AudioFlinger.h revision 3944e0326a286bcb931551e61e79c033b10d09d4
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/TypeHelpers.h>
36#include <utils/Vector.h>
37
38#include <binder/BinderService.h>
39#include <binder/MemoryDealer.h>
40
41#include <system/audio.h>
42#include <hardware/audio.h>
43
44#include "AudioBufferProvider.h"
45
46#include <powermanager/IPowerManager.h>
47
48namespace android {
49
50class audio_track_cblk_t;
51class effect_param_cblk_t;
52class AudioMixer;
53class AudioBuffer;
54class AudioResampler;
55
56// ----------------------------------------------------------------------------
57
58static const nsecs_t kStandbyTimeInNsecs = seconds(3);
59
60class AudioFlinger :
61    public BinderService<AudioFlinger>,
62    public BnAudioFlinger
63{
64    friend class BinderService<AudioFlinger>;
65public:
66    static const char* getServiceName() { return "media.audio_flinger"; }
67
68    virtual     status_t    dump(int fd, const Vector<String16>& args);
69
70    // IAudioFlinger interface
71    virtual sp<IAudioTrack> createTrack(
72                                pid_t pid,
73                                audio_stream_type_t streamType,
74                                uint32_t sampleRate,
75                                uint32_t format,
76                                uint32_t channelMask,
77                                int frameCount,
78                                uint32_t flags,
79                                const sp<IMemory>& sharedBuffer,
80                                int output,
81                                int *sessionId,
82                                status_t *status);
83
84    virtual     uint32_t    sampleRate(int output) const;
85    virtual     int         channelCount(int output) const;
86    virtual     uint32_t    format(int output) const;
87    virtual     size_t      frameCount(int output) const;
88    virtual     uint32_t    latency(int output) const;
89
90    virtual     status_t    setMasterVolume(float value);
91    virtual     status_t    setMasterMute(bool muted);
92
93    virtual     float       masterVolume() const;
94    virtual     bool        masterMute() const;
95
96    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value, int output);
97    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
98
99    virtual     float       streamVolume(audio_stream_type_t stream, int output) const;
100    virtual     bool        streamMute(audio_stream_type_t stream) const;
101
102    virtual     status_t    setMode(int mode);
103
104    virtual     status_t    setMicMute(bool state);
105    virtual     bool        getMicMute() const;
106
107    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
108    virtual     String8     getParameters(int ioHandle, const String8& keys);
109
110    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
111
112    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
113    virtual     unsigned int  getInputFramesLost(int ioHandle);
114
115    virtual int openOutput(uint32_t *pDevices,
116                                    uint32_t *pSamplingRate,
117                                    uint32_t *pFormat,
118                                    uint32_t *pChannels,
119                                    uint32_t *pLatencyMs,
120                                    uint32_t flags);
121
122    virtual int openDuplicateOutput(int output1, int output2);
123
124    virtual status_t closeOutput(int output);
125
126    virtual status_t suspendOutput(int output);
127
128    virtual status_t restoreOutput(int output);
129
130    virtual int openInput(uint32_t *pDevices,
131                            uint32_t *pSamplingRate,
132                            uint32_t *pFormat,
133                            uint32_t *pChannels,
134                            uint32_t acoustics);
135
136    virtual status_t closeInput(int input);
137
138    virtual status_t setStreamOutput(audio_stream_type_t stream, int output);
139
140    virtual status_t setVoiceVolume(float volume);
141
142    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
143
144    virtual int newAudioSessionId();
145
146    virtual void acquireAudioSessionId(int audioSession);
147
148    virtual void releaseAudioSessionId(int audioSession);
149
150    virtual status_t queryNumberEffects(uint32_t *numEffects);
151
152    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
153
154    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
155
156    virtual sp<IEffect> createEffect(pid_t pid,
157                        effect_descriptor_t *pDesc,
158                        const sp<IEffectClient>& effectClient,
159                        int32_t priority,
160                        int io,
161                        int sessionId,
162                        status_t *status,
163                        int *id,
164                        int *enabled);
165
166    virtual status_t moveEffects(int sessionId, int srcOutput, int dstOutput);
167
168    enum hardware_call_state {
169        AUDIO_HW_IDLE = 0,
170        AUDIO_HW_INIT,
171        AUDIO_HW_OUTPUT_OPEN,
172        AUDIO_HW_OUTPUT_CLOSE,
173        AUDIO_HW_INPUT_OPEN,
174        AUDIO_HW_INPUT_CLOSE,
175        AUDIO_HW_STANDBY,
176        AUDIO_HW_SET_MASTER_VOLUME,
177        AUDIO_HW_GET_ROUTING,
178        AUDIO_HW_SET_ROUTING,
179        AUDIO_HW_GET_MODE,
180        AUDIO_HW_SET_MODE,
181        AUDIO_HW_GET_MIC_MUTE,
182        AUDIO_HW_SET_MIC_MUTE,
183        AUDIO_SET_VOICE_VOLUME,
184        AUDIO_SET_PARAMETER,
185    };
186
187    // record interface
188    virtual sp<IAudioRecord> openRecord(
189                                pid_t pid,
190                                int input,
191                                uint32_t sampleRate,
192                                uint32_t format,
193                                uint32_t channelMask,
194                                int frameCount,
195                                uint32_t flags,
196                                int *sessionId,
197                                status_t *status);
198
199    virtual     status_t    onTransact(
200                                uint32_t code,
201                                const Parcel& data,
202                                Parcel* reply,
203                                uint32_t flags);
204
205                uint32_t    getMode() { return mMode; }
206
207                bool        btNrecIsOff() { return mBtNrecIsOff; }
208
209private:
210                            AudioFlinger();
211    virtual                 ~AudioFlinger();
212
213    status_t                initCheck() const;
214    virtual     void        onFirstRef();
215    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
216    void                    purgeStaleEffects_l();
217
218    // Internal dump utilites.
219    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
220    status_t dumpClients(int fd, const Vector<String16>& args);
221    status_t dumpInternals(int fd, const Vector<String16>& args);
222
223    // --- Client ---
224    class Client : public RefBase {
225    public:
226                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
227        virtual             ~Client();
228        const sp<MemoryDealer>&     heap() const;
229        pid_t               pid() const { return mPid; }
230        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
231
232    private:
233                            Client(const Client&);
234                            Client& operator = (const Client&);
235        sp<AudioFlinger>    mAudioFlinger;
236        sp<MemoryDealer>    mMemoryDealer;
237        pid_t               mPid;
238    };
239
240    // --- Notification Client ---
241    class NotificationClient : public IBinder::DeathRecipient {
242    public:
243                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
244                                                const sp<IAudioFlingerClient>& client,
245                                                pid_t pid);
246        virtual             ~NotificationClient();
247
248                sp<IAudioFlingerClient>    client() { return mClient; }
249
250                // IBinder::DeathRecipient
251                virtual     void        binderDied(const wp<IBinder>& who);
252
253    private:
254                            NotificationClient(const NotificationClient&);
255                            NotificationClient& operator = (const NotificationClient&);
256
257        sp<AudioFlinger>        mAudioFlinger;
258        pid_t                   mPid;
259        sp<IAudioFlingerClient> mClient;
260    };
261
262    class TrackHandle;
263    class RecordHandle;
264    class RecordThread;
265    class PlaybackThread;
266    class MixerThread;
267    class DirectOutputThread;
268    class DuplicatingThread;
269    class Track;
270    class RecordTrack;
271    class EffectModule;
272    class EffectHandle;
273    class EffectChain;
274    struct AudioStreamOut;
275    struct AudioStreamIn;
276
277    class ThreadBase : public Thread {
278    public:
279        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device);
280        virtual             ~ThreadBase();
281
282
283        enum type {
284            MIXER,              // Thread class is MixerThread
285            DIRECT,             // Thread class is DirectOutputThread
286            DUPLICATING,        // Thread class is DuplicatingThread
287            RECORD              // Thread class is RecordThread
288        };
289
290        status_t dumpBase(int fd, const Vector<String16>& args);
291        status_t dumpEffectChains(int fd, const Vector<String16>& args);
292
293        void clearPowerManager();
294
295        // base for record and playback
296        class TrackBase : public AudioBufferProvider, public RefBase {
297
298        public:
299            enum track_state {
300                IDLE,
301                TERMINATED,
302                STOPPED,
303                RESUMING,
304                ACTIVE,
305                PAUSING,
306                PAUSED
307            };
308
309            enum track_flags {
310                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
311                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
312                // The upper 16 bits are used for track-specific flags.
313            };
314
315                                TrackBase(const wp<ThreadBase>& thread,
316                                        const sp<Client>& client,
317                                        uint32_t sampleRate,
318                                        uint32_t format,
319                                        uint32_t channelMask,
320                                        int frameCount,
321                                        uint32_t flags,
322                                        const sp<IMemory>& sharedBuffer,
323                                        int sessionId);
324                                ~TrackBase();
325
326            virtual status_t    start() = 0;
327            virtual void        stop() = 0;
328                    sp<IMemory> getCblk() const;
329                    audio_track_cblk_t* cblk() const { return mCblk; }
330                    int         sessionId() { return mSessionId; }
331
332        protected:
333            friend class ThreadBase;
334            friend class RecordHandle;
335            friend class PlaybackThread;
336            friend class RecordThread;
337            friend class MixerThread;
338            friend class DirectOutputThread;
339
340                                TrackBase(const TrackBase&);
341                                TrackBase& operator = (const TrackBase&);
342
343            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
344            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
345
346            uint32_t format() const {
347                return mFormat;
348            }
349
350            int channelCount() const ;
351
352            uint32_t channelMask() const;
353
354            int sampleRate() const;
355
356            void* getBuffer(uint32_t offset, uint32_t frames) const;
357
358            bool isStopped() const {
359                return mState == STOPPED;
360            }
361
362            bool isTerminated() const {
363                return mState == TERMINATED;
364            }
365
366            bool step();
367            void reset();
368
369            wp<ThreadBase>      mThread;
370            sp<Client>          mClient;
371            sp<IMemory>         mCblkMemory;
372            audio_track_cblk_t* mCblk;
373            void*               mBuffer;
374            void*               mBufferEnd;
375            uint32_t            mFrameCount;
376            // we don't really need a lock for these
377            int                 mState;
378            int                 mClientTid;
379            uint32_t            mFormat;
380            uint32_t            mFlags;
381            int                 mSessionId;
382            uint8_t             mChannelCount;
383            uint32_t            mChannelMask;
384        };
385
386        class ConfigEvent {
387        public:
388            ConfigEvent() : mEvent(0), mParam(0) {}
389
390            int mEvent;
391            int mParam;
392        };
393
394        class PMDeathRecipient : public IBinder::DeathRecipient {
395        public:
396                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
397            virtual     ~PMDeathRecipient() {}
398
399            // IBinder::DeathRecipient
400            virtual     void        binderDied(const wp<IBinder>& who);
401
402        private:
403                        PMDeathRecipient(const PMDeathRecipient&);
404                        PMDeathRecipient& operator = (const PMDeathRecipient&);
405
406            wp<ThreadBase> mThread;
407        };
408
409        virtual     status_t    initCheck() const = 0;
410                    int         type() const { return mType; }
411                    uint32_t    sampleRate() const;
412                    int         channelCount() const;
413                    uint32_t    format() const;
414                    size_t      frameCount() const;
415                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
416                    void        exit();
417        virtual     bool        checkForNewParameters_l() = 0;
418        virtual     status_t    setParameters(const String8& keyValuePairs);
419        virtual     String8     getParameters(const String8& keys) = 0;
420        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
421                    void        sendConfigEvent(int event, int param = 0);
422                    void        sendConfigEvent_l(int event, int param = 0);
423                    void        processConfigEvents();
424                    int         id() const { return mId;}
425                    bool        standby() { return mStandby; }
426                    uint32_t    device() { return mDevice; }
427        virtual     audio_stream_t* stream() = 0;
428
429                    sp<EffectHandle> createEffect_l(
430                                        const sp<AudioFlinger::Client>& client,
431                                        const sp<IEffectClient>& effectClient,
432                                        int32_t priority,
433                                        int sessionId,
434                                        effect_descriptor_t *desc,
435                                        int *enabled,
436                                        status_t *status);
437                    void disconnectEffect(const sp< EffectModule>& effect,
438                                          const wp<EffectHandle>& handle,
439                                          bool unpiniflast);
440
441                    // return values for hasAudioSession (bit field)
442                    enum effect_state {
443                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
444                                                // effect
445                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
446                                                // track
447                    };
448
449                    // get effect chain corresponding to session Id.
450                    sp<EffectChain> getEffectChain(int sessionId);
451                    // same as getEffectChain() but must be called with ThreadBase mutex locked
452                    sp<EffectChain> getEffectChain_l(int sessionId);
453                    // add an effect chain to the chain list (mEffectChains)
454        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
455                    // remove an effect chain from the chain list (mEffectChains)
456        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
457                    // lock mall effect chains Mutexes. Must be called before releasing the
458                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
459                    // integrity of the chains during the process.
460                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
461                    // unlock effect chains after process
462                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
463                    // set audio mode to all effect chains
464                    void setMode(uint32_t mode);
465                    // get effect module with corresponding ID on specified audio session
466                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
467                    // add and effect module. Also creates the effect chain is none exists for
468                    // the effects audio session
469                    status_t addEffect_l(const sp< EffectModule>& effect);
470                    // remove and effect module. Also removes the effect chain is this was the last
471                    // effect
472                    void removeEffect_l(const sp< EffectModule>& effect);
473                    // detach all tracks connected to an auxiliary effect
474        virtual     void detachAuxEffect_l(int effectId) {}
475                    // returns either EFFECT_SESSION if effects on this audio session exist in one
476                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
477                    virtual uint32_t hasAudioSession(int sessionId) = 0;
478                    // the value returned by default implementation is not important as the
479                    // strategy is only meaningful for PlaybackThread which implements this method
480                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
481
482                    // suspend or restore effect according to the type of effect passed. a NULL
483                    // type pointer means suspend all effects in the session
484                    void setEffectSuspended(const effect_uuid_t *type,
485                                            bool suspend,
486                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
487                    // check if some effects must be suspended/restored when an effect is enabled
488                    // or disabled
489                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
490                                                     bool enabled,
491                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
492                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
493                                                       bool enabled,
494                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
495        mutable     Mutex                   mLock;
496
497    protected:
498
499                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
500                    class SuspendedSessionDesc : public RefBase {
501                    public:
502                        SuspendedSessionDesc() : mRefCount(0) {}
503
504                        int mRefCount;          // number of active suspend requests
505                        effect_uuid_t mType;    // effect type UUID
506                    };
507
508                    void        acquireWakeLock();
509                    void        acquireWakeLock_l();
510                    void        releaseWakeLock();
511                    void        releaseWakeLock_l();
512                    void setEffectSuspended_l(const effect_uuid_t *type,
513                                              bool suspend,
514                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
515                    // updated mSuspendedSessions when an effect suspended or restored
516                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
517                                                          bool suspend,
518                                                          int sessionId);
519                    // check if some effects must be suspended when an effect chain is added
520                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
521
522        friend class AudioFlinger;
523        friend class Track;
524        friend class TrackBase;
525        friend class PlaybackThread;
526        friend class MixerThread;
527        friend class DirectOutputThread;
528        friend class DuplicatingThread;
529        friend class RecordThread;
530        friend class RecordTrack;
531
532                    int                     mType;
533                    Condition               mWaitWorkCV;
534                    sp<AudioFlinger>        mAudioFlinger;
535                    uint32_t                mSampleRate;
536                    size_t                  mFrameCount;
537                    uint32_t                mChannelMask;
538                    uint16_t                mChannelCount;
539                    size_t                  mFrameSize;
540                    uint32_t                mFormat;
541                    Condition               mParamCond;
542                    Vector<String8>         mNewParameters;
543                    status_t                mParamStatus;
544                    Vector<ConfigEvent>     mConfigEvents;
545                    bool                    mStandby;
546                    int                     mId;
547                    bool                    mExiting;
548                    Vector< sp<EffectChain> > mEffectChains;
549                    uint32_t                mDevice;    // output device for PlaybackThread
550                                                        // input + output devices for RecordThread
551                    static const int        kNameLength = 32;
552                    char                    mName[kNameLength];
553                    sp<IPowerManager>       mPowerManager;
554                    sp<IBinder>             mWakeLockToken;
555                    sp<PMDeathRecipient>    mDeathRecipient;
556                    // list of suspended effects per session and per type. The first vector is
557                    // keyed by session ID, the second by type UUID timeLow field
558                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
559    };
560
561    // --- PlaybackThread ---
562    class PlaybackThread : public ThreadBase {
563    public:
564
565        enum mixer_state {
566            MIXER_IDLE,
567            MIXER_TRACKS_ENABLED,
568            MIXER_TRACKS_READY
569        };
570
571        // playback track
572        class Track : public TrackBase {
573        public:
574                                Track(  const wp<ThreadBase>& thread,
575                                        const sp<Client>& client,
576                                        audio_stream_type_t streamType,
577                                        uint32_t sampleRate,
578                                        uint32_t format,
579                                        uint32_t channelMask,
580                                        int frameCount,
581                                        const sp<IMemory>& sharedBuffer,
582                                        int sessionId);
583                                ~Track();
584
585                    void        dump(char* buffer, size_t size);
586            virtual status_t    start();
587            virtual void        stop();
588                    void        pause();
589
590                    void        flush();
591                    void        destroy();
592                    void        mute(bool);
593                    void        setVolume(float left, float right);
594                    int name() const {
595                        return mName;
596                    }
597
598                    audio_stream_type_t type() const {
599                        return mStreamType;
600                    }
601                    status_t    attachAuxEffect(int EffectId);
602                    void        setAuxBuffer(int EffectId, int32_t *buffer);
603                    int32_t     *auxBuffer() { return mAuxBuffer; }
604                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
605                    int16_t     *mainBuffer() { return mMainBuffer; }
606                    int         auxEffectId() { return mAuxEffectId; }
607
608
609        protected:
610            friend class ThreadBase;
611            friend class TrackHandle;
612            friend class PlaybackThread;
613            friend class MixerThread;
614            friend class DirectOutputThread;
615
616                                Track(const Track&);
617                                Track& operator = (const Track&);
618
619            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
620            bool isMuted() { return mMute; }
621            bool isPausing() const {
622                return mState == PAUSING;
623            }
624            bool isPaused() const {
625                return mState == PAUSED;
626            }
627            bool isReady() const;
628            void setPaused() { mState = PAUSED; }
629            void reset();
630
631            bool isOutputTrack() const {
632                return (mStreamType == AUDIO_STREAM_CNT);
633            }
634
635            // we don't really need a lock for these
636            float               mVolume[2];
637            volatile bool       mMute;
638            // FILLED state is used for suppressing volume ramp at begin of playing
639            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
640            mutable uint8_t     mFillingUpStatus;
641            int8_t              mRetryCount;
642            sp<IMemory>         mSharedBuffer;
643            bool                mResetDone;
644            audio_stream_type_t mStreamType;
645            int                 mName;
646            int16_t             *mMainBuffer;
647            int32_t             *mAuxBuffer;
648            int                 mAuxEffectId;
649            bool                mHasVolumeController;
650        };  // end of Track
651
652
653        // playback track
654        class OutputTrack : public Track {
655        public:
656
657            class Buffer: public AudioBufferProvider::Buffer {
658            public:
659                int16_t *mBuffer;
660            };
661
662                                OutputTrack(  const wp<ThreadBase>& thread,
663                                        DuplicatingThread *sourceThread,
664                                        uint32_t sampleRate,
665                                        uint32_t format,
666                                        uint32_t channelMask,
667                                        int frameCount);
668                                ~OutputTrack();
669
670            virtual status_t    start();
671            virtual void        stop();
672                    bool        write(int16_t* data, uint32_t frames);
673                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
674                    bool        isActive() { return mActive; }
675            wp<ThreadBase>&     thread()  { return mThread; }
676
677        private:
678
679            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
680            void                clearBufferQueue();
681
682            // Maximum number of pending buffers allocated by OutputTrack::write()
683            static const uint8_t kMaxOverFlowBuffers = 10;
684
685            Vector < Buffer* >          mBufferQueue;
686            AudioBufferProvider::Buffer mOutBuffer;
687            bool                        mActive;
688            DuplicatingThread*          mSourceThread;
689        };  // end of OutputTrack
690
691        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
692        virtual             ~PlaybackThread();
693
694        virtual     status_t    dump(int fd, const Vector<String16>& args);
695
696        // Thread virtuals
697        virtual     status_t    readyToRun();
698        virtual     void        onFirstRef();
699
700        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
701
702        virtual     uint32_t    latency() const;
703
704        virtual     status_t    setMasterVolume(float value);
705        virtual     status_t    setMasterMute(bool muted);
706
707        virtual     float       masterVolume() const;
708        virtual     bool        masterMute() const;
709
710        virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value);
711        virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
712
713        virtual     float       streamVolume(audio_stream_type_t stream) const;
714        virtual     bool        streamMute(audio_stream_type_t stream) const;
715
716                    sp<Track>   createTrack_l(
717                                    const sp<AudioFlinger::Client>& client,
718                                    audio_stream_type_t streamType,
719                                    uint32_t sampleRate,
720                                    uint32_t format,
721                                    uint32_t channelMask,
722                                    int frameCount,
723                                    const sp<IMemory>& sharedBuffer,
724                                    int sessionId,
725                                    status_t *status);
726
727                    AudioStreamOut* getOutput();
728                    AudioStreamOut* clearOutput();
729                    virtual audio_stream_t* stream();
730
731                    void        suspend() { mSuspended++; }
732                    void        restore() { if (mSuspended) mSuspended--; }
733                    bool        isSuspended() const { return (mSuspended != 0); }
734        virtual     String8     getParameters(const String8& keys);
735        virtual     void        audioConfigChanged_l(int event, int param = 0);
736        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
737                    int16_t     *mixBuffer() { return mMixBuffer; };
738
739        virtual     void detachAuxEffect_l(int effectId);
740                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
741                            int EffectId);
742                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
743                            int EffectId);
744
745                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
746                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
747                    virtual uint32_t hasAudioSession(int sessionId);
748                    virtual uint32_t getStrategyForSession_l(int sessionId);
749
750                            void setStreamValid(audio_stream_type_t streamType, bool valid);
751
752        struct  stream_type_t {
753            stream_type_t()
754                :   volume(1.0f),
755                    mute(false),
756                    valid(true)
757            {
758            }
759            float       volume;
760            bool        mute;
761            bool        valid;
762        };
763
764    protected:
765        int16_t*                        mMixBuffer;
766        int                             mSuspended;
767        int                             mBytesWritten;
768    private:
769        bool                            mMasterMute;
770    protected:
771        SortedVector< wp<Track> >       mActiveTracks;
772
773        virtual int             getTrackName_l() = 0;
774        virtual void            deleteTrackName_l(int name) = 0;
775        virtual uint32_t        activeSleepTimeUs();
776        virtual uint32_t        idleSleepTimeUs() = 0;
777        virtual uint32_t        suspendSleepTimeUs() = 0;
778
779    private:
780
781        friend class AudioFlinger;
782        friend class OutputTrack;
783        friend class Track;
784        friend class TrackBase;
785        friend class MixerThread;
786        friend class DirectOutputThread;
787        friend class DuplicatingThread;
788
789        PlaybackThread(const Client&);
790        PlaybackThread& operator = (const PlaybackThread&);
791
792        status_t    addTrack_l(const sp<Track>& track);
793        void        destroyTrack_l(const sp<Track>& track);
794        void        removeTrack_l(const sp<Track>& track);
795
796        void        readOutputParameters();
797
798        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
799        status_t    dumpTracks(int fd, const Vector<String16>& args);
800
801        SortedVector< sp<Track> >       mTracks;
802        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
803        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
804        AudioStreamOut*                 mOutput;
805        float                           mMasterVolume;
806        nsecs_t                         mLastWriteTime;
807        int                             mNumWrites;
808        int                             mNumDelayedWrites;
809        bool                            mInWrite;
810    };
811
812    class MixerThread : public PlaybackThread {
813    public:
814        MixerThread (const sp<AudioFlinger>& audioFlinger,
815                     AudioStreamOut* output,
816                     int id,
817                     uint32_t device);
818        virtual             ~MixerThread();
819
820        // Thread virtuals
821        virtual     bool        threadLoop();
822
823                    void        invalidateTracks(audio_stream_type_t streamType);
824        virtual     bool        checkForNewParameters_l();
825        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
826
827    protected:
828                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
829                                                Vector< sp<Track> > *tracksToRemove);
830        virtual     int         getTrackName_l();
831        virtual     void        deleteTrackName_l(int name);
832        virtual     uint32_t    idleSleepTimeUs();
833        virtual     uint32_t    suspendSleepTimeUs();
834
835        AudioMixer*                     mAudioMixer;
836    };
837
838    class DirectOutputThread : public PlaybackThread {
839    public:
840
841        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
842        ~DirectOutputThread();
843
844        // Thread virtuals
845        virtual     bool        threadLoop();
846
847        virtual     bool        checkForNewParameters_l();
848
849    protected:
850        virtual     int         getTrackName_l();
851        virtual     void        deleteTrackName_l(int name);
852        virtual     uint32_t    activeSleepTimeUs();
853        virtual     uint32_t    idleSleepTimeUs();
854        virtual     uint32_t    suspendSleepTimeUs();
855
856    private:
857        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
858
859        float mLeftVolFloat;
860        float mRightVolFloat;
861        uint16_t mLeftVolShort;
862        uint16_t mRightVolShort;
863    };
864
865    class DuplicatingThread : public MixerThread {
866    public:
867        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
868        ~DuplicatingThread();
869
870        // Thread virtuals
871        virtual     bool        threadLoop();
872                    void        addOutputTrack(MixerThread* thread);
873                    void        removeOutputTrack(MixerThread* thread);
874                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
875    protected:
876        virtual     uint32_t    activeSleepTimeUs();
877
878    private:
879                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
880                    void        updateWaitTime();
881
882        SortedVector < sp<OutputTrack> >  mOutputTracks;
883                    uint32_t    mWaitTimeMs;
884    };
885
886              PlaybackThread *checkPlaybackThread_l(int output) const;
887              MixerThread *checkMixerThread_l(int output) const;
888              RecordThread *checkRecordThread_l(int input) const;
889              float streamVolumeInternal(audio_stream_type_t stream) const { return mStreamTypes[stream].volume; }
890              void audioConfigChanged_l(int event, int ioHandle, void *param2);
891
892              uint32_t nextUniqueId();
893              status_t moveEffectChain_l(int sessionId,
894                                     AudioFlinger::PlaybackThread *srcThread,
895                                     AudioFlinger::PlaybackThread *dstThread,
896                                     bool reRegister);
897              PlaybackThread *primaryPlaybackThread_l();
898              uint32_t primaryOutputDevice_l();
899
900    friend class AudioBuffer;
901
902    class TrackHandle : public android::BnAudioTrack {
903    public:
904                            TrackHandle(const sp<PlaybackThread::Track>& track);
905        virtual             ~TrackHandle();
906        virtual status_t    start();
907        virtual void        stop();
908        virtual void        flush();
909        virtual void        mute(bool);
910        virtual void        pause();
911        virtual void        setVolume(float left, float right);
912        virtual sp<IMemory> getCblk() const;
913        virtual status_t    attachAuxEffect(int effectId);
914        virtual status_t onTransact(
915            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
916    private:
917        sp<PlaybackThread::Track> mTrack;
918    };
919
920    friend class Client;
921    friend class PlaybackThread::Track;
922
923
924                void        removeClient_l(pid_t pid);
925                void        removeNotificationClient(pid_t pid);
926
927
928    // record thread
929    class RecordThread : public ThreadBase, public AudioBufferProvider
930    {
931    public:
932
933        // record track
934        class RecordTrack : public TrackBase {
935        public:
936                                RecordTrack(const wp<ThreadBase>& thread,
937                                        const sp<Client>& client,
938                                        uint32_t sampleRate,
939                                        uint32_t format,
940                                        uint32_t channelMask,
941                                        int frameCount,
942                                        uint32_t flags,
943                                        int sessionId);
944                                ~RecordTrack();
945
946            virtual status_t    start();
947            virtual void        stop();
948
949                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
950                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
951
952                    void        dump(char* buffer, size_t size);
953
954        private:
955            friend class AudioFlinger;
956            friend class RecordThread;
957
958                                RecordTrack(const RecordTrack&);
959                                RecordTrack& operator = (const RecordTrack&);
960
961            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
962
963            bool                mOverflow;
964        };
965
966
967                RecordThread(const sp<AudioFlinger>& audioFlinger,
968                        AudioStreamIn *input,
969                        uint32_t sampleRate,
970                        uint32_t channels,
971                        int id,
972                        uint32_t device);
973                ~RecordThread();
974
975        virtual bool        threadLoop();
976        virtual status_t    readyToRun();
977        virtual void        onFirstRef();
978
979        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
980                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
981                        const sp<AudioFlinger::Client>& client,
982                        uint32_t sampleRate,
983                        int format,
984                        int channelMask,
985                        int frameCount,
986                        uint32_t flags,
987                        int sessionId,
988                        status_t *status);
989
990                status_t    start(RecordTrack* recordTrack);
991                void        stop(RecordTrack* recordTrack);
992                status_t    dump(int fd, const Vector<String16>& args);
993                AudioStreamIn* getInput();
994                AudioStreamIn* clearInput();
995                virtual audio_stream_t* stream();
996
997        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
998        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
999        virtual bool        checkForNewParameters_l();
1000        virtual String8     getParameters(const String8& keys);
1001        virtual void        audioConfigChanged_l(int event, int param = 0);
1002                void        readInputParameters();
1003        virtual unsigned int  getInputFramesLost();
1004
1005        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1006        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1007        virtual uint32_t hasAudioSession(int sessionId);
1008                RecordTrack* track();
1009
1010    private:
1011                RecordThread();
1012                AudioStreamIn                       *mInput;
1013                RecordTrack*                        mTrack;
1014                sp<RecordTrack>                     mActiveTrack;
1015                Condition                           mStartStopCond;
1016                AudioResampler                      *mResampler;
1017                int32_t                             *mRsmpOutBuffer;
1018                int16_t                             *mRsmpInBuffer;
1019                size_t                              mRsmpInIndex;
1020                size_t                              mInputBytes;
1021                int                                 mReqChannelCount;
1022                uint32_t                            mReqSampleRate;
1023                ssize_t                             mBytesRead;
1024    };
1025
1026    class RecordHandle : public android::BnAudioRecord {
1027    public:
1028        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1029        virtual             ~RecordHandle();
1030        virtual status_t    start();
1031        virtual void        stop();
1032        virtual sp<IMemory> getCblk() const;
1033        virtual status_t onTransact(
1034            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1035    private:
1036        sp<RecordThread::RecordTrack> mRecordTrack;
1037    };
1038
1039    //--- Audio Effect Management
1040
1041    // EffectModule and EffectChain classes both have their own mutex to protect
1042    // state changes or resource modifications. Always respect the following order
1043    // if multiple mutexes must be acquired to avoid cross deadlock:
1044    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1045
1046    // The EffectModule class is a wrapper object controlling the effect engine implementation
1047    // in the effect library. It prevents concurrent calls to process() and command() functions
1048    // from different client threads. It keeps a list of EffectHandle objects corresponding
1049    // to all client applications using this effect and notifies applications of effect state,
1050    // control or parameter changes. It manages the activation state machine to send appropriate
1051    // reset, enable, disable commands to effect engine and provide volume
1052    // ramping when effects are activated/deactivated.
1053    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1054    // the attached track(s) to accumulate their auxiliary channel.
1055    class EffectModule: public RefBase {
1056    public:
1057        EffectModule(const wp<ThreadBase>& wThread,
1058                        const wp<AudioFlinger::EffectChain>& chain,
1059                        effect_descriptor_t *desc,
1060                        int id,
1061                        int sessionId);
1062        ~EffectModule();
1063
1064        enum effect_state {
1065            IDLE,
1066            RESTART,
1067            STARTING,
1068            ACTIVE,
1069            STOPPING,
1070            STOPPED,
1071            DESTROYED
1072        };
1073
1074        int         id() { return mId; }
1075        void process();
1076        void updateState();
1077        status_t command(uint32_t cmdCode,
1078                         uint32_t cmdSize,
1079                         void *pCmdData,
1080                         uint32_t *replySize,
1081                         void *pReplyData);
1082
1083        void reset_l();
1084        status_t configure();
1085        status_t init();
1086        uint32_t state() {
1087            return mState;
1088        }
1089        uint32_t status() {
1090            return mStatus;
1091        }
1092        int sessionId() {
1093            return mSessionId;
1094        }
1095        status_t    setEnabled(bool enabled);
1096        bool isEnabled();
1097        bool isProcessEnabled();
1098
1099        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1100        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1101        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1102        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1103        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1104        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1105        wp<ThreadBase>& thread() { return mThread; }
1106
1107        status_t addHandle(sp<EffectHandle>& handle);
1108        void disconnect(const wp<EffectHandle>& handle, bool unpiniflast);
1109        size_t removeHandle (const wp<EffectHandle>& handle);
1110
1111        effect_descriptor_t& desc() { return mDescriptor; }
1112        wp<EffectChain>&     chain() { return mChain; }
1113
1114        status_t         setDevice(uint32_t device);
1115        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1116        status_t         setMode(uint32_t mode);
1117        status_t         start();
1118        status_t         stop();
1119        void             setSuspended(bool suspended);
1120        bool             suspended() const;
1121
1122        sp<EffectHandle> controlHandle();
1123
1124        bool             isPinned() { return mPinned; }
1125        void             unPin() { mPinned = false; }
1126
1127        status_t         dump(int fd, const Vector<String16>& args);
1128
1129    protected:
1130        friend class EffectHandle;
1131        friend class AudioFlinger;
1132        bool                mPinned;
1133
1134        // Maximum time allocated to effect engines to complete the turn off sequence
1135        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1136
1137        EffectModule(const EffectModule&);
1138        EffectModule& operator = (const EffectModule&);
1139
1140        status_t start_l();
1141        status_t stop_l();
1142
1143mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1144        wp<ThreadBase>      mThread;    // parent thread
1145        wp<EffectChain>     mChain;     // parent effect chain
1146        int                 mId;        // this instance unique ID
1147        int                 mSessionId; // audio session ID
1148        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1149        effect_config_t     mConfig;    // input and output audio configuration
1150        effect_handle_t  mEffectInterface; // Effect module C API
1151        status_t mStatus;               // initialization status
1152        uint32_t mState;                // current activation state (effect_state)
1153        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1154        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1155                                        // sending disable command.
1156        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1157        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1158    };
1159
1160    // The EffectHandle class implements the IEffect interface. It provides resources
1161    // to receive parameter updates, keeps track of effect control
1162    // ownership and state and has a pointer to the EffectModule object it is controlling.
1163    // There is one EffectHandle object for each application controlling (or using)
1164    // an effect module.
1165    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1166    class EffectHandle: public android::BnEffect {
1167    public:
1168
1169        EffectHandle(const sp<EffectModule>& effect,
1170                const sp<AudioFlinger::Client>& client,
1171                const sp<IEffectClient>& effectClient,
1172                int32_t priority);
1173        virtual ~EffectHandle();
1174
1175        // IEffect
1176        virtual status_t enable();
1177        virtual status_t disable();
1178        virtual status_t command(uint32_t cmdCode,
1179                                 uint32_t cmdSize,
1180                                 void *pCmdData,
1181                                 uint32_t *replySize,
1182                                 void *pReplyData);
1183        virtual void disconnect();
1184        virtual void disconnect(bool unpiniflast);
1185        virtual sp<IMemory> getCblk() const;
1186        virtual status_t onTransact(uint32_t code, const Parcel& data,
1187                Parcel* reply, uint32_t flags);
1188
1189
1190        // Give or take control of effect module
1191        // - hasControl: true if control is given, false if removed
1192        // - signal: true client app should be signaled of change, false otherwise
1193        // - enabled: state of the effect when control is passed
1194        void setControl(bool hasControl, bool signal, bool enabled);
1195        void commandExecuted(uint32_t cmdCode,
1196                             uint32_t cmdSize,
1197                             void *pCmdData,
1198                             uint32_t replySize,
1199                             void *pReplyData);
1200        void setEnabled(bool enabled);
1201        bool enabled() { return mEnabled; }
1202
1203        // Getters
1204        int id() { return mEffect->id(); }
1205        int priority() { return mPriority; }
1206        bool hasControl() { return mHasControl; }
1207        sp<EffectModule> effect() { return mEffect; }
1208
1209        void dump(char* buffer, size_t size);
1210
1211    protected:
1212        friend class AudioFlinger;
1213        friend class EffectModule;
1214        EffectHandle(const EffectHandle&);
1215        EffectHandle& operator =(const EffectHandle&);
1216
1217        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1218        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1219        sp<Client>          mClient;        // client for shared memory allocation
1220        sp<IMemory>         mCblkMemory;    // shared memory for control block
1221        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1222        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1223        int mPriority;                      // client application priority to control the effect
1224        bool mHasControl;                   // true if this handle is controlling the effect
1225        bool mEnabled;                      // cached enable state: needed when the effect is
1226                                            // restored after being suspended
1227    };
1228
1229    // the EffectChain class represents a group of effects associated to one audio session.
1230    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1231    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1232    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1233    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1234    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1235    // input buffer used by the track as accumulation buffer.
1236    class EffectChain: public RefBase {
1237    public:
1238        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1239        ~EffectChain();
1240
1241        // special key used for an entry in mSuspendedEffects keyed vector
1242        // corresponding to a suspend all request.
1243        static const int        kKeyForSuspendAll = 0;
1244
1245        // minimum duration during which we force calling effect process when last track on
1246        // a session is stopped or removed to allow effect tail to be rendered
1247        static const int        kProcessTailDurationMs = 1000;
1248
1249        void process_l();
1250
1251        void lock() {
1252            mLock.lock();
1253        }
1254        void unlock() {
1255            mLock.unlock();
1256        }
1257
1258        status_t addEffect_l(const sp<EffectModule>& handle);
1259        size_t removeEffect_l(const sp<EffectModule>& handle);
1260
1261        int sessionId() { return mSessionId; }
1262        void setSessionId(int sessionId) { mSessionId = sessionId; }
1263
1264        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1265        sp<EffectModule> getEffectFromId_l(int id);
1266        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1267        bool setVolume_l(uint32_t *left, uint32_t *right);
1268        void setDevice_l(uint32_t device);
1269        void setMode_l(uint32_t mode);
1270
1271        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1272            mInBuffer = buffer;
1273            mOwnInBuffer = ownsBuffer;
1274        }
1275        int16_t *inBuffer() {
1276            return mInBuffer;
1277        }
1278        void setOutBuffer(int16_t *buffer) {
1279            mOutBuffer = buffer;
1280        }
1281        int16_t *outBuffer() {
1282            return mOutBuffer;
1283        }
1284
1285        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1286        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1287        int32_t trackCnt() { return mTrackCnt;}
1288
1289        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1290                                   mTailBufferCount = mMaxTailBuffers; }
1291        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1292        int32_t activeTrackCnt() { return mActiveTrackCnt;}
1293
1294        uint32_t strategy() { return mStrategy; }
1295        void setStrategy(uint32_t strategy)
1296                 { mStrategy = strategy; }
1297
1298        // suspend effect of the given type
1299        void setEffectSuspended_l(const effect_uuid_t *type,
1300                                  bool suspend);
1301        // suspend all eligible effects
1302        void setEffectSuspendedAll_l(bool suspend);
1303        // check if effects should be suspend or restored when a given effect is enable or disabled
1304        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1305                                              bool enabled);
1306
1307        status_t dump(int fd, const Vector<String16>& args);
1308
1309    protected:
1310        friend class AudioFlinger;
1311        EffectChain(const EffectChain&);
1312        EffectChain& operator =(const EffectChain&);
1313
1314        class SuspendedEffectDesc : public RefBase {
1315        public:
1316            SuspendedEffectDesc() : mRefCount(0) {}
1317
1318            int mRefCount;
1319            effect_uuid_t mType;
1320            wp<EffectModule> mEffect;
1321        };
1322
1323        // get a list of effect modules to suspend when an effect of the type
1324        // passed is enabled.
1325        Vector< sp<EffectModule> > getSuspendEligibleEffects();
1326        // get an effect module if it is currently enable
1327        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1328        // true if the effect whose descriptor is passed can be suspended
1329        // OEMs can modify the rules implemented in this method to exclude specific effect
1330        // types or implementations from the suspend/restore mechanism.
1331        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1332
1333        wp<ThreadBase> mThread;     // parent mixer thread
1334        Mutex mLock;                // mutex protecting effect list
1335        Vector<sp<EffectModule> > mEffects; // list of effect modules
1336        int mSessionId;             // audio session ID
1337        int16_t *mInBuffer;         // chain input buffer
1338        int16_t *mOutBuffer;        // chain output buffer
1339        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1340        volatile int32_t mTrackCnt;        // number of tracks connected
1341        int32_t mTailBufferCount;   // current effect tail buffer count
1342        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1343        bool mOwnInBuffer;          // true if the chain owns its input buffer
1344        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1345        uint32_t mLeftVolume;       // previous volume on left channel
1346        uint32_t mRightVolume;      // previous volume on right channel
1347        uint32_t mNewLeftVolume;       // new volume on left channel
1348        uint32_t mNewRightVolume;      // new volume on right channel
1349        uint32_t mStrategy; // strategy for this effect chain
1350        // mSuspendedEffects lists all effect currently suspended in the chain
1351        // use effect type UUID timelow field as key. There is no real risk of identical
1352        // timeLow fields among effect type UUIDs.
1353        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1354    };
1355
1356    struct AudioStreamOut {
1357        audio_hw_device_t   *hwDev;
1358        audio_stream_out_t  *stream;
1359
1360        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1361            hwDev(dev), stream(out) {}
1362    };
1363
1364    struct AudioStreamIn {
1365        audio_hw_device_t   *hwDev;
1366        audio_stream_in_t   *stream;
1367
1368        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1369            hwDev(dev), stream(in) {}
1370    };
1371
1372    struct AudioSessionRef {
1373        int sessionid;
1374        pid_t pid;
1375        int cnt;
1376    };
1377
1378    friend class RecordThread;
1379    friend class PlaybackThread;
1380
1381    mutable     Mutex                               mLock;
1382
1383                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1384
1385                mutable     Mutex                   mHardwareLock;
1386                audio_hw_device_t*                  mPrimaryHardwareDev;
1387                Vector<audio_hw_device_t*>          mAudioHwDevs;
1388    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1389
1390
1391                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1392                PlaybackThread::stream_type_t       mStreamTypes[AUDIO_STREAM_CNT];
1393
1394                // both are protected by mLock
1395                float                               mMasterVolume;
1396                bool                                mMasterMute;
1397
1398                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1399
1400                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1401                volatile int32_t                    mNextUniqueId;
1402                uint32_t                            mMode;
1403                bool                                mBtNrecIsOff;
1404
1405                Vector<AudioSessionRef*> mAudioSessionRefs;
1406
1407                float       masterVolume_l() const  { return mMasterVolume; }
1408                bool        masterMute_l() const    { return mMasterMute; }
1409};
1410
1411
1412// ----------------------------------------------------------------------------
1413
1414}; // namespace android
1415
1416#endif // ANDROID_AUDIO_FLINGER_H
1417