virtual     status_t    setMode(audio_mode_t mode);
137
138    virtual     status_t    setMicMute(bool state);
139    virtual     bool        getMicMute() const;
140
141    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
142    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
143
144    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
145
146    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
147                                               audio_channel_mask_t channelMask) const;
148
149    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
150                                         audio_devices_t *pDevices,
151                                         uint32_t *pSamplingRate,
152                                         audio_format_t *pFormat,
153                                         audio_channel_mask_t *pChannelMask,
154                                         uint32_t *pLatencyMs,
155                                         audio_output_flags_t flags);
156
157    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
158                                                  audio_io_handle_t output2);
159
160    virtual status_t closeOutput(audio_io_handle_t output);
161
162    virtual status_t suspendOutput(audio_io_handle_t output);
163
164    virtual status_t restoreOutput(audio_io_handle_t output);
165
166    virtual audio_io_handle_t openInput(audio_module_handle_t module,
167                                        audio_devices_t *pDevices,
168                                        uint32_t *pSamplingRate,
169                                        audio_format_t *pFormat,
170                                        audio_channel_mask_t *pChannelMask);
171
172    virtual status_t closeInput(audio_io_handle_t input);
173
174    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
175
176    virtual status_t setVoiceVolume(float volume);
177
178    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
179                                       audio_io_handle_t output) const;
180
181    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
182
183    virtual int newAudioSessionId();
184
185    virtual void acquireAudioSessionId(int audioSession);
186
187    virtual void releaseAudioSessionId(int audioSession);
188
189    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
190
191    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
192
193    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
194                                         effect_descriptor_t *descriptor) const;
195
196    virtual sp<IEffect> createEffect(pid_t pid,
197                        effect_descriptor_t *pDesc,
198                        const sp<IEffectClient>& effectClient,
199                        int32_t priority,
200                        audio_io_handle_t io,
201                        int sessionId,
202                        status_t *status,
203                        int *id,
204                        int *enabled);
205
206    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
207                        audio_io_handle_t dstOutput);
208
209    virtual audio_module_handle_t loadHwModule(const char *name);
210
211    virtual     status_t    onTransact(
212                                uint32_t code,
213                                const Parcel& data,
214                                Parcel* reply,
215                                uint32_t flags);
216
217    // end of IAudioFlinger interface
218
219    class SyncEvent;
220
221    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
222
223    class SyncEvent : public RefBase {
224    public:
225        SyncEvent(AudioSystem::sync_event_t type,
226                  int triggerSession,
227                  int listenerSession,
228                  sync_event_callback_t callBack,
229                  void *cookie)
230        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
231          mCallback(callBack), mCookie(cookie)
232        {}
233
234        virtual ~SyncEvent() {}
235
236        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
237        bool isCancelled() { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
238        void cancel() {Mutex::Autolock _l(mLock); mCallback = NULL; }
239        AudioSystem::sync_event_t type() const { return mType; }
240        int triggerSession() const { return mTriggerSession; }
241        int listenerSession() const { return mListenerSession; }
242        void *cookie() const { return mCookie; }
243
244    private:
245          const AudioSystem::sync_event_t mType;
246          const int mTriggerSession;
247          const int mListenerSession;
248          sync_event_callback_t mCallback;
249          void * const mCookie;
250          Mutex mLock;
251    };
252
253    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
254                                        int triggerSession,
255                                        int listenerSession,
256                                        sync_event_callback_t callBack,
257                                        void *cookie);
258
259private:
260               audio_mode_t getMode() const { return mMode; }
261
262                bool        btNrecIsOff() const { return mBtNrecIsOff; }
263
264                            AudioFlinger();
265    virtual                 ~AudioFlinger();
266
267    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
268    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
269
270    // RefBase
271    virtual     void        onFirstRef();
272
273    audio_hw_device_t*      findSuitableHwDev_l(audio_module_handle_t module, audio_devices_t devices);
274    void                    purgeStaleEffects_l();
275
276    // standby delay for MIXER and DUPLICATING playback threads is read from property
277    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
278    static nsecs_t          mStandbyTimeInNsecs;
279
280    // Internal dump utilities.
281    void dumpPermissionDenial(int fd, const Vector<String16>& args);
282    void dumpClients(int fd, const Vector<String16>& args);
283    void dumpInternals(int fd, const Vector<String16>& args);
284
285    // --- Client ---
286    class Client : public RefBase {
287    public:
288                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
289        virtual             ~Client();
290        sp<MemoryDealer>    heap() const;
291        pid_t               pid() const { return mPid; }
292        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
293
294        bool reserveTimedTrack();
295        void releaseTimedTrack();
296
297    private:
298                            Client(const Client&);
299                            Client& operator = (const Client&);
300        const sp<AudioFlinger> mAudioFlinger;
301        const sp<MemoryDealer> mMemoryDealer;
302        const pid_t         mPid;
303
304        Mutex               mTimedTrackLock;
305        int                 mTimedTrackCount;
306    };
307
308    // --- Notification Client ---
309    class NotificationClient : public IBinder::DeathRecipient {
310    public:
311                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
312                                                const sp<IAudioFlingerClient>& client,
313                                                pid_t pid);
314        virtual             ~NotificationClient();
315
316                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
317
318                // IBinder::DeathRecipient
319                virtual     void        binderDied(const wp<IBinder>& who);
320
321    private:
322                            NotificationClient(const NotificationClient&);
323                            NotificationClient& operator = (const NotificationClient&);
324
325        const sp<AudioFlinger>  mAudioFlinger;
326        const pid_t             mPid;
327        const sp<IAudioFlingerClient> mAudioFlingerClient;
328    };
329
330    class TrackHandle;
331    class RecordHandle;
332    class RecordThread;
333    class PlaybackThread;
334    class MixerThread;
335    class DirectOutputThread;
336    class DuplicatingThread;
337    class Track;
338    class RecordTrack;
339    class EffectModule;
340    class EffectHandle;
341    class EffectChain;
342    struct AudioStreamOut;
343    struct AudioStreamIn;
344
345    class ThreadBase : public Thread {
346    public:
347
348        enum type_t {
349            MIXER,              // Thread class is MixerThread
350            DIRECT,             // Thread class is DirectOutputThread
351            DUPLICATING,        // Thread class is DuplicatingThread
352            RECORD              // Thread class is RecordThread
353        };
354
355        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, audio_devices_t device, type_t type);
356        virtual             ~ThreadBase();
357
358        void dumpBase(int fd, const Vector<String16>& args);
359        void dumpEffectChains(int fd, const Vector<String16>& args);
360
361        void clearPowerManager();
362
363        // base for record and playback
364        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
365
366        public:
367            enum track_state {
368                IDLE,
369                TERMINATED,
370                FLUSHED,
371                STOPPED,
372                // next 2 states are currently used for fast tracks only
373                STOPPING_1,     // waiting for first underrun
374                STOPPING_2,     // waiting for presentation complete
375                RESUMING,
376                ACTIVE,
377                PAUSING,
378                PAUSED
379            };
380
381                                TrackBase(ThreadBase *thread,
382                                        const sp<Client>& client,
383                                        uint32_t sampleRate,
384                                        audio_format_t format,
385                                        audio_channel_mask_t channelMask,
386                                        int frameCount,
387                                        const sp<IMemory>& sharedBuffer,
388                                        int sessionId);
389            virtual             ~TrackBase();
390
391            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
392                                     int triggerSession = 0) = 0;
393            virtual void        stop() = 0;
394                    sp<IMemory> getCblk() const { return mCblkMemory; }
395                    audio_track_cblk_t* cblk() const { return mCblk; }
396                    int         sessionId() const { return mSessionId; }
397            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
398
399        protected:
400                                TrackBase(const TrackBase&);
401                                TrackBase& operator = (const TrackBase&);
402
403            // AudioBufferProvider interface
404            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
405            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
406
407            // ExtendedAudioBufferProvider interface is only needed for Track,
408            // but putting it in TrackBase avoids the complexity of virtual inheritance
409            virtual size_t  framesReady() const { return SIZE_MAX; }
410
411            audio_format_t format() const {
412                return mFormat;
413            }
414
415            int channelCount() const { return mChannelCount; }
416
417            audio_channel_mask_t channelMask() const { return mChannelMask; }
418
419            int sampleRate() const; // FIXME inline after cblk sr moved
420
421            // Return a pointer to the start of a contiguous slice of the track buffer.
422            // Parameter 'offset' is the requested start position, expressed in
423            // monotonically increasing frame units relative to the track epoch.
424            // Parameter 'frames' is the requested length, also in frame units.
425            // Always returns non-NULL.  It is the caller's responsibility to
426            // verify that this will be successful; the result of calling this
427            // function with invalid 'offset' or 'frames' is undefined.
428            void* getBuffer(uint32_t offset, uint32_t frames) const;
429
430            bool isStopped() const {
431                return (mState == STOPPED || mState == FLUSHED);
432            }
433
434            // for fast tracks only
435            bool isStopping() const {
436                return mState == STOPPING_1 || mState == STOPPING_2;
437            }
438            bool isStopping_1() const {
439                return mState == STOPPING_1;
440            }
441            bool isStopping_2() const {
442                return mState == STOPPING_2;
443            }
444
445            bool isTerminated() const {
446                return mState == TERMINATED;
447            }
448
449            bool step();
450            void reset();
451
452            const wp<ThreadBase> mThread;
453            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
454            sp<IMemory>         mCblkMemory;
455            audio_track_cblk_t* mCblk;
456            void*               mBuffer;
457            void*               mBufferEnd;
458            uint32_t            mFrameCount;
459            // we don't really need a lock for these
460            track_state         mState;
461            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
462                                // support dynamic rates, the current value is in control block
463            const audio_format_t mFormat;
464            bool                mStepServerFailed;
465            const int           mSessionId;
466            uint8_t             mChannelCount;
467            audio_channel_mask_t mChannelMask;
468            Vector < sp<SyncEvent> >mSyncEvents;
469        };
470
471        class ConfigEvent {
472        public:
473            ConfigEvent() : mEvent(0), mParam(0) {}
474
475            int mEvent;
476            int mParam;
477        };
478
479        class PMDeathRecipient : public IBinder::DeathRecipient {
480        public:
481                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
482            virtual     ~PMDeathRecipient() {}
483
484            // IBinder::DeathRecipient
485            virtual     void        binderDied(const wp<IBinder>& who);
486
487        private:
488                        PMDeathRecipient(const PMDeathRecipient&);
489                        PMDeathRecipient& operator = (const PMDeathRecipient&);
490
491            wp<ThreadBase> mThread;
492        };
493
494        virtual     status_t    initCheck() const = 0;
495
496                    // static externally-visible
497                    type_t      type() const { return mType; }
498                    audio_io_handle_t id() const { return mId;}
499
500                    // dynamic externally-visible
501                    uint32_t    sampleRate() const { return mSampleRate; }
502                    int         channelCount() const { return mChannelCount; }
503                    audio_channel_mask_t channelMask() const { return mChannelMask; }
504                    audio_format_t format() const { return mFormat; }
505                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
506                    // and returns the normal mix buffer's frame count.  No API for HAL frame count.
507                    size_t      frameCount() const { return mNormalFrameCount; }
508
509        // Should be "virtual status_t requestExitAndWait()" and override same
510        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
511                    void        exit();
512        virtual     bool        checkForNewParameters_l() = 0;
513        virtual     status_t    setParameters(const String8& keyValuePairs);
514        virtual     String8     getParameters(const String8& keys) = 0;
515        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
516                    void        sendConfigEvent(int event, int param = 0);
517                    void        sendConfigEvent_l(int event, int param = 0);
518                    void        processConfigEvents();
519
520                    // see note at declaration of mStandby and mDevice
521                    bool        standby() const { return mStandby; }
522                    audio_devices_t device() const { return mDevice; }
523
524        virtual     audio_stream_t* stream() const = 0;
525
526                    sp<EffectHandle> createEffect_l(
527                                        const sp<AudioFlinger::Client>& client,
528                                        const sp<IEffectClient>& effectClient,
529                                        int32_t priority,
530                                        int sessionId,
531                                        effect_descriptor_t *desc,
532                                        int *enabled,
533                                        status_t *status);
534                    void disconnectEffect(const sp< EffectModule>& effect,
535                                          EffectHandle *handle,
536                                          bool unpinIfLast);
537
538                    // return values for hasAudioSession (bit field)
539                    enum effect_state {
540                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
541                                                // effect
542                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
543                                                // track
544                    };
545
546                    // get effect chain corresponding to session Id.
547                    sp<EffectChain> getEffectChain(int sessionId);
548                    // same as getEffectChain() but must be called with ThreadBase mutex locked
549                    sp<EffectChain> getEffectChain_l(int sessionId);
550                    // add an effect chain to the chain list (mEffectChains)
551        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
552                    // remove an effect chain from the chain list (mEffectChains)
553        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
554                    // lock all effect chains Mutexes. Must be called before releasing the
555                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
556                    // integrity of the chains during the process.
557                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
558                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
559                    // unlock effect chains after process
560                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
561                    // set audio mode to all effect chains
562                    void setMode(audio_mode_t mode);
563                    // get effect module with corresponding ID on specified audio session
564                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
565                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
566                    // add and effect module. Also creates the effect chain is none exists for
567                    // the effects audio session
568                    status_t addEffect_l(const sp< EffectModule>& effect);
569                    // remove and effect module. Also removes the effect chain is this was the last
570                    // effect
571                    void removeEffect_l(const sp< EffectModule>& effect);
572                    // detach all tracks connected to an auxiliary effect
573        virtual     void detachAuxEffect_l(int effectId) {}
574                    // returns either EFFECT_SESSION if effects on this audio session exist in one
575                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
576                    virtual uint32_t hasAudioSession(int sessionId) = 0;
577                    // the value returned by default implementation is not important as the
578                    // strategy is only meaningful for PlaybackThread which implements this method
579                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
580
581                    // suspend or restore effect according to the type of effect passed. a NULL
582                    // type pointer means suspend all effects in the session
583                    void setEffectSuspended(const effect_uuid_t *type,
584                                            bool suspend,
585                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
586                    // check if some effects must be suspended/restored when an effect is enabled
587                    // or disabled
588                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
589                                                     bool enabled,
590                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
591                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
592                                                       bool enabled,
593                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
594
595                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
596                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) = 0;
597
598
599        mutable     Mutex                   mLock;
600
601    protected:
602
603                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
604                    class SuspendedSessionDesc : public RefBase {
605                    public:
606                        SuspendedSessionDesc() : mRefCount(0) {}
607
608                        int mRefCount;          // number of active suspend requests
609                        effect_uuid_t mType;    // effect type UUID
610                    };
611
612                    void        acquireWakeLock();
613                    void        acquireWakeLock_l();
614                    void        releaseWakeLock();
615                    void        releaseWakeLock_l();
616                    void setEffectSuspended_l(const effect_uuid_t *type,
617                                              bool suspend,
618                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
619                    // updated mSuspendedSessions when an effect suspended or restored
620                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
621                                                          bool suspend,
622                                                          int sessionId);
623                    // check if some effects must be suspended when an effect chain is added
624                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
625
626        friend class AudioFlinger;      // for mEffectChains
627
628                    const type_t            mType;
629
630                    // Used by parameters, config events, addTrack_l, exit
631                    Condition               mWaitWorkCV;
632
633                    const sp<AudioFlinger>  mAudioFlinger;
634                    uint32_t                mSampleRate;
635                    size_t                  mFrameCount;       // output HAL, direct output, record
636                    size_t                  mNormalFrameCount; // normal mixer and effects
637                    audio_channel_mask_t    mChannelMask;
638                    uint16_t                mChannelCount;
639                    size_t                  mFrameSize;
640                    audio_format_t          mFormat;
641
642                    // Parameter sequence by client: binder thread calling setParameters():
643                    //  1. Lock mLock
644                    //  2. Append to mNewParameters
645                    //  3. mWaitWorkCV.signal
646                    //  4. mParamCond.waitRelative with timeout
647                    //  5. read mParamStatus
648                    //  6. mWaitWorkCV.signal
649                    //  7. Unlock
650                    //
651                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
652                    // 1. Lock mLock
653                    // 2. If there is an entry in mNewParameters proceed ...
654                    // 2. Read first entry in mNewParameters
655                    // 3. Process
656                    // 4. Remove first entry from mNewParameters
657                    // 5. Set mParamStatus
658                    // 6. mParamCond.signal
659                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
660                    // 8. Unlock
661                    Condition               mParamCond;
662                    Vector<String8>         mNewParameters;
663                    status_t                mParamStatus;
664
665                    Vector<ConfigEvent>     mConfigEvents;
666
667                    // These fields are written and read by thread itself without lock or barrier,
668                    // and read by other threads without lock or barrier via standby() and device().
669                    // Because of the absence of a lock or barrier, any other thread that reads
670                    // these fields must use the information in isolation, or be prepared to deal
671                    // with possibility that it might be inconsistent with other information.
672                    bool                    mStandby;   // Whether thread is currently in standby.
673                    audio_devices_t         mDevice;    // output device for PlaybackThread
674                                                        // input + output devices for RecordThread
675
676                    const audio_io_handle_t mId;
677                    Vector< sp<EffectChain> > mEffectChains;
678
679                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
680                    char                    mName[kNameLength];
681                    sp<IPowerManager>       mPowerManager;
682                    sp<IBinder>             mWakeLockToken;
683                    const sp<PMDeathRecipient> mDeathRecipient;
684                    // list of suspended effects per session and per type. The first vector is
685                    // keyed by session ID, the second by type UUID timeLow field
686                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
687    };
688
689    struct  stream_type_t {
690        stream_type_t()
691            :   volume(1.0f),
692                mute(false)
693        {
694        }
695        float       volume;
696        bool        mute;
697    };
698
699    // --- PlaybackThread ---
700    class PlaybackThread : public ThreadBase {
701    public:
702
703        enum mixer_state {
704            MIXER_IDLE,             // no active tracks
705            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
706            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
707            // standby mode does not have an enum value
708            // suspend by audio policy manager is orthogonal to mixer state
709        };
710
711        // playback track
712        class Track : public TrackBase, public VolumeProvider {
713        public:
714                                Track(  PlaybackThread *thread,
715                                        const sp<Client>& client,
716                                        audio_stream_type_t streamType,
717                                        uint32_t sampleRate,
718                                        audio_format_t format,
719                                        audio_channel_mask_t channelMask,
720                                        int frameCount,
721                                        const sp<IMemory>& sharedBuffer,
722                                        int sessionId,
723                                        IAudioFlinger::track_flags_t flags);
724            virtual             ~Track();
725
726            static  void        appendDumpHeader(String8& result);
727                    void        dump(char* buffer, size_t size);
728            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
729                                     int triggerSession = 0);
730            virtual void        stop();
731                    void        pause();
732
733                    void        flush();
734                    void        destroy();
735                    void        mute(bool);
736                    int         name() const { return mName; }
737
738                    audio_stream_type_t streamType() const {
739                        return mStreamType;
740                    }
741                    status_t    attachAuxEffect(int EffectId);
742                    void        setAuxBuffer(int EffectId, int32_t *buffer);
743                    int32_t     *auxBuffer() const { return mAuxBuffer; }
744                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
745                    int16_t     *mainBuffer() const { return mMainBuffer; }
746                    int         auxEffectId() const { return mAuxEffectId; }
747
748        // implement FastMixerState::VolumeProvider interface
749            virtual uint32_t    getVolumeLR();
750            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
751
752        protected:
753            // for numerous
754            friend class PlaybackThread;
755            friend class MixerThread;
756            friend class DirectOutputThread;
757
758                                Track(const Track&);
759                                Track& operator = (const Track&);
760
761            // AudioBufferProvider interface
762            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
763            // releaseBuffer() not overridden
764
765            virtual size_t framesReady() const;
766
767            bool isMuted() const { return mMute; }
768            bool isPausing() const {
769                return mState == PAUSING;
770            }
771            bool isPaused() const {
772                return mState == PAUSED;
773            }
774            bool isResuming() const {
775                return mState == RESUMING;
776            }
777            bool isReady() const;
778            void setPaused() { mState = PAUSED; }
779            void reset();
780
781            bool isOutputTrack() const {
782                return (mStreamType == AUDIO_STREAM_CNT);
783            }
784
785            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
786
787            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
788
789        public:
790            void triggerEvents(AudioSystem::sync_event_t type);
791            virtual bool isTimedTrack() const { return false; }
792            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
793
794        protected:
795
796            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
797            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
798            // The lack of mutex or barrier is safe because the mute status is only used by itself.
799            bool                mMute;
800
801            // FILLED state is used for suppressing volume ramp at begin of playing
802            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
803            mutable uint8_t     mFillingUpStatus;
804            int8_t              mRetryCount;
805            const sp<IMemory>   mSharedBuffer;
806            bool                mResetDone;
807            const audio_stream_type_t mStreamType;
808            int                 mName;      // track name on the normal mixer,
809                                            // allocated statically at track creation time,
810                                            // and is even allocated (though unused) for fast tracks
811                                            // FIXME don't allocate track name for fast tracks
812            int16_t             *mMainBuffer;
813            int32_t             *mAuxBuffer;
814            int                 mAuxEffectId;
815            bool                mHasVolumeController;
816            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
817                                                       // when this track will be fully rendered
818        private:
819            IAudioFlinger::track_flags_t mFlags;
820
821            // The following fields are only for fast tracks, and should be in a subclass
822            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
823                                            // either mFastIndex == -1 if not isFastTrack()
824                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
825                                            // index 0 is reserved for normal mixer's submix;
826                                            // index is allocated statically at track creation time
827                                            // but the slot is only used if track is active
828            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
829                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
830            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
831            volatile float      mCachedVolume;  // combined master volume and stream type volume;
832                                                // 'volatile' means accessed without lock or
833                                                // barrier, but is read/written atomically
834        };  // end of Track
835
836        class TimedTrack : public Track {
837          public:
838            static sp<TimedTrack> create(PlaybackThread *thread,
839                                         const sp<Client>& client,
840                                         audio_stream_type_t streamType,
841                                         uint32_t sampleRate,
842                                         audio_format_t format,
843                                         audio_channel_mask_t channelMask,
844                                         int frameCount,
845                                         const sp<IMemory>& sharedBuffer,
846                                         int sessionId);
847            virtual ~TimedTrack();
848
849            class TimedBuffer {
850              public:
851                TimedBuffer();
852                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
853                const sp<IMemory>& buffer() const { return mBuffer; }
854                int64_t pts() const { return mPTS; }
855                uint32_t position() const { return mPosition; }
856                void setPosition(uint32_t pos) { mPosition = pos; }
857              private:
858                sp<IMemory> mBuffer;
859                int64_t     mPTS;
860                uint32_t    mPosition;
861            };
862
863            // Mixer facing methods.
864            virtual bool isTimedTrack() const { return true; }
865            virtual size_t framesReady() const;
866
867            // AudioBufferProvider interface
868            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
869                                           int64_t pts);
870            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
871
872            // Client/App facing methods.
873            status_t    allocateTimedBuffer(size_t size,
874                                            sp<IMemory>* buffer);
875            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
876                                         int64_t pts);
877            status_t    setMediaTimeTransform(const LinearTransform& xform,
878                                              TimedAudioTrack::TargetTimeline target);
879
880          private:
881            TimedTrack(PlaybackThread *thread,
882                       const sp<Client>& client,
883                       audio_stream_type_t streamType,
884                       uint32_t sampleRate,
885                       audio_format_t format,
886                       audio_channel_mask_t channelMask,
887                       int frameCount,
888                       const sp<IMemory>& sharedBuffer,
889                       int sessionId);
890
891            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
892            void timedYieldSilence_l(uint32_t numFrames,
893                                     AudioBufferProvider::Buffer* buffer);
894            void trimTimedBufferQueue_l();
895            void trimTimedBufferQueueHead_l(const char* logTag);
896            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
897                                                const char* logTag);
898
899            uint64_t            mLocalTimeFreq;
900            LinearTransform     mLocalTimeToSampleTransform;
901            LinearTransform     mMediaTimeToSampleTransform;
902            sp<MemoryDealer>    mTimedMemoryDealer;
903
904            Vector<TimedBuffer> mTimedBufferQueue;
905            bool                mQueueHeadInFlight;
906            bool                mTrimQueueHeadOnRelease;
907            uint32_t            mFramesPendingInQueue;
908
909            uint8_t*            mTimedSilenceBuffer;
910            uint32_t            mTimedSilenceBufferSize;
911            mutable Mutex       mTimedBufferQueueLock;
912            bool                mTimedAudioOutputOnTime;
913            CCHelper            mCCHelper;
914
915            Mutex               mMediaTimeTransformLock;
916            LinearTransform     mMediaTimeTransform;
917            bool                mMediaTimeTransformValid;
918            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
919        };
920
921
922        // playback track
923        class OutputTrack : public Track {
924        public:
925
926            class Buffer: public AudioBufferProvider::Buffer {
927            public:
928                int16_t *mBuffer;
929            };
930
931                                OutputTrack(PlaybackThread *thread,
932                                        DuplicatingThread *sourceThread,
933                                        uint32_t sampleRate,
934                                        audio_format_t format,
935                                        audio_channel_mask_t channelMask,
936                                        int frameCount);
937            virtual             ~OutputTrack();
938
939            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
940                                     int triggerSession = 0);
941            virtual void        stop();
942                    bool        write(int16_t* data, uint32_t frames);
943                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
944                    bool        isActive() const { return mActive; }
945            const wp<ThreadBase>& thread() const { return mThread; }
946
947        private:
948
949            enum {
950                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
951            };
952
953            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
954            void                clearBufferQueue();
955
956            // Maximum number of pending buffers allocated by OutputTrack::write()
957            static const uint8_t kMaxOverFlowBuffers = 10;
958
959            Vector < Buffer* >          mBufferQueue;
960            AudioBufferProvider::Buffer mOutBuffer;
961            bool                        mActive;
962            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
963        };  // end of OutputTrack
964
965        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
966                        audio_io_handle_t id, audio_devices_t device, type_t type);
967        virtual             ~PlaybackThread();
968
969                    void        dump(int fd, const Vector<String16>& args);
970
971        // Thread virtuals
972        virtual     status_t    readyToRun();
973        virtual     bool        threadLoop();
974
975        // RefBase
976        virtual     void        onFirstRef();
977
978protected:
979        // Code snippets that were lifted up out of threadLoop()
980        virtual     void        threadLoop_mix() = 0;
981        virtual     void        threadLoop_sleepTime() = 0;
982        virtual     void        threadLoop_write();
983        virtual     void        threadLoop_standby();
984        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
985
986                    // prepareTracks_l reads and writes mActiveTracks, and returns
987                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
988                    // is responsible for clearing or destroying this Vector later on, when it
989                    // is safe to do so. That will drop the final ref count and destroy the tracks.
990        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
991
992public:
993
994        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
995
996                    // return estimated latency in milliseconds, as reported by HAL
997                    uint32_t    latency() const;
998                    // same, but lock must already be held
999                    uint32_t    latency_l() const;
1000
1001                    void        setMasterVolume(float value);
1002                    void        setMasterMute(bool muted);
1003
1004                    void        setStreamVolume(audio_stream_type_t stream, float value);
1005                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1006
1007                    float       streamVolume(audio_stream_type_t stream) const;
1008
1009                    sp<Track>   createTrack_l(
1010                                    const sp<AudioFlinger::Client>& client,
1011                                    audio_stream_type_t streamType,
1012                                    uint32_t sampleRate,
1013                                    audio_format_t format,
1014                                    audio_channel_mask_t channelMask,
1015                                    int frameCount,
1016                                    const sp<IMemory>& sharedBuffer,
1017                                    int sessionId,
1018                                    IAudioFlinger::track_flags_t flags,
1019                                    pid_t tid,
1020                                    status_t *status);
1021
1022                    AudioStreamOut* getOutput() const;
1023                    AudioStreamOut* clearOutput();
1024                    virtual audio_stream_t* stream() const;
1025
1026                    // a very large number of suspend() will eventually wraparound, but unlikely
1027                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1028                    void        restore()
1029                                    {
1030                                        // if restore() is done without suspend(), get back into
1031                                        // range so that the next suspend() will operate correctly
1032                                        if (android_atomic_dec(&mSuspended) <= 0) {
1033                                            android_atomic_release_store(0, &mSuspended);
1034                                        }
1035                                    }
1036                    bool        isSuspended() const
1037                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1038
1039        virtual     String8     getParameters(const String8& keys);
1040        virtual     void        audioConfigChanged_l(int event, int param = 0);
1041                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1042                    int16_t     *mixBuffer() const { return mMixBuffer; };
1043
1044        virtual     void detachAuxEffect_l(int effectId);
1045                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1046                            int EffectId);
1047                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1048                            int EffectId);
1049
1050                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1051                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1052                    virtual uint32_t hasAudioSession(int sessionId);
1053                    virtual uint32_t getStrategyForSession_l(int sessionId);
1054
1055
1056                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1057                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
1058                            void     invalidateTracks(audio_stream_type_t streamType);
1059
1060
1061    protected:
1062        int16_t*                        mMixBuffer;
1063
1064        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1065        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1066        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1067        // workaround that restriction.
1068        // 'volatile' means accessed via atomic operations and no lock.
1069        volatile int32_t                mSuspended;
1070
1071        int                             mBytesWritten;
1072    private:
1073        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1074        // PlaybackThread needs to find out if master-muted, it checks it's local
1075        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1076        bool                            mMasterMute;
1077                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1078    protected:
1079        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1080
1081        // Allocate a track name for a given channel mask.
1082        //   Returns name >= 0 if successful, -1 on failure.
1083        virtual int             getTrackName_l(audio_channel_mask_t channelMask) = 0;
1084        virtual void            deleteTrackName_l(int name) = 0;
1085
1086        // Time to sleep between cycles when:
1087        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1088        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1089        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1090        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1091        // No sleep in standby mode; waits on a condition
1092
1093        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1094                    void        checkSilentMode_l();
1095
1096        // Non-trivial for DUPLICATING only
1097        virtual     void        saveOutputTracks() { }
1098        virtual     void        clearOutputTracks() { }
1099
1100        // Cache various calculated values, at threadLoop() entry and after a parameter change
1101        virtual     void        cacheParameters_l();
1102
1103        virtual     uint32_t    correctLatency(uint32_t latency) const;
1104
1105    private:
1106
1107        friend class AudioFlinger;      // for numerous
1108
1109        PlaybackThread(const Client&);
1110        PlaybackThread& operator = (const PlaybackThread&);
1111
1112        status_t    addTrack_l(const sp<Track>& track);
1113        void        destroyTrack_l(const sp<Track>& track);
1114        void        removeTrack_l(const sp<Track>& track);
1115
1116        void        readOutputParameters();
1117
1118        virtual void dumpInternals(int fd, const Vector<String16>& args);
1119        void        dumpTracks(int fd, const Vector<String16>& args);
1120
1121        SortedVector< sp<Track> >       mTracks;
1122        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1123        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1124        AudioStreamOut                  *mOutput;
1125
1126        float                           mMasterVolume;
1127        nsecs_t                         mLastWriteTime;
1128        int                             mNumWrites;
1129        int                             mNumDelayedWrites;
1130        bool                            mInWrite;
1131
1132        // FIXME rename these former local variables of threadLoop to standard "m" names
1133        nsecs_t                         standbyTime;
1134        size_t                          mixBufferSize;
1135
1136        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1137        uint32_t                        activeSleepTime;
1138        uint32_t                        idleSleepTime;
1139
1140        uint32_t                        sleepTime;
1141
1142        // mixer status returned by prepareTracks_l()
1143        mixer_state                     mMixerStatus; // current cycle
1144                                                      // previous cycle when in prepareTracks_l()
1145        mixer_state                     mMixerStatusIgnoringFastTracks;
1146                                                      // FIXME or a separate ready state per track
1147
1148        // FIXME move these declarations into the specific sub-class that needs them
1149        // MIXER only
1150        uint32_t                        sleepTimeShift;
1151
1152        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1153        nsecs_t                         standbyDelay;
1154
1155        // MIXER only
1156        nsecs_t                         maxPeriod;
1157
1158        // DUPLICATING only
1159        uint32_t                        writeFrames;
1160
1161    private:
1162        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1163        sp<NBAIO_Sink>          mOutputSink;
1164        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1165        sp<NBAIO_Sink>          mPipeSink;
1166        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1167        sp<NBAIO_Sink>          mNormalSink;
1168        // For dumpsys
1169        sp<NBAIO_Sink>          mTeeSink;
1170        sp<NBAIO_Source>        mTeeSource;
1171        uint32_t                mScreenState;   // cached copy of gScreenState
1172    public:
1173        virtual     bool        hasFastMixer() const = 0;
1174        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1175                                    { FastTrackUnderruns dummy; return dummy; }
1176
1177    protected:
1178                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1179                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1180
1181    };
1182
1183    class MixerThread : public PlaybackThread {
1184    public:
1185        MixerThread (const sp<AudioFlinger>& audioFlinger,
1186                     AudioStreamOut* output,
1187                     audio_io_handle_t id,
1188                     audio_devices_t device,
1189                     type_t type = MIXER);
1190        virtual             ~MixerThread();
1191
1192        // Thread virtuals
1193
1194        virtual     bool        checkForNewParameters_l();
1195        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1196
1197    protected:
1198        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1199        virtual     int         getTrackName_l(audio_channel_mask_t channelMask);
1200        virtual     void        deleteTrackName_l(int name);
1201        virtual     uint32_t    idleSleepTimeUs() const;
1202        virtual     uint32_t    suspendSleepTimeUs() const;
1203        virtual     void        cacheParameters_l();
1204
1205        // threadLoop snippets
1206        virtual     void        threadLoop_write();
1207        virtual     void        threadLoop_standby();
1208        virtual     void        threadLoop_mix();
1209        virtual     void        threadLoop_sleepTime();
1210        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1211        virtual     uint32_t    correctLatency(uint32_t latency) const;
1212
1213                    AudioMixer* mAudioMixer;    // normal mixer
1214    private:
1215                    // one-time initialization, no locks required
1216                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1217                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1218
1219                    // contents are not guaranteed to be consistent, no locks required
1220                    FastMixerDumpState mFastMixerDumpState;
1221#ifdef STATE_QUEUE_DUMP
1222                    StateQueueObserverDump mStateQueueObserverDump;
1223                    StateQueueMutatorDump  mStateQueueMutatorDump;
1224#endif
1225                    AudioWatchdogDump mAudioWatchdogDump;
1226
1227                    // accessible only within the threadLoop(), no locks required
1228                    //          mFastMixer->sq()    // for mutating and pushing state
1229                    int32_t     mFastMixerFutex;    // for cold idle
1230
1231    public:
1232        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1233        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1234                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1235                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1236                                }
1237    };
1238
1239    class DirectOutputThread : public PlaybackThread {
1240    public:
1241
1242        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1243                            audio_io_handle_t id, audio_devices_t device);
1244        virtual                 ~DirectOutputThread();
1245
1246        // Thread virtuals
1247
1248        virtual     bool        checkForNewParameters_l();
1249
1250    protected:
1251        virtual     int         getTrackName_l(audio_channel_mask_t channelMask);
1252        virtual     void        deleteTrackName_l(int name);
1253        virtual     uint32_t    activeSleepTimeUs() const;
1254        virtual     uint32_t    idleSleepTimeUs() const;
1255        virtual     uint32_t    suspendSleepTimeUs() const;
1256        virtual     void        cacheParameters_l();
1257
1258        // threadLoop snippets
1259        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1260        virtual     void        threadLoop_mix();
1261        virtual     void        threadLoop_sleepTime();
1262
1263        // volumes last sent to audio HAL with stream->set_volume()
1264        float mLeftVolFloat;
1265        float mRightVolFloat;
1266
1267private:
1268        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1269        sp<Track>               mActiveTrack;
1270    public:
1271        virtual     bool        hasFastMixer() const { return false; }
1272    };
1273
1274    class DuplicatingThread : public MixerThread {
1275    public:
1276        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1277                           audio_io_handle_t id);
1278        virtual                 ~DuplicatingThread();
1279
1280        // Thread virtuals
1281                    void        addOutputTrack(MixerThread* thread);
1282                    void        removeOutputTrack(MixerThread* thread);
1283                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1284    protected:
1285        virtual     uint32_t    activeSleepTimeUs() const;
1286
1287    private:
1288                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1289    protected:
1290        // threadLoop snippets
1291        virtual     void        threadLoop_mix();
1292        virtual     void        threadLoop_sleepTime();
1293        virtual     void        threadLoop_write();
1294        virtual     void        threadLoop_standby();
1295        virtual     void        cacheParameters_l();
1296
1297    private:
1298        // called from threadLoop, addOutputTrack, removeOutputTrack
1299        virtual     void        updateWaitTime_l();
1300    protected:
1301        virtual     void        saveOutputTracks();
1302        virtual     void        clearOutputTracks();
1303    private:
1304
1305                    uint32_t    mWaitTimeMs;
1306        SortedVector < sp<OutputTrack> >  outputTracks;
1307        SortedVector < sp<OutputTrack> >  mOutputTracks;
1308    public:
1309        virtual     bool        hasFastMixer() const { return false; }
1310    };
1311
1312              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1313              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1314              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1315              // no range check, AudioFlinger::mLock held
1316              bool streamMute_l(audio_stream_type_t stream) const
1317                                { return mStreamTypes[stream].mute; }
1318              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1319              float streamVolume_l(audio_stream_type_t stream) const
1320                                { return mStreamTypes[stream].volume; }
1321              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1322
1323              // allocate an audio_io_handle_t, session ID, or effect ID
1324              uint32_t nextUniqueId();
1325
1326              status_t moveEffectChain_l(int sessionId,
1327                                     PlaybackThread *srcThread,
1328                                     PlaybackThread *dstThread,
1329                                     bool reRegister);
1330              // return thread associated with primary hardware device, or NULL
1331              PlaybackThread *primaryPlaybackThread_l() const;
1332              audio_devices_t primaryOutputDevice_l() const;
1333
1334              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1335
1336    // server side of the client's IAudioTrack
1337    class TrackHandle : public android::BnAudioTrack {
1338    public:
1339                            TrackHandle(const sp<PlaybackThread::Track>& track);
1340        virtual             ~TrackHandle();
1341        virtual sp<IMemory> getCblk() const;
1342        virtual status_t    start();
1343        virtual void        stop();
1344        virtual void        flush();
1345        virtual void        mute(bool);
1346        virtual void        pause();
1347        virtual status_t    attachAuxEffect(int effectId);
1348        virtual status_t    allocateTimedBuffer(size_t size,
1349                                                sp<IMemory>* buffer);
1350        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1351                                             int64_t pts);
1352        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1353                                                  int target);
1354        virtual status_t onTransact(
1355            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1356    private:
1357        const sp<PlaybackThread::Track> mTrack;
1358    };
1359
1360                void        removeClient_l(pid_t pid);
1361                void        removeNotificationClient(pid_t pid);
1362
1363
1364    // record thread
1365    class RecordThread : public ThreadBase, public AudioBufferProvider
1366    {
1367    public:
1368
1369        // record track
1370        class RecordTrack : public TrackBase {
1371        public:
1372                                RecordTrack(RecordThread *thread,
1373                                        const sp<Client>& client,
1374                                        uint32_t sampleRate,
1375                                        audio_format_t format,
1376                                        audio_channel_mask_t channelMask,
1377                                        int frameCount,
1378                                        int sessionId);
1379            virtual             ~RecordTrack();
1380
1381            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1382                                     int triggerSession = 0);
1383            virtual void        stop();
1384
1385                    // clear the buffer overflow flag
1386                    void        clearOverflow() { mOverflow = false; }
1387                    // set the buffer overflow flag and return previous value
1388                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1389
1390                    void        dump(char* buffer, size_t size);
1391
1392        private:
1393            friend class AudioFlinger;  // for mState
1394
1395                                RecordTrack(const RecordTrack&);
1396                                RecordTrack& operator = (const RecordTrack&);
1397
1398            // AudioBufferProvider interface
1399            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1400            // releaseBuffer() not overridden
1401
1402            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1403        };
1404
1405                RecordThread(const sp<AudioFlinger>& audioFlinger,
1406                        AudioStreamIn *input,
1407                        uint32_t sampleRate,
1408                        audio_channel_mask_t channelMask,
1409                        audio_io_handle_t id,
1410                        audio_devices_t device);
1411                virtual     ~RecordThread();
1412
1413        // Thread
1414        virtual bool        threadLoop();
1415        virtual status_t    readyToRun();
1416
1417        // RefBase
1418        virtual void        onFirstRef();
1419
1420        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1421                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1422                        const sp<AudioFlinger::Client>& client,
1423                        uint32_t sampleRate,
1424                        audio_format_t format,
1425                        audio_channel_mask_t channelMask,
1426                        int frameCount,
1427                        int sessionId,
1428                        IAudioFlinger::track_flags_t flags,
1429                        pid_t tid,
1430                        status_t *status);
1431
1432                status_t    start(RecordTrack* recordTrack,
1433                                  AudioSystem::sync_event_t event,
1434                                  int triggerSession);
1435
1436                // ask the thread to stop the specified track, and
1437                // return true if the caller should then do it's part of the stopping process
1438                bool        stop_l(RecordTrack* recordTrack);
1439
1440                void        dump(int fd, const Vector<String16>& args);
1441                AudioStreamIn* clearInput();
1442                virtual audio_stream_t* stream() const;
1443
1444        // AudioBufferProvider interface
1445        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1446        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1447
1448        virtual bool        checkForNewParameters_l();
1449        virtual String8     getParameters(const String8& keys);
1450        virtual void        audioConfigChanged_l(int event, int param = 0);
1451                void        readInputParameters();
1452        virtual unsigned int  getInputFramesLost();
1453
1454        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1455        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1456        virtual uint32_t hasAudioSession(int sessionId);
1457                RecordTrack* track();
1458
1459        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1460        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
1461
1462        static void syncStartEventCallback(const wp<SyncEvent>& event);
1463               void handleSyncStartEvent(const sp<SyncEvent>& event);
1464
1465    private:
1466                void clearSyncStartEvent();
1467
1468                AudioStreamIn                       *mInput;
1469                RecordTrack*                        mTrack;
1470                sp<RecordTrack>                     mActiveTrack;
1471                Condition                           mStartStopCond;
1472                AudioResampler                      *mResampler;
1473                int32_t                             *mRsmpOutBuffer;
1474                int16_t                             *mRsmpInBuffer;
1475                size_t                              mRsmpInIndex;
1476                size_t                              mInputBytes;
1477                const int                           mReqChannelCount;
1478                const uint32_t                      mReqSampleRate;
1479                ssize_t                             mBytesRead;
1480                // sync event triggering actual audio capture. Frames read before this event will
1481                // be dropped and therefore not read by the application.
1482                sp<SyncEvent>                       mSyncStartEvent;
1483                // number of captured frames to drop after the start sync event has been received.
1484                // when < 0, maximum frames to drop before starting capture even if sync event is
1485                // not received
1486                ssize_t                             mFramestoDrop;
1487    };
1488
1489    // server side of the client's IAudioRecord
1490    class RecordHandle : public android::BnAudioRecord {
1491    public:
1492        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1493        virtual             ~RecordHandle();
1494        virtual sp<IMemory> getCblk() const;
1495        virtual status_t    start(int event, int triggerSession);
1496        virtual void        stop();
1497        virtual status_t onTransact(
1498            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1499    private:
1500        const sp<RecordThread::RecordTrack> mRecordTrack;
1501
1502        // for use from destructor
1503        void                stop_nonvirtual();
1504    };
1505
1506    //--- Audio Effect Management
1507
1508    // EffectModule and EffectChain classes both have their own mutex to protect
1509    // state changes or resource modifications. Always respect the following order
1510    // if multiple mutexes must be acquired to avoid cross deadlock:
1511    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1512
1513    // The EffectModule class is a wrapper object controlling the effect engine implementation
1514    // in the effect library. It prevents concurrent calls to process() and command() functions
1515    // from different client threads. It keeps a list of EffectHandle objects corresponding
1516    // to all client applications using this effect and notifies applications of effect state,
1517    // control or parameter changes. It manages the activation state machine to send appropriate
1518    // reset, enable, disable commands to effect engine and provide volume
1519    // ramping when effects are activated/deactivated.
1520    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1521    // the attached track(s) to accumulate their auxiliary channel.
1522    class EffectModule: public RefBase {
1523    public:
1524        EffectModule(ThreadBase *thread,
1525                        const wp<AudioFlinger::EffectChain>& chain,
1526                        effect_descriptor_t *desc,
1527                        int id,
1528                        int sessionId);
1529        virtual ~EffectModule();
1530
1531        enum effect_state {
1532            IDLE,
1533            RESTART,
1534            STARTING,
1535            ACTIVE,
1536            STOPPING,
1537            STOPPED,
1538            DESTROYED
1539        };
1540
1541        int         id() const { return mId; }
1542        void process();
1543        void updateState();
1544        status_t command(uint32_t cmdCode,
1545                         uint32_t cmdSize,
1546                         void *pCmdData,
1547                         uint32_t *replySize,
1548                         void *pReplyData);
1549
1550        void reset_l();
1551        status_t configure();
1552        status_t init();
1553        effect_state state() const {
1554            return mState;
1555        }
1556        uint32_t status() {
1557            return mStatus;
1558        }
1559        int sessionId() const {
1560            return mSessionId;
1561        }
1562        status_t    setEnabled(bool enabled);
1563        status_t    setEnabled_l(bool enabled);
1564        bool isEnabled() const;
1565        bool isProcessEnabled() const;
1566
1567        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1568        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1569        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1570        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1571        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1572        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1573        const wp<ThreadBase>& thread() { return mThread; }
1574
1575        status_t addHandle(EffectHandle *handle);
1576        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1577        size_t removeHandle(EffectHandle *handle);
1578
1579        effect_descriptor_t& desc() { return mDescriptor; }
1580        wp<EffectChain>&     chain() { return mChain; }
1581
1582        status_t         setDevice(audio_devices_t device);
1583        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1584        status_t         setMode(audio_mode_t mode);
1585        status_t         start();
1586        status_t         stop();
1587        void             setSuspended(bool suspended);
1588        bool             suspended() const;
1589
1590        EffectHandle*    controlHandle_l();
1591
1592        bool             isPinned() const { return mPinned; }
1593        void             unPin() { mPinned = false; }
1594        bool             purgeHandles();
1595        void             lock() { mLock.lock(); }
1596        void             unlock() { mLock.unlock(); }
1597
1598        void             dump(int fd, const Vector<String16>& args);
1599
1600    protected:
1601        friend class AudioFlinger;      // for mHandles
1602        bool                mPinned;
1603
1604        // Maximum time allocated to effect engines to complete the turn off sequence
1605        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1606
1607        EffectModule(const EffectModule&);
1608        EffectModule& operator = (const EffectModule&);
1609
1610        status_t start_l();
1611        status_t stop_l();
1612
1613mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1614        wp<ThreadBase>      mThread;    // parent thread
1615        wp<EffectChain>     mChain;     // parent effect chain
1616        const int           mId;        // this instance unique ID
1617        const int           mSessionId; // audio session ID
1618        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1619        effect_config_t     mConfig;    // input and output audio configuration
1620        effect_handle_t  mEffectInterface; // Effect module C API
1621        status_t            mStatus;    // initialization status
1622        effect_state        mState;     // current activation state
1623        Vector<EffectHandle *> mHandles;    // list of client handles
1624                    // First handle in mHandles has highest priority and controls the effect module
1625        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1626                                        // sending disable command.
1627        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1628        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1629    };
1630
1631    // The EffectHandle class implements the IEffect interface. It provides resources
1632    // to receive parameter updates, keeps track of effect control
1633    // ownership and state and has a pointer to the EffectModule object it is controlling.
1634    // There is one EffectHandle object for each application controlling (or using)
1635    // an effect module.
1636    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1637    class EffectHandle: public android::BnEffect {
1638    public:
1639
1640        EffectHandle(const sp<EffectModule>& effect,
1641                const sp<AudioFlinger::Client>& client,
1642                const sp<IEffectClient>& effectClient,
1643                int32_t priority);
1644        virtual ~EffectHandle();
1645
1646        // IEffect
1647        virtual status_t enable();
1648        virtual status_t disable();
1649        virtual status_t command(uint32_t cmdCode,
1650                                 uint32_t cmdSize,
1651                                 void *pCmdData,
1652                                 uint32_t *replySize,
1653                                 void *pReplyData);
1654        virtual void disconnect();
1655    private:
1656                void disconnect(bool unpinIfLast);
1657    public:
1658        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1659        virtual status_t onTransact(uint32_t code, const Parcel& data,
1660                Parcel* reply, uint32_t flags);
1661
1662
1663        // Give or take control of effect module
1664        // - hasControl: true if control is given, false if removed
1665        // - signal: true client app should be signaled of change, false otherwise
1666        // - enabled: state of the effect when control is passed
1667        void setControl(bool hasControl, bool signal, bool enabled);
1668        void commandExecuted(uint32_t cmdCode,
1669                             uint32_t cmdSize,
1670                             void *pCmdData,
1671                             uint32_t replySize,
1672                             void *pReplyData);
1673        void setEnabled(bool enabled);
1674        bool enabled() const { return mEnabled; }
1675
1676        // Getters
1677        int id() const { return mEffect->id(); }
1678        int priority() const { return mPriority; }
1679        bool hasControl() const { return mHasControl; }
1680        sp<EffectModule> effect() const { return mEffect; }
1681        // destroyed_l() must be called with the associated EffectModule mLock held
1682        bool destroyed_l() const { return mDestroyed; }
1683
1684        void dump(char* buffer, size_t size);
1685
1686    protected:
1687        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1688        EffectHandle(const EffectHandle&);
1689        EffectHandle& operator =(const EffectHandle&);
1690
1691        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1692        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1693        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1694        sp<IMemory>         mCblkMemory;    // shared memory for control block
1695        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1696        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1697        int mPriority;                      // client application priority to control the effect
1698        bool mHasControl;                   // true if this handle is controlling the effect
1699        bool mEnabled;                      // cached enable state: needed when the effect is
1700                                            // restored after being suspended
1701        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1702                                            // mLock held
1703    };
1704
1705    // the EffectChain class represents a group of effects associated to one audio session.
1706    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1707    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1708    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1709    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1710    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1711    // input buffer used by the track as accumulation buffer.
1712    class EffectChain: public RefBase {
1713    public:
1714        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1715        EffectChain(ThreadBase *thread, int sessionId);
1716        virtual ~EffectChain();
1717
1718        // special key used for an entry in mSuspendedEffects keyed vector
1719        // corresponding to a suspend all request.
1720        static const int        kKeyForSuspendAll = 0;
1721
1722        // minimum duration during which we force calling effect process when last track on
1723        // a session is stopped or removed to allow effect tail to be rendered
1724        static const int        kProcessTailDurationMs = 1000;
1725
1726        void process_l();
1727
1728        void lock() {
1729            mLock.lock();
1730        }
1731        void unlock() {
1732            mLock.unlock();
1733        }
1734
1735        status_t addEffect_l(const sp<EffectModule>& handle);
1736        size_t removeEffect_l(const sp<EffectModule>& handle);
1737
1738        int sessionId() const { return mSessionId; }
1739        void setSessionId(int sessionId) { mSessionId = sessionId; }
1740
1741        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1742        sp<EffectModule> getEffectFromId_l(int id);
1743        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1744        bool setVolume_l(uint32_t *left, uint32_t *right);
1745        void setDevice_l(audio_devices_t device);
1746        void setMode_l(audio_mode_t mode);
1747
1748        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1749            mInBuffer = buffer;
1750            mOwnInBuffer = ownsBuffer;
1751        }
1752        int16_t *inBuffer() const {
1753            return mInBuffer;
1754        }
1755        void setOutBuffer(int16_t *buffer) {
1756            mOutBuffer = buffer;
1757        }
1758        int16_t *outBuffer() const {
1759            return mOutBuffer;
1760        }
1761
1762        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1763        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1764        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1765
1766        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1767                                   mTailBufferCount = mMaxTailBuffers; }
1768        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1769        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1770
1771        uint32_t strategy() const { return mStrategy; }
1772        void setStrategy(uint32_t strategy)
1773                { mStrategy = strategy; }
1774
1775        // suspend effect of the given type
1776        void setEffectSuspended_l(const effect_uuid_t *type,
1777                                  bool suspend);
1778        // suspend all eligible effects
1779        void setEffectSuspendedAll_l(bool suspend);
1780        // check if effects should be suspend or restored when a given effect is enable or disabled
1781        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1782                                              bool enabled);
1783
1784        void clearInputBuffer();
1785
1786        void dump(int fd, const Vector<String16>& args);
1787
1788    protected:
1789        friend class AudioFlinger;  // for mThread, mEffects
1790        EffectChain(const EffectChain&);
1791        EffectChain& operator =(const EffectChain&);
1792
1793        class SuspendedEffectDesc : public RefBase {
1794        public:
1795            SuspendedEffectDesc() : mRefCount(0) {}
1796
1797            int mRefCount;
1798            effect_uuid_t mType;
1799            wp<EffectModule> mEffect;
1800        };
1801
1802        // get a list of effect modules to suspend when an effect of the type
1803        // passed is enabled.
1804        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1805
1806        // get an effect module if it is currently enable
1807        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1808        // true if the effect whose descriptor is passed can be suspended
1809        // OEMs can modify the rules implemented in this method to exclude specific effect
1810        // types or implementations from the suspend/restore mechanism.
1811        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1812
1813        void clearInputBuffer_l(sp<ThreadBase> thread);
1814
1815        wp<ThreadBase> mThread;     // parent mixer thread
1816        Mutex mLock;                // mutex protecting effect list
1817        Vector< sp<EffectModule> > mEffects; // list of effect modules
1818        int mSessionId;             // audio session ID
1819        int16_t *mInBuffer;         // chain input buffer
1820        int16_t *mOutBuffer;        // chain output buffer
1821
1822        // 'volatile' here means these are accessed with atomic operations instead of mutex
1823        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1824        volatile int32_t mTrackCnt;          // number of tracks connected
1825
1826        int32_t mTailBufferCount;   // current effect tail buffer count
1827        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1828        bool mOwnInBuffer;          // true if the chain owns its input buffer
1829        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1830        uint32_t mLeftVolume;       // previous volume on left channel
1831        uint32_t mRightVolume;      // previous volume on right channel
1832        uint32_t mNewLeftVolume;       // new volume on left channel
1833        uint32_t mNewRightVolume;      // new volume on right channel
1834        uint32_t mStrategy; // strategy for this effect chain
1835        // mSuspendedEffects lists all effects currently suspended in the chain.
1836        // Use effect type UUID timelow field as key. There is no real risk of identical
1837        // timeLow fields among effect type UUIDs.
1838        // Updated by updateSuspendedSessions_l() only.
1839        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1840    };
1841
1842    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1843    // For emphasis, we could also make all pointers to them be "const *",
1844    // but that would clutter the code unnecessarily.
1845
1846    struct AudioStreamOut {
1847        audio_hw_device_t*  const hwDev;
1848        audio_stream_out_t* const stream;
1849
1850        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1851            hwDev(dev), stream(out) {}
1852    };
1853
1854    struct AudioStreamIn {
1855        audio_hw_device_t* const hwDev;
1856        audio_stream_in_t* const stream;
1857
1858        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1859            hwDev(dev), stream(in) {}
1860    };
1861
1862    // for mAudioSessionRefs only
1863    struct AudioSessionRef {
1864        AudioSessionRef(int sessionid, pid_t pid) :
1865            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1866        const int   mSessionid;
1867        const pid_t mPid;
1868        int         mCnt;
1869    };
1870
1871    enum master_volume_support {
1872        // MVS_NONE:
1873        // Audio HAL has no support for master volume, either setting or
1874        // getting.  All master volume control must be implemented in SW by the
1875        // AudioFlinger mixing core.
1876        MVS_NONE,
1877
1878        // MVS_SETONLY:
1879        // Audio HAL has support for setting master volume, but not for getting
1880        // master volume (original HAL design did not include a getter).
1881        // AudioFlinger needs to keep track of the last set master volume in
1882        // addition to needing to set an initial, default, master volume at HAL
1883        // load time.
1884        MVS_SETONLY,
1885
1886        // MVS_FULL:
1887        // Audio HAL has support both for setting and getting master volume.
1888        // AudioFlinger should send all set and get master volume requests
1889        // directly to the HAL.
1890        MVS_FULL,
1891    };
1892
1893    class AudioHwDevice {
1894    public:
1895        AudioHwDevice(const char *moduleName, audio_hw_device_t *hwDevice) :
1896            mModuleName(strdup(moduleName)), mHwDevice(hwDevice){}
1897        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1898
1899        const char *moduleName() const { return mModuleName; }
1900        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1901    private:
1902        const char * const mModuleName;
1903        audio_hw_device_t * const mHwDevice;
1904    };
1905
1906    mutable     Mutex                               mLock;
1907
1908                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1909
1910                mutable     Mutex                   mHardwareLock;
1911                // NOTE: If both mLock and mHardwareLock mutexes must be held,
1912                // always take mLock before mHardwareLock
1913
1914                // These two fields are immutable after onFirstRef(), so no lock needed to access
1915                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1916                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
1917
1918    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1919    enum hardware_call_state {
1920        AUDIO_HW_IDLE = 0,              // no operation in progress
1921        AUDIO_HW_INIT,                  // init_check
1922        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1923        AUDIO_HW_OUTPUT_CLOSE,          // unused
1924        AUDIO_HW_INPUT_OPEN,            // unused
1925        AUDIO_HW_INPUT_CLOSE,           // unused
1926        AUDIO_HW_STANDBY,               // unused
1927        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1928        AUDIO_HW_GET_ROUTING,           // unused
1929        AUDIO_HW_SET_ROUTING,           // unused
1930        AUDIO_HW_GET_MODE,              // unused
1931        AUDIO_HW_SET_MODE,              // set_mode
1932        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1933        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1934        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1935        AUDIO_HW_SET_PARAMETER,         // set_parameters
1936        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1937        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1938        AUDIO_HW_GET_PARAMETER,         // get_parameters
1939    };
1940
1941    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1942
1943
1944                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1945                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1946
1947                // both are protected by mLock
1948                float                               mMasterVolume;
1949                float                               mMasterVolumeSW;
1950                master_volume_support               mMasterVolumeSupportLvl;
1951                bool                                mMasterMute;
1952
1953                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1954
1955                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1956                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1957                audio_mode_t                        mMode;
1958                bool                                mBtNrecIsOff;
1959
1960                // protected by mLock
1961                Vector<AudioSessionRef*> mAudioSessionRefs;
1962
1963                float       masterVolume_l() const;
1964                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1965                bool        masterMute_l() const    { return mMasterMute; }
1966                audio_module_handle_t loadHwModule_l(const char *name);
1967
1968                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
1969                                                             // to be created
1970
1971private:
1972    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1973
1974    // for use from destructor
1975    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
1976    status_t    closeInput_nonvirtual(audio_io_handle_t input);
1977};
1978
1979
1980// ----------------------------------------------------------------------------
1981
1982}; // namespace android
1983
1984#endif // ANDROID_AUDIO_FLINGER_H
1985