AudioFlinger.h revision 3acbd053c842e76e1a40fc8a0bf62de87eebf00f
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include "AudioBufferProvider.h"
49
50#include <powermanager/IPowerManager.h>
51
52namespace android {
53
54class audio_track_cblk_t;
55class effect_param_cblk_t;
56class AudioMixer;
57class AudioBuffer;
58class AudioResampler;
59
60// ----------------------------------------------------------------------------
61
62// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
63// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
64// Adding full support for > 2 channel capture or playback would require more than simply changing
65// this #define.  There is an independent hard-coded upper limit in AudioMixer;
66// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
67// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
68// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
69#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
70
71static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
72
73class AudioFlinger :
74    public BinderService<AudioFlinger>,
75    public BnAudioFlinger
76{
77    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
78public:
79    static const char* getServiceName() { return "media.audio_flinger"; }
80
81    virtual     status_t    dump(int fd, const Vector<String16>& args);
82
83    // IAudioFlinger interface, in binder opcode order
84    virtual sp<IAudioTrack> createTrack(
85                                pid_t pid,
86                                audio_stream_type_t streamType,
87                                uint32_t sampleRate,
88                                audio_format_t format,
89                                uint32_t channelMask,
90                                int frameCount,
91                                IAudioFlinger::track_flags_t flags,
92                                const sp<IMemory>& sharedBuffer,
93                                audio_io_handle_t output,
94                                pid_t tid,
95                                int *sessionId,
96                                status_t *status);
97
98    virtual sp<IAudioRecord> openRecord(
99                                pid_t pid,
100                                audio_io_handle_t input,
101                                uint32_t sampleRate,
102                                audio_format_t format,
103                                uint32_t channelMask,
104                                int frameCount,
105                                IAudioFlinger::track_flags_t flags,
106                                int *sessionId,
107                                status_t *status);
108
109    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
110    virtual     int         channelCount(audio_io_handle_t output) const;
111    virtual     audio_format_t format(audio_io_handle_t output) const;
112    virtual     size_t      frameCount(audio_io_handle_t output) const;
113    virtual     uint32_t    latency(audio_io_handle_t output) const;
114
115    virtual     status_t    setMasterVolume(float value);
116    virtual     status_t    setMasterMute(bool muted);
117
118    virtual     float       masterVolume() const;
119    virtual     float       masterVolumeSW() const;
120    virtual     bool        masterMute() const;
121
122    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
123                                            audio_io_handle_t output);
124    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
125
126    virtual     float       streamVolume(audio_stream_type_t stream,
127                                         audio_io_handle_t output) const;
128    virtual     bool        streamMute(audio_stream_type_t stream) const;
129
130    virtual     status_t    setMode(audio_mode_t mode);
131
132    virtual     status_t    setMicMute(bool state);
133    virtual     bool        getMicMute() const;
134
135    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
136    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
137
138    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
139
140    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
141
142    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
143                                         audio_devices_t *pDevices,
144                                         uint32_t *pSamplingRate,
145                                         audio_format_t *pFormat,
146                                         audio_channel_mask_t *pChannelMask,
147                                         uint32_t *pLatencyMs,
148                                         audio_output_flags_t flags);
149
150    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
151                                                  audio_io_handle_t output2);
152
153    virtual status_t closeOutput(audio_io_handle_t output);
154
155    virtual status_t suspendOutput(audio_io_handle_t output);
156
157    virtual status_t restoreOutput(audio_io_handle_t output);
158
159    virtual audio_io_handle_t openInput(audio_module_handle_t module,
160                                        audio_devices_t *pDevices,
161                                        uint32_t *pSamplingRate,
162                                        audio_format_t *pFormat,
163                                        audio_channel_mask_t *pChannelMask);
164
165    virtual status_t closeInput(audio_io_handle_t input);
166
167    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
168
169    virtual status_t setVoiceVolume(float volume);
170
171    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
172                                       audio_io_handle_t output) const;
173
174    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
175
176    virtual int newAudioSessionId();
177
178    virtual void acquireAudioSessionId(int audioSession);
179
180    virtual void releaseAudioSessionId(int audioSession);
181
182    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
183
184    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
185
186    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
187                                         effect_descriptor_t *descriptor) const;
188
189    virtual sp<IEffect> createEffect(pid_t pid,
190                        effect_descriptor_t *pDesc,
191                        const sp<IEffectClient>& effectClient,
192                        int32_t priority,
193                        audio_io_handle_t io,
194                        int sessionId,
195                        status_t *status,
196                        int *id,
197                        int *enabled);
198
199    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
200                        audio_io_handle_t dstOutput);
201
202    virtual audio_module_handle_t loadHwModule(const char *name);
203
204    virtual     status_t    onTransact(
205                                uint32_t code,
206                                const Parcel& data,
207                                Parcel* reply,
208                                uint32_t flags);
209
210    // end of IAudioFlinger interface
211
212    class SyncEvent;
213
214    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
215
216    class SyncEvent : public RefBase {
217    public:
218        SyncEvent(AudioSystem::sync_event_t type,
219                  int triggerSession,
220                  int listenerSession,
221                  sync_event_callback_t callBack,
222                  void *cookie)
223        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
224          mCallback(callBack), mCookie(cookie)
225        {}
226
227        virtual ~SyncEvent() {}
228
229        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
230        void cancel() {Mutex::Autolock _l(mLock); mCallback = NULL; }
231        AudioSystem::sync_event_t type() const { return mType; }
232        int triggerSession() const { return mTriggerSession; }
233        int listenerSession() const { return mListenerSession; }
234        void *cookie() const { return mCookie; }
235
236    private:
237          const AudioSystem::sync_event_t mType;
238          const int mTriggerSession;
239          const int mListenerSession;
240          sync_event_callback_t mCallback;
241          void * const mCookie;
242          Mutex mLock;
243    };
244
245    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
246                                        int triggerSession,
247                                        int listenerSession,
248                                        sync_event_callback_t callBack,
249                                        void *cookie);
250private:
251               audio_mode_t getMode() const { return mMode; }
252
253                bool        btNrecIsOff() const { return mBtNrecIsOff; }
254
255                            AudioFlinger();
256    virtual                 ~AudioFlinger();
257
258    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
259    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
260
261    // RefBase
262    virtual     void        onFirstRef();
263
264    audio_hw_device_t*      findSuitableHwDev_l(audio_module_handle_t module, uint32_t devices);
265    void                    purgeStaleEffects_l();
266
267    // standby delay for MIXER and DUPLICATING playback threads is read from property
268    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
269    static nsecs_t          mStandbyTimeInNsecs;
270
271    // Internal dump utilites.
272    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
273    status_t dumpClients(int fd, const Vector<String16>& args);
274    status_t dumpInternals(int fd, const Vector<String16>& args);
275
276    // --- Client ---
277    class Client : public RefBase {
278    public:
279                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
280        virtual             ~Client();
281        sp<MemoryDealer>    heap() const;
282        pid_t               pid() const { return mPid; }
283        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
284
285        bool reserveTimedTrack();
286        void releaseTimedTrack();
287
288    private:
289                            Client(const Client&);
290                            Client& operator = (const Client&);
291        const sp<AudioFlinger> mAudioFlinger;
292        const sp<MemoryDealer> mMemoryDealer;
293        const pid_t         mPid;
294
295        Mutex               mTimedTrackLock;
296        int                 mTimedTrackCount;
297    };
298
299    // --- Notification Client ---
300    class NotificationClient : public IBinder::DeathRecipient {
301    public:
302                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
303                                                const sp<IAudioFlingerClient>& client,
304                                                pid_t pid);
305        virtual             ~NotificationClient();
306
307                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
308
309                // IBinder::DeathRecipient
310                virtual     void        binderDied(const wp<IBinder>& who);
311
312    private:
313                            NotificationClient(const NotificationClient&);
314                            NotificationClient& operator = (const NotificationClient&);
315
316        const sp<AudioFlinger>  mAudioFlinger;
317        const pid_t             mPid;
318        const sp<IAudioFlingerClient> mAudioFlingerClient;
319    };
320
321    class TrackHandle;
322    class RecordHandle;
323    class RecordThread;
324    class PlaybackThread;
325    class MixerThread;
326    class DirectOutputThread;
327    class DuplicatingThread;
328    class Track;
329    class RecordTrack;
330    class EffectModule;
331    class EffectHandle;
332    class EffectChain;
333    struct AudioStreamOut;
334    struct AudioStreamIn;
335
336    class ThreadBase : public Thread {
337    public:
338
339        enum type_t {
340            MIXER,              // Thread class is MixerThread
341            DIRECT,             // Thread class is DirectOutputThread
342            DUPLICATING,        // Thread class is DuplicatingThread
343            RECORD              // Thread class is RecordThread
344        };
345
346        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
347        virtual             ~ThreadBase();
348
349        status_t dumpBase(int fd, const Vector<String16>& args);
350        status_t dumpEffectChains(int fd, const Vector<String16>& args);
351
352        void clearPowerManager();
353
354        // base for record and playback
355        class TrackBase : public AudioBufferProvider, public RefBase {
356
357        public:
358            enum track_state {
359                IDLE,
360                TERMINATED,
361                // These are order-sensitive; do not change order without reviewing the impact.
362                // In particular there are assumptions about > STOPPED.
363                STOPPED,
364                RESUMING,
365                ACTIVE,
366                PAUSING,
367                PAUSED
368            };
369
370                                TrackBase(ThreadBase *thread,
371                                        const sp<Client>& client,
372                                        uint32_t sampleRate,
373                                        audio_format_t format,
374                                        uint32_t channelMask,
375                                        int frameCount,
376                                        const sp<IMemory>& sharedBuffer,
377                                        int sessionId);
378            virtual             ~TrackBase();
379
380            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
381                                     int triggerSession = 0) = 0;
382            virtual void        stop() = 0;
383                    sp<IMemory> getCblk() const { return mCblkMemory; }
384                    audio_track_cblk_t* cblk() const { return mCblk; }
385                    int         sessionId() const { return mSessionId; }
386            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
387
388        protected:
389                                TrackBase(const TrackBase&);
390                                TrackBase& operator = (const TrackBase&);
391
392            // AudioBufferProvider interface
393            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
394            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
395
396            audio_format_t format() const {
397                return mFormat;
398            }
399
400            int channelCount() const { return mChannelCount; }
401
402            uint32_t channelMask() const { return mChannelMask; }
403
404            int sampleRate() const; // FIXME inline after cblk sr moved
405
406            void* getBuffer(uint32_t offset, uint32_t frames) const;
407
408            bool isStopped() const {
409                return mState == STOPPED;
410            }
411
412            bool isTerminated() const {
413                return mState == TERMINATED;
414            }
415
416            bool step();
417            void reset();
418
419            const wp<ThreadBase> mThread;
420            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
421            sp<IMemory>         mCblkMemory;
422            audio_track_cblk_t* mCblk;
423            void*               mBuffer;
424            void*               mBufferEnd;
425            uint32_t            mFrameCount;
426            // we don't really need a lock for these
427            track_state         mState;
428            const audio_format_t mFormat;
429            bool                mStepServerFailed;
430            const int           mSessionId;
431            uint8_t             mChannelCount;
432            uint32_t            mChannelMask;
433            Vector < sp<SyncEvent> >mSyncEvents;
434        };
435
436        class ConfigEvent {
437        public:
438            ConfigEvent() : mEvent(0), mParam(0) {}
439
440            int mEvent;
441            int mParam;
442        };
443
444        class PMDeathRecipient : public IBinder::DeathRecipient {
445        public:
446                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
447            virtual     ~PMDeathRecipient() {}
448
449            // IBinder::DeathRecipient
450            virtual     void        binderDied(const wp<IBinder>& who);
451
452        private:
453                        PMDeathRecipient(const PMDeathRecipient&);
454                        PMDeathRecipient& operator = (const PMDeathRecipient&);
455
456            wp<ThreadBase> mThread;
457        };
458
459        virtual     status_t    initCheck() const = 0;
460                    type_t      type() const { return mType; }
461                    uint32_t    sampleRate() const { return mSampleRate; }
462                    int         channelCount() const { return mChannelCount; }
463                    audio_format_t format() const { return mFormat; }
464                    size_t      frameCount() const { return mFrameCount; }
465                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
466        // Should be "virtual status_t requestExitAndWait()" and override same
467        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
468                    void        exit();
469        virtual     bool        checkForNewParameters_l() = 0;
470        virtual     status_t    setParameters(const String8& keyValuePairs);
471        virtual     String8     getParameters(const String8& keys) = 0;
472        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
473                    void        sendConfigEvent(int event, int param = 0);
474                    void        sendConfigEvent_l(int event, int param = 0);
475                    void        processConfigEvents();
476                    audio_io_handle_t id() const { return mId;}
477                    bool        standby() const { return mStandby; }
478                    uint32_t    device() const { return mDevice; }
479        virtual     audio_stream_t* stream() const = 0;
480
481                    sp<EffectHandle> createEffect_l(
482                                        const sp<AudioFlinger::Client>& client,
483                                        const sp<IEffectClient>& effectClient,
484                                        int32_t priority,
485                                        int sessionId,
486                                        effect_descriptor_t *desc,
487                                        int *enabled,
488                                        status_t *status);
489                    void disconnectEffect(const sp< EffectModule>& effect,
490                                          const wp<EffectHandle>& handle,
491                                          bool unpinIfLast);
492
493                    // return values for hasAudioSession (bit field)
494                    enum effect_state {
495                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
496                                                // effect
497                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
498                                                // track
499                    };
500
501                    // get effect chain corresponding to session Id.
502                    sp<EffectChain> getEffectChain(int sessionId);
503                    // same as getEffectChain() but must be called with ThreadBase mutex locked
504                    sp<EffectChain> getEffectChain_l(int sessionId);
505                    // add an effect chain to the chain list (mEffectChains)
506        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
507                    // remove an effect chain from the chain list (mEffectChains)
508        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
509                    // lock all effect chains Mutexes. Must be called before releasing the
510                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
511                    // integrity of the chains during the process.
512                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
513                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
514                    // unlock effect chains after process
515                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
516                    // set audio mode to all effect chains
517                    void setMode(audio_mode_t mode);
518                    // get effect module with corresponding ID on specified audio session
519                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
520                    // add and effect module. Also creates the effect chain is none exists for
521                    // the effects audio session
522                    status_t addEffect_l(const sp< EffectModule>& effect);
523                    // remove and effect module. Also removes the effect chain is this was the last
524                    // effect
525                    void removeEffect_l(const sp< EffectModule>& effect);
526                    // detach all tracks connected to an auxiliary effect
527        virtual     void detachAuxEffect_l(int effectId) {}
528                    // returns either EFFECT_SESSION if effects on this audio session exist in one
529                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
530                    virtual uint32_t hasAudioSession(int sessionId) = 0;
531                    // the value returned by default implementation is not important as the
532                    // strategy is only meaningful for PlaybackThread which implements this method
533                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
534
535                    // suspend or restore effect according to the type of effect passed. a NULL
536                    // type pointer means suspend all effects in the session
537                    void setEffectSuspended(const effect_uuid_t *type,
538                                            bool suspend,
539                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
540                    // check if some effects must be suspended/restored when an effect is enabled
541                    // or disabled
542                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
543                                                     bool enabled,
544                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
545                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
546                                                       bool enabled,
547                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
548
549                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
550                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) = 0;
551
552
553        mutable     Mutex                   mLock;
554
555    protected:
556
557                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
558                    class SuspendedSessionDesc : public RefBase {
559                    public:
560                        SuspendedSessionDesc() : mRefCount(0) {}
561
562                        int mRefCount;          // number of active suspend requests
563                        effect_uuid_t mType;    // effect type UUID
564                    };
565
566                    void        acquireWakeLock();
567                    void        acquireWakeLock_l();
568                    void        releaseWakeLock();
569                    void        releaseWakeLock_l();
570                    void setEffectSuspended_l(const effect_uuid_t *type,
571                                              bool suspend,
572                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
573                    // updated mSuspendedSessions when an effect suspended or restored
574                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
575                                                          bool suspend,
576                                                          int sessionId);
577                    // check if some effects must be suspended when an effect chain is added
578                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
579
580        friend class AudioFlinger;      // for mEffectChains
581
582                    const type_t            mType;
583
584                    // Used by parameters, config events, addTrack_l, exit
585                    Condition               mWaitWorkCV;
586
587                    const sp<AudioFlinger>  mAudioFlinger;
588                    uint32_t                mSampleRate;
589                    size_t                  mFrameCount;
590                    uint32_t                mChannelMask;
591                    uint16_t                mChannelCount;
592                    size_t                  mFrameSize;
593                    audio_format_t          mFormat;
594
595                    // Parameter sequence by client: binder thread calling setParameters():
596                    //  1. Lock mLock
597                    //  2. Append to mNewParameters
598                    //  3. mWaitWorkCV.signal
599                    //  4. mParamCond.waitRelative with timeout
600                    //  5. read mParamStatus
601                    //  6. mWaitWorkCV.signal
602                    //  7. Unlock
603                    //
604                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
605                    // 1. Lock mLock
606                    // 2. If there is an entry in mNewParameters proceed ...
607                    // 2. Read first entry in mNewParameters
608                    // 3. Process
609                    // 4. Remove first entry from mNewParameters
610                    // 5. Set mParamStatus
611                    // 6. mParamCond.signal
612                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
613                    // 8. Unlock
614                    Condition               mParamCond;
615                    Vector<String8>         mNewParameters;
616                    status_t                mParamStatus;
617
618                    Vector<ConfigEvent>     mConfigEvents;
619                    bool                    mStandby;
620                    const audio_io_handle_t mId;
621                    Vector< sp<EffectChain> > mEffectChains;
622                    uint32_t                mDevice;    // output device for PlaybackThread
623                                                        // input + output devices for RecordThread
624                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
625                    char                    mName[kNameLength];
626                    sp<IPowerManager>       mPowerManager;
627                    sp<IBinder>             mWakeLockToken;
628                    const sp<PMDeathRecipient> mDeathRecipient;
629                    // list of suspended effects per session and per type. The first vector is
630                    // keyed by session ID, the second by type UUID timeLow field
631                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
632    };
633
634    struct  stream_type_t {
635        stream_type_t()
636            :   volume(1.0f),
637                mute(false)
638        {
639        }
640        float       volume;
641        bool        mute;
642    };
643
644    // --- PlaybackThread ---
645    class PlaybackThread : public ThreadBase {
646    public:
647
648        enum mixer_state {
649            MIXER_IDLE,             // no active tracks
650            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
651            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
652            // standby mode does not have an enum value
653            // suspend by audio policy manager is orthogonal to mixer state
654        };
655
656        // playback track
657        class Track : public TrackBase {
658        public:
659                                Track(  PlaybackThread *thread,
660                                        const sp<Client>& client,
661                                        audio_stream_type_t streamType,
662                                        uint32_t sampleRate,
663                                        audio_format_t format,
664                                        uint32_t channelMask,
665                                        int frameCount,
666                                        const sp<IMemory>& sharedBuffer,
667                                        int sessionId,
668                                        IAudioFlinger::track_flags_t flags);
669            virtual             ~Track();
670
671                    void        dump(char* buffer, size_t size);
672            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
673                                     int triggerSession = 0);
674            virtual void        stop();
675                    void        pause();
676
677                    void        flush();
678                    void        destroy();
679                    void        mute(bool);
680                    int name() const {
681                        return mName;
682                    }
683
684                    audio_stream_type_t streamType() const {
685                        return mStreamType;
686                    }
687                    status_t    attachAuxEffect(int EffectId);
688                    void        setAuxBuffer(int EffectId, int32_t *buffer);
689                    int32_t     *auxBuffer() const { return mAuxBuffer; }
690                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
691                    int16_t     *mainBuffer() const { return mMainBuffer; }
692                    int         auxEffectId() const { return mAuxEffectId; }
693
694                    bool        isFastTrack() const
695                            { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
696
697        protected:
698            // for numerous
699            friend class PlaybackThread;
700            friend class MixerThread;
701            friend class DirectOutputThread;
702
703                                Track(const Track&);
704                                Track& operator = (const Track&);
705
706            // AudioBufferProvider interface
707            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
708            // releaseBuffer() not overridden
709
710            virtual uint32_t framesReady() const;
711
712            bool isMuted() const { return mMute; }
713            bool isPausing() const {
714                return mState == PAUSING;
715            }
716            bool isPaused() const {
717                return mState == PAUSED;
718            }
719            bool isReady() const;
720            void setPaused() { mState = PAUSED; }
721            void reset();
722
723            bool isOutputTrack() const {
724                return (mStreamType == AUDIO_STREAM_CNT);
725            }
726
727            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
728            void triggerEvents(AudioSystem::sync_event_t type);
729
730        public:
731            virtual bool isTimedTrack() const { return false; }
732        protected:
733
734            // we don't really need a lock for these
735            volatile bool       mMute;
736            // FILLED state is used for suppressing volume ramp at begin of playing
737            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
738            mutable uint8_t     mFillingUpStatus;
739            int8_t              mRetryCount;
740            const sp<IMemory>   mSharedBuffer;
741            bool                mResetDone;
742            const audio_stream_type_t mStreamType;
743            int                 mName;
744            int16_t             *mMainBuffer;
745            int32_t             *mAuxBuffer;
746            int                 mAuxEffectId;
747            bool                mHasVolumeController;
748            size_t              mPresentationCompleteFrames; // number of frames written to the audio HAL
749                                                       // when this track will be fully rendered
750        private:
751            IAudioFlinger::track_flags_t mFlags;
752        };  // end of Track
753
754        class TimedTrack : public Track {
755          public:
756            static sp<TimedTrack> create(PlaybackThread *thread,
757                                         const sp<Client>& client,
758                                         audio_stream_type_t streamType,
759                                         uint32_t sampleRate,
760                                         audio_format_t format,
761                                         uint32_t channelMask,
762                                         int frameCount,
763                                         const sp<IMemory>& sharedBuffer,
764                                         int sessionId);
765            ~TimedTrack();
766
767            class TimedBuffer {
768              public:
769                TimedBuffer();
770                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
771                const sp<IMemory>& buffer() const { return mBuffer; }
772                int64_t pts() const { return mPTS; }
773                uint32_t position() const { return mPosition; }
774                void setPosition(uint32_t pos) { mPosition = pos; }
775              private:
776                sp<IMemory> mBuffer;
777                int64_t     mPTS;
778                uint32_t    mPosition;
779            };
780
781            // Mixer facing methods.
782            virtual bool isTimedTrack() const { return true; }
783            virtual uint32_t framesReady() const;
784
785            // AudioBufferProvider interface
786            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
787                                           int64_t pts);
788            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
789
790            // Client/App facing methods.
791            status_t    allocateTimedBuffer(size_t size,
792                                            sp<IMemory>* buffer);
793            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
794                                         int64_t pts);
795            status_t    setMediaTimeTransform(const LinearTransform& xform,
796                                              TimedAudioTrack::TargetTimeline target);
797
798          private:
799            TimedTrack(PlaybackThread *thread,
800                       const sp<Client>& client,
801                       audio_stream_type_t streamType,
802                       uint32_t sampleRate,
803                       audio_format_t format,
804                       uint32_t channelMask,
805                       int frameCount,
806                       const sp<IMemory>& sharedBuffer,
807                       int sessionId);
808
809            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
810            void timedYieldSilence_l(uint32_t numFrames,
811                                     AudioBufferProvider::Buffer* buffer);
812            void trimTimedBufferQueue_l();
813            void trimTimedBufferQueueHead_l(const char* logTag);
814            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
815                                                const char* logTag);
816
817            uint64_t            mLocalTimeFreq;
818            LinearTransform     mLocalTimeToSampleTransform;
819            LinearTransform     mMediaTimeToSampleTransform;
820            sp<MemoryDealer>    mTimedMemoryDealer;
821
822            Vector<TimedBuffer> mTimedBufferQueue;
823            bool                mQueueHeadInFlight;
824            bool                mTrimQueueHeadOnRelease;
825            uint32_t            mFramesPendingInQueue;
826
827            uint8_t*            mTimedSilenceBuffer;
828            uint32_t            mTimedSilenceBufferSize;
829            mutable Mutex       mTimedBufferQueueLock;
830            bool                mTimedAudioOutputOnTime;
831            CCHelper            mCCHelper;
832
833            Mutex               mMediaTimeTransformLock;
834            LinearTransform     mMediaTimeTransform;
835            bool                mMediaTimeTransformValid;
836            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
837        };
838
839
840        // playback track
841        class OutputTrack : public Track {
842        public:
843
844            class Buffer: public AudioBufferProvider::Buffer {
845            public:
846                int16_t *mBuffer;
847            };
848
849                                OutputTrack(PlaybackThread *thread,
850                                        DuplicatingThread *sourceThread,
851                                        uint32_t sampleRate,
852                                        audio_format_t format,
853                                        uint32_t channelMask,
854                                        int frameCount);
855            virtual             ~OutputTrack();
856
857            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
858                                     int triggerSession = 0);
859            virtual void        stop();
860                    bool        write(int16_t* data, uint32_t frames);
861                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
862                    bool        isActive() const { return mActive; }
863            const wp<ThreadBase>& thread() const { return mThread; }
864
865        private:
866
867            enum {
868                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
869            };
870
871            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
872            void                clearBufferQueue();
873
874            // Maximum number of pending buffers allocated by OutputTrack::write()
875            static const uint8_t kMaxOverFlowBuffers = 10;
876
877            Vector < Buffer* >          mBufferQueue;
878            AudioBufferProvider::Buffer mOutBuffer;
879            bool                        mActive;
880            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
881        };  // end of OutputTrack
882
883        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
884                        audio_io_handle_t id, uint32_t device, type_t type);
885        virtual             ~PlaybackThread();
886
887                    status_t    dump(int fd, const Vector<String16>& args);
888
889        // Thread virtuals
890        virtual     status_t    readyToRun();
891        virtual     bool        threadLoop();
892
893        // RefBase
894        virtual     void        onFirstRef();
895
896protected:
897        // Code snippets that were lifted up out of threadLoop()
898        virtual     void        threadLoop_mix() = 0;
899        virtual     void        threadLoop_sleepTime() = 0;
900        virtual     void        threadLoop_write();
901        virtual     void        threadLoop_standby();
902
903                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
904                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
905                    // responsible for clearing or destroying this Vector later on, when it
906                    // is safe to do so. That will drop the final ref count and destroy the tracks.
907        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
908
909public:
910
911        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
912
913                    // return estimated latency in milliseconds, as reported by HAL
914                    uint32_t    latency() const;
915
916                    void        setMasterVolume(float value);
917                    void        setMasterMute(bool muted);
918
919                    void        setStreamVolume(audio_stream_type_t stream, float value);
920                    void        setStreamMute(audio_stream_type_t stream, bool muted);
921
922                    float       streamVolume(audio_stream_type_t stream) const;
923
924                    sp<Track>   createTrack_l(
925                                    const sp<AudioFlinger::Client>& client,
926                                    audio_stream_type_t streamType,
927                                    uint32_t sampleRate,
928                                    audio_format_t format,
929                                    uint32_t channelMask,
930                                    int frameCount,
931                                    const sp<IMemory>& sharedBuffer,
932                                    int sessionId,
933                                    IAudioFlinger::track_flags_t flags,
934                                    pid_t tid,
935                                    status_t *status);
936
937                    AudioStreamOut* getOutput() const;
938                    AudioStreamOut* clearOutput();
939                    virtual audio_stream_t* stream() const;
940
941                    void        suspend() { mSuspended++; }
942                    void        restore() { if (mSuspended > 0) mSuspended--; }
943                    bool        isSuspended() const { return (mSuspended > 0); }
944        virtual     String8     getParameters(const String8& keys);
945        virtual     void        audioConfigChanged_l(int event, int param = 0);
946                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
947                    int16_t     *mixBuffer() const { return mMixBuffer; };
948
949        virtual     void detachAuxEffect_l(int effectId);
950                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
951                            int EffectId);
952                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
953                            int EffectId);
954
955                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
956                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
957                    virtual uint32_t hasAudioSession(int sessionId);
958                    virtual uint32_t getStrategyForSession_l(int sessionId);
959
960
961                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
962                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
963
964    protected:
965        int16_t*                        mMixBuffer;
966        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
967        int                             mBytesWritten;
968    private:
969        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
970        // PlaybackThread needs to find out if master-muted, it checks it's local
971        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
972        bool                            mMasterMute;
973                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
974    protected:
975        SortedVector< wp<Track> >       mActiveTracks;
976
977        // Allocate a track name for a given channel mask.
978        //   Returns name >= 0 if successful, -1 on failure.
979        virtual int             getTrackName_l(audio_channel_mask_t channelMask) = 0;
980        virtual void            deleteTrackName_l(int name) = 0;
981
982        // Time to sleep between cycles when:
983        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
984        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
985        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
986        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
987        // No sleep in standby mode; waits on a condition
988
989        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
990                    void        checkSilentMode_l();
991
992        // Non-trivial for DUPLICATING only
993        virtual     void        saveOutputTracks() { }
994        virtual     void        clearOutputTracks() { }
995
996        // Cache various calculated values, at threadLoop() entry and after a parameter change
997        virtual     void        cacheParameters_l();
998
999    private:
1000
1001        friend class AudioFlinger;      // for numerous
1002
1003        PlaybackThread(const Client&);
1004        PlaybackThread& operator = (const PlaybackThread&);
1005
1006        status_t    addTrack_l(const sp<Track>& track);
1007        void        destroyTrack_l(const sp<Track>& track);
1008        void        removeTrack_l(const sp<Track>& track);
1009
1010        void        readOutputParameters();
1011
1012        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
1013        status_t    dumpTracks(int fd, const Vector<String16>& args);
1014
1015        SortedVector< sp<Track> >       mTracks;
1016        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
1017        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1018        AudioStreamOut                  *mOutput;
1019        float                           mMasterVolume;
1020        nsecs_t                         mLastWriteTime;
1021        int                             mNumWrites;
1022        int                             mNumDelayedWrites;
1023        bool                            mInWrite;
1024
1025        // FIXME rename these former local variables of threadLoop to standard "m" names
1026        nsecs_t                         standbyTime;
1027        size_t                          mixBufferSize;
1028
1029        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1030        uint32_t                        activeSleepTime;
1031        uint32_t                        idleSleepTime;
1032
1033        uint32_t                        sleepTime;
1034
1035        // mixer status returned by prepareTracks_l()
1036        mixer_state                     mMixerStatus;       // current cycle
1037        mixer_state                     mPrevMixerStatus;   // previous cycle
1038
1039        // FIXME move these declarations into the specific sub-class that needs them
1040        // MIXER only
1041        bool                            longStandbyExit;
1042        uint32_t                        sleepTimeShift;
1043
1044        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1045        nsecs_t                         standbyDelay;
1046
1047        // MIXER only
1048        nsecs_t                         maxPeriod;
1049
1050        // DUPLICATING only
1051        uint32_t                        writeFrames;
1052    };
1053
1054    class MixerThread : public PlaybackThread {
1055    public:
1056        MixerThread (const sp<AudioFlinger>& audioFlinger,
1057                     AudioStreamOut* output,
1058                     audio_io_handle_t id,
1059                     uint32_t device,
1060                     type_t type = MIXER);
1061        virtual             ~MixerThread();
1062
1063        // Thread virtuals
1064
1065                    void        invalidateTracks(audio_stream_type_t streamType);
1066        virtual     bool        checkForNewParameters_l();
1067        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
1068
1069    protected:
1070        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1071        virtual     int         getTrackName_l(audio_channel_mask_t channelMask);
1072        virtual     void        deleteTrackName_l(int name);
1073        virtual     uint32_t    idleSleepTimeUs() const;
1074        virtual     uint32_t    suspendSleepTimeUs() const;
1075        virtual     void        cacheParameters_l();
1076
1077        // threadLoop snippets
1078        virtual     void        threadLoop_mix();
1079        virtual     void        threadLoop_sleepTime();
1080
1081                    AudioMixer* mAudioMixer;
1082    };
1083
1084    class DirectOutputThread : public PlaybackThread {
1085    public:
1086
1087        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1088                            audio_io_handle_t id, uint32_t device);
1089        virtual                 ~DirectOutputThread();
1090
1091        // Thread virtuals
1092
1093        virtual     bool        checkForNewParameters_l();
1094
1095    protected:
1096        virtual     int         getTrackName_l(audio_channel_mask_t channelMask);
1097        virtual     void        deleteTrackName_l(int name);
1098        virtual     uint32_t    activeSleepTimeUs() const;
1099        virtual     uint32_t    idleSleepTimeUs() const;
1100        virtual     uint32_t    suspendSleepTimeUs() const;
1101        virtual     void        cacheParameters_l();
1102
1103        // threadLoop snippets
1104        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1105        virtual     void        threadLoop_mix();
1106        virtual     void        threadLoop_sleepTime();
1107
1108        // volumes last sent to audio HAL with stream->set_volume()
1109        // FIXME use standard representation and names
1110        float mLeftVolFloat;
1111        float mRightVolFloat;
1112        uint16_t mLeftVolShort;
1113        uint16_t mRightVolShort;
1114
1115        // FIXME rename these former local variables of threadLoop to standard names
1116        // next 3 were local to the while !exitingPending loop
1117        bool rampVolume;
1118        uint16_t leftVol;
1119        uint16_t rightVol;
1120
1121private:
1122        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1123        sp<Track>               mActiveTrack;
1124    };
1125
1126    class DuplicatingThread : public MixerThread {
1127    public:
1128        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1129                           audio_io_handle_t id);
1130        virtual                 ~DuplicatingThread();
1131
1132        // Thread virtuals
1133                    void        addOutputTrack(MixerThread* thread);
1134                    void        removeOutputTrack(MixerThread* thread);
1135                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1136    protected:
1137        virtual     uint32_t    activeSleepTimeUs() const;
1138
1139    private:
1140                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1141    protected:
1142        // threadLoop snippets
1143        virtual     void        threadLoop_mix();
1144        virtual     void        threadLoop_sleepTime();
1145        virtual     void        threadLoop_write();
1146        virtual     void        threadLoop_standby();
1147        virtual     void        cacheParameters_l();
1148
1149    private:
1150        // called from threadLoop, addOutputTrack, removeOutputTrack
1151        virtual     void        updateWaitTime_l();
1152    protected:
1153        virtual     void        saveOutputTracks();
1154        virtual     void        clearOutputTracks();
1155    private:
1156
1157                    uint32_t    mWaitTimeMs;
1158        SortedVector < sp<OutputTrack> >  outputTracks;
1159        SortedVector < sp<OutputTrack> >  mOutputTracks;
1160    };
1161
1162              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1163              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1164              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1165              // no range check, AudioFlinger::mLock held
1166              bool streamMute_l(audio_stream_type_t stream) const
1167                                { return mStreamTypes[stream].mute; }
1168              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1169              float streamVolume_l(audio_stream_type_t stream) const
1170                                { return mStreamTypes[stream].volume; }
1171              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1172
1173              // allocate an audio_io_handle_t, session ID, or effect ID
1174              uint32_t nextUniqueId();
1175
1176              status_t moveEffectChain_l(int sessionId,
1177                                     PlaybackThread *srcThread,
1178                                     PlaybackThread *dstThread,
1179                                     bool reRegister);
1180              // return thread associated with primary hardware device, or NULL
1181              PlaybackThread *primaryPlaybackThread_l() const;
1182              uint32_t primaryOutputDevice_l() const;
1183
1184    // server side of the client's IAudioTrack
1185    class TrackHandle : public android::BnAudioTrack {
1186    public:
1187                            TrackHandle(const sp<PlaybackThread::Track>& track);
1188        virtual             ~TrackHandle();
1189        virtual sp<IMemory> getCblk() const;
1190        virtual status_t    start();
1191        virtual void        stop();
1192        virtual void        flush();
1193        virtual void        mute(bool);
1194        virtual void        pause();
1195        virtual status_t    attachAuxEffect(int effectId);
1196        virtual status_t    allocateTimedBuffer(size_t size,
1197                                                sp<IMemory>* buffer);
1198        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1199                                             int64_t pts);
1200        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1201                                                  int target);
1202        virtual status_t onTransact(
1203            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1204    private:
1205        const sp<PlaybackThread::Track> mTrack;
1206    };
1207
1208                void        removeClient_l(pid_t pid);
1209                void        removeNotificationClient(pid_t pid);
1210
1211
1212    // record thread
1213    class RecordThread : public ThreadBase, public AudioBufferProvider
1214    {
1215    public:
1216
1217        // record track
1218        class RecordTrack : public TrackBase {
1219        public:
1220                                RecordTrack(RecordThread *thread,
1221                                        const sp<Client>& client,
1222                                        uint32_t sampleRate,
1223                                        audio_format_t format,
1224                                        uint32_t channelMask,
1225                                        int frameCount,
1226                                        int sessionId);
1227            virtual             ~RecordTrack();
1228
1229            virtual status_t    start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE,
1230                                     int triggerSession = 0);
1231            virtual void        stop();
1232
1233                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1234                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1235
1236                    void        dump(char* buffer, size_t size);
1237
1238        private:
1239            friend class AudioFlinger;  // for mState
1240
1241                                RecordTrack(const RecordTrack&);
1242                                RecordTrack& operator = (const RecordTrack&);
1243
1244            // AudioBufferProvider interface
1245            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1246            // releaseBuffer() not overridden
1247
1248            bool                mOverflow;
1249        };
1250
1251
1252                RecordThread(const sp<AudioFlinger>& audioFlinger,
1253                        AudioStreamIn *input,
1254                        uint32_t sampleRate,
1255                        uint32_t channels,
1256                        audio_io_handle_t id,
1257                        uint32_t device);
1258                virtual     ~RecordThread();
1259
1260        // Thread
1261        virtual bool        threadLoop();
1262        virtual status_t    readyToRun();
1263
1264        // RefBase
1265        virtual void        onFirstRef();
1266
1267        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1268                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1269                        const sp<AudioFlinger::Client>& client,
1270                        uint32_t sampleRate,
1271                        audio_format_t format,
1272                        int channelMask,
1273                        int frameCount,
1274                        int sessionId,
1275                        status_t *status);
1276
1277                status_t    start(RecordTrack* recordTrack,
1278                                  AudioSystem::sync_event_t event,
1279                                  int triggerSession);
1280                void        stop(RecordTrack* recordTrack);
1281                status_t    dump(int fd, const Vector<String16>& args);
1282                AudioStreamIn* getInput() const;
1283                AudioStreamIn* clearInput();
1284                virtual audio_stream_t* stream() const;
1285
1286        // AudioBufferProvider interface
1287        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1288        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1289
1290        virtual bool        checkForNewParameters_l();
1291        virtual String8     getParameters(const String8& keys);
1292        virtual void        audioConfigChanged_l(int event, int param = 0);
1293                void        readInputParameters();
1294        virtual unsigned int  getInputFramesLost();
1295
1296        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1297        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1298        virtual uint32_t hasAudioSession(int sessionId);
1299                RecordTrack* track();
1300
1301        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1302        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event);
1303
1304        static void syncStartEventCallback(const wp<SyncEvent>& event);
1305               void handleSyncStartEvent(const sp<SyncEvent>& event);
1306
1307    private:
1308                void clearSyncStartEvent();
1309
1310                RecordThread();
1311                AudioStreamIn                       *mInput;
1312                RecordTrack*                        mTrack;
1313                sp<RecordTrack>                     mActiveTrack;
1314                Condition                           mStartStopCond;
1315                AudioResampler                      *mResampler;
1316                int32_t                             *mRsmpOutBuffer;
1317                int16_t                             *mRsmpInBuffer;
1318                size_t                              mRsmpInIndex;
1319                size_t                              mInputBytes;
1320                const int                           mReqChannelCount;
1321                const uint32_t                      mReqSampleRate;
1322                ssize_t                             mBytesRead;
1323                // sync event triggering actual audio capture. Frames read before this event will
1324                // be dropped and therefore not read by the application.
1325                sp<SyncEvent>                       mSyncStartEvent;
1326                // number of captured frames to drop after the start sync event has been received.
1327                ssize_t                             mFramestoDrop;
1328    };
1329
1330    // server side of the client's IAudioRecord
1331    class RecordHandle : public android::BnAudioRecord {
1332    public:
1333        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1334        virtual             ~RecordHandle();
1335        virtual sp<IMemory> getCblk() const;
1336        virtual status_t    start(int event, int triggerSession);
1337        virtual void        stop();
1338        virtual status_t onTransact(
1339            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1340    private:
1341        const sp<RecordThread::RecordTrack> mRecordTrack;
1342    };
1343
1344    //--- Audio Effect Management
1345
1346    // EffectModule and EffectChain classes both have their own mutex to protect
1347    // state changes or resource modifications. Always respect the following order
1348    // if multiple mutexes must be acquired to avoid cross deadlock:
1349    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1350
1351    // The EffectModule class is a wrapper object controlling the effect engine implementation
1352    // in the effect library. It prevents concurrent calls to process() and command() functions
1353    // from different client threads. It keeps a list of EffectHandle objects corresponding
1354    // to all client applications using this effect and notifies applications of effect state,
1355    // control or parameter changes. It manages the activation state machine to send appropriate
1356    // reset, enable, disable commands to effect engine and provide volume
1357    // ramping when effects are activated/deactivated.
1358    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1359    // the attached track(s) to accumulate their auxiliary channel.
1360    class EffectModule: public RefBase {
1361    public:
1362        EffectModule(ThreadBase *thread,
1363                        const wp<AudioFlinger::EffectChain>& chain,
1364                        effect_descriptor_t *desc,
1365                        int id,
1366                        int sessionId);
1367        virtual ~EffectModule();
1368
1369        enum effect_state {
1370            IDLE,
1371            RESTART,
1372            STARTING,
1373            ACTIVE,
1374            STOPPING,
1375            STOPPED,
1376            DESTROYED
1377        };
1378
1379        int         id() const { return mId; }
1380        void process();
1381        void updateState();
1382        status_t command(uint32_t cmdCode,
1383                         uint32_t cmdSize,
1384                         void *pCmdData,
1385                         uint32_t *replySize,
1386                         void *pReplyData);
1387
1388        void reset_l();
1389        status_t configure();
1390        status_t init();
1391        effect_state state() const {
1392            return mState;
1393        }
1394        uint32_t status() {
1395            return mStatus;
1396        }
1397        int sessionId() const {
1398            return mSessionId;
1399        }
1400        status_t    setEnabled(bool enabled);
1401        bool isEnabled() const;
1402        bool isProcessEnabled() const;
1403
1404        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1405        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1406        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1407        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1408        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1409        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1410        const wp<ThreadBase>& thread() { return mThread; }
1411
1412        status_t addHandle(const sp<EffectHandle>& handle);
1413        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1414        size_t removeHandle (const wp<EffectHandle>& handle);
1415
1416        effect_descriptor_t& desc() { return mDescriptor; }
1417        wp<EffectChain>&     chain() { return mChain; }
1418
1419        status_t         setDevice(uint32_t device);
1420        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1421        status_t         setMode(audio_mode_t mode);
1422        status_t         start();
1423        status_t         stop();
1424        void             setSuspended(bool suspended);
1425        bool             suspended() const;
1426
1427        sp<EffectHandle> controlHandle();
1428
1429        bool             isPinned() const { return mPinned; }
1430        void             unPin() { mPinned = false; }
1431
1432        status_t         dump(int fd, const Vector<String16>& args);
1433
1434    protected:
1435        friend class AudioFlinger;      // for mHandles
1436        bool                mPinned;
1437
1438        // Maximum time allocated to effect engines to complete the turn off sequence
1439        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1440
1441        EffectModule(const EffectModule&);
1442        EffectModule& operator = (const EffectModule&);
1443
1444        status_t start_l();
1445        status_t stop_l();
1446
1447mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1448        wp<ThreadBase>      mThread;    // parent thread
1449        wp<EffectChain>     mChain;     // parent effect chain
1450        int                 mId;        // this instance unique ID
1451        int                 mSessionId; // audio session ID
1452        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1453        effect_config_t     mConfig;    // input and output audio configuration
1454        effect_handle_t  mEffectInterface; // Effect module C API
1455        status_t            mStatus;    // initialization status
1456        effect_state        mState;     // current activation state
1457        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1458                    // First handle in mHandles has highest priority and controls the effect module
1459        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1460                                        // sending disable command.
1461        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1462        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1463    };
1464
1465    // The EffectHandle class implements the IEffect interface. It provides resources
1466    // to receive parameter updates, keeps track of effect control
1467    // ownership and state and has a pointer to the EffectModule object it is controlling.
1468    // There is one EffectHandle object for each application controlling (or using)
1469    // an effect module.
1470    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1471    class EffectHandle: public android::BnEffect {
1472    public:
1473
1474        EffectHandle(const sp<EffectModule>& effect,
1475                const sp<AudioFlinger::Client>& client,
1476                const sp<IEffectClient>& effectClient,
1477                int32_t priority);
1478        virtual ~EffectHandle();
1479
1480        // IEffect
1481        virtual status_t enable();
1482        virtual status_t disable();
1483        virtual status_t command(uint32_t cmdCode,
1484                                 uint32_t cmdSize,
1485                                 void *pCmdData,
1486                                 uint32_t *replySize,
1487                                 void *pReplyData);
1488        virtual void disconnect();
1489    private:
1490                void disconnect(bool unpinIfLast);
1491    public:
1492        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1493        virtual status_t onTransact(uint32_t code, const Parcel& data,
1494                Parcel* reply, uint32_t flags);
1495
1496
1497        // Give or take control of effect module
1498        // - hasControl: true if control is given, false if removed
1499        // - signal: true client app should be signaled of change, false otherwise
1500        // - enabled: state of the effect when control is passed
1501        void setControl(bool hasControl, bool signal, bool enabled);
1502        void commandExecuted(uint32_t cmdCode,
1503                             uint32_t cmdSize,
1504                             void *pCmdData,
1505                             uint32_t replySize,
1506                             void *pReplyData);
1507        void setEnabled(bool enabled);
1508        bool enabled() const { return mEnabled; }
1509
1510        // Getters
1511        int id() const { return mEffect->id(); }
1512        int priority() const { return mPriority; }
1513        bool hasControl() const { return mHasControl; }
1514        sp<EffectModule> effect() const { return mEffect; }
1515
1516        void dump(char* buffer, size_t size);
1517
1518    protected:
1519        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1520        EffectHandle(const EffectHandle&);
1521        EffectHandle& operator =(const EffectHandle&);
1522
1523        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1524        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1525        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1526        sp<IMemory>         mCblkMemory;    // shared memory for control block
1527        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1528        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1529        int mPriority;                      // client application priority to control the effect
1530        bool mHasControl;                   // true if this handle is controlling the effect
1531        bool mEnabled;                      // cached enable state: needed when the effect is
1532                                            // restored after being suspended
1533    };
1534
1535    // the EffectChain class represents a group of effects associated to one audio session.
1536    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1537    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1538    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1539    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1540    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1541    // input buffer used by the track as accumulation buffer.
1542    class EffectChain: public RefBase {
1543    public:
1544        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1545        EffectChain(ThreadBase *thread, int sessionId);
1546        virtual ~EffectChain();
1547
1548        // special key used for an entry in mSuspendedEffects keyed vector
1549        // corresponding to a suspend all request.
1550        static const int        kKeyForSuspendAll = 0;
1551
1552        // minimum duration during which we force calling effect process when last track on
1553        // a session is stopped or removed to allow effect tail to be rendered
1554        static const int        kProcessTailDurationMs = 1000;
1555
1556        void process_l();
1557
1558        void lock() {
1559            mLock.lock();
1560        }
1561        void unlock() {
1562            mLock.unlock();
1563        }
1564
1565        status_t addEffect_l(const sp<EffectModule>& handle);
1566        size_t removeEffect_l(const sp<EffectModule>& handle);
1567
1568        int sessionId() const { return mSessionId; }
1569        void setSessionId(int sessionId) { mSessionId = sessionId; }
1570
1571        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1572        sp<EffectModule> getEffectFromId_l(int id);
1573        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1574        bool setVolume_l(uint32_t *left, uint32_t *right);
1575        void setDevice_l(uint32_t device);
1576        void setMode_l(audio_mode_t mode);
1577
1578        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1579            mInBuffer = buffer;
1580            mOwnInBuffer = ownsBuffer;
1581        }
1582        int16_t *inBuffer() const {
1583            return mInBuffer;
1584        }
1585        void setOutBuffer(int16_t *buffer) {
1586            mOutBuffer = buffer;
1587        }
1588        int16_t *outBuffer() const {
1589            return mOutBuffer;
1590        }
1591
1592        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1593        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1594        int32_t trackCnt() const { return mTrackCnt;}
1595
1596        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1597                                   mTailBufferCount = mMaxTailBuffers; }
1598        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1599        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1600
1601        uint32_t strategy() const { return mStrategy; }
1602        void setStrategy(uint32_t strategy)
1603                { mStrategy = strategy; }
1604
1605        // suspend effect of the given type
1606        void setEffectSuspended_l(const effect_uuid_t *type,
1607                                  bool suspend);
1608        // suspend all eligible effects
1609        void setEffectSuspendedAll_l(bool suspend);
1610        // check if effects should be suspend or restored when a given effect is enable or disabled
1611        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1612                                              bool enabled);
1613
1614        status_t dump(int fd, const Vector<String16>& args);
1615
1616    protected:
1617        friend class AudioFlinger;  // for mThread, mEffects
1618        EffectChain(const EffectChain&);
1619        EffectChain& operator =(const EffectChain&);
1620
1621        class SuspendedEffectDesc : public RefBase {
1622        public:
1623            SuspendedEffectDesc() : mRefCount(0) {}
1624
1625            int mRefCount;
1626            effect_uuid_t mType;
1627            wp<EffectModule> mEffect;
1628        };
1629
1630        // get a list of effect modules to suspend when an effect of the type
1631        // passed is enabled.
1632        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1633
1634        // get an effect module if it is currently enable
1635        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1636        // true if the effect whose descriptor is passed can be suspended
1637        // OEMs can modify the rules implemented in this method to exclude specific effect
1638        // types or implementations from the suspend/restore mechanism.
1639        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1640
1641        wp<ThreadBase> mThread;     // parent mixer thread
1642        Mutex mLock;                // mutex protecting effect list
1643        Vector< sp<EffectModule> > mEffects; // list of effect modules
1644        int mSessionId;             // audio session ID
1645        int16_t *mInBuffer;         // chain input buffer
1646        int16_t *mOutBuffer;        // chain output buffer
1647        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1648        volatile int32_t mTrackCnt;        // number of tracks connected
1649        int32_t mTailBufferCount;   // current effect tail buffer count
1650        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1651        bool mOwnInBuffer;          // true if the chain owns its input buffer
1652        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1653        uint32_t mLeftVolume;       // previous volume on left channel
1654        uint32_t mRightVolume;      // previous volume on right channel
1655        uint32_t mNewLeftVolume;       // new volume on left channel
1656        uint32_t mNewRightVolume;      // new volume on right channel
1657        uint32_t mStrategy; // strategy for this effect chain
1658        // mSuspendedEffects lists all effects currently suspended in the chain.
1659        // Use effect type UUID timelow field as key. There is no real risk of identical
1660        // timeLow fields among effect type UUIDs.
1661        // Updated by updateSuspendedSessions_l() only.
1662        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1663    };
1664
1665    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1666    // For emphasis, we could also make all pointers to them be "const *",
1667    // but that would clutter the code unnecessarily.
1668
1669    struct AudioStreamOut {
1670        audio_hw_device_t*  const hwDev;
1671        audio_stream_out_t* const stream;
1672
1673        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1674            hwDev(dev), stream(out) {}
1675    };
1676
1677    struct AudioStreamIn {
1678        audio_hw_device_t* const hwDev;
1679        audio_stream_in_t* const stream;
1680
1681        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1682            hwDev(dev), stream(in) {}
1683    };
1684
1685    // for mAudioSessionRefs only
1686    struct AudioSessionRef {
1687        AudioSessionRef(int sessionid, pid_t pid) :
1688            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1689        const int   mSessionid;
1690        const pid_t mPid;
1691        int         mCnt;
1692    };
1693
1694    enum master_volume_support {
1695        // MVS_NONE:
1696        // Audio HAL has no support for master volume, either setting or
1697        // getting.  All master volume control must be implemented in SW by the
1698        // AudioFlinger mixing core.
1699        MVS_NONE,
1700
1701        // MVS_SETONLY:
1702        // Audio HAL has support for setting master volume, but not for getting
1703        // master volume (original HAL design did not include a getter).
1704        // AudioFlinger needs to keep track of the last set master volume in
1705        // addition to needing to set an initial, default, master volume at HAL
1706        // load time.
1707        MVS_SETONLY,
1708
1709        // MVS_FULL:
1710        // Audio HAL has support both for setting and getting master volume.
1711        // AudioFlinger should send all set and get master volume requests
1712        // directly to the HAL.
1713        MVS_FULL,
1714    };
1715
1716    class AudioHwDevice {
1717    public:
1718        AudioHwDevice(const char *moduleName, audio_hw_device_t *hwDevice) :
1719            mModuleName(strdup(moduleName)), mHwDevice(hwDevice){}
1720        ~AudioHwDevice() { free((void *)mModuleName); }
1721
1722        const char *moduleName() const { return mModuleName; }
1723        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1724    private:
1725        const char * const mModuleName;
1726        audio_hw_device_t * const mHwDevice;
1727    };
1728
1729    mutable     Mutex                               mLock;
1730
1731                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1732
1733                mutable     Mutex                   mHardwareLock;
1734                // NOTE: If both mLock and mHardwareLock mutexes must be held,
1735                // always take mLock before mHardwareLock
1736
1737                // These two fields are immutable after onFirstRef(), so no lock needed to access
1738                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1739                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
1740
1741    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1742    enum hardware_call_state {
1743        AUDIO_HW_IDLE = 0,              // no operation in progress
1744        AUDIO_HW_INIT,                  // init_check
1745        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1746        AUDIO_HW_OUTPUT_CLOSE,          // unused
1747        AUDIO_HW_INPUT_OPEN,            // unused
1748        AUDIO_HW_INPUT_CLOSE,           // unused
1749        AUDIO_HW_STANDBY,               // unused
1750        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1751        AUDIO_HW_GET_ROUTING,           // unused
1752        AUDIO_HW_SET_ROUTING,           // unused
1753        AUDIO_HW_GET_MODE,              // unused
1754        AUDIO_HW_SET_MODE,              // set_mode
1755        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1756        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1757        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1758        AUDIO_HW_SET_PARAMETER,         // set_parameters
1759        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1760        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1761        AUDIO_HW_GET_PARAMETER,         // get_parameters
1762    };
1763
1764    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1765
1766
1767                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1768                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1769
1770                // both are protected by mLock
1771                float                               mMasterVolume;
1772                float                               mMasterVolumeSW;
1773                master_volume_support               mMasterVolumeSupportLvl;
1774                bool                                mMasterMute;
1775
1776                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1777
1778                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1779                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1780                audio_mode_t                        mMode;
1781                bool                                mBtNrecIsOff;
1782
1783                // protected by mLock
1784                Vector<AudioSessionRef*> mAudioSessionRefs;
1785
1786                float       masterVolume_l() const;
1787                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1788                bool        masterMute_l() const    { return mMasterMute; }
1789                audio_module_handle_t loadHwModule_l(const char *name);
1790
1791                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
1792                                                             // to be created
1793
1794private:
1795    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1796
1797};
1798
1799
1800// ----------------------------------------------------------------------------
1801
1802}; // namespace android
1803
1804#endif // ANDROID_AUDIO_FLINGER_H
1805