AudioFlinger.h revision ec437d8d3db79459d7b19e1734e6fe309bd621e8
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/TypeHelpers.h>
36#include <utils/Vector.h>
37
38#include <binder/BinderService.h>
39#include <binder/MemoryDealer.h>
40
41#include <system/audio.h>
42#include <hardware/audio.h>
43
44#include "AudioBufferProvider.h"
45
46namespace android {
47
48class audio_track_cblk_t;
49class effect_param_cblk_t;
50class AudioMixer;
51class AudioBuffer;
52class AudioResampler;
53
54// ----------------------------------------------------------------------------
55
56#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
57#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
58
59
60// ----------------------------------------------------------------------------
61
62static const nsecs_t kStandbyTimeInNsecs = seconds(3);
63
64class AudioFlinger :
65    public BinderService<AudioFlinger>,
66    public BnAudioFlinger
67{
68    friend class BinderService<AudioFlinger>;
69public:
70    static char const* getServiceName() { return "media.audio_flinger"; }
71
72    virtual     status_t    dump(int fd, const Vector<String16>& args);
73
74    // IAudioFlinger interface
75    virtual sp<IAudioTrack> createTrack(
76                                pid_t pid,
77                                int streamType,
78                                uint32_t sampleRate,
79                                uint32_t format,
80                                uint32_t channelMask,
81                                int frameCount,
82                                uint32_t flags,
83                                const sp<IMemory>& sharedBuffer,
84                                int output,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual     uint32_t    sampleRate(int output) const;
89    virtual     int         channelCount(int output) const;
90    virtual     uint32_t    format(int output) const;
91    virtual     size_t      frameCount(int output) const;
92    virtual     uint32_t    latency(int output) const;
93
94    virtual     status_t    setMasterVolume(float value);
95    virtual     status_t    setMasterMute(bool muted);
96
97    virtual     float       masterVolume() const;
98    virtual     bool        masterMute() const;
99
100    virtual     status_t    setStreamVolume(int stream, float value, int output);
101    virtual     status_t    setStreamMute(int stream, bool muted);
102
103    virtual     float       streamVolume(int stream, int output) const;
104    virtual     bool        streamMute(int stream) const;
105
106    virtual     status_t    setMode(int mode);
107
108    virtual     status_t    setMicMute(bool state);
109    virtual     bool        getMicMute() const;
110
111    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
112    virtual     String8     getParameters(int ioHandle, const String8& keys);
113
114    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
115
116    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
117    virtual     unsigned int  getInputFramesLost(int ioHandle);
118
119    virtual int openOutput(uint32_t *pDevices,
120                                    uint32_t *pSamplingRate,
121                                    uint32_t *pFormat,
122                                    uint32_t *pChannels,
123                                    uint32_t *pLatencyMs,
124                                    uint32_t flags);
125
126    virtual int openDuplicateOutput(int output1, int output2);
127
128    virtual status_t closeOutput(int output);
129
130    virtual status_t suspendOutput(int output);
131
132    virtual status_t restoreOutput(int output);
133
134    virtual int openInput(uint32_t *pDevices,
135                            uint32_t *pSamplingRate,
136                            uint32_t *pFormat,
137                            uint32_t *pChannels,
138                            uint32_t acoustics);
139
140    virtual status_t closeInput(int input);
141
142    virtual status_t setStreamOutput(uint32_t stream, int output);
143
144    virtual status_t setVoiceVolume(float volume);
145
146    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
147
148    virtual int newAudioSessionId();
149
150    virtual status_t queryNumberEffects(uint32_t *numEffects);
151
152    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
153
154    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
155
156    virtual sp<IEffect> createEffect(pid_t pid,
157                        effect_descriptor_t *pDesc,
158                        const sp<IEffectClient>& effectClient,
159                        int32_t priority,
160                        int io,
161                        int sessionId,
162                        status_t *status,
163                        int *id,
164                        int *enabled);
165
166    virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
167
168    enum hardware_call_state {
169        AUDIO_HW_IDLE = 0,
170        AUDIO_HW_INIT,
171        AUDIO_HW_OUTPUT_OPEN,
172        AUDIO_HW_OUTPUT_CLOSE,
173        AUDIO_HW_INPUT_OPEN,
174        AUDIO_HW_INPUT_CLOSE,
175        AUDIO_HW_STANDBY,
176        AUDIO_HW_SET_MASTER_VOLUME,
177        AUDIO_HW_GET_ROUTING,
178        AUDIO_HW_SET_ROUTING,
179        AUDIO_HW_GET_MODE,
180        AUDIO_HW_SET_MODE,
181        AUDIO_HW_GET_MIC_MUTE,
182        AUDIO_HW_SET_MIC_MUTE,
183        AUDIO_SET_VOICE_VOLUME,
184        AUDIO_SET_PARAMETER,
185    };
186
187    // record interface
188    virtual sp<IAudioRecord> openRecord(
189                                pid_t pid,
190                                int input,
191                                uint32_t sampleRate,
192                                uint32_t format,
193                                uint32_t channelMask,
194                                int frameCount,
195                                uint32_t flags,
196                                int *sessionId,
197                                status_t *status);
198
199    virtual     status_t    onTransact(
200                                uint32_t code,
201                                const Parcel& data,
202                                Parcel* reply,
203                                uint32_t flags);
204
205                uint32_t    getMode() { return mMode; }
206
207private:
208                            AudioFlinger();
209    virtual                 ~AudioFlinger();
210
211    status_t                initCheck() const;
212    virtual     void        onFirstRef();
213    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
214
215    // Internal dump utilites.
216    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
217    status_t dumpClients(int fd, const Vector<String16>& args);
218    status_t dumpInternals(int fd, const Vector<String16>& args);
219
220    // --- Client ---
221    class Client : public RefBase {
222    public:
223                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
224        virtual             ~Client();
225        const sp<MemoryDealer>&     heap() const;
226        pid_t               pid() const { return mPid; }
227        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
228
229    private:
230                            Client(const Client&);
231                            Client& operator = (const Client&);
232        sp<AudioFlinger>    mAudioFlinger;
233        sp<MemoryDealer>    mMemoryDealer;
234        pid_t               mPid;
235    };
236
237    // --- Notification Client ---
238    class NotificationClient : public IBinder::DeathRecipient {
239    public:
240                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
241                                                const sp<IAudioFlingerClient>& client,
242                                                pid_t pid);
243        virtual             ~NotificationClient();
244
245                sp<IAudioFlingerClient>    client() { return mClient; }
246
247                // IBinder::DeathRecipient
248                virtual     void        binderDied(const wp<IBinder>& who);
249
250    private:
251                            NotificationClient(const NotificationClient&);
252                            NotificationClient& operator = (const NotificationClient&);
253
254        sp<AudioFlinger>        mAudioFlinger;
255        pid_t                   mPid;
256        sp<IAudioFlingerClient> mClient;
257    };
258
259    class TrackHandle;
260    class RecordHandle;
261    class RecordThread;
262    class PlaybackThread;
263    class MixerThread;
264    class DirectOutputThread;
265    class DuplicatingThread;
266    class Track;
267    class RecordTrack;
268    class EffectModule;
269    class EffectHandle;
270    class EffectChain;
271    struct AudioStreamOut;
272    struct AudioStreamIn;
273
274    class ThreadBase : public Thread {
275    public:
276        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id, uint32_t device);
277        virtual             ~ThreadBase();
278
279
280        enum type {
281            MIXER,              // Thread class is MixerThread
282            DIRECT,             // Thread class is DirectOutputThread
283            DUPLICATING,        // Thread class is DuplicatingThread
284            RECORD              // Thread class is RecordThread
285        };
286
287        status_t dumpBase(int fd, const Vector<String16>& args);
288        status_t dumpEffectChains(int fd, const Vector<String16>& args);
289
290        // base for record and playback
291        class TrackBase : public AudioBufferProvider, public RefBase {
292
293        public:
294            enum track_state {
295                IDLE,
296                TERMINATED,
297                STOPPED,
298                RESUMING,
299                ACTIVE,
300                PAUSING,
301                PAUSED
302            };
303
304            enum track_flags {
305                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
306                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
307                // The upper 16 bits are used for track-specific flags.
308            };
309
310                                TrackBase(const wp<ThreadBase>& thread,
311                                        const sp<Client>& client,
312                                        uint32_t sampleRate,
313                                        uint32_t format,
314                                        uint32_t channelMask,
315                                        int frameCount,
316                                        uint32_t flags,
317                                        const sp<IMemory>& sharedBuffer,
318                                        int sessionId);
319                                ~TrackBase();
320
321            virtual status_t    start() = 0;
322            virtual void        stop() = 0;
323                    sp<IMemory> getCblk() const;
324                    audio_track_cblk_t* cblk() const { return mCblk; }
325                    int         sessionId() { return mSessionId; }
326
327        protected:
328            friend class ThreadBase;
329            friend class RecordHandle;
330            friend class PlaybackThread;
331            friend class RecordThread;
332            friend class MixerThread;
333            friend class DirectOutputThread;
334
335                                TrackBase(const TrackBase&);
336                                TrackBase& operator = (const TrackBase&);
337
338            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
339            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
340
341            uint32_t format() const {
342                return mFormat;
343            }
344
345            int channelCount() const ;
346
347            uint32_t channelMask() const;
348
349            int sampleRate() const;
350
351            void* getBuffer(uint32_t offset, uint32_t frames) const;
352
353            bool isStopped() const {
354                return mState == STOPPED;
355            }
356
357            bool isTerminated() const {
358                return mState == TERMINATED;
359            }
360
361            bool step();
362            void reset();
363
364            wp<ThreadBase>      mThread;
365            sp<Client>          mClient;
366            sp<IMemory>         mCblkMemory;
367            audio_track_cblk_t* mCblk;
368            void*               mBuffer;
369            void*               mBufferEnd;
370            uint32_t            mFrameCount;
371            // we don't really need a lock for these
372            int                 mState;
373            int                 mClientTid;
374            uint32_t            mFormat;
375            uint32_t            mFlags;
376            int                 mSessionId;
377            uint8_t             mChannelCount;
378            uint32_t            mChannelMask;
379        };
380
381        class ConfigEvent {
382        public:
383            ConfigEvent() : mEvent(0), mParam(0) {}
384
385            int mEvent;
386            int mParam;
387        };
388
389        virtual     status_t    initCheck() const = 0;
390                    int         type() const { return mType; }
391                    uint32_t    sampleRate() const;
392                    int         channelCount() const;
393                    uint32_t    format() const;
394                    size_t      frameCount() const;
395                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
396                    void        exit();
397        virtual     bool        checkForNewParameters_l() = 0;
398        virtual     status_t    setParameters(const String8& keyValuePairs);
399        virtual     String8     getParameters(const String8& keys) = 0;
400        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
401                    void        sendConfigEvent(int event, int param = 0);
402                    void        sendConfigEvent_l(int event, int param = 0);
403                    void        processConfigEvents();
404                    int         id() const { return mId;}
405                    bool        standby() { return mStandby; }
406                    uint32_t    device() { return mDevice; }
407        virtual     audio_stream_t* stream() = 0;
408
409                    sp<EffectHandle> createEffect_l(
410                                        const sp<AudioFlinger::Client>& client,
411                                        const sp<IEffectClient>& effectClient,
412                                        int32_t priority,
413                                        int sessionId,
414                                        effect_descriptor_t *desc,
415                                        int *enabled,
416                                        status_t *status);
417                    void disconnectEffect(const sp< EffectModule>& effect,
418                                          const wp<EffectHandle>& handle);
419
420                    // return values for hasAudioSession (bit field)
421                    enum effect_state {
422                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
423                                                // effect
424                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
425                                                // track
426                    };
427
428                    // get effect chain corresponding to session Id.
429                    sp<EffectChain> getEffectChain(int sessionId);
430                    // same as getEffectChain() but must be called with ThreadBase mutex locked
431                    sp<EffectChain> getEffectChain_l(int sessionId);
432                    // add an effect chain to the chain list (mEffectChains)
433        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
434                    // remove an effect chain from the chain list (mEffectChains)
435        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
436                    // lock mall effect chains Mutexes. Must be called before releasing the
437                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
438                    // integrity of the chains during the process.
439                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
440                    // unlock effect chains after process
441                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
442                    // set audio mode to all effect chains
443                    void setMode(uint32_t mode);
444                    // get effect module with corresponding ID on specified audio session
445                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
446                    // add and effect module. Also creates the effect chain is none exists for
447                    // the effects audio session
448                    status_t addEffect_l(const sp< EffectModule>& effect);
449                    // remove and effect module. Also removes the effect chain is this was the last
450                    // effect
451                    void removeEffect_l(const sp< EffectModule>& effect);
452                    // detach all tracks connected to an auxiliary effect
453        virtual     void detachAuxEffect_l(int effectId) {}
454                    // returns either EFFECT_SESSION if effects on this audio session exist in one
455                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
456                    virtual uint32_t hasAudioSession(int sessionId) = 0;
457                    // the value returned by default implementation is not important as the
458                    // strategy is only meaningful for PlaybackThread which implements this method
459                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
460
461        mutable     Mutex                   mLock;
462
463    protected:
464
465        friend class Track;
466        friend class TrackBase;
467        friend class PlaybackThread;
468        friend class MixerThread;
469        friend class DirectOutputThread;
470        friend class DuplicatingThread;
471        friend class RecordThread;
472        friend class RecordTrack;
473
474                    int                     mType;
475                    Condition               mWaitWorkCV;
476                    sp<AudioFlinger>        mAudioFlinger;
477                    uint32_t                mSampleRate;
478                    size_t                  mFrameCount;
479                    uint32_t                mChannelMask;
480                    uint16_t                mChannelCount;
481                    uint16_t                mFrameSize;
482                    uint32_t                mFormat;
483                    Condition               mParamCond;
484                    Vector<String8>         mNewParameters;
485                    status_t                mParamStatus;
486                    Vector<ConfigEvent *>   mConfigEvents;
487                    bool                    mStandby;
488                    int                     mId;
489                    bool                    mExiting;
490                    Vector< sp<EffectChain> > mEffectChains;
491                    uint32_t                mDevice;    // output device for PlaybackThread
492                                                        // input + output devices for RecordThread
493    };
494
495    // --- PlaybackThread ---
496    class PlaybackThread : public ThreadBase {
497    public:
498
499        enum mixer_state {
500            MIXER_IDLE,
501            MIXER_TRACKS_ENABLED,
502            MIXER_TRACKS_READY
503        };
504
505        // playback track
506        class Track : public TrackBase {
507        public:
508                                Track(  const wp<ThreadBase>& thread,
509                                        const sp<Client>& client,
510                                        int streamType,
511                                        uint32_t sampleRate,
512                                        uint32_t format,
513                                        uint32_t channelMask,
514                                        int frameCount,
515                                        const sp<IMemory>& sharedBuffer,
516                                        int sessionId);
517                                ~Track();
518
519                    void        dump(char* buffer, size_t size);
520            virtual status_t    start();
521            virtual void        stop();
522                    void        pause();
523
524                    void        flush();
525                    void        destroy();
526                    void        mute(bool);
527                    void        setVolume(float left, float right);
528                    int name() const {
529                        return mName;
530                    }
531
532                    int type() const {
533                        return mStreamType;
534                    }
535                    status_t    attachAuxEffect(int EffectId);
536                    void        setAuxBuffer(int EffectId, int32_t *buffer);
537                    int32_t     *auxBuffer() { return mAuxBuffer; }
538                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
539                    int16_t     *mainBuffer() { return mMainBuffer; }
540                    int         auxEffectId() { return mAuxEffectId; }
541
542
543        protected:
544            friend class ThreadBase;
545            friend class AudioFlinger;
546            friend class TrackHandle;
547            friend class PlaybackThread;
548            friend class MixerThread;
549            friend class DirectOutputThread;
550
551                                Track(const Track&);
552                                Track& operator = (const Track&);
553
554            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
555            bool isMuted() { return mMute; }
556            bool isPausing() const {
557                return mState == PAUSING;
558            }
559            bool isPaused() const {
560                return mState == PAUSED;
561            }
562            bool isReady() const;
563            void setPaused() { mState = PAUSED; }
564            void reset();
565
566            bool isOutputTrack() const {
567                return (mStreamType == AUDIO_STREAM_CNT);
568            }
569
570            // we don't really need a lock for these
571            float               mVolume[2];
572            volatile bool       mMute;
573            // FILLED state is used for suppressing volume ramp at begin of playing
574            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
575            mutable uint8_t     mFillingUpStatus;
576            int8_t              mRetryCount;
577            sp<IMemory>         mSharedBuffer;
578            bool                mResetDone;
579            int                 mStreamType;
580            int                 mName;
581            int16_t             *mMainBuffer;
582            int32_t             *mAuxBuffer;
583            int                 mAuxEffectId;
584            bool                mHasVolumeController;
585        };  // end of Track
586
587
588        // playback track
589        class OutputTrack : public Track {
590        public:
591
592            class Buffer: public AudioBufferProvider::Buffer {
593            public:
594                int16_t *mBuffer;
595            };
596
597                                OutputTrack(  const wp<ThreadBase>& thread,
598                                        DuplicatingThread *sourceThread,
599                                        uint32_t sampleRate,
600                                        uint32_t format,
601                                        uint32_t channelMask,
602                                        int frameCount);
603                                ~OutputTrack();
604
605            virtual status_t    start();
606            virtual void        stop();
607                    bool        write(int16_t* data, uint32_t frames);
608                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
609                    bool        isActive() { return mActive; }
610            wp<ThreadBase>&     thread()  { return mThread; }
611
612        private:
613
614            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
615            void                clearBufferQueue();
616
617            // Maximum number of pending buffers allocated by OutputTrack::write()
618            static const uint8_t kMaxOverFlowBuffers = 10;
619
620            Vector < Buffer* >          mBufferQueue;
621            AudioBufferProvider::Buffer mOutBuffer;
622            bool                        mActive;
623            DuplicatingThread*          mSourceThread;
624        };  // end of OutputTrack
625
626        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
627        virtual             ~PlaybackThread();
628
629        virtual     status_t    dump(int fd, const Vector<String16>& args);
630
631        // Thread virtuals
632        virtual     status_t    readyToRun();
633        virtual     void        onFirstRef();
634
635        virtual     status_t    initCheck() const { return (mOutput == 0) ? NO_INIT : NO_ERROR; }
636
637        virtual     uint32_t    latency() const;
638
639        virtual     status_t    setMasterVolume(float value);
640        virtual     status_t    setMasterMute(bool muted);
641
642        virtual     float       masterVolume() const;
643        virtual     bool        masterMute() const;
644
645        virtual     status_t    setStreamVolume(int stream, float value);
646        virtual     status_t    setStreamMute(int stream, bool muted);
647
648        virtual     float       streamVolume(int stream) const;
649        virtual     bool        streamMute(int stream) const;
650
651                    sp<Track>   createTrack_l(
652                                    const sp<AudioFlinger::Client>& client,
653                                    int streamType,
654                                    uint32_t sampleRate,
655                                    uint32_t format,
656                                    uint32_t channelMask,
657                                    int frameCount,
658                                    const sp<IMemory>& sharedBuffer,
659                                    int sessionId,
660                                    status_t *status);
661
662                    AudioStreamOut* getOutput() { return mOutput; }
663                    virtual audio_stream_t* stream() { return &mOutput->stream->common; }
664
665                    void        suspend() { mSuspended++; }
666                    void        restore() { if (mSuspended) mSuspended--; }
667                    bool        isSuspended() { return (mSuspended != 0); }
668        virtual     String8     getParameters(const String8& keys);
669        virtual     void        audioConfigChanged_l(int event, int param = 0);
670        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
671                    int16_t     *mixBuffer() { return mMixBuffer; };
672
673        virtual     void detachAuxEffect_l(int effectId);
674                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
675                            int EffectId);
676                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
677                            int EffectId);
678
679                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
680                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
681                    virtual uint32_t hasAudioSession(int sessionId);
682                    virtual uint32_t getStrategyForSession_l(int sessionId);
683
684        struct  stream_type_t {
685            stream_type_t()
686                :   volume(1.0f),
687                    mute(false)
688            {
689            }
690            float       volume;
691            bool        mute;
692        };
693
694    protected:
695        int16_t*                        mMixBuffer;
696        int                             mSuspended;
697        int                             mBytesWritten;
698        bool                            mMasterMute;
699        SortedVector< wp<Track> >       mActiveTracks;
700
701        virtual int             getTrackName_l() = 0;
702        virtual void            deleteTrackName_l(int name) = 0;
703        virtual uint32_t        activeSleepTimeUs() = 0;
704        virtual uint32_t        idleSleepTimeUs() = 0;
705        virtual uint32_t        suspendSleepTimeUs() = 0;
706
707    private:
708
709        friend class AudioFlinger;
710        friend class OutputTrack;
711        friend class Track;
712        friend class TrackBase;
713        friend class MixerThread;
714        friend class DirectOutputThread;
715        friend class DuplicatingThread;
716
717        PlaybackThread(const Client&);
718        PlaybackThread& operator = (const PlaybackThread&);
719
720        status_t    addTrack_l(const sp<Track>& track);
721        void        destroyTrack_l(const sp<Track>& track);
722        void        removeTrack_l(const sp<Track>& track);
723
724        void        readOutputParameters();
725
726        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
727        status_t    dumpTracks(int fd, const Vector<String16>& args);
728
729        SortedVector< sp<Track> >       mTracks;
730        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
731        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
732        AudioStreamOut*                 mOutput;
733        float                           mMasterVolume;
734        nsecs_t                         mLastWriteTime;
735        int                             mNumWrites;
736        int                             mNumDelayedWrites;
737        bool                            mInWrite;
738    };
739
740    class MixerThread : public PlaybackThread {
741    public:
742        MixerThread (const sp<AudioFlinger>& audioFlinger,
743                     AudioStreamOut* output,
744                     int id,
745                     uint32_t device);
746        virtual             ~MixerThread();
747
748        // Thread virtuals
749        virtual     bool        threadLoop();
750
751                    void        invalidateTracks(int streamType);
752        virtual     bool        checkForNewParameters_l();
753        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
754
755    protected:
756                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
757                                                Vector< sp<Track> > *tracksToRemove);
758        virtual     int         getTrackName_l();
759        virtual     void        deleteTrackName_l(int name);
760        virtual     uint32_t    activeSleepTimeUs();
761        virtual     uint32_t    idleSleepTimeUs();
762        virtual     uint32_t    suspendSleepTimeUs();
763
764        AudioMixer*                     mAudioMixer;
765    };
766
767    class DirectOutputThread : public PlaybackThread {
768    public:
769
770        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
771        ~DirectOutputThread();
772
773        // Thread virtuals
774        virtual     bool        threadLoop();
775
776        virtual     bool        checkForNewParameters_l();
777
778    protected:
779        virtual     int         getTrackName_l();
780        virtual     void        deleteTrackName_l(int name);
781        virtual     uint32_t    activeSleepTimeUs();
782        virtual     uint32_t    idleSleepTimeUs();
783        virtual     uint32_t    suspendSleepTimeUs();
784
785    private:
786        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
787
788        float mLeftVolFloat;
789        float mRightVolFloat;
790        uint16_t mLeftVolShort;
791        uint16_t mRightVolShort;
792    };
793
794    class DuplicatingThread : public MixerThread {
795    public:
796        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
797        ~DuplicatingThread();
798
799        // Thread virtuals
800        virtual     bool        threadLoop();
801                    void        addOutputTrack(MixerThread* thread);
802                    void        removeOutputTrack(MixerThread* thread);
803                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
804    protected:
805        virtual     uint32_t    activeSleepTimeUs();
806
807    private:
808                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
809                    void        updateWaitTime();
810
811        SortedVector < sp<OutputTrack> >  mOutputTracks;
812                    uint32_t    mWaitTimeMs;
813    };
814
815              PlaybackThread *checkPlaybackThread_l(int output) const;
816              MixerThread *checkMixerThread_l(int output) const;
817              RecordThread *checkRecordThread_l(int input) const;
818              float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
819              void audioConfigChanged_l(int event, int ioHandle, void *param2);
820
821              uint32_t nextUniqueId();
822              status_t moveEffectChain_l(int session,
823                                     AudioFlinger::PlaybackThread *srcThread,
824                                     AudioFlinger::PlaybackThread *dstThread,
825                                     bool reRegister);
826              PlaybackThread *primaryPlaybackThread_l();
827              uint32_t primaryOutputDevice_l();
828
829    friend class AudioBuffer;
830
831    class TrackHandle : public android::BnAudioTrack {
832    public:
833                            TrackHandle(const sp<PlaybackThread::Track>& track);
834        virtual             ~TrackHandle();
835        virtual status_t    start();
836        virtual void        stop();
837        virtual void        flush();
838        virtual void        mute(bool);
839        virtual void        pause();
840        virtual void        setVolume(float left, float right);
841        virtual sp<IMemory> getCblk() const;
842        virtual status_t    attachAuxEffect(int effectId);
843        virtual status_t onTransact(
844            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
845    private:
846        sp<PlaybackThread::Track> mTrack;
847    };
848
849    friend class Client;
850    friend class PlaybackThread::Track;
851
852
853                void        removeClient_l(pid_t pid);
854                void        removeNotificationClient(pid_t pid);
855
856
857    // record thread
858    class RecordThread : public ThreadBase, public AudioBufferProvider
859    {
860    public:
861
862        // record track
863        class RecordTrack : public TrackBase {
864        public:
865                                RecordTrack(const wp<ThreadBase>& thread,
866                                        const sp<Client>& client,
867                                        uint32_t sampleRate,
868                                        uint32_t format,
869                                        uint32_t channelMask,
870                                        int frameCount,
871                                        uint32_t flags,
872                                        int sessionId);
873                                ~RecordTrack();
874
875            virtual status_t    start();
876            virtual void        stop();
877
878                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
879                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
880
881                    void        dump(char* buffer, size_t size);
882        private:
883            friend class AudioFlinger;
884            friend class RecordThread;
885
886                                RecordTrack(const RecordTrack&);
887                                RecordTrack& operator = (const RecordTrack&);
888
889            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
890
891            bool                mOverflow;
892        };
893
894
895                RecordThread(const sp<AudioFlinger>& audioFlinger,
896                        AudioStreamIn *input,
897                        uint32_t sampleRate,
898                        uint32_t channels,
899                        int id,
900                        uint32_t device);
901                ~RecordThread();
902
903        virtual bool        threadLoop();
904        virtual status_t    readyToRun() { return NO_ERROR; }
905        virtual void        onFirstRef();
906
907        virtual status_t    initCheck() const { return (mInput == 0) ? NO_INIT : NO_ERROR; }
908                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
909                        const sp<AudioFlinger::Client>& client,
910                        uint32_t sampleRate,
911                        int format,
912                        int channelMask,
913                        int frameCount,
914                        uint32_t flags,
915                        int sessionId,
916                        status_t *status);
917
918                status_t    start(RecordTrack* recordTrack);
919                void        stop(RecordTrack* recordTrack);
920                status_t    dump(int fd, const Vector<String16>& args);
921                AudioStreamIn* getInput() { return mInput; }
922                virtual audio_stream_t* stream() { return &mInput->stream->common; }
923
924
925                void        setTrack(RecordTrack *recordTrack) { mTrack = recordTrack; }
926        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
927        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
928        virtual bool        checkForNewParameters_l();
929        virtual String8     getParameters(const String8& keys);
930        virtual void        audioConfigChanged_l(int event, int param = 0);
931                void        readInputParameters();
932        virtual unsigned int  getInputFramesLost();
933
934        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
935        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
936        virtual uint32_t hasAudioSession(int sessionId);
937
938    private:
939                RecordThread();
940                AudioStreamIn                       *mInput;
941                RecordTrack*                        mTrack;
942                sp<RecordTrack>                     mActiveTrack;
943                Condition                           mStartStopCond;
944                AudioResampler                      *mResampler;
945                int32_t                             *mRsmpOutBuffer;
946                int16_t                             *mRsmpInBuffer;
947                size_t                              mRsmpInIndex;
948                size_t                              mInputBytes;
949                int                                 mReqChannelCount;
950                uint32_t                            mReqSampleRate;
951                ssize_t                             mBytesRead;
952    };
953
954    class RecordHandle : public android::BnAudioRecord {
955    public:
956        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
957        virtual             ~RecordHandle();
958        virtual status_t    start();
959        virtual void        stop();
960        virtual sp<IMemory> getCblk() const;
961        virtual status_t onTransact(
962            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
963    private:
964        sp<RecordThread::RecordTrack> mRecordTrack;
965    };
966
967    //--- Audio Effect Management
968
969    // EffectModule and EffectChain classes both have their own mutex to protect
970    // state changes or resource modifications. Always respect the following order
971    // if multiple mutexes must be acquired to avoid cross deadlock:
972    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
973
974    // The EffectModule class is a wrapper object controlling the effect engine implementation
975    // in the effect library. It prevents concurrent calls to process() and command() functions
976    // from different client threads. It keeps a list of EffectHandle objects corresponding
977    // to all client applications using this effect and notifies applications of effect state,
978    // control or parameter changes. It manages the activation state machine to send appropriate
979    // reset, enable, disable commands to effect engine and provide volume
980    // ramping when effects are activated/deactivated.
981    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
982    // the attached track(s) to accumulate their auxiliary channel.
983    class EffectModule: public RefBase {
984    public:
985        EffectModule(const wp<ThreadBase>& wThread,
986                        const wp<AudioFlinger::EffectChain>& chain,
987                        effect_descriptor_t *desc,
988                        int id,
989                        int sessionId);
990        ~EffectModule();
991
992        enum effect_state {
993            IDLE,
994            RESTART,
995            STARTING,
996            ACTIVE,
997            STOPPING,
998            STOPPED,
999            DESTROYED
1000        };
1001
1002        int         id() { return mId; }
1003        void process();
1004        void updateState();
1005        status_t command(uint32_t cmdCode,
1006                         uint32_t cmdSize,
1007                         void *pCmdData,
1008                         uint32_t *replySize,
1009                         void *pReplyData);
1010
1011        void reset_l();
1012        status_t configure();
1013        status_t init();
1014        uint32_t state() {
1015            return mState;
1016        }
1017        uint32_t status() {
1018            return mStatus;
1019        }
1020        int sessionId() {
1021            return mSessionId;
1022        }
1023        status_t    setEnabled(bool enabled);
1024        bool isEnabled();
1025        bool isProcessEnabled();
1026
1027        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1028        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1029        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1030        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1031        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1032        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1033
1034        status_t addHandle(sp<EffectHandle>& handle);
1035        void disconnect(const wp<EffectHandle>& handle);
1036        size_t removeHandle (const wp<EffectHandle>& handle);
1037
1038        effect_descriptor_t& desc() { return mDescriptor; }
1039        wp<EffectChain>&     chain() { return mChain; }
1040
1041        status_t         setDevice(uint32_t device);
1042        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1043        status_t         setMode(uint32_t mode);
1044        status_t         stop();
1045
1046        status_t         dump(int fd, const Vector<String16>& args);
1047
1048    protected:
1049
1050        // Maximum time allocated to effect engines to complete the turn off sequence
1051        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1052
1053        EffectModule(const EffectModule&);
1054        EffectModule& operator = (const EffectModule&);
1055
1056        status_t start_l();
1057        status_t stop_l();
1058
1059        Mutex               mLock;      // mutex for process, commands and handles list protection
1060        wp<ThreadBase>      mThread;    // parent thread
1061        wp<EffectChain>     mChain;     // parent effect chain
1062        int                 mId;        // this instance unique ID
1063        int                 mSessionId; // audio session ID
1064        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1065        effect_config_t     mConfig;    // input and output audio configuration
1066        effect_handle_t  mEffectInterface; // Effect module C API
1067        status_t mStatus;               // initialization status
1068        uint32_t mState;                // current activation state (effect_state)
1069        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1070        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1071                                        // sending disable command.
1072        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1073    };
1074
1075    // The EffectHandle class implements the IEffect interface. It provides resources
1076    // to receive parameter updates, keeps track of effect control
1077    // ownership and state and has a pointer to the EffectModule object it is controlling.
1078    // There is one EffectHandle object for each application controlling (or using)
1079    // an effect module.
1080    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1081    class EffectHandle: public android::BnEffect {
1082    public:
1083
1084        EffectHandle(const sp<EffectModule>& effect,
1085                const sp<AudioFlinger::Client>& client,
1086                const sp<IEffectClient>& effectClient,
1087                int32_t priority);
1088        virtual ~EffectHandle();
1089
1090        // IEffect
1091        virtual status_t enable();
1092        virtual status_t disable();
1093        virtual status_t command(uint32_t cmdCode,
1094                                 uint32_t cmdSize,
1095                                 void *pCmdData,
1096                                 uint32_t *replySize,
1097                                 void *pReplyData);
1098        virtual void disconnect();
1099        virtual sp<IMemory> getCblk() const;
1100        virtual status_t onTransact(uint32_t code, const Parcel& data,
1101                Parcel* reply, uint32_t flags);
1102
1103
1104        // Give or take control of effect module
1105        void setControl(bool hasControl, bool signal);
1106        void commandExecuted(uint32_t cmdCode,
1107                             uint32_t cmdSize,
1108                             void *pCmdData,
1109                             uint32_t replySize,
1110                             void *pReplyData);
1111        void setEnabled(bool enabled);
1112
1113        // Getters
1114        int id() { return mEffect->id(); }
1115        int priority() { return mPriority; }
1116        bool hasControl() { return mHasControl; }
1117        sp<EffectModule> effect() { return mEffect; }
1118
1119        void dump(char* buffer, size_t size);
1120
1121    protected:
1122
1123        EffectHandle(const EffectHandle&);
1124        EffectHandle& operator =(const EffectHandle&);
1125
1126        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1127        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1128        sp<Client>          mClient;        // client for shared memory allocation
1129        sp<IMemory>         mCblkMemory;    // shared memory for control block
1130        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1131        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1132        int mPriority;                      // client application priority to control the effect
1133        bool mHasControl;                   // true if this handle is controlling the effect
1134    };
1135
1136    // the EffectChain class represents a group of effects associated to one audio session.
1137    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1138    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1139    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1140    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1141    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1142    // input buffer used by the track as accumulation buffer.
1143    class EffectChain: public RefBase {
1144    public:
1145        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1146        ~EffectChain();
1147
1148        void process_l();
1149
1150        void lock() {
1151            mLock.lock();
1152        }
1153        void unlock() {
1154            mLock.unlock();
1155        }
1156
1157        status_t addEffect_l(const sp<EffectModule>& handle);
1158        size_t removeEffect_l(const sp<EffectModule>& handle);
1159
1160        int sessionId() { return mSessionId; }
1161        void setSessionId(int sessionId) { mSessionId = sessionId; }
1162
1163        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1164        sp<EffectModule> getEffectFromId_l(int id);
1165        bool setVolume_l(uint32_t *left, uint32_t *right);
1166        void setDevice_l(uint32_t device);
1167        void setMode_l(uint32_t mode);
1168
1169        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1170            mInBuffer = buffer;
1171            mOwnInBuffer = ownsBuffer;
1172        }
1173        int16_t *inBuffer() {
1174            return mInBuffer;
1175        }
1176        void setOutBuffer(int16_t *buffer) {
1177            mOutBuffer = buffer;
1178        }
1179        int16_t *outBuffer() {
1180            return mOutBuffer;
1181        }
1182
1183        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1184        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1185        int32_t trackCnt() { return mTrackCnt;}
1186
1187        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); }
1188        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1189        int32_t activeTrackCnt() { return mActiveTrackCnt;}
1190
1191        uint32_t strategy() { return mStrategy; }
1192        void setStrategy(uint32_t strategy)
1193                 { mStrategy = strategy; }
1194
1195        status_t dump(int fd, const Vector<String16>& args);
1196
1197    protected:
1198
1199        EffectChain(const EffectChain&);
1200        EffectChain& operator =(const EffectChain&);
1201
1202        wp<ThreadBase> mThread;     // parent mixer thread
1203        Mutex mLock;                // mutex protecting effect list
1204        Vector<sp<EffectModule> > mEffects; // list of effect modules
1205        int mSessionId;             // audio session ID
1206        int16_t *mInBuffer;         // chain input buffer
1207        int16_t *mOutBuffer;        // chain output buffer
1208        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1209        volatile int32_t mTrackCnt;        // number of tracks connected
1210        bool mOwnInBuffer;          // true if the chain owns its input buffer
1211        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1212        uint32_t mLeftVolume;       // previous volume on left channel
1213        uint32_t mRightVolume;      // previous volume on right channel
1214        uint32_t mNewLeftVolume;       // new volume on left channel
1215        uint32_t mNewRightVolume;      // new volume on right channel
1216        uint32_t mStrategy; // strategy for this effect chain
1217    };
1218
1219    struct AudioStreamOut {
1220        audio_hw_device_t   *hwDev;
1221        audio_stream_out_t  *stream;
1222
1223        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1224            hwDev(dev), stream(out) {}
1225    };
1226
1227    struct AudioStreamIn {
1228        audio_hw_device_t   *hwDev;
1229        audio_stream_in_t   *stream;
1230
1231        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1232            hwDev(dev), stream(in) {}
1233    };
1234
1235    friend class RecordThread;
1236    friend class PlaybackThread;
1237
1238    mutable     Mutex                               mLock;
1239
1240                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1241
1242                mutable     Mutex                   mHardwareLock;
1243                audio_hw_device_t*                  mPrimaryHardwareDev;
1244                Vector<audio_hw_device_t*>          mAudioHwDevs;
1245    mutable     int                                 mHardwareStatus;
1246
1247
1248                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1249                PlaybackThread::stream_type_t       mStreamTypes[AUDIO_STREAM_CNT];
1250                float                               mMasterVolume;
1251                bool                                mMasterMute;
1252
1253                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1254
1255                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1256                volatile int32_t                    mNextUniqueId;
1257                uint32_t mMode;
1258
1259};
1260
1261
1262// ----------------------------------------------------------------------------
1263
1264}; // namespace android
1265
1266#endif // ANDROID_AUDIO_FLINGER_H
1267