AudioFlinger.h revision 2d6ef93773465cd3e66146fac35050a472c589f7
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
62// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
63// Adding full support for > 2 channel capture or playback would require more than simply changing
64// this #define.  There is an independent hard-coded upper limit in AudioMixer;
65// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
66// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
67// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
68#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
69
70static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
71
72class AudioFlinger :
73    public BinderService<AudioFlinger>,
74    public BnAudioFlinger
75{
76    friend class BinderService<AudioFlinger>;
77public:
78    static const char* getServiceName() { return "media.audio_flinger"; }
79
80    virtual     status_t    dump(int fd, const Vector<String16>& args);
81
82    // IAudioFlinger interface, in binder opcode order
83    virtual sp<IAudioTrack> createTrack(
84                                pid_t pid,
85                                audio_stream_type_t streamType,
86                                uint32_t sampleRate,
87                                audio_format_t format,
88                                uint32_t channelMask,
89                                int frameCount,
90                                uint32_t flags,
91                                const sp<IMemory>& sharedBuffer,
92                                audio_io_handle_t output,
93                                bool isTimed,
94                                int *sessionId,
95                                status_t *status);
96
97    virtual sp<IAudioRecord> openRecord(
98                                pid_t pid,
99                                audio_io_handle_t input,
100                                uint32_t sampleRate,
101                                audio_format_t format,
102                                uint32_t channelMask,
103                                int frameCount,
104                                uint32_t flags,
105                                int *sessionId,
106                                status_t *status);
107
108    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
109    virtual     int         channelCount(audio_io_handle_t output) const;
110    virtual     audio_format_t format(audio_io_handle_t output) const;
111    virtual     size_t      frameCount(audio_io_handle_t output) const;
112    virtual     uint32_t    latency(audio_io_handle_t output) const;
113
114    virtual     status_t    setMasterVolume(float value);
115    virtual     status_t    setMasterMute(bool muted);
116
117    virtual     float       masterVolume() const;
118    virtual     float       masterVolumeSW() const;
119    virtual     bool        masterMute() const;
120
121    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
122                                            audio_io_handle_t output);
123    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
124
125    virtual     float       streamVolume(audio_stream_type_t stream,
126                                         audio_io_handle_t output) const;
127    virtual     bool        streamMute(audio_stream_type_t stream) const;
128
129    virtual     status_t    setMode(audio_mode_t mode);
130
131    virtual     status_t    setMicMute(bool state);
132    virtual     bool        getMicMute() const;
133
134    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
135    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
136
137    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
138
139    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
140
141    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
142                                    uint32_t *pSamplingRate,
143                                    audio_format_t *pFormat,
144                                    uint32_t *pChannels,
145                                    uint32_t *pLatencyMs,
146                                    audio_policy_output_flags_t flags);
147
148    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
149                                                  audio_io_handle_t output2);
150
151    virtual status_t closeOutput(audio_io_handle_t output);
152
153    virtual status_t suspendOutput(audio_io_handle_t output);
154
155    virtual status_t restoreOutput(audio_io_handle_t output);
156
157    virtual audio_io_handle_t openInput(uint32_t *pDevices,
158                            uint32_t *pSamplingRate,
159                            audio_format_t *pFormat,
160                            uint32_t *pChannels,
161                            audio_in_acoustics_t acoustics);
162
163    virtual status_t closeInput(audio_io_handle_t input);
164
165    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
166
167    virtual status_t setVoiceVolume(float volume);
168
169    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
170                                       audio_io_handle_t output) const;
171
172    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
173
174    virtual int newAudioSessionId();
175
176    virtual void acquireAudioSessionId(int audioSession);
177
178    virtual void releaseAudioSessionId(int audioSession);
179
180    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
181
182    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
183
184    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
185                                         effect_descriptor_t *descriptor) const;
186
187    virtual sp<IEffect> createEffect(pid_t pid,
188                        effect_descriptor_t *pDesc,
189                        const sp<IEffectClient>& effectClient,
190                        int32_t priority,
191                        audio_io_handle_t io,
192                        int sessionId,
193                        status_t *status,
194                        int *id,
195                        int *enabled);
196
197    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
198                        audio_io_handle_t dstOutput);
199
200    virtual     status_t    onTransact(
201                                uint32_t code,
202                                const Parcel& data,
203                                Parcel* reply,
204                                uint32_t flags);
205
206    // end of IAudioFlinger interface
207
208private:
209               audio_mode_t getMode() const { return mMode; }
210
211                bool        btNrecIsOff() const { return mBtNrecIsOff; }
212
213                            AudioFlinger();
214    virtual                 ~AudioFlinger();
215
216    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
217    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
218
219    // RefBase
220    virtual     void        onFirstRef();
221
222    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
223    void                    purgeStaleEffects_l();
224
225    // standby delay for MIXER and DUPLICATING playback threads is read from property
226    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
227    static nsecs_t          mStandbyTimeInNsecs;
228
229    // Internal dump utilites.
230    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
231    status_t dumpClients(int fd, const Vector<String16>& args);
232    status_t dumpInternals(int fd, const Vector<String16>& args);
233
234    // --- Client ---
235    class Client : public RefBase {
236    public:
237                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
238        virtual             ~Client();
239        sp<MemoryDealer>    heap() const;
240        pid_t               pid() const { return mPid; }
241        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
242
243        bool reserveTimedTrack();
244        void releaseTimedTrack();
245
246    private:
247                            Client(const Client&);
248                            Client& operator = (const Client&);
249        const sp<AudioFlinger> mAudioFlinger;
250        const sp<MemoryDealer> mMemoryDealer;
251        const pid_t         mPid;
252
253        Mutex               mTimedTrackLock;
254        int                 mTimedTrackCount;
255    };
256
257    // --- Notification Client ---
258    class NotificationClient : public IBinder::DeathRecipient {
259    public:
260                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
261                                                const sp<IAudioFlingerClient>& client,
262                                                pid_t pid);
263        virtual             ~NotificationClient();
264
265                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
266
267                // IBinder::DeathRecipient
268                virtual     void        binderDied(const wp<IBinder>& who);
269
270    private:
271                            NotificationClient(const NotificationClient&);
272                            NotificationClient& operator = (const NotificationClient&);
273
274        const sp<AudioFlinger>  mAudioFlinger;
275        const pid_t             mPid;
276        const sp<IAudioFlingerClient> mAudioFlingerClient;
277    };
278
279    class TrackHandle;
280    class RecordHandle;
281    class RecordThread;
282    class PlaybackThread;
283    class MixerThread;
284    class DirectOutputThread;
285    class DuplicatingThread;
286    class Track;
287    class RecordTrack;
288    class EffectModule;
289    class EffectHandle;
290    class EffectChain;
291    struct AudioStreamOut;
292    struct AudioStreamIn;
293
294    class ThreadBase : public Thread {
295    public:
296
297        enum type_t {
298            MIXER,              // Thread class is MixerThread
299            DIRECT,             // Thread class is DirectOutputThread
300            DUPLICATING,        // Thread class is DuplicatingThread
301            RECORD              // Thread class is RecordThread
302        };
303
304        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
305        virtual             ~ThreadBase();
306
307        status_t dumpBase(int fd, const Vector<String16>& args);
308        status_t dumpEffectChains(int fd, const Vector<String16>& args);
309
310        void clearPowerManager();
311
312        // base for record and playback
313        class TrackBase : public AudioBufferProvider, public RefBase {
314
315        public:
316            enum track_state {
317                IDLE,
318                TERMINATED,
319                // These are order-sensitive; do not change order without reviewing the impact.
320                // In particular there are assumptions about > STOPPED.
321                STOPPED,
322                RESUMING,
323                ACTIVE,
324                PAUSING,
325                PAUSED
326            };
327
328                                TrackBase(ThreadBase *thread,
329                                        const sp<Client>& client,
330                                        uint32_t sampleRate,
331                                        audio_format_t format,
332                                        uint32_t channelMask,
333                                        int frameCount,
334                                        const sp<IMemory>& sharedBuffer,
335                                        int sessionId);
336            virtual             ~TrackBase();
337
338            virtual status_t    start(pid_t tid) = 0;
339            virtual void        stop() = 0;
340                    sp<IMemory> getCblk() const { return mCblkMemory; }
341                    audio_track_cblk_t* cblk() const { return mCblk; }
342                    int         sessionId() const { return mSessionId; }
343
344        protected:
345            friend class ThreadBase;
346            friend class RecordHandle;
347            friend class PlaybackThread;
348            friend class RecordThread;
349            friend class MixerThread;
350            friend class DirectOutputThread;
351
352                                TrackBase(const TrackBase&);
353                                TrackBase& operator = (const TrackBase&);
354
355            // AudioBufferProvider interface
356            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
357            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
358
359            audio_format_t format() const {
360                return mFormat;
361            }
362
363            int channelCount() const { return mChannelCount; }
364
365            uint32_t channelMask() const { return mChannelMask; }
366
367            int sampleRate() const; // FIXME inline after cblk sr moved
368
369            void* getBuffer(uint32_t offset, uint32_t frames) const;
370
371            bool isStopped() const {
372                return mState == STOPPED;
373            }
374
375            bool isTerminated() const {
376                return mState == TERMINATED;
377            }
378
379            bool step();
380            void reset();
381
382            const wp<ThreadBase> mThread;
383            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
384            sp<IMemory>         mCblkMemory;
385            audio_track_cblk_t* mCblk;
386            void*               mBuffer;
387            void*               mBufferEnd;
388            uint32_t            mFrameCount;
389            // we don't really need a lock for these
390            track_state         mState;
391            const audio_format_t mFormat;
392            bool                mStepServerFailed;
393            const int           mSessionId;
394            uint8_t             mChannelCount;
395            uint32_t            mChannelMask;
396        };
397
398        class ConfigEvent {
399        public:
400            ConfigEvent() : mEvent(0), mParam(0) {}
401
402            int mEvent;
403            int mParam;
404        };
405
406        class PMDeathRecipient : public IBinder::DeathRecipient {
407        public:
408                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
409            virtual     ~PMDeathRecipient() {}
410
411            // IBinder::DeathRecipient
412            virtual     void        binderDied(const wp<IBinder>& who);
413
414        private:
415                        PMDeathRecipient(const PMDeathRecipient&);
416                        PMDeathRecipient& operator = (const PMDeathRecipient&);
417
418            wp<ThreadBase> mThread;
419        };
420
421        virtual     status_t    initCheck() const = 0;
422                    type_t      type() const { return mType; }
423                    uint32_t    sampleRate() const { return mSampleRate; }
424                    int         channelCount() const { return mChannelCount; }
425                    audio_format_t format() const { return mFormat; }
426                    size_t      frameCount() const { return mFrameCount; }
427                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
428        // Should be "virtual status_t requestExitAndWait()" and override same
429        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
430                    void        exit();
431        virtual     bool        checkForNewParameters_l() = 0;
432        virtual     status_t    setParameters(const String8& keyValuePairs);
433        virtual     String8     getParameters(const String8& keys) = 0;
434        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
435                    void        sendConfigEvent(int event, int param = 0);
436                    void        sendConfigEvent_l(int event, int param = 0);
437                    void        processConfigEvents();
438                    audio_io_handle_t id() const { return mId;}
439                    bool        standby() const { return mStandby; }
440                    uint32_t    device() const { return mDevice; }
441        virtual     audio_stream_t* stream() = 0;
442
443                    sp<EffectHandle> createEffect_l(
444                                        const sp<AudioFlinger::Client>& client,
445                                        const sp<IEffectClient>& effectClient,
446                                        int32_t priority,
447                                        int sessionId,
448                                        effect_descriptor_t *desc,
449                                        int *enabled,
450                                        status_t *status);
451                    void disconnectEffect(const sp< EffectModule>& effect,
452                                          const wp<EffectHandle>& handle,
453                                          bool unpinIfLast);
454
455                    // return values for hasAudioSession (bit field)
456                    enum effect_state {
457                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
458                                                // effect
459                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
460                                                // track
461                    };
462
463                    // get effect chain corresponding to session Id.
464                    sp<EffectChain> getEffectChain(int sessionId);
465                    // same as getEffectChain() but must be called with ThreadBase mutex locked
466                    sp<EffectChain> getEffectChain_l(int sessionId);
467                    // add an effect chain to the chain list (mEffectChains)
468        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
469                    // remove an effect chain from the chain list (mEffectChains)
470        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
471                    // lock all effect chains Mutexes. Must be called before releasing the
472                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
473                    // integrity of the chains during the process.
474                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
475                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
476                    // unlock effect chains after process
477                    void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
478                    // set audio mode to all effect chains
479                    void setMode(audio_mode_t mode);
480                    // get effect module with corresponding ID on specified audio session
481                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
482                    // add and effect module. Also creates the effect chain is none exists for
483                    // the effects audio session
484                    status_t addEffect_l(const sp< EffectModule>& effect);
485                    // remove and effect module. Also removes the effect chain is this was the last
486                    // effect
487                    void removeEffect_l(const sp< EffectModule>& effect);
488                    // detach all tracks connected to an auxiliary effect
489        virtual     void detachAuxEffect_l(int effectId) {}
490                    // returns either EFFECT_SESSION if effects on this audio session exist in one
491                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
492                    virtual uint32_t hasAudioSession(int sessionId) = 0;
493                    // the value returned by default implementation is not important as the
494                    // strategy is only meaningful for PlaybackThread which implements this method
495                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
496
497                    // suspend or restore effect according to the type of effect passed. a NULL
498                    // type pointer means suspend all effects in the session
499                    void setEffectSuspended(const effect_uuid_t *type,
500                                            bool suspend,
501                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
502                    // check if some effects must be suspended/restored when an effect is enabled
503                    // or disabled
504                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
505                                                     bool enabled,
506                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
507                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
508                                                       bool enabled,
509                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
510        mutable     Mutex                   mLock;
511
512    protected:
513
514                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
515                    class SuspendedSessionDesc : public RefBase {
516                    public:
517                        SuspendedSessionDesc() : mRefCount(0) {}
518
519                        int mRefCount;          // number of active suspend requests
520                        effect_uuid_t mType;    // effect type UUID
521                    };
522
523                    void        acquireWakeLock();
524                    void        acquireWakeLock_l();
525                    void        releaseWakeLock();
526                    void        releaseWakeLock_l();
527                    void setEffectSuspended_l(const effect_uuid_t *type,
528                                              bool suspend,
529                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
530                    // updated mSuspendedSessions when an effect suspended or restored
531                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
532                                                          bool suspend,
533                                                          int sessionId);
534                    // check if some effects must be suspended when an effect chain is added
535                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
536
537        friend class AudioFlinger;
538        friend class Track;
539        friend class TrackBase;
540        friend class PlaybackThread;
541        friend class MixerThread;
542        friend class DirectOutputThread;
543        friend class DuplicatingThread;
544        friend class RecordThread;
545        friend class RecordTrack;
546
547                    const type_t            mType;
548
549                    // Used by parameters, config events, addTrack_l, exit
550                    Condition               mWaitWorkCV;
551
552                    const sp<AudioFlinger>  mAudioFlinger;
553                    uint32_t                mSampleRate;
554                    size_t                  mFrameCount;
555                    uint32_t                mChannelMask;
556                    uint16_t                mChannelCount;
557                    size_t                  mFrameSize;
558                    audio_format_t          mFormat;
559
560                    // Parameter sequence by client: binder thread calling setParameters():
561                    //  1. Lock mLock
562                    //  2. Append to mNewParameters
563                    //  3. mWaitWorkCV.signal
564                    //  4. mParamCond.waitRelative with timeout
565                    //  5. read mParamStatus
566                    //  6. mWaitWorkCV.signal
567                    //  7. Unlock
568                    //
569                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
570                    // 1. Lock mLock
571                    // 2. If there is an entry in mNewParameters proceed ...
572                    // 2. Read first entry in mNewParameters
573                    // 3. Process
574                    // 4. Remove first entry from mNewParameters
575                    // 5. Set mParamStatus
576                    // 6. mParamCond.signal
577                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
578                    // 8. Unlock
579                    Condition               mParamCond;
580                    Vector<String8>         mNewParameters;
581                    status_t                mParamStatus;
582
583                    Vector<ConfigEvent>     mConfigEvents;
584                    bool                    mStandby;
585                    const audio_io_handle_t mId;
586                    Vector< sp<EffectChain> > mEffectChains;
587                    uint32_t                mDevice;    // output device for PlaybackThread
588                                                        // input + output devices for RecordThread
589                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
590                    char                    mName[kNameLength];
591                    sp<IPowerManager>       mPowerManager;
592                    sp<IBinder>             mWakeLockToken;
593                    const sp<PMDeathRecipient> mDeathRecipient;
594                    // list of suspended effects per session and per type. The first vector is
595                    // keyed by session ID, the second by type UUID timeLow field
596                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
597    };
598
599    struct  stream_type_t {
600        stream_type_t()
601            :   volume(1.0f),
602                mute(false),
603                valid(true)
604        {
605        }
606        float       volume;
607        bool        mute;
608        bool        valid;
609    };
610
611    // --- PlaybackThread ---
612    class PlaybackThread : public ThreadBase {
613    public:
614
615        enum mixer_state {
616            MIXER_IDLE,             // no active tracks
617            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
618            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
619            // standby mode does not have an enum value
620            // suspend by audio policy manager is orthogonal to mixer state
621        };
622
623        // playback track
624        class Track : public TrackBase {
625        public:
626                                Track(  PlaybackThread *thread,
627                                        const sp<Client>& client,
628                                        audio_stream_type_t streamType,
629                                        uint32_t sampleRate,
630                                        audio_format_t format,
631                                        uint32_t channelMask,
632                                        int frameCount,
633                                        const sp<IMemory>& sharedBuffer,
634                                        int sessionId);
635            virtual             ~Track();
636
637                    void        dump(char* buffer, size_t size);
638            virtual status_t    start(pid_t tid);
639            virtual void        stop();
640                    void        pause();
641
642                    void        flush();
643                    void        destroy();
644                    void        mute(bool);
645                    int name() const {
646                        return mName;
647                    }
648
649                    audio_stream_type_t streamType() const {
650                        return mStreamType;
651                    }
652                    status_t    attachAuxEffect(int EffectId);
653                    void        setAuxBuffer(int EffectId, int32_t *buffer);
654                    int32_t     *auxBuffer() const { return mAuxBuffer; }
655                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
656                    int16_t     *mainBuffer() const { return mMainBuffer; }
657                    int         auxEffectId() const { return mAuxEffectId; }
658
659        protected:
660            friend class ThreadBase;
661            friend class TrackHandle;
662            friend class PlaybackThread;
663            friend class MixerThread;
664            friend class DirectOutputThread;
665
666                                Track(const Track&);
667                                Track& operator = (const Track&);
668
669            // AudioBufferProvider interface
670            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
671            // releaseBuffer() not overridden
672
673            virtual uint32_t framesReady() const;
674
675            bool isMuted() const { return mMute; }
676            bool isPausing() const {
677                return mState == PAUSING;
678            }
679            bool isPaused() const {
680                return mState == PAUSED;
681            }
682            bool isReady() const;
683            void setPaused() { mState = PAUSED; }
684            void reset();
685
686            bool isOutputTrack() const {
687                return (mStreamType == AUDIO_STREAM_CNT);
688            }
689
690            virtual bool isTimedTrack() const { return false; }
691
692            // we don't really need a lock for these
693            volatile bool       mMute;
694            // FILLED state is used for suppressing volume ramp at begin of playing
695            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
696            mutable uint8_t     mFillingUpStatus;
697            int8_t              mRetryCount;
698            sp<IMemory>         mSharedBuffer;
699            bool                mResetDone;
700            audio_stream_type_t mStreamType;
701            int                 mName;
702            int16_t             *mMainBuffer;
703            int32_t             *mAuxBuffer;
704            int                 mAuxEffectId;
705            bool                mHasVolumeController;
706        };  // end of Track
707
708        class TimedTrack : public Track {
709          public:
710            static sp<TimedTrack> create(PlaybackThread *thread,
711                                         const sp<Client>& client,
712                                         audio_stream_type_t streamType,
713                                         uint32_t sampleRate,
714                                         audio_format_t format,
715                                         uint32_t channelMask,
716                                         int frameCount,
717                                         const sp<IMemory>& sharedBuffer,
718                                         int sessionId);
719            ~TimedTrack();
720
721            class TimedBuffer {
722              public:
723                TimedBuffer();
724                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
725                const sp<IMemory>& buffer() const { return mBuffer; }
726                int64_t pts() const { return mPTS; }
727                int position() const { return mPosition; }
728                void setPosition(int pos) { mPosition = pos; }
729              private:
730                sp<IMemory> mBuffer;
731                int64_t mPTS;
732                int mPosition;
733            };
734
735            virtual bool isTimedTrack() const { return true; }
736
737            virtual uint32_t framesReady() const;
738
739            // AudioBufferProvider interface
740            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
741            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
742
743            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
744            void timedYieldSilence(uint32_t numFrames,
745                                   AudioBufferProvider::Buffer* buffer);
746
747            status_t    allocateTimedBuffer(size_t size,
748                                            sp<IMemory>* buffer);
749            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
750                                         int64_t pts);
751            status_t    setMediaTimeTransform(const LinearTransform& xform,
752                                              TimedAudioTrack::TargetTimeline target);
753            void        trimTimedBufferQueue_l();
754
755          private:
756            TimedTrack(PlaybackThread *thread,
757                       const sp<Client>& client,
758                       audio_stream_type_t streamType,
759                       uint32_t sampleRate,
760                       audio_format_t format,
761                       uint32_t channelMask,
762                       int frameCount,
763                       const sp<IMemory>& sharedBuffer,
764                       int sessionId);
765
766            uint64_t            mLocalTimeFreq;
767            LinearTransform     mLocalTimeToSampleTransform;
768            sp<MemoryDealer>    mTimedMemoryDealer;
769            Vector<TimedBuffer> mTimedBufferQueue;
770            uint8_t*            mTimedSilenceBuffer;
771            uint32_t            mTimedSilenceBufferSize;
772            mutable Mutex       mTimedBufferQueueLock;
773            bool                mTimedAudioOutputOnTime;
774            CCHelper            mCCHelper;
775
776            Mutex               mMediaTimeTransformLock;
777            LinearTransform     mMediaTimeTransform;
778            bool                mMediaTimeTransformValid;
779            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
780        };
781
782
783        // playback track
784        class OutputTrack : public Track {
785        public:
786
787            class Buffer: public AudioBufferProvider::Buffer {
788            public:
789                int16_t *mBuffer;
790            };
791
792                                OutputTrack(PlaybackThread *thread,
793                                        DuplicatingThread *sourceThread,
794                                        uint32_t sampleRate,
795                                        audio_format_t format,
796                                        uint32_t channelMask,
797                                        int frameCount);
798            virtual             ~OutputTrack();
799
800            virtual status_t    start(pid_t tid);
801            virtual void        stop();
802                    bool        write(int16_t* data, uint32_t frames);
803                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
804                    bool        isActive() const { return mActive; }
805            const wp<ThreadBase>& thread() const { return mThread; }
806
807        private:
808
809            enum {
810                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
811            };
812
813            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
814            void                clearBufferQueue();
815
816            // Maximum number of pending buffers allocated by OutputTrack::write()
817            static const uint8_t kMaxOverFlowBuffers = 10;
818
819            Vector < Buffer* >          mBufferQueue;
820            AudioBufferProvider::Buffer mOutBuffer;
821            bool                        mActive;
822            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
823        };  // end of OutputTrack
824
825        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
826                        audio_io_handle_t id, uint32_t device, type_t type);
827        virtual             ~PlaybackThread();
828
829                    status_t    dump(int fd, const Vector<String16>& args);
830
831        // Thread virtuals
832        virtual     status_t    readyToRun();
833        virtual     bool        threadLoop();
834
835        // RefBase
836        virtual     void        onFirstRef();
837
838protected:
839        // Code snippets that were lifted up out of threadLoop()
840        virtual     void        threadLoop_mix() = 0;
841        virtual     void        threadLoop_sleepTime() = 0;
842        virtual     void        threadLoop_write();
843        virtual     void        threadLoop_standby();
844
845        // Non-trivial for DIRECT only
846        virtual     void        applyVolume() { }
847
848                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
849                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
850                    // responsible for clearing or destroying this Vector later on, when it
851                    // is safe to do so. That will drop the final ref count and destroy the tracks.
852        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
853
854public:
855
856        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
857
858                    // return estimated latency in milliseconds, as reported by HAL
859                    uint32_t    latency() const;
860
861                    void        setMasterVolume(float value);
862                    void        setMasterMute(bool muted);
863
864                    void        setStreamVolume(audio_stream_type_t stream, float value);
865                    void        setStreamMute(audio_stream_type_t stream, bool muted);
866
867                    float       streamVolume(audio_stream_type_t stream) const;
868
869                    sp<Track>   createTrack_l(
870                                    const sp<AudioFlinger::Client>& client,
871                                    audio_stream_type_t streamType,
872                                    uint32_t sampleRate,
873                                    audio_format_t format,
874                                    uint32_t channelMask,
875                                    int frameCount,
876                                    const sp<IMemory>& sharedBuffer,
877                                    int sessionId,
878                                    bool isTimed,
879                                    status_t *status);
880
881                    AudioStreamOut* getOutput() const;
882                    AudioStreamOut* clearOutput();
883                    virtual audio_stream_t* stream();
884
885                    void        suspend() { mSuspended++; }
886                    void        restore() { if (mSuspended > 0) mSuspended--; }
887                    bool        isSuspended() const { return (mSuspended > 0); }
888        virtual     String8     getParameters(const String8& keys);
889        virtual     void        audioConfigChanged_l(int event, int param = 0);
890                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
891                    int16_t     *mixBuffer() const { return mMixBuffer; };
892
893        virtual     void detachAuxEffect_l(int effectId);
894                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
895                            int EffectId);
896                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
897                            int EffectId);
898
899                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
900                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
901                    virtual uint32_t hasAudioSession(int sessionId);
902                    virtual uint32_t getStrategyForSession_l(int sessionId);
903
904                            void setStreamValid(audio_stream_type_t streamType, bool valid);
905
906    protected:
907        int16_t*                        mMixBuffer;
908        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
909        int                             mBytesWritten;
910    private:
911        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
912        // PlaybackThread needs to find out if master-muted, it checks it's local
913        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
914        bool                            mMasterMute;
915                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
916    protected:
917        SortedVector< wp<Track> >       mActiveTracks;
918
919        virtual int             getTrackName_l() = 0;
920        virtual void            deleteTrackName_l(int name) = 0;
921        virtual uint32_t        activeSleepTimeUs();
922        virtual uint32_t        idleSleepTimeUs() = 0;
923        virtual uint32_t        suspendSleepTimeUs() = 0;
924
925        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
926                    void        checkSilentMode_l();
927
928        // Non-trivial for DUPLICATING only
929        virtual     void        saveOutputTracks() { }
930        virtual     void        clearOutputTracks() { }
931
932        // Cache various calculated values, at threadLoop() entry and after a parameter change
933        virtual     void        cacheParameters_l();
934
935    private:
936
937        friend class AudioFlinger;
938        friend class OutputTrack;
939        friend class Track;
940        friend class TrackBase;
941        friend class MixerThread;
942        friend class DirectOutputThread;
943        friend class DuplicatingThread;
944
945        PlaybackThread(const Client&);
946        PlaybackThread& operator = (const PlaybackThread&);
947
948        status_t    addTrack_l(const sp<Track>& track);
949        void        destroyTrack_l(const sp<Track>& track);
950        void        removeTrack_l(const sp<Track>& track);
951
952        void        readOutputParameters();
953
954        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
955        status_t    dumpTracks(int fd, const Vector<String16>& args);
956
957        SortedVector< sp<Track> >       mTracks;
958        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
959        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
960        AudioStreamOut                  *mOutput;
961        float                           mMasterVolume;
962        nsecs_t                         mLastWriteTime;
963        int                             mNumWrites;
964        int                             mNumDelayedWrites;
965        bool                            mInWrite;
966
967        // FIXME rename these former local variables of threadLoop to standard "m" names
968        nsecs_t                         standbyTime;
969        size_t                          mixBufferSize;
970
971        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
972        uint32_t                        activeSleepTime;
973        uint32_t                        idleSleepTime;
974
975        uint32_t                        sleepTime;
976
977        // mixer status returned by prepareTracks_l()
978        mixer_state                     mMixerStatus;       // current cycle
979        mixer_state                     mPrevMixerStatus;   // previous cycle
980
981        // FIXME move these declarations into the specific sub-class that needs them
982        // MIXER only
983        bool                            longStandbyExit;
984        uint32_t                        sleepTimeShift;
985
986        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
987        nsecs_t                         standbyDelay;
988
989        // MIXER only
990        nsecs_t                         maxPeriod;
991
992        // DUPLICATING only
993        uint32_t                        writeFrames;
994    };
995
996    class MixerThread : public PlaybackThread {
997    public:
998        MixerThread (const sp<AudioFlinger>& audioFlinger,
999                     AudioStreamOut* output,
1000                     audio_io_handle_t id,
1001                     uint32_t device,
1002                     type_t type = MIXER);
1003        virtual             ~MixerThread();
1004
1005        // Thread virtuals
1006
1007                    void        invalidateTracks(audio_stream_type_t streamType);
1008        virtual     bool        checkForNewParameters_l();
1009        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
1010
1011    protected:
1012        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1013        virtual     int         getTrackName_l();
1014        virtual     void        deleteTrackName_l(int name);
1015        virtual     uint32_t    idleSleepTimeUs();
1016        virtual     uint32_t    suspendSleepTimeUs();
1017        virtual     void        cacheParameters_l();
1018
1019        // threadLoop snippets
1020        virtual     void        threadLoop_mix();
1021        virtual     void        threadLoop_sleepTime();
1022
1023                    AudioMixer* mAudioMixer;
1024    };
1025
1026    class DirectOutputThread : public PlaybackThread {
1027    public:
1028
1029        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1030                            audio_io_handle_t id, uint32_t device);
1031        virtual                 ~DirectOutputThread();
1032
1033        // Thread virtuals
1034
1035        virtual     bool        checkForNewParameters_l();
1036
1037    protected:
1038        virtual     int         getTrackName_l();
1039        virtual     void        deleteTrackName_l(int name);
1040        virtual     uint32_t    activeSleepTimeUs();
1041        virtual     uint32_t    idleSleepTimeUs();
1042        virtual     uint32_t    suspendSleepTimeUs();
1043        virtual     void        cacheParameters_l();
1044
1045        // threadLoop snippets
1046        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1047        virtual     void        threadLoop_mix();
1048        virtual     void        threadLoop_sleepTime();
1049
1050        // volumes last sent to audio HAL with stream->set_volume()
1051        // FIXME use standard representation and names
1052        float mLeftVolFloat;
1053        float mRightVolFloat;
1054        uint16_t mLeftVolShort;
1055        uint16_t mRightVolShort;
1056
1057        // FIXME rename these former local variables of threadLoop to standard names
1058        // next 3 were local to the while !exitingPending loop
1059        bool rampVolume;
1060        uint16_t leftVol;
1061        uint16_t rightVol;
1062
1063private:
1064                    void        applyVolume();  // FIXME inline into threadLoop_mix()
1065
1066        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1067        sp<Track>               mActiveTrack;
1068    };
1069
1070    class DuplicatingThread : public MixerThread {
1071    public:
1072        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1073                           audio_io_handle_t id);
1074        virtual                 ~DuplicatingThread();
1075
1076        // Thread virtuals
1077                    void        addOutputTrack(MixerThread* thread);
1078                    void        removeOutputTrack(MixerThread* thread);
1079                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
1080    protected:
1081        virtual     uint32_t    activeSleepTimeUs();
1082
1083    private:
1084                    bool        outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
1085    protected:
1086        // threadLoop snippets
1087        virtual     void        threadLoop_mix();
1088        virtual     void        threadLoop_sleepTime();
1089        virtual     void        threadLoop_write();
1090        virtual     void        threadLoop_standby();
1091        virtual     void        cacheParameters_l();
1092
1093    private:
1094        // called from threadLoop, addOutputTrack, removeOutputTrack
1095        virtual     void        updateWaitTime_l();
1096    protected:
1097        virtual     void        saveOutputTracks();
1098        virtual     void        clearOutputTracks();
1099    private:
1100
1101                    uint32_t    mWaitTimeMs;
1102        SortedVector < sp<OutputTrack> >  outputTracks;
1103        SortedVector < sp<OutputTrack> >  mOutputTracks;
1104    };
1105
1106              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1107              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1108              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1109              // no range check, AudioFlinger::mLock held
1110              bool streamMute_l(audio_stream_type_t stream) const
1111                                { return mStreamTypes[stream].mute; }
1112              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1113              float streamVolume_l(audio_stream_type_t stream) const
1114                                { return mStreamTypes[stream].volume; }
1115              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1116
1117              // allocate an audio_io_handle_t, session ID, or effect ID
1118              uint32_t nextUniqueId();
1119
1120              status_t moveEffectChain_l(int sessionId,
1121                                     PlaybackThread *srcThread,
1122                                     PlaybackThread *dstThread,
1123                                     bool reRegister);
1124              // return thread associated with primary hardware device, or NULL
1125              PlaybackThread *primaryPlaybackThread_l() const;
1126              uint32_t primaryOutputDevice_l() const;
1127
1128    friend class AudioBuffer;
1129
1130    // server side of the client's IAudioTrack
1131    class TrackHandle : public android::BnAudioTrack {
1132    public:
1133                            TrackHandle(const sp<PlaybackThread::Track>& track);
1134        virtual             ~TrackHandle();
1135        virtual sp<IMemory> getCblk() const;
1136        virtual status_t    start(pid_t tid);
1137        virtual void        stop();
1138        virtual void        flush();
1139        virtual void        mute(bool);
1140        virtual void        pause();
1141        virtual status_t    attachAuxEffect(int effectId);
1142        virtual status_t    allocateTimedBuffer(size_t size,
1143                                                sp<IMemory>* buffer);
1144        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1145                                             int64_t pts);
1146        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1147                                                  int target);
1148        virtual status_t onTransact(
1149            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1150    private:
1151        const sp<PlaybackThread::Track> mTrack;
1152    };
1153
1154    friend class Client;
1155    friend class PlaybackThread::Track;
1156
1157
1158                void        removeClient_l(pid_t pid);
1159                void        removeNotificationClient(pid_t pid);
1160
1161
1162    // record thread
1163    class RecordThread : public ThreadBase, public AudioBufferProvider
1164    {
1165    public:
1166
1167        // record track
1168        class RecordTrack : public TrackBase {
1169        public:
1170                                RecordTrack(RecordThread *thread,
1171                                        const sp<Client>& client,
1172                                        uint32_t sampleRate,
1173                                        audio_format_t format,
1174                                        uint32_t channelMask,
1175                                        int frameCount,
1176                                        int sessionId);
1177            virtual             ~RecordTrack();
1178
1179            virtual status_t    start(pid_t tid);
1180            virtual void        stop();
1181
1182                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1183                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1184
1185                    void        dump(char* buffer, size_t size);
1186
1187        private:
1188            friend class AudioFlinger;
1189            friend class RecordThread;
1190
1191                                RecordTrack(const RecordTrack&);
1192                                RecordTrack& operator = (const RecordTrack&);
1193
1194            // AudioBufferProvider interface
1195            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1196            // releaseBuffer() not overridden
1197
1198            bool                mOverflow;
1199        };
1200
1201
1202                RecordThread(const sp<AudioFlinger>& audioFlinger,
1203                        AudioStreamIn *input,
1204                        uint32_t sampleRate,
1205                        uint32_t channels,
1206                        audio_io_handle_t id,
1207                        uint32_t device);
1208                virtual     ~RecordThread();
1209
1210        // Thread
1211        virtual bool        threadLoop();
1212        virtual status_t    readyToRun();
1213
1214        // RefBase
1215        virtual void        onFirstRef();
1216
1217        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1218                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1219                        const sp<AudioFlinger::Client>& client,
1220                        uint32_t sampleRate,
1221                        audio_format_t format,
1222                        int channelMask,
1223                        int frameCount,
1224                        int sessionId,
1225                        status_t *status);
1226
1227                status_t    start(RecordTrack* recordTrack);
1228                status_t    start(RecordTrack* recordTrack, pid_t tid);
1229                void        stop(RecordTrack* recordTrack);
1230                status_t    dump(int fd, const Vector<String16>& args);
1231                AudioStreamIn* getInput() const;
1232                AudioStreamIn* clearInput();
1233                virtual audio_stream_t* stream();
1234
1235        // AudioBufferProvider interface
1236        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1237        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1238
1239        virtual bool        checkForNewParameters_l();
1240        virtual String8     getParameters(const String8& keys);
1241        virtual void        audioConfigChanged_l(int event, int param = 0);
1242                void        readInputParameters();
1243        virtual unsigned int  getInputFramesLost();
1244
1245        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1246        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1247        virtual uint32_t hasAudioSession(int sessionId);
1248                RecordTrack* track();
1249
1250    private:
1251                RecordThread();
1252                AudioStreamIn                       *mInput;
1253                RecordTrack*                        mTrack;
1254                sp<RecordTrack>                     mActiveTrack;
1255                Condition                           mStartStopCond;
1256                AudioResampler                      *mResampler;
1257                int32_t                             *mRsmpOutBuffer;
1258                int16_t                             *mRsmpInBuffer;
1259                size_t                              mRsmpInIndex;
1260                size_t                              mInputBytes;
1261                const int                           mReqChannelCount;
1262                const uint32_t                      mReqSampleRate;
1263                ssize_t                             mBytesRead;
1264    };
1265
1266    // server side of the client's IAudioRecord
1267    class RecordHandle : public android::BnAudioRecord {
1268    public:
1269        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1270        virtual             ~RecordHandle();
1271        virtual sp<IMemory> getCblk() const;
1272        virtual status_t    start(pid_t tid);
1273        virtual void        stop();
1274        virtual status_t onTransact(
1275            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1276    private:
1277        const sp<RecordThread::RecordTrack> mRecordTrack;
1278    };
1279
1280    //--- Audio Effect Management
1281
1282    // EffectModule and EffectChain classes both have their own mutex to protect
1283    // state changes or resource modifications. Always respect the following order
1284    // if multiple mutexes must be acquired to avoid cross deadlock:
1285    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1286
1287    // The EffectModule class is a wrapper object controlling the effect engine implementation
1288    // in the effect library. It prevents concurrent calls to process() and command() functions
1289    // from different client threads. It keeps a list of EffectHandle objects corresponding
1290    // to all client applications using this effect and notifies applications of effect state,
1291    // control or parameter changes. It manages the activation state machine to send appropriate
1292    // reset, enable, disable commands to effect engine and provide volume
1293    // ramping when effects are activated/deactivated.
1294    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1295    // the attached track(s) to accumulate their auxiliary channel.
1296    class EffectModule: public RefBase {
1297    public:
1298        EffectModule(ThreadBase *thread,
1299                        const wp<AudioFlinger::EffectChain>& chain,
1300                        effect_descriptor_t *desc,
1301                        int id,
1302                        int sessionId);
1303        virtual ~EffectModule();
1304
1305        enum effect_state {
1306            IDLE,
1307            RESTART,
1308            STARTING,
1309            ACTIVE,
1310            STOPPING,
1311            STOPPED,
1312            DESTROYED
1313        };
1314
1315        int         id() const { return mId; }
1316        void process();
1317        void updateState();
1318        status_t command(uint32_t cmdCode,
1319                         uint32_t cmdSize,
1320                         void *pCmdData,
1321                         uint32_t *replySize,
1322                         void *pReplyData);
1323
1324        void reset_l();
1325        status_t configure();
1326        status_t init();
1327        effect_state state() const {
1328            return mState;
1329        }
1330        uint32_t status() {
1331            return mStatus;
1332        }
1333        int sessionId() const {
1334            return mSessionId;
1335        }
1336        status_t    setEnabled(bool enabled);
1337        bool isEnabled() const;
1338        bool isProcessEnabled() const;
1339
1340        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1341        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1342        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1343        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1344        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1345        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1346        const wp<ThreadBase>& thread() { return mThread; }
1347
1348        status_t addHandle(const sp<EffectHandle>& handle);
1349        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1350        size_t removeHandle (const wp<EffectHandle>& handle);
1351
1352        effect_descriptor_t& desc() { return mDescriptor; }
1353        wp<EffectChain>&     chain() { return mChain; }
1354
1355        status_t         setDevice(uint32_t device);
1356        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1357        status_t         setMode(audio_mode_t mode);
1358        status_t         start();
1359        status_t         stop();
1360        void             setSuspended(bool suspended);
1361        bool             suspended() const;
1362
1363        sp<EffectHandle> controlHandle();
1364
1365        bool             isPinned() const { return mPinned; }
1366        void             unPin() { mPinned = false; }
1367
1368        status_t         dump(int fd, const Vector<String16>& args);
1369
1370    protected:
1371        friend class EffectHandle;
1372        friend class AudioFlinger;
1373        bool                mPinned;
1374
1375        // Maximum time allocated to effect engines to complete the turn off sequence
1376        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1377
1378        EffectModule(const EffectModule&);
1379        EffectModule& operator = (const EffectModule&);
1380
1381        status_t start_l();
1382        status_t stop_l();
1383
1384mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1385        wp<ThreadBase>      mThread;    // parent thread
1386        wp<EffectChain>     mChain;     // parent effect chain
1387        int                 mId;        // this instance unique ID
1388        int                 mSessionId; // audio session ID
1389        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1390        effect_config_t     mConfig;    // input and output audio configuration
1391        effect_handle_t  mEffectInterface; // Effect module C API
1392        status_t            mStatus;    // initialization status
1393        effect_state        mState;     // current activation state
1394        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1395                    // First handle in mHandles has highest priority and controls the effect module
1396        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1397                                        // sending disable command.
1398        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1399        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1400    };
1401
1402    // The EffectHandle class implements the IEffect interface. It provides resources
1403    // to receive parameter updates, keeps track of effect control
1404    // ownership and state and has a pointer to the EffectModule object it is controlling.
1405    // There is one EffectHandle object for each application controlling (or using)
1406    // an effect module.
1407    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1408    class EffectHandle: public android::BnEffect {
1409    public:
1410
1411        EffectHandle(const sp<EffectModule>& effect,
1412                const sp<AudioFlinger::Client>& client,
1413                const sp<IEffectClient>& effectClient,
1414                int32_t priority);
1415        virtual ~EffectHandle();
1416
1417        // IEffect
1418        virtual status_t enable();
1419        virtual status_t disable();
1420        virtual status_t command(uint32_t cmdCode,
1421                                 uint32_t cmdSize,
1422                                 void *pCmdData,
1423                                 uint32_t *replySize,
1424                                 void *pReplyData);
1425        virtual void disconnect();
1426    private:
1427                void disconnect(bool unpinIfLast);
1428    public:
1429        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1430        virtual status_t onTransact(uint32_t code, const Parcel& data,
1431                Parcel* reply, uint32_t flags);
1432
1433
1434        // Give or take control of effect module
1435        // - hasControl: true if control is given, false if removed
1436        // - signal: true client app should be signaled of change, false otherwise
1437        // - enabled: state of the effect when control is passed
1438        void setControl(bool hasControl, bool signal, bool enabled);
1439        void commandExecuted(uint32_t cmdCode,
1440                             uint32_t cmdSize,
1441                             void *pCmdData,
1442                             uint32_t replySize,
1443                             void *pReplyData);
1444        void setEnabled(bool enabled);
1445        bool enabled() const { return mEnabled; }
1446
1447        // Getters
1448        int id() const { return mEffect->id(); }
1449        int priority() const { return mPriority; }
1450        bool hasControl() const { return mHasControl; }
1451        sp<EffectModule> effect() const { return mEffect; }
1452
1453        void dump(char* buffer, size_t size);
1454
1455    protected:
1456        friend class AudioFlinger;
1457        friend class EffectModule;
1458        EffectHandle(const EffectHandle&);
1459        EffectHandle& operator =(const EffectHandle&);
1460
1461        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1462        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1463        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1464        sp<IMemory>         mCblkMemory;    // shared memory for control block
1465        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1466        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1467        int mPriority;                      // client application priority to control the effect
1468        bool mHasControl;                   // true if this handle is controlling the effect
1469        bool mEnabled;                      // cached enable state: needed when the effect is
1470                                            // restored after being suspended
1471    };
1472
1473    // the EffectChain class represents a group of effects associated to one audio session.
1474    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1475    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1476    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1477    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1478    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1479    // input buffer used by the track as accumulation buffer.
1480    class EffectChain: public RefBase {
1481    public:
1482        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1483        EffectChain(ThreadBase *thread, int sessionId);
1484        virtual ~EffectChain();
1485
1486        // special key used for an entry in mSuspendedEffects keyed vector
1487        // corresponding to a suspend all request.
1488        static const int        kKeyForSuspendAll = 0;
1489
1490        // minimum duration during which we force calling effect process when last track on
1491        // a session is stopped or removed to allow effect tail to be rendered
1492        static const int        kProcessTailDurationMs = 1000;
1493
1494        void process_l();
1495
1496        void lock() {
1497            mLock.lock();
1498        }
1499        void unlock() {
1500            mLock.unlock();
1501        }
1502
1503        status_t addEffect_l(const sp<EffectModule>& handle);
1504        size_t removeEffect_l(const sp<EffectModule>& handle);
1505
1506        int sessionId() const { return mSessionId; }
1507        void setSessionId(int sessionId) { mSessionId = sessionId; }
1508
1509        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1510        sp<EffectModule> getEffectFromId_l(int id);
1511        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1512        bool setVolume_l(uint32_t *left, uint32_t *right);
1513        void setDevice_l(uint32_t device);
1514        void setMode_l(audio_mode_t mode);
1515
1516        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1517            mInBuffer = buffer;
1518            mOwnInBuffer = ownsBuffer;
1519        }
1520        int16_t *inBuffer() const {
1521            return mInBuffer;
1522        }
1523        void setOutBuffer(int16_t *buffer) {
1524            mOutBuffer = buffer;
1525        }
1526        int16_t *outBuffer() const {
1527            return mOutBuffer;
1528        }
1529
1530        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1531        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1532        int32_t trackCnt() const { return mTrackCnt;}
1533
1534        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1535                                   mTailBufferCount = mMaxTailBuffers; }
1536        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1537        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1538
1539        uint32_t strategy() const { return mStrategy; }
1540        void setStrategy(uint32_t strategy)
1541                 { mStrategy = strategy; }
1542
1543        // suspend effect of the given type
1544        void setEffectSuspended_l(const effect_uuid_t *type,
1545                                  bool suspend);
1546        // suspend all eligible effects
1547        void setEffectSuspendedAll_l(bool suspend);
1548        // check if effects should be suspend or restored when a given effect is enable or disabled
1549        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1550                                              bool enabled);
1551
1552        status_t dump(int fd, const Vector<String16>& args);
1553
1554    protected:
1555        friend class AudioFlinger;
1556        EffectChain(const EffectChain&);
1557        EffectChain& operator =(const EffectChain&);
1558
1559        class SuspendedEffectDesc : public RefBase {
1560        public:
1561            SuspendedEffectDesc() : mRefCount(0) {}
1562
1563            int mRefCount;
1564            effect_uuid_t mType;
1565            wp<EffectModule> mEffect;
1566        };
1567
1568        // get a list of effect modules to suspend when an effect of the type
1569        // passed is enabled.
1570        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1571
1572        // get an effect module if it is currently enable
1573        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1574        // true if the effect whose descriptor is passed can be suspended
1575        // OEMs can modify the rules implemented in this method to exclude specific effect
1576        // types or implementations from the suspend/restore mechanism.
1577        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1578
1579        wp<ThreadBase> mThread;     // parent mixer thread
1580        Mutex mLock;                // mutex protecting effect list
1581        Vector<sp<EffectModule> > mEffects; // list of effect modules
1582        int mSessionId;             // audio session ID
1583        int16_t *mInBuffer;         // chain input buffer
1584        int16_t *mOutBuffer;        // chain output buffer
1585        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1586        volatile int32_t mTrackCnt;        // number of tracks connected
1587        int32_t mTailBufferCount;   // current effect tail buffer count
1588        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1589        bool mOwnInBuffer;          // true if the chain owns its input buffer
1590        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1591        uint32_t mLeftVolume;       // previous volume on left channel
1592        uint32_t mRightVolume;      // previous volume on right channel
1593        uint32_t mNewLeftVolume;       // new volume on left channel
1594        uint32_t mNewRightVolume;      // new volume on right channel
1595        uint32_t mStrategy; // strategy for this effect chain
1596        // mSuspendedEffects lists all effect currently suspended in the chain
1597        // use effect type UUID timelow field as key. There is no real risk of identical
1598        // timeLow fields among effect type UUIDs.
1599        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1600    };
1601
1602    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1603    // For emphasis, we could also make all pointers to them be "const *",
1604    // but that would clutter the code unnecessarily.
1605
1606    struct AudioStreamOut {
1607        audio_hw_device_t*  const hwDev;
1608        audio_stream_out_t* const stream;
1609
1610        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1611            hwDev(dev), stream(out) {}
1612    };
1613
1614    struct AudioStreamIn {
1615        audio_hw_device_t* const hwDev;
1616        audio_stream_in_t* const stream;
1617
1618        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1619            hwDev(dev), stream(in) {}
1620    };
1621
1622    // for mAudioSessionRefs only
1623    struct AudioSessionRef {
1624        AudioSessionRef(int sessionid, pid_t pid) :
1625            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1626        const int   mSessionid;
1627        const pid_t mPid;
1628        int         mCnt;
1629    };
1630
1631    friend class RecordThread;
1632    friend class PlaybackThread;
1633
1634    enum master_volume_support {
1635        // MVS_NONE:
1636        // Audio HAL has no support for master volume, either setting or
1637        // getting.  All master volume control must be implemented in SW by the
1638        // AudioFlinger mixing core.
1639        MVS_NONE,
1640
1641        // MVS_SETONLY:
1642        // Audio HAL has support for setting master volume, but not for getting
1643        // master volume (original HAL design did not include a getter).
1644        // AudioFlinger needs to keep track of the last set master volume in
1645        // addition to needing to set an initial, default, master volume at HAL
1646        // load time.
1647        MVS_SETONLY,
1648
1649        // MVS_FULL:
1650        // Audio HAL has support both for setting and getting master volume.
1651        // AudioFlinger should send all set and get master volume requests
1652        // directly to the HAL.
1653        MVS_FULL,
1654    };
1655
1656    mutable     Mutex                               mLock;
1657
1658                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1659
1660                mutable     Mutex                   mHardwareLock;
1661
1662                // These two fields are immutable after onFirstRef(), so no lock needed to access
1663                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1664                Vector<audio_hw_device_t*>          mAudioHwDevs;
1665
1666    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1667    enum hardware_call_state {
1668        AUDIO_HW_IDLE = 0,              // no operation in progress
1669        AUDIO_HW_INIT,                  // init_check
1670        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1671        AUDIO_HW_OUTPUT_CLOSE,          // unused
1672        AUDIO_HW_INPUT_OPEN,            // unused
1673        AUDIO_HW_INPUT_CLOSE,           // unused
1674        AUDIO_HW_STANDBY,               // unused
1675        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1676        AUDIO_HW_GET_ROUTING,           // unused
1677        AUDIO_HW_SET_ROUTING,           // unused
1678        AUDIO_HW_GET_MODE,              // unused
1679        AUDIO_HW_SET_MODE,              // set_mode
1680        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1681        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1682        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1683        AUDIO_HW_SET_PARAMETER,         // set_parameters
1684        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1685        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1686        AUDIO_HW_GET_PARAMETER,         // get_parameters
1687    };
1688
1689    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1690
1691
1692                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1693                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1694
1695                // both are protected by mLock
1696                float                               mMasterVolume;
1697                float                               mMasterVolumeSW;
1698                master_volume_support               mMasterVolumeSupportLvl;
1699                bool                                mMasterMute;
1700
1701                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1702
1703                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1704                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1705                audio_mode_t                        mMode;
1706                bool                                mBtNrecIsOff;
1707
1708                // protected by mLock
1709                Vector<AudioSessionRef*> mAudioSessionRefs;
1710
1711                float       masterVolume_l() const;
1712                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1713                bool        masterMute_l() const    { return mMasterMute; }
1714
1715private:
1716    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1717
1718};
1719
1720
1721// ----------------------------------------------------------------------------
1722
1723}; // namespace android
1724
1725#endif // ANDROID_AUDIO_FLINGER_H
1726