AudioFlinger.h revision 799a70e7028a4d714436c3a744a775acfbd31aae
1/* //device/include/server/AudioFlinger/AudioFlinger.h 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <media/IAudioFlinger.h> 26#include <media/IAudioFlingerClient.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/AudioTrack.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/threads.h> 34#include <utils/SortedVector.h> 35#include <utils/TypeHelpers.h> 36#include <utils/Vector.h> 37 38#include <binder/BinderService.h> 39#include <binder/MemoryDealer.h> 40 41#include <hardware/audio.h> 42#include <hardware/audio_hal.h> 43 44#include "AudioBufferProvider.h" 45 46namespace android { 47 48class audio_track_cblk_t; 49class effect_param_cblk_t; 50class AudioMixer; 51class AudioBuffer; 52class AudioResampler; 53 54// ---------------------------------------------------------------------------- 55 56#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) 57#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) 58 59 60// ---------------------------------------------------------------------------- 61 62static const nsecs_t kStandbyTimeInNsecs = seconds(3); 63 64class AudioFlinger : 65 public BinderService<AudioFlinger>, 66 public BnAudioFlinger 67{ 68 friend class BinderService<AudioFlinger>; 69public: 70 static char const* getServiceName() { return "media.audio_flinger"; } 71 72 virtual status_t dump(int fd, const Vector<String16>& args); 73 74 // IAudioFlinger interface 75 virtual sp<IAudioTrack> createTrack( 76 pid_t pid, 77 int streamType, 78 uint32_t sampleRate, 79 int format, 80 int channelCount, 81 int frameCount, 82 uint32_t flags, 83 const sp<IMemory>& sharedBuffer, 84 int output, 85 int *sessionId, 86 status_t *status); 87 88 virtual uint32_t sampleRate(int output) const; 89 virtual int channelCount(int output) const; 90 virtual int format(int output) const; 91 virtual size_t frameCount(int output) const; 92 virtual uint32_t latency(int output) const; 93 94 virtual status_t setMasterVolume(float value); 95 virtual status_t setMasterMute(bool muted); 96 97 virtual float masterVolume() const; 98 virtual bool masterMute() const; 99 100 virtual status_t setStreamVolume(int stream, float value, int output); 101 virtual status_t setStreamMute(int stream, bool muted); 102 103 virtual float streamVolume(int stream, int output) const; 104 virtual bool streamMute(int stream) const; 105 106 virtual status_t setMode(int mode); 107 108 virtual status_t setMicMute(bool state); 109 virtual bool getMicMute() const; 110 111 virtual status_t setParameters(int ioHandle, const String8& keyValuePairs); 112 virtual String8 getParameters(int ioHandle, const String8& keys); 113 114 virtual void registerClient(const sp<IAudioFlingerClient>& client); 115 116 virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount); 117 virtual unsigned int getInputFramesLost(int ioHandle); 118 119 virtual int openOutput(uint32_t *pDevices, 120 uint32_t *pSamplingRate, 121 uint32_t *pFormat, 122 uint32_t *pChannels, 123 uint32_t *pLatencyMs, 124 uint32_t flags); 125 126 virtual int openDuplicateOutput(int output1, int output2); 127 128 virtual status_t closeOutput(int output); 129 130 virtual status_t suspendOutput(int output); 131 132 virtual status_t restoreOutput(int output); 133 134 virtual int openInput(uint32_t *pDevices, 135 uint32_t *pSamplingRate, 136 uint32_t *pFormat, 137 uint32_t *pChannels, 138 uint32_t acoustics); 139 140 virtual status_t closeInput(int input); 141 142 virtual status_t setStreamOutput(uint32_t stream, int output); 143 144 virtual status_t setVoiceVolume(float volume); 145 146 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output); 147 148 virtual int newAudioSessionId(); 149 150 virtual status_t loadEffectLibrary(const char *libPath, int *handle); 151 152 virtual status_t unloadEffectLibrary(int handle); 153 154 virtual status_t queryNumberEffects(uint32_t *numEffects); 155 156 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor); 157 158 virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor); 159 160 virtual sp<IEffect> createEffect(pid_t pid, 161 effect_descriptor_t *pDesc, 162 const sp<IEffectClient>& effectClient, 163 int32_t priority, 164 int output, 165 int sessionId, 166 status_t *status, 167 int *id, 168 int *enabled); 169 170 virtual status_t moveEffects(int session, int srcOutput, int dstOutput); 171 172 enum hardware_call_state { 173 AUDIO_HW_IDLE = 0, 174 AUDIO_HW_INIT, 175 AUDIO_HW_OUTPUT_OPEN, 176 AUDIO_HW_OUTPUT_CLOSE, 177 AUDIO_HW_INPUT_OPEN, 178 AUDIO_HW_INPUT_CLOSE, 179 AUDIO_HW_STANDBY, 180 AUDIO_HW_SET_MASTER_VOLUME, 181 AUDIO_HW_GET_ROUTING, 182 AUDIO_HW_SET_ROUTING, 183 AUDIO_HW_GET_MODE, 184 AUDIO_HW_SET_MODE, 185 AUDIO_HW_GET_MIC_MUTE, 186 AUDIO_HW_SET_MIC_MUTE, 187 AUDIO_SET_VOICE_VOLUME, 188 AUDIO_SET_PARAMETER, 189 }; 190 191 // record interface 192 virtual sp<IAudioRecord> openRecord( 193 pid_t pid, 194 int input, 195 uint32_t sampleRate, 196 int format, 197 int channelCount, 198 int frameCount, 199 uint32_t flags, 200 int *sessionId, 201 status_t *status); 202 203 virtual status_t onTransact( 204 uint32_t code, 205 const Parcel& data, 206 Parcel* reply, 207 uint32_t flags); 208 209 uint32_t getMode() { return mMode; } 210 211private: 212 AudioFlinger(); 213 virtual ~AudioFlinger(); 214 215 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 216 217 // Internal dump utilites. 218 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 219 status_t dumpClients(int fd, const Vector<String16>& args); 220 status_t dumpInternals(int fd, const Vector<String16>& args); 221 222 // --- Client --- 223 class Client : public RefBase { 224 public: 225 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 226 virtual ~Client(); 227 const sp<MemoryDealer>& heap() const; 228 pid_t pid() const { return mPid; } 229 sp<AudioFlinger> audioFlinger() { return mAudioFlinger; } 230 231 private: 232 Client(const Client&); 233 Client& operator = (const Client&); 234 sp<AudioFlinger> mAudioFlinger; 235 sp<MemoryDealer> mMemoryDealer; 236 pid_t mPid; 237 }; 238 239 // --- Notification Client --- 240 class NotificationClient : public IBinder::DeathRecipient { 241 public: 242 NotificationClient(const sp<AudioFlinger>& audioFlinger, 243 const sp<IAudioFlingerClient>& client, 244 pid_t pid); 245 virtual ~NotificationClient(); 246 247 sp<IAudioFlingerClient> client() { return mClient; } 248 249 // IBinder::DeathRecipient 250 virtual void binderDied(const wp<IBinder>& who); 251 252 private: 253 NotificationClient(const NotificationClient&); 254 NotificationClient& operator = (const NotificationClient&); 255 256 sp<AudioFlinger> mAudioFlinger; 257 pid_t mPid; 258 sp<IAudioFlingerClient> mClient; 259 }; 260 261 class TrackHandle; 262 class RecordHandle; 263 class RecordThread; 264 class PlaybackThread; 265 class MixerThread; 266 class DirectOutputThread; 267 class DuplicatingThread; 268 class Track; 269 class RecordTrack; 270 class EffectModule; 271 class EffectHandle; 272 class EffectChain; 273 struct AudioStreamOut; 274 struct AudioStreamIn; 275 276 class ThreadBase : public Thread { 277 public: 278 ThreadBase (const sp<AudioFlinger>& audioFlinger, int id); 279 virtual ~ThreadBase(); 280 281 status_t dumpBase(int fd, const Vector<String16>& args); 282 283 // base for record and playback 284 class TrackBase : public AudioBufferProvider, public RefBase { 285 286 public: 287 enum track_state { 288 IDLE, 289 TERMINATED, 290 STOPPED, 291 RESUMING, 292 ACTIVE, 293 PAUSING, 294 PAUSED 295 }; 296 297 enum track_flags { 298 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 299 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 300 // The upper 16 bits are used for track-specific flags. 301 }; 302 303 TrackBase(const wp<ThreadBase>& thread, 304 const sp<Client>& client, 305 uint32_t sampleRate, 306 int format, 307 int channelCount, 308 int frameCount, 309 uint32_t flags, 310 const sp<IMemory>& sharedBuffer, 311 int sessionId); 312 ~TrackBase(); 313 314 virtual status_t start() = 0; 315 virtual void stop() = 0; 316 sp<IMemory> getCblk() const; 317 audio_track_cblk_t* cblk() const { return mCblk; } 318 int sessionId() { return mSessionId; } 319 320 protected: 321 friend class ThreadBase; 322 friend class RecordHandle; 323 friend class PlaybackThread; 324 friend class RecordThread; 325 friend class MixerThread; 326 friend class DirectOutputThread; 327 328 TrackBase(const TrackBase&); 329 TrackBase& operator = (const TrackBase&); 330 331 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 332 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 333 334 int format() const { 335 return mFormat; 336 } 337 338 int channelCount() const ; 339 340 int sampleRate() const; 341 342 void* getBuffer(uint32_t offset, uint32_t frames) const; 343 344 bool isStopped() const { 345 return mState == STOPPED; 346 } 347 348 bool isTerminated() const { 349 return mState == TERMINATED; 350 } 351 352 bool step(); 353 void reset(); 354 355 wp<ThreadBase> mThread; 356 sp<Client> mClient; 357 sp<IMemory> mCblkMemory; 358 audio_track_cblk_t* mCblk; 359 void* mBuffer; 360 void* mBufferEnd; 361 uint32_t mFrameCount; 362 // we don't really need a lock for these 363 int mState; 364 int mClientTid; 365 uint8_t mFormat; 366 uint32_t mFlags; 367 int mSessionId; 368 }; 369 370 class ConfigEvent { 371 public: 372 ConfigEvent() : mEvent(0), mParam(0) {} 373 374 int mEvent; 375 int mParam; 376 }; 377 378 uint32_t sampleRate() const; 379 int channelCount() const; 380 int format() const; 381 size_t frameCount() const; 382 void wakeUp() { mWaitWorkCV.broadcast(); } 383 void exit(); 384 virtual bool checkForNewParameters_l() = 0; 385 virtual status_t setParameters(const String8& keyValuePairs); 386 virtual String8 getParameters(const String8& keys) = 0; 387 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 388 void sendConfigEvent(int event, int param = 0); 389 void sendConfigEvent_l(int event, int param = 0); 390 void processConfigEvents(); 391 int id() const { return mId;} 392 bool standby() { return mStandby; } 393 394 mutable Mutex mLock; 395 396 protected: 397 398 friend class Track; 399 friend class TrackBase; 400 friend class PlaybackThread; 401 friend class MixerThread; 402 friend class DirectOutputThread; 403 friend class DuplicatingThread; 404 friend class RecordThread; 405 friend class RecordTrack; 406 407 Condition mWaitWorkCV; 408 sp<AudioFlinger> mAudioFlinger; 409 uint32_t mSampleRate; 410 size_t mFrameCount; 411 uint32_t mChannels; 412 uint16_t mChannelCount; 413 uint16_t mFrameSize; 414 int mFormat; 415 Condition mParamCond; 416 Vector<String8> mNewParameters; 417 status_t mParamStatus; 418 Vector<ConfigEvent *> mConfigEvents; 419 bool mStandby; 420 int mId; 421 bool mExiting; 422 }; 423 424 // --- PlaybackThread --- 425 class PlaybackThread : public ThreadBase { 426 public: 427 428 enum type { 429 MIXER, 430 DIRECT, 431 DUPLICATING 432 }; 433 434 enum mixer_state { 435 MIXER_IDLE, 436 MIXER_TRACKS_ENABLED, 437 MIXER_TRACKS_READY 438 }; 439 440 // playback track 441 class Track : public TrackBase { 442 public: 443 Track( const wp<ThreadBase>& thread, 444 const sp<Client>& client, 445 int streamType, 446 uint32_t sampleRate, 447 int format, 448 int channelCount, 449 int frameCount, 450 const sp<IMemory>& sharedBuffer, 451 int sessionId); 452 ~Track(); 453 454 void dump(char* buffer, size_t size); 455 virtual status_t start(); 456 virtual void stop(); 457 void pause(); 458 459 void flush(); 460 void destroy(); 461 void mute(bool); 462 void setVolume(float left, float right); 463 int name() const { 464 return mName; 465 } 466 467 int type() const { 468 return mStreamType; 469 } 470 status_t attachAuxEffect(int EffectId); 471 void setAuxBuffer(int EffectId, int32_t *buffer); 472 int32_t *auxBuffer() { return mAuxBuffer; } 473 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 474 int16_t *mainBuffer() { return mMainBuffer; } 475 int auxEffectId() { return mAuxEffectId; } 476 477 478 protected: 479 friend class ThreadBase; 480 friend class AudioFlinger; 481 friend class TrackHandle; 482 friend class PlaybackThread; 483 friend class MixerThread; 484 friend class DirectOutputThread; 485 486 Track(const Track&); 487 Track& operator = (const Track&); 488 489 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 490 bool isMuted() { return mMute; } 491 bool isPausing() const { 492 return mState == PAUSING; 493 } 494 bool isPaused() const { 495 return mState == PAUSED; 496 } 497 bool isReady() const; 498 void setPaused() { mState = PAUSED; } 499 void reset(); 500 501 bool isOutputTrack() const { 502 return (mStreamType == AUDIO_STREAM_CNT); 503 } 504 505 // we don't really need a lock for these 506 float mVolume[2]; 507 volatile bool mMute; 508 // FILLED state is used for suppressing volume ramp at begin of playing 509 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 510 mutable uint8_t mFillingUpStatus; 511 int8_t mRetryCount; 512 sp<IMemory> mSharedBuffer; 513 bool mResetDone; 514 int mStreamType; 515 int mName; 516 int16_t *mMainBuffer; 517 int32_t *mAuxBuffer; 518 int mAuxEffectId; 519 bool mHasVolumeController; 520 }; // end of Track 521 522 523 // playback track 524 class OutputTrack : public Track { 525 public: 526 527 class Buffer: public AudioBufferProvider::Buffer { 528 public: 529 int16_t *mBuffer; 530 }; 531 532 OutputTrack( const wp<ThreadBase>& thread, 533 DuplicatingThread *sourceThread, 534 uint32_t sampleRate, 535 int format, 536 int channelCount, 537 int frameCount); 538 ~OutputTrack(); 539 540 virtual status_t start(); 541 virtual void stop(); 542 bool write(int16_t* data, uint32_t frames); 543 bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; } 544 bool isActive() { return mActive; } 545 wp<ThreadBase>& thread() { return mThread; } 546 547 private: 548 549 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 550 void clearBufferQueue(); 551 552 // Maximum number of pending buffers allocated by OutputTrack::write() 553 static const uint8_t kMaxOverFlowBuffers = 10; 554 555 Vector < Buffer* > mBufferQueue; 556 AudioBufferProvider::Buffer mOutBuffer; 557 bool mActive; 558 DuplicatingThread* mSourceThread; 559 }; // end of OutputTrack 560 561 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 562 virtual ~PlaybackThread(); 563 564 virtual status_t dump(int fd, const Vector<String16>& args); 565 566 // Thread virtuals 567 virtual status_t readyToRun(); 568 virtual void onFirstRef(); 569 570 virtual uint32_t latency() const; 571 572 virtual status_t setMasterVolume(float value); 573 virtual status_t setMasterMute(bool muted); 574 575 virtual float masterVolume() const; 576 virtual bool masterMute() const; 577 578 virtual status_t setStreamVolume(int stream, float value); 579 virtual status_t setStreamMute(int stream, bool muted); 580 581 virtual float streamVolume(int stream) const; 582 virtual bool streamMute(int stream) const; 583 584 sp<Track> createTrack_l( 585 const sp<AudioFlinger::Client>& client, 586 int streamType, 587 uint32_t sampleRate, 588 int format, 589 int channelCount, 590 int frameCount, 591 const sp<IMemory>& sharedBuffer, 592 int sessionId, 593 status_t *status); 594 595 AudioStreamOut* getOutput() { return mOutput; } 596 597 virtual int type() const { return mType; } 598 void suspend() { mSuspended++; } 599 void restore() { if (mSuspended) mSuspended--; } 600 bool isSuspended() { return (mSuspended != 0); } 601 virtual String8 getParameters(const String8& keys); 602 virtual void audioConfigChanged_l(int event, int param = 0); 603 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 604 int16_t *mixBuffer() { return mMixBuffer; }; 605 606 sp<EffectHandle> createEffect_l( 607 const sp<AudioFlinger::Client>& client, 608 const sp<IEffectClient>& effectClient, 609 int32_t priority, 610 int sessionId, 611 effect_descriptor_t *desc, 612 int *enabled, 613 status_t *status); 614 void disconnectEffect(const sp< EffectModule>& effect, 615 const wp<EffectHandle>& handle); 616 617 // return values for hasAudioSession (bit field) 618 enum effect_state { 619 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 620 // effect 621 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 622 // track 623 }; 624 625 uint32_t hasAudioSession(int sessionId); 626 sp<EffectChain> getEffectChain(int sessionId); 627 sp<EffectChain> getEffectChain_l(int sessionId); 628 status_t addEffectChain_l(const sp<EffectChain>& chain); 629 size_t removeEffectChain_l(const sp<EffectChain>& chain); 630 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 631 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 632 633 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 634 void detachAuxEffect_l(int effectId); 635 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 636 int EffectId); 637 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 638 int EffectId); 639 void setMode(uint32_t mode); 640 641 status_t addEffect_l(const sp< EffectModule>& effect); 642 void removeEffect_l(const sp< EffectModule>& effect); 643 644 uint32_t getStrategyForSession_l(int sessionId); 645 646 struct stream_type_t { 647 stream_type_t() 648 : volume(1.0f), 649 mute(false) 650 { 651 } 652 float volume; 653 bool mute; 654 }; 655 656 protected: 657 int mType; 658 int16_t* mMixBuffer; 659 int mSuspended; 660 int mBytesWritten; 661 bool mMasterMute; 662 SortedVector< wp<Track> > mActiveTracks; 663 664 virtual int getTrackName_l() = 0; 665 virtual void deleteTrackName_l(int name) = 0; 666 virtual uint32_t activeSleepTimeUs() = 0; 667 virtual uint32_t idleSleepTimeUs() = 0; 668 virtual uint32_t suspendSleepTimeUs() = 0; 669 670 private: 671 672 friend class AudioFlinger; 673 friend class OutputTrack; 674 friend class Track; 675 friend class TrackBase; 676 friend class MixerThread; 677 friend class DirectOutputThread; 678 friend class DuplicatingThread; 679 680 PlaybackThread(const Client&); 681 PlaybackThread& operator = (const PlaybackThread&); 682 683 status_t addTrack_l(const sp<Track>& track); 684 void destroyTrack_l(const sp<Track>& track); 685 686 void readOutputParameters(); 687 688 uint32_t device() { return mDevice; } 689 690 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 691 status_t dumpTracks(int fd, const Vector<String16>& args); 692 status_t dumpEffectChains(int fd, const Vector<String16>& args); 693 694 SortedVector< sp<Track> > mTracks; 695 // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread 696 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 697 AudioStreamOut* mOutput; 698 float mMasterVolume; 699 nsecs_t mLastWriteTime; 700 int mNumWrites; 701 int mNumDelayedWrites; 702 bool mInWrite; 703 Vector< sp<EffectChain> > mEffectChains; 704 uint32_t mDevice; 705 }; 706 707 class MixerThread : public PlaybackThread { 708 public: 709 MixerThread (const sp<AudioFlinger>& audioFlinger, 710 AudioStreamOut* output, 711 int id, 712 uint32_t device); 713 virtual ~MixerThread(); 714 715 // Thread virtuals 716 virtual bool threadLoop(); 717 718 void invalidateTracks(int streamType); 719 virtual bool checkForNewParameters_l(); 720 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 721 722 protected: 723 uint32_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 724 Vector< sp<Track> > *tracksToRemove); 725 virtual int getTrackName_l(); 726 virtual void deleteTrackName_l(int name); 727 virtual uint32_t activeSleepTimeUs(); 728 virtual uint32_t idleSleepTimeUs(); 729 virtual uint32_t suspendSleepTimeUs(); 730 731 AudioMixer* mAudioMixer; 732 }; 733 734 class DirectOutputThread : public PlaybackThread { 735 public: 736 737 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device); 738 ~DirectOutputThread(); 739 740 // Thread virtuals 741 virtual bool threadLoop(); 742 743 virtual bool checkForNewParameters_l(); 744 745 protected: 746 virtual int getTrackName_l(); 747 virtual void deleteTrackName_l(int name); 748 virtual uint32_t activeSleepTimeUs(); 749 virtual uint32_t idleSleepTimeUs(); 750 virtual uint32_t suspendSleepTimeUs(); 751 752 private: 753 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 754 755 float mLeftVolFloat; 756 float mRightVolFloat; 757 uint16_t mLeftVolShort; 758 uint16_t mRightVolShort; 759 }; 760 761 class DuplicatingThread : public MixerThread { 762 public: 763 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id); 764 ~DuplicatingThread(); 765 766 // Thread virtuals 767 virtual bool threadLoop(); 768 void addOutputTrack(MixerThread* thread); 769 void removeOutputTrack(MixerThread* thread); 770 uint32_t waitTimeMs() { return mWaitTimeMs; } 771 protected: 772 virtual uint32_t activeSleepTimeUs(); 773 774 private: 775 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 776 void updateWaitTime(); 777 778 SortedVector < sp<OutputTrack> > mOutputTracks; 779 uint32_t mWaitTimeMs; 780 }; 781 782 PlaybackThread *checkPlaybackThread_l(int output) const; 783 MixerThread *checkMixerThread_l(int output) const; 784 RecordThread *checkRecordThread_l(int input) const; 785 float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; } 786 void audioConfigChanged_l(int event, int ioHandle, void *param2); 787 788 int nextUniqueId_l(); 789 status_t moveEffectChain_l(int session, 790 AudioFlinger::PlaybackThread *srcThread, 791 AudioFlinger::PlaybackThread *dstThread, 792 bool reRegister); 793 794 friend class AudioBuffer; 795 796 class TrackHandle : public android::BnAudioTrack { 797 public: 798 TrackHandle(const sp<PlaybackThread::Track>& track); 799 virtual ~TrackHandle(); 800 virtual status_t start(); 801 virtual void stop(); 802 virtual void flush(); 803 virtual void mute(bool); 804 virtual void pause(); 805 virtual void setVolume(float left, float right); 806 virtual sp<IMemory> getCblk() const; 807 virtual status_t attachAuxEffect(int effectId); 808 virtual status_t onTransact( 809 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 810 private: 811 sp<PlaybackThread::Track> mTrack; 812 }; 813 814 friend class Client; 815 friend class PlaybackThread::Track; 816 817 818 void removeClient_l(pid_t pid); 819 void removeNotificationClient(pid_t pid); 820 821 822 // record thread 823 class RecordThread : public ThreadBase, public AudioBufferProvider 824 { 825 public: 826 827 // record track 828 class RecordTrack : public TrackBase { 829 public: 830 RecordTrack(const wp<ThreadBase>& thread, 831 const sp<Client>& client, 832 uint32_t sampleRate, 833 int format, 834 int channelCount, 835 int frameCount, 836 uint32_t flags, 837 int sessionId); 838 ~RecordTrack(); 839 840 virtual status_t start(); 841 virtual void stop(); 842 843 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 844 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 845 846 void dump(char* buffer, size_t size); 847 private: 848 friend class AudioFlinger; 849 friend class RecordThread; 850 851 RecordTrack(const RecordTrack&); 852 RecordTrack& operator = (const RecordTrack&); 853 854 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 855 856 bool mOverflow; 857 }; 858 859 860 RecordThread(const sp<AudioFlinger>& audioFlinger, 861 AudioStreamIn *input, 862 uint32_t sampleRate, 863 uint32_t channels, 864 int id); 865 ~RecordThread(); 866 867 virtual bool threadLoop(); 868 virtual status_t readyToRun() { return NO_ERROR; } 869 virtual void onFirstRef(); 870 871 status_t start(RecordTrack* recordTrack); 872 void stop(RecordTrack* recordTrack); 873 status_t dump(int fd, const Vector<String16>& args); 874 AudioStreamIn* getInput() { return mInput; } 875 876 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 877 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 878 virtual bool checkForNewParameters_l(); 879 virtual String8 getParameters(const String8& keys); 880 virtual void audioConfigChanged_l(int event, int param = 0); 881 void readInputParameters(); 882 virtual unsigned int getInputFramesLost(); 883 884 private: 885 RecordThread(); 886 AudioStreamIn *mInput; 887 sp<RecordTrack> mActiveTrack; 888 Condition mStartStopCond; 889 AudioResampler *mResampler; 890 int32_t *mRsmpOutBuffer; 891 int16_t *mRsmpInBuffer; 892 size_t mRsmpInIndex; 893 size_t mInputBytes; 894 int mReqChannelCount; 895 uint32_t mReqSampleRate; 896 ssize_t mBytesRead; 897 }; 898 899 class RecordHandle : public android::BnAudioRecord { 900 public: 901 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 902 virtual ~RecordHandle(); 903 virtual status_t start(); 904 virtual void stop(); 905 virtual sp<IMemory> getCblk() const; 906 virtual status_t onTransact( 907 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 908 private: 909 sp<RecordThread::RecordTrack> mRecordTrack; 910 }; 911 912 //--- Audio Effect Management 913 914 // EffectModule and EffectChain classes both have their own mutex to protect 915 // state changes or resource modifications. Always respect the following order 916 // if multiple mutexes must be acquired to avoid cross deadlock: 917 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 918 919 // The EffectModule class is a wrapper object controlling the effect engine implementation 920 // in the effect library. It prevents concurrent calls to process() and command() functions 921 // from different client threads. It keeps a list of EffectHandle objects corresponding 922 // to all client applications using this effect and notifies applications of effect state, 923 // control or parameter changes. It manages the activation state machine to send appropriate 924 // reset, enable, disable commands to effect engine and provide volume 925 // ramping when effects are activated/deactivated. 926 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 927 // the attached track(s) to accumulate their auxiliary channel. 928 class EffectModule: public RefBase { 929 public: 930 EffectModule(const wp<ThreadBase>& wThread, 931 const wp<AudioFlinger::EffectChain>& chain, 932 effect_descriptor_t *desc, 933 int id, 934 int sessionId); 935 ~EffectModule(); 936 937 enum effect_state { 938 IDLE, 939 RESTART, 940 STARTING, 941 ACTIVE, 942 STOPPING, 943 STOPPED 944 }; 945 946 int id() { return mId; } 947 void process(); 948 void updateState(); 949 status_t command(uint32_t cmdCode, 950 uint32_t cmdSize, 951 void *pCmdData, 952 uint32_t *replySize, 953 void *pReplyData); 954 955 void reset_l(); 956 status_t configure(); 957 status_t init(); 958 uint32_t state() { 959 return mState; 960 } 961 uint32_t status() { 962 return mStatus; 963 } 964 int sessionId() { 965 return mSessionId; 966 } 967 status_t setEnabled(bool enabled); 968 bool isEnabled(); 969 bool isProcessEnabled(); 970 971 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 972 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 973 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 974 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 975 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 976 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 977 978 status_t addHandle(sp<EffectHandle>& handle); 979 void disconnect(const wp<EffectHandle>& handle); 980 size_t removeHandle (const wp<EffectHandle>& handle); 981 982 effect_descriptor_t& desc() { return mDescriptor; } 983 wp<EffectChain>& chain() { return mChain; } 984 985 status_t setDevice(uint32_t device); 986 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 987 status_t setMode(uint32_t mode); 988 989 status_t dump(int fd, const Vector<String16>& args); 990 991 protected: 992 993 // Maximum time allocated to effect engines to complete the turn off sequence 994 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 995 996 EffectModule(const EffectModule&); 997 EffectModule& operator = (const EffectModule&); 998 999 status_t start_l(); 1000 status_t stop_l(); 1001 1002 // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified 1003 static const uint32_t sDeviceConvTable[]; 1004 static uint32_t deviceAudioSystemToEffectApi(uint32_t device); 1005 1006 // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified 1007 static const uint32_t sModeConvTable[]; 1008 static int modeAudioSystemToEffectApi(uint32_t mode); 1009 1010 Mutex mLock; // mutex for process, commands and handles list protection 1011 wp<ThreadBase> mThread; // parent thread 1012 wp<EffectChain> mChain; // parent effect chain 1013 int mId; // this instance unique ID 1014 int mSessionId; // audio session ID 1015 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1016 effect_config_t mConfig; // input and output audio configuration 1017 effect_interface_t mEffectInterface; // Effect module C API 1018 status_t mStatus; // initialization status 1019 uint32_t mState; // current activation state (effect_state) 1020 Vector< wp<EffectHandle> > mHandles; // list of client handles 1021 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1022 // sending disable command. 1023 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1024 }; 1025 1026 // The EffectHandle class implements the IEffect interface. It provides resources 1027 // to receive parameter updates, keeps track of effect control 1028 // ownership and state and has a pointer to the EffectModule object it is controlling. 1029 // There is one EffectHandle object for each application controlling (or using) 1030 // an effect module. 1031 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1032 class EffectHandle: public android::BnEffect { 1033 public: 1034 1035 EffectHandle(const sp<EffectModule>& effect, 1036 const sp<AudioFlinger::Client>& client, 1037 const sp<IEffectClient>& effectClient, 1038 int32_t priority); 1039 virtual ~EffectHandle(); 1040 1041 // IEffect 1042 virtual status_t enable(); 1043 virtual status_t disable(); 1044 virtual status_t command(uint32_t cmdCode, 1045 uint32_t cmdSize, 1046 void *pCmdData, 1047 uint32_t *replySize, 1048 void *pReplyData); 1049 virtual void disconnect(); 1050 virtual sp<IMemory> getCblk() const; 1051 virtual status_t onTransact(uint32_t code, const Parcel& data, 1052 Parcel* reply, uint32_t flags); 1053 1054 1055 // Give or take control of effect module 1056 void setControl(bool hasControl, bool signal); 1057 void commandExecuted(uint32_t cmdCode, 1058 uint32_t cmdSize, 1059 void *pCmdData, 1060 uint32_t replySize, 1061 void *pReplyData); 1062 void setEnabled(bool enabled); 1063 1064 // Getters 1065 int id() { return mEffect->id(); } 1066 int priority() { return mPriority; } 1067 bool hasControl() { return mHasControl; } 1068 sp<EffectModule> effect() { return mEffect; } 1069 1070 void dump(char* buffer, size_t size); 1071 1072 protected: 1073 1074 EffectHandle(const EffectHandle&); 1075 EffectHandle& operator =(const EffectHandle&); 1076 1077 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1078 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1079 sp<Client> mClient; // client for shared memory allocation 1080 sp<IMemory> mCblkMemory; // shared memory for control block 1081 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1082 uint8_t* mBuffer; // pointer to parameter area in shared memory 1083 int mPriority; // client application priority to control the effect 1084 bool mHasControl; // true if this handle is controlling the effect 1085 }; 1086 1087 // the EffectChain class represents a group of effects associated to one audio session. 1088 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1089 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1090 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1091 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1092 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1093 // input buffer used by the track as accumulation buffer. 1094 class EffectChain: public RefBase { 1095 public: 1096 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1097 ~EffectChain(); 1098 1099 void process_l(); 1100 1101 void lock() { 1102 mLock.lock(); 1103 } 1104 void unlock() { 1105 mLock.unlock(); 1106 } 1107 1108 status_t addEffect_l(const sp<EffectModule>& handle); 1109 size_t removeEffect_l(const sp<EffectModule>& handle); 1110 1111 int sessionId() { 1112 return mSessionId; 1113 } 1114 1115 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1116 sp<EffectModule> getEffectFromId_l(int id); 1117 bool setVolume_l(uint32_t *left, uint32_t *right); 1118 void setDevice_l(uint32_t device); 1119 void setMode_l(uint32_t mode); 1120 1121 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1122 mInBuffer = buffer; 1123 mOwnInBuffer = ownsBuffer; 1124 } 1125 int16_t *inBuffer() { 1126 return mInBuffer; 1127 } 1128 void setOutBuffer(int16_t *buffer) { 1129 mOutBuffer = buffer; 1130 } 1131 int16_t *outBuffer() { 1132 return mOutBuffer; 1133 } 1134 1135 void startTrack() {mActiveTrackCnt++;} 1136 void stopTrack() {mActiveTrackCnt--;} 1137 int activeTracks() { return mActiveTrackCnt;} 1138 1139 uint32_t strategy() { return mStrategy; } 1140 void setStrategy(uint32_t strategy) 1141 { mStrategy = strategy; } 1142 1143 status_t dump(int fd, const Vector<String16>& args); 1144 1145 protected: 1146 1147 EffectChain(const EffectChain&); 1148 EffectChain& operator =(const EffectChain&); 1149 1150 wp<ThreadBase> mThread; // parent mixer thread 1151 Mutex mLock; // mutex protecting effect list 1152 Vector<sp<EffectModule> > mEffects; // list of effect modules 1153 int mSessionId; // audio session ID 1154 int16_t *mInBuffer; // chain input buffer 1155 int16_t *mOutBuffer; // chain output buffer 1156 int mActiveTrackCnt; // number of active tracks connected 1157 bool mOwnInBuffer; // true if the chain owns its input buffer 1158 int mVolumeCtrlIdx; // index of insert effect having control over volume 1159 uint32_t mLeftVolume; // previous volume on left channel 1160 uint32_t mRightVolume; // previous volume on right channel 1161 uint32_t mNewLeftVolume; // new volume on left channel 1162 uint32_t mNewRightVolume; // new volume on right channel 1163 uint32_t mStrategy; // strategy for this effect chain 1164 }; 1165 1166 struct AudioStreamOut { 1167 audio_hw_device_t *hwDev; 1168 audio_stream_out_t *stream; 1169 1170 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1171 hwDev(dev), stream(out) {} 1172 }; 1173 1174 struct AudioStreamIn { 1175 audio_hw_device_t *hwDev; 1176 audio_stream_in_t *stream; 1177 1178 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1179 hwDev(dev), stream(in) {} 1180 }; 1181 1182 friend class RecordThread; 1183 friend class PlaybackThread; 1184 1185 mutable Mutex mLock; 1186 1187 DefaultKeyedVector< pid_t, wp<Client> > mClients; 1188 1189 mutable Mutex mHardwareLock; 1190 audio_hw_device_t* mPrimaryHardwareDev; 1191 Vector<audio_hw_device_t*> mAudioHwDevs; 1192 mutable int mHardwareStatus; 1193 1194 1195 DefaultKeyedVector< int, sp<PlaybackThread> > mPlaybackThreads; 1196 PlaybackThread::stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1197 float mMasterVolume; 1198 bool mMasterMute; 1199 1200 DefaultKeyedVector< int, sp<RecordThread> > mRecordThreads; 1201 1202 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1203 volatile int32_t mNextUniqueId; 1204 uint32_t mMode; 1205 1206}; 1207 1208 1209// ---------------------------------------------------------------------------- 1210 1211}; // namespace android 1212 1213#endif // ANDROID_AUDIO_FLINGER_H 1214