AudioFlinger.h revision 64760240f931714858a59c1579f07264d7182ba2
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/TypeHelpers.h>
36#include <utils/Vector.h>
37
38#include <binder/BinderService.h>
39#include <binder/MemoryDealer.h>
40
41#include <system/audio.h>
42#include <hardware/audio_hal.h>
43
44#include "AudioBufferProvider.h"
45
46namespace android {
47
48class audio_track_cblk_t;
49class effect_param_cblk_t;
50class AudioMixer;
51class AudioBuffer;
52class AudioResampler;
53
54// ----------------------------------------------------------------------------
55
56#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
57#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
58
59
60// ----------------------------------------------------------------------------
61
62static const nsecs_t kStandbyTimeInNsecs = seconds(3);
63
64class AudioFlinger :
65    public BinderService<AudioFlinger>,
66    public BnAudioFlinger
67{
68    friend class BinderService<AudioFlinger>;
69public:
70    static char const* getServiceName() { return "media.audio_flinger"; }
71
72    virtual     status_t    dump(int fd, const Vector<String16>& args);
73
74    // IAudioFlinger interface
75    virtual sp<IAudioTrack> createTrack(
76                                pid_t pid,
77                                int streamType,
78                                uint32_t sampleRate,
79                                int format,
80                                int channelCount,
81                                int frameCount,
82                                uint32_t flags,
83                                const sp<IMemory>& sharedBuffer,
84                                int output,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual     uint32_t    sampleRate(int output) const;
89    virtual     int         channelCount(int output) const;
90    virtual     int         format(int output) const;
91    virtual     size_t      frameCount(int output) const;
92    virtual     uint32_t    latency(int output) const;
93
94    virtual     status_t    setMasterVolume(float value);
95    virtual     status_t    setMasterMute(bool muted);
96
97    virtual     float       masterVolume() const;
98    virtual     bool        masterMute() const;
99
100    virtual     status_t    setStreamVolume(int stream, float value, int output);
101    virtual     status_t    setStreamMute(int stream, bool muted);
102
103    virtual     float       streamVolume(int stream, int output) const;
104    virtual     bool        streamMute(int stream) const;
105
106    virtual     status_t    setMode(int mode);
107
108    virtual     status_t    setMicMute(bool state);
109    virtual     bool        getMicMute() const;
110
111    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
112    virtual     String8     getParameters(int ioHandle, const String8& keys);
113
114    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
115
116    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
117    virtual     unsigned int  getInputFramesLost(int ioHandle);
118
119    virtual int openOutput(uint32_t *pDevices,
120                                    uint32_t *pSamplingRate,
121                                    uint32_t *pFormat,
122                                    uint32_t *pChannels,
123                                    uint32_t *pLatencyMs,
124                                    uint32_t flags);
125
126    virtual int openDuplicateOutput(int output1, int output2);
127
128    virtual status_t closeOutput(int output);
129
130    virtual status_t suspendOutput(int output);
131
132    virtual status_t restoreOutput(int output);
133
134    virtual int openInput(uint32_t *pDevices,
135                            uint32_t *pSamplingRate,
136                            uint32_t *pFormat,
137                            uint32_t *pChannels,
138                            uint32_t acoustics);
139
140    virtual status_t closeInput(int input);
141
142    virtual status_t setStreamOutput(uint32_t stream, int output);
143
144    virtual status_t setVoiceVolume(float volume);
145
146    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
147
148    virtual int newAudioSessionId();
149
150    virtual status_t loadEffectLibrary(const char *libPath, int *handle);
151
152    virtual status_t unloadEffectLibrary(int handle);
153
154    virtual status_t queryNumberEffects(uint32_t *numEffects);
155
156    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
157
158    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
159
160    virtual sp<IEffect> createEffect(pid_t pid,
161                        effect_descriptor_t *pDesc,
162                        const sp<IEffectClient>& effectClient,
163                        int32_t priority,
164                        int output,
165                        int sessionId,
166                        status_t *status,
167                        int *id,
168                        int *enabled);
169
170    virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
171
172    enum hardware_call_state {
173        AUDIO_HW_IDLE = 0,
174        AUDIO_HW_INIT,
175        AUDIO_HW_OUTPUT_OPEN,
176        AUDIO_HW_OUTPUT_CLOSE,
177        AUDIO_HW_INPUT_OPEN,
178        AUDIO_HW_INPUT_CLOSE,
179        AUDIO_HW_STANDBY,
180        AUDIO_HW_SET_MASTER_VOLUME,
181        AUDIO_HW_GET_ROUTING,
182        AUDIO_HW_SET_ROUTING,
183        AUDIO_HW_GET_MODE,
184        AUDIO_HW_SET_MODE,
185        AUDIO_HW_GET_MIC_MUTE,
186        AUDIO_HW_SET_MIC_MUTE,
187        AUDIO_SET_VOICE_VOLUME,
188        AUDIO_SET_PARAMETER,
189    };
190
191    // record interface
192    virtual sp<IAudioRecord> openRecord(
193                                pid_t pid,
194                                int input,
195                                uint32_t sampleRate,
196                                int format,
197                                int channelCount,
198                                int frameCount,
199                                uint32_t flags,
200                                int *sessionId,
201                                status_t *status);
202
203    virtual     status_t    onTransact(
204                                uint32_t code,
205                                const Parcel& data,
206                                Parcel* reply,
207                                uint32_t flags);
208
209                uint32_t    getMode() { return mMode; }
210
211private:
212                            AudioFlinger();
213    virtual                 ~AudioFlinger();
214
215    status_t                initCheck() const;
216    virtual     void        onFirstRef();
217    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
218
219    // Internal dump utilites.
220    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
221    status_t dumpClients(int fd, const Vector<String16>& args);
222    status_t dumpInternals(int fd, const Vector<String16>& args);
223
224    // --- Client ---
225    class Client : public RefBase {
226    public:
227                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
228        virtual             ~Client();
229        const sp<MemoryDealer>&     heap() const;
230        pid_t               pid() const { return mPid; }
231        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
232
233    private:
234                            Client(const Client&);
235                            Client& operator = (const Client&);
236        sp<AudioFlinger>    mAudioFlinger;
237        sp<MemoryDealer>    mMemoryDealer;
238        pid_t               mPid;
239    };
240
241    // --- Notification Client ---
242    class NotificationClient : public IBinder::DeathRecipient {
243    public:
244                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
245                                                const sp<IAudioFlingerClient>& client,
246                                                pid_t pid);
247        virtual             ~NotificationClient();
248
249                sp<IAudioFlingerClient>    client() { return mClient; }
250
251                // IBinder::DeathRecipient
252                virtual     void        binderDied(const wp<IBinder>& who);
253
254    private:
255                            NotificationClient(const NotificationClient&);
256                            NotificationClient& operator = (const NotificationClient&);
257
258        sp<AudioFlinger>        mAudioFlinger;
259        pid_t                   mPid;
260        sp<IAudioFlingerClient> mClient;
261    };
262
263    class TrackHandle;
264    class RecordHandle;
265    class RecordThread;
266    class PlaybackThread;
267    class MixerThread;
268    class DirectOutputThread;
269    class DuplicatingThread;
270    class Track;
271    class RecordTrack;
272    class EffectModule;
273    class EffectHandle;
274    class EffectChain;
275    struct AudioStreamOut;
276    struct AudioStreamIn;
277
278    class ThreadBase : public Thread {
279    public:
280        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id);
281        virtual             ~ThreadBase();
282
283        status_t dumpBase(int fd, const Vector<String16>& args);
284
285        // base for record and playback
286        class TrackBase : public AudioBufferProvider, public RefBase {
287
288        public:
289            enum track_state {
290                IDLE,
291                TERMINATED,
292                STOPPED,
293                RESUMING,
294                ACTIVE,
295                PAUSING,
296                PAUSED
297            };
298
299            enum track_flags {
300                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
301                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
302                // The upper 16 bits are used for track-specific flags.
303            };
304
305                                TrackBase(const wp<ThreadBase>& thread,
306                                        const sp<Client>& client,
307                                        uint32_t sampleRate,
308                                        int format,
309                                        int channelCount,
310                                        int frameCount,
311                                        uint32_t flags,
312                                        const sp<IMemory>& sharedBuffer,
313                                        int sessionId);
314                                ~TrackBase();
315
316            virtual status_t    start() = 0;
317            virtual void        stop() = 0;
318                    sp<IMemory> getCblk() const;
319                    audio_track_cblk_t* cblk() const { return mCblk; }
320                    int         sessionId() { return mSessionId; }
321
322        protected:
323            friend class ThreadBase;
324            friend class RecordHandle;
325            friend class PlaybackThread;
326            friend class RecordThread;
327            friend class MixerThread;
328            friend class DirectOutputThread;
329
330                                TrackBase(const TrackBase&);
331                                TrackBase& operator = (const TrackBase&);
332
333            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
334            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
335
336            int format() const {
337                return mFormat;
338            }
339
340            int channelCount() const ;
341
342            int sampleRate() const;
343
344            void* getBuffer(uint32_t offset, uint32_t frames) const;
345
346            bool isStopped() const {
347                return mState == STOPPED;
348            }
349
350            bool isTerminated() const {
351                return mState == TERMINATED;
352            }
353
354            bool step();
355            void reset();
356
357            wp<ThreadBase>      mThread;
358            sp<Client>          mClient;
359            sp<IMemory>         mCblkMemory;
360            audio_track_cblk_t* mCblk;
361            void*               mBuffer;
362            void*               mBufferEnd;
363            uint32_t            mFrameCount;
364            // we don't really need a lock for these
365            int                 mState;
366            int                 mClientTid;
367            uint8_t             mFormat;
368            uint32_t            mFlags;
369            int                 mSessionId;
370        };
371
372        class ConfigEvent {
373        public:
374            ConfigEvent() : mEvent(0), mParam(0) {}
375
376            int mEvent;
377            int mParam;
378        };
379
380                    uint32_t    sampleRate() const;
381                    int         channelCount() const;
382                    int         format() const;
383                    size_t      frameCount() const;
384                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
385                    void        exit();
386        virtual     bool        checkForNewParameters_l() = 0;
387        virtual     status_t    setParameters(const String8& keyValuePairs);
388        virtual     String8     getParameters(const String8& keys) = 0;
389        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
390                    void        sendConfigEvent(int event, int param = 0);
391                    void        sendConfigEvent_l(int event, int param = 0);
392                    void        processConfigEvents();
393                    int         id() const { return mId;}
394                    bool        standby() { return mStandby; }
395
396        mutable     Mutex                   mLock;
397
398    protected:
399
400        friend class Track;
401        friend class TrackBase;
402        friend class PlaybackThread;
403        friend class MixerThread;
404        friend class DirectOutputThread;
405        friend class DuplicatingThread;
406        friend class RecordThread;
407        friend class RecordTrack;
408
409                    Condition               mWaitWorkCV;
410                    sp<AudioFlinger>        mAudioFlinger;
411                    uint32_t                mSampleRate;
412                    size_t                  mFrameCount;
413                    uint32_t                mChannels;
414                    uint16_t                mChannelCount;
415                    uint16_t                mFrameSize;
416                    int                     mFormat;
417                    Condition               mParamCond;
418                    Vector<String8>         mNewParameters;
419                    status_t                mParamStatus;
420                    Vector<ConfigEvent *>   mConfigEvents;
421                    bool                    mStandby;
422                    int                     mId;
423                    bool                    mExiting;
424    };
425
426    // --- PlaybackThread ---
427    class PlaybackThread : public ThreadBase {
428    public:
429
430        enum type {
431            MIXER,
432            DIRECT,
433            DUPLICATING
434        };
435
436        enum mixer_state {
437            MIXER_IDLE,
438            MIXER_TRACKS_ENABLED,
439            MIXER_TRACKS_READY
440        };
441
442        // playback track
443        class Track : public TrackBase {
444        public:
445                                Track(  const wp<ThreadBase>& thread,
446                                        const sp<Client>& client,
447                                        int streamType,
448                                        uint32_t sampleRate,
449                                        int format,
450                                        int channelCount,
451                                        int frameCount,
452                                        const sp<IMemory>& sharedBuffer,
453                                        int sessionId);
454                                ~Track();
455
456                    void        dump(char* buffer, size_t size);
457            virtual status_t    start();
458            virtual void        stop();
459                    void        pause();
460
461                    void        flush();
462                    void        destroy();
463                    void        mute(bool);
464                    void        setVolume(float left, float right);
465                    int name() const {
466                        return mName;
467                    }
468
469                    int type() const {
470                        return mStreamType;
471                    }
472                    status_t    attachAuxEffect(int EffectId);
473                    void        setAuxBuffer(int EffectId, int32_t *buffer);
474                    int32_t     *auxBuffer() { return mAuxBuffer; }
475                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
476                    int16_t     *mainBuffer() { return mMainBuffer; }
477                    int         auxEffectId() { return mAuxEffectId; }
478
479
480        protected:
481            friend class ThreadBase;
482            friend class AudioFlinger;
483            friend class TrackHandle;
484            friend class PlaybackThread;
485            friend class MixerThread;
486            friend class DirectOutputThread;
487
488                                Track(const Track&);
489                                Track& operator = (const Track&);
490
491            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
492            bool isMuted() { return mMute; }
493            bool isPausing() const {
494                return mState == PAUSING;
495            }
496            bool isPaused() const {
497                return mState == PAUSED;
498            }
499            bool isReady() const;
500            void setPaused() { mState = PAUSED; }
501            void reset();
502
503            bool isOutputTrack() const {
504                return (mStreamType == AUDIO_STREAM_CNT);
505            }
506
507            // we don't really need a lock for these
508            float               mVolume[2];
509            volatile bool       mMute;
510            // FILLED state is used for suppressing volume ramp at begin of playing
511            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
512            mutable uint8_t     mFillingUpStatus;
513            int8_t              mRetryCount;
514            sp<IMemory>         mSharedBuffer;
515            bool                mResetDone;
516            int                 mStreamType;
517            int                 mName;
518            int16_t             *mMainBuffer;
519            int32_t             *mAuxBuffer;
520            int                 mAuxEffectId;
521            bool                mHasVolumeController;
522        };  // end of Track
523
524
525        // playback track
526        class OutputTrack : public Track {
527        public:
528
529            class Buffer: public AudioBufferProvider::Buffer {
530            public:
531                int16_t *mBuffer;
532            };
533
534                                OutputTrack(  const wp<ThreadBase>& thread,
535                                        DuplicatingThread *sourceThread,
536                                        uint32_t sampleRate,
537                                        int format,
538                                        int channelCount,
539                                        int frameCount);
540                                ~OutputTrack();
541
542            virtual status_t    start();
543            virtual void        stop();
544                    bool        write(int16_t* data, uint32_t frames);
545                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
546                    bool        isActive() { return mActive; }
547            wp<ThreadBase>&     thread()  { return mThread; }
548
549        private:
550
551            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
552            void                clearBufferQueue();
553
554            // Maximum number of pending buffers allocated by OutputTrack::write()
555            static const uint8_t kMaxOverFlowBuffers = 10;
556
557            Vector < Buffer* >          mBufferQueue;
558            AudioBufferProvider::Buffer mOutBuffer;
559            bool                        mActive;
560            DuplicatingThread*          mSourceThread;
561        };  // end of OutputTrack
562
563        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
564        virtual             ~PlaybackThread();
565
566        virtual     status_t    dump(int fd, const Vector<String16>& args);
567
568        // Thread virtuals
569        virtual     status_t    readyToRun();
570        virtual     void        onFirstRef();
571
572        virtual     uint32_t    latency() const;
573
574        virtual     status_t    setMasterVolume(float value);
575        virtual     status_t    setMasterMute(bool muted);
576
577        virtual     float       masterVolume() const;
578        virtual     bool        masterMute() const;
579
580        virtual     status_t    setStreamVolume(int stream, float value);
581        virtual     status_t    setStreamMute(int stream, bool muted);
582
583        virtual     float       streamVolume(int stream) const;
584        virtual     bool        streamMute(int stream) const;
585
586                    sp<Track>   createTrack_l(
587                                    const sp<AudioFlinger::Client>& client,
588                                    int streamType,
589                                    uint32_t sampleRate,
590                                    int format,
591                                    int channelCount,
592                                    int frameCount,
593                                    const sp<IMemory>& sharedBuffer,
594                                    int sessionId,
595                                    status_t *status);
596
597                    AudioStreamOut* getOutput() { return mOutput; }
598
599        virtual     int         type() const { return mType; }
600                    void        suspend() { mSuspended++; }
601                    void        restore() { if (mSuspended) mSuspended--; }
602                    bool        isSuspended() { return (mSuspended != 0); }
603        virtual     String8     getParameters(const String8& keys);
604        virtual     void        audioConfigChanged_l(int event, int param = 0);
605        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
606                    int16_t     *mixBuffer() { return mMixBuffer; };
607
608                    sp<EffectHandle> createEffect_l(
609                                        const sp<AudioFlinger::Client>& client,
610                                        const sp<IEffectClient>& effectClient,
611                                        int32_t priority,
612                                        int sessionId,
613                                        effect_descriptor_t *desc,
614                                        int *enabled,
615                                        status_t *status);
616                    void disconnectEffect(const sp< EffectModule>& effect,
617                                          const wp<EffectHandle>& handle);
618
619                    // return values for hasAudioSession (bit field)
620                    enum effect_state {
621                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
622                                                // effect
623                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
624                                                // track
625                    };
626
627                    uint32_t hasAudioSession(int sessionId);
628                    sp<EffectChain> getEffectChain(int sessionId);
629                    sp<EffectChain> getEffectChain_l(int sessionId);
630                    status_t addEffectChain_l(const sp<EffectChain>& chain);
631                    size_t removeEffectChain_l(const sp<EffectChain>& chain);
632                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
633                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
634
635                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
636                    void detachAuxEffect_l(int effectId);
637                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
638                            int EffectId);
639                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
640                            int EffectId);
641                    void setMode(uint32_t mode);
642
643                    status_t addEffect_l(const sp< EffectModule>& effect);
644                    void removeEffect_l(const sp< EffectModule>& effect);
645
646                    uint32_t getStrategyForSession_l(int sessionId);
647
648        struct  stream_type_t {
649            stream_type_t()
650                :   volume(1.0f),
651                    mute(false)
652            {
653            }
654            float       volume;
655            bool        mute;
656        };
657
658    protected:
659        int                             mType;
660        int16_t*                        mMixBuffer;
661        int                             mSuspended;
662        int                             mBytesWritten;
663        bool                            mMasterMute;
664        SortedVector< wp<Track> >       mActiveTracks;
665
666        virtual int             getTrackName_l() = 0;
667        virtual void            deleteTrackName_l(int name) = 0;
668        virtual uint32_t        activeSleepTimeUs() = 0;
669        virtual uint32_t        idleSleepTimeUs() = 0;
670        virtual uint32_t        suspendSleepTimeUs() = 0;
671
672    private:
673
674        friend class AudioFlinger;
675        friend class OutputTrack;
676        friend class Track;
677        friend class TrackBase;
678        friend class MixerThread;
679        friend class DirectOutputThread;
680        friend class DuplicatingThread;
681
682        PlaybackThread(const Client&);
683        PlaybackThread& operator = (const PlaybackThread&);
684
685        status_t    addTrack_l(const sp<Track>& track);
686        void        destroyTrack_l(const sp<Track>& track);
687
688        void        readOutputParameters();
689
690        uint32_t    device() { return mDevice; }
691
692        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
693        status_t    dumpTracks(int fd, const Vector<String16>& args);
694        status_t    dumpEffectChains(int fd, const Vector<String16>& args);
695
696        SortedVector< sp<Track> >       mTracks;
697        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
698        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
699        AudioStreamOut*                 mOutput;
700        float                           mMasterVolume;
701        nsecs_t                         mLastWriteTime;
702        int                             mNumWrites;
703        int                             mNumDelayedWrites;
704        bool                            mInWrite;
705        Vector< sp<EffectChain> >       mEffectChains;
706        uint32_t                        mDevice;
707    };
708
709    class MixerThread : public PlaybackThread {
710    public:
711        MixerThread (const sp<AudioFlinger>& audioFlinger,
712                     AudioStreamOut* output,
713                     int id,
714                     uint32_t device);
715        virtual             ~MixerThread();
716
717        // Thread virtuals
718        virtual     bool        threadLoop();
719
720                    void        invalidateTracks(int streamType);
721        virtual     bool        checkForNewParameters_l();
722        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
723
724    protected:
725                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
726                                                Vector< sp<Track> > *tracksToRemove);
727        virtual     int         getTrackName_l();
728        virtual     void        deleteTrackName_l(int name);
729        virtual     uint32_t    activeSleepTimeUs();
730        virtual     uint32_t    idleSleepTimeUs();
731        virtual     uint32_t    suspendSleepTimeUs();
732
733        AudioMixer*                     mAudioMixer;
734    };
735
736    class DirectOutputThread : public PlaybackThread {
737    public:
738
739        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
740        ~DirectOutputThread();
741
742        // Thread virtuals
743        virtual     bool        threadLoop();
744
745        virtual     bool        checkForNewParameters_l();
746
747    protected:
748        virtual     int         getTrackName_l();
749        virtual     void        deleteTrackName_l(int name);
750        virtual     uint32_t    activeSleepTimeUs();
751        virtual     uint32_t    idleSleepTimeUs();
752        virtual     uint32_t    suspendSleepTimeUs();
753
754    private:
755        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
756
757        float mLeftVolFloat;
758        float mRightVolFloat;
759        uint16_t mLeftVolShort;
760        uint16_t mRightVolShort;
761    };
762
763    class DuplicatingThread : public MixerThread {
764    public:
765        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
766        ~DuplicatingThread();
767
768        // Thread virtuals
769        virtual     bool        threadLoop();
770                    void        addOutputTrack(MixerThread* thread);
771                    void        removeOutputTrack(MixerThread* thread);
772                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
773    protected:
774        virtual     uint32_t    activeSleepTimeUs();
775
776    private:
777                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
778                    void        updateWaitTime();
779
780        SortedVector < sp<OutputTrack> >  mOutputTracks;
781                    uint32_t    mWaitTimeMs;
782    };
783
784              PlaybackThread *checkPlaybackThread_l(int output) const;
785              MixerThread *checkMixerThread_l(int output) const;
786              RecordThread *checkRecordThread_l(int input) const;
787              float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
788              void audioConfigChanged_l(int event, int ioHandle, void *param2);
789
790              int  nextUniqueId_l();
791              status_t moveEffectChain_l(int session,
792                                     AudioFlinger::PlaybackThread *srcThread,
793                                     AudioFlinger::PlaybackThread *dstThread,
794                                     bool reRegister);
795
796    friend class AudioBuffer;
797
798    class TrackHandle : public android::BnAudioTrack {
799    public:
800                            TrackHandle(const sp<PlaybackThread::Track>& track);
801        virtual             ~TrackHandle();
802        virtual status_t    start();
803        virtual void        stop();
804        virtual void        flush();
805        virtual void        mute(bool);
806        virtual void        pause();
807        virtual void        setVolume(float left, float right);
808        virtual sp<IMemory> getCblk() const;
809        virtual status_t    attachAuxEffect(int effectId);
810        virtual status_t onTransact(
811            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
812    private:
813        sp<PlaybackThread::Track> mTrack;
814    };
815
816    friend class Client;
817    friend class PlaybackThread::Track;
818
819
820                void        removeClient_l(pid_t pid);
821                void        removeNotificationClient(pid_t pid);
822
823
824    // record thread
825    class RecordThread : public ThreadBase, public AudioBufferProvider
826    {
827    public:
828
829        // record track
830        class RecordTrack : public TrackBase {
831        public:
832                                RecordTrack(const wp<ThreadBase>& thread,
833                                        const sp<Client>& client,
834                                        uint32_t sampleRate,
835                                        int format,
836                                        int channelCount,
837                                        int frameCount,
838                                        uint32_t flags,
839                                        int sessionId);
840                                ~RecordTrack();
841
842            virtual status_t    start();
843            virtual void        stop();
844
845                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
846                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
847
848                    void        dump(char* buffer, size_t size);
849        private:
850            friend class AudioFlinger;
851            friend class RecordThread;
852
853                                RecordTrack(const RecordTrack&);
854                                RecordTrack& operator = (const RecordTrack&);
855
856            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
857
858            bool                mOverflow;
859        };
860
861
862                RecordThread(const sp<AudioFlinger>& audioFlinger,
863                        AudioStreamIn *input,
864                        uint32_t sampleRate,
865                        uint32_t channels,
866                        int id);
867                ~RecordThread();
868
869        virtual bool        threadLoop();
870        virtual status_t    readyToRun() { return NO_ERROR; }
871        virtual void        onFirstRef();
872
873                status_t    start(RecordTrack* recordTrack);
874                void        stop(RecordTrack* recordTrack);
875                status_t    dump(int fd, const Vector<String16>& args);
876                AudioStreamIn* getInput() { return mInput; }
877
878        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
879        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
880        virtual bool        checkForNewParameters_l();
881        virtual String8     getParameters(const String8& keys);
882        virtual void        audioConfigChanged_l(int event, int param = 0);
883                void        readInputParameters();
884        virtual unsigned int  getInputFramesLost();
885
886    private:
887                RecordThread();
888                AudioStreamIn                       *mInput;
889                sp<RecordTrack>                     mActiveTrack;
890                Condition                           mStartStopCond;
891                AudioResampler                      *mResampler;
892                int32_t                             *mRsmpOutBuffer;
893                int16_t                             *mRsmpInBuffer;
894                size_t                              mRsmpInIndex;
895                size_t                              mInputBytes;
896                int                                 mReqChannelCount;
897                uint32_t                            mReqSampleRate;
898                ssize_t                             mBytesRead;
899    };
900
901    class RecordHandle : public android::BnAudioRecord {
902    public:
903        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
904        virtual             ~RecordHandle();
905        virtual status_t    start();
906        virtual void        stop();
907        virtual sp<IMemory> getCblk() const;
908        virtual status_t onTransact(
909            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
910    private:
911        sp<RecordThread::RecordTrack> mRecordTrack;
912    };
913
914    //--- Audio Effect Management
915
916    // EffectModule and EffectChain classes both have their own mutex to protect
917    // state changes or resource modifications. Always respect the following order
918    // if multiple mutexes must be acquired to avoid cross deadlock:
919    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
920
921    // The EffectModule class is a wrapper object controlling the effect engine implementation
922    // in the effect library. It prevents concurrent calls to process() and command() functions
923    // from different client threads. It keeps a list of EffectHandle objects corresponding
924    // to all client applications using this effect and notifies applications of effect state,
925    // control or parameter changes. It manages the activation state machine to send appropriate
926    // reset, enable, disable commands to effect engine and provide volume
927    // ramping when effects are activated/deactivated.
928    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
929    // the attached track(s) to accumulate their auxiliary channel.
930    class EffectModule: public RefBase {
931    public:
932        EffectModule(const wp<ThreadBase>& wThread,
933                        const wp<AudioFlinger::EffectChain>& chain,
934                        effect_descriptor_t *desc,
935                        int id,
936                        int sessionId);
937        ~EffectModule();
938
939        enum effect_state {
940            IDLE,
941            RESTART,
942            STARTING,
943            ACTIVE,
944            STOPPING,
945            STOPPED
946        };
947
948        int         id() { return mId; }
949        void process();
950        void updateState();
951        status_t command(uint32_t cmdCode,
952                         uint32_t cmdSize,
953                         void *pCmdData,
954                         uint32_t *replySize,
955                         void *pReplyData);
956
957        void reset_l();
958        status_t configure();
959        status_t init();
960        uint32_t state() {
961            return mState;
962        }
963        uint32_t status() {
964            return mStatus;
965        }
966        int sessionId() {
967            return mSessionId;
968        }
969        status_t    setEnabled(bool enabled);
970        bool isEnabled();
971        bool isProcessEnabled();
972
973        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
974        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
975        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
976        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
977        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
978        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
979
980        status_t addHandle(sp<EffectHandle>& handle);
981        void disconnect(const wp<EffectHandle>& handle);
982        size_t removeHandle (const wp<EffectHandle>& handle);
983
984        effect_descriptor_t& desc() { return mDescriptor; }
985        wp<EffectChain>&     chain() { return mChain; }
986
987        status_t         setDevice(uint32_t device);
988        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
989        status_t         setMode(uint32_t mode);
990
991        status_t         dump(int fd, const Vector<String16>& args);
992
993    protected:
994
995        // Maximum time allocated to effect engines to complete the turn off sequence
996        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
997
998        EffectModule(const EffectModule&);
999        EffectModule& operator = (const EffectModule&);
1000
1001        status_t start_l();
1002        status_t stop_l();
1003
1004        // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified
1005        static const uint32_t sDeviceConvTable[];
1006        static uint32_t deviceAudioSystemToEffectApi(uint32_t device);
1007
1008        // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified
1009        static const uint32_t sModeConvTable[];
1010        static int modeAudioSystemToEffectApi(uint32_t mode);
1011
1012        Mutex               mLock;      // mutex for process, commands and handles list protection
1013        wp<ThreadBase>      mThread;    // parent thread
1014        wp<EffectChain>     mChain;     // parent effect chain
1015        int                 mId;        // this instance unique ID
1016        int                 mSessionId; // audio session ID
1017        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1018        effect_config_t     mConfig;    // input and output audio configuration
1019        effect_interface_t  mEffectInterface; // Effect module C API
1020        status_t mStatus;               // initialization status
1021        uint32_t mState;                // current activation state (effect_state)
1022        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1023        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1024                                        // sending disable command.
1025        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1026    };
1027
1028    // The EffectHandle class implements the IEffect interface. It provides resources
1029    // to receive parameter updates, keeps track of effect control
1030    // ownership and state and has a pointer to the EffectModule object it is controlling.
1031    // There is one EffectHandle object for each application controlling (or using)
1032    // an effect module.
1033    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1034    class EffectHandle: public android::BnEffect {
1035    public:
1036
1037        EffectHandle(const sp<EffectModule>& effect,
1038                const sp<AudioFlinger::Client>& client,
1039                const sp<IEffectClient>& effectClient,
1040                int32_t priority);
1041        virtual ~EffectHandle();
1042
1043        // IEffect
1044        virtual status_t enable();
1045        virtual status_t disable();
1046        virtual status_t command(uint32_t cmdCode,
1047                                 uint32_t cmdSize,
1048                                 void *pCmdData,
1049                                 uint32_t *replySize,
1050                                 void *pReplyData);
1051        virtual void disconnect();
1052        virtual sp<IMemory> getCblk() const;
1053        virtual status_t onTransact(uint32_t code, const Parcel& data,
1054                Parcel* reply, uint32_t flags);
1055
1056
1057        // Give or take control of effect module
1058        void setControl(bool hasControl, bool signal);
1059        void commandExecuted(uint32_t cmdCode,
1060                             uint32_t cmdSize,
1061                             void *pCmdData,
1062                             uint32_t replySize,
1063                             void *pReplyData);
1064        void setEnabled(bool enabled);
1065
1066        // Getters
1067        int id() { return mEffect->id(); }
1068        int priority() { return mPriority; }
1069        bool hasControl() { return mHasControl; }
1070        sp<EffectModule> effect() { return mEffect; }
1071
1072        void dump(char* buffer, size_t size);
1073
1074    protected:
1075
1076        EffectHandle(const EffectHandle&);
1077        EffectHandle& operator =(const EffectHandle&);
1078
1079        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1080        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1081        sp<Client>          mClient;        // client for shared memory allocation
1082        sp<IMemory>         mCblkMemory;    // shared memory for control block
1083        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1084        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1085        int mPriority;                      // client application priority to control the effect
1086        bool mHasControl;                   // true if this handle is controlling the effect
1087    };
1088
1089    // the EffectChain class represents a group of effects associated to one audio session.
1090    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1091    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1092    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1093    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1094    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1095    // input buffer used by the track as accumulation buffer.
1096    class EffectChain: public RefBase {
1097    public:
1098        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1099        ~EffectChain();
1100
1101        void process_l();
1102
1103        void lock() {
1104            mLock.lock();
1105        }
1106        void unlock() {
1107            mLock.unlock();
1108        }
1109
1110        status_t addEffect_l(const sp<EffectModule>& handle);
1111        size_t removeEffect_l(const sp<EffectModule>& handle);
1112
1113        int sessionId() {
1114            return mSessionId;
1115        }
1116
1117        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1118        sp<EffectModule> getEffectFromId_l(int id);
1119        bool setVolume_l(uint32_t *left, uint32_t *right);
1120        void setDevice_l(uint32_t device);
1121        void setMode_l(uint32_t mode);
1122
1123        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1124            mInBuffer = buffer;
1125            mOwnInBuffer = ownsBuffer;
1126        }
1127        int16_t *inBuffer() {
1128            return mInBuffer;
1129        }
1130        void setOutBuffer(int16_t *buffer) {
1131            mOutBuffer = buffer;
1132        }
1133        int16_t *outBuffer() {
1134            return mOutBuffer;
1135        }
1136
1137        void startTrack() {mActiveTrackCnt++;}
1138        void stopTrack() {mActiveTrackCnt--;}
1139        int activeTracks() { return mActiveTrackCnt;}
1140
1141        uint32_t strategy() { return mStrategy; }
1142        void setStrategy(uint32_t strategy)
1143                 { mStrategy = strategy; }
1144
1145        status_t dump(int fd, const Vector<String16>& args);
1146
1147    protected:
1148
1149        EffectChain(const EffectChain&);
1150        EffectChain& operator =(const EffectChain&);
1151
1152        wp<ThreadBase> mThread;     // parent mixer thread
1153        Mutex mLock;                // mutex protecting effect list
1154        Vector<sp<EffectModule> > mEffects; // list of effect modules
1155        int mSessionId;             // audio session ID
1156        int16_t *mInBuffer;         // chain input buffer
1157        int16_t *mOutBuffer;        // chain output buffer
1158        int mActiveTrackCnt;        // number of active tracks connected
1159        bool mOwnInBuffer;          // true if the chain owns its input buffer
1160        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1161        uint32_t mLeftVolume;       // previous volume on left channel
1162        uint32_t mRightVolume;      // previous volume on right channel
1163        uint32_t mNewLeftVolume;       // new volume on left channel
1164        uint32_t mNewRightVolume;      // new volume on right channel
1165        uint32_t mStrategy; // strategy for this effect chain
1166    };
1167
1168    struct AudioStreamOut {
1169        audio_hw_device_t   *hwDev;
1170        audio_stream_out_t  *stream;
1171
1172        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1173            hwDev(dev), stream(out) {}
1174    };
1175
1176    struct AudioStreamIn {
1177        audio_hw_device_t   *hwDev;
1178        audio_stream_in_t   *stream;
1179
1180        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1181            hwDev(dev), stream(in) {}
1182    };
1183
1184    friend class RecordThread;
1185    friend class PlaybackThread;
1186
1187    mutable     Mutex                               mLock;
1188
1189                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1190
1191                mutable     Mutex                   mHardwareLock;
1192                audio_hw_device_t*                  mPrimaryHardwareDev;
1193                Vector<audio_hw_device_t*>          mAudioHwDevs;
1194    mutable     int                                 mHardwareStatus;
1195
1196
1197                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1198                PlaybackThread::stream_type_t       mStreamTypes[AUDIO_STREAM_CNT];
1199                float                               mMasterVolume;
1200                bool                                mMasterMute;
1201
1202                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1203
1204                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1205                volatile int32_t                    mNextUniqueId;
1206                uint32_t mMode;
1207
1208};
1209
1210
1211// ----------------------------------------------------------------------------
1212
1213}; // namespace android
1214
1215#endif // ANDROID_AUDIO_FLINGER_H
1216