AudioFlinger.h revision b279312a9038b9c5b9b05b31b1b1db86f748efd8
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
62
63class AudioFlinger :
64    public BinderService<AudioFlinger>,
65    public BnAudioFlinger
66{
67    friend class BinderService<AudioFlinger>;
68public:
69    static const char* getServiceName() { return "media.audio_flinger"; }
70
71    virtual     status_t    dump(int fd, const Vector<String16>& args);
72
73    // IAudioFlinger interface, in binder opcode order
74    virtual sp<IAudioTrack> createTrack(
75                                pid_t pid,
76                                audio_stream_type_t streamType,
77                                uint32_t sampleRate,
78                                audio_format_t format,
79                                uint32_t channelMask,
80                                int frameCount,
81                                uint32_t flags,
82                                const sp<IMemory>& sharedBuffer,
83                                audio_io_handle_t output,
84                                bool isTimed,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual sp<IAudioRecord> openRecord(
89                                pid_t pid,
90                                audio_io_handle_t input,
91                                uint32_t sampleRate,
92                                audio_format_t format,
93                                uint32_t channelMask,
94                                int frameCount,
95                                uint32_t flags,
96                                int *sessionId,
97                                status_t *status);
98
99    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
100    virtual     int         channelCount(audio_io_handle_t output) const;
101    virtual     audio_format_t format(audio_io_handle_t output) const;
102    virtual     size_t      frameCount(audio_io_handle_t output) const;
103    virtual     uint32_t    latency(audio_io_handle_t output) const;
104
105    virtual     status_t    setMasterVolume(float value);
106    virtual     status_t    setMasterMute(bool muted);
107
108    virtual     float       masterVolume() const;
109    virtual     float       masterVolumeSW() const;
110    virtual     bool        masterMute() const;
111
112    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
113                                            audio_io_handle_t output);
114    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
115
116    virtual     float       streamVolume(audio_stream_type_t stream,
117                                         audio_io_handle_t output) const;
118    virtual     bool        streamMute(audio_stream_type_t stream) const;
119
120    virtual     status_t    setMode(audio_mode_t mode);
121
122    virtual     status_t    setMicMute(bool state);
123    virtual     bool        getMicMute() const;
124
125    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
126    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
127
128    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
129
130    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
131
132    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
133                                    uint32_t *pSamplingRate,
134                                    audio_format_t *pFormat,
135                                    uint32_t *pChannels,
136                                    uint32_t *pLatencyMs,
137                                    uint32_t flags);
138
139    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
140                                                  audio_io_handle_t output2);
141
142    virtual status_t closeOutput(audio_io_handle_t output);
143
144    virtual status_t suspendOutput(audio_io_handle_t output);
145
146    virtual status_t restoreOutput(audio_io_handle_t output);
147
148    virtual audio_io_handle_t openInput(uint32_t *pDevices,
149                            uint32_t *pSamplingRate,
150                            audio_format_t *pFormat,
151                            uint32_t *pChannels,
152                            audio_in_acoustics_t acoustics);
153
154    virtual status_t closeInput(audio_io_handle_t input);
155
156    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
157
158    virtual status_t setVoiceVolume(float volume);
159
160    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
161                                       audio_io_handle_t output) const;
162
163    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
164
165    virtual int newAudioSessionId();
166
167    virtual void acquireAudioSessionId(int audioSession);
168
169    virtual void releaseAudioSessionId(int audioSession);
170
171    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
172
173    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
174
175    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
176                                         effect_descriptor_t *descriptor) const;
177
178    virtual sp<IEffect> createEffect(pid_t pid,
179                        effect_descriptor_t *pDesc,
180                        const sp<IEffectClient>& effectClient,
181                        int32_t priority,
182                        audio_io_handle_t io,
183                        int sessionId,
184                        status_t *status,
185                        int *id,
186                        int *enabled);
187
188    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
189                        audio_io_handle_t dstOutput);
190
191    virtual     status_t    onTransact(
192                                uint32_t code,
193                                const Parcel& data,
194                                Parcel* reply,
195                                uint32_t flags);
196
197    // end of IAudioFlinger interface
198
199private:
200               audio_mode_t getMode() const { return mMode; }
201
202                bool        btNrecIsOff() const { return mBtNrecIsOff; }
203
204                            AudioFlinger();
205    virtual                 ~AudioFlinger();
206
207    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
208    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
209
210    // RefBase
211    virtual     void        onFirstRef();
212
213    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
214    void                    purgeStaleEffects_l();
215
216    static nsecs_t          mStandbyTimeInNsecs;
217
218    // Internal dump utilites.
219    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
220    status_t dumpClients(int fd, const Vector<String16>& args);
221    status_t dumpInternals(int fd, const Vector<String16>& args);
222
223    // --- Client ---
224    class Client : public RefBase {
225    public:
226                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
227        virtual             ~Client();
228        sp<MemoryDealer>    heap() const;
229        pid_t               pid() const { return mPid; }
230        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
231
232        bool reserveTimedTrack();
233        void releaseTimedTrack();
234
235    private:
236                            Client(const Client&);
237                            Client& operator = (const Client&);
238        const sp<AudioFlinger> mAudioFlinger;
239        const sp<MemoryDealer> mMemoryDealer;
240        const pid_t         mPid;
241
242        Mutex               mTimedTrackLock;
243        int                 mTimedTrackCount;
244    };
245
246    // --- Notification Client ---
247    class NotificationClient : public IBinder::DeathRecipient {
248    public:
249                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
250                                                const sp<IAudioFlingerClient>& client,
251                                                pid_t pid);
252        virtual             ~NotificationClient();
253
254                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
255
256                // IBinder::DeathRecipient
257                virtual     void        binderDied(const wp<IBinder>& who);
258
259    private:
260                            NotificationClient(const NotificationClient&);
261                            NotificationClient& operator = (const NotificationClient&);
262
263        const sp<AudioFlinger>  mAudioFlinger;
264        const pid_t             mPid;
265        const sp<IAudioFlingerClient> mAudioFlingerClient;
266    };
267
268    class TrackHandle;
269    class RecordHandle;
270    class RecordThread;
271    class PlaybackThread;
272    class MixerThread;
273    class DirectOutputThread;
274    class DuplicatingThread;
275    class Track;
276    class RecordTrack;
277    class EffectModule;
278    class EffectHandle;
279    class EffectChain;
280    struct AudioStreamOut;
281    struct AudioStreamIn;
282
283    class ThreadBase : public Thread {
284    public:
285
286        enum type_t {
287            MIXER,              // Thread class is MixerThread
288            DIRECT,             // Thread class is DirectOutputThread
289            DUPLICATING,        // Thread class is DuplicatingThread
290            RECORD              // Thread class is RecordThread
291        };
292
293        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
294        virtual             ~ThreadBase();
295
296        status_t dumpBase(int fd, const Vector<String16>& args);
297        status_t dumpEffectChains(int fd, const Vector<String16>& args);
298
299        void clearPowerManager();
300
301        // base for record and playback
302        class TrackBase : public AudioBufferProvider, public RefBase {
303
304        public:
305            enum track_state {
306                IDLE,
307                TERMINATED,
308                // These are order-sensitive; do not change order without reviewing the impact.
309                // In particular there are assumptions about > STOPPED.
310                STOPPED,
311                RESUMING,
312                ACTIVE,
313                PAUSING,
314                PAUSED
315            };
316
317                                TrackBase(ThreadBase *thread,
318                                        const sp<Client>& client,
319                                        uint32_t sampleRate,
320                                        audio_format_t format,
321                                        uint32_t channelMask,
322                                        int frameCount,
323                                        const sp<IMemory>& sharedBuffer,
324                                        int sessionId);
325            virtual             ~TrackBase();
326
327            virtual status_t    start(pid_t tid) = 0;
328            virtual void        stop() = 0;
329                    sp<IMemory> getCblk() const { return mCblkMemory; }
330                    audio_track_cblk_t* cblk() const { return mCblk; }
331                    int         sessionId() const { return mSessionId; }
332
333        protected:
334            friend class ThreadBase;
335            friend class RecordHandle;
336            friend class PlaybackThread;
337            friend class RecordThread;
338            friend class MixerThread;
339            friend class DirectOutputThread;
340
341                                TrackBase(const TrackBase&);
342                                TrackBase& operator = (const TrackBase&);
343
344            // AudioBufferProvider interface
345            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
346            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
347
348            audio_format_t format() const {
349                return mFormat;
350            }
351
352            int channelCount() const { return mChannelCount; }
353
354            uint32_t channelMask() const { return mChannelMask; }
355
356            int sampleRate() const; // FIXME inline after cblk sr moved
357
358            void* getBuffer(uint32_t offset, uint32_t frames) const;
359
360            bool isStopped() const {
361                return mState == STOPPED;
362            }
363
364            bool isTerminated() const {
365                return mState == TERMINATED;
366            }
367
368            bool step();
369            void reset();
370
371            const wp<ThreadBase> mThread;
372            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
373            sp<IMemory>         mCblkMemory;
374            audio_track_cblk_t* mCblk;
375            void*               mBuffer;
376            void*               mBufferEnd;
377            uint32_t            mFrameCount;
378            // we don't really need a lock for these
379            track_state         mState;
380            const audio_format_t mFormat;
381            bool                mStepServerFailed;
382            const int           mSessionId;
383            uint8_t             mChannelCount;
384            uint32_t            mChannelMask;
385        };
386
387        class ConfigEvent {
388        public:
389            ConfigEvent() : mEvent(0), mParam(0) {}
390
391            int mEvent;
392            int mParam;
393        };
394
395        class PMDeathRecipient : public IBinder::DeathRecipient {
396        public:
397                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
398            virtual     ~PMDeathRecipient() {}
399
400            // IBinder::DeathRecipient
401            virtual     void        binderDied(const wp<IBinder>& who);
402
403        private:
404                        PMDeathRecipient(const PMDeathRecipient&);
405                        PMDeathRecipient& operator = (const PMDeathRecipient&);
406
407            wp<ThreadBase> mThread;
408        };
409
410        virtual     status_t    initCheck() const = 0;
411                    type_t      type() const { return mType; }
412                    uint32_t    sampleRate() const { return mSampleRate; }
413                    int         channelCount() const { return mChannelCount; }
414                    audio_format_t format() const { return mFormat; }
415                    size_t      frameCount() const { return mFrameCount; }
416                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
417        // Should be "virtual status_t requestExitAndWait()" and override same
418        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
419                    void        exit();
420        virtual     bool        checkForNewParameters_l() = 0;
421        virtual     status_t    setParameters(const String8& keyValuePairs);
422        virtual     String8     getParameters(const String8& keys) = 0;
423        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
424                    void        sendConfigEvent(int event, int param = 0);
425                    void        sendConfigEvent_l(int event, int param = 0);
426                    void        processConfigEvents();
427                    audio_io_handle_t id() const { return mId;}
428                    bool        standby() const { return mStandby; }
429                    uint32_t    device() const { return mDevice; }
430        virtual     audio_stream_t* stream() = 0;
431
432                    sp<EffectHandle> createEffect_l(
433                                        const sp<AudioFlinger::Client>& client,
434                                        const sp<IEffectClient>& effectClient,
435                                        int32_t priority,
436                                        int sessionId,
437                                        effect_descriptor_t *desc,
438                                        int *enabled,
439                                        status_t *status);
440                    void disconnectEffect(const sp< EffectModule>& effect,
441                                          const wp<EffectHandle>& handle,
442                                          bool unpinIfLast);
443
444                    // return values for hasAudioSession (bit field)
445                    enum effect_state {
446                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
447                                                // effect
448                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
449                                                // track
450                    };
451
452                    // get effect chain corresponding to session Id.
453                    sp<EffectChain> getEffectChain(int sessionId);
454                    // same as getEffectChain() but must be called with ThreadBase mutex locked
455                    sp<EffectChain> getEffectChain_l(int sessionId);
456                    // add an effect chain to the chain list (mEffectChains)
457        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
458                    // remove an effect chain from the chain list (mEffectChains)
459        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
460                    // lock all effect chains Mutexes. Must be called before releasing the
461                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
462                    // integrity of the chains during the process.
463                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
464                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
465                    // unlock effect chains after process
466                    void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
467                    // set audio mode to all effect chains
468                    void setMode(audio_mode_t mode);
469                    // get effect module with corresponding ID on specified audio session
470                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
471                    // add and effect module. Also creates the effect chain is none exists for
472                    // the effects audio session
473                    status_t addEffect_l(const sp< EffectModule>& effect);
474                    // remove and effect module. Also removes the effect chain is this was the last
475                    // effect
476                    void removeEffect_l(const sp< EffectModule>& effect);
477                    // detach all tracks connected to an auxiliary effect
478        virtual     void detachAuxEffect_l(int effectId) {}
479                    // returns either EFFECT_SESSION if effects on this audio session exist in one
480                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
481                    virtual uint32_t hasAudioSession(int sessionId) = 0;
482                    // the value returned by default implementation is not important as the
483                    // strategy is only meaningful for PlaybackThread which implements this method
484                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
485
486                    // suspend or restore effect according to the type of effect passed. a NULL
487                    // type pointer means suspend all effects in the session
488                    void setEffectSuspended(const effect_uuid_t *type,
489                                            bool suspend,
490                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
491                    // check if some effects must be suspended/restored when an effect is enabled
492                    // or disabled
493                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
494                                                     bool enabled,
495                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
496                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
497                                                       bool enabled,
498                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
499        mutable     Mutex                   mLock;
500
501    protected:
502
503                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
504                    class SuspendedSessionDesc : public RefBase {
505                    public:
506                        SuspendedSessionDesc() : mRefCount(0) {}
507
508                        int mRefCount;          // number of active suspend requests
509                        effect_uuid_t mType;    // effect type UUID
510                    };
511
512                    void        acquireWakeLock();
513                    void        acquireWakeLock_l();
514                    void        releaseWakeLock();
515                    void        releaseWakeLock_l();
516                    void setEffectSuspended_l(const effect_uuid_t *type,
517                                              bool suspend,
518                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
519                    // updated mSuspendedSessions when an effect suspended or restored
520                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
521                                                          bool suspend,
522                                                          int sessionId);
523                    // check if some effects must be suspended when an effect chain is added
524                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
525
526        friend class AudioFlinger;
527        friend class Track;
528        friend class TrackBase;
529        friend class PlaybackThread;
530        friend class MixerThread;
531        friend class DirectOutputThread;
532        friend class DuplicatingThread;
533        friend class RecordThread;
534        friend class RecordTrack;
535
536                    const type_t            mType;
537
538                    // Used by parameters, config events, addTrack_l, exit
539                    Condition               mWaitWorkCV;
540
541                    const sp<AudioFlinger>  mAudioFlinger;
542                    uint32_t                mSampleRate;
543                    size_t                  mFrameCount;
544                    uint32_t                mChannelMask;
545                    uint16_t                mChannelCount;
546                    size_t                  mFrameSize;
547                    audio_format_t          mFormat;
548
549                    // Parameter sequence by client: binder thread calling setParameters():
550                    //  1. Lock mLock
551                    //  2. Append to mNewParameters
552                    //  3. mWaitWorkCV.signal
553                    //  4. mParamCond.waitRelative with timeout
554                    //  5. read mParamStatus
555                    //  6. mWaitWorkCV.signal
556                    //  7. Unlock
557                    //
558                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
559                    // 1. Lock mLock
560                    // 2. If there is an entry in mNewParameters proceed ...
561                    // 2. Read first entry in mNewParameters
562                    // 3. Process
563                    // 4. Remove first entry from mNewParameters
564                    // 5. Set mParamStatus
565                    // 6. mParamCond.signal
566                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
567                    // 8. Unlock
568                    Condition               mParamCond;
569                    Vector<String8>         mNewParameters;
570                    status_t                mParamStatus;
571
572                    Vector<ConfigEvent>     mConfigEvents;
573                    bool                    mStandby;
574                    const audio_io_handle_t mId;
575                    Vector< sp<EffectChain> > mEffectChains;
576                    uint32_t                mDevice;    // output device for PlaybackThread
577                                                        // input + output devices for RecordThread
578                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
579                    char                    mName[kNameLength];
580                    sp<IPowerManager>       mPowerManager;
581                    sp<IBinder>             mWakeLockToken;
582                    const sp<PMDeathRecipient> mDeathRecipient;
583                    // list of suspended effects per session and per type. The first vector is
584                    // keyed by session ID, the second by type UUID timeLow field
585                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
586    };
587
588    struct  stream_type_t {
589        stream_type_t()
590            :   volume(1.0f),
591                mute(false),
592                valid(true)
593        {
594        }
595        float       volume;
596        bool        mute;
597        bool        valid;
598    };
599
600    // --- PlaybackThread ---
601    class PlaybackThread : public ThreadBase {
602    public:
603
604        enum mixer_state {
605            MIXER_IDLE,             // no active tracks
606            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
607            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
608            // standby mode does not have an enum value
609            // suspend by audio policy manager is orthogonal to mixer state
610#if 1
611            // FIXME remove this hack for prepareTracks_l()
612            , MIXER_CONTINUE        // "continue;"
613#endif
614        };
615
616        // playback track
617        class Track : public TrackBase {
618        public:
619                                Track(  PlaybackThread *thread,
620                                        const sp<Client>& client,
621                                        audio_stream_type_t streamType,
622                                        uint32_t sampleRate,
623                                        audio_format_t format,
624                                        uint32_t channelMask,
625                                        int frameCount,
626                                        const sp<IMemory>& sharedBuffer,
627                                        int sessionId);
628            virtual             ~Track();
629
630                    void        dump(char* buffer, size_t size);
631            virtual status_t    start(pid_t tid);
632            virtual void        stop();
633                    void        pause();
634
635                    void        flush();
636                    void        destroy();
637                    void        mute(bool);
638                    int name() const {
639                        return mName;
640                    }
641
642                    audio_stream_type_t streamType() const {
643                        return mStreamType;
644                    }
645                    status_t    attachAuxEffect(int EffectId);
646                    void        setAuxBuffer(int EffectId, int32_t *buffer);
647                    int32_t     *auxBuffer() const { return mAuxBuffer; }
648                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
649                    int16_t     *mainBuffer() const { return mMainBuffer; }
650                    int         auxEffectId() const { return mAuxEffectId; }
651
652        protected:
653            friend class ThreadBase;
654            friend class TrackHandle;
655            friend class PlaybackThread;
656            friend class MixerThread;
657            friend class DirectOutputThread;
658
659                                Track(const Track&);
660                                Track& operator = (const Track&);
661
662            // AudioBufferProvider interface
663            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
664            // releaseBuffer() not overridden
665
666            virtual uint32_t framesReady() const;
667
668            bool isMuted() const { return mMute; }
669            bool isPausing() const {
670                return mState == PAUSING;
671            }
672            bool isPaused() const {
673                return mState == PAUSED;
674            }
675            bool isReady() const;
676            void setPaused() { mState = PAUSED; }
677            void reset();
678
679            bool isOutputTrack() const {
680                return (mStreamType == AUDIO_STREAM_CNT);
681            }
682
683            virtual bool isTimedTrack() const { return false; }
684
685            // we don't really need a lock for these
686            volatile bool       mMute;
687            // FILLED state is used for suppressing volume ramp at begin of playing
688            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
689            mutable uint8_t     mFillingUpStatus;
690            int8_t              mRetryCount;
691            sp<IMemory>         mSharedBuffer;
692            bool                mResetDone;
693            audio_stream_type_t mStreamType;
694            int                 mName;
695            int16_t             *mMainBuffer;
696            int32_t             *mAuxBuffer;
697            int                 mAuxEffectId;
698            bool                mHasVolumeController;
699        };  // end of Track
700
701        class TimedTrack : public Track {
702          public:
703            static sp<TimedTrack> create(PlaybackThread *thread,
704                                         const sp<Client>& client,
705                                         audio_stream_type_t streamType,
706                                         uint32_t sampleRate,
707                                         audio_format_t format,
708                                         uint32_t channelMask,
709                                         int frameCount,
710                                         const sp<IMemory>& sharedBuffer,
711                                         int sessionId);
712            ~TimedTrack();
713
714            class TimedBuffer {
715              public:
716                TimedBuffer();
717                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
718                const sp<IMemory>& buffer() const { return mBuffer; }
719                int64_t pts() const { return mPTS; }
720                int position() const { return mPosition; }
721                void setPosition(int pos) { mPosition = pos; }
722              private:
723                sp<IMemory> mBuffer;
724                int64_t mPTS;
725                int mPosition;
726            };
727
728            virtual bool isTimedTrack() const { return true; }
729
730            virtual uint32_t framesReady() const;
731
732            // AudioBufferProvider interface
733            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
734            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
735
736            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
737            void timedYieldSilence(uint32_t numFrames,
738                                   AudioBufferProvider::Buffer* buffer);
739
740            status_t    allocateTimedBuffer(size_t size,
741                                            sp<IMemory>* buffer);
742            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
743                                         int64_t pts);
744            status_t    setMediaTimeTransform(const LinearTransform& xform,
745                                              TimedAudioTrack::TargetTimeline target);
746            void        trimTimedBufferQueue_l();
747
748          private:
749            TimedTrack(PlaybackThread *thread,
750                       const sp<Client>& client,
751                       audio_stream_type_t streamType,
752                       uint32_t sampleRate,
753                       audio_format_t format,
754                       uint32_t channelMask,
755                       int frameCount,
756                       const sp<IMemory>& sharedBuffer,
757                       int sessionId);
758
759            uint64_t            mLocalTimeFreq;
760            LinearTransform     mLocalTimeToSampleTransform;
761            sp<MemoryDealer>    mTimedMemoryDealer;
762            Vector<TimedBuffer> mTimedBufferQueue;
763            uint8_t*            mTimedSilenceBuffer;
764            uint32_t            mTimedSilenceBufferSize;
765            mutable Mutex       mTimedBufferQueueLock;
766            bool                mTimedAudioOutputOnTime;
767            CCHelper            mCCHelper;
768
769            Mutex               mMediaTimeTransformLock;
770            LinearTransform     mMediaTimeTransform;
771            bool                mMediaTimeTransformValid;
772            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
773        };
774
775
776        // playback track
777        class OutputTrack : public Track {
778        public:
779
780            class Buffer: public AudioBufferProvider::Buffer {
781            public:
782                int16_t *mBuffer;
783            };
784
785                                OutputTrack(PlaybackThread *thread,
786                                        DuplicatingThread *sourceThread,
787                                        uint32_t sampleRate,
788                                        audio_format_t format,
789                                        uint32_t channelMask,
790                                        int frameCount);
791            virtual             ~OutputTrack();
792
793            virtual status_t    start(pid_t tid);
794            virtual void        stop();
795                    bool        write(int16_t* data, uint32_t frames);
796                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
797                    bool        isActive() const { return mActive; }
798            const wp<ThreadBase>& thread() const { return mThread; }
799
800        private:
801
802            enum {
803                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
804            };
805
806            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
807            void                clearBufferQueue();
808
809            // Maximum number of pending buffers allocated by OutputTrack::write()
810            static const uint8_t kMaxOverFlowBuffers = 10;
811
812            Vector < Buffer* >          mBufferQueue;
813            AudioBufferProvider::Buffer mOutBuffer;
814            bool                        mActive;
815            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
816        };  // end of OutputTrack
817
818        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
819                        audio_io_handle_t id, uint32_t device, type_t type);
820        virtual             ~PlaybackThread();
821
822        virtual     status_t    dump(int fd, const Vector<String16>& args);
823
824        // Thread virtuals
825        virtual     status_t    readyToRun();
826        virtual     bool        threadLoop();
827
828        // RefBase
829        virtual     void        onFirstRef();
830
831protected:
832        // Code snippets that were lifted up out of threadLoop()
833        virtual     void        threadLoop_mix() = 0;
834        virtual     void        threadLoop_sleepTime() = 0;
835        virtual     void        threadLoop_write();
836        virtual     void        threadLoop_standby();
837
838        // Non-trivial for DUPLICATING only
839        virtual     void        updateWaitTime_l() { }
840
841        // Non-trivial for DIRECT only
842        virtual     void        applyVolume() { }
843
844                    // prepareTracks_l reads and writes mActiveTracks, and also returns the
845                    // pending set of tracks to remove via Vector 'tracksToRemove'.  The caller is
846                    // responsible for clearing or destroying this Vector later on, when it
847                    // is safe to do so. That will drop the final ref count and destroy the tracks.
848        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
849
850public:
851
852        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
853
854        virtual     uint32_t    latency() const;
855
856                    void        setMasterVolume(float value);
857                    void        setMasterMute(bool muted);
858
859                    void        setStreamVolume(audio_stream_type_t stream, float value);
860                    void        setStreamMute(audio_stream_type_t stream, bool muted);
861
862                    float       streamVolume(audio_stream_type_t stream) const;
863
864                    sp<Track>   createTrack_l(
865                                    const sp<AudioFlinger::Client>& client,
866                                    audio_stream_type_t streamType,
867                                    uint32_t sampleRate,
868                                    audio_format_t format,
869                                    uint32_t channelMask,
870                                    int frameCount,
871                                    const sp<IMemory>& sharedBuffer,
872                                    int sessionId,
873                                    bool isTimed,
874                                    status_t *status);
875
876                    AudioStreamOut* getOutput() const;
877                    AudioStreamOut* clearOutput();
878                    virtual audio_stream_t* stream();
879
880                    void        suspend() { mSuspended++; }
881                    void        restore() { if (mSuspended > 0) mSuspended--; }
882                    bool        isSuspended() const { return (mSuspended > 0); }
883        virtual     String8     getParameters(const String8& keys);
884        virtual     void        audioConfigChanged_l(int event, int param = 0);
885        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
886                    int16_t     *mixBuffer() const { return mMixBuffer; };
887
888        virtual     void detachAuxEffect_l(int effectId);
889                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
890                            int EffectId);
891                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
892                            int EffectId);
893
894                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
895                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
896                    virtual uint32_t hasAudioSession(int sessionId);
897                    virtual uint32_t getStrategyForSession_l(int sessionId);
898
899                            void setStreamValid(audio_stream_type_t streamType, bool valid);
900
901    protected:
902        int16_t*                        mMixBuffer;
903        uint32_t                        mSuspended;     // suspend count, > 0 means suspended
904        int                             mBytesWritten;
905    private:
906        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
907        // PlaybackThread needs to find out if master-muted, it checks it's local
908        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
909        bool                            mMasterMute;
910                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
911    protected:
912        SortedVector< wp<Track> >       mActiveTracks;
913
914        virtual int             getTrackName_l() = 0;
915        virtual void            deleteTrackName_l(int name) = 0;
916        virtual uint32_t        activeSleepTimeUs();
917        virtual uint32_t        idleSleepTimeUs() = 0;
918        virtual uint32_t        suspendSleepTimeUs() = 0;
919
920        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
921                    void        checkSilentMode_l();
922
923        // Non-trivial for DUPLICATING only
924        virtual     void        saveOutputTracks() { }
925        virtual     void        clearOutputTracks() { }
926
927    private:
928
929        friend class AudioFlinger;
930        friend class OutputTrack;
931        friend class Track;
932        friend class TrackBase;
933        friend class MixerThread;
934        friend class DirectOutputThread;
935        friend class DuplicatingThread;
936
937        PlaybackThread(const Client&);
938        PlaybackThread& operator = (const PlaybackThread&);
939
940        status_t    addTrack_l(const sp<Track>& track);
941        void        destroyTrack_l(const sp<Track>& track);
942        void        removeTrack_l(const sp<Track>& track);
943
944        void        readOutputParameters();
945
946        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
947        status_t    dumpTracks(int fd, const Vector<String16>& args);
948
949        SortedVector< sp<Track> >       mTracks;
950        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
951        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
952        AudioStreamOut                  *mOutput;
953        float                           mMasterVolume;
954        nsecs_t                         mLastWriteTime;
955        int                             mNumWrites;
956        int                             mNumDelayedWrites;
957        bool                            mInWrite;
958
959        // FIXME rename these former local variables of threadLoop to standard "m" names
960        nsecs_t                         standbyTime;
961        size_t                          mixBufferSize;
962        uint32_t                        activeSleepTime;
963        uint32_t                        idleSleepTime;
964        uint32_t                        sleepTime;
965        // mixerStatus was local to the while !exitingPending loop
966        mixer_state                     mixerStatus;
967
968        // FIXME move these declarations into the specific sub-class that needs them
969        // MIXER only
970        bool                            longStandbyExit;
971        uint32_t                        sleepTimeShift;
972        // MIXER and DUPLICATING only
973        mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l()
974        // DIRECT only
975        nsecs_t                         standbyDelay;
976        // activeTrack was local to the while !exitingPending loop
977        sp<Track>                       activeTrack;
978        // DUPLICATING only
979        uint32_t                        writeFrames;
980    };
981
982    class MixerThread : public PlaybackThread {
983    public:
984        MixerThread (const sp<AudioFlinger>& audioFlinger,
985                     AudioStreamOut* output,
986                     audio_io_handle_t id,
987                     uint32_t device,
988                     type_t type = MIXER);
989        virtual             ~MixerThread();
990
991        // Thread virtuals
992
993                    void        invalidateTracks(audio_stream_type_t streamType);
994        virtual     bool        checkForNewParameters_l();
995        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
996
997    protected:
998        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
999        virtual     int         getTrackName_l();
1000        virtual     void        deleteTrackName_l(int name);
1001        virtual     uint32_t    idleSleepTimeUs();
1002        virtual     uint32_t    suspendSleepTimeUs();
1003
1004        // threadLoop snippets
1005        virtual     void        threadLoop_mix();
1006        virtual     void        threadLoop_sleepTime();
1007
1008                    AudioMixer* mAudioMixer;
1009    };
1010
1011    class DirectOutputThread : public PlaybackThread {
1012    public:
1013
1014        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1015                            audio_io_handle_t id, uint32_t device);
1016        virtual                 ~DirectOutputThread();
1017
1018        // Thread virtuals
1019
1020        virtual     bool        checkForNewParameters_l();
1021
1022    protected:
1023        virtual     int         getTrackName_l();
1024        virtual     void        deleteTrackName_l(int name);
1025        virtual     uint32_t    activeSleepTimeUs();
1026        virtual     uint32_t    idleSleepTimeUs();
1027        virtual     uint32_t    suspendSleepTimeUs();
1028
1029        // threadLoop snippets
1030        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1031        virtual     void        threadLoop_mix();
1032        virtual     void        threadLoop_sleepTime();
1033
1034        // volumes last sent to audio HAL with stream->set_volume()
1035        // FIXME use standard representation and names
1036        float mLeftVolFloat;
1037        float mRightVolFloat;
1038        uint16_t mLeftVolShort;
1039        uint16_t mRightVolShort;
1040
1041        // FIXME rename these former local variables of threadLoop to standard names
1042        // next 3 were local to the while !exitingPending loop
1043        bool rampVolume;
1044        uint16_t leftVol;
1045        uint16_t rightVol;
1046
1047private:
1048                    void        applyVolume();  // FIXME inline into threadLoop_mix()
1049    };
1050
1051    class DuplicatingThread : public MixerThread {
1052    public:
1053        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1054                           audio_io_handle_t id);
1055        virtual                 ~DuplicatingThread();
1056
1057        // Thread virtuals
1058                    void        addOutputTrack(MixerThread* thread);
1059                    void        removeOutputTrack(MixerThread* thread);
1060                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
1061    protected:
1062        virtual     uint32_t    activeSleepTimeUs();
1063
1064    private:
1065                    bool        outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
1066    protected:
1067        // threadLoop snippets
1068        virtual     void        threadLoop_mix();
1069        virtual     void        threadLoop_sleepTime();
1070        virtual     void        threadLoop_write();
1071        virtual     void        threadLoop_standby();
1072
1073        // called from threadLoop, addOutputTrack, removeOutputTrack
1074        virtual     void        updateWaitTime_l();
1075        virtual     void        saveOutputTracks();
1076        virtual     void        clearOutputTracks();
1077    private:
1078
1079                    uint32_t    mWaitTimeMs;
1080        SortedVector < sp<OutputTrack> >  outputTracks;
1081        SortedVector < sp<OutputTrack> >  mOutputTracks;
1082    };
1083
1084              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1085              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1086              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1087              // no range check, AudioFlinger::mLock held
1088              bool streamMute_l(audio_stream_type_t stream) const
1089                                { return mStreamTypes[stream].mute; }
1090              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1091              float streamVolume_l(audio_stream_type_t stream) const
1092                                { return mStreamTypes[stream].volume; }
1093              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1094
1095              // allocate an audio_io_handle_t, session ID, or effect ID
1096              uint32_t nextUniqueId();
1097
1098              status_t moveEffectChain_l(int sessionId,
1099                                     PlaybackThread *srcThread,
1100                                     PlaybackThread *dstThread,
1101                                     bool reRegister);
1102              // return thread associated with primary hardware device, or NULL
1103              PlaybackThread *primaryPlaybackThread_l() const;
1104              uint32_t primaryOutputDevice_l() const;
1105
1106    friend class AudioBuffer;
1107
1108    // server side of the client's IAudioTrack
1109    class TrackHandle : public android::BnAudioTrack {
1110    public:
1111                            TrackHandle(const sp<PlaybackThread::Track>& track);
1112        virtual             ~TrackHandle();
1113        virtual sp<IMemory> getCblk() const;
1114        virtual status_t    start(pid_t tid);
1115        virtual void        stop();
1116        virtual void        flush();
1117        virtual void        mute(bool);
1118        virtual void        pause();
1119        virtual status_t    attachAuxEffect(int effectId);
1120        virtual status_t    allocateTimedBuffer(size_t size,
1121                                                sp<IMemory>* buffer);
1122        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1123                                             int64_t pts);
1124        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1125                                                  int target);
1126        virtual status_t onTransact(
1127            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1128    private:
1129        const sp<PlaybackThread::Track> mTrack;
1130    };
1131
1132    friend class Client;
1133    friend class PlaybackThread::Track;
1134
1135
1136                void        removeClient_l(pid_t pid);
1137                void        removeNotificationClient(pid_t pid);
1138
1139
1140    // record thread
1141    class RecordThread : public ThreadBase, public AudioBufferProvider
1142    {
1143    public:
1144
1145        // record track
1146        class RecordTrack : public TrackBase {
1147        public:
1148                                RecordTrack(RecordThread *thread,
1149                                        const sp<Client>& client,
1150                                        uint32_t sampleRate,
1151                                        audio_format_t format,
1152                                        uint32_t channelMask,
1153                                        int frameCount,
1154                                        int sessionId);
1155            virtual             ~RecordTrack();
1156
1157            virtual status_t    start(pid_t tid);
1158            virtual void        stop();
1159
1160                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1161                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1162
1163                    void        dump(char* buffer, size_t size);
1164
1165        private:
1166            friend class AudioFlinger;
1167            friend class RecordThread;
1168
1169                                RecordTrack(const RecordTrack&);
1170                                RecordTrack& operator = (const RecordTrack&);
1171
1172            // AudioBufferProvider interface
1173            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1174            // releaseBuffer() not overridden
1175
1176            bool                mOverflow;
1177        };
1178
1179
1180                RecordThread(const sp<AudioFlinger>& audioFlinger,
1181                        AudioStreamIn *input,
1182                        uint32_t sampleRate,
1183                        uint32_t channels,
1184                        audio_io_handle_t id,
1185                        uint32_t device);
1186                virtual     ~RecordThread();
1187
1188        // Thread
1189        virtual bool        threadLoop();
1190        virtual status_t    readyToRun();
1191
1192        // RefBase
1193        virtual void        onFirstRef();
1194
1195        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1196                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1197                        const sp<AudioFlinger::Client>& client,
1198                        uint32_t sampleRate,
1199                        audio_format_t format,
1200                        int channelMask,
1201                        int frameCount,
1202                        int sessionId,
1203                        status_t *status);
1204
1205                status_t    start(RecordTrack* recordTrack);
1206                status_t    start(RecordTrack* recordTrack, pid_t tid);
1207                void        stop(RecordTrack* recordTrack);
1208                status_t    dump(int fd, const Vector<String16>& args);
1209                AudioStreamIn* getInput() const;
1210                AudioStreamIn* clearInput();
1211                virtual audio_stream_t* stream();
1212
1213        // AudioBufferProvider interface
1214        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1215        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1216
1217        virtual bool        checkForNewParameters_l();
1218        virtual String8     getParameters(const String8& keys);
1219        virtual void        audioConfigChanged_l(int event, int param = 0);
1220                void        readInputParameters();
1221        virtual unsigned int  getInputFramesLost();
1222
1223        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1224        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1225        virtual uint32_t hasAudioSession(int sessionId);
1226                RecordTrack* track();
1227
1228    private:
1229                RecordThread();
1230                AudioStreamIn                       *mInput;
1231                RecordTrack*                        mTrack;
1232                sp<RecordTrack>                     mActiveTrack;
1233                Condition                           mStartStopCond;
1234                AudioResampler                      *mResampler;
1235                int32_t                             *mRsmpOutBuffer;
1236                int16_t                             *mRsmpInBuffer;
1237                size_t                              mRsmpInIndex;
1238                size_t                              mInputBytes;
1239                const int                           mReqChannelCount;
1240                const uint32_t                      mReqSampleRate;
1241                ssize_t                             mBytesRead;
1242    };
1243
1244    // server side of the client's IAudioRecord
1245    class RecordHandle : public android::BnAudioRecord {
1246    public:
1247        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1248        virtual             ~RecordHandle();
1249        virtual sp<IMemory> getCblk() const;
1250        virtual status_t    start(pid_t tid);
1251        virtual void        stop();
1252        virtual status_t onTransact(
1253            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1254    private:
1255        const sp<RecordThread::RecordTrack> mRecordTrack;
1256    };
1257
1258    //--- Audio Effect Management
1259
1260    // EffectModule and EffectChain classes both have their own mutex to protect
1261    // state changes or resource modifications. Always respect the following order
1262    // if multiple mutexes must be acquired to avoid cross deadlock:
1263    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1264
1265    // The EffectModule class is a wrapper object controlling the effect engine implementation
1266    // in the effect library. It prevents concurrent calls to process() and command() functions
1267    // from different client threads. It keeps a list of EffectHandle objects corresponding
1268    // to all client applications using this effect and notifies applications of effect state,
1269    // control or parameter changes. It manages the activation state machine to send appropriate
1270    // reset, enable, disable commands to effect engine and provide volume
1271    // ramping when effects are activated/deactivated.
1272    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1273    // the attached track(s) to accumulate their auxiliary channel.
1274    class EffectModule: public RefBase {
1275    public:
1276        EffectModule(ThreadBase *thread,
1277                        const wp<AudioFlinger::EffectChain>& chain,
1278                        effect_descriptor_t *desc,
1279                        int id,
1280                        int sessionId);
1281        virtual ~EffectModule();
1282
1283        enum effect_state {
1284            IDLE,
1285            RESTART,
1286            STARTING,
1287            ACTIVE,
1288            STOPPING,
1289            STOPPED,
1290            DESTROYED
1291        };
1292
1293        int         id() const { return mId; }
1294        void process();
1295        void updateState();
1296        status_t command(uint32_t cmdCode,
1297                         uint32_t cmdSize,
1298                         void *pCmdData,
1299                         uint32_t *replySize,
1300                         void *pReplyData);
1301
1302        void reset_l();
1303        status_t configure();
1304        status_t init();
1305        effect_state state() const {
1306            return mState;
1307        }
1308        uint32_t status() {
1309            return mStatus;
1310        }
1311        int sessionId() const {
1312            return mSessionId;
1313        }
1314        status_t    setEnabled(bool enabled);
1315        bool isEnabled() const;
1316        bool isProcessEnabled() const;
1317
1318        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1319        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1320        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1321        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1322        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1323        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1324        const wp<ThreadBase>& thread() { return mThread; }
1325
1326        status_t addHandle(const sp<EffectHandle>& handle);
1327        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1328        size_t removeHandle (const wp<EffectHandle>& handle);
1329
1330        effect_descriptor_t& desc() { return mDescriptor; }
1331        wp<EffectChain>&     chain() { return mChain; }
1332
1333        status_t         setDevice(uint32_t device);
1334        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1335        status_t         setMode(audio_mode_t mode);
1336        status_t         start();
1337        status_t         stop();
1338        void             setSuspended(bool suspended);
1339        bool             suspended() const;
1340
1341        sp<EffectHandle> controlHandle();
1342
1343        bool             isPinned() const { return mPinned; }
1344        void             unPin() { mPinned = false; }
1345
1346        status_t         dump(int fd, const Vector<String16>& args);
1347
1348    protected:
1349        friend class EffectHandle;
1350        friend class AudioFlinger;
1351        bool                mPinned;
1352
1353        // Maximum time allocated to effect engines to complete the turn off sequence
1354        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1355
1356        EffectModule(const EffectModule&);
1357        EffectModule& operator = (const EffectModule&);
1358
1359        status_t start_l();
1360        status_t stop_l();
1361
1362mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1363        wp<ThreadBase>      mThread;    // parent thread
1364        wp<EffectChain>     mChain;     // parent effect chain
1365        int                 mId;        // this instance unique ID
1366        int                 mSessionId; // audio session ID
1367        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1368        effect_config_t     mConfig;    // input and output audio configuration
1369        effect_handle_t  mEffectInterface; // Effect module C API
1370        status_t            mStatus;    // initialization status
1371        effect_state        mState;     // current activation state
1372        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1373                    // First handle in mHandles has highest priority and controls the effect module
1374        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1375                                        // sending disable command.
1376        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1377        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1378    };
1379
1380    // The EffectHandle class implements the IEffect interface. It provides resources
1381    // to receive parameter updates, keeps track of effect control
1382    // ownership and state and has a pointer to the EffectModule object it is controlling.
1383    // There is one EffectHandle object for each application controlling (or using)
1384    // an effect module.
1385    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1386    class EffectHandle: public android::BnEffect {
1387    public:
1388
1389        EffectHandle(const sp<EffectModule>& effect,
1390                const sp<AudioFlinger::Client>& client,
1391                const sp<IEffectClient>& effectClient,
1392                int32_t priority);
1393        virtual ~EffectHandle();
1394
1395        // IEffect
1396        virtual status_t enable();
1397        virtual status_t disable();
1398        virtual status_t command(uint32_t cmdCode,
1399                                 uint32_t cmdSize,
1400                                 void *pCmdData,
1401                                 uint32_t *replySize,
1402                                 void *pReplyData);
1403        virtual void disconnect();
1404    private:
1405                void disconnect(bool unpinIfLast);
1406    public:
1407        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1408        virtual status_t onTransact(uint32_t code, const Parcel& data,
1409                Parcel* reply, uint32_t flags);
1410
1411
1412        // Give or take control of effect module
1413        // - hasControl: true if control is given, false if removed
1414        // - signal: true client app should be signaled of change, false otherwise
1415        // - enabled: state of the effect when control is passed
1416        void setControl(bool hasControl, bool signal, bool enabled);
1417        void commandExecuted(uint32_t cmdCode,
1418                             uint32_t cmdSize,
1419                             void *pCmdData,
1420                             uint32_t replySize,
1421                             void *pReplyData);
1422        void setEnabled(bool enabled);
1423        bool enabled() const { return mEnabled; }
1424
1425        // Getters
1426        int id() const { return mEffect->id(); }
1427        int priority() const { return mPriority; }
1428        bool hasControl() const { return mHasControl; }
1429        sp<EffectModule> effect() const { return mEffect; }
1430
1431        void dump(char* buffer, size_t size);
1432
1433    protected:
1434        friend class AudioFlinger;
1435        friend class EffectModule;
1436        EffectHandle(const EffectHandle&);
1437        EffectHandle& operator =(const EffectHandle&);
1438
1439        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1440        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1441        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1442        sp<IMemory>         mCblkMemory;    // shared memory for control block
1443        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1444        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1445        int mPriority;                      // client application priority to control the effect
1446        bool mHasControl;                   // true if this handle is controlling the effect
1447        bool mEnabled;                      // cached enable state: needed when the effect is
1448                                            // restored after being suspended
1449    };
1450
1451    // the EffectChain class represents a group of effects associated to one audio session.
1452    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1453    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1454    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1455    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1456    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1457    // input buffer used by the track as accumulation buffer.
1458    class EffectChain: public RefBase {
1459    public:
1460        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1461        EffectChain(ThreadBase *thread, int sessionId);
1462        virtual ~EffectChain();
1463
1464        // special key used for an entry in mSuspendedEffects keyed vector
1465        // corresponding to a suspend all request.
1466        static const int        kKeyForSuspendAll = 0;
1467
1468        // minimum duration during which we force calling effect process when last track on
1469        // a session is stopped or removed to allow effect tail to be rendered
1470        static const int        kProcessTailDurationMs = 1000;
1471
1472        void process_l();
1473
1474        void lock() {
1475            mLock.lock();
1476        }
1477        void unlock() {
1478            mLock.unlock();
1479        }
1480
1481        status_t addEffect_l(const sp<EffectModule>& handle);
1482        size_t removeEffect_l(const sp<EffectModule>& handle);
1483
1484        int sessionId() const { return mSessionId; }
1485        void setSessionId(int sessionId) { mSessionId = sessionId; }
1486
1487        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1488        sp<EffectModule> getEffectFromId_l(int id);
1489        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1490        bool setVolume_l(uint32_t *left, uint32_t *right);
1491        void setDevice_l(uint32_t device);
1492        void setMode_l(audio_mode_t mode);
1493
1494        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1495            mInBuffer = buffer;
1496            mOwnInBuffer = ownsBuffer;
1497        }
1498        int16_t *inBuffer() const {
1499            return mInBuffer;
1500        }
1501        void setOutBuffer(int16_t *buffer) {
1502            mOutBuffer = buffer;
1503        }
1504        int16_t *outBuffer() const {
1505            return mOutBuffer;
1506        }
1507
1508        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1509        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1510        int32_t trackCnt() const { return mTrackCnt;}
1511
1512        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1513                                   mTailBufferCount = mMaxTailBuffers; }
1514        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1515        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1516
1517        uint32_t strategy() const { return mStrategy; }
1518        void setStrategy(uint32_t strategy)
1519                 { mStrategy = strategy; }
1520
1521        // suspend effect of the given type
1522        void setEffectSuspended_l(const effect_uuid_t *type,
1523                                  bool suspend);
1524        // suspend all eligible effects
1525        void setEffectSuspendedAll_l(bool suspend);
1526        // check if effects should be suspend or restored when a given effect is enable or disabled
1527        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1528                                              bool enabled);
1529
1530        status_t dump(int fd, const Vector<String16>& args);
1531
1532    protected:
1533        friend class AudioFlinger;
1534        EffectChain(const EffectChain&);
1535        EffectChain& operator =(const EffectChain&);
1536
1537        class SuspendedEffectDesc : public RefBase {
1538        public:
1539            SuspendedEffectDesc() : mRefCount(0) {}
1540
1541            int mRefCount;
1542            effect_uuid_t mType;
1543            wp<EffectModule> mEffect;
1544        };
1545
1546        // get a list of effect modules to suspend when an effect of the type
1547        // passed is enabled.
1548        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1549
1550        // get an effect module if it is currently enable
1551        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1552        // true if the effect whose descriptor is passed can be suspended
1553        // OEMs can modify the rules implemented in this method to exclude specific effect
1554        // types or implementations from the suspend/restore mechanism.
1555        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1556
1557        wp<ThreadBase> mThread;     // parent mixer thread
1558        Mutex mLock;                // mutex protecting effect list
1559        Vector<sp<EffectModule> > mEffects; // list of effect modules
1560        int mSessionId;             // audio session ID
1561        int16_t *mInBuffer;         // chain input buffer
1562        int16_t *mOutBuffer;        // chain output buffer
1563        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1564        volatile int32_t mTrackCnt;        // number of tracks connected
1565        int32_t mTailBufferCount;   // current effect tail buffer count
1566        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1567        bool mOwnInBuffer;          // true if the chain owns its input buffer
1568        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1569        uint32_t mLeftVolume;       // previous volume on left channel
1570        uint32_t mRightVolume;      // previous volume on right channel
1571        uint32_t mNewLeftVolume;       // new volume on left channel
1572        uint32_t mNewRightVolume;      // new volume on right channel
1573        uint32_t mStrategy; // strategy for this effect chain
1574        // mSuspendedEffects lists all effect currently suspended in the chain
1575        // use effect type UUID timelow field as key. There is no real risk of identical
1576        // timeLow fields among effect type UUIDs.
1577        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1578    };
1579
1580    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1581    // For emphasis, we could also make all pointers to them be "const *",
1582    // but that would clutter the code unnecessarily.
1583
1584    struct AudioStreamOut {
1585        audio_hw_device_t*  const hwDev;
1586        audio_stream_out_t* const stream;
1587
1588        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1589            hwDev(dev), stream(out) {}
1590    };
1591
1592    struct AudioStreamIn {
1593        audio_hw_device_t* const hwDev;
1594        audio_stream_in_t* const stream;
1595
1596        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1597            hwDev(dev), stream(in) {}
1598    };
1599
1600    // for mAudioSessionRefs only
1601    struct AudioSessionRef {
1602        AudioSessionRef(int sessionid, pid_t pid) :
1603            mSessionid(sessionid), mPid(pid), mCnt(1) {}
1604        const int   mSessionid;
1605        const pid_t mPid;
1606        int         mCnt;
1607    };
1608
1609    friend class RecordThread;
1610    friend class PlaybackThread;
1611
1612    enum master_volume_support {
1613        // MVS_NONE:
1614        // Audio HAL has no support for master volume, either setting or
1615        // getting.  All master volume control must be implemented in SW by the
1616        // AudioFlinger mixing core.
1617        MVS_NONE,
1618
1619        // MVS_SETONLY:
1620        // Audio HAL has support for setting master volume, but not for getting
1621        // master volume (original HAL design did not include a getter).
1622        // AudioFlinger needs to keep track of the last set master volume in
1623        // addition to needing to set an initial, default, master volume at HAL
1624        // load time.
1625        MVS_SETONLY,
1626
1627        // MVS_FULL:
1628        // Audio HAL has support both for setting and getting master volume.
1629        // AudioFlinger should send all set and get master volume requests
1630        // directly to the HAL.
1631        MVS_FULL,
1632    };
1633
1634    mutable     Mutex                               mLock;
1635
1636                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1637
1638                mutable     Mutex                   mHardwareLock;
1639
1640                // These two fields are immutable after onFirstRef(), so no lock needed to access
1641                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1642                Vector<audio_hw_device_t*>          mAudioHwDevs;
1643
1644    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1645    enum hardware_call_state {
1646        AUDIO_HW_IDLE = 0,              // no operation in progress
1647        AUDIO_HW_INIT,                  // init_check
1648        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1649        AUDIO_HW_OUTPUT_CLOSE,          // unused
1650        AUDIO_HW_INPUT_OPEN,            // unused
1651        AUDIO_HW_INPUT_CLOSE,           // unused
1652        AUDIO_HW_STANDBY,               // unused
1653        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1654        AUDIO_HW_GET_ROUTING,           // unused
1655        AUDIO_HW_SET_ROUTING,           // unused
1656        AUDIO_HW_GET_MODE,              // unused
1657        AUDIO_HW_SET_MODE,              // set_mode
1658        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1659        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1660        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1661        AUDIO_HW_SET_PARAMETER,         // set_parameters
1662        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1663        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1664        AUDIO_HW_GET_PARAMETER,         // get_parameters
1665    };
1666
1667    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1668
1669
1670                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1671                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1672
1673                // both are protected by mLock
1674                float                               mMasterVolume;
1675                float                               mMasterVolumeSW;
1676                master_volume_support               mMasterVolumeSupportLvl;
1677                bool                                mMasterMute;
1678
1679                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1680
1681                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1682                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1683                audio_mode_t                        mMode;
1684                bool                                mBtNrecIsOff;
1685
1686                // protected by mLock
1687                Vector<AudioSessionRef*> mAudioSessionRefs;
1688
1689                float       masterVolume_l() const;
1690                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1691                bool        masterMute_l() const    { return mMasterMute; }
1692
1693private:
1694    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1695
1696};
1697
1698
1699// ----------------------------------------------------------------------------
1700
1701}; // namespace android
1702
1703#endif // ANDROID_AUDIO_FLINGER_H
1704