AudioFlinger.h revision 799a70e7028a4d714436c3a744a775acfbd31aae
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/TypeHelpers.h>
36#include <utils/Vector.h>
37
38#include <binder/BinderService.h>
39#include <binder/MemoryDealer.h>
40
41#include <hardware/audio.h>
42#include <hardware/audio_hal.h>
43
44#include "AudioBufferProvider.h"
45
46namespace android {
47
48class audio_track_cblk_t;
49class effect_param_cblk_t;
50class AudioMixer;
51class AudioBuffer;
52class AudioResampler;
53
54// ----------------------------------------------------------------------------
55
56#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
57#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
58
59
60// ----------------------------------------------------------------------------
61
62static const nsecs_t kStandbyTimeInNsecs = seconds(3);
63
64class AudioFlinger :
65    public BinderService<AudioFlinger>,
66    public BnAudioFlinger
67{
68    friend class BinderService<AudioFlinger>;
69public:
70    static char const* getServiceName() { return "media.audio_flinger"; }
71
72    virtual     status_t    dump(int fd, const Vector<String16>& args);
73
74    // IAudioFlinger interface
75    virtual sp<IAudioTrack> createTrack(
76                                pid_t pid,
77                                int streamType,
78                                uint32_t sampleRate,
79                                int format,
80                                int channelCount,
81                                int frameCount,
82                                uint32_t flags,
83                                const sp<IMemory>& sharedBuffer,
84                                int output,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual     uint32_t    sampleRate(int output) const;
89    virtual     int         channelCount(int output) const;
90    virtual     int         format(int output) const;
91    virtual     size_t      frameCount(int output) const;
92    virtual     uint32_t    latency(int output) const;
93
94    virtual     status_t    setMasterVolume(float value);
95    virtual     status_t    setMasterMute(bool muted);
96
97    virtual     float       masterVolume() const;
98    virtual     bool        masterMute() const;
99
100    virtual     status_t    setStreamVolume(int stream, float value, int output);
101    virtual     status_t    setStreamMute(int stream, bool muted);
102
103    virtual     float       streamVolume(int stream, int output) const;
104    virtual     bool        streamMute(int stream) const;
105
106    virtual     status_t    setMode(int mode);
107
108    virtual     status_t    setMicMute(bool state);
109    virtual     bool        getMicMute() const;
110
111    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
112    virtual     String8     getParameters(int ioHandle, const String8& keys);
113
114    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
115
116    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
117    virtual     unsigned int  getInputFramesLost(int ioHandle);
118
119    virtual int openOutput(uint32_t *pDevices,
120                                    uint32_t *pSamplingRate,
121                                    uint32_t *pFormat,
122                                    uint32_t *pChannels,
123                                    uint32_t *pLatencyMs,
124                                    uint32_t flags);
125
126    virtual int openDuplicateOutput(int output1, int output2);
127
128    virtual status_t closeOutput(int output);
129
130    virtual status_t suspendOutput(int output);
131
132    virtual status_t restoreOutput(int output);
133
134    virtual int openInput(uint32_t *pDevices,
135                            uint32_t *pSamplingRate,
136                            uint32_t *pFormat,
137                            uint32_t *pChannels,
138                            uint32_t acoustics);
139
140    virtual status_t closeInput(int input);
141
142    virtual status_t setStreamOutput(uint32_t stream, int output);
143
144    virtual status_t setVoiceVolume(float volume);
145
146    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
147
148    virtual int newAudioSessionId();
149
150    virtual status_t loadEffectLibrary(const char *libPath, int *handle);
151
152    virtual status_t unloadEffectLibrary(int handle);
153
154    virtual status_t queryNumberEffects(uint32_t *numEffects);
155
156    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
157
158    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
159
160    virtual sp<IEffect> createEffect(pid_t pid,
161                        effect_descriptor_t *pDesc,
162                        const sp<IEffectClient>& effectClient,
163                        int32_t priority,
164                        int output,
165                        int sessionId,
166                        status_t *status,
167                        int *id,
168                        int *enabled);
169
170    virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
171
172    enum hardware_call_state {
173        AUDIO_HW_IDLE = 0,
174        AUDIO_HW_INIT,
175        AUDIO_HW_OUTPUT_OPEN,
176        AUDIO_HW_OUTPUT_CLOSE,
177        AUDIO_HW_INPUT_OPEN,
178        AUDIO_HW_INPUT_CLOSE,
179        AUDIO_HW_STANDBY,
180        AUDIO_HW_SET_MASTER_VOLUME,
181        AUDIO_HW_GET_ROUTING,
182        AUDIO_HW_SET_ROUTING,
183        AUDIO_HW_GET_MODE,
184        AUDIO_HW_SET_MODE,
185        AUDIO_HW_GET_MIC_MUTE,
186        AUDIO_HW_SET_MIC_MUTE,
187        AUDIO_SET_VOICE_VOLUME,
188        AUDIO_SET_PARAMETER,
189    };
190
191    // record interface
192    virtual sp<IAudioRecord> openRecord(
193                                pid_t pid,
194                                int input,
195                                uint32_t sampleRate,
196                                int format,
197                                int channelCount,
198                                int frameCount,
199                                uint32_t flags,
200                                int *sessionId,
201                                status_t *status);
202
203    virtual     status_t    onTransact(
204                                uint32_t code,
205                                const Parcel& data,
206                                Parcel* reply,
207                                uint32_t flags);
208
209                uint32_t    getMode() { return mMode; }
210
211private:
212                            AudioFlinger();
213    virtual                 ~AudioFlinger();
214
215    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
216
217    // Internal dump utilites.
218    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
219    status_t dumpClients(int fd, const Vector<String16>& args);
220    status_t dumpInternals(int fd, const Vector<String16>& args);
221
222    // --- Client ---
223    class Client : public RefBase {
224    public:
225                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
226        virtual             ~Client();
227        const sp<MemoryDealer>&     heap() const;
228        pid_t               pid() const { return mPid; }
229        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
230
231    private:
232                            Client(const Client&);
233                            Client& operator = (const Client&);
234        sp<AudioFlinger>    mAudioFlinger;
235        sp<MemoryDealer>    mMemoryDealer;
236        pid_t               mPid;
237    };
238
239    // --- Notification Client ---
240    class NotificationClient : public IBinder::DeathRecipient {
241    public:
242                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
243                                                const sp<IAudioFlingerClient>& client,
244                                                pid_t pid);
245        virtual             ~NotificationClient();
246
247                sp<IAudioFlingerClient>    client() { return mClient; }
248
249                // IBinder::DeathRecipient
250                virtual     void        binderDied(const wp<IBinder>& who);
251
252    private:
253                            NotificationClient(const NotificationClient&);
254                            NotificationClient& operator = (const NotificationClient&);
255
256        sp<AudioFlinger>        mAudioFlinger;
257        pid_t                   mPid;
258        sp<IAudioFlingerClient> mClient;
259    };
260
261    class TrackHandle;
262    class RecordHandle;
263    class RecordThread;
264    class PlaybackThread;
265    class MixerThread;
266    class DirectOutputThread;
267    class DuplicatingThread;
268    class Track;
269    class RecordTrack;
270    class EffectModule;
271    class EffectHandle;
272    class EffectChain;
273    struct AudioStreamOut;
274    struct AudioStreamIn;
275
276    class ThreadBase : public Thread {
277    public:
278        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id);
279        virtual             ~ThreadBase();
280
281        status_t dumpBase(int fd, const Vector<String16>& args);
282
283        // base for record and playback
284        class TrackBase : public AudioBufferProvider, public RefBase {
285
286        public:
287            enum track_state {
288                IDLE,
289                TERMINATED,
290                STOPPED,
291                RESUMING,
292                ACTIVE,
293                PAUSING,
294                PAUSED
295            };
296
297            enum track_flags {
298                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
299                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
300                // The upper 16 bits are used for track-specific flags.
301            };
302
303                                TrackBase(const wp<ThreadBase>& thread,
304                                        const sp<Client>& client,
305                                        uint32_t sampleRate,
306                                        int format,
307                                        int channelCount,
308                                        int frameCount,
309                                        uint32_t flags,
310                                        const sp<IMemory>& sharedBuffer,
311                                        int sessionId);
312                                ~TrackBase();
313
314            virtual status_t    start() = 0;
315            virtual void        stop() = 0;
316                    sp<IMemory> getCblk() const;
317                    audio_track_cblk_t* cblk() const { return mCblk; }
318                    int         sessionId() { return mSessionId; }
319
320        protected:
321            friend class ThreadBase;
322            friend class RecordHandle;
323            friend class PlaybackThread;
324            friend class RecordThread;
325            friend class MixerThread;
326            friend class DirectOutputThread;
327
328                                TrackBase(const TrackBase&);
329                                TrackBase& operator = (const TrackBase&);
330
331            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
332            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
333
334            int format() const {
335                return mFormat;
336            }
337
338            int channelCount() const ;
339
340            int sampleRate() const;
341
342            void* getBuffer(uint32_t offset, uint32_t frames) const;
343
344            bool isStopped() const {
345                return mState == STOPPED;
346            }
347
348            bool isTerminated() const {
349                return mState == TERMINATED;
350            }
351
352            bool step();
353            void reset();
354
355            wp<ThreadBase>      mThread;
356            sp<Client>          mClient;
357            sp<IMemory>         mCblkMemory;
358            audio_track_cblk_t* mCblk;
359            void*               mBuffer;
360            void*               mBufferEnd;
361            uint32_t            mFrameCount;
362            // we don't really need a lock for these
363            int                 mState;
364            int                 mClientTid;
365            uint8_t             mFormat;
366            uint32_t            mFlags;
367            int                 mSessionId;
368        };
369
370        class ConfigEvent {
371        public:
372            ConfigEvent() : mEvent(0), mParam(0) {}
373
374            int mEvent;
375            int mParam;
376        };
377
378                    uint32_t    sampleRate() const;
379                    int         channelCount() const;
380                    int         format() const;
381                    size_t      frameCount() const;
382                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
383                    void        exit();
384        virtual     bool        checkForNewParameters_l() = 0;
385        virtual     status_t    setParameters(const String8& keyValuePairs);
386        virtual     String8     getParameters(const String8& keys) = 0;
387        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
388                    void        sendConfigEvent(int event, int param = 0);
389                    void        sendConfigEvent_l(int event, int param = 0);
390                    void        processConfigEvents();
391                    int         id() const { return mId;}
392                    bool        standby() { return mStandby; }
393
394        mutable     Mutex                   mLock;
395
396    protected:
397
398        friend class Track;
399        friend class TrackBase;
400        friend class PlaybackThread;
401        friend class MixerThread;
402        friend class DirectOutputThread;
403        friend class DuplicatingThread;
404        friend class RecordThread;
405        friend class RecordTrack;
406
407                    Condition               mWaitWorkCV;
408                    sp<AudioFlinger>        mAudioFlinger;
409                    uint32_t                mSampleRate;
410                    size_t                  mFrameCount;
411                    uint32_t                mChannels;
412                    uint16_t                mChannelCount;
413                    uint16_t                mFrameSize;
414                    int                     mFormat;
415                    Condition               mParamCond;
416                    Vector<String8>         mNewParameters;
417                    status_t                mParamStatus;
418                    Vector<ConfigEvent *>   mConfigEvents;
419                    bool                    mStandby;
420                    int                     mId;
421                    bool                    mExiting;
422    };
423
424    // --- PlaybackThread ---
425    class PlaybackThread : public ThreadBase {
426    public:
427
428        enum type {
429            MIXER,
430            DIRECT,
431            DUPLICATING
432        };
433
434        enum mixer_state {
435            MIXER_IDLE,
436            MIXER_TRACKS_ENABLED,
437            MIXER_TRACKS_READY
438        };
439
440        // playback track
441        class Track : public TrackBase {
442        public:
443                                Track(  const wp<ThreadBase>& thread,
444                                        const sp<Client>& client,
445                                        int streamType,
446                                        uint32_t sampleRate,
447                                        int format,
448                                        int channelCount,
449                                        int frameCount,
450                                        const sp<IMemory>& sharedBuffer,
451                                        int sessionId);
452                                ~Track();
453
454                    void        dump(char* buffer, size_t size);
455            virtual status_t    start();
456            virtual void        stop();
457                    void        pause();
458
459                    void        flush();
460                    void        destroy();
461                    void        mute(bool);
462                    void        setVolume(float left, float right);
463                    int name() const {
464                        return mName;
465                    }
466
467                    int type() const {
468                        return mStreamType;
469                    }
470                    status_t    attachAuxEffect(int EffectId);
471                    void        setAuxBuffer(int EffectId, int32_t *buffer);
472                    int32_t     *auxBuffer() { return mAuxBuffer; }
473                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
474                    int16_t     *mainBuffer() { return mMainBuffer; }
475                    int         auxEffectId() { return mAuxEffectId; }
476
477
478        protected:
479            friend class ThreadBase;
480            friend class AudioFlinger;
481            friend class TrackHandle;
482            friend class PlaybackThread;
483            friend class MixerThread;
484            friend class DirectOutputThread;
485
486                                Track(const Track&);
487                                Track& operator = (const Track&);
488
489            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
490            bool isMuted() { return mMute; }
491            bool isPausing() const {
492                return mState == PAUSING;
493            }
494            bool isPaused() const {
495                return mState == PAUSED;
496            }
497            bool isReady() const;
498            void setPaused() { mState = PAUSED; }
499            void reset();
500
501            bool isOutputTrack() const {
502                return (mStreamType == AUDIO_STREAM_CNT);
503            }
504
505            // we don't really need a lock for these
506            float               mVolume[2];
507            volatile bool       mMute;
508            // FILLED state is used for suppressing volume ramp at begin of playing
509            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
510            mutable uint8_t     mFillingUpStatus;
511            int8_t              mRetryCount;
512            sp<IMemory>         mSharedBuffer;
513            bool                mResetDone;
514            int                 mStreamType;
515            int                 mName;
516            int16_t             *mMainBuffer;
517            int32_t             *mAuxBuffer;
518            int                 mAuxEffectId;
519            bool                mHasVolumeController;
520        };  // end of Track
521
522
523        // playback track
524        class OutputTrack : public Track {
525        public:
526
527            class Buffer: public AudioBufferProvider::Buffer {
528            public:
529                int16_t *mBuffer;
530            };
531
532                                OutputTrack(  const wp<ThreadBase>& thread,
533                                        DuplicatingThread *sourceThread,
534                                        uint32_t sampleRate,
535                                        int format,
536                                        int channelCount,
537                                        int frameCount);
538                                ~OutputTrack();
539
540            virtual status_t    start();
541            virtual void        stop();
542                    bool        write(int16_t* data, uint32_t frames);
543                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
544                    bool        isActive() { return mActive; }
545            wp<ThreadBase>&     thread()  { return mThread; }
546
547        private:
548
549            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
550            void                clearBufferQueue();
551
552            // Maximum number of pending buffers allocated by OutputTrack::write()
553            static const uint8_t kMaxOverFlowBuffers = 10;
554
555            Vector < Buffer* >          mBufferQueue;
556            AudioBufferProvider::Buffer mOutBuffer;
557            bool                        mActive;
558            DuplicatingThread*          mSourceThread;
559        };  // end of OutputTrack
560
561        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
562        virtual             ~PlaybackThread();
563
564        virtual     status_t    dump(int fd, const Vector<String16>& args);
565
566        // Thread virtuals
567        virtual     status_t    readyToRun();
568        virtual     void        onFirstRef();
569
570        virtual     uint32_t    latency() const;
571
572        virtual     status_t    setMasterVolume(float value);
573        virtual     status_t    setMasterMute(bool muted);
574
575        virtual     float       masterVolume() const;
576        virtual     bool        masterMute() const;
577
578        virtual     status_t    setStreamVolume(int stream, float value);
579        virtual     status_t    setStreamMute(int stream, bool muted);
580
581        virtual     float       streamVolume(int stream) const;
582        virtual     bool        streamMute(int stream) const;
583
584                    sp<Track>   createTrack_l(
585                                    const sp<AudioFlinger::Client>& client,
586                                    int streamType,
587                                    uint32_t sampleRate,
588                                    int format,
589                                    int channelCount,
590                                    int frameCount,
591                                    const sp<IMemory>& sharedBuffer,
592                                    int sessionId,
593                                    status_t *status);
594
595                    AudioStreamOut* getOutput() { return mOutput; }
596
597        virtual     int         type() const { return mType; }
598                    void        suspend() { mSuspended++; }
599                    void        restore() { if (mSuspended) mSuspended--; }
600                    bool        isSuspended() { return (mSuspended != 0); }
601        virtual     String8     getParameters(const String8& keys);
602        virtual     void        audioConfigChanged_l(int event, int param = 0);
603        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
604                    int16_t     *mixBuffer() { return mMixBuffer; };
605
606                    sp<EffectHandle> createEffect_l(
607                                        const sp<AudioFlinger::Client>& client,
608                                        const sp<IEffectClient>& effectClient,
609                                        int32_t priority,
610                                        int sessionId,
611                                        effect_descriptor_t *desc,
612                                        int *enabled,
613                                        status_t *status);
614                    void disconnectEffect(const sp< EffectModule>& effect,
615                                          const wp<EffectHandle>& handle);
616
617                    // return values for hasAudioSession (bit field)
618                    enum effect_state {
619                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
620                                                // effect
621                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
622                                                // track
623                    };
624
625                    uint32_t hasAudioSession(int sessionId);
626                    sp<EffectChain> getEffectChain(int sessionId);
627                    sp<EffectChain> getEffectChain_l(int sessionId);
628                    status_t addEffectChain_l(const sp<EffectChain>& chain);
629                    size_t removeEffectChain_l(const sp<EffectChain>& chain);
630                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
631                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
632
633                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
634                    void detachAuxEffect_l(int effectId);
635                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
636                            int EffectId);
637                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
638                            int EffectId);
639                    void setMode(uint32_t mode);
640
641                    status_t addEffect_l(const sp< EffectModule>& effect);
642                    void removeEffect_l(const sp< EffectModule>& effect);
643
644                    uint32_t getStrategyForSession_l(int sessionId);
645
646        struct  stream_type_t {
647            stream_type_t()
648                :   volume(1.0f),
649                    mute(false)
650            {
651            }
652            float       volume;
653            bool        mute;
654        };
655
656    protected:
657        int                             mType;
658        int16_t*                        mMixBuffer;
659        int                             mSuspended;
660        int                             mBytesWritten;
661        bool                            mMasterMute;
662        SortedVector< wp<Track> >       mActiveTracks;
663
664        virtual int             getTrackName_l() = 0;
665        virtual void            deleteTrackName_l(int name) = 0;
666        virtual uint32_t        activeSleepTimeUs() = 0;
667        virtual uint32_t        idleSleepTimeUs() = 0;
668        virtual uint32_t        suspendSleepTimeUs() = 0;
669
670    private:
671
672        friend class AudioFlinger;
673        friend class OutputTrack;
674        friend class Track;
675        friend class TrackBase;
676        friend class MixerThread;
677        friend class DirectOutputThread;
678        friend class DuplicatingThread;
679
680        PlaybackThread(const Client&);
681        PlaybackThread& operator = (const PlaybackThread&);
682
683        status_t    addTrack_l(const sp<Track>& track);
684        void        destroyTrack_l(const sp<Track>& track);
685
686        void        readOutputParameters();
687
688        uint32_t    device() { return mDevice; }
689
690        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
691        status_t    dumpTracks(int fd, const Vector<String16>& args);
692        status_t    dumpEffectChains(int fd, const Vector<String16>& args);
693
694        SortedVector< sp<Track> >       mTracks;
695        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
696        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
697        AudioStreamOut*                 mOutput;
698        float                           mMasterVolume;
699        nsecs_t                         mLastWriteTime;
700        int                             mNumWrites;
701        int                             mNumDelayedWrites;
702        bool                            mInWrite;
703        Vector< sp<EffectChain> >       mEffectChains;
704        uint32_t                        mDevice;
705    };
706
707    class MixerThread : public PlaybackThread {
708    public:
709        MixerThread (const sp<AudioFlinger>& audioFlinger,
710                     AudioStreamOut* output,
711                     int id,
712                     uint32_t device);
713        virtual             ~MixerThread();
714
715        // Thread virtuals
716        virtual     bool        threadLoop();
717
718                    void        invalidateTracks(int streamType);
719        virtual     bool        checkForNewParameters_l();
720        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
721
722    protected:
723                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
724                                                Vector< sp<Track> > *tracksToRemove);
725        virtual     int         getTrackName_l();
726        virtual     void        deleteTrackName_l(int name);
727        virtual     uint32_t    activeSleepTimeUs();
728        virtual     uint32_t    idleSleepTimeUs();
729        virtual     uint32_t    suspendSleepTimeUs();
730
731        AudioMixer*                     mAudioMixer;
732    };
733
734    class DirectOutputThread : public PlaybackThread {
735    public:
736
737        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
738        ~DirectOutputThread();
739
740        // Thread virtuals
741        virtual     bool        threadLoop();
742
743        virtual     bool        checkForNewParameters_l();
744
745    protected:
746        virtual     int         getTrackName_l();
747        virtual     void        deleteTrackName_l(int name);
748        virtual     uint32_t    activeSleepTimeUs();
749        virtual     uint32_t    idleSleepTimeUs();
750        virtual     uint32_t    suspendSleepTimeUs();
751
752    private:
753        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
754
755        float mLeftVolFloat;
756        float mRightVolFloat;
757        uint16_t mLeftVolShort;
758        uint16_t mRightVolShort;
759    };
760
761    class DuplicatingThread : public MixerThread {
762    public:
763        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
764        ~DuplicatingThread();
765
766        // Thread virtuals
767        virtual     bool        threadLoop();
768                    void        addOutputTrack(MixerThread* thread);
769                    void        removeOutputTrack(MixerThread* thread);
770                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
771    protected:
772        virtual     uint32_t    activeSleepTimeUs();
773
774    private:
775                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
776                    void        updateWaitTime();
777
778        SortedVector < sp<OutputTrack> >  mOutputTracks;
779                    uint32_t    mWaitTimeMs;
780    };
781
782              PlaybackThread *checkPlaybackThread_l(int output) const;
783              MixerThread *checkMixerThread_l(int output) const;
784              RecordThread *checkRecordThread_l(int input) const;
785              float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
786              void audioConfigChanged_l(int event, int ioHandle, void *param2);
787
788              int  nextUniqueId_l();
789              status_t moveEffectChain_l(int session,
790                                     AudioFlinger::PlaybackThread *srcThread,
791                                     AudioFlinger::PlaybackThread *dstThread,
792                                     bool reRegister);
793
794    friend class AudioBuffer;
795
796    class TrackHandle : public android::BnAudioTrack {
797    public:
798                            TrackHandle(const sp<PlaybackThread::Track>& track);
799        virtual             ~TrackHandle();
800        virtual status_t    start();
801        virtual void        stop();
802        virtual void        flush();
803        virtual void        mute(bool);
804        virtual void        pause();
805        virtual void        setVolume(float left, float right);
806        virtual sp<IMemory> getCblk() const;
807        virtual status_t    attachAuxEffect(int effectId);
808        virtual status_t onTransact(
809            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
810    private:
811        sp<PlaybackThread::Track> mTrack;
812    };
813
814    friend class Client;
815    friend class PlaybackThread::Track;
816
817
818                void        removeClient_l(pid_t pid);
819                void        removeNotificationClient(pid_t pid);
820
821
822    // record thread
823    class RecordThread : public ThreadBase, public AudioBufferProvider
824    {
825    public:
826
827        // record track
828        class RecordTrack : public TrackBase {
829        public:
830                                RecordTrack(const wp<ThreadBase>& thread,
831                                        const sp<Client>& client,
832                                        uint32_t sampleRate,
833                                        int format,
834                                        int channelCount,
835                                        int frameCount,
836                                        uint32_t flags,
837                                        int sessionId);
838                                ~RecordTrack();
839
840            virtual status_t    start();
841            virtual void        stop();
842
843                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
844                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
845
846                    void        dump(char* buffer, size_t size);
847        private:
848            friend class AudioFlinger;
849            friend class RecordThread;
850
851                                RecordTrack(const RecordTrack&);
852                                RecordTrack& operator = (const RecordTrack&);
853
854            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
855
856            bool                mOverflow;
857        };
858
859
860                RecordThread(const sp<AudioFlinger>& audioFlinger,
861                        AudioStreamIn *input,
862                        uint32_t sampleRate,
863                        uint32_t channels,
864                        int id);
865                ~RecordThread();
866
867        virtual bool        threadLoop();
868        virtual status_t    readyToRun() { return NO_ERROR; }
869        virtual void        onFirstRef();
870
871                status_t    start(RecordTrack* recordTrack);
872                void        stop(RecordTrack* recordTrack);
873                status_t    dump(int fd, const Vector<String16>& args);
874                AudioStreamIn* getInput() { return mInput; }
875
876        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
877        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
878        virtual bool        checkForNewParameters_l();
879        virtual String8     getParameters(const String8& keys);
880        virtual void        audioConfigChanged_l(int event, int param = 0);
881                void        readInputParameters();
882        virtual unsigned int  getInputFramesLost();
883
884    private:
885                RecordThread();
886                AudioStreamIn                       *mInput;
887                sp<RecordTrack>                     mActiveTrack;
888                Condition                           mStartStopCond;
889                AudioResampler                      *mResampler;
890                int32_t                             *mRsmpOutBuffer;
891                int16_t                             *mRsmpInBuffer;
892                size_t                              mRsmpInIndex;
893                size_t                              mInputBytes;
894                int                                 mReqChannelCount;
895                uint32_t                            mReqSampleRate;
896                ssize_t                             mBytesRead;
897    };
898
899    class RecordHandle : public android::BnAudioRecord {
900    public:
901        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
902        virtual             ~RecordHandle();
903        virtual status_t    start();
904        virtual void        stop();
905        virtual sp<IMemory> getCblk() const;
906        virtual status_t onTransact(
907            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
908    private:
909        sp<RecordThread::RecordTrack> mRecordTrack;
910    };
911
912    //--- Audio Effect Management
913
914    // EffectModule and EffectChain classes both have their own mutex to protect
915    // state changes or resource modifications. Always respect the following order
916    // if multiple mutexes must be acquired to avoid cross deadlock:
917    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
918
919    // The EffectModule class is a wrapper object controlling the effect engine implementation
920    // in the effect library. It prevents concurrent calls to process() and command() functions
921    // from different client threads. It keeps a list of EffectHandle objects corresponding
922    // to all client applications using this effect and notifies applications of effect state,
923    // control or parameter changes. It manages the activation state machine to send appropriate
924    // reset, enable, disable commands to effect engine and provide volume
925    // ramping when effects are activated/deactivated.
926    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
927    // the attached track(s) to accumulate their auxiliary channel.
928    class EffectModule: public RefBase {
929    public:
930        EffectModule(const wp<ThreadBase>& wThread,
931                        const wp<AudioFlinger::EffectChain>& chain,
932                        effect_descriptor_t *desc,
933                        int id,
934                        int sessionId);
935        ~EffectModule();
936
937        enum effect_state {
938            IDLE,
939            RESTART,
940            STARTING,
941            ACTIVE,
942            STOPPING,
943            STOPPED
944        };
945
946        int         id() { return mId; }
947        void process();
948        void updateState();
949        status_t command(uint32_t cmdCode,
950                         uint32_t cmdSize,
951                         void *pCmdData,
952                         uint32_t *replySize,
953                         void *pReplyData);
954
955        void reset_l();
956        status_t configure();
957        status_t init();
958        uint32_t state() {
959            return mState;
960        }
961        uint32_t status() {
962            return mStatus;
963        }
964        int sessionId() {
965            return mSessionId;
966        }
967        status_t    setEnabled(bool enabled);
968        bool isEnabled();
969        bool isProcessEnabled();
970
971        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
972        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
973        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
974        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
975        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
976        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
977
978        status_t addHandle(sp<EffectHandle>& handle);
979        void disconnect(const wp<EffectHandle>& handle);
980        size_t removeHandle (const wp<EffectHandle>& handle);
981
982        effect_descriptor_t& desc() { return mDescriptor; }
983        wp<EffectChain>&     chain() { return mChain; }
984
985        status_t         setDevice(uint32_t device);
986        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
987        status_t         setMode(uint32_t mode);
988
989        status_t         dump(int fd, const Vector<String16>& args);
990
991    protected:
992
993        // Maximum time allocated to effect engines to complete the turn off sequence
994        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
995
996        EffectModule(const EffectModule&);
997        EffectModule& operator = (const EffectModule&);
998
999        status_t start_l();
1000        status_t stop_l();
1001
1002        // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified
1003        static const uint32_t sDeviceConvTable[];
1004        static uint32_t deviceAudioSystemToEffectApi(uint32_t device);
1005
1006        // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified
1007        static const uint32_t sModeConvTable[];
1008        static int modeAudioSystemToEffectApi(uint32_t mode);
1009
1010        Mutex               mLock;      // mutex for process, commands and handles list protection
1011        wp<ThreadBase>      mThread;    // parent thread
1012        wp<EffectChain>     mChain;     // parent effect chain
1013        int                 mId;        // this instance unique ID
1014        int                 mSessionId; // audio session ID
1015        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1016        effect_config_t     mConfig;    // input and output audio configuration
1017        effect_interface_t  mEffectInterface; // Effect module C API
1018        status_t mStatus;               // initialization status
1019        uint32_t mState;                // current activation state (effect_state)
1020        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1021        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1022                                        // sending disable command.
1023        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1024    };
1025
1026    // The EffectHandle class implements the IEffect interface. It provides resources
1027    // to receive parameter updates, keeps track of effect control
1028    // ownership and state and has a pointer to the EffectModule object it is controlling.
1029    // There is one EffectHandle object for each application controlling (or using)
1030    // an effect module.
1031    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1032    class EffectHandle: public android::BnEffect {
1033    public:
1034
1035        EffectHandle(const sp<EffectModule>& effect,
1036                const sp<AudioFlinger::Client>& client,
1037                const sp<IEffectClient>& effectClient,
1038                int32_t priority);
1039        virtual ~EffectHandle();
1040
1041        // IEffect
1042        virtual status_t enable();
1043        virtual status_t disable();
1044        virtual status_t command(uint32_t cmdCode,
1045                                 uint32_t cmdSize,
1046                                 void *pCmdData,
1047                                 uint32_t *replySize,
1048                                 void *pReplyData);
1049        virtual void disconnect();
1050        virtual sp<IMemory> getCblk() const;
1051        virtual status_t onTransact(uint32_t code, const Parcel& data,
1052                Parcel* reply, uint32_t flags);
1053
1054
1055        // Give or take control of effect module
1056        void setControl(bool hasControl, bool signal);
1057        void commandExecuted(uint32_t cmdCode,
1058                             uint32_t cmdSize,
1059                             void *pCmdData,
1060                             uint32_t replySize,
1061                             void *pReplyData);
1062        void setEnabled(bool enabled);
1063
1064        // Getters
1065        int id() { return mEffect->id(); }
1066        int priority() { return mPriority; }
1067        bool hasControl() { return mHasControl; }
1068        sp<EffectModule> effect() { return mEffect; }
1069
1070        void dump(char* buffer, size_t size);
1071
1072    protected:
1073
1074        EffectHandle(const EffectHandle&);
1075        EffectHandle& operator =(const EffectHandle&);
1076
1077        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1078        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1079        sp<Client>          mClient;        // client for shared memory allocation
1080        sp<IMemory>         mCblkMemory;    // shared memory for control block
1081        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1082        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1083        int mPriority;                      // client application priority to control the effect
1084        bool mHasControl;                   // true if this handle is controlling the effect
1085    };
1086
1087    // the EffectChain class represents a group of effects associated to one audio session.
1088    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1089    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1090    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1091    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1092    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1093    // input buffer used by the track as accumulation buffer.
1094    class EffectChain: public RefBase {
1095    public:
1096        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1097        ~EffectChain();
1098
1099        void process_l();
1100
1101        void lock() {
1102            mLock.lock();
1103        }
1104        void unlock() {
1105            mLock.unlock();
1106        }
1107
1108        status_t addEffect_l(const sp<EffectModule>& handle);
1109        size_t removeEffect_l(const sp<EffectModule>& handle);
1110
1111        int sessionId() {
1112            return mSessionId;
1113        }
1114
1115        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1116        sp<EffectModule> getEffectFromId_l(int id);
1117        bool setVolume_l(uint32_t *left, uint32_t *right);
1118        void setDevice_l(uint32_t device);
1119        void setMode_l(uint32_t mode);
1120
1121        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1122            mInBuffer = buffer;
1123            mOwnInBuffer = ownsBuffer;
1124        }
1125        int16_t *inBuffer() {
1126            return mInBuffer;
1127        }
1128        void setOutBuffer(int16_t *buffer) {
1129            mOutBuffer = buffer;
1130        }
1131        int16_t *outBuffer() {
1132            return mOutBuffer;
1133        }
1134
1135        void startTrack() {mActiveTrackCnt++;}
1136        void stopTrack() {mActiveTrackCnt--;}
1137        int activeTracks() { return mActiveTrackCnt;}
1138
1139        uint32_t strategy() { return mStrategy; }
1140        void setStrategy(uint32_t strategy)
1141                 { mStrategy = strategy; }
1142
1143        status_t dump(int fd, const Vector<String16>& args);
1144
1145    protected:
1146
1147        EffectChain(const EffectChain&);
1148        EffectChain& operator =(const EffectChain&);
1149
1150        wp<ThreadBase> mThread;     // parent mixer thread
1151        Mutex mLock;                // mutex protecting effect list
1152        Vector<sp<EffectModule> > mEffects; // list of effect modules
1153        int mSessionId;             // audio session ID
1154        int16_t *mInBuffer;         // chain input buffer
1155        int16_t *mOutBuffer;        // chain output buffer
1156        int mActiveTrackCnt;        // number of active tracks connected
1157        bool mOwnInBuffer;          // true if the chain owns its input buffer
1158        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1159        uint32_t mLeftVolume;       // previous volume on left channel
1160        uint32_t mRightVolume;      // previous volume on right channel
1161        uint32_t mNewLeftVolume;       // new volume on left channel
1162        uint32_t mNewRightVolume;      // new volume on right channel
1163        uint32_t mStrategy; // strategy for this effect chain
1164    };
1165
1166    struct AudioStreamOut {
1167        audio_hw_device_t   *hwDev;
1168        audio_stream_out_t  *stream;
1169
1170        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1171            hwDev(dev), stream(out) {}
1172    };
1173
1174    struct AudioStreamIn {
1175        audio_hw_device_t   *hwDev;
1176        audio_stream_in_t   *stream;
1177
1178        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1179            hwDev(dev), stream(in) {}
1180    };
1181
1182    friend class RecordThread;
1183    friend class PlaybackThread;
1184
1185    mutable     Mutex                               mLock;
1186
1187                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1188
1189                mutable     Mutex                   mHardwareLock;
1190                audio_hw_device_t*                  mPrimaryHardwareDev;
1191                Vector<audio_hw_device_t*>          mAudioHwDevs;
1192    mutable     int                                 mHardwareStatus;
1193
1194
1195                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1196                PlaybackThread::stream_type_t       mStreamTypes[AUDIO_STREAM_CNT];
1197                float                               mMasterVolume;
1198                bool                                mMasterMute;
1199
1200                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1201
1202                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1203                volatile int32_t                    mNextUniqueId;
1204                uint32_t mMode;
1205
1206};
1207
1208
1209// ----------------------------------------------------------------------------
1210
1211}; // namespace android
1212
1213#endif // ANDROID_AUDIO_FLINGER_H
1214