AudioFlinger.h revision 3944e0326a286bcb931551e61e79c033b10d09d4
1/* //device/include/server/AudioFlinger/AudioFlinger.h 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <media/IAudioFlinger.h> 26#include <media/IAudioFlingerClient.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/AudioTrack.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/threads.h> 34#include <utils/SortedVector.h> 35#include <utils/TypeHelpers.h> 36#include <utils/Vector.h> 37 38#include <binder/BinderService.h> 39#include <binder/MemoryDealer.h> 40 41#include <system/audio.h> 42#include <hardware/audio.h> 43 44#include "AudioBufferProvider.h" 45 46#include <powermanager/IPowerManager.h> 47 48namespace android { 49 50class audio_track_cblk_t; 51class effect_param_cblk_t; 52class AudioMixer; 53class AudioBuffer; 54class AudioResampler; 55 56// ---------------------------------------------------------------------------- 57 58static const nsecs_t kStandbyTimeInNsecs = seconds(3); 59 60class AudioFlinger : 61 public BinderService<AudioFlinger>, 62 public BnAudioFlinger 63{ 64 friend class BinderService<AudioFlinger>; 65public: 66 static const char* getServiceName() { return "media.audio_flinger"; } 67 68 virtual status_t dump(int fd, const Vector<String16>& args); 69 70 // IAudioFlinger interface 71 virtual sp<IAudioTrack> createTrack( 72 pid_t pid, 73 audio_stream_type_t streamType, 74 uint32_t sampleRate, 75 uint32_t format, 76 uint32_t channelMask, 77 int frameCount, 78 uint32_t flags, 79 const sp<IMemory>& sharedBuffer, 80 int output, 81 int *sessionId, 82 status_t *status); 83 84 virtual uint32_t sampleRate(int output) const; 85 virtual int channelCount(int output) const; 86 virtual uint32_t format(int output) const; 87 virtual size_t frameCount(int output) const; 88 virtual uint32_t latency(int output) const; 89 90 virtual status_t setMasterVolume(float value); 91 virtual status_t setMasterMute(bool muted); 92 93 virtual float masterVolume() const; 94 virtual bool masterMute() const; 95 96 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, int output); 97 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 98 99 virtual float streamVolume(audio_stream_type_t stream, int output) const; 100 virtual bool streamMute(audio_stream_type_t stream) const; 101 102 virtual status_t setMode(int mode); 103 104 virtual status_t setMicMute(bool state); 105 virtual bool getMicMute() const; 106 107 virtual status_t setParameters(int ioHandle, const String8& keyValuePairs); 108 virtual String8 getParameters(int ioHandle, const String8& keys); 109 110 virtual void registerClient(const sp<IAudioFlingerClient>& client); 111 112 virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); 113 virtual unsigned int getInputFramesLost(int ioHandle); 114 115 virtual int openOutput(uint32_t *pDevices, 116 uint32_t *pSamplingRate, 117 uint32_t *pFormat, 118 uint32_t *pChannels, 119 uint32_t *pLatencyMs, 120 uint32_t flags); 121 122 virtual int openDuplicateOutput(int output1, int output2); 123 124 virtual status_t closeOutput(int output); 125 126 virtual status_t suspendOutput(int output); 127 128 virtual status_t restoreOutput(int output); 129 130 virtual int openInput(uint32_t *pDevices, 131 uint32_t *pSamplingRate, 132 uint32_t *pFormat, 133 uint32_t *pChannels, 134 uint32_t acoustics); 135 136 virtual status_t closeInput(int input); 137 138 virtual status_t setStreamOutput(audio_stream_type_t stream, int output); 139 140 virtual status_t setVoiceVolume(float volume); 141 142 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output); 143 144 virtual int newAudioSessionId(); 145 146 virtual void acquireAudioSessionId(int audioSession); 147 148 virtual void releaseAudioSessionId(int audioSession); 149 150 virtual status_t queryNumberEffects(uint32_t *numEffects); 151 152 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor); 153 154 virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor); 155 156 virtual sp<IEffect> createEffect(pid_t pid, 157 effect_descriptor_t *pDesc, 158 const sp<IEffectClient>& effectClient, 159 int32_t priority, 160 int io, 161 int sessionId, 162 status_t *status, 163 int *id, 164 int *enabled); 165 166 virtual status_t moveEffects(int sessionId, int srcOutput, int dstOutput); 167 168 enum hardware_call_state { 169 AUDIO_HW_IDLE = 0, 170 AUDIO_HW_INIT, 171 AUDIO_HW_OUTPUT_OPEN, 172 AUDIO_HW_OUTPUT_CLOSE, 173 AUDIO_HW_INPUT_OPEN, 174 AUDIO_HW_INPUT_CLOSE, 175 AUDIO_HW_STANDBY, 176 AUDIO_HW_SET_MASTER_VOLUME, 177 AUDIO_HW_GET_ROUTING, 178 AUDIO_HW_SET_ROUTING, 179 AUDIO_HW_GET_MODE, 180 AUDIO_HW_SET_MODE, 181 AUDIO_HW_GET_MIC_MUTE, 182 AUDIO_HW_SET_MIC_MUTE, 183 AUDIO_SET_VOICE_VOLUME, 184 AUDIO_SET_PARAMETER, 185 }; 186 187 // record interface 188 virtual sp<IAudioRecord> openRecord( 189 pid_t pid, 190 int input, 191 uint32_t sampleRate, 192 uint32_t format, 193 uint32_t channelMask, 194 int frameCount, 195 uint32_t flags, 196 int *sessionId, 197 status_t *status); 198 199 virtual status_t onTransact( 200 uint32_t code, 201 const Parcel& data, 202 Parcel* reply, 203 uint32_t flags); 204 205 uint32_t getMode() { return mMode; } 206 207 bool btNrecIsOff() { return mBtNrecIsOff; } 208 209private: 210 AudioFlinger(); 211 virtual ~AudioFlinger(); 212 213 status_t initCheck() const; 214 virtual void onFirstRef(); 215 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 216 void purgeStaleEffects_l(); 217 218 // Internal dump utilites. 219 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 220 status_t dumpClients(int fd, const Vector<String16>& args); 221 status_t dumpInternals(int fd, const Vector<String16>& args); 222 223 // --- Client --- 224 class Client : public RefBase { 225 public: 226 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 227 virtual ~Client(); 228 const sp<MemoryDealer>& heap() const; 229 pid_t pid() const { return mPid; } 230 sp<AudioFlinger> audioFlinger() { return mAudioFlinger; } 231 232 private: 233 Client(const Client&); 234 Client& operator = (const Client&); 235 sp<AudioFlinger> mAudioFlinger; 236 sp<MemoryDealer> mMemoryDealer; 237 pid_t mPid; 238 }; 239 240 // --- Notification Client --- 241 class NotificationClient : public IBinder::DeathRecipient { 242 public: 243 NotificationClient(const sp<AudioFlinger>& audioFlinger, 244 const sp<IAudioFlingerClient>& client, 245 pid_t pid); 246 virtual ~NotificationClient(); 247 248 sp<IAudioFlingerClient> client() { return mClient; } 249 250 // IBinder::DeathRecipient 251 virtual void binderDied(const wp<IBinder>& who); 252 253 private: 254 NotificationClient(const NotificationClient&); 255 NotificationClient& operator = (const NotificationClient&); 256 257 sp<AudioFlinger> mAudioFlinger; 258 pid_t mPid; 259 sp<IAudioFlingerClient> mClient; 260 }; 261 262 class TrackHandle; 263 class RecordHandle; 264 class RecordThread; 265 class PlaybackThread; 266 class MixerThread; 267 class DirectOutputThread; 268 class DuplicatingThread; 269 class Track; 270 class RecordTrack; 271 class EffectModule; 272 class EffectHandle; 273 class EffectChain; 274 struct AudioStreamOut; 275 struct AudioStreamIn; 276 277 class ThreadBase : public Thread { 278 public: 279 ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device); 280 virtual ~ThreadBase(); 281 282 283 enum type { 284 MIXER, // Thread class is MixerThread 285 DIRECT, // Thread class is DirectOutputThread 286 DUPLICATING, // Thread class is DuplicatingThread 287 RECORD // Thread class is RecordThread 288 }; 289 290 status_t dumpBase(int fd, const Vector<String16>& args); 291 status_t dumpEffectChains(int fd, const Vector<String16>& args); 292 293 void clearPowerManager(); 294 295 // base for record and playback 296 class TrackBase : public AudioBufferProvider, public RefBase { 297 298 public: 299 enum track_state { 300 IDLE, 301 TERMINATED, 302 STOPPED, 303 RESUMING, 304 ACTIVE, 305 PAUSING, 306 PAUSED 307 }; 308 309 enum track_flags { 310 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 311 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 312 // The upper 16 bits are used for track-specific flags. 313 }; 314 315 TrackBase(const wp<ThreadBase>& thread, 316 const sp<Client>& client, 317 uint32_t sampleRate, 318 uint32_t format, 319 uint32_t channelMask, 320 int frameCount, 321 uint32_t flags, 322 const sp<IMemory>& sharedBuffer, 323 int sessionId); 324 ~TrackBase(); 325 326 virtual status_t start() = 0; 327 virtual void stop() = 0; 328 sp<IMemory> getCblk() const; 329 audio_track_cblk_t* cblk() const { return mCblk; } 330 int sessionId() { return mSessionId; } 331 332 protected: 333 friend class ThreadBase; 334 friend class RecordHandle; 335 friend class PlaybackThread; 336 friend class RecordThread; 337 friend class MixerThread; 338 friend class DirectOutputThread; 339 340 TrackBase(const TrackBase&); 341 TrackBase& operator = (const TrackBase&); 342 343 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 344 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 345 346 uint32_t format() const { 347 return mFormat; 348 } 349 350 int channelCount() const ; 351 352 uint32_t channelMask() const; 353 354 int sampleRate() const; 355 356 void* getBuffer(uint32_t offset, uint32_t frames) const; 357 358 bool isStopped() const { 359 return mState == STOPPED; 360 } 361 362 bool isTerminated() const { 363 return mState == TERMINATED; 364 } 365 366 bool step(); 367 void reset(); 368 369 wp<ThreadBase> mThread; 370 sp<Client> mClient; 371 sp<IMemory> mCblkMemory; 372 audio_track_cblk_t* mCblk; 373 void* mBuffer; 374 void* mBufferEnd; 375 uint32_t mFrameCount; 376 // we don't really need a lock for these 377 int mState; 378 int mClientTid; 379 uint32_t mFormat; 380 uint32_t mFlags; 381 int mSessionId; 382 uint8_t mChannelCount; 383 uint32_t mChannelMask; 384 }; 385 386 class ConfigEvent { 387 public: 388 ConfigEvent() : mEvent(0), mParam(0) {} 389 390 int mEvent; 391 int mParam; 392 }; 393 394 class PMDeathRecipient : public IBinder::DeathRecipient { 395 public: 396 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 397 virtual ~PMDeathRecipient() {} 398 399 // IBinder::DeathRecipient 400 virtual void binderDied(const wp<IBinder>& who); 401 402 private: 403 PMDeathRecipient(const PMDeathRecipient&); 404 PMDeathRecipient& operator = (const PMDeathRecipient&); 405 406 wp<ThreadBase> mThread; 407 }; 408 409 virtual status_t initCheck() const = 0; 410 int type() const { return mType; } 411 uint32_t sampleRate() const; 412 int channelCount() const; 413 uint32_t format() const; 414 size_t frameCount() const; 415 void wakeUp() { mWaitWorkCV.broadcast(); } 416 void exit(); 417 virtual bool checkForNewParameters_l() = 0; 418 virtual status_t setParameters(const String8& keyValuePairs); 419 virtual String8 getParameters(const String8& keys) = 0; 420 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 421 void sendConfigEvent(int event, int param = 0); 422 void sendConfigEvent_l(int event, int param = 0); 423 void processConfigEvents(); 424 int id() const { return mId;} 425 bool standby() { return mStandby; } 426 uint32_t device() { return mDevice; } 427 virtual audio_stream_t* stream() = 0; 428 429 sp<EffectHandle> createEffect_l( 430 const sp<AudioFlinger::Client>& client, 431 const sp<IEffectClient>& effectClient, 432 int32_t priority, 433 int sessionId, 434 effect_descriptor_t *desc, 435 int *enabled, 436 status_t *status); 437 void disconnectEffect(const sp< EffectModule>& effect, 438 const wp<EffectHandle>& handle, 439 bool unpiniflast); 440 441 // return values for hasAudioSession (bit field) 442 enum effect_state { 443 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 444 // effect 445 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 446 // track 447 }; 448 449 // get effect chain corresponding to session Id. 450 sp<EffectChain> getEffectChain(int sessionId); 451 // same as getEffectChain() but must be called with ThreadBase mutex locked 452 sp<EffectChain> getEffectChain_l(int sessionId); 453 // add an effect chain to the chain list (mEffectChains) 454 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 455 // remove an effect chain from the chain list (mEffectChains) 456 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 457 // lock mall effect chains Mutexes. Must be called before releasing the 458 // ThreadBase mutex before processing the mixer and effects. This guarantees the 459 // integrity of the chains during the process. 460 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 461 // unlock effect chains after process 462 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 463 // set audio mode to all effect chains 464 void setMode(uint32_t mode); 465 // get effect module with corresponding ID on specified audio session 466 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 467 // add and effect module. Also creates the effect chain is none exists for 468 // the effects audio session 469 status_t addEffect_l(const sp< EffectModule>& effect); 470 // remove and effect module. Also removes the effect chain is this was the last 471 // effect 472 void removeEffect_l(const sp< EffectModule>& effect); 473 // detach all tracks connected to an auxiliary effect 474 virtual void detachAuxEffect_l(int effectId) {} 475 // returns either EFFECT_SESSION if effects on this audio session exist in one 476 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 477 virtual uint32_t hasAudioSession(int sessionId) = 0; 478 // the value returned by default implementation is not important as the 479 // strategy is only meaningful for PlaybackThread which implements this method 480 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 481 482 // suspend or restore effect according to the type of effect passed. a NULL 483 // type pointer means suspend all effects in the session 484 void setEffectSuspended(const effect_uuid_t *type, 485 bool suspend, 486 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 487 // check if some effects must be suspended/restored when an effect is enabled 488 // or disabled 489 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 490 bool enabled, 491 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 492 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 493 bool enabled, 494 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 495 mutable Mutex mLock; 496 497 protected: 498 499 // entry describing an effect being suspended in mSuspendedSessions keyed vector 500 class SuspendedSessionDesc : public RefBase { 501 public: 502 SuspendedSessionDesc() : mRefCount(0) {} 503 504 int mRefCount; // number of active suspend requests 505 effect_uuid_t mType; // effect type UUID 506 }; 507 508 void acquireWakeLock(); 509 void acquireWakeLock_l(); 510 void releaseWakeLock(); 511 void releaseWakeLock_l(); 512 void setEffectSuspended_l(const effect_uuid_t *type, 513 bool suspend, 514 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 515 // updated mSuspendedSessions when an effect suspended or restored 516 void updateSuspendedSessions_l(const effect_uuid_t *type, 517 bool suspend, 518 int sessionId); 519 // check if some effects must be suspended when an effect chain is added 520 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 521 522 friend class AudioFlinger; 523 friend class Track; 524 friend class TrackBase; 525 friend class PlaybackThread; 526 friend class MixerThread; 527 friend class DirectOutputThread; 528 friend class DuplicatingThread; 529 friend class RecordThread; 530 friend class RecordTrack; 531 532 int mType; 533 Condition mWaitWorkCV; 534 sp<AudioFlinger> mAudioFlinger; 535 uint32_t mSampleRate; 536 size_t mFrameCount; 537 uint32_t mChannelMask; 538 uint16_t mChannelCount; 539 size_t mFrameSize; 540 uint32_t mFormat; 541 Condition mParamCond; 542 Vector<String8> mNewParameters; 543 status_t mParamStatus; 544 Vector<ConfigEvent> mConfigEvents; 545 bool mStandby; 546 int mId; 547 bool mExiting; 548 Vector< sp<EffectChain> > mEffectChains; 549 uint32_t mDevice; // output device for PlaybackThread 550 // input + output devices for RecordThread 551 static const int kNameLength = 32; 552 char mName[kNameLength]; 553 sp<IPowerManager> mPowerManager; 554 sp<IBinder> mWakeLockToken; 555 sp<PMDeathRecipient> mDeathRecipient; 556 // list of suspended effects per session and per type. The first vector is 557 // keyed by session ID, the second by type UUID timeLow field 558 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 559 }; 560 561 // --- PlaybackThread --- 562 class PlaybackThread : public ThreadBase { 563 public: 564 565 enum mixer_state { 566 MIXER_IDLE, 567 MIXER_TRACKS_ENABLED, 568 MIXER_TRACKS_READY 569 }; 570 571 // playback track 572 class Track : public TrackBase { 573 public: 574 Track( const wp<ThreadBase>& thread, 575 const sp<Client>& client, 576 audio_stream_type_t streamType, 577 uint32_t sampleRate, 578 uint32_t format, 579 uint32_t channelMask, 580 int frameCount, 581 const sp<IMemory>& sharedBuffer, 582 int sessionId); 583 ~Track(); 584 585 void dump(char* buffer, size_t size); 586 virtual status_t start(); 587 virtual void stop(); 588 void pause(); 589 590 void flush(); 591 void destroy(); 592 void mute(bool); 593 void setVolume(float left, float right); 594 int name() const { 595 return mName; 596 } 597 598 audio_stream_type_t type() const { 599 return mStreamType; 600 } 601 status_t attachAuxEffect(int EffectId); 602 void setAuxBuffer(int EffectId, int32_t *buffer); 603 int32_t *auxBuffer() { return mAuxBuffer; } 604 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 605 int16_t *mainBuffer() { return mMainBuffer; } 606 int auxEffectId() { return mAuxEffectId; } 607 608 609 protected: 610 friend class ThreadBase; 611 friend class TrackHandle; 612 friend class PlaybackThread; 613 friend class MixerThread; 614 friend class DirectOutputThread; 615 616 Track(const Track&); 617 Track& operator = (const Track&); 618 619 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 620 bool isMuted() { return mMute; } 621 bool isPausing() const { 622 return mState == PAUSING; 623 } 624 bool isPaused() const { 625 return mState == PAUSED; 626 } 627 bool isReady() const; 628 void setPaused() { mState = PAUSED; } 629 void reset(); 630 631 bool isOutputTrack() const { 632 return (mStreamType == AUDIO_STREAM_CNT); 633 } 634 635 // we don't really need a lock for these 636 float mVolume[2]; 637 volatile bool mMute; 638 // FILLED state is used for suppressing volume ramp at begin of playing 639 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 640 mutable uint8_t mFillingUpStatus; 641 int8_t mRetryCount; 642 sp<IMemory> mSharedBuffer; 643 bool mResetDone; 644 audio_stream_type_t mStreamType; 645 int mName; 646 int16_t *mMainBuffer; 647 int32_t *mAuxBuffer; 648 int mAuxEffectId; 649 bool mHasVolumeController; 650 }; // end of Track 651 652 653 // playback track 654 class OutputTrack : public Track { 655 public: 656 657 class Buffer: public AudioBufferProvider::Buffer { 658 public: 659 int16_t *mBuffer; 660 }; 661 662 OutputTrack( const wp<ThreadBase>& thread, 663 DuplicatingThread *sourceThread, 664 uint32_t sampleRate, 665 uint32_t format, 666 uint32_t channelMask, 667 int frameCount); 668 ~OutputTrack(); 669 670 virtual status_t start(); 671 virtual void stop(); 672 bool write(int16_t* data, uint32_t frames); 673 bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } 674 bool isActive() { return mActive; } 675 wp<ThreadBase>& thread() { return mThread; } 676 677 private: 678 679 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 680 void clearBufferQueue(); 681 682 // Maximum number of pending buffers allocated by OutputTrack::write() 683 static const uint8_t kMaxOverFlowBuffers = 10; 684 685 Vector < Buffer* > mBufferQueue; 686 AudioBufferProvider::Buffer mOutBuffer; 687 bool mActive; 688 DuplicatingThread* mSourceThread; 689 }; // end of OutputTrack 690 691 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 692 virtual ~PlaybackThread(); 693 694 virtual status_t dump(int fd, const Vector<String16>& args); 695 696 // Thread virtuals 697 virtual status_t readyToRun(); 698 virtual void onFirstRef(); 699 700 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 701 702 virtual uint32_t latency() const; 703 704 virtual status_t setMasterVolume(float value); 705 virtual status_t setMasterMute(bool muted); 706 707 virtual float masterVolume() const; 708 virtual bool masterMute() const; 709 710 virtual status_t setStreamVolume(audio_stream_type_t stream, float value); 711 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 712 713 virtual float streamVolume(audio_stream_type_t stream) const; 714 virtual bool streamMute(audio_stream_type_t stream) const; 715 716 sp<Track> createTrack_l( 717 const sp<AudioFlinger::Client>& client, 718 audio_stream_type_t streamType, 719 uint32_t sampleRate, 720 uint32_t format, 721 uint32_t channelMask, 722 int frameCount, 723 const sp<IMemory>& sharedBuffer, 724 int sessionId, 725 status_t *status); 726 727 AudioStreamOut* getOutput(); 728 AudioStreamOut* clearOutput(); 729 virtual audio_stream_t* stream(); 730 731 void suspend() { mSuspended++; } 732 void restore() { if (mSuspended) mSuspended--; } 733 bool isSuspended() const { return (mSuspended != 0); } 734 virtual String8 getParameters(const String8& keys); 735 virtual void audioConfigChanged_l(int event, int param = 0); 736 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 737 int16_t *mixBuffer() { return mMixBuffer; }; 738 739 virtual void detachAuxEffect_l(int effectId); 740 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 741 int EffectId); 742 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 743 int EffectId); 744 745 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 746 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 747 virtual uint32_t hasAudioSession(int sessionId); 748 virtual uint32_t getStrategyForSession_l(int sessionId); 749 750 void setStreamValid(audio_stream_type_t streamType, bool valid); 751 752 struct stream_type_t { 753 stream_type_t() 754 : volume(1.0f), 755 mute(false), 756 valid(true) 757 { 758 } 759 float volume; 760 bool mute; 761 bool valid; 762 }; 763 764 protected: 765 int16_t* mMixBuffer; 766 int mSuspended; 767 int mBytesWritten; 768 private: 769 bool mMasterMute; 770 protected: 771 SortedVector< wp<Track> > mActiveTracks; 772 773 virtual int getTrackName_l() = 0; 774 virtual void deleteTrackName_l(int name) = 0; 775 virtual uint32_t activeSleepTimeUs(); 776 virtual uint32_t idleSleepTimeUs() = 0; 777 virtual uint32_t suspendSleepTimeUs() = 0; 778 779 private: 780 781 friend class AudioFlinger; 782 friend class OutputTrack; 783 friend class Track; 784 friend class TrackBase; 785 friend class MixerThread; 786 friend class DirectOutputThread; 787 friend class DuplicatingThread; 788 789 PlaybackThread(const Client&); 790 PlaybackThread& operator = (const PlaybackThread&); 791 792 status_t addTrack_l(const sp<Track>& track); 793 void destroyTrack_l(const sp<Track>& track); 794 void removeTrack_l(const sp<Track>& track); 795 796 void readOutputParameters(); 797 798 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 799 status_t dumpTracks(int fd, const Vector<String16>& args); 800 801 SortedVector< sp<Track> > mTracks; 802 // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread 803 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 804 AudioStreamOut* mOutput; 805 float mMasterVolume; 806 nsecs_t mLastWriteTime; 807 int mNumWrites; 808 int mNumDelayedWrites; 809 bool mInWrite; 810 }; 811 812 class MixerThread : public PlaybackThread { 813 public: 814 MixerThread (const sp<AudioFlinger>& audioFlinger, 815 AudioStreamOut* output, 816 int id, 817 uint32_t device); 818 virtual ~MixerThread(); 819 820 // Thread virtuals 821 virtual bool threadLoop(); 822 823 void invalidateTracks(audio_stream_type_t streamType); 824 virtual bool checkForNewParameters_l(); 825 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 826 827 protected: 828 uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 829 Vector< sp<Track> > *tracksToRemove); 830 virtual int getTrackName_l(); 831 virtual void deleteTrackName_l(int name); 832 virtual uint32_t idleSleepTimeUs(); 833 virtual uint32_t suspendSleepTimeUs(); 834 835 AudioMixer* mAudioMixer; 836 }; 837 838 class DirectOutputThread : public PlaybackThread { 839 public: 840 841 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 842 ~DirectOutputThread(); 843 844 // Thread virtuals 845 virtual bool threadLoop(); 846 847 virtual bool checkForNewParameters_l(); 848 849 protected: 850 virtual int getTrackName_l(); 851 virtual void deleteTrackName_l(int name); 852 virtual uint32_t activeSleepTimeUs(); 853 virtual uint32_t idleSleepTimeUs(); 854 virtual uint32_t suspendSleepTimeUs(); 855 856 private: 857 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 858 859 float mLeftVolFloat; 860 float mRightVolFloat; 861 uint16_t mLeftVolShort; 862 uint16_t mRightVolShort; 863 }; 864 865 class DuplicatingThread : public MixerThread { 866 public: 867 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); 868 ~DuplicatingThread(); 869 870 // Thread virtuals 871 virtual bool threadLoop(); 872 void addOutputTrack(MixerThread* thread); 873 void removeOutputTrack(MixerThread* thread); 874 uint32_t waitTimeMs() { return mWaitTimeMs; } 875 protected: 876 virtual uint32_t activeSleepTimeUs(); 877 878 private: 879 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 880 void updateWaitTime(); 881 882 SortedVector < sp<OutputTrack> > mOutputTracks; 883 uint32_t mWaitTimeMs; 884 }; 885 886 PlaybackThread *checkPlaybackThread_l(int output) const; 887 MixerThread *checkMixerThread_l(int output) const; 888 RecordThread *checkRecordThread_l(int input) const; 889 float streamVolumeInternal(audio_stream_type_t stream) const { return mStreamTypes[stream].volume; } 890 void audioConfigChanged_l(int event, int ioHandle, void *param2); 891 892 uint32_t nextUniqueId(); 893 status_t moveEffectChain_l(int sessionId, 894 AudioFlinger::PlaybackThread *srcThread, 895 AudioFlinger::PlaybackThread *dstThread, 896 bool reRegister); 897 PlaybackThread *primaryPlaybackThread_l(); 898 uint32_t primaryOutputDevice_l(); 899 900 friend class AudioBuffer; 901 902 class TrackHandle : public android::BnAudioTrack { 903 public: 904 TrackHandle(const sp<PlaybackThread::Track>& track); 905 virtual ~TrackHandle(); 906 virtual status_t start(); 907 virtual void stop(); 908 virtual void flush(); 909 virtual void mute(bool); 910 virtual void pause(); 911 virtual void setVolume(float left, float right); 912 virtual sp<IMemory> getCblk() const; 913 virtual status_t attachAuxEffect(int effectId); 914 virtual status_t onTransact( 915 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 916 private: 917 sp<PlaybackThread::Track> mTrack; 918 }; 919 920 friend class Client; 921 friend class PlaybackThread::Track; 922 923 924 void removeClient_l(pid_t pid); 925 void removeNotificationClient(pid_t pid); 926 927 928 // record thread 929 class RecordThread : public ThreadBase, public AudioBufferProvider 930 { 931 public: 932 933 // record track 934 class RecordTrack : public TrackBase { 935 public: 936 RecordTrack(const wp<ThreadBase>& thread, 937 const sp<Client>& client, 938 uint32_t sampleRate, 939 uint32_t format, 940 uint32_t channelMask, 941 int frameCount, 942 uint32_t flags, 943 int sessionId); 944 ~RecordTrack(); 945 946 virtual status_t start(); 947 virtual void stop(); 948 949 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 950 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 951 952 void dump(char* buffer, size_t size); 953 954 private: 955 friend class AudioFlinger; 956 friend class RecordThread; 957 958 RecordTrack(const RecordTrack&); 959 RecordTrack& operator = (const RecordTrack&); 960 961 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 962 963 bool mOverflow; 964 }; 965 966 967 RecordThread(const sp<AudioFlinger>& audioFlinger, 968 AudioStreamIn *input, 969 uint32_t sampleRate, 970 uint32_t channels, 971 int id, 972 uint32_t device); 973 ~RecordThread(); 974 975 virtual bool threadLoop(); 976 virtual status_t readyToRun(); 977 virtual void onFirstRef(); 978 979 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 980 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 981 const sp<AudioFlinger::Client>& client, 982 uint32_t sampleRate, 983 int format, 984 int channelMask, 985 int frameCount, 986 uint32_t flags, 987 int sessionId, 988 status_t *status); 989 990 status_t start(RecordTrack* recordTrack); 991 void stop(RecordTrack* recordTrack); 992 status_t dump(int fd, const Vector<String16>& args); 993 AudioStreamIn* getInput(); 994 AudioStreamIn* clearInput(); 995 virtual audio_stream_t* stream(); 996 997 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 998 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 999 virtual bool checkForNewParameters_l(); 1000 virtual String8 getParameters(const String8& keys); 1001 virtual void audioConfigChanged_l(int event, int param = 0); 1002 void readInputParameters(); 1003 virtual unsigned int getInputFramesLost(); 1004 1005 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1006 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1007 virtual uint32_t hasAudioSession(int sessionId); 1008 RecordTrack* track(); 1009 1010 private: 1011 RecordThread(); 1012 AudioStreamIn *mInput; 1013 RecordTrack* mTrack; 1014 sp<RecordTrack> mActiveTrack; 1015 Condition mStartStopCond; 1016 AudioResampler *mResampler; 1017 int32_t *mRsmpOutBuffer; 1018 int16_t *mRsmpInBuffer; 1019 size_t mRsmpInIndex; 1020 size_t mInputBytes; 1021 int mReqChannelCount; 1022 uint32_t mReqSampleRate; 1023 ssize_t mBytesRead; 1024 }; 1025 1026 class RecordHandle : public android::BnAudioRecord { 1027 public: 1028 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1029 virtual ~RecordHandle(); 1030 virtual status_t start(); 1031 virtual void stop(); 1032 virtual sp<IMemory> getCblk() const; 1033 virtual status_t onTransact( 1034 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1035 private: 1036 sp<RecordThread::RecordTrack> mRecordTrack; 1037 }; 1038 1039 //--- Audio Effect Management 1040 1041 // EffectModule and EffectChain classes both have their own mutex to protect 1042 // state changes or resource modifications. Always respect the following order 1043 // if multiple mutexes must be acquired to avoid cross deadlock: 1044 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1045 1046 // The EffectModule class is a wrapper object controlling the effect engine implementation 1047 // in the effect library. It prevents concurrent calls to process() and command() functions 1048 // from different client threads. It keeps a list of EffectHandle objects corresponding 1049 // to all client applications using this effect and notifies applications of effect state, 1050 // control or parameter changes. It manages the activation state machine to send appropriate 1051 // reset, enable, disable commands to effect engine and provide volume 1052 // ramping when effects are activated/deactivated. 1053 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1054 // the attached track(s) to accumulate their auxiliary channel. 1055 class EffectModule: public RefBase { 1056 public: 1057 EffectModule(const wp<ThreadBase>& wThread, 1058 const wp<AudioFlinger::EffectChain>& chain, 1059 effect_descriptor_t *desc, 1060 int id, 1061 int sessionId); 1062 ~EffectModule(); 1063 1064 enum effect_state { 1065 IDLE, 1066 RESTART, 1067 STARTING, 1068 ACTIVE, 1069 STOPPING, 1070 STOPPED, 1071 DESTROYED 1072 }; 1073 1074 int id() { return mId; } 1075 void process(); 1076 void updateState(); 1077 status_t command(uint32_t cmdCode, 1078 uint32_t cmdSize, 1079 void *pCmdData, 1080 uint32_t *replySize, 1081 void *pReplyData); 1082 1083 void reset_l(); 1084 status_t configure(); 1085 status_t init(); 1086 uint32_t state() { 1087 return mState; 1088 } 1089 uint32_t status() { 1090 return mStatus; 1091 } 1092 int sessionId() { 1093 return mSessionId; 1094 } 1095 status_t setEnabled(bool enabled); 1096 bool isEnabled(); 1097 bool isProcessEnabled(); 1098 1099 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1100 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1101 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1102 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1103 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1104 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1105 wp<ThreadBase>& thread() { return mThread; } 1106 1107 status_t addHandle(sp<EffectHandle>& handle); 1108 void disconnect(const wp<EffectHandle>& handle, bool unpiniflast); 1109 size_t removeHandle (const wp<EffectHandle>& handle); 1110 1111 effect_descriptor_t& desc() { return mDescriptor; } 1112 wp<EffectChain>& chain() { return mChain; } 1113 1114 status_t setDevice(uint32_t device); 1115 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1116 status_t setMode(uint32_t mode); 1117 status_t start(); 1118 status_t stop(); 1119 void setSuspended(bool suspended); 1120 bool suspended() const; 1121 1122 sp<EffectHandle> controlHandle(); 1123 1124 bool isPinned() { return mPinned; } 1125 void unPin() { mPinned = false; } 1126 1127 status_t dump(int fd, const Vector<String16>& args); 1128 1129 protected: 1130 friend class EffectHandle; 1131 friend class AudioFlinger; 1132 bool mPinned; 1133 1134 // Maximum time allocated to effect engines to complete the turn off sequence 1135 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1136 1137 EffectModule(const EffectModule&); 1138 EffectModule& operator = (const EffectModule&); 1139 1140 status_t start_l(); 1141 status_t stop_l(); 1142 1143mutable Mutex mLock; // mutex for process, commands and handles list protection 1144 wp<ThreadBase> mThread; // parent thread 1145 wp<EffectChain> mChain; // parent effect chain 1146 int mId; // this instance unique ID 1147 int mSessionId; // audio session ID 1148 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1149 effect_config_t mConfig; // input and output audio configuration 1150 effect_handle_t mEffectInterface; // Effect module C API 1151 status_t mStatus; // initialization status 1152 uint32_t mState; // current activation state (effect_state) 1153 Vector< wp<EffectHandle> > mHandles; // list of client handles 1154 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1155 // sending disable command. 1156 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1157 bool mSuspended; // effect is suspended: temporarily disabled by framework 1158 }; 1159 1160 // The EffectHandle class implements the IEffect interface. It provides resources 1161 // to receive parameter updates, keeps track of effect control 1162 // ownership and state and has a pointer to the EffectModule object it is controlling. 1163 // There is one EffectHandle object for each application controlling (or using) 1164 // an effect module. 1165 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1166 class EffectHandle: public android::BnEffect { 1167 public: 1168 1169 EffectHandle(const sp<EffectModule>& effect, 1170 const sp<AudioFlinger::Client>& client, 1171 const sp<IEffectClient>& effectClient, 1172 int32_t priority); 1173 virtual ~EffectHandle(); 1174 1175 // IEffect 1176 virtual status_t enable(); 1177 virtual status_t disable(); 1178 virtual status_t command(uint32_t cmdCode, 1179 uint32_t cmdSize, 1180 void *pCmdData, 1181 uint32_t *replySize, 1182 void *pReplyData); 1183 virtual void disconnect(); 1184 virtual void disconnect(bool unpiniflast); 1185 virtual sp<IMemory> getCblk() const; 1186 virtual status_t onTransact(uint32_t code, const Parcel& data, 1187 Parcel* reply, uint32_t flags); 1188 1189 1190 // Give or take control of effect module 1191 // - hasControl: true if control is given, false if removed 1192 // - signal: true client app should be signaled of change, false otherwise 1193 // - enabled: state of the effect when control is passed 1194 void setControl(bool hasControl, bool signal, bool enabled); 1195 void commandExecuted(uint32_t cmdCode, 1196 uint32_t cmdSize, 1197 void *pCmdData, 1198 uint32_t replySize, 1199 void *pReplyData); 1200 void setEnabled(bool enabled); 1201 bool enabled() { return mEnabled; } 1202 1203 // Getters 1204 int id() { return mEffect->id(); } 1205 int priority() { return mPriority; } 1206 bool hasControl() { return mHasControl; } 1207 sp<EffectModule> effect() { return mEffect; } 1208 1209 void dump(char* buffer, size_t size); 1210 1211 protected: 1212 friend class AudioFlinger; 1213 friend class EffectModule; 1214 EffectHandle(const EffectHandle&); 1215 EffectHandle& operator =(const EffectHandle&); 1216 1217 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1218 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1219 sp<Client> mClient; // client for shared memory allocation 1220 sp<IMemory> mCblkMemory; // shared memory for control block 1221 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1222 uint8_t* mBuffer; // pointer to parameter area in shared memory 1223 int mPriority; // client application priority to control the effect 1224 bool mHasControl; // true if this handle is controlling the effect 1225 bool mEnabled; // cached enable state: needed when the effect is 1226 // restored after being suspended 1227 }; 1228 1229 // the EffectChain class represents a group of effects associated to one audio session. 1230 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1231 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1232 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1233 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1234 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1235 // input buffer used by the track as accumulation buffer. 1236 class EffectChain: public RefBase { 1237 public: 1238 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1239 ~EffectChain(); 1240 1241 // special key used for an entry in mSuspendedEffects keyed vector 1242 // corresponding to a suspend all request. 1243 static const int kKeyForSuspendAll = 0; 1244 1245 // minimum duration during which we force calling effect process when last track on 1246 // a session is stopped or removed to allow effect tail to be rendered 1247 static const int kProcessTailDurationMs = 1000; 1248 1249 void process_l(); 1250 1251 void lock() { 1252 mLock.lock(); 1253 } 1254 void unlock() { 1255 mLock.unlock(); 1256 } 1257 1258 status_t addEffect_l(const sp<EffectModule>& handle); 1259 size_t removeEffect_l(const sp<EffectModule>& handle); 1260 1261 int sessionId() { return mSessionId; } 1262 void setSessionId(int sessionId) { mSessionId = sessionId; } 1263 1264 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1265 sp<EffectModule> getEffectFromId_l(int id); 1266 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1267 bool setVolume_l(uint32_t *left, uint32_t *right); 1268 void setDevice_l(uint32_t device); 1269 void setMode_l(uint32_t mode); 1270 1271 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1272 mInBuffer = buffer; 1273 mOwnInBuffer = ownsBuffer; 1274 } 1275 int16_t *inBuffer() { 1276 return mInBuffer; 1277 } 1278 void setOutBuffer(int16_t *buffer) { 1279 mOutBuffer = buffer; 1280 } 1281 int16_t *outBuffer() { 1282 return mOutBuffer; 1283 } 1284 1285 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1286 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1287 int32_t trackCnt() { return mTrackCnt;} 1288 1289 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1290 mTailBufferCount = mMaxTailBuffers; } 1291 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1292 int32_t activeTrackCnt() { return mActiveTrackCnt;} 1293 1294 uint32_t strategy() { return mStrategy; } 1295 void setStrategy(uint32_t strategy) 1296 { mStrategy = strategy; } 1297 1298 // suspend effect of the given type 1299 void setEffectSuspended_l(const effect_uuid_t *type, 1300 bool suspend); 1301 // suspend all eligible effects 1302 void setEffectSuspendedAll_l(bool suspend); 1303 // check if effects should be suspend or restored when a given effect is enable or disabled 1304 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1305 bool enabled); 1306 1307 status_t dump(int fd, const Vector<String16>& args); 1308 1309 protected: 1310 friend class AudioFlinger; 1311 EffectChain(const EffectChain&); 1312 EffectChain& operator =(const EffectChain&); 1313 1314 class SuspendedEffectDesc : public RefBase { 1315 public: 1316 SuspendedEffectDesc() : mRefCount(0) {} 1317 1318 int mRefCount; 1319 effect_uuid_t mType; 1320 wp<EffectModule> mEffect; 1321 }; 1322 1323 // get a list of effect modules to suspend when an effect of the type 1324 // passed is enabled. 1325 Vector< sp<EffectModule> > getSuspendEligibleEffects(); 1326 // get an effect module if it is currently enable 1327 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1328 // true if the effect whose descriptor is passed can be suspended 1329 // OEMs can modify the rules implemented in this method to exclude specific effect 1330 // types or implementations from the suspend/restore mechanism. 1331 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1332 1333 wp<ThreadBase> mThread; // parent mixer thread 1334 Mutex mLock; // mutex protecting effect list 1335 Vector<sp<EffectModule> > mEffects; // list of effect modules 1336 int mSessionId; // audio session ID 1337 int16_t *mInBuffer; // chain input buffer 1338 int16_t *mOutBuffer; // chain output buffer 1339 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1340 volatile int32_t mTrackCnt; // number of tracks connected 1341 int32_t mTailBufferCount; // current effect tail buffer count 1342 int32_t mMaxTailBuffers; // maximum effect tail buffers 1343 bool mOwnInBuffer; // true if the chain owns its input buffer 1344 int mVolumeCtrlIdx; // index of insert effect having control over volume 1345 uint32_t mLeftVolume; // previous volume on left channel 1346 uint32_t mRightVolume; // previous volume on right channel 1347 uint32_t mNewLeftVolume; // new volume on left channel 1348 uint32_t mNewRightVolume; // new volume on right channel 1349 uint32_t mStrategy; // strategy for this effect chain 1350 // mSuspendedEffects lists all effect currently suspended in the chain 1351 // use effect type UUID timelow field as key. There is no real risk of identical 1352 // timeLow fields among effect type UUIDs. 1353 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1354 }; 1355 1356 struct AudioStreamOut { 1357 audio_hw_device_t *hwDev; 1358 audio_stream_out_t *stream; 1359 1360 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1361 hwDev(dev), stream(out) {} 1362 }; 1363 1364 struct AudioStreamIn { 1365 audio_hw_device_t *hwDev; 1366 audio_stream_in_t *stream; 1367 1368 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1369 hwDev(dev), stream(in) {} 1370 }; 1371 1372 struct AudioSessionRef { 1373 int sessionid; 1374 pid_t pid; 1375 int cnt; 1376 }; 1377 1378 friend class RecordThread; 1379 friend class PlaybackThread; 1380 1381 mutable Mutex mLock; 1382 1383 DefaultKeyedVector< pid_t, wp<Client> > mClients; 1384 1385 mutable Mutex mHardwareLock; 1386 audio_hw_device_t* mPrimaryHardwareDev; 1387 Vector<audio_hw_device_t*> mAudioHwDevs; 1388 mutable hardware_call_state mHardwareStatus; // for dump only 1389 1390 1391 DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads; 1392 PlaybackThread::stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1393 1394 // both are protected by mLock 1395 float mMasterVolume; 1396 bool mMasterMute; 1397 1398 DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads; 1399 1400 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1401 volatile int32_t mNextUniqueId; 1402 uint32_t mMode; 1403 bool mBtNrecIsOff; 1404 1405 Vector<AudioSessionRef*> mAudioSessionRefs; 1406 1407 float masterVolume_l() const { return mMasterVolume; } 1408 bool masterMute_l() const { return mMasterMute; } 1409}; 1410 1411 1412// ---------------------------------------------------------------------------- 1413 1414}; // namespace android 1415 1416#endif // ANDROID_AUDIO_FLINGER_H 1417