AudioFlinger.h revision f997cabca292d70d078ae828e21c28e6df62995f
1/* //device/include/server/AudioFlinger/AudioFlinger.h
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <media/IAudioFlinger.h>
26#include <media/IAudioFlingerClient.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/AudioTrack.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/threads.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <binder/BinderService.h>
38#include <binder/MemoryDealer.h>
39
40#include <hardware_legacy/AudioHardwareInterface.h>
41
42#include "AudioBufferProvider.h"
43
44namespace android {
45
46class audio_track_cblk_t;
47class effect_param_cblk_t;
48class AudioMixer;
49class AudioBuffer;
50class AudioResampler;
51
52
53// ----------------------------------------------------------------------------
54
55#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
56#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
57
58
59// ----------------------------------------------------------------------------
60
61static const nsecs_t kStandbyTimeInNsecs = seconds(3);
62
63class AudioFlinger :
64    public BinderService<AudioFlinger>,
65    public BnAudioFlinger
66{
67    friend class BinderService<AudioFlinger>;
68public:
69    static char const* getServiceName() { return "media.audio_flinger"; }
70
71    virtual     status_t    dump(int fd, const Vector<String16>& args);
72
73    // IAudioFlinger interface
74    virtual sp<IAudioTrack> createTrack(
75                                pid_t pid,
76                                int streamType,
77                                uint32_t sampleRate,
78                                int format,
79                                int channelCount,
80                                int frameCount,
81                                uint32_t flags,
82                                const sp<IMemory>& sharedBuffer,
83                                int output,
84                                int *sessionId,
85                                status_t *status);
86
87    virtual     uint32_t    sampleRate(int output) const;
88    virtual     int         channelCount(int output) const;
89    virtual     int         format(int output) const;
90    virtual     size_t      frameCount(int output) const;
91    virtual     uint32_t    latency(int output) const;
92
93    virtual     status_t    setMasterVolume(float value);
94    virtual     status_t    setMasterMute(bool muted);
95
96    virtual     float       masterVolume() const;
97    virtual     bool        masterMute() const;
98
99    virtual     status_t    setStreamVolume(int stream, float value, int output);
100    virtual     status_t    setStreamMute(int stream, bool muted);
101
102    virtual     float       streamVolume(int stream, int output) const;
103    virtual     bool        streamMute(int stream) const;
104
105    virtual     status_t    setMode(int mode);
106
107    virtual     status_t    setMicMute(bool state);
108    virtual     bool        getMicMute() const;
109
110    virtual     bool        isStreamActive(int stream) const;
111
112    virtual     status_t    setParameters(int ioHandle, const String8& keyValuePairs);
113    virtual     String8     getParameters(int ioHandle, const String8& keys);
114
115    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
116
117    virtual     size_t      getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
118    virtual     unsigned int  getInputFramesLost(int ioHandle);
119
120    virtual int openOutput(uint32_t *pDevices,
121                                    uint32_t *pSamplingRate,
122                                    uint32_t *pFormat,
123                                    uint32_t *pChannels,
124                                    uint32_t *pLatencyMs,
125                                    uint32_t flags);
126
127    virtual int openDuplicateOutput(int output1, int output2);
128
129    virtual status_t closeOutput(int output);
130
131    virtual status_t suspendOutput(int output);
132
133    virtual status_t restoreOutput(int output);
134
135    virtual int openInput(uint32_t *pDevices,
136                            uint32_t *pSamplingRate,
137                            uint32_t *pFormat,
138                            uint32_t *pChannels,
139                            uint32_t acoustics);
140
141    virtual status_t closeInput(int input);
142
143    virtual status_t setStreamOutput(uint32_t stream, int output);
144
145    virtual status_t setVoiceVolume(float volume);
146
147    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output);
148
149    virtual int newAudioSessionId();
150
151    virtual status_t loadEffectLibrary(const char *libPath, int *handle);
152
153    virtual status_t unloadEffectLibrary(int handle);
154
155    virtual status_t queryNumberEffects(uint32_t *numEffects);
156
157    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor);
158
159    virtual status_t getEffectDescriptor(effect_uuid_t *pUuid, effect_descriptor_t *descriptor);
160
161    virtual sp<IEffect> createEffect(pid_t pid,
162                        effect_descriptor_t *pDesc,
163                        const sp<IEffectClient>& effectClient,
164                        int32_t priority,
165                        int output,
166                        int sessionId,
167                        status_t *status,
168                        int *id,
169                        int *enabled);
170
171            status_t registerEffectResource_l(effect_descriptor_t *desc);
172            void     unregisterEffectResource_l(effect_descriptor_t *desc);
173
174    enum hardware_call_state {
175        AUDIO_HW_IDLE = 0,
176        AUDIO_HW_INIT,
177        AUDIO_HW_OUTPUT_OPEN,
178        AUDIO_HW_OUTPUT_CLOSE,
179        AUDIO_HW_INPUT_OPEN,
180        AUDIO_HW_INPUT_CLOSE,
181        AUDIO_HW_STANDBY,
182        AUDIO_HW_SET_MASTER_VOLUME,
183        AUDIO_HW_GET_ROUTING,
184        AUDIO_HW_SET_ROUTING,
185        AUDIO_HW_GET_MODE,
186        AUDIO_HW_SET_MODE,
187        AUDIO_HW_GET_MIC_MUTE,
188        AUDIO_HW_SET_MIC_MUTE,
189        AUDIO_SET_VOICE_VOLUME,
190        AUDIO_SET_PARAMETER,
191    };
192
193    // record interface
194    virtual sp<IAudioRecord> openRecord(
195                                pid_t pid,
196                                int input,
197                                uint32_t sampleRate,
198                                int format,
199                                int channelCount,
200                                int frameCount,
201                                uint32_t flags,
202                                int *sessionId,
203                                status_t *status);
204
205    virtual     status_t    onTransact(
206                                uint32_t code,
207                                const Parcel& data,
208                                Parcel* reply,
209                                uint32_t flags);
210
211                uint32_t    getMode() { return mMode; }
212
213private:
214                            AudioFlinger();
215    virtual                 ~AudioFlinger();
216
217
218    // Internal dump utilites.
219    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
220    status_t dumpClients(int fd, const Vector<String16>& args);
221    status_t dumpInternals(int fd, const Vector<String16>& args);
222
223    // --- Client ---
224    class Client : public RefBase {
225    public:
226                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
227        virtual             ~Client();
228        const sp<MemoryDealer>&     heap() const;
229        pid_t               pid() const { return mPid; }
230        sp<AudioFlinger>    audioFlinger() { return mAudioFlinger; }
231
232    private:
233                            Client(const Client&);
234                            Client& operator = (const Client&);
235        sp<AudioFlinger>    mAudioFlinger;
236        sp<MemoryDealer>    mMemoryDealer;
237        pid_t               mPid;
238    };
239
240    // --- Notification Client ---
241    class NotificationClient : public IBinder::DeathRecipient {
242    public:
243                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
244                                                const sp<IAudioFlingerClient>& client,
245                                                pid_t pid);
246        virtual             ~NotificationClient();
247
248                sp<IAudioFlingerClient>    client() { return mClient; }
249
250                // IBinder::DeathRecipient
251                virtual     void        binderDied(const wp<IBinder>& who);
252
253    private:
254                            NotificationClient(const NotificationClient&);
255                            NotificationClient& operator = (const NotificationClient&);
256
257        sp<AudioFlinger>        mAudioFlinger;
258        pid_t                   mPid;
259        sp<IAudioFlingerClient> mClient;
260    };
261
262    class TrackHandle;
263    class RecordHandle;
264    class RecordThread;
265    class PlaybackThread;
266    class MixerThread;
267    class DirectOutputThread;
268    class DuplicatingThread;
269    class Track;
270    class RecordTrack;
271    class EffectModule;
272    class EffectHandle;
273    class EffectChain;
274
275    class ThreadBase : public Thread {
276    public:
277        ThreadBase (const sp<AudioFlinger>& audioFlinger, int id);
278        virtual             ~ThreadBase();
279
280        status_t dumpBase(int fd, const Vector<String16>& args);
281
282        // base for record and playback
283        class TrackBase : public AudioBufferProvider, public RefBase {
284
285        public:
286            enum track_state {
287                IDLE,
288                TERMINATED,
289                STOPPED,
290                RESUMING,
291                ACTIVE,
292                PAUSING,
293                PAUSED
294            };
295
296            enum track_flags {
297                STEPSERVER_FAILED = 0x01, //  StepServer could not acquire cblk->lock mutex
298                SYSTEM_FLAGS_MASK = 0x0000ffffUL,
299                // The upper 16 bits are used for track-specific flags.
300            };
301
302                                TrackBase(const wp<ThreadBase>& thread,
303                                        const sp<Client>& client,
304                                        uint32_t sampleRate,
305                                        int format,
306                                        int channelCount,
307                                        int frameCount,
308                                        uint32_t flags,
309                                        const sp<IMemory>& sharedBuffer,
310                                        int sessionId);
311                                ~TrackBase();
312
313            virtual status_t    start() = 0;
314            virtual void        stop() = 0;
315                    sp<IMemory> getCblk() const;
316                    audio_track_cblk_t* cblk() const { return mCblk; }
317                    int         sessionId() { return mSessionId; }
318
319        protected:
320            friend class ThreadBase;
321            friend class RecordHandle;
322            friend class PlaybackThread;
323            friend class RecordThread;
324            friend class MixerThread;
325            friend class DirectOutputThread;
326
327                                TrackBase(const TrackBase&);
328                                TrackBase& operator = (const TrackBase&);
329
330            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
331            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
332
333            int format() const {
334                return mFormat;
335            }
336
337            int channelCount() const ;
338
339            int sampleRate() const;
340
341            void* getBuffer(uint32_t offset, uint32_t frames) const;
342
343            bool isStopped() const {
344                return mState == STOPPED;
345            }
346
347            bool isTerminated() const {
348                return mState == TERMINATED;
349            }
350
351            bool step();
352            void reset();
353
354            wp<ThreadBase>      mThread;
355            sp<Client>          mClient;
356            sp<IMemory>         mCblkMemory;
357            audio_track_cblk_t* mCblk;
358            void*               mBuffer;
359            void*               mBufferEnd;
360            uint32_t            mFrameCount;
361            // we don't really need a lock for these
362            int                 mState;
363            int                 mClientTid;
364            uint8_t             mFormat;
365            uint32_t            mFlags;
366            int                 mSessionId;
367        };
368
369        class ConfigEvent {
370        public:
371            ConfigEvent() : mEvent(0), mParam(0) {}
372
373            int mEvent;
374            int mParam;
375        };
376
377                    uint32_t    sampleRate() const;
378                    int         channelCount() const;
379                    int         format() const;
380                    size_t      frameCount() const;
381                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
382                    void        exit();
383        virtual     bool        checkForNewParameters_l() = 0;
384        virtual     status_t    setParameters(const String8& keyValuePairs);
385        virtual     String8     getParameters(const String8& keys) = 0;
386        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
387                    void        sendConfigEvent(int event, int param = 0);
388                    void        sendConfigEvent_l(int event, int param = 0);
389                    void        processConfigEvents();
390                    int         id() const { return mId;}
391                    bool        standby() { return mStandby; }
392
393        mutable     Mutex                   mLock;
394
395    protected:
396
397        friend class Track;
398        friend class TrackBase;
399        friend class PlaybackThread;
400        friend class MixerThread;
401        friend class DirectOutputThread;
402        friend class DuplicatingThread;
403        friend class RecordThread;
404        friend class RecordTrack;
405
406                    Condition               mWaitWorkCV;
407                    sp<AudioFlinger>        mAudioFlinger;
408                    uint32_t                mSampleRate;
409                    size_t                  mFrameCount;
410                    uint32_t                mChannels;
411                    uint16_t                mChannelCount;
412                    uint16_t                mFrameSize;
413                    int                     mFormat;
414                    Condition               mParamCond;
415                    Vector<String8>         mNewParameters;
416                    status_t                mParamStatus;
417                    Vector<ConfigEvent *>   mConfigEvents;
418                    bool                    mStandby;
419                    int                     mId;
420                    bool                    mExiting;
421    };
422
423    // --- PlaybackThread ---
424    class PlaybackThread : public ThreadBase {
425    public:
426
427        enum type {
428            MIXER,
429            DIRECT,
430            DUPLICATING
431        };
432
433        enum mixer_state {
434            MIXER_IDLE,
435            MIXER_TRACKS_ENABLED,
436            MIXER_TRACKS_READY
437        };
438
439        // playback track
440        class Track : public TrackBase {
441        public:
442                                Track(  const wp<ThreadBase>& thread,
443                                        const sp<Client>& client,
444                                        int streamType,
445                                        uint32_t sampleRate,
446                                        int format,
447                                        int channelCount,
448                                        int frameCount,
449                                        const sp<IMemory>& sharedBuffer,
450                                        int sessionId);
451                                ~Track();
452
453                    void        dump(char* buffer, size_t size);
454            virtual status_t    start();
455            virtual void        stop();
456                    void        pause();
457
458                    void        flush();
459                    void        destroy();
460                    void        mute(bool);
461                    void        setVolume(float left, float right);
462                    int name() const {
463                        return mName;
464                    }
465
466                    int type() const {
467                        return mStreamType;
468                    }
469                    status_t    attachAuxEffect(int EffectId);
470                    void        setAuxBuffer(int EffectId, int32_t *buffer);
471                    int32_t     *auxBuffer() { return mAuxBuffer; }
472                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
473                    int16_t     *mainBuffer() { return mMainBuffer; }
474                    int         auxEffectId() { return mAuxEffectId; }
475
476
477        protected:
478            friend class ThreadBase;
479            friend class AudioFlinger;
480            friend class TrackHandle;
481            friend class PlaybackThread;
482            friend class MixerThread;
483            friend class DirectOutputThread;
484
485                                Track(const Track&);
486                                Track& operator = (const Track&);
487
488            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
489            bool isMuted() { return mMute; }
490            bool isPausing() const {
491                return mState == PAUSING;
492            }
493            bool isPaused() const {
494                return mState == PAUSED;
495            }
496            bool isReady() const;
497            void setPaused() { mState = PAUSED; }
498            void reset();
499
500            bool isOutputTrack() const {
501                return (mStreamType == AudioSystem::NUM_STREAM_TYPES);
502            }
503
504            // we don't really need a lock for these
505            float               mVolume[2];
506            volatile bool       mMute;
507            // FILLED state is used for suppressing volume ramp at begin of playing
508            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
509            mutable uint8_t     mFillingUpStatus;
510            int8_t              mRetryCount;
511            sp<IMemory>         mSharedBuffer;
512            bool                mResetDone;
513            int                 mStreamType;
514            int                 mName;
515            int16_t             *mMainBuffer;
516            int32_t             *mAuxBuffer;
517            int                 mAuxEffectId;
518        };  // end of Track
519
520
521        // playback track
522        class OutputTrack : public Track {
523        public:
524
525            class Buffer: public AudioBufferProvider::Buffer {
526            public:
527                int16_t *mBuffer;
528            };
529
530                                OutputTrack(  const wp<ThreadBase>& thread,
531                                        DuplicatingThread *sourceThread,
532                                        uint32_t sampleRate,
533                                        int format,
534                                        int channelCount,
535                                        int frameCount);
536                                ~OutputTrack();
537
538            virtual status_t    start();
539            virtual void        stop();
540                    bool        write(int16_t* data, uint32_t frames);
541                    bool        bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
542                    bool        isActive() { return mActive; }
543            wp<ThreadBase>&     thread()  { return mThread; }
544
545        private:
546
547            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
548            void                clearBufferQueue();
549
550            // Maximum number of pending buffers allocated by OutputTrack::write()
551            static const uint8_t kMaxOverFlowBuffers = 10;
552
553            Vector < Buffer* >          mBufferQueue;
554            AudioBufferProvider::Buffer mOutBuffer;
555            bool                        mActive;
556            DuplicatingThread*          mSourceThread;
557        };  // end of OutputTrack
558
559        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
560        virtual             ~PlaybackThread();
561
562        virtual     status_t    dump(int fd, const Vector<String16>& args);
563
564        // Thread virtuals
565        virtual     status_t    readyToRun();
566        virtual     void        onFirstRef();
567
568        virtual     uint32_t    latency() const;
569
570        virtual     status_t    setMasterVolume(float value);
571        virtual     status_t    setMasterMute(bool muted);
572
573        virtual     float       masterVolume() const;
574        virtual     bool        masterMute() const;
575
576        virtual     status_t    setStreamVolume(int stream, float value);
577        virtual     status_t    setStreamMute(int stream, bool muted);
578
579        virtual     float       streamVolume(int stream) const;
580        virtual     bool        streamMute(int stream) const;
581
582                    bool        isStreamActive(int stream) const;
583
584                    sp<Track>   createTrack_l(
585                                    const sp<AudioFlinger::Client>& client,
586                                    int streamType,
587                                    uint32_t sampleRate,
588                                    int format,
589                                    int channelCount,
590                                    int frameCount,
591                                    const sp<IMemory>& sharedBuffer,
592                                    int sessionId,
593                                    status_t *status);
594
595                    AudioStreamOut* getOutput() { return mOutput; }
596
597        virtual     int         type() const { return mType; }
598                    void        suspend() { mSuspended++; }
599                    void        restore() { if (mSuspended) mSuspended--; }
600                    bool        isSuspended() { return (mSuspended != 0); }
601        virtual     String8     getParameters(const String8& keys);
602        virtual     void        audioConfigChanged_l(int event, int param = 0);
603        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
604                    int16_t     *mixBuffer() { return mMixBuffer; };
605
606                    sp<EffectHandle> createEffect_l(
607                                        const sp<AudioFlinger::Client>& client,
608                                        const sp<IEffectClient>& effectClient,
609                                        int32_t priority,
610                                        int sessionId,
611                                        effect_descriptor_t *desc,
612                                        int *enabled,
613                                        status_t *status);
614                    void disconnectEffect(const sp< EffectModule>& effect,
615                                          const wp<EffectHandle>& handle);
616
617                    bool hasAudioSession(int sessionId);
618                    sp<EffectChain> getEffectChain(int sessionId);
619                    sp<EffectChain> getEffectChain_l(int sessionId);
620                    status_t addEffectChain_l(const sp<EffectChain>& chain);
621                    size_t removeEffectChain_l(const sp<EffectChain>& chain);
622                    void lockEffectChains_l();
623                    void unlockEffectChains();
624
625                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
626                    void detachAuxEffect_l(int effectId);
627                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId);
628                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, int EffectId);
629                    void setMode(uint32_t mode);
630
631        struct  stream_type_t {
632            stream_type_t()
633                :   volume(1.0f),
634                    mute(false)
635            {
636            }
637            float       volume;
638            bool        mute;
639        };
640
641    protected:
642        int                             mType;
643        int16_t*                        mMixBuffer;
644        int                             mSuspended;
645        int                             mBytesWritten;
646        bool                            mMasterMute;
647        SortedVector< wp<Track> >       mActiveTracks;
648
649        virtual int             getTrackName_l() = 0;
650        virtual void            deleteTrackName_l(int name) = 0;
651        virtual uint32_t        activeSleepTimeUs() = 0;
652        virtual uint32_t        idleSleepTimeUs() = 0;
653
654    private:
655
656        friend class AudioFlinger;
657        friend class OutputTrack;
658        friend class Track;
659        friend class TrackBase;
660        friend class MixerThread;
661        friend class DirectOutputThread;
662        friend class DuplicatingThread;
663
664        PlaybackThread(const Client&);
665        PlaybackThread& operator = (const PlaybackThread&);
666
667        status_t    addTrack_l(const sp<Track>& track);
668        void        destroyTrack_l(const sp<Track>& track);
669
670        void        readOutputParameters();
671
672        uint32_t    device() { return mDevice; }
673
674        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
675        status_t    dumpTracks(int fd, const Vector<String16>& args);
676        status_t    dumpEffectChains(int fd, const Vector<String16>& args);
677
678        SortedVector< sp<Track> >       mTracks;
679        // mStreamTypes[] uses 1 additionnal stream type internally for the OutputTrack used by DuplicatingThread
680        stream_type_t                   mStreamTypes[AudioSystem::NUM_STREAM_TYPES + 1];
681        AudioStreamOut*                 mOutput;
682        float                           mMasterVolume;
683        nsecs_t                         mLastWriteTime;
684        int                             mNumWrites;
685        int                             mNumDelayedWrites;
686        bool                            mInWrite;
687        Vector< sp<EffectChain> >       mEffectChains;
688        uint32_t                        mDevice;
689    };
690
691    class MixerThread : public PlaybackThread {
692    public:
693        MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
694        virtual             ~MixerThread();
695
696        // Thread virtuals
697        virtual     bool        threadLoop();
698
699                    void        invalidateTracks(int streamType);
700        virtual     bool        checkForNewParameters_l();
701        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
702
703    protected:
704                    uint32_t    prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove);
705        virtual     int         getTrackName_l();
706        virtual     void        deleteTrackName_l(int name);
707        virtual     uint32_t    activeSleepTimeUs();
708        virtual     uint32_t    idleSleepTimeUs();
709
710        AudioMixer*                     mAudioMixer;
711    };
712
713    class DirectOutputThread : public PlaybackThread {
714    public:
715
716        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int id, uint32_t device);
717        ~DirectOutputThread();
718
719        // Thread virtuals
720        virtual     bool        threadLoop();
721
722        virtual     bool        checkForNewParameters_l();
723
724    protected:
725        virtual     int         getTrackName_l();
726        virtual     void        deleteTrackName_l(int name);
727        virtual     uint32_t    activeSleepTimeUs();
728        virtual     uint32_t    idleSleepTimeUs();
729
730    private:
731        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
732
733        float mLeftVolFloat;
734        float mRightVolFloat;
735        uint16_t mLeftVolShort;
736        uint16_t mRightVolShort;
737    };
738
739    class DuplicatingThread : public MixerThread {
740    public:
741        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, int id);
742        ~DuplicatingThread();
743
744        // Thread virtuals
745        virtual     bool        threadLoop();
746                    void        addOutputTrack(MixerThread* thread);
747                    void        removeOutputTrack(MixerThread* thread);
748                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
749    protected:
750        virtual     uint32_t    activeSleepTimeUs();
751
752    private:
753                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
754                    void        updateWaitTime();
755
756        SortedVector < sp<OutputTrack> >  mOutputTracks;
757                    uint32_t    mWaitTimeMs;
758    };
759
760              PlaybackThread *checkPlaybackThread_l(int output) const;
761              MixerThread *checkMixerThread_l(int output) const;
762              RecordThread *checkRecordThread_l(int input) const;
763              float streamVolumeInternal(int stream) const { return mStreamTypes[stream].volume; }
764              void audioConfigChanged_l(int event, int ioHandle, void *param2);
765
766              int  nextUniqueId();
767
768    friend class AudioBuffer;
769
770    class TrackHandle : public android::BnAudioTrack {
771    public:
772                            TrackHandle(const sp<PlaybackThread::Track>& track);
773        virtual             ~TrackHandle();
774        virtual status_t    start();
775        virtual void        stop();
776        virtual void        flush();
777        virtual void        mute(bool);
778        virtual void        pause();
779        virtual void        setVolume(float left, float right);
780        virtual sp<IMemory> getCblk() const;
781        virtual status_t    attachAuxEffect(int effectId);
782        virtual status_t onTransact(
783            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
784    private:
785        sp<PlaybackThread::Track> mTrack;
786    };
787
788    friend class Client;
789    friend class PlaybackThread::Track;
790
791
792                void        removeClient_l(pid_t pid);
793                void        removeNotificationClient(pid_t pid);
794
795
796    // record thread
797    class RecordThread : public ThreadBase, public AudioBufferProvider
798    {
799    public:
800
801        // record track
802        class RecordTrack : public TrackBase {
803        public:
804                                RecordTrack(const wp<ThreadBase>& thread,
805                                        const sp<Client>& client,
806                                        uint32_t sampleRate,
807                                        int format,
808                                        int channelCount,
809                                        int frameCount,
810                                        uint32_t flags,
811                                        int sessionId);
812                                ~RecordTrack();
813
814            virtual status_t    start();
815            virtual void        stop();
816
817                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
818                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
819
820                    void        dump(char* buffer, size_t size);
821        private:
822            friend class AudioFlinger;
823            friend class RecordThread;
824
825                                RecordTrack(const RecordTrack&);
826                                RecordTrack& operator = (const RecordTrack&);
827
828            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
829
830            bool                mOverflow;
831        };
832
833
834                RecordThread(const sp<AudioFlinger>& audioFlinger,
835                        AudioStreamIn *input,
836                        uint32_t sampleRate,
837                        uint32_t channels,
838                        int id);
839                ~RecordThread();
840
841        virtual bool        threadLoop();
842        virtual status_t    readyToRun() { return NO_ERROR; }
843        virtual void        onFirstRef();
844
845                status_t    start(RecordTrack* recordTrack);
846                void        stop(RecordTrack* recordTrack);
847                status_t    dump(int fd, const Vector<String16>& args);
848                AudioStreamIn* getInput() { return mInput; }
849
850        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer);
851        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
852        virtual bool        checkForNewParameters_l();
853        virtual String8     getParameters(const String8& keys);
854        virtual void        audioConfigChanged_l(int event, int param = 0);
855                void        readInputParameters();
856        virtual unsigned int  getInputFramesLost();
857
858    private:
859                RecordThread();
860                AudioStreamIn                       *mInput;
861                sp<RecordTrack>                     mActiveTrack;
862                Condition                           mStartStopCond;
863                AudioResampler                      *mResampler;
864                int32_t                             *mRsmpOutBuffer;
865                int16_t                             *mRsmpInBuffer;
866                size_t                              mRsmpInIndex;
867                size_t                              mInputBytes;
868                int                                 mReqChannelCount;
869                uint32_t                            mReqSampleRate;
870                ssize_t                             mBytesRead;
871    };
872
873    class RecordHandle : public android::BnAudioRecord {
874    public:
875        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
876        virtual             ~RecordHandle();
877        virtual status_t    start();
878        virtual void        stop();
879        virtual sp<IMemory> getCblk() const;
880        virtual status_t onTransact(
881            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
882    private:
883        sp<RecordThread::RecordTrack> mRecordTrack;
884    };
885
886    //--- Audio Effect Management
887
888    // EffectModule and EffectChain classes both have their own mutex to protect
889    // state changes or resource modifications. Always respect the following order
890    // if multiple mutexes must be acquired to avoid cross deadlock:
891    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
892
893    // The EffectModule class is a wrapper object controlling the effect engine implementation
894    // in the effect library. It prevents concurrent calls to process() and command() functions
895    // from different client threads. It keeps a list of EffectHandle objects corresponding
896    // to all client applications using this effect and notifies applications of effect state,
897    // control or parameter changes. It manages the activation state machine to send appropriate
898    // reset, enable, disable commands to effect engine and provide volume
899    // ramping when effects are activated/deactivated.
900    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
901    // the attached track(s) to accumulate their auxiliary channel.
902    class EffectModule: public RefBase {
903    public:
904        EffectModule(const wp<ThreadBase>& wThread,
905                        const wp<AudioFlinger::EffectChain>& chain,
906                        effect_descriptor_t *desc,
907                        int id,
908                        int sessionId);
909        ~EffectModule();
910
911        enum effect_state {
912            IDLE,
913            RESTART,
914            STARTING,
915            ACTIVE,
916            STOPPING,
917            STOPPED
918        };
919
920        int         id() { return mId; }
921        void process();
922        void updateState();
923        status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
924
925        void reset_l();
926        status_t configure();
927        status_t init();
928        uint32_t state() {
929            return mState;
930        }
931        uint32_t status() {
932            return mStatus;
933        }
934        status_t    setEnabled(bool enabled);
935        bool isEnabled();
936
937        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
938        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
939        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
940        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
941
942        status_t addHandle(sp<EffectHandle>& handle);
943        void disconnect(const wp<EffectHandle>& handle);
944        size_t removeHandle (const wp<EffectHandle>& handle);
945
946        effect_descriptor_t& desc() { return mDescriptor; }
947        wp<EffectChain>&     chain() { return mChain; }
948
949        status_t         setDevice(uint32_t device);
950        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
951        status_t         setMode(uint32_t mode);
952
953        status_t         dump(int fd, const Vector<String16>& args);
954
955    protected:
956
957        // Maximum time allocated to effect engines to complete the turn off sequence
958        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
959
960        EffectModule(const EffectModule&);
961        EffectModule& operator = (const EffectModule&);
962
963        status_t start_l();
964        status_t stop_l();
965
966        // update this table when AudioSystem::audio_devices or audio_device_e (in EffectApi.h) are modified
967        static const uint32_t sDeviceConvTable[];
968        static uint32_t deviceAudioSystemToEffectApi(uint32_t device);
969
970        // update this table when AudioSystem::audio_mode or audio_mode_e (in EffectApi.h) are modified
971        static const uint32_t sModeConvTable[];
972        static int modeAudioSystemToEffectApi(uint32_t mode);
973
974        Mutex               mLock;      // mutex for process, commands and handles list protection
975        wp<ThreadBase>      mThread;    // parent thread
976        wp<EffectChain>     mChain;     // parent effect chain
977        int                 mId;        // this instance unique ID
978        int                 mSessionId; // audio session ID
979        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
980        effect_config_t     mConfig;    // input and output audio configuration
981        effect_interface_t  mEffectInterface; // Effect module C API
982        status_t mStatus;               // initialization status
983        uint32_t mState;                // current activation state (effect_state)
984        Vector< wp<EffectHandle> > mHandles;    // list of client handles
985        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
986                                        // sending disable command.
987        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
988    };
989
990    // The EffectHandle class implements the IEffect interface. It provides resources
991    // to receive parameter updates, keeps track of effect control
992    // ownership and state and has a pointer to the EffectModule object it is controlling.
993    // There is one EffectHandle object for each application controlling (or using)
994    // an effect module.
995    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
996    class EffectHandle: public android::BnEffect {
997    public:
998
999        EffectHandle(const sp<EffectModule>& effect,
1000                const sp<AudioFlinger::Client>& client,
1001                const sp<IEffectClient>& effectClient,
1002                int32_t priority);
1003        virtual ~EffectHandle();
1004
1005        // IEffect
1006        virtual status_t enable();
1007        virtual status_t disable();
1008        virtual status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
1009        virtual void disconnect();
1010        virtual sp<IMemory> getCblk() const;
1011        virtual status_t onTransact(uint32_t code, const Parcel& data,
1012                Parcel* reply, uint32_t flags);
1013
1014
1015        // Give or take control of effect module
1016        void setControl(bool hasControl, bool signal);
1017        void commandExecuted(int cmdCode, int cmdSize, void *pCmdData, int replySize, void *pReplyData);
1018        void setEnabled(bool enabled);
1019
1020        // Getters
1021        int id() { return mEffect->id(); }
1022        int priority() { return mPriority; }
1023        bool hasControl() { return mHasControl; }
1024        sp<EffectModule> effect() { return mEffect; }
1025
1026        void dump(char* buffer, size_t size);
1027
1028    protected:
1029
1030        EffectHandle(const EffectHandle&);
1031        EffectHandle& operator =(const EffectHandle&);
1032
1033        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1034        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1035        sp<Client>          mClient;        // client for shared memory allocation
1036        sp<IMemory>         mCblkMemory;    // shared memory for control block
1037        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1038        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1039        int mPriority;                      // client application priority to control the effect
1040        bool mHasControl;                   // true if this handle is controlling the effect
1041    };
1042
1043    // the EffectChain class represents a group of effects associated to one audio session.
1044    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1045    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1046    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1047    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1048    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1049    // input buffer used by the track as accumulation buffer.
1050    class EffectChain: public RefBase {
1051    public:
1052        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1053        ~EffectChain();
1054
1055        void process_l();
1056
1057        void lock() {
1058            mLock.lock();
1059        }
1060        void unlock() {
1061            mLock.unlock();
1062        }
1063
1064        status_t addEffect_l(sp<EffectModule>& handle);
1065        size_t removeEffect_l(const sp<EffectModule>& handle);
1066
1067        int sessionId() {
1068            return mSessionId;
1069        }
1070        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1071        sp<EffectModule> getEffectFromId_l(int id);
1072        bool setVolume_l(uint32_t *left, uint32_t *right);
1073        void setDevice_l(uint32_t device);
1074        void setMode_l(uint32_t mode);
1075
1076
1077        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1078            mInBuffer = buffer;
1079            mOwnInBuffer = ownsBuffer;
1080        }
1081        int16_t *inBuffer() {
1082            return mInBuffer;
1083        }
1084        void setOutBuffer(int16_t *buffer) {
1085            mOutBuffer = buffer;
1086        }
1087        int16_t *outBuffer() {
1088            return mOutBuffer;
1089        }
1090
1091        void startTrack() {mActiveTrackCnt++;}
1092        void stopTrack() {mActiveTrackCnt--;}
1093        int activeTracks() { return mActiveTrackCnt;}
1094
1095        status_t dump(int fd, const Vector<String16>& args);
1096
1097    protected:
1098
1099        EffectChain(const EffectChain&);
1100        EffectChain& operator =(const EffectChain&);
1101
1102        wp<ThreadBase> mThread;     // parent mixer thread
1103        Mutex mLock;                // mutex protecting effect list
1104        Vector<sp<EffectModule> > mEffects; // list of effect modules
1105        int mSessionId;             // audio session ID
1106        int16_t *mInBuffer;         // chain input buffer
1107        int16_t *mOutBuffer;        // chain output buffer
1108        int mActiveTrackCnt;        // number of active tracks connected
1109        bool mOwnInBuffer;          // true if the chain owns its input buffer
1110        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1111        uint32_t mLeftVolume;       // previous volume on left channel
1112        uint32_t mRightVolume;      // previous volume on right channel
1113        uint32_t mNewLeftVolume;       // new volume on left channel
1114        uint32_t mNewRightVolume;      // new volume on right channel
1115
1116    };
1117
1118    friend class RecordThread;
1119    friend class PlaybackThread;
1120
1121
1122    mutable     Mutex                               mLock;
1123
1124                DefaultKeyedVector< pid_t, wp<Client> >     mClients;
1125
1126                mutable     Mutex                   mHardwareLock;
1127                AudioHardwareInterface*             mAudioHardware;
1128    mutable     int                                 mHardwareStatus;
1129
1130
1131                DefaultKeyedVector< int, sp<PlaybackThread> >  mPlaybackThreads;
1132                PlaybackThread::stream_type_t       mStreamTypes[AudioSystem::NUM_STREAM_TYPES];
1133                float                               mMasterVolume;
1134                bool                                mMasterMute;
1135
1136                DefaultKeyedVector< int, sp<RecordThread> >    mRecordThreads;
1137
1138                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1139                volatile int32_t                    mNextUniqueId;
1140#ifdef LVMX
1141                int mLifeVibesClientPid;
1142#endif
1143                uint32_t mMode;
1144
1145                // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
1146                static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
1147                // Maximum memory allocated to audio effects in KB
1148                static const uint32_t MAX_EFFECTS_MEMORY = 512;
1149                uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
1150                uint32_t mTotalEffectsMemory;  // current memory used by effects
1151};
1152
1153// ----------------------------------------------------------------------------
1154
1155}; // namespace android
1156
1157#endif // ANDROID_AUDIO_FLINGER_H
1158