AudioFlinger.h revision 415fa7599f48494f99206b8d6e1974abb52c5923
1/* 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <common_time/cc_helper.h> 26 27#include <media/IAudioFlinger.h> 28#include <media/IAudioFlingerClient.h> 29#include <media/IAudioTrack.h> 30#include <media/IAudioRecord.h> 31#include <media/AudioSystem.h> 32#include <media/AudioTrack.h> 33 34#include <utils/Atomic.h> 35#include <utils/Errors.h> 36#include <utils/threads.h> 37#include <utils/SortedVector.h> 38#include <utils/TypeHelpers.h> 39#include <utils/Vector.h> 40 41#include <binder/BinderService.h> 42#include <binder/MemoryDealer.h> 43 44#include <system/audio.h> 45#include <hardware/audio.h> 46#include <hardware/audio_policy.h> 47 48#include "AudioBufferProvider.h" 49#include "ExtendedAudioBufferProvider.h" 50#include "FastMixer.h" 51#include "NBAIO.h" 52#include "AudioWatchdog.h" 53 54#include <powermanager/IPowerManager.h> 55 56namespace android { 57 58class audio_track_cblk_t; 59class effect_param_cblk_t; 60class AudioMixer; 61class AudioBuffer; 62class AudioResampler; 63class FastMixer; 64 65// ---------------------------------------------------------------------------- 66 67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback. 68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect. 69// Adding full support for > 2 channel capture or playback would require more than simply changing 70// this #define. There is an independent hard-coded upper limit in AudioMixer; 71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels. 72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions. 73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc. 74#define FCC_2 2 // FCC_2 = Fixed Channel Count 2 75 76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3); 77 78class AudioFlinger : 79 public BinderService<AudioFlinger>, 80 public BnAudioFlinger 81{ 82 friend class BinderService<AudioFlinger>; // for AudioFlinger() 83public: 84 static const char* getServiceName() { return "media.audio_flinger"; } 85 86 virtual status_t dump(int fd, const Vector<String16>& args); 87 88 // IAudioFlinger interface, in binder opcode order 89 virtual sp<IAudioTrack> createTrack( 90 pid_t pid, 91 audio_stream_type_t streamType, 92 uint32_t sampleRate, 93 audio_format_t format, 94 uint32_t channelMask, 95 int frameCount, 96 IAudioFlinger::track_flags_t flags, 97 const sp<IMemory>& sharedBuffer, 98 audio_io_handle_t output, 99 pid_t tid, 100 int *sessionId, 101 status_t *status); 102 103 virtual sp<IAudioRecord> openRecord( 104 pid_t pid, 105 audio_io_handle_t input, 106 uint32_t sampleRate, 107 audio_format_t format, 108 uint32_t channelMask, 109 int frameCount, 110 IAudioFlinger::track_flags_t flags, 111 int *sessionId, 112 status_t *status); 113 114 virtual uint32_t sampleRate(audio_io_handle_t output) const; 115 virtual int channelCount(audio_io_handle_t output) const; 116 virtual audio_format_t format(audio_io_handle_t output) const; 117 virtual size_t frameCount(audio_io_handle_t output) const; 118 virtual uint32_t latency(audio_io_handle_t output) const; 119 120 virtual status_t setMasterVolume(float value); 121 virtual status_t setMasterMute(bool muted); 122 123 virtual float masterVolume() const; 124 virtual float masterVolumeSW() const; 125 virtual bool masterMute() const; 126 127 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 128 audio_io_handle_t output); 129 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 130 131 virtual float streamVolume(audio_stream_type_t stream, 132 audio_io_handle_t output) const; 133 virtual bool streamMute(audio_stream_type_t stream) const; 134 135 virtual status_t setMode(audio_mode_t mode); 136 137 virtual status_t setMicMute(bool state); 138 virtual bool getMicMute() const; 139 140 virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs); 141 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const; 142 143 virtual void registerClient(const sp<IAudioFlingerClient>& client); 144 145 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const; 146 147 virtual audio_io_handle_t openOutput(audio_module_handle_t module, 148 audio_devices_t *pDevices, 149 uint32_t *pSamplingRate, 150 audio_format_t *pFormat, 151 audio_channel_mask_t *pChannelMask, 152 uint32_t *pLatencyMs, 153 audio_output_flags_t flags); 154 155 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 156 audio_io_handle_t output2); 157 158 virtual status_t closeOutput(audio_io_handle_t output); 159 160 virtual status_t suspendOutput(audio_io_handle_t output); 161 162 virtual status_t restoreOutput(audio_io_handle_t output); 163 164 virtual audio_io_handle_t openInput(audio_module_handle_t module, 165 audio_devices_t *pDevices, 166 uint32_t *pSamplingRate, 167 audio_format_t *pFormat, 168 audio_channel_mask_t *pChannelMask); 169 170 virtual status_t closeInput(audio_io_handle_t input); 171 172 virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output); 173 174 virtual status_t setVoiceVolume(float volume); 175 176 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 177 audio_io_handle_t output) const; 178 179 virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const; 180 181 virtual int newAudioSessionId(); 182 183 virtual void acquireAudioSessionId(int audioSession); 184 185 virtual void releaseAudioSessionId(int audioSession); 186 187 virtual status_t queryNumberEffects(uint32_t *numEffects) const; 188 189 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const; 190 191 virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid, 192 effect_descriptor_t *descriptor) const; 193 194 virtual sp<IEffect> createEffect(pid_t pid, 195 effect_descriptor_t *pDesc, 196 const sp<IEffectClient>& effectClient, 197 int32_t priority, 198 audio_io_handle_t io, 199 int sessionId, 200 status_t *status, 201 int *id, 202 int *enabled); 203 204 virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput, 205 audio_io_handle_t dstOutput); 206 207 virtual audio_module_handle_t loadHwModule(const char *name); 208 209 virtual status_t onTransact( 210 uint32_t code, 211 const Parcel& data, 212 Parcel* reply, 213 uint32_t flags); 214 215 // end of IAudioFlinger interface 216 217 class SyncEvent; 218 219 typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ; 220 221 class SyncEvent : public RefBase { 222 public: 223 SyncEvent(AudioSystem::sync_event_t type, 224 int triggerSession, 225 int listenerSession, 226 sync_event_callback_t callBack, 227 void *cookie) 228 : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession), 229 mCallback(callBack), mCookie(cookie) 230 {} 231 232 virtual ~SyncEvent() {} 233 234 void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); } 235 bool isCancelled() { Mutex::Autolock _l(mLock); return (mCallback == NULL); } 236 void cancel() {Mutex::Autolock _l(mLock); mCallback = NULL; } 237 AudioSystem::sync_event_t type() const { return mType; } 238 int triggerSession() const { return mTriggerSession; } 239 int listenerSession() const { return mListenerSession; } 240 void *cookie() const { return mCookie; } 241 242 private: 243 const AudioSystem::sync_event_t mType; 244 const int mTriggerSession; 245 const int mListenerSession; 246 sync_event_callback_t mCallback; 247 void * const mCookie; 248 Mutex mLock; 249 }; 250 251 sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type, 252 int triggerSession, 253 int listenerSession, 254 sync_event_callback_t callBack, 255 void *cookie); 256 257private: 258 audio_mode_t getMode() const { return mMode; } 259 260 bool btNrecIsOff() const { return mBtNrecIsOff; } 261 262 AudioFlinger(); 263 virtual ~AudioFlinger(); 264 265 // call in any IAudioFlinger method that accesses mPrimaryHardwareDev 266 status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; } 267 268 // RefBase 269 virtual void onFirstRef(); 270 271 audio_hw_device_t* findSuitableHwDev_l(audio_module_handle_t module, uint32_t devices); 272 void purgeStaleEffects_l(); 273 274 // standby delay for MIXER and DUPLICATING playback threads is read from property 275 // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs 276 static nsecs_t mStandbyTimeInNsecs; 277 278 // Internal dump utilites. 279 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 280 status_t dumpClients(int fd, const Vector<String16>& args); 281 status_t dumpInternals(int fd, const Vector<String16>& args); 282 283 // --- Client --- 284 class Client : public RefBase { 285 public: 286 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 287 virtual ~Client(); 288 sp<MemoryDealer> heap() const; 289 pid_t pid() const { return mPid; } 290 sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; } 291 292 bool reserveTimedTrack(); 293 void releaseTimedTrack(); 294 295 private: 296 Client(const Client&); 297 Client& operator = (const Client&); 298 const sp<AudioFlinger> mAudioFlinger; 299 const sp<MemoryDealer> mMemoryDealer; 300 const pid_t mPid; 301 302 Mutex mTimedTrackLock; 303 int mTimedTrackCount; 304 }; 305 306 // --- Notification Client --- 307 class NotificationClient : public IBinder::DeathRecipient { 308 public: 309 NotificationClient(const sp<AudioFlinger>& audioFlinger, 310 const sp<IAudioFlingerClient>& client, 311 pid_t pid); 312 virtual ~NotificationClient(); 313 314 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; } 315 316 // IBinder::DeathRecipient 317 virtual void binderDied(const wp<IBinder>& who); 318 319 private: 320 NotificationClient(const NotificationClient&); 321 NotificationClient& operator = (const NotificationClient&); 322 323 const sp<AudioFlinger> mAudioFlinger; 324 const pid_t mPid; 325 const sp<IAudioFlingerClient> mAudioFlingerClient; 326 }; 327 328 class TrackHandle; 329 class RecordHandle; 330 class RecordThread; 331 class PlaybackThread; 332 class MixerThread; 333 class DirectOutputThread; 334 class DuplicatingThread; 335 class Track; 336 class RecordTrack; 337 class EffectModule; 338 class EffectHandle; 339 class EffectChain; 340 struct AudioStreamOut; 341 struct AudioStreamIn; 342 343 class ThreadBase : public Thread { 344 public: 345 346 enum type_t { 347 MIXER, // Thread class is MixerThread 348 DIRECT, // Thread class is DirectOutputThread 349 DUPLICATING, // Thread class is DuplicatingThread 350 RECORD // Thread class is RecordThread 351 }; 352 353 ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type); 354 virtual ~ThreadBase(); 355 356 status_t dumpBase(int fd, const Vector<String16>& args); 357 status_t dumpEffectChains(int fd, const Vector<String16>& args); 358 359 void clearPowerManager(); 360 361 // base for record and playback 362 class TrackBase : public ExtendedAudioBufferProvider, public RefBase { 363 364 public: 365 enum track_state { 366 IDLE, 367 TERMINATED, 368 FLUSHED, 369 STOPPED, 370 // next 2 states are currently used for fast tracks only 371 STOPPING_1, // waiting for first underrun 372 STOPPING_2, // waiting for presentation complete 373 RESUMING, 374 ACTIVE, 375 PAUSING, 376 PAUSED 377 }; 378 379 TrackBase(ThreadBase *thread, 380 const sp<Client>& client, 381 uint32_t sampleRate, 382 audio_format_t format, 383 uint32_t channelMask, 384 int frameCount, 385 const sp<IMemory>& sharedBuffer, 386 int sessionId); 387 virtual ~TrackBase(); 388 389 virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 390 int triggerSession = 0) = 0; 391 virtual void stop() = 0; 392 sp<IMemory> getCblk() const { return mCblkMemory; } 393 audio_track_cblk_t* cblk() const { return mCblk; } 394 int sessionId() const { return mSessionId; } 395 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 396 397 protected: 398 TrackBase(const TrackBase&); 399 TrackBase& operator = (const TrackBase&); 400 401 // AudioBufferProvider interface 402 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0; 403 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 404 405 // ExtendedAudioBufferProvider interface is only needed for Track, 406 // but putting it in TrackBase avoids the complexity of virtual inheritance 407 virtual size_t framesReady() const { return SIZE_MAX; } 408 409 audio_format_t format() const { 410 return mFormat; 411 } 412 413 int channelCount() const { return mChannelCount; } 414 415 uint32_t channelMask() const { return mChannelMask; } 416 417 int sampleRate() const; // FIXME inline after cblk sr moved 418 419 void* getBuffer(uint32_t offset, uint32_t frames) const; 420 421 bool isStopped() const { 422 return (mState == STOPPED || mState == FLUSHED); 423 } 424 425 // for fast tracks only 426 bool isStopping() const { 427 return mState == STOPPING_1 || mState == STOPPING_2; 428 } 429 bool isStopping_1() const { 430 return mState == STOPPING_1; 431 } 432 bool isStopping_2() const { 433 return mState == STOPPING_2; 434 } 435 436 bool isTerminated() const { 437 return mState == TERMINATED; 438 } 439 440 bool step(); 441 void reset(); 442 443 const wp<ThreadBase> mThread; 444 /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const 445 sp<IMemory> mCblkMemory; 446 audio_track_cblk_t* mCblk; 447 void* mBuffer; 448 void* mBufferEnd; 449 uint32_t mFrameCount; 450 // we don't really need a lock for these 451 track_state mState; 452 const uint32_t mSampleRate; // initial sample rate only; for tracks which 453 // support dynamic rates, the current value is in control block 454 const audio_format_t mFormat; 455 bool mStepServerFailed; 456 const int mSessionId; 457 uint8_t mChannelCount; 458 uint32_t mChannelMask; 459 Vector < sp<SyncEvent> >mSyncEvents; 460 }; 461 462 class ConfigEvent { 463 public: 464 ConfigEvent() : mEvent(0), mParam(0) {} 465 466 int mEvent; 467 int mParam; 468 }; 469 470 class PMDeathRecipient : public IBinder::DeathRecipient { 471 public: 472 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 473 virtual ~PMDeathRecipient() {} 474 475 // IBinder::DeathRecipient 476 virtual void binderDied(const wp<IBinder>& who); 477 478 private: 479 PMDeathRecipient(const PMDeathRecipient&); 480 PMDeathRecipient& operator = (const PMDeathRecipient&); 481 482 wp<ThreadBase> mThread; 483 }; 484 485 virtual status_t initCheck() const = 0; 486 type_t type() const { return mType; } 487 uint32_t sampleRate() const { return mSampleRate; } 488 int channelCount() const { return mChannelCount; } 489 audio_format_t format() const { return mFormat; } 490 // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects, 491 // and returns the normal mix buffer's frame count. No API for HAL frame count. 492 size_t frameCount() const { return mNormalFrameCount; } 493 void wakeUp() { mWaitWorkCV.broadcast(); } 494 // Should be "virtual status_t requestExitAndWait()" and override same 495 // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 496 void exit(); 497 virtual bool checkForNewParameters_l() = 0; 498 virtual status_t setParameters(const String8& keyValuePairs); 499 virtual String8 getParameters(const String8& keys) = 0; 500 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 501 void sendConfigEvent(int event, int param = 0); 502 void sendConfigEvent_l(int event, int param = 0); 503 void processConfigEvents(); 504 audio_io_handle_t id() const { return mId;} 505 bool standby() const { return mStandby; } 506 uint32_t device() const { return mDevice; } 507 virtual audio_stream_t* stream() const = 0; 508 509 sp<EffectHandle> createEffect_l( 510 const sp<AudioFlinger::Client>& client, 511 const sp<IEffectClient>& effectClient, 512 int32_t priority, 513 int sessionId, 514 effect_descriptor_t *desc, 515 int *enabled, 516 status_t *status); 517 void disconnectEffect(const sp< EffectModule>& effect, 518 const wp<EffectHandle>& handle, 519 bool unpinIfLast); 520 521 // return values for hasAudioSession (bit field) 522 enum effect_state { 523 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 524 // effect 525 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 526 // track 527 }; 528 529 // get effect chain corresponding to session Id. 530 sp<EffectChain> getEffectChain(int sessionId); 531 // same as getEffectChain() but must be called with ThreadBase mutex locked 532 sp<EffectChain> getEffectChain_l(int sessionId); 533 // add an effect chain to the chain list (mEffectChains) 534 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 535 // remove an effect chain from the chain list (mEffectChains) 536 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 537 // lock all effect chains Mutexes. Must be called before releasing the 538 // ThreadBase mutex before processing the mixer and effects. This guarantees the 539 // integrity of the chains during the process. 540 // Also sets the parameter 'effectChains' to current value of mEffectChains. 541 void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains); 542 // unlock effect chains after process 543 void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains); 544 // set audio mode to all effect chains 545 void setMode(audio_mode_t mode); 546 // get effect module with corresponding ID on specified audio session 547 sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId); 548 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 549 // add and effect module. Also creates the effect chain is none exists for 550 // the effects audio session 551 status_t addEffect_l(const sp< EffectModule>& effect); 552 // remove and effect module. Also removes the effect chain is this was the last 553 // effect 554 void removeEffect_l(const sp< EffectModule>& effect); 555 // detach all tracks connected to an auxiliary effect 556 virtual void detachAuxEffect_l(int effectId) {} 557 // returns either EFFECT_SESSION if effects on this audio session exist in one 558 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 559 virtual uint32_t hasAudioSession(int sessionId) = 0; 560 // the value returned by default implementation is not important as the 561 // strategy is only meaningful for PlaybackThread which implements this method 562 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 563 564 // suspend or restore effect according to the type of effect passed. a NULL 565 // type pointer means suspend all effects in the session 566 void setEffectSuspended(const effect_uuid_t *type, 567 bool suspend, 568 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 569 // check if some effects must be suspended/restored when an effect is enabled 570 // or disabled 571 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 572 bool enabled, 573 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 574 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 575 bool enabled, 576 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 577 578 virtual status_t setSyncEvent(const sp<SyncEvent>& event) = 0; 579 virtual bool isValidSyncEvent(const sp<SyncEvent>& event) = 0; 580 581 582 mutable Mutex mLock; 583 584 protected: 585 586 // entry describing an effect being suspended in mSuspendedSessions keyed vector 587 class SuspendedSessionDesc : public RefBase { 588 public: 589 SuspendedSessionDesc() : mRefCount(0) {} 590 591 int mRefCount; // number of active suspend requests 592 effect_uuid_t mType; // effect type UUID 593 }; 594 595 void acquireWakeLock(); 596 void acquireWakeLock_l(); 597 void releaseWakeLock(); 598 void releaseWakeLock_l(); 599 void setEffectSuspended_l(const effect_uuid_t *type, 600 bool suspend, 601 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 602 // updated mSuspendedSessions when an effect suspended or restored 603 void updateSuspendedSessions_l(const effect_uuid_t *type, 604 bool suspend, 605 int sessionId); 606 // check if some effects must be suspended when an effect chain is added 607 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 608 609 friend class AudioFlinger; // for mEffectChains 610 611 const type_t mType; 612 613 // Used by parameters, config events, addTrack_l, exit 614 Condition mWaitWorkCV; 615 616 const sp<AudioFlinger> mAudioFlinger; 617 uint32_t mSampleRate; 618 size_t mFrameCount; // output HAL, direct output, record 619 size_t mNormalFrameCount; // normal mixer and effects 620 uint32_t mChannelMask; 621 uint16_t mChannelCount; 622 size_t mFrameSize; 623 audio_format_t mFormat; 624 625 // Parameter sequence by client: binder thread calling setParameters(): 626 // 1. Lock mLock 627 // 2. Append to mNewParameters 628 // 3. mWaitWorkCV.signal 629 // 4. mParamCond.waitRelative with timeout 630 // 5. read mParamStatus 631 // 6. mWaitWorkCV.signal 632 // 7. Unlock 633 // 634 // Parameter sequence by server: threadLoop calling checkForNewParameters_l(): 635 // 1. Lock mLock 636 // 2. If there is an entry in mNewParameters proceed ... 637 // 2. Read first entry in mNewParameters 638 // 3. Process 639 // 4. Remove first entry from mNewParameters 640 // 5. Set mParamStatus 641 // 6. mParamCond.signal 642 // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus) 643 // 8. Unlock 644 Condition mParamCond; 645 Vector<String8> mNewParameters; 646 status_t mParamStatus; 647 648 Vector<ConfigEvent> mConfigEvents; 649 bool mStandby; 650 const audio_io_handle_t mId; 651 Vector< sp<EffectChain> > mEffectChains; 652 uint32_t mDevice; // output device for PlaybackThread 653 // input + output devices for RecordThread 654 static const int kNameLength = 16; // prctl(PR_SET_NAME) limit 655 char mName[kNameLength]; 656 sp<IPowerManager> mPowerManager; 657 sp<IBinder> mWakeLockToken; 658 const sp<PMDeathRecipient> mDeathRecipient; 659 // list of suspended effects per session and per type. The first vector is 660 // keyed by session ID, the second by type UUID timeLow field 661 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 662 }; 663 664 struct stream_type_t { 665 stream_type_t() 666 : volume(1.0f), 667 mute(false) 668 { 669 } 670 float volume; 671 bool mute; 672 }; 673 674 // --- PlaybackThread --- 675 class PlaybackThread : public ThreadBase { 676 public: 677 678 enum mixer_state { 679 MIXER_IDLE, // no active tracks 680 MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready 681 MIXER_TRACKS_READY // at least one active track, and at least one track has data 682 // standby mode does not have an enum value 683 // suspend by audio policy manager is orthogonal to mixer state 684 }; 685 686 // playback track 687 class Track : public TrackBase, public VolumeProvider { 688 public: 689 Track( PlaybackThread *thread, 690 const sp<Client>& client, 691 audio_stream_type_t streamType, 692 uint32_t sampleRate, 693 audio_format_t format, 694 uint32_t channelMask, 695 int frameCount, 696 const sp<IMemory>& sharedBuffer, 697 int sessionId, 698 IAudioFlinger::track_flags_t flags); 699 virtual ~Track(); 700 701 static void appendDumpHeader(String8& result); 702 void dump(char* buffer, size_t size); 703 virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 704 int triggerSession = 0); 705 virtual void stop(); 706 void pause(); 707 708 void flush(); 709 void destroy(); 710 void mute(bool); 711 int name() const { 712 return mName; 713 } 714 715 audio_stream_type_t streamType() const { 716 return mStreamType; 717 } 718 status_t attachAuxEffect(int EffectId); 719 void setAuxBuffer(int EffectId, int32_t *buffer); 720 int32_t *auxBuffer() const { return mAuxBuffer; } 721 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 722 int16_t *mainBuffer() const { return mMainBuffer; } 723 int auxEffectId() const { return mAuxEffectId; } 724 725 // implement FastMixerState::VolumeProvider interface 726 virtual uint32_t getVolumeLR(); 727 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 728 729 protected: 730 // for numerous 731 friend class PlaybackThread; 732 friend class MixerThread; 733 friend class DirectOutputThread; 734 735 Track(const Track&); 736 Track& operator = (const Track&); 737 738 // AudioBufferProvider interface 739 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS); 740 // releaseBuffer() not overridden 741 742 virtual size_t framesReady() const; 743 744 bool isMuted() const { return mMute; } 745 bool isPausing() const { 746 return mState == PAUSING; 747 } 748 bool isPaused() const { 749 return mState == PAUSED; 750 } 751 bool isResuming() const { 752 return mState == RESUMING; 753 } 754 bool isReady() const; 755 void setPaused() { mState = PAUSED; } 756 void reset(); 757 758 bool isOutputTrack() const { 759 return (mStreamType == AUDIO_STREAM_CNT); 760 } 761 762 sp<IMemory> sharedBuffer() const { return mSharedBuffer; } 763 764 bool presentationComplete(size_t framesWritten, size_t audioHalFrames); 765 766 public: 767 void triggerEvents(AudioSystem::sync_event_t type); 768 virtual bool isTimedTrack() const { return false; } 769 bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; } 770 protected: 771 772 // we don't really need a lock for these 773 volatile bool mMute; 774 // FILLED state is used for suppressing volume ramp at begin of playing 775 enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE}; 776 mutable uint8_t mFillingUpStatus; 777 int8_t mRetryCount; 778 const sp<IMemory> mSharedBuffer; 779 bool mResetDone; 780 const audio_stream_type_t mStreamType; 781 int mName; // track name on the normal mixer, 782 // allocated statically at track creation time, 783 // and is even allocated (though unused) for fast tracks 784 // FIXME don't allocate track name for fast tracks 785 int16_t *mMainBuffer; 786 int32_t *mAuxBuffer; 787 int mAuxEffectId; 788 bool mHasVolumeController; 789 size_t mPresentationCompleteFrames; // number of frames written to the audio HAL 790 // when this track will be fully rendered 791 private: 792 IAudioFlinger::track_flags_t mFlags; 793 794 // The following fields are only for fast tracks, and should be in a subclass 795 int mFastIndex; // index within FastMixerState::mFastTracks[]; 796 // either mFastIndex == -1 if not isFastTrack() 797 // or 0 < mFastIndex < FastMixerState::kMaxFast because 798 // index 0 is reserved for normal mixer's submix; 799 // index is allocated statically at track creation time 800 // but the slot is only used if track is active 801 FastTrackUnderruns mObservedUnderruns; // Most recently observed value of 802 // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns 803 uint32_t mUnderrunCount; // Counter of total number of underruns, never reset 804 volatile float mCachedVolume; // combined master volume and stream type volume; 805 // 'volatile' means accessed without lock or 806 // barrier, but is read/written atomically 807 }; // end of Track 808 809 class TimedTrack : public Track { 810 public: 811 static sp<TimedTrack> create(PlaybackThread *thread, 812 const sp<Client>& client, 813 audio_stream_type_t streamType, 814 uint32_t sampleRate, 815 audio_format_t format, 816 uint32_t channelMask, 817 int frameCount, 818 const sp<IMemory>& sharedBuffer, 819 int sessionId); 820 ~TimedTrack(); 821 822 class TimedBuffer { 823 public: 824 TimedBuffer(); 825 TimedBuffer(const sp<IMemory>& buffer, int64_t pts); 826 const sp<IMemory>& buffer() const { return mBuffer; } 827 int64_t pts() const { return mPTS; } 828 uint32_t position() const { return mPosition; } 829 void setPosition(uint32_t pos) { mPosition = pos; } 830 private: 831 sp<IMemory> mBuffer; 832 int64_t mPTS; 833 uint32_t mPosition; 834 }; 835 836 // Mixer facing methods. 837 virtual bool isTimedTrack() const { return true; } 838 virtual size_t framesReady() const; 839 840 // AudioBufferProvider interface 841 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, 842 int64_t pts); 843 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 844 845 // Client/App facing methods. 846 status_t allocateTimedBuffer(size_t size, 847 sp<IMemory>* buffer); 848 status_t queueTimedBuffer(const sp<IMemory>& buffer, 849 int64_t pts); 850 status_t setMediaTimeTransform(const LinearTransform& xform, 851 TimedAudioTrack::TargetTimeline target); 852 853 private: 854 TimedTrack(PlaybackThread *thread, 855 const sp<Client>& client, 856 audio_stream_type_t streamType, 857 uint32_t sampleRate, 858 audio_format_t format, 859 uint32_t channelMask, 860 int frameCount, 861 const sp<IMemory>& sharedBuffer, 862 int sessionId); 863 864 void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer); 865 void timedYieldSilence_l(uint32_t numFrames, 866 AudioBufferProvider::Buffer* buffer); 867 void trimTimedBufferQueue_l(); 868 void trimTimedBufferQueueHead_l(const char* logTag); 869 void updateFramesPendingAfterTrim_l(const TimedBuffer& buf, 870 const char* logTag); 871 872 uint64_t mLocalTimeFreq; 873 LinearTransform mLocalTimeToSampleTransform; 874 LinearTransform mMediaTimeToSampleTransform; 875 sp<MemoryDealer> mTimedMemoryDealer; 876 877 Vector<TimedBuffer> mTimedBufferQueue; 878 bool mQueueHeadInFlight; 879 bool mTrimQueueHeadOnRelease; 880 uint32_t mFramesPendingInQueue; 881 882 uint8_t* mTimedSilenceBuffer; 883 uint32_t mTimedSilenceBufferSize; 884 mutable Mutex mTimedBufferQueueLock; 885 bool mTimedAudioOutputOnTime; 886 CCHelper mCCHelper; 887 888 Mutex mMediaTimeTransformLock; 889 LinearTransform mMediaTimeTransform; 890 bool mMediaTimeTransformValid; 891 TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget; 892 }; 893 894 895 // playback track 896 class OutputTrack : public Track { 897 public: 898 899 class Buffer: public AudioBufferProvider::Buffer { 900 public: 901 int16_t *mBuffer; 902 }; 903 904 OutputTrack(PlaybackThread *thread, 905 DuplicatingThread *sourceThread, 906 uint32_t sampleRate, 907 audio_format_t format, 908 uint32_t channelMask, 909 int frameCount); 910 virtual ~OutputTrack(); 911 912 virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 913 int triggerSession = 0); 914 virtual void stop(); 915 bool write(int16_t* data, uint32_t frames); 916 bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; } 917 bool isActive() const { return mActive; } 918 const wp<ThreadBase>& thread() const { return mThread; } 919 920 private: 921 922 enum { 923 NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value 924 }; 925 926 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 927 void clearBufferQueue(); 928 929 // Maximum number of pending buffers allocated by OutputTrack::write() 930 static const uint8_t kMaxOverFlowBuffers = 10; 931 932 Vector < Buffer* > mBufferQueue; 933 AudioBufferProvider::Buffer mOutBuffer; 934 bool mActive; 935 DuplicatingThread* const mSourceThread; // for waitTimeMs() in write() 936 }; // end of OutputTrack 937 938 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 939 audio_io_handle_t id, uint32_t device, type_t type); 940 virtual ~PlaybackThread(); 941 942 status_t dump(int fd, const Vector<String16>& args); 943 944 // Thread virtuals 945 virtual status_t readyToRun(); 946 virtual bool threadLoop(); 947 948 // RefBase 949 virtual void onFirstRef(); 950 951protected: 952 // Code snippets that were lifted up out of threadLoop() 953 virtual void threadLoop_mix() = 0; 954 virtual void threadLoop_sleepTime() = 0; 955 virtual void threadLoop_write(); 956 virtual void threadLoop_standby(); 957 virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove); 958 959 // prepareTracks_l reads and writes mActiveTracks, and returns 960 // the pending set of tracks to remove via Vector 'tracksToRemove'. The caller 961 // is responsible for clearing or destroying this Vector later on, when it 962 // is safe to do so. That will drop the final ref count and destroy the tracks. 963 virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0; 964 965public: 966 967 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 968 969 // return estimated latency in milliseconds, as reported by HAL 970 uint32_t latency() const; 971 // same, but lock must already be held 972 uint32_t latency_l() const; 973 974 void setMasterVolume(float value); 975 void setMasterMute(bool muted); 976 977 void setStreamVolume(audio_stream_type_t stream, float value); 978 void setStreamMute(audio_stream_type_t stream, bool muted); 979 980 float streamVolume(audio_stream_type_t stream) const; 981 982 sp<Track> createTrack_l( 983 const sp<AudioFlinger::Client>& client, 984 audio_stream_type_t streamType, 985 uint32_t sampleRate, 986 audio_format_t format, 987 uint32_t channelMask, 988 int frameCount, 989 const sp<IMemory>& sharedBuffer, 990 int sessionId, 991 IAudioFlinger::track_flags_t flags, 992 pid_t tid, 993 status_t *status); 994 995 AudioStreamOut* getOutput() const; 996 AudioStreamOut* clearOutput(); 997 virtual audio_stream_t* stream() const; 998 999 void suspend() { mSuspended++; } 1000 void restore() { if (mSuspended > 0) mSuspended--; } 1001 bool isSuspended() const { return (mSuspended > 0); } 1002 virtual String8 getParameters(const String8& keys); 1003 virtual void audioConfigChanged_l(int event, int param = 0); 1004 status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 1005 int16_t *mixBuffer() const { return mMixBuffer; }; 1006 1007 virtual void detachAuxEffect_l(int effectId); 1008 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 1009 int EffectId); 1010 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 1011 int EffectId); 1012 1013 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1014 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1015 virtual uint32_t hasAudioSession(int sessionId); 1016 virtual uint32_t getStrategyForSession_l(int sessionId); 1017 1018 1019 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 1020 virtual bool isValidSyncEvent(const sp<SyncEvent>& event); 1021 void invalidateTracks(audio_stream_type_t streamType); 1022 1023 1024 protected: 1025 int16_t* mMixBuffer; 1026 uint32_t mSuspended; // suspend count, > 0 means suspended 1027 int mBytesWritten; 1028 private: 1029 // mMasterMute is in both PlaybackThread and in AudioFlinger. When a 1030 // PlaybackThread needs to find out if master-muted, it checks it's local 1031 // copy rather than the one in AudioFlinger. This optimization saves a lock. 1032 bool mMasterMute; 1033 void setMasterMute_l(bool muted) { mMasterMute = muted; } 1034 protected: 1035 SortedVector< wp<Track> > mActiveTracks; // FIXME check if this could be sp<> 1036 1037 // Allocate a track name for a given channel mask. 1038 // Returns name >= 0 if successful, -1 on failure. 1039 virtual int getTrackName_l(audio_channel_mask_t channelMask) = 0; 1040 virtual void deleteTrackName_l(int name) = 0; 1041 1042 // Time to sleep between cycles when: 1043 virtual uint32_t activeSleepTimeUs() const; // mixer state MIXER_TRACKS_ENABLED 1044 virtual uint32_t idleSleepTimeUs() const = 0; // mixer state MIXER_IDLE 1045 virtual uint32_t suspendSleepTimeUs() const = 0; // audio policy manager suspended us 1046 // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write() 1047 // No sleep in standby mode; waits on a condition 1048 1049 // Code snippets that are temporarily lifted up out of threadLoop() until the merge 1050 void checkSilentMode_l(); 1051 1052 // Non-trivial for DUPLICATING only 1053 virtual void saveOutputTracks() { } 1054 virtual void clearOutputTracks() { } 1055 1056 // Cache various calculated values, at threadLoop() entry and after a parameter change 1057 virtual void cacheParameters_l(); 1058 1059 virtual uint32_t correctLatency(uint32_t latency) const; 1060 1061 private: 1062 1063 friend class AudioFlinger; // for numerous 1064 1065 PlaybackThread(const Client&); 1066 PlaybackThread& operator = (const PlaybackThread&); 1067 1068 status_t addTrack_l(const sp<Track>& track); 1069 void destroyTrack_l(const sp<Track>& track); 1070 void removeTrack_l(const sp<Track>& track); 1071 1072 void readOutputParameters(); 1073 1074 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 1075 status_t dumpTracks(int fd, const Vector<String16>& args); 1076 1077 SortedVector< sp<Track> > mTracks; 1078 // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread 1079 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 1080 AudioStreamOut *mOutput; 1081 float mMasterVolume; 1082 nsecs_t mLastWriteTime; 1083 int mNumWrites; 1084 int mNumDelayedWrites; 1085 bool mInWrite; 1086 1087 // FIXME rename these former local variables of threadLoop to standard "m" names 1088 nsecs_t standbyTime; 1089 size_t mixBufferSize; 1090 1091 // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l() 1092 uint32_t activeSleepTime; 1093 uint32_t idleSleepTime; 1094 1095 uint32_t sleepTime; 1096 1097 // mixer status returned by prepareTracks_l() 1098 mixer_state mMixerStatus; // current cycle 1099 // previous cycle when in prepareTracks_l() 1100 mixer_state mMixerStatusIgnoringFastTracks; 1101 // FIXME or a separate ready state per track 1102 1103 // FIXME move these declarations into the specific sub-class that needs them 1104 // MIXER only 1105 bool longStandbyExit; 1106 uint32_t sleepTimeShift; 1107 1108 // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value 1109 nsecs_t standbyDelay; 1110 1111 // MIXER only 1112 nsecs_t maxPeriod; 1113 1114 // DUPLICATING only 1115 uint32_t writeFrames; 1116 1117 private: 1118 // The HAL output sink is treated as non-blocking, but current implementation is blocking 1119 sp<NBAIO_Sink> mOutputSink; 1120 // If a fast mixer is present, the blocking pipe sink, otherwise clear 1121 sp<NBAIO_Sink> mPipeSink; 1122 // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink 1123 sp<NBAIO_Sink> mNormalSink; 1124 // For dumpsys 1125 sp<NBAIO_Sink> mTeeSink; 1126 sp<NBAIO_Source> mTeeSource; 1127 uint32_t mScreenState; // cached copy of gScreenState 1128 public: 1129 virtual bool hasFastMixer() const = 0; 1130 virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const 1131 { FastTrackUnderruns dummy; return dummy; } 1132 1133 protected: 1134 // accessed by both binder threads and within threadLoop(), lock on mutex needed 1135 unsigned mFastTrackAvailMask; // bit i set if fast track [i] is available 1136 1137 }; 1138 1139 class MixerThread : public PlaybackThread { 1140 public: 1141 MixerThread (const sp<AudioFlinger>& audioFlinger, 1142 AudioStreamOut* output, 1143 audio_io_handle_t id, 1144 uint32_t device, 1145 type_t type = MIXER); 1146 virtual ~MixerThread(); 1147 1148 // Thread virtuals 1149 1150 virtual bool checkForNewParameters_l(); 1151 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 1152 1153 protected: 1154 virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); 1155 virtual int getTrackName_l(audio_channel_mask_t channelMask); 1156 virtual void deleteTrackName_l(int name); 1157 virtual uint32_t idleSleepTimeUs() const; 1158 virtual uint32_t suspendSleepTimeUs() const; 1159 virtual void cacheParameters_l(); 1160 1161 // threadLoop snippets 1162 virtual void threadLoop_write(); 1163 virtual void threadLoop_standby(); 1164 virtual void threadLoop_mix(); 1165 virtual void threadLoop_sleepTime(); 1166 virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove); 1167 virtual uint32_t correctLatency(uint32_t latency) const; 1168 1169 AudioMixer* mAudioMixer; // normal mixer 1170 private: 1171#ifdef SOAKER 1172 Thread* mSoaker; 1173#endif 1174 // one-time initialization, no locks required 1175 FastMixer* mFastMixer; // non-NULL if there is also a fast mixer 1176 sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread 1177 1178 // contents are not guaranteed to be consistent, no locks required 1179 FastMixerDumpState mFastMixerDumpState; 1180#ifdef STATE_QUEUE_DUMP 1181 StateQueueObserverDump mStateQueueObserverDump; 1182 StateQueueMutatorDump mStateQueueMutatorDump; 1183#endif 1184 AudioWatchdogDump mAudioWatchdogDump; 1185 1186 // accessible only within the threadLoop(), no locks required 1187 // mFastMixer->sq() // for mutating and pushing state 1188 int32_t mFastMixerFutex; // for cold idle 1189 1190 public: 1191 virtual bool hasFastMixer() const { return mFastMixer != NULL; } 1192 virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const { 1193 ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks); 1194 return mFastMixerDumpState.mTracks[fastIndex].mUnderruns; 1195 } 1196 }; 1197 1198 class DirectOutputThread : public PlaybackThread { 1199 public: 1200 1201 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 1202 audio_io_handle_t id, uint32_t device); 1203 virtual ~DirectOutputThread(); 1204 1205 // Thread virtuals 1206 1207 virtual bool checkForNewParameters_l(); 1208 1209 protected: 1210 virtual int getTrackName_l(audio_channel_mask_t channelMask); 1211 virtual void deleteTrackName_l(int name); 1212 virtual uint32_t activeSleepTimeUs() const; 1213 virtual uint32_t idleSleepTimeUs() const; 1214 virtual uint32_t suspendSleepTimeUs() const; 1215 virtual void cacheParameters_l(); 1216 1217 // threadLoop snippets 1218 virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); 1219 virtual void threadLoop_mix(); 1220 virtual void threadLoop_sleepTime(); 1221 1222 // volumes last sent to audio HAL with stream->set_volume() 1223 float mLeftVolFloat; 1224 float mRightVolFloat; 1225 1226private: 1227 // prepareTracks_l() tells threadLoop_mix() the name of the single active track 1228 sp<Track> mActiveTrack; 1229 public: 1230 virtual bool hasFastMixer() const { return false; } 1231 }; 1232 1233 class DuplicatingThread : public MixerThread { 1234 public: 1235 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, 1236 audio_io_handle_t id); 1237 virtual ~DuplicatingThread(); 1238 1239 // Thread virtuals 1240 void addOutputTrack(MixerThread* thread); 1241 void removeOutputTrack(MixerThread* thread); 1242 uint32_t waitTimeMs() const { return mWaitTimeMs; } 1243 protected: 1244 virtual uint32_t activeSleepTimeUs() const; 1245 1246 private: 1247 bool outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks); 1248 protected: 1249 // threadLoop snippets 1250 virtual void threadLoop_mix(); 1251 virtual void threadLoop_sleepTime(); 1252 virtual void threadLoop_write(); 1253 virtual void threadLoop_standby(); 1254 virtual void cacheParameters_l(); 1255 1256 private: 1257 // called from threadLoop, addOutputTrack, removeOutputTrack 1258 virtual void updateWaitTime_l(); 1259 protected: 1260 virtual void saveOutputTracks(); 1261 virtual void clearOutputTracks(); 1262 private: 1263 1264 uint32_t mWaitTimeMs; 1265 SortedVector < sp<OutputTrack> > outputTracks; 1266 SortedVector < sp<OutputTrack> > mOutputTracks; 1267 public: 1268 virtual bool hasFastMixer() const { return false; } 1269 }; 1270 1271 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; 1272 MixerThread *checkMixerThread_l(audio_io_handle_t output) const; 1273 RecordThread *checkRecordThread_l(audio_io_handle_t input) const; 1274 // no range check, AudioFlinger::mLock held 1275 bool streamMute_l(audio_stream_type_t stream) const 1276 { return mStreamTypes[stream].mute; } 1277 // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held 1278 float streamVolume_l(audio_stream_type_t stream) const 1279 { return mStreamTypes[stream].volume; } 1280 void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2); 1281 1282 // allocate an audio_io_handle_t, session ID, or effect ID 1283 uint32_t nextUniqueId(); 1284 1285 status_t moveEffectChain_l(int sessionId, 1286 PlaybackThread *srcThread, 1287 PlaybackThread *dstThread, 1288 bool reRegister); 1289 // return thread associated with primary hardware device, or NULL 1290 PlaybackThread *primaryPlaybackThread_l() const; 1291 uint32_t primaryOutputDevice_l() const; 1292 1293 sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId); 1294 1295 // server side of the client's IAudioTrack 1296 class TrackHandle : public android::BnAudioTrack { 1297 public: 1298 TrackHandle(const sp<PlaybackThread::Track>& track); 1299 virtual ~TrackHandle(); 1300 virtual sp<IMemory> getCblk() const; 1301 virtual status_t start(); 1302 virtual void stop(); 1303 virtual void flush(); 1304 virtual void mute(bool); 1305 virtual void pause(); 1306 virtual status_t attachAuxEffect(int effectId); 1307 virtual status_t allocateTimedBuffer(size_t size, 1308 sp<IMemory>* buffer); 1309 virtual status_t queueTimedBuffer(const sp<IMemory>& buffer, 1310 int64_t pts); 1311 virtual status_t setMediaTimeTransform(const LinearTransform& xform, 1312 int target); 1313 virtual status_t onTransact( 1314 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1315 private: 1316 const sp<PlaybackThread::Track> mTrack; 1317 }; 1318 1319 void removeClient_l(pid_t pid); 1320 void removeNotificationClient(pid_t pid); 1321 1322 1323 // record thread 1324 class RecordThread : public ThreadBase, public AudioBufferProvider 1325 { 1326 public: 1327 1328 // record track 1329 class RecordTrack : public TrackBase { 1330 public: 1331 RecordTrack(RecordThread *thread, 1332 const sp<Client>& client, 1333 uint32_t sampleRate, 1334 audio_format_t format, 1335 uint32_t channelMask, 1336 int frameCount, 1337 int sessionId); 1338 virtual ~RecordTrack(); 1339 1340 virtual status_t start(AudioSystem::sync_event_t event = AudioSystem::SYNC_EVENT_NONE, 1341 int triggerSession = 0); 1342 virtual void stop(); 1343 1344 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 1345 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 1346 1347 void dump(char* buffer, size_t size); 1348 1349 private: 1350 friend class AudioFlinger; // for mState 1351 1352 RecordTrack(const RecordTrack&); 1353 RecordTrack& operator = (const RecordTrack&); 1354 1355 // AudioBufferProvider interface 1356 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS); 1357 // releaseBuffer() not overridden 1358 1359 bool mOverflow; 1360 }; 1361 1362 1363 RecordThread(const sp<AudioFlinger>& audioFlinger, 1364 AudioStreamIn *input, 1365 uint32_t sampleRate, 1366 uint32_t channels, 1367 audio_io_handle_t id, 1368 uint32_t device); 1369 virtual ~RecordThread(); 1370 1371 // Thread 1372 virtual bool threadLoop(); 1373 virtual status_t readyToRun(); 1374 1375 // RefBase 1376 virtual void onFirstRef(); 1377 1378 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 1379 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 1380 const sp<AudioFlinger::Client>& client, 1381 uint32_t sampleRate, 1382 audio_format_t format, 1383 int channelMask, 1384 int frameCount, 1385 int sessionId, 1386 status_t *status); 1387 1388 status_t start(RecordTrack* recordTrack, 1389 AudioSystem::sync_event_t event, 1390 int triggerSession); 1391 void stop(RecordTrack* recordTrack); 1392 status_t dump(int fd, const Vector<String16>& args); 1393 AudioStreamIn* getInput() const; 1394 AudioStreamIn* clearInput(); 1395 virtual audio_stream_t* stream() const; 1396 1397 // AudioBufferProvider interface 1398 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts); 1399 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 1400 1401 virtual bool checkForNewParameters_l(); 1402 virtual String8 getParameters(const String8& keys); 1403 virtual void audioConfigChanged_l(int event, int param = 0); 1404 void readInputParameters(); 1405 virtual unsigned int getInputFramesLost(); 1406 1407 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1408 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1409 virtual uint32_t hasAudioSession(int sessionId); 1410 RecordTrack* track(); 1411 1412 virtual status_t setSyncEvent(const sp<SyncEvent>& event); 1413 virtual bool isValidSyncEvent(const sp<SyncEvent>& event); 1414 1415 static void syncStartEventCallback(const wp<SyncEvent>& event); 1416 void handleSyncStartEvent(const sp<SyncEvent>& event); 1417 1418 private: 1419 void clearSyncStartEvent(); 1420 1421 RecordThread(); 1422 AudioStreamIn *mInput; 1423 RecordTrack* mTrack; 1424 sp<RecordTrack> mActiveTrack; 1425 Condition mStartStopCond; 1426 AudioResampler *mResampler; 1427 int32_t *mRsmpOutBuffer; 1428 int16_t *mRsmpInBuffer; 1429 size_t mRsmpInIndex; 1430 size_t mInputBytes; 1431 const int mReqChannelCount; 1432 const uint32_t mReqSampleRate; 1433 ssize_t mBytesRead; 1434 // sync event triggering actual audio capture. Frames read before this event will 1435 // be dropped and therefore not read by the application. 1436 sp<SyncEvent> mSyncStartEvent; 1437 // number of captured frames to drop after the start sync event has been received. 1438 // when < 0, maximum frames to drop before starting capture even if sync event is 1439 // not received 1440 ssize_t mFramestoDrop; 1441 }; 1442 1443 // server side of the client's IAudioRecord 1444 class RecordHandle : public android::BnAudioRecord { 1445 public: 1446 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1447 virtual ~RecordHandle(); 1448 virtual sp<IMemory> getCblk() const; 1449 virtual status_t start(int event, int triggerSession); 1450 virtual void stop(); 1451 virtual status_t onTransact( 1452 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1453 private: 1454 const sp<RecordThread::RecordTrack> mRecordTrack; 1455 }; 1456 1457 //--- Audio Effect Management 1458 1459 // EffectModule and EffectChain classes both have their own mutex to protect 1460 // state changes or resource modifications. Always respect the following order 1461 // if multiple mutexes must be acquired to avoid cross deadlock: 1462 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1463 1464 // The EffectModule class is a wrapper object controlling the effect engine implementation 1465 // in the effect library. It prevents concurrent calls to process() and command() functions 1466 // from different client threads. It keeps a list of EffectHandle objects corresponding 1467 // to all client applications using this effect and notifies applications of effect state, 1468 // control or parameter changes. It manages the activation state machine to send appropriate 1469 // reset, enable, disable commands to effect engine and provide volume 1470 // ramping when effects are activated/deactivated. 1471 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1472 // the attached track(s) to accumulate their auxiliary channel. 1473 class EffectModule: public RefBase { 1474 public: 1475 EffectModule(ThreadBase *thread, 1476 const wp<AudioFlinger::EffectChain>& chain, 1477 effect_descriptor_t *desc, 1478 int id, 1479 int sessionId); 1480 virtual ~EffectModule(); 1481 1482 enum effect_state { 1483 IDLE, 1484 RESTART, 1485 STARTING, 1486 ACTIVE, 1487 STOPPING, 1488 STOPPED, 1489 DESTROYED 1490 }; 1491 1492 int id() const { return mId; } 1493 void process(); 1494 void updateState(); 1495 status_t command(uint32_t cmdCode, 1496 uint32_t cmdSize, 1497 void *pCmdData, 1498 uint32_t *replySize, 1499 void *pReplyData); 1500 1501 void reset_l(); 1502 status_t configure(); 1503 status_t init(); 1504 effect_state state() const { 1505 return mState; 1506 } 1507 uint32_t status() { 1508 return mStatus; 1509 } 1510 int sessionId() const { 1511 return mSessionId; 1512 } 1513 status_t setEnabled(bool enabled); 1514 bool isEnabled() const; 1515 bool isProcessEnabled() const; 1516 1517 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1518 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1519 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1520 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1521 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1522 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1523 const wp<ThreadBase>& thread() { return mThread; } 1524 1525 status_t addHandle(const sp<EffectHandle>& handle); 1526 void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast); 1527 size_t removeHandle (const wp<EffectHandle>& handle); 1528 1529 effect_descriptor_t& desc() { return mDescriptor; } 1530 wp<EffectChain>& chain() { return mChain; } 1531 1532 status_t setDevice(uint32_t device); 1533 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1534 status_t setMode(audio_mode_t mode); 1535 status_t start(); 1536 status_t stop(); 1537 void setSuspended(bool suspended); 1538 bool suspended() const; 1539 1540 sp<EffectHandle> controlHandle(); 1541 1542 bool isPinned() const { return mPinned; } 1543 void unPin() { mPinned = false; } 1544 1545 status_t dump(int fd, const Vector<String16>& args); 1546 1547 protected: 1548 friend class AudioFlinger; // for mHandles 1549 bool mPinned; 1550 1551 // Maximum time allocated to effect engines to complete the turn off sequence 1552 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1553 1554 EffectModule(const EffectModule&); 1555 EffectModule& operator = (const EffectModule&); 1556 1557 status_t start_l(); 1558 status_t stop_l(); 1559 1560mutable Mutex mLock; // mutex for process, commands and handles list protection 1561 wp<ThreadBase> mThread; // parent thread 1562 wp<EffectChain> mChain; // parent effect chain 1563 const int mId; // this instance unique ID 1564 const int mSessionId; // audio session ID 1565 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1566 effect_config_t mConfig; // input and output audio configuration 1567 effect_handle_t mEffectInterface; // Effect module C API 1568 status_t mStatus; // initialization status 1569 effect_state mState; // current activation state 1570 Vector< wp<EffectHandle> > mHandles; // list of client handles 1571 // First handle in mHandles has highest priority and controls the effect module 1572 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1573 // sending disable command. 1574 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1575 bool mSuspended; // effect is suspended: temporarily disabled by framework 1576 }; 1577 1578 // The EffectHandle class implements the IEffect interface. It provides resources 1579 // to receive parameter updates, keeps track of effect control 1580 // ownership and state and has a pointer to the EffectModule object it is controlling. 1581 // There is one EffectHandle object for each application controlling (or using) 1582 // an effect module. 1583 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1584 class EffectHandle: public android::BnEffect { 1585 public: 1586 1587 EffectHandle(const sp<EffectModule>& effect, 1588 const sp<AudioFlinger::Client>& client, 1589 const sp<IEffectClient>& effectClient, 1590 int32_t priority); 1591 virtual ~EffectHandle(); 1592 1593 // IEffect 1594 virtual status_t enable(); 1595 virtual status_t disable(); 1596 virtual status_t command(uint32_t cmdCode, 1597 uint32_t cmdSize, 1598 void *pCmdData, 1599 uint32_t *replySize, 1600 void *pReplyData); 1601 virtual void disconnect(); 1602 private: 1603 void disconnect(bool unpinIfLast); 1604 public: 1605 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 1606 virtual status_t onTransact(uint32_t code, const Parcel& data, 1607 Parcel* reply, uint32_t flags); 1608 1609 1610 // Give or take control of effect module 1611 // - hasControl: true if control is given, false if removed 1612 // - signal: true client app should be signaled of change, false otherwise 1613 // - enabled: state of the effect when control is passed 1614 void setControl(bool hasControl, bool signal, bool enabled); 1615 void commandExecuted(uint32_t cmdCode, 1616 uint32_t cmdSize, 1617 void *pCmdData, 1618 uint32_t replySize, 1619 void *pReplyData); 1620 void setEnabled(bool enabled); 1621 bool enabled() const { return mEnabled; } 1622 1623 // Getters 1624 int id() const { return mEffect->id(); } 1625 int priority() const { return mPriority; } 1626 bool hasControl() const { return mHasControl; } 1627 sp<EffectModule> effect() const { return mEffect; } 1628 1629 void dump(char* buffer, size_t size); 1630 1631 protected: 1632 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled 1633 EffectHandle(const EffectHandle&); 1634 EffectHandle& operator =(const EffectHandle&); 1635 1636 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1637 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1638 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 1639 sp<IMemory> mCblkMemory; // shared memory for control block 1640 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1641 uint8_t* mBuffer; // pointer to parameter area in shared memory 1642 int mPriority; // client application priority to control the effect 1643 bool mHasControl; // true if this handle is controlling the effect 1644 bool mEnabled; // cached enable state: needed when the effect is 1645 // restored after being suspended 1646 }; 1647 1648 // the EffectChain class represents a group of effects associated to one audio session. 1649 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1650 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1651 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1652 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1653 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1654 // input buffer used by the track as accumulation buffer. 1655 class EffectChain: public RefBase { 1656 public: 1657 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1658 EffectChain(ThreadBase *thread, int sessionId); 1659 virtual ~EffectChain(); 1660 1661 // special key used for an entry in mSuspendedEffects keyed vector 1662 // corresponding to a suspend all request. 1663 static const int kKeyForSuspendAll = 0; 1664 1665 // minimum duration during which we force calling effect process when last track on 1666 // a session is stopped or removed to allow effect tail to be rendered 1667 static const int kProcessTailDurationMs = 1000; 1668 1669 void process_l(); 1670 1671 void lock() { 1672 mLock.lock(); 1673 } 1674 void unlock() { 1675 mLock.unlock(); 1676 } 1677 1678 status_t addEffect_l(const sp<EffectModule>& handle); 1679 size_t removeEffect_l(const sp<EffectModule>& handle); 1680 1681 int sessionId() const { return mSessionId; } 1682 void setSessionId(int sessionId) { mSessionId = sessionId; } 1683 1684 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1685 sp<EffectModule> getEffectFromId_l(int id); 1686 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1687 bool setVolume_l(uint32_t *left, uint32_t *right); 1688 void setDevice_l(uint32_t device); 1689 void setMode_l(audio_mode_t mode); 1690 1691 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1692 mInBuffer = buffer; 1693 mOwnInBuffer = ownsBuffer; 1694 } 1695 int16_t *inBuffer() const { 1696 return mInBuffer; 1697 } 1698 void setOutBuffer(int16_t *buffer) { 1699 mOutBuffer = buffer; 1700 } 1701 int16_t *outBuffer() const { 1702 return mOutBuffer; 1703 } 1704 1705 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1706 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1707 int32_t trackCnt() const { return mTrackCnt;} 1708 1709 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1710 mTailBufferCount = mMaxTailBuffers; } 1711 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1712 int32_t activeTrackCnt() const { return mActiveTrackCnt;} 1713 1714 uint32_t strategy() const { return mStrategy; } 1715 void setStrategy(uint32_t strategy) 1716 { mStrategy = strategy; } 1717 1718 // suspend effect of the given type 1719 void setEffectSuspended_l(const effect_uuid_t *type, 1720 bool suspend); 1721 // suspend all eligible effects 1722 void setEffectSuspendedAll_l(bool suspend); 1723 // check if effects should be suspend or restored when a given effect is enable or disabled 1724 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1725 bool enabled); 1726 1727 void clearInputBuffer(); 1728 1729 status_t dump(int fd, const Vector<String16>& args); 1730 1731 protected: 1732 friend class AudioFlinger; // for mThread, mEffects 1733 EffectChain(const EffectChain&); 1734 EffectChain& operator =(const EffectChain&); 1735 1736 class SuspendedEffectDesc : public RefBase { 1737 public: 1738 SuspendedEffectDesc() : mRefCount(0) {} 1739 1740 int mRefCount; 1741 effect_uuid_t mType; 1742 wp<EffectModule> mEffect; 1743 }; 1744 1745 // get a list of effect modules to suspend when an effect of the type 1746 // passed is enabled. 1747 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 1748 1749 // get an effect module if it is currently enable 1750 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1751 // true if the effect whose descriptor is passed can be suspended 1752 // OEMs can modify the rules implemented in this method to exclude specific effect 1753 // types or implementations from the suspend/restore mechanism. 1754 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1755 1756 void clearInputBuffer_l(sp<ThreadBase> thread); 1757 1758 wp<ThreadBase> mThread; // parent mixer thread 1759 Mutex mLock; // mutex protecting effect list 1760 Vector< sp<EffectModule> > mEffects; // list of effect modules 1761 int mSessionId; // audio session ID 1762 int16_t *mInBuffer; // chain input buffer 1763 int16_t *mOutBuffer; // chain output buffer 1764 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1765 volatile int32_t mTrackCnt; // number of tracks connected 1766 int32_t mTailBufferCount; // current effect tail buffer count 1767 int32_t mMaxTailBuffers; // maximum effect tail buffers 1768 bool mOwnInBuffer; // true if the chain owns its input buffer 1769 int mVolumeCtrlIdx; // index of insert effect having control over volume 1770 uint32_t mLeftVolume; // previous volume on left channel 1771 uint32_t mRightVolume; // previous volume on right channel 1772 uint32_t mNewLeftVolume; // new volume on left channel 1773 uint32_t mNewRightVolume; // new volume on right channel 1774 uint32_t mStrategy; // strategy for this effect chain 1775 // mSuspendedEffects lists all effects currently suspended in the chain. 1776 // Use effect type UUID timelow field as key. There is no real risk of identical 1777 // timeLow fields among effect type UUIDs. 1778 // Updated by updateSuspendedSessions_l() only. 1779 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1780 }; 1781 1782 // AudioStreamOut and AudioStreamIn are immutable, so their fields are const. 1783 // For emphasis, we could also make all pointers to them be "const *", 1784 // but that would clutter the code unnecessarily. 1785 1786 struct AudioStreamOut { 1787 audio_hw_device_t* const hwDev; 1788 audio_stream_out_t* const stream; 1789 1790 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1791 hwDev(dev), stream(out) {} 1792 }; 1793 1794 struct AudioStreamIn { 1795 audio_hw_device_t* const hwDev; 1796 audio_stream_in_t* const stream; 1797 1798 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1799 hwDev(dev), stream(in) {} 1800 }; 1801 1802 // for mAudioSessionRefs only 1803 struct AudioSessionRef { 1804 AudioSessionRef(int sessionid, pid_t pid) : 1805 mSessionid(sessionid), mPid(pid), mCnt(1) {} 1806 const int mSessionid; 1807 const pid_t mPid; 1808 int mCnt; 1809 }; 1810 1811 enum master_volume_support { 1812 // MVS_NONE: 1813 // Audio HAL has no support for master volume, either setting or 1814 // getting. All master volume control must be implemented in SW by the 1815 // AudioFlinger mixing core. 1816 MVS_NONE, 1817 1818 // MVS_SETONLY: 1819 // Audio HAL has support for setting master volume, but not for getting 1820 // master volume (original HAL design did not include a getter). 1821 // AudioFlinger needs to keep track of the last set master volume in 1822 // addition to needing to set an initial, default, master volume at HAL 1823 // load time. 1824 MVS_SETONLY, 1825 1826 // MVS_FULL: 1827 // Audio HAL has support both for setting and getting master volume. 1828 // AudioFlinger should send all set and get master volume requests 1829 // directly to the HAL. 1830 MVS_FULL, 1831 }; 1832 1833 class AudioHwDevice { 1834 public: 1835 AudioHwDevice(const char *moduleName, audio_hw_device_t *hwDevice) : 1836 mModuleName(strdup(moduleName)), mHwDevice(hwDevice){} 1837 ~AudioHwDevice() { free((void *)mModuleName); } 1838 1839 const char *moduleName() const { return mModuleName; } 1840 audio_hw_device_t *hwDevice() const { return mHwDevice; } 1841 private: 1842 const char * const mModuleName; 1843 audio_hw_device_t * const mHwDevice; 1844 }; 1845 1846 mutable Mutex mLock; 1847 1848 DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client() 1849 1850 mutable Mutex mHardwareLock; 1851 // NOTE: If both mLock and mHardwareLock mutexes must be held, 1852 // always take mLock before mHardwareLock 1853 1854 // These two fields are immutable after onFirstRef(), so no lock needed to access 1855 audio_hw_device_t* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL 1856 DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*> mAudioHwDevs; 1857 1858 // for dump, indicates which hardware operation is currently in progress (but not stream ops) 1859 enum hardware_call_state { 1860 AUDIO_HW_IDLE = 0, // no operation in progress 1861 AUDIO_HW_INIT, // init_check 1862 AUDIO_HW_OUTPUT_OPEN, // open_output_stream 1863 AUDIO_HW_OUTPUT_CLOSE, // unused 1864 AUDIO_HW_INPUT_OPEN, // unused 1865 AUDIO_HW_INPUT_CLOSE, // unused 1866 AUDIO_HW_STANDBY, // unused 1867 AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume 1868 AUDIO_HW_GET_ROUTING, // unused 1869 AUDIO_HW_SET_ROUTING, // unused 1870 AUDIO_HW_GET_MODE, // unused 1871 AUDIO_HW_SET_MODE, // set_mode 1872 AUDIO_HW_GET_MIC_MUTE, // get_mic_mute 1873 AUDIO_HW_SET_MIC_MUTE, // set_mic_mute 1874 AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume 1875 AUDIO_HW_SET_PARAMETER, // set_parameters 1876 AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size 1877 AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume 1878 AUDIO_HW_GET_PARAMETER, // get_parameters 1879 }; 1880 1881 mutable hardware_call_state mHardwareStatus; // for dump only 1882 1883 1884 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads; 1885 stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1886 1887 // both are protected by mLock 1888 float mMasterVolume; 1889 float mMasterVolumeSW; 1890 master_volume_support mMasterVolumeSupportLvl; 1891 bool mMasterMute; 1892 1893 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads; 1894 1895 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1896 volatile int32_t mNextUniqueId; // updated by android_atomic_inc 1897 audio_mode_t mMode; 1898 bool mBtNrecIsOff; 1899 1900 // protected by mLock 1901 Vector<AudioSessionRef*> mAudioSessionRefs; 1902 1903 float masterVolume_l() const; 1904 float masterVolumeSW_l() const { return mMasterVolumeSW; } 1905 bool masterMute_l() const { return mMasterMute; } 1906 audio_module_handle_t loadHwModule_l(const char *name); 1907 1908 Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session 1909 // to be created 1910 1911private: 1912 sp<Client> registerPid_l(pid_t pid); // always returns non-0 1913 1914}; 1915 1916 1917// ---------------------------------------------------------------------------- 1918 1919}; // namespace android 1920 1921#endif // ANDROID_AUDIO_FLINGER_H 1922