AudioFlinger.h revision b6333aa8317ce5162ab006c4baed6b0890936dc7
1/* //device/include/server/AudioFlinger/AudioFlinger.h 2** 3** Copyright 2007, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18#ifndef ANDROID_AUDIO_FLINGER_H 19#define ANDROID_AUDIO_FLINGER_H 20 21#include <stdint.h> 22#include <sys/types.h> 23#include <limits.h> 24 25#include <media/IAudioFlinger.h> 26#include <media/IAudioFlingerClient.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/AudioSystem.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/threads.h> 34#include <utils/SortedVector.h> 35#include <utils/TypeHelpers.h> 36#include <utils/Vector.h> 37 38#include <binder/BinderService.h> 39#include <binder/MemoryDealer.h> 40 41#include <system/audio.h> 42#include <hardware/audio.h> 43 44#include "AudioBufferProvider.h" 45 46#include <powermanager/IPowerManager.h> 47 48namespace android { 49 50class audio_track_cblk_t; 51class effect_param_cblk_t; 52class AudioMixer; 53class AudioBuffer; 54class AudioResampler; 55 56// ---------------------------------------------------------------------------- 57 58static const nsecs_t kStandbyTimeInNsecs = seconds(3); 59 60class AudioFlinger : 61 public BinderService<AudioFlinger>, 62 public BnAudioFlinger 63{ 64 friend class BinderService<AudioFlinger>; 65public: 66 static const char* getServiceName() { return "media.audio_flinger"; } 67 68 virtual status_t dump(int fd, const Vector<String16>& args); 69 70 // IAudioFlinger interface, in binder opcode order 71 virtual sp<IAudioTrack> createTrack( 72 pid_t pid, 73 audio_stream_type_t streamType, 74 uint32_t sampleRate, 75 audio_format_t format, 76 uint32_t channelMask, 77 int frameCount, 78 uint32_t flags, 79 const sp<IMemory>& sharedBuffer, 80 audio_io_handle_t output, 81 int *sessionId, 82 status_t *status); 83 84 virtual sp<IAudioRecord> openRecord( 85 pid_t pid, 86 audio_io_handle_t input, 87 uint32_t sampleRate, 88 audio_format_t format, 89 uint32_t channelMask, 90 int frameCount, 91 uint32_t flags, 92 int *sessionId, 93 status_t *status); 94 95 virtual uint32_t sampleRate(audio_io_handle_t output) const; 96 virtual int channelCount(audio_io_handle_t output) const; 97 virtual audio_format_t format(audio_io_handle_t output) const; 98 virtual size_t frameCount(audio_io_handle_t output) const; 99 virtual uint32_t latency(audio_io_handle_t output) const; 100 101 virtual status_t setMasterVolume(float value); 102 virtual status_t setMasterMute(bool muted); 103 104 virtual float masterVolume() const; 105 virtual bool masterMute() const; 106 107 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 108 audio_io_handle_t output); 109 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 110 111 virtual float streamVolume(audio_stream_type_t stream, 112 audio_io_handle_t output) const; 113 virtual bool streamMute(audio_stream_type_t stream) const; 114 115 virtual status_t setMode(audio_mode_t mode); 116 117 virtual status_t setMicMute(bool state); 118 virtual bool getMicMute() const; 119 120 virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs); 121 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const; 122 123 virtual void registerClient(const sp<IAudioFlingerClient>& client); 124 125 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const; 126 127 virtual audio_io_handle_t openOutput(uint32_t *pDevices, 128 uint32_t *pSamplingRate, 129 audio_format_t *pFormat, 130 uint32_t *pChannels, 131 uint32_t *pLatencyMs, 132 uint32_t flags); 133 134 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 135 audio_io_handle_t output2); 136 137 virtual status_t closeOutput(audio_io_handle_t output); 138 139 virtual status_t suspendOutput(audio_io_handle_t output); 140 141 virtual status_t restoreOutput(audio_io_handle_t output); 142 143 virtual audio_io_handle_t openInput(uint32_t *pDevices, 144 uint32_t *pSamplingRate, 145 audio_format_t *pFormat, 146 uint32_t *pChannels, 147 audio_in_acoustics_t acoustics); 148 149 virtual status_t closeInput(audio_io_handle_t input); 150 151 virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output); 152 153 virtual status_t setVoiceVolume(float volume); 154 155 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 156 audio_io_handle_t output) const; 157 158 virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const; 159 160 virtual int newAudioSessionId(); 161 162 virtual void acquireAudioSessionId(int audioSession); 163 164 virtual void releaseAudioSessionId(int audioSession); 165 166 virtual status_t queryNumberEffects(uint32_t *numEffects) const; 167 168 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const; 169 170 virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid, 171 effect_descriptor_t *descriptor) const; 172 173 virtual sp<IEffect> createEffect(pid_t pid, 174 effect_descriptor_t *pDesc, 175 const sp<IEffectClient>& effectClient, 176 int32_t priority, 177 audio_io_handle_t io, 178 int sessionId, 179 status_t *status, 180 int *id, 181 int *enabled); 182 183 virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput, 184 audio_io_handle_t dstOutput); 185 186 virtual status_t onTransact( 187 uint32_t code, 188 const Parcel& data, 189 Parcel* reply, 190 uint32_t flags); 191 192 // end of IAudioFlinger interface 193 194private: 195 audio_mode_t getMode() const { return mMode; } 196 197 bool btNrecIsOff() const { return mBtNrecIsOff; } 198 199 AudioFlinger(); 200 virtual ~AudioFlinger(); 201 202 status_t initCheck() const; 203 virtual void onFirstRef(); 204 audio_hw_device_t* findSuitableHwDev_l(uint32_t devices); 205 void purgeStaleEffects_l(); 206 207 // Internal dump utilites. 208 status_t dumpPermissionDenial(int fd, const Vector<String16>& args); 209 status_t dumpClients(int fd, const Vector<String16>& args); 210 status_t dumpInternals(int fd, const Vector<String16>& args); 211 212 // --- Client --- 213 class Client : public RefBase { 214 public: 215 Client(const sp<AudioFlinger>& audioFlinger, pid_t pid); 216 virtual ~Client(); 217 sp<MemoryDealer> heap() const; 218 pid_t pid() const { return mPid; } 219 sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; } 220 221 private: 222 Client(const Client&); 223 Client& operator = (const Client&); 224 const sp<AudioFlinger> mAudioFlinger; 225 const sp<MemoryDealer> mMemoryDealer; 226 const pid_t mPid; 227 }; 228 229 // --- Notification Client --- 230 class NotificationClient : public IBinder::DeathRecipient { 231 public: 232 NotificationClient(const sp<AudioFlinger>& audioFlinger, 233 const sp<IAudioFlingerClient>& client, 234 pid_t pid); 235 virtual ~NotificationClient(); 236 237 sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; } 238 239 // IBinder::DeathRecipient 240 virtual void binderDied(const wp<IBinder>& who); 241 242 private: 243 NotificationClient(const NotificationClient&); 244 NotificationClient& operator = (const NotificationClient&); 245 246 const sp<AudioFlinger> mAudioFlinger; 247 const pid_t mPid; 248 const sp<IAudioFlingerClient> mAudioFlingerClient; 249 }; 250 251 class TrackHandle; 252 class RecordHandle; 253 class RecordThread; 254 class PlaybackThread; 255 class MixerThread; 256 class DirectOutputThread; 257 class DuplicatingThread; 258 class Track; 259 class RecordTrack; 260 class EffectModule; 261 class EffectHandle; 262 class EffectChain; 263 struct AudioStreamOut; 264 struct AudioStreamIn; 265 266 class ThreadBase : public Thread { 267 public: 268 269 enum type_t { 270 MIXER, // Thread class is MixerThread 271 DIRECT, // Thread class is DirectOutputThread 272 DUPLICATING, // Thread class is DuplicatingThread 273 RECORD // Thread class is RecordThread 274 }; 275 276 ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type); 277 virtual ~ThreadBase(); 278 279 status_t dumpBase(int fd, const Vector<String16>& args); 280 status_t dumpEffectChains(int fd, const Vector<String16>& args); 281 282 void clearPowerManager(); 283 284 // base for record and playback 285 class TrackBase : public AudioBufferProvider, public RefBase { 286 287 public: 288 enum track_state { 289 IDLE, 290 TERMINATED, 291 STOPPED, 292 RESUMING, 293 ACTIVE, 294 PAUSING, 295 PAUSED 296 }; 297 298 enum track_flags { 299 STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex 300 SYSTEM_FLAGS_MASK = 0x0000ffffUL, 301 // The upper 16 bits are used for track-specific flags. 302 }; 303 304 TrackBase(const wp<ThreadBase>& thread, 305 const sp<Client>& client, 306 uint32_t sampleRate, 307 audio_format_t format, 308 uint32_t channelMask, 309 int frameCount, 310 uint32_t flags, 311 const sp<IMemory>& sharedBuffer, 312 int sessionId); 313 virtual ~TrackBase(); 314 315 virtual status_t start() = 0; 316 virtual void stop() = 0; 317 sp<IMemory> getCblk() const { return mCblkMemory; } 318 audio_track_cblk_t* cblk() const { return mCblk; } 319 int sessionId() const { return mSessionId; } 320 321 protected: 322 friend class ThreadBase; 323 friend class RecordHandle; 324 friend class PlaybackThread; 325 friend class RecordThread; 326 friend class MixerThread; 327 friend class DirectOutputThread; 328 329 TrackBase(const TrackBase&); 330 TrackBase& operator = (const TrackBase&); 331 332 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0; 333 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 334 335 audio_format_t format() const { 336 return mFormat; 337 } 338 339 int channelCount() const { return mChannelCount; } 340 341 uint32_t channelMask() const { return mChannelMask; } 342 343 int sampleRate() const; // FIXME inline after cblk sr moved 344 345 void* getBuffer(uint32_t offset, uint32_t frames) const; 346 347 bool isStopped() const { 348 return mState == STOPPED; 349 } 350 351 bool isTerminated() const { 352 return mState == TERMINATED; 353 } 354 355 bool step(); 356 void reset(); 357 358 const wp<ThreadBase> mThread; 359 /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const 360 sp<IMemory> mCblkMemory; 361 audio_track_cblk_t* mCblk; 362 void* mBuffer; 363 void* mBufferEnd; 364 uint32_t mFrameCount; 365 // we don't really need a lock for these 366 track_state mState; 367 const audio_format_t mFormat; 368 uint32_t mFlags; 369 const int mSessionId; 370 uint8_t mChannelCount; 371 uint32_t mChannelMask; 372 }; 373 374 class ConfigEvent { 375 public: 376 ConfigEvent() : mEvent(0), mParam(0) {} 377 378 int mEvent; 379 int mParam; 380 }; 381 382 class PMDeathRecipient : public IBinder::DeathRecipient { 383 public: 384 PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} 385 virtual ~PMDeathRecipient() {} 386 387 // IBinder::DeathRecipient 388 virtual void binderDied(const wp<IBinder>& who); 389 390 private: 391 PMDeathRecipient(const PMDeathRecipient&); 392 PMDeathRecipient& operator = (const PMDeathRecipient&); 393 394 wp<ThreadBase> mThread; 395 }; 396 397 virtual status_t initCheck() const = 0; 398 type_t type() const { return mType; } 399 uint32_t sampleRate() const { return mSampleRate; } 400 int channelCount() const { return mChannelCount; } 401 audio_format_t format() const { return mFormat; } 402 size_t frameCount() const { return mFrameCount; } 403 void wakeUp() { mWaitWorkCV.broadcast(); } 404 // Should be "virtual status_t requestExitAndWait()" and override same 405 // method in Thread, but Thread::requestExitAndWait() is not yet virtual. 406 void exit(); 407 virtual bool checkForNewParameters_l() = 0; 408 virtual status_t setParameters(const String8& keyValuePairs); 409 virtual String8 getParameters(const String8& keys) = 0; 410 virtual void audioConfigChanged_l(int event, int param = 0) = 0; 411 void sendConfigEvent(int event, int param = 0); 412 void sendConfigEvent_l(int event, int param = 0); 413 void processConfigEvents(); 414 audio_io_handle_t id() const { return mId;} 415 bool standby() { return mStandby; } 416 uint32_t device() { return mDevice; } 417 virtual audio_stream_t* stream() = 0; 418 419 sp<EffectHandle> createEffect_l( 420 const sp<AudioFlinger::Client>& client, 421 const sp<IEffectClient>& effectClient, 422 int32_t priority, 423 int sessionId, 424 effect_descriptor_t *desc, 425 int *enabled, 426 status_t *status); 427 void disconnectEffect(const sp< EffectModule>& effect, 428 const wp<EffectHandle>& handle, 429 bool unpinIfLast); 430 431 // return values for hasAudioSession (bit field) 432 enum effect_state { 433 EFFECT_SESSION = 0x1, // the audio session corresponds to at least one 434 // effect 435 TRACK_SESSION = 0x2 // the audio session corresponds to at least one 436 // track 437 }; 438 439 // get effect chain corresponding to session Id. 440 sp<EffectChain> getEffectChain(int sessionId); 441 // same as getEffectChain() but must be called with ThreadBase mutex locked 442 sp<EffectChain> getEffectChain_l(int sessionId); 443 // add an effect chain to the chain list (mEffectChains) 444 virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; 445 // remove an effect chain from the chain list (mEffectChains) 446 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; 447 // lock mall effect chains Mutexes. Must be called before releasing the 448 // ThreadBase mutex before processing the mixer and effects. This guarantees the 449 // integrity of the chains during the process. 450 void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains); 451 // unlock effect chains after process 452 void unlockEffectChains(Vector<sp <EffectChain> >& effectChains); 453 // set audio mode to all effect chains 454 void setMode(audio_mode_t mode); 455 // get effect module with corresponding ID on specified audio session 456 sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); 457 // add and effect module. Also creates the effect chain is none exists for 458 // the effects audio session 459 status_t addEffect_l(const sp< EffectModule>& effect); 460 // remove and effect module. Also removes the effect chain is this was the last 461 // effect 462 void removeEffect_l(const sp< EffectModule>& effect); 463 // detach all tracks connected to an auxiliary effect 464 virtual void detachAuxEffect_l(int effectId) {} 465 // returns either EFFECT_SESSION if effects on this audio session exist in one 466 // chain, or TRACK_SESSION if tracks on this audio session exist, or both 467 virtual uint32_t hasAudioSession(int sessionId) = 0; 468 // the value returned by default implementation is not important as the 469 // strategy is only meaningful for PlaybackThread which implements this method 470 virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; } 471 472 // suspend or restore effect according to the type of effect passed. a NULL 473 // type pointer means suspend all effects in the session 474 void setEffectSuspended(const effect_uuid_t *type, 475 bool suspend, 476 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 477 // check if some effects must be suspended/restored when an effect is enabled 478 // or disabled 479 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 480 bool enabled, 481 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 482 void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, 483 bool enabled, 484 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 485 mutable Mutex mLock; 486 487 protected: 488 489 // entry describing an effect being suspended in mSuspendedSessions keyed vector 490 class SuspendedSessionDesc : public RefBase { 491 public: 492 SuspendedSessionDesc() : mRefCount(0) {} 493 494 int mRefCount; // number of active suspend requests 495 effect_uuid_t mType; // effect type UUID 496 }; 497 498 void acquireWakeLock(); 499 void acquireWakeLock_l(); 500 void releaseWakeLock(); 501 void releaseWakeLock_l(); 502 void setEffectSuspended_l(const effect_uuid_t *type, 503 bool suspend, 504 int sessionId = AUDIO_SESSION_OUTPUT_MIX); 505 // updated mSuspendedSessions when an effect suspended or restored 506 void updateSuspendedSessions_l(const effect_uuid_t *type, 507 bool suspend, 508 int sessionId); 509 // check if some effects must be suspended when an effect chain is added 510 void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); 511 512 friend class AudioFlinger; 513 friend class Track; 514 friend class TrackBase; 515 friend class PlaybackThread; 516 friend class MixerThread; 517 friend class DirectOutputThread; 518 friend class DuplicatingThread; 519 friend class RecordThread; 520 friend class RecordTrack; 521 522 const type_t mType; 523 Condition mWaitWorkCV; 524 const sp<AudioFlinger> mAudioFlinger; 525 uint32_t mSampleRate; 526 size_t mFrameCount; 527 uint32_t mChannelMask; 528 uint16_t mChannelCount; 529 size_t mFrameSize; 530 audio_format_t mFormat; 531 Condition mParamCond; 532 Vector<String8> mNewParameters; 533 status_t mParamStatus; 534 Vector<ConfigEvent> mConfigEvents; 535 bool mStandby; 536 const audio_io_handle_t mId; 537 Vector< sp<EffectChain> > mEffectChains; 538 uint32_t mDevice; // output device for PlaybackThread 539 // input + output devices for RecordThread 540 static const int kNameLength = 32; 541 char mName[kNameLength]; 542 sp<IPowerManager> mPowerManager; 543 sp<IBinder> mWakeLockToken; 544 const sp<PMDeathRecipient> mDeathRecipient; 545 // list of suspended effects per session and per type. The first vector is 546 // keyed by session ID, the second by type UUID timeLow field 547 KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions; 548 }; 549 550 struct stream_type_t { 551 stream_type_t() 552 : volume(1.0f), 553 mute(false), 554 valid(true) 555 { 556 } 557 float volume; 558 bool mute; 559 bool valid; 560 }; 561 562 // --- PlaybackThread --- 563 class PlaybackThread : public ThreadBase { 564 public: 565 566 enum mixer_state { 567 MIXER_IDLE, 568 MIXER_TRACKS_ENABLED, 569 MIXER_TRACKS_READY 570 }; 571 572 // playback track 573 class Track : public TrackBase { 574 public: 575 Track( const wp<ThreadBase>& thread, 576 const sp<Client>& client, 577 audio_stream_type_t streamType, 578 uint32_t sampleRate, 579 audio_format_t format, 580 uint32_t channelMask, 581 int frameCount, 582 const sp<IMemory>& sharedBuffer, 583 int sessionId); 584 virtual ~Track(); 585 586 void dump(char* buffer, size_t size); 587 virtual status_t start(); 588 virtual void stop(); 589 void pause(); 590 591 void flush(); 592 void destroy(); 593 void mute(bool); 594 int name() const { 595 return mName; 596 } 597 598 audio_stream_type_t streamType() const { 599 return mStreamType; 600 } 601 status_t attachAuxEffect(int EffectId); 602 void setAuxBuffer(int EffectId, int32_t *buffer); 603 int32_t *auxBuffer() const { return mAuxBuffer; } 604 void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; } 605 int16_t *mainBuffer() const { return mMainBuffer; } 606 int auxEffectId() const { return mAuxEffectId; } 607 608 609 protected: 610 friend class ThreadBase; 611 friend class TrackHandle; 612 friend class PlaybackThread; 613 friend class MixerThread; 614 friend class DirectOutputThread; 615 616 Track(const Track&); 617 Track& operator = (const Track&); 618 619 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 620 bool isMuted() const { return mMute; } 621 bool isPausing() const { 622 return mState == PAUSING; 623 } 624 bool isPaused() const { 625 return mState == PAUSED; 626 } 627 bool isReady() const; 628 void setPaused() { mState = PAUSED; } 629 void reset(); 630 631 bool isOutputTrack() const { 632 return (mStreamType == AUDIO_STREAM_CNT); 633 } 634 635 // we don't really need a lock for these 636 volatile bool mMute; 637 // FILLED state is used for suppressing volume ramp at begin of playing 638 enum {FS_FILLING, FS_FILLED, FS_ACTIVE}; 639 mutable uint8_t mFillingUpStatus; 640 int8_t mRetryCount; 641 sp<IMemory> mSharedBuffer; 642 bool mResetDone; 643 audio_stream_type_t mStreamType; 644 int mName; 645 int16_t *mMainBuffer; 646 int32_t *mAuxBuffer; 647 int mAuxEffectId; 648 bool mHasVolumeController; 649 }; // end of Track 650 651 652 // playback track 653 class OutputTrack : public Track { 654 public: 655 656 class Buffer: public AudioBufferProvider::Buffer { 657 public: 658 int16_t *mBuffer; 659 }; 660 661 OutputTrack( const wp<ThreadBase>& thread, 662 DuplicatingThread *sourceThread, 663 uint32_t sampleRate, 664 audio_format_t format, 665 uint32_t channelMask, 666 int frameCount); 667 virtual ~OutputTrack(); 668 669 virtual status_t start(); 670 virtual void stop(); 671 bool write(int16_t* data, uint32_t frames); 672 bool bufferQueueEmpty() const { return (mBufferQueue.size() == 0) ? true : false; } 673 bool isActive() const { return mActive; } 674 const wp<ThreadBase>& thread() const { return mThread; } 675 676 private: 677 678 enum { 679 NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value 680 }; 681 682 status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs); 683 void clearBufferQueue(); 684 685 // Maximum number of pending buffers allocated by OutputTrack::write() 686 static const uint8_t kMaxOverFlowBuffers = 10; 687 688 Vector < Buffer* > mBufferQueue; 689 AudioBufferProvider::Buffer mOutBuffer; 690 bool mActive; 691 DuplicatingThread* const mSourceThread; // for waitTimeMs() in write() 692 }; // end of OutputTrack 693 694 PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 695 audio_io_handle_t id, uint32_t device, type_t type); 696 virtual ~PlaybackThread(); 697 698 virtual status_t dump(int fd, const Vector<String16>& args); 699 700 // Thread virtuals 701 virtual status_t readyToRun(); 702 virtual void onFirstRef(); 703 704 virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } 705 706 virtual uint32_t latency() const; 707 708 virtual status_t setMasterVolume(float value); 709 virtual status_t setMasterMute(bool muted); 710 711 virtual float masterVolume() const { return mMasterVolume; } 712 virtual bool masterMute() const { return mMasterMute; } 713 714 virtual status_t setStreamVolume(audio_stream_type_t stream, float value); 715 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted); 716 717 virtual float streamVolume(audio_stream_type_t stream) const; 718 virtual bool streamMute(audio_stream_type_t stream) const; 719 720 sp<Track> createTrack_l( 721 const sp<AudioFlinger::Client>& client, 722 audio_stream_type_t streamType, 723 uint32_t sampleRate, 724 audio_format_t format, 725 uint32_t channelMask, 726 int frameCount, 727 const sp<IMemory>& sharedBuffer, 728 int sessionId, 729 status_t *status); 730 731 AudioStreamOut* getOutput() const; 732 AudioStreamOut* clearOutput(); 733 virtual audio_stream_t* stream(); 734 735 void suspend() { mSuspended++; } 736 void restore() { if (mSuspended) mSuspended--; } 737 bool isSuspended() const { return (mSuspended != 0); } 738 virtual String8 getParameters(const String8& keys); 739 virtual void audioConfigChanged_l(int event, int param = 0); 740 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); 741 int16_t *mixBuffer() const { return mMixBuffer; }; 742 743 virtual void detachAuxEffect_l(int effectId); 744 status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, 745 int EffectId); 746 status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, 747 int EffectId); 748 749 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 750 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 751 virtual uint32_t hasAudioSession(int sessionId); 752 virtual uint32_t getStrategyForSession_l(int sessionId); 753 754 void setStreamValid(audio_stream_type_t streamType, bool valid); 755 756 protected: 757 int16_t* mMixBuffer; 758 int mSuspended; 759 int mBytesWritten; 760 private: 761 bool mMasterMute; 762 protected: 763 SortedVector< wp<Track> > mActiveTracks; 764 765 virtual int getTrackName_l() = 0; 766 virtual void deleteTrackName_l(int name) = 0; 767 virtual uint32_t activeSleepTimeUs(); 768 virtual uint32_t idleSleepTimeUs() = 0; 769 virtual uint32_t suspendSleepTimeUs() = 0; 770 771 private: 772 773 friend class AudioFlinger; 774 friend class OutputTrack; 775 friend class Track; 776 friend class TrackBase; 777 friend class MixerThread; 778 friend class DirectOutputThread; 779 friend class DuplicatingThread; 780 781 PlaybackThread(const Client&); 782 PlaybackThread& operator = (const PlaybackThread&); 783 784 status_t addTrack_l(const sp<Track>& track); 785 void destroyTrack_l(const sp<Track>& track); 786 void removeTrack_l(const sp<Track>& track); 787 788 void readOutputParameters(); 789 790 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 791 status_t dumpTracks(int fd, const Vector<String16>& args); 792 793 SortedVector< sp<Track> > mTracks; 794 // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread 795 stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1]; 796 AudioStreamOut *mOutput; 797 float mMasterVolume; 798 nsecs_t mLastWriteTime; 799 int mNumWrites; 800 int mNumDelayedWrites; 801 bool mInWrite; 802 }; 803 804 class MixerThread : public PlaybackThread { 805 public: 806 MixerThread (const sp<AudioFlinger>& audioFlinger, 807 AudioStreamOut* output, 808 audio_io_handle_t id, 809 uint32_t device, 810 type_t type = MIXER); 811 virtual ~MixerThread(); 812 813 // Thread virtuals 814 virtual bool threadLoop(); 815 816 void invalidateTracks(audio_stream_type_t streamType); 817 virtual bool checkForNewParameters_l(); 818 virtual status_t dumpInternals(int fd, const Vector<String16>& args); 819 820 protected: 821 mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, 822 Vector< sp<Track> > *tracksToRemove); 823 virtual int getTrackName_l(); 824 virtual void deleteTrackName_l(int name); 825 virtual uint32_t idleSleepTimeUs(); 826 virtual uint32_t suspendSleepTimeUs(); 827 828 AudioMixer* mAudioMixer; 829 mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l() 830 }; 831 832 class DirectOutputThread : public PlaybackThread { 833 public: 834 835 DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, 836 audio_io_handle_t id, uint32_t device); 837 virtual ~DirectOutputThread(); 838 839 // Thread virtuals 840 virtual bool threadLoop(); 841 842 virtual bool checkForNewParameters_l(); 843 844 protected: 845 virtual int getTrackName_l(); 846 virtual void deleteTrackName_l(int name); 847 virtual uint32_t activeSleepTimeUs(); 848 virtual uint32_t idleSleepTimeUs(); 849 virtual uint32_t suspendSleepTimeUs(); 850 851 private: 852 void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp); 853 854 float mLeftVolFloat; 855 float mRightVolFloat; 856 uint16_t mLeftVolShort; 857 uint16_t mRightVolShort; 858 }; 859 860 class DuplicatingThread : public MixerThread { 861 public: 862 DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, 863 audio_io_handle_t id); 864 virtual ~DuplicatingThread(); 865 866 // Thread virtuals 867 virtual bool threadLoop(); 868 void addOutputTrack(MixerThread* thread); 869 void removeOutputTrack(MixerThread* thread); 870 uint32_t waitTimeMs() { return mWaitTimeMs; } 871 protected: 872 virtual uint32_t activeSleepTimeUs(); 873 874 private: 875 bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks); 876 void updateWaitTime(); 877 878 SortedVector < sp<OutputTrack> > mOutputTracks; 879 uint32_t mWaitTimeMs; 880 }; 881 882 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const; 883 MixerThread *checkMixerThread_l(audio_io_handle_t output) const; 884 RecordThread *checkRecordThread_l(audio_io_handle_t input) const; 885 float streamVolumeInternal(audio_stream_type_t stream) const 886 { return mStreamTypes[stream].volume; } 887 void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2); 888 889 // allocate an audio_io_handle_t, session ID, or effect ID 890 uint32_t nextUniqueId(); 891 892 status_t moveEffectChain_l(int sessionId, 893 AudioFlinger::PlaybackThread *srcThread, 894 AudioFlinger::PlaybackThread *dstThread, 895 bool reRegister); 896 PlaybackThread *primaryPlaybackThread_l(); 897 uint32_t primaryOutputDevice_l(); 898 899 friend class AudioBuffer; 900 901 class TrackHandle : public android::BnAudioTrack { 902 public: 903 TrackHandle(const sp<PlaybackThread::Track>& track); 904 virtual ~TrackHandle(); 905 virtual sp<IMemory> getCblk() const; 906 virtual status_t start(); 907 virtual void stop(); 908 virtual void flush(); 909 virtual void mute(bool); 910 virtual void pause(); 911 virtual status_t attachAuxEffect(int effectId); 912 virtual status_t onTransact( 913 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 914 private: 915 const sp<PlaybackThread::Track> mTrack; 916 }; 917 918 friend class Client; 919 friend class PlaybackThread::Track; 920 921 922 void removeClient_l(pid_t pid); 923 void removeNotificationClient(pid_t pid); 924 925 926 // record thread 927 class RecordThread : public ThreadBase, public AudioBufferProvider 928 { 929 public: 930 931 // record track 932 class RecordTrack : public TrackBase { 933 public: 934 RecordTrack(const wp<ThreadBase>& thread, 935 const sp<Client>& client, 936 uint32_t sampleRate, 937 audio_format_t format, 938 uint32_t channelMask, 939 int frameCount, 940 uint32_t flags, 941 int sessionId); 942 virtual ~RecordTrack(); 943 944 virtual status_t start(); 945 virtual void stop(); 946 947 bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; } 948 bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; } 949 950 void dump(char* buffer, size_t size); 951 952 private: 953 friend class AudioFlinger; 954 friend class RecordThread; 955 956 RecordTrack(const RecordTrack&); 957 RecordTrack& operator = (const RecordTrack&); 958 959 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 960 961 bool mOverflow; 962 }; 963 964 965 RecordThread(const sp<AudioFlinger>& audioFlinger, 966 AudioStreamIn *input, 967 uint32_t sampleRate, 968 uint32_t channels, 969 audio_io_handle_t id, 970 uint32_t device); 971 virtual ~RecordThread(); 972 973 virtual bool threadLoop(); 974 virtual status_t readyToRun(); 975 virtual void onFirstRef(); 976 977 virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } 978 sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( 979 const sp<AudioFlinger::Client>& client, 980 uint32_t sampleRate, 981 audio_format_t format, 982 int channelMask, 983 int frameCount, 984 uint32_t flags, 985 int sessionId, 986 status_t *status); 987 988 status_t start(RecordTrack* recordTrack); 989 void stop(RecordTrack* recordTrack); 990 status_t dump(int fd, const Vector<String16>& args); 991 AudioStreamIn* getInput() const; 992 AudioStreamIn* clearInput(); 993 virtual audio_stream_t* stream(); 994 995 virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer); 996 virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); 997 virtual bool checkForNewParameters_l(); 998 virtual String8 getParameters(const String8& keys); 999 virtual void audioConfigChanged_l(int event, int param = 0); 1000 void readInputParameters(); 1001 virtual unsigned int getInputFramesLost(); 1002 1003 virtual status_t addEffectChain_l(const sp<EffectChain>& chain); 1004 virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); 1005 virtual uint32_t hasAudioSession(int sessionId); 1006 RecordTrack* track(); 1007 1008 private: 1009 RecordThread(); 1010 AudioStreamIn *mInput; 1011 RecordTrack* mTrack; 1012 sp<RecordTrack> mActiveTrack; 1013 Condition mStartStopCond; 1014 AudioResampler *mResampler; 1015 int32_t *mRsmpOutBuffer; 1016 int16_t *mRsmpInBuffer; 1017 size_t mRsmpInIndex; 1018 size_t mInputBytes; 1019 const int mReqChannelCount; 1020 const uint32_t mReqSampleRate; 1021 ssize_t mBytesRead; 1022 }; 1023 1024 class RecordHandle : public android::BnAudioRecord { 1025 public: 1026 RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack); 1027 virtual ~RecordHandle(); 1028 virtual sp<IMemory> getCblk() const; 1029 virtual status_t start(); 1030 virtual void stop(); 1031 virtual status_t onTransact( 1032 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 1033 private: 1034 const sp<RecordThread::RecordTrack> mRecordTrack; 1035 }; 1036 1037 //--- Audio Effect Management 1038 1039 // EffectModule and EffectChain classes both have their own mutex to protect 1040 // state changes or resource modifications. Always respect the following order 1041 // if multiple mutexes must be acquired to avoid cross deadlock: 1042 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 1043 1044 // The EffectModule class is a wrapper object controlling the effect engine implementation 1045 // in the effect library. It prevents concurrent calls to process() and command() functions 1046 // from different client threads. It keeps a list of EffectHandle objects corresponding 1047 // to all client applications using this effect and notifies applications of effect state, 1048 // control or parameter changes. It manages the activation state machine to send appropriate 1049 // reset, enable, disable commands to effect engine and provide volume 1050 // ramping when effects are activated/deactivated. 1051 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 1052 // the attached track(s) to accumulate their auxiliary channel. 1053 class EffectModule: public RefBase { 1054 public: 1055 EffectModule(const wp<ThreadBase>& wThread, 1056 const wp<AudioFlinger::EffectChain>& chain, 1057 effect_descriptor_t *desc, 1058 int id, 1059 int sessionId); 1060 virtual ~EffectModule(); 1061 1062 enum effect_state { 1063 IDLE, 1064 RESTART, 1065 STARTING, 1066 ACTIVE, 1067 STOPPING, 1068 STOPPED, 1069 DESTROYED 1070 }; 1071 1072 int id() const { return mId; } 1073 void process(); 1074 void updateState(); 1075 status_t command(uint32_t cmdCode, 1076 uint32_t cmdSize, 1077 void *pCmdData, 1078 uint32_t *replySize, 1079 void *pReplyData); 1080 1081 void reset_l(); 1082 status_t configure(); 1083 status_t init(); 1084 effect_state state() const { 1085 return mState; 1086 } 1087 uint32_t status() { 1088 return mStatus; 1089 } 1090 int sessionId() const { 1091 return mSessionId; 1092 } 1093 status_t setEnabled(bool enabled); 1094 bool isEnabled() const; 1095 bool isProcessEnabled() const; 1096 1097 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 1098 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 1099 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 1100 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 1101 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 1102 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 1103 const wp<ThreadBase>& thread() { return mThread; } 1104 1105 status_t addHandle(const sp<EffectHandle>& handle); 1106 void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast); 1107 size_t removeHandle (const wp<EffectHandle>& handle); 1108 1109 effect_descriptor_t& desc() { return mDescriptor; } 1110 wp<EffectChain>& chain() { return mChain; } 1111 1112 status_t setDevice(uint32_t device); 1113 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 1114 status_t setMode(audio_mode_t mode); 1115 status_t start(); 1116 status_t stop(); 1117 void setSuspended(bool suspended); 1118 bool suspended() const; 1119 1120 sp<EffectHandle> controlHandle(); 1121 1122 bool isPinned() const { return mPinned; } 1123 void unPin() { mPinned = false; } 1124 1125 status_t dump(int fd, const Vector<String16>& args); 1126 1127 protected: 1128 friend class EffectHandle; 1129 friend class AudioFlinger; 1130 bool mPinned; 1131 1132 // Maximum time allocated to effect engines to complete the turn off sequence 1133 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 1134 1135 EffectModule(const EffectModule&); 1136 EffectModule& operator = (const EffectModule&); 1137 1138 status_t start_l(); 1139 status_t stop_l(); 1140 1141mutable Mutex mLock; // mutex for process, commands and handles list protection 1142 wp<ThreadBase> mThread; // parent thread 1143 wp<EffectChain> mChain; // parent effect chain 1144 int mId; // this instance unique ID 1145 int mSessionId; // audio session ID 1146 effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 1147 effect_config_t mConfig; // input and output audio configuration 1148 effect_handle_t mEffectInterface; // Effect module C API 1149 status_t mStatus; // initialization status 1150 effect_state mState; // current activation state 1151 Vector< wp<EffectHandle> > mHandles; // list of client handles 1152 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 1153 // sending disable command. 1154 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 1155 bool mSuspended; // effect is suspended: temporarily disabled by framework 1156 }; 1157 1158 // The EffectHandle class implements the IEffect interface. It provides resources 1159 // to receive parameter updates, keeps track of effect control 1160 // ownership and state and has a pointer to the EffectModule object it is controlling. 1161 // There is one EffectHandle object for each application controlling (or using) 1162 // an effect module. 1163 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 1164 class EffectHandle: public android::BnEffect { 1165 public: 1166 1167 EffectHandle(const sp<EffectModule>& effect, 1168 const sp<AudioFlinger::Client>& client, 1169 const sp<IEffectClient>& effectClient, 1170 int32_t priority); 1171 virtual ~EffectHandle(); 1172 1173 // IEffect 1174 virtual status_t enable(); 1175 virtual status_t disable(); 1176 virtual status_t command(uint32_t cmdCode, 1177 uint32_t cmdSize, 1178 void *pCmdData, 1179 uint32_t *replySize, 1180 void *pReplyData); 1181 virtual void disconnect(); 1182 private: 1183 void disconnect(bool unpinIfLast); 1184 public: 1185 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 1186 virtual status_t onTransact(uint32_t code, const Parcel& data, 1187 Parcel* reply, uint32_t flags); 1188 1189 1190 // Give or take control of effect module 1191 // - hasControl: true if control is given, false if removed 1192 // - signal: true client app should be signaled of change, false otherwise 1193 // - enabled: state of the effect when control is passed 1194 void setControl(bool hasControl, bool signal, bool enabled); 1195 void commandExecuted(uint32_t cmdCode, 1196 uint32_t cmdSize, 1197 void *pCmdData, 1198 uint32_t replySize, 1199 void *pReplyData); 1200 void setEnabled(bool enabled); 1201 bool enabled() const { return mEnabled; } 1202 1203 // Getters 1204 int id() const { return mEffect->id(); } 1205 int priority() const { return mPriority; } 1206 bool hasControl() const { return mHasControl; } 1207 sp<EffectModule> effect() const { return mEffect; } 1208 1209 void dump(char* buffer, size_t size); 1210 1211 protected: 1212 friend class AudioFlinger; 1213 friend class EffectModule; 1214 EffectHandle(const EffectHandle&); 1215 EffectHandle& operator =(const EffectHandle&); 1216 1217 sp<EffectModule> mEffect; // pointer to controlled EffectModule 1218 sp<IEffectClient> mEffectClient; // callback interface for client notifications 1219 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 1220 sp<IMemory> mCblkMemory; // shared memory for control block 1221 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory 1222 uint8_t* mBuffer; // pointer to parameter area in shared memory 1223 int mPriority; // client application priority to control the effect 1224 bool mHasControl; // true if this handle is controlling the effect 1225 bool mEnabled; // cached enable state: needed when the effect is 1226 // restored after being suspended 1227 }; 1228 1229 // the EffectChain class represents a group of effects associated to one audio session. 1230 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 1231 // The EffecChain with session ID 0 contains global effects applied to the output mix. 1232 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks) 1233 // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding 1234 // in the effect process order. When attached to a track (session ID != 0), it also provide it's own 1235 // input buffer used by the track as accumulation buffer. 1236 class EffectChain: public RefBase { 1237 public: 1238 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 1239 virtual ~EffectChain(); 1240 1241 // special key used for an entry in mSuspendedEffects keyed vector 1242 // corresponding to a suspend all request. 1243 static const int kKeyForSuspendAll = 0; 1244 1245 // minimum duration during which we force calling effect process when last track on 1246 // a session is stopped or removed to allow effect tail to be rendered 1247 static const int kProcessTailDurationMs = 1000; 1248 1249 void process_l(); 1250 1251 void lock() { 1252 mLock.lock(); 1253 } 1254 void unlock() { 1255 mLock.unlock(); 1256 } 1257 1258 status_t addEffect_l(const sp<EffectModule>& handle); 1259 size_t removeEffect_l(const sp<EffectModule>& handle); 1260 1261 int sessionId() const { return mSessionId; } 1262 void setSessionId(int sessionId) { mSessionId = sessionId; } 1263 1264 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 1265 sp<EffectModule> getEffectFromId_l(int id); 1266 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 1267 bool setVolume_l(uint32_t *left, uint32_t *right); 1268 void setDevice_l(uint32_t device); 1269 void setMode_l(audio_mode_t mode); 1270 1271 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 1272 mInBuffer = buffer; 1273 mOwnInBuffer = ownsBuffer; 1274 } 1275 int16_t *inBuffer() const { 1276 return mInBuffer; 1277 } 1278 void setOutBuffer(int16_t *buffer) { 1279 mOutBuffer = buffer; 1280 } 1281 int16_t *outBuffer() const { 1282 return mOutBuffer; 1283 } 1284 1285 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 1286 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 1287 int32_t trackCnt() const { return mTrackCnt;} 1288 1289 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 1290 mTailBufferCount = mMaxTailBuffers; } 1291 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 1292 int32_t activeTrackCnt() const { return mActiveTrackCnt;} 1293 1294 uint32_t strategy() const { return mStrategy; } 1295 void setStrategy(uint32_t strategy) 1296 { mStrategy = strategy; } 1297 1298 // suspend effect of the given type 1299 void setEffectSuspended_l(const effect_uuid_t *type, 1300 bool suspend); 1301 // suspend all eligible effects 1302 void setEffectSuspendedAll_l(bool suspend); 1303 // check if effects should be suspend or restored when a given effect is enable or disabled 1304 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 1305 bool enabled); 1306 1307 status_t dump(int fd, const Vector<String16>& args); 1308 1309 protected: 1310 friend class AudioFlinger; 1311 EffectChain(const EffectChain&); 1312 EffectChain& operator =(const EffectChain&); 1313 1314 class SuspendedEffectDesc : public RefBase { 1315 public: 1316 SuspendedEffectDesc() : mRefCount(0) {} 1317 1318 int mRefCount; 1319 effect_uuid_t mType; 1320 wp<EffectModule> mEffect; 1321 }; 1322 1323 // get a list of effect modules to suspend when an effect of the type 1324 // passed is enabled. 1325 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 1326 1327 // get an effect module if it is currently enable 1328 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 1329 // true if the effect whose descriptor is passed can be suspended 1330 // OEMs can modify the rules implemented in this method to exclude specific effect 1331 // types or implementations from the suspend/restore mechanism. 1332 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 1333 1334 wp<ThreadBase> mThread; // parent mixer thread 1335 Mutex mLock; // mutex protecting effect list 1336 Vector<sp<EffectModule> > mEffects; // list of effect modules 1337 int mSessionId; // audio session ID 1338 int16_t *mInBuffer; // chain input buffer 1339 int16_t *mOutBuffer; // chain output buffer 1340 volatile int32_t mActiveTrackCnt; // number of active tracks connected 1341 volatile int32_t mTrackCnt; // number of tracks connected 1342 int32_t mTailBufferCount; // current effect tail buffer count 1343 int32_t mMaxTailBuffers; // maximum effect tail buffers 1344 bool mOwnInBuffer; // true if the chain owns its input buffer 1345 int mVolumeCtrlIdx; // index of insert effect having control over volume 1346 uint32_t mLeftVolume; // previous volume on left channel 1347 uint32_t mRightVolume; // previous volume on right channel 1348 uint32_t mNewLeftVolume; // new volume on left channel 1349 uint32_t mNewRightVolume; // new volume on right channel 1350 uint32_t mStrategy; // strategy for this effect chain 1351 // mSuspendedEffects lists all effect currently suspended in the chain 1352 // use effect type UUID timelow field as key. There is no real risk of identical 1353 // timeLow fields among effect type UUIDs. 1354 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 1355 }; 1356 1357 // AudioStreamOut and AudioStreamIn are immutable, so their fields are const. 1358 // For emphasis, we could also make all pointers to them be "const *", 1359 // but that would clutter the code unnecessarily. 1360 1361 struct AudioStreamOut { 1362 audio_hw_device_t* const hwDev; 1363 audio_stream_out_t* const stream; 1364 1365 AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) : 1366 hwDev(dev), stream(out) {} 1367 }; 1368 1369 struct AudioStreamIn { 1370 audio_hw_device_t* const hwDev; 1371 audio_stream_in_t* const stream; 1372 1373 AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) : 1374 hwDev(dev), stream(in) {} 1375 }; 1376 1377 struct AudioSessionRef { 1378 // FIXME rename parameter names when fields get "m" prefix 1379 AudioSessionRef(int sessionid_, pid_t pid_) : 1380 sessionid(sessionid_), pid(pid_), cnt(1) {} 1381 const int sessionid; 1382 const pid_t pid; 1383 int cnt; 1384 }; 1385 1386 friend class RecordThread; 1387 friend class PlaybackThread; 1388 1389 mutable Mutex mLock; 1390 1391 DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client() 1392 1393 mutable Mutex mHardwareLock; 1394 audio_hw_device_t* mPrimaryHardwareDev; 1395 Vector<audio_hw_device_t*> mAudioHwDevs; 1396 1397 enum hardware_call_state { 1398 AUDIO_HW_IDLE = 0, 1399 AUDIO_HW_INIT, 1400 AUDIO_HW_OUTPUT_OPEN, 1401 AUDIO_HW_OUTPUT_CLOSE, 1402 AUDIO_HW_INPUT_OPEN, 1403 AUDIO_HW_INPUT_CLOSE, 1404 AUDIO_HW_STANDBY, 1405 AUDIO_HW_SET_MASTER_VOLUME, 1406 AUDIO_HW_GET_ROUTING, 1407 AUDIO_HW_SET_ROUTING, 1408 AUDIO_HW_GET_MODE, 1409 AUDIO_HW_SET_MODE, 1410 AUDIO_HW_GET_MIC_MUTE, 1411 AUDIO_HW_SET_MIC_MUTE, 1412 AUDIO_SET_VOICE_VOLUME, 1413 AUDIO_SET_PARAMETER, 1414 }; 1415 1416 mutable hardware_call_state mHardwareStatus; // for dump only 1417 1418 1419 DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads; 1420 stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; 1421 1422 // both are protected by mLock 1423 float mMasterVolume; 1424 bool mMasterMute; 1425 1426 DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads; 1427 1428 DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients; 1429 volatile int32_t mNextUniqueId; 1430 audio_mode_t mMode; 1431 bool mBtNrecIsOff; 1432 1433 Vector<AudioSessionRef*> mAudioSessionRefs; 1434 1435 float masterVolume_l() const { return mMasterVolume; } 1436 bool masterMute_l() const { return mMasterMute; } 1437 1438private: 1439 sp<Client> registerPid_l(pid_t pid); // always returns non-0 1440 1441}; 1442 1443 1444// ---------------------------------------------------------------------------- 1445 1446}; // namespace android 1447 1448#endif // ANDROID_AUDIO_FLINGER_H 1449