AudioFlinger.h revision fadb2c73fce479205432652530663e1e90fd546c
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46
47#include "AudioBufferProvider.h"
48
49#include <powermanager/IPowerManager.h>
50
51namespace android {
52
53class audio_track_cblk_t;
54class effect_param_cblk_t;
55class AudioMixer;
56class AudioBuffer;
57class AudioResampler;
58
59// ----------------------------------------------------------------------------
60
61static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
62
63class AudioFlinger :
64    public BinderService<AudioFlinger>,
65    public BnAudioFlinger
66{
67    friend class BinderService<AudioFlinger>;
68public:
69    static const char* getServiceName() { return "media.audio_flinger"; }
70
71    virtual     status_t    dump(int fd, const Vector<String16>& args);
72
73    // IAudioFlinger interface, in binder opcode order
74    virtual sp<IAudioTrack> createTrack(
75                                pid_t pid,
76                                audio_stream_type_t streamType,
77                                uint32_t sampleRate,
78                                audio_format_t format,
79                                uint32_t channelMask,
80                                int frameCount,
81                                uint32_t flags,
82                                const sp<IMemory>& sharedBuffer,
83                                audio_io_handle_t output,
84                                bool isTimed,
85                                int *sessionId,
86                                status_t *status);
87
88    virtual sp<IAudioRecord> openRecord(
89                                pid_t pid,
90                                audio_io_handle_t input,
91                                uint32_t sampleRate,
92                                audio_format_t format,
93                                uint32_t channelMask,
94                                int frameCount,
95                                uint32_t flags,
96                                int *sessionId,
97                                status_t *status);
98
99    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
100    virtual     int         channelCount(audio_io_handle_t output) const;
101    virtual     audio_format_t format(audio_io_handle_t output) const;
102    virtual     size_t      frameCount(audio_io_handle_t output) const;
103    virtual     uint32_t    latency(audio_io_handle_t output) const;
104
105    virtual     status_t    setMasterVolume(float value);
106    virtual     status_t    setMasterMute(bool muted);
107
108    virtual     float       masterVolume() const;
109    virtual     float       masterVolumeSW() const;
110    virtual     bool        masterMute() const;
111
112    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
113                                            audio_io_handle_t output);
114    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
115
116    virtual     float       streamVolume(audio_stream_type_t stream,
117                                         audio_io_handle_t output) const;
118    virtual     bool        streamMute(audio_stream_type_t stream) const;
119
120    virtual     status_t    setMode(audio_mode_t mode);
121
122    virtual     status_t    setMicMute(bool state);
123    virtual     bool        getMicMute() const;
124
125    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
126    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
127
128    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
129
130    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
131
132    virtual audio_io_handle_t openOutput(uint32_t *pDevices,
133                                    uint32_t *pSamplingRate,
134                                    audio_format_t *pFormat,
135                                    uint32_t *pChannels,
136                                    uint32_t *pLatencyMs,
137                                    uint32_t flags);
138
139    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
140                                                  audio_io_handle_t output2);
141
142    virtual status_t closeOutput(audio_io_handle_t output);
143
144    virtual status_t suspendOutput(audio_io_handle_t output);
145
146    virtual status_t restoreOutput(audio_io_handle_t output);
147
148    virtual audio_io_handle_t openInput(uint32_t *pDevices,
149                            uint32_t *pSamplingRate,
150                            audio_format_t *pFormat,
151                            uint32_t *pChannels,
152                            audio_in_acoustics_t acoustics);
153
154    virtual status_t closeInput(audio_io_handle_t input);
155
156    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
157
158    virtual status_t setVoiceVolume(float volume);
159
160    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
161                                       audio_io_handle_t output) const;
162
163    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
164
165    virtual int newAudioSessionId();
166
167    virtual void acquireAudioSessionId(int audioSession);
168
169    virtual void releaseAudioSessionId(int audioSession);
170
171    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
172
173    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
174
175    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
176                                         effect_descriptor_t *descriptor) const;
177
178    virtual sp<IEffect> createEffect(pid_t pid,
179                        effect_descriptor_t *pDesc,
180                        const sp<IEffectClient>& effectClient,
181                        int32_t priority,
182                        audio_io_handle_t io,
183                        int sessionId,
184                        status_t *status,
185                        int *id,
186                        int *enabled);
187
188    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
189                        audio_io_handle_t dstOutput);
190
191    virtual     status_t    onTransact(
192                                uint32_t code,
193                                const Parcel& data,
194                                Parcel* reply,
195                                uint32_t flags);
196
197    // end of IAudioFlinger interface
198
199private:
200               audio_mode_t getMode() const { return mMode; }
201
202                bool        btNrecIsOff() const { return mBtNrecIsOff; }
203
204                            AudioFlinger();
205    virtual                 ~AudioFlinger();
206
207    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
208    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
209
210    virtual     void        onFirstRef();
211    audio_hw_device_t*      findSuitableHwDev_l(uint32_t devices);
212    void                    purgeStaleEffects_l();
213
214    static nsecs_t          mStandbyTimeInNsecs;
215
216    // Internal dump utilites.
217    status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
218    status_t dumpClients(int fd, const Vector<String16>& args);
219    status_t dumpInternals(int fd, const Vector<String16>& args);
220
221    // --- Client ---
222    class Client : public RefBase {
223    public:
224                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
225        virtual             ~Client();
226        sp<MemoryDealer>    heap() const;
227        pid_t               pid() const { return mPid; }
228        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
229
230        bool reserveTimedTrack();
231        void releaseTimedTrack();
232
233    private:
234                            Client(const Client&);
235                            Client& operator = (const Client&);
236        const sp<AudioFlinger> mAudioFlinger;
237        const sp<MemoryDealer> mMemoryDealer;
238        const pid_t         mPid;
239
240        Mutex               mTimedTrackLock;
241        int                 mTimedTrackCount;
242    };
243
244    // --- Notification Client ---
245    class NotificationClient : public IBinder::DeathRecipient {
246    public:
247                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
248                                                const sp<IAudioFlingerClient>& client,
249                                                pid_t pid);
250        virtual             ~NotificationClient();
251
252                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
253
254                // IBinder::DeathRecipient
255                virtual     void        binderDied(const wp<IBinder>& who);
256
257    private:
258                            NotificationClient(const NotificationClient&);
259                            NotificationClient& operator = (const NotificationClient&);
260
261        const sp<AudioFlinger>  mAudioFlinger;
262        const pid_t             mPid;
263        const sp<IAudioFlingerClient> mAudioFlingerClient;
264    };
265
266    class TrackHandle;
267    class RecordHandle;
268    class RecordThread;
269    class PlaybackThread;
270    class MixerThread;
271    class DirectOutputThread;
272    class DuplicatingThread;
273    class Track;
274    class RecordTrack;
275    class EffectModule;
276    class EffectHandle;
277    class EffectChain;
278    struct AudioStreamOut;
279    struct AudioStreamIn;
280
281    class ThreadBase : public Thread {
282    public:
283
284        enum type_t {
285            MIXER,              // Thread class is MixerThread
286            DIRECT,             // Thread class is DirectOutputThread
287            DUPLICATING,        // Thread class is DuplicatingThread
288            RECORD              // Thread class is RecordThread
289        };
290
291        ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
292        virtual             ~ThreadBase();
293
294        status_t dumpBase(int fd, const Vector<String16>& args);
295        status_t dumpEffectChains(int fd, const Vector<String16>& args);
296
297        void clearPowerManager();
298
299        // base for record and playback
300        class TrackBase : public AudioBufferProvider, public RefBase {
301
302        public:
303            enum track_state {
304                IDLE,
305                TERMINATED,
306                // These are order-sensitive; do not change order without reviewing the impact.
307                // In particular there are assumptions about > STOPPED.
308                STOPPED,
309                RESUMING,
310                ACTIVE,
311                PAUSING,
312                PAUSED
313            };
314
315                                TrackBase(ThreadBase *thread,
316                                        const sp<Client>& client,
317                                        uint32_t sampleRate,
318                                        audio_format_t format,
319                                        uint32_t channelMask,
320                                        int frameCount,
321                                        const sp<IMemory>& sharedBuffer,
322                                        int sessionId);
323            virtual             ~TrackBase();
324
325            virtual status_t    start(pid_t tid) = 0;
326            virtual void        stop() = 0;
327                    sp<IMemory> getCblk() const { return mCblkMemory; }
328                    audio_track_cblk_t* cblk() const { return mCblk; }
329                    int         sessionId() const { return mSessionId; }
330
331        protected:
332            friend class ThreadBase;
333            friend class RecordHandle;
334            friend class PlaybackThread;
335            friend class RecordThread;
336            friend class MixerThread;
337            friend class DirectOutputThread;
338
339                                TrackBase(const TrackBase&);
340                                TrackBase& operator = (const TrackBase&);
341
342            // AudioBufferProvider interface
343            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
344            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
345
346            audio_format_t format() const {
347                return mFormat;
348            }
349
350            int channelCount() const { return mChannelCount; }
351
352            uint32_t channelMask() const { return mChannelMask; }
353
354            int sampleRate() const; // FIXME inline after cblk sr moved
355
356            void* getBuffer(uint32_t offset, uint32_t frames) const;
357
358            bool isStopped() const {
359                return mState == STOPPED;
360            }
361
362            bool isTerminated() const {
363                return mState == TERMINATED;
364            }
365
366            bool step();
367            void reset();
368
369            const wp<ThreadBase> mThread;
370            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
371            sp<IMemory>         mCblkMemory;
372            audio_track_cblk_t* mCblk;
373            void*               mBuffer;
374            void*               mBufferEnd;
375            uint32_t            mFrameCount;
376            // we don't really need a lock for these
377            track_state         mState;
378            const audio_format_t mFormat;
379            bool                mStepServerFailed;
380            const int           mSessionId;
381            uint8_t             mChannelCount;
382            uint32_t            mChannelMask;
383        };
384
385        class ConfigEvent {
386        public:
387            ConfigEvent() : mEvent(0), mParam(0) {}
388
389            int mEvent;
390            int mParam;
391        };
392
393        class PMDeathRecipient : public IBinder::DeathRecipient {
394        public:
395                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
396            virtual     ~PMDeathRecipient() {}
397
398            // IBinder::DeathRecipient
399            virtual     void        binderDied(const wp<IBinder>& who);
400
401        private:
402                        PMDeathRecipient(const PMDeathRecipient&);
403                        PMDeathRecipient& operator = (const PMDeathRecipient&);
404
405            wp<ThreadBase> mThread;
406        };
407
408        virtual     status_t    initCheck() const = 0;
409                    type_t      type() const { return mType; }
410                    uint32_t    sampleRate() const { return mSampleRate; }
411                    int         channelCount() const { return mChannelCount; }
412                    audio_format_t format() const { return mFormat; }
413                    size_t      frameCount() const { return mFrameCount; }
414                    void        wakeUp()    { mWaitWorkCV.broadcast(); }
415        // Should be "virtual status_t requestExitAndWait()" and override same
416        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
417                    void        exit();
418        virtual     bool        checkForNewParameters_l() = 0;
419        virtual     status_t    setParameters(const String8& keyValuePairs);
420        virtual     String8     getParameters(const String8& keys) = 0;
421        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
422                    void        sendConfigEvent(int event, int param = 0);
423                    void        sendConfigEvent_l(int event, int param = 0);
424                    void        processConfigEvents();
425                    audio_io_handle_t id() const { return mId;}
426                    bool        standby() { return mStandby; }
427                    uint32_t    device() { return mDevice; }
428        virtual     audio_stream_t* stream() = 0;
429
430                    sp<EffectHandle> createEffect_l(
431                                        const sp<AudioFlinger::Client>& client,
432                                        const sp<IEffectClient>& effectClient,
433                                        int32_t priority,
434                                        int sessionId,
435                                        effect_descriptor_t *desc,
436                                        int *enabled,
437                                        status_t *status);
438                    void disconnectEffect(const sp< EffectModule>& effect,
439                                          const wp<EffectHandle>& handle,
440                                          bool unpinIfLast);
441
442                    // return values for hasAudioSession (bit field)
443                    enum effect_state {
444                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
445                                                // effect
446                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
447                                                // track
448                    };
449
450                    // get effect chain corresponding to session Id.
451                    sp<EffectChain> getEffectChain(int sessionId);
452                    // same as getEffectChain() but must be called with ThreadBase mutex locked
453                    sp<EffectChain> getEffectChain_l(int sessionId);
454                    // add an effect chain to the chain list (mEffectChains)
455        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
456                    // remove an effect chain from the chain list (mEffectChains)
457        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
458                    // lock mall effect chains Mutexes. Must be called before releasing the
459                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
460                    // integrity of the chains during the process.
461                    void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
462                    // unlock effect chains after process
463                    void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
464                    // set audio mode to all effect chains
465                    void setMode(audio_mode_t mode);
466                    // get effect module with corresponding ID on specified audio session
467                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
468                    // add and effect module. Also creates the effect chain is none exists for
469                    // the effects audio session
470                    status_t addEffect_l(const sp< EffectModule>& effect);
471                    // remove and effect module. Also removes the effect chain is this was the last
472                    // effect
473                    void removeEffect_l(const sp< EffectModule>& effect);
474                    // detach all tracks connected to an auxiliary effect
475        virtual     void detachAuxEffect_l(int effectId) {}
476                    // returns either EFFECT_SESSION if effects on this audio session exist in one
477                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
478                    virtual uint32_t hasAudioSession(int sessionId) = 0;
479                    // the value returned by default implementation is not important as the
480                    // strategy is only meaningful for PlaybackThread which implements this method
481                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
482
483                    // suspend or restore effect according to the type of effect passed. a NULL
484                    // type pointer means suspend all effects in the session
485                    void setEffectSuspended(const effect_uuid_t *type,
486                                            bool suspend,
487                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
488                    // check if some effects must be suspended/restored when an effect is enabled
489                    // or disabled
490                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
491                                                     bool enabled,
492                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
493                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
494                                                       bool enabled,
495                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
496        mutable     Mutex                   mLock;
497
498    protected:
499
500                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
501                    class SuspendedSessionDesc : public RefBase {
502                    public:
503                        SuspendedSessionDesc() : mRefCount(0) {}
504
505                        int mRefCount;          // number of active suspend requests
506                        effect_uuid_t mType;    // effect type UUID
507                    };
508
509                    void        acquireWakeLock();
510                    void        acquireWakeLock_l();
511                    void        releaseWakeLock();
512                    void        releaseWakeLock_l();
513                    void setEffectSuspended_l(const effect_uuid_t *type,
514                                              bool suspend,
515                                              int sessionId = AUDIO_SESSION_OUTPUT_MIX);
516                    // updated mSuspendedSessions when an effect suspended or restored
517                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
518                                                          bool suspend,
519                                                          int sessionId);
520                    // check if some effects must be suspended when an effect chain is added
521                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
522
523        friend class AudioFlinger;
524        friend class Track;
525        friend class TrackBase;
526        friend class PlaybackThread;
527        friend class MixerThread;
528        friend class DirectOutputThread;
529        friend class DuplicatingThread;
530        friend class RecordThread;
531        friend class RecordTrack;
532
533                    const type_t            mType;
534                    Condition               mWaitWorkCV;
535                    const sp<AudioFlinger>  mAudioFlinger;
536                    uint32_t                mSampleRate;
537                    size_t                  mFrameCount;
538                    uint32_t                mChannelMask;
539                    uint16_t                mChannelCount;
540                    size_t                  mFrameSize;
541                    audio_format_t          mFormat;
542                    Condition               mParamCond;
543                    Vector<String8>         mNewParameters;
544                    status_t                mParamStatus;
545                    Vector<ConfigEvent>     mConfigEvents;
546                    bool                    mStandby;
547                    const audio_io_handle_t mId;
548                    Vector< sp<EffectChain> > mEffectChains;
549                    uint32_t                mDevice;    // output device for PlaybackThread
550                                                        // input + output devices for RecordThread
551                    static const int        kNameLength = 32;
552                    char                    mName[kNameLength];
553                    sp<IPowerManager>       mPowerManager;
554                    sp<IBinder>             mWakeLockToken;
555                    const sp<PMDeathRecipient> mDeathRecipient;
556                    // list of suspended effects per session and per type. The first vector is
557                    // keyed by session ID, the second by type UUID timeLow field
558                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >  mSuspendedSessions;
559    };
560
561    struct  stream_type_t {
562        stream_type_t()
563            :   volume(1.0f),
564                mute(false),
565                valid(true)
566        {
567        }
568        float       volume;
569        bool        mute;
570        bool        valid;
571    };
572
573    // --- PlaybackThread ---
574    class PlaybackThread : public ThreadBase {
575    public:
576
577        enum mixer_state {
578            MIXER_IDLE,
579            MIXER_TRACKS_ENABLED,
580            MIXER_TRACKS_READY
581        };
582
583        // playback track
584        class Track : public TrackBase {
585        public:
586                                Track(  PlaybackThread *thread,
587                                        const sp<Client>& client,
588                                        audio_stream_type_t streamType,
589                                        uint32_t sampleRate,
590                                        audio_format_t format,
591                                        uint32_t channelMask,
592                                        int frameCount,
593                                        const sp<IMemory>& sharedBuffer,
594                                        int sessionId);
595            virtual             ~Track();
596
597                    void        dump(char* buffer, size_t size);
598            virtual status_t    start(pid_t tid);
599            virtual void        stop();
600                    void        pause();
601
602                    void        flush();
603                    void        destroy();
604                    void        mute(bool);
605                    int name() const {
606                        return mName;
607                    }
608
609                    audio_stream_type_t streamType() const {
610                        return mStreamType;
611                    }
612                    status_t    attachAuxEffect(int EffectId);
613                    void        setAuxBuffer(int EffectId, int32_t *buffer);
614                    int32_t     *auxBuffer() const { return mAuxBuffer; }
615                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
616                    int16_t     *mainBuffer() const { return mMainBuffer; }
617                    int         auxEffectId() const { return mAuxEffectId; }
618
619        protected:
620            friend class ThreadBase;
621            friend class TrackHandle;
622            friend class PlaybackThread;
623            friend class MixerThread;
624            friend class DirectOutputThread;
625
626                                Track(const Track&);
627                                Track& operator = (const Track&);
628
629            // AudioBufferProvider interface
630            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
631            // releaseBuffer() not overridden
632
633            virtual uint32_t framesReady() const;
634
635            bool isMuted() const { return mMute; }
636            bool isPausing() const {
637                return mState == PAUSING;
638            }
639            bool isPaused() const {
640                return mState == PAUSED;
641            }
642            bool isReady() const;
643            void setPaused() { mState = PAUSED; }
644            void reset();
645
646            bool isOutputTrack() const {
647                return (mStreamType == AUDIO_STREAM_CNT);
648            }
649
650            virtual bool isTimedTrack() const { return false; }
651
652            // we don't really need a lock for these
653            volatile bool       mMute;
654            // FILLED state is used for suppressing volume ramp at begin of playing
655            enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
656            mutable uint8_t     mFillingUpStatus;
657            int8_t              mRetryCount;
658            sp<IMemory>         mSharedBuffer;
659            bool                mResetDone;
660            audio_stream_type_t mStreamType;
661            int                 mName;
662            int16_t             *mMainBuffer;
663            int32_t             *mAuxBuffer;
664            int                 mAuxEffectId;
665            bool                mHasVolumeController;
666        };  // end of Track
667
668        class TimedTrack : public Track {
669          public:
670            static sp<TimedTrack> create(PlaybackThread *thread,
671                                         const sp<Client>& client,
672                                         audio_stream_type_t streamType,
673                                         uint32_t sampleRate,
674                                         audio_format_t format,
675                                         uint32_t channelMask,
676                                         int frameCount,
677                                         const sp<IMemory>& sharedBuffer,
678                                         int sessionId);
679            ~TimedTrack();
680
681            class TimedBuffer {
682              public:
683                TimedBuffer();
684                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
685                const sp<IMemory>& buffer() const { return mBuffer; }
686                int64_t pts() const { return mPTS; }
687                int position() const { return mPosition; }
688                void setPosition(int pos) { mPosition = pos; }
689              private:
690                sp<IMemory> mBuffer;
691                int64_t mPTS;
692                int mPosition;
693            };
694
695            virtual bool isTimedTrack() const { return true; }
696
697            virtual uint32_t framesReady() const;
698
699            // AudioBufferProvider interface
700            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
701            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
702
703            void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
704            void timedYieldSilence(uint32_t numFrames,
705                                   AudioBufferProvider::Buffer* buffer);
706
707            status_t    allocateTimedBuffer(size_t size,
708                                            sp<IMemory>* buffer);
709            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
710                                         int64_t pts);
711            status_t    setMediaTimeTransform(const LinearTransform& xform,
712                                              TimedAudioTrack::TargetTimeline target);
713            void        trimTimedBufferQueue_l();
714
715          private:
716            TimedTrack(PlaybackThread *thread,
717                       const sp<Client>& client,
718                       audio_stream_type_t streamType,
719                       uint32_t sampleRate,
720                       audio_format_t format,
721                       uint32_t channelMask,
722                       int frameCount,
723                       const sp<IMemory>& sharedBuffer,
724                       int sessionId);
725
726            uint64_t            mLocalTimeFreq;
727            LinearTransform     mLocalTimeToSampleTransform;
728            sp<MemoryDealer>    mTimedMemoryDealer;
729            Vector<TimedBuffer> mTimedBufferQueue;
730            uint8_t*            mTimedSilenceBuffer;
731            uint32_t            mTimedSilenceBufferSize;
732            mutable Mutex       mTimedBufferQueueLock;
733            bool                mTimedAudioOutputOnTime;
734            CCHelper            mCCHelper;
735
736            Mutex               mMediaTimeTransformLock;
737            LinearTransform     mMediaTimeTransform;
738            bool                mMediaTimeTransformValid;
739            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
740        };
741
742
743        // playback track
744        class OutputTrack : public Track {
745        public:
746
747            class Buffer: public AudioBufferProvider::Buffer {
748            public:
749                int16_t *mBuffer;
750            };
751
752                                OutputTrack(PlaybackThread *thread,
753                                        DuplicatingThread *sourceThread,
754                                        uint32_t sampleRate,
755                                        audio_format_t format,
756                                        uint32_t channelMask,
757                                        int frameCount);
758            virtual             ~OutputTrack();
759
760            virtual status_t    start(pid_t tid);
761            virtual void        stop();
762                    bool        write(int16_t* data, uint32_t frames);
763                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
764                    bool        isActive() const { return mActive; }
765            const wp<ThreadBase>& thread() const { return mThread; }
766
767        private:
768
769            enum {
770                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
771            };
772
773            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
774            void                clearBufferQueue();
775
776            // Maximum number of pending buffers allocated by OutputTrack::write()
777            static const uint8_t kMaxOverFlowBuffers = 10;
778
779            Vector < Buffer* >          mBufferQueue;
780            AudioBufferProvider::Buffer mOutBuffer;
781            bool                        mActive;
782            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
783        };  // end of OutputTrack
784
785        PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
786                        audio_io_handle_t id, uint32_t device, type_t type);
787        virtual             ~PlaybackThread();
788
789        virtual     status_t    dump(int fd, const Vector<String16>& args);
790
791        // Thread virtuals
792        virtual     status_t    readyToRun();
793        virtual     void        onFirstRef();
794
795        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
796
797        virtual     uint32_t    latency() const;
798
799                    void        setMasterVolume(float value);
800                    void        setMasterMute(bool muted);
801
802                    void        setStreamVolume(audio_stream_type_t stream, float value);
803                    void        setStreamMute(audio_stream_type_t stream, bool muted);
804
805                    float       streamVolume(audio_stream_type_t stream) const;
806
807                    sp<Track>   createTrack_l(
808                                    const sp<AudioFlinger::Client>& client,
809                                    audio_stream_type_t streamType,
810                                    uint32_t sampleRate,
811                                    audio_format_t format,
812                                    uint32_t channelMask,
813                                    int frameCount,
814                                    const sp<IMemory>& sharedBuffer,
815                                    int sessionId,
816                                    bool isTimed,
817                                    status_t *status);
818
819                    AudioStreamOut* getOutput() const;
820                    AudioStreamOut* clearOutput();
821                    virtual audio_stream_t* stream();
822
823                    void        suspend() { mSuspended++; }
824                    void        restore() { if (mSuspended) mSuspended--; }
825                    bool        isSuspended() const { return (mSuspended != 0); }
826        virtual     String8     getParameters(const String8& keys);
827        virtual     void        audioConfigChanged_l(int event, int param = 0);
828        virtual     status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
829                    int16_t     *mixBuffer() const { return mMixBuffer; };
830
831        virtual     void detachAuxEffect_l(int effectId);
832                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
833                            int EffectId);
834                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
835                            int EffectId);
836
837                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
838                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
839                    virtual uint32_t hasAudioSession(int sessionId);
840                    virtual uint32_t getStrategyForSession_l(int sessionId);
841
842                            void setStreamValid(audio_stream_type_t streamType, bool valid);
843
844    protected:
845        int16_t*                        mMixBuffer;
846        int                             mSuspended;
847        int                             mBytesWritten;
848    private:
849        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
850        // PlaybackThread needs to find out if master-muted, it checks it's local
851        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
852        bool                            mMasterMute;
853                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
854    protected:
855        SortedVector< wp<Track> >       mActiveTracks;
856
857        virtual int             getTrackName_l() = 0;
858        virtual void            deleteTrackName_l(int name) = 0;
859        virtual uint32_t        activeSleepTimeUs();
860        virtual uint32_t        idleSleepTimeUs() = 0;
861        virtual uint32_t        suspendSleepTimeUs() = 0;
862
863        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
864                    void        checkSilentMode_l();
865
866    private:
867
868        friend class AudioFlinger;
869        friend class OutputTrack;
870        friend class Track;
871        friend class TrackBase;
872        friend class MixerThread;
873        friend class DirectOutputThread;
874        friend class DuplicatingThread;
875
876        PlaybackThread(const Client&);
877        PlaybackThread& operator = (const PlaybackThread&);
878
879        status_t    addTrack_l(const sp<Track>& track);
880        void        destroyTrack_l(const sp<Track>& track);
881        void        removeTrack_l(const sp<Track>& track);
882
883        void        readOutputParameters();
884
885        virtual status_t    dumpInternals(int fd, const Vector<String16>& args);
886        status_t    dumpTracks(int fd, const Vector<String16>& args);
887
888        SortedVector< sp<Track> >       mTracks;
889        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
890        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
891        AudioStreamOut                  *mOutput;
892        float                           mMasterVolume;
893        nsecs_t                         mLastWriteTime;
894        int                             mNumWrites;
895        int                             mNumDelayedWrites;
896        bool                            mInWrite;
897    };
898
899    class MixerThread : public PlaybackThread {
900    public:
901        MixerThread (const sp<AudioFlinger>& audioFlinger,
902                     AudioStreamOut* output,
903                     audio_io_handle_t id,
904                     uint32_t device,
905                     type_t type = MIXER);
906        virtual             ~MixerThread();
907
908        // Thread virtuals
909        virtual     bool        threadLoop();
910
911                    void        invalidateTracks(audio_stream_type_t streamType);
912        virtual     bool        checkForNewParameters_l();
913        virtual     status_t    dumpInternals(int fd, const Vector<String16>& args);
914
915    protected:
916                    mixer_state prepareTracks_l(const SortedVector< wp<Track> >& activeTracks,
917                                                Vector< sp<Track> > *tracksToRemove);
918        virtual     int         getTrackName_l();
919        virtual     void        deleteTrackName_l(int name);
920        virtual     uint32_t    idleSleepTimeUs();
921        virtual     uint32_t    suspendSleepTimeUs();
922
923                    AudioMixer* mAudioMixer;
924                    mixer_state mPrevMixerStatus; // previous status returned by prepareTracks_l()
925    };
926
927    class DirectOutputThread : public PlaybackThread {
928    public:
929
930        DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
931                            audio_io_handle_t id, uint32_t device);
932        virtual                 ~DirectOutputThread();
933
934        // Thread virtuals
935        virtual     bool        threadLoop();
936
937        virtual     bool        checkForNewParameters_l();
938
939    protected:
940        virtual     int         getTrackName_l();
941        virtual     void        deleteTrackName_l(int name);
942        virtual     uint32_t    activeSleepTimeUs();
943        virtual     uint32_t    idleSleepTimeUs();
944        virtual     uint32_t    suspendSleepTimeUs();
945
946    private:
947        void applyVolume(uint16_t leftVol, uint16_t rightVol, bool ramp);
948
949        // volumes last sent to audio HAL with stream->set_volume()
950        // FIXME use standard representation and names
951        float mLeftVolFloat;
952        float mRightVolFloat;
953        uint16_t mLeftVolShort;
954        uint16_t mRightVolShort;
955    };
956
957    class DuplicatingThread : public MixerThread {
958    public:
959        DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
960                           audio_io_handle_t id);
961        virtual                 ~DuplicatingThread();
962
963        // Thread virtuals
964        virtual     bool        threadLoop();
965                    void        addOutputTrack(MixerThread* thread);
966                    void        removeOutputTrack(MixerThread* thread);
967                    uint32_t    waitTimeMs() { return mWaitTimeMs; }
968    protected:
969        virtual     uint32_t    activeSleepTimeUs();
970
971    private:
972                    bool        outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
973                    void        updateWaitTime();
974
975        SortedVector < sp<OutputTrack> >  mOutputTracks;
976                    uint32_t    mWaitTimeMs;
977    };
978
979              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
980              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
981              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
982              // no range check, AudioFlinger::mLock held
983              bool streamMute_l(audio_stream_type_t stream) const
984                                { return mStreamTypes[stream].mute; }
985              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
986              float streamVolume_l(audio_stream_type_t stream) const
987                                { return mStreamTypes[stream].volume; }
988              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, void *param2);
989
990              // allocate an audio_io_handle_t, session ID, or effect ID
991              uint32_t nextUniqueId();
992
993              status_t moveEffectChain_l(int sessionId,
994                                     PlaybackThread *srcThread,
995                                     PlaybackThread *dstThread,
996                                     bool reRegister);
997              PlaybackThread *primaryPlaybackThread_l();
998              uint32_t primaryOutputDevice_l();
999
1000    friend class AudioBuffer;
1001
1002    // server side of the client's IAudioTrack
1003    class TrackHandle : public android::BnAudioTrack {
1004    public:
1005                            TrackHandle(const sp<PlaybackThread::Track>& track);
1006        virtual             ~TrackHandle();
1007        virtual sp<IMemory> getCblk() const;
1008        virtual status_t    start(pid_t tid);
1009        virtual void        stop();
1010        virtual void        flush();
1011        virtual void        mute(bool);
1012        virtual void        pause();
1013        virtual status_t    attachAuxEffect(int effectId);
1014        virtual status_t    allocateTimedBuffer(size_t size,
1015                                                sp<IMemory>* buffer);
1016        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1017                                             int64_t pts);
1018        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1019                                                  int target);
1020        virtual status_t onTransact(
1021            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1022    private:
1023        const sp<PlaybackThread::Track> mTrack;
1024    };
1025
1026    friend class Client;
1027    friend class PlaybackThread::Track;
1028
1029
1030                void        removeClient_l(pid_t pid);
1031                void        removeNotificationClient(pid_t pid);
1032
1033
1034    // record thread
1035    class RecordThread : public ThreadBase, public AudioBufferProvider
1036    {
1037    public:
1038
1039        // record track
1040        class RecordTrack : public TrackBase {
1041        public:
1042                                RecordTrack(RecordThread *thread,
1043                                        const sp<Client>& client,
1044                                        uint32_t sampleRate,
1045                                        audio_format_t format,
1046                                        uint32_t channelMask,
1047                                        int frameCount,
1048                                        int sessionId);
1049            virtual             ~RecordTrack();
1050
1051            virtual status_t    start(pid_t tid);
1052            virtual void        stop();
1053
1054                    bool        overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
1055                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
1056
1057                    void        dump(char* buffer, size_t size);
1058
1059        private:
1060            friend class AudioFlinger;
1061            friend class RecordThread;
1062
1063                                RecordTrack(const RecordTrack&);
1064                                RecordTrack& operator = (const RecordTrack&);
1065
1066            // AudioBufferProvider interface
1067            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
1068            // releaseBuffer() not overridden
1069
1070            bool                mOverflow;
1071        };
1072
1073
1074                RecordThread(const sp<AudioFlinger>& audioFlinger,
1075                        AudioStreamIn *input,
1076                        uint32_t sampleRate,
1077                        uint32_t channels,
1078                        audio_io_handle_t id,
1079                        uint32_t device);
1080                virtual     ~RecordThread();
1081
1082        virtual bool        threadLoop();
1083        virtual status_t    readyToRun();
1084        virtual void        onFirstRef();
1085
1086        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1087                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1088                        const sp<AudioFlinger::Client>& client,
1089                        uint32_t sampleRate,
1090                        audio_format_t format,
1091                        int channelMask,
1092                        int frameCount,
1093                        int sessionId,
1094                        status_t *status);
1095
1096                status_t    start(RecordTrack* recordTrack);
1097                status_t    start(RecordTrack* recordTrack, pid_t tid);
1098                void        stop(RecordTrack* recordTrack);
1099                status_t    dump(int fd, const Vector<String16>& args);
1100                AudioStreamIn* getInput() const;
1101                AudioStreamIn* clearInput();
1102                virtual audio_stream_t* stream();
1103
1104        // AudioBufferProvider interface
1105        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1106        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1107
1108        virtual bool        checkForNewParameters_l();
1109        virtual String8     getParameters(const String8& keys);
1110        virtual void        audioConfigChanged_l(int event, int param = 0);
1111                void        readInputParameters();
1112        virtual unsigned int  getInputFramesLost();
1113
1114        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1115        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1116        virtual uint32_t hasAudioSession(int sessionId);
1117                RecordTrack* track();
1118
1119    private:
1120                RecordThread();
1121                AudioStreamIn                       *mInput;
1122                RecordTrack*                        mTrack;
1123                sp<RecordTrack>                     mActiveTrack;
1124                Condition                           mStartStopCond;
1125                AudioResampler                      *mResampler;
1126                int32_t                             *mRsmpOutBuffer;
1127                int16_t                             *mRsmpInBuffer;
1128                size_t                              mRsmpInIndex;
1129                size_t                              mInputBytes;
1130                const int                           mReqChannelCount;
1131                const uint32_t                      mReqSampleRate;
1132                ssize_t                             mBytesRead;
1133    };
1134
1135    // server side of the client's IAudioRecord
1136    class RecordHandle : public android::BnAudioRecord {
1137    public:
1138        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1139        virtual             ~RecordHandle();
1140        virtual sp<IMemory> getCblk() const;
1141        virtual status_t    start(pid_t tid);
1142        virtual void        stop();
1143        virtual status_t onTransact(
1144            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1145    private:
1146        const sp<RecordThread::RecordTrack> mRecordTrack;
1147    };
1148
1149    //--- Audio Effect Management
1150
1151    // EffectModule and EffectChain classes both have their own mutex to protect
1152    // state changes or resource modifications. Always respect the following order
1153    // if multiple mutexes must be acquired to avoid cross deadlock:
1154    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1155
1156    // The EffectModule class is a wrapper object controlling the effect engine implementation
1157    // in the effect library. It prevents concurrent calls to process() and command() functions
1158    // from different client threads. It keeps a list of EffectHandle objects corresponding
1159    // to all client applications using this effect and notifies applications of effect state,
1160    // control or parameter changes. It manages the activation state machine to send appropriate
1161    // reset, enable, disable commands to effect engine and provide volume
1162    // ramping when effects are activated/deactivated.
1163    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1164    // the attached track(s) to accumulate their auxiliary channel.
1165    class EffectModule: public RefBase {
1166    public:
1167        EffectModule(ThreadBase *thread,
1168                        const wp<AudioFlinger::EffectChain>& chain,
1169                        effect_descriptor_t *desc,
1170                        int id,
1171                        int sessionId);
1172        virtual ~EffectModule();
1173
1174        enum effect_state {
1175            IDLE,
1176            RESTART,
1177            STARTING,
1178            ACTIVE,
1179            STOPPING,
1180            STOPPED,
1181            DESTROYED
1182        };
1183
1184        int         id() const { return mId; }
1185        void process();
1186        void updateState();
1187        status_t command(uint32_t cmdCode,
1188                         uint32_t cmdSize,
1189                         void *pCmdData,
1190                         uint32_t *replySize,
1191                         void *pReplyData);
1192
1193        void reset_l();
1194        status_t configure();
1195        status_t init();
1196        effect_state state() const {
1197            return mState;
1198        }
1199        uint32_t status() {
1200            return mStatus;
1201        }
1202        int sessionId() const {
1203            return mSessionId;
1204        }
1205        status_t    setEnabled(bool enabled);
1206        bool isEnabled() const;
1207        bool isProcessEnabled() const;
1208
1209        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1210        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1211        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1212        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1213        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1214        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1215        const wp<ThreadBase>& thread() { return mThread; }
1216
1217        status_t addHandle(const sp<EffectHandle>& handle);
1218        void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
1219        size_t removeHandle (const wp<EffectHandle>& handle);
1220
1221        effect_descriptor_t& desc() { return mDescriptor; }
1222        wp<EffectChain>&     chain() { return mChain; }
1223
1224        status_t         setDevice(uint32_t device);
1225        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1226        status_t         setMode(audio_mode_t mode);
1227        status_t         start();
1228        status_t         stop();
1229        void             setSuspended(bool suspended);
1230        bool             suspended() const;
1231
1232        sp<EffectHandle> controlHandle();
1233
1234        bool             isPinned() const { return mPinned; }
1235        void             unPin() { mPinned = false; }
1236
1237        status_t         dump(int fd, const Vector<String16>& args);
1238
1239    protected:
1240        friend class EffectHandle;
1241        friend class AudioFlinger;
1242        bool                mPinned;
1243
1244        // Maximum time allocated to effect engines to complete the turn off sequence
1245        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1246
1247        EffectModule(const EffectModule&);
1248        EffectModule& operator = (const EffectModule&);
1249
1250        status_t start_l();
1251        status_t stop_l();
1252
1253mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1254        wp<ThreadBase>      mThread;    // parent thread
1255        wp<EffectChain>     mChain;     // parent effect chain
1256        int                 mId;        // this instance unique ID
1257        int                 mSessionId; // audio session ID
1258        effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1259        effect_config_t     mConfig;    // input and output audio configuration
1260        effect_handle_t  mEffectInterface; // Effect module C API
1261        status_t            mStatus;    // initialization status
1262        effect_state        mState;     // current activation state
1263        Vector< wp<EffectHandle> > mHandles;    // list of client handles
1264                    // First handle in mHandles has highest priority and controls the effect module
1265        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1266                                        // sending disable command.
1267        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1268        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1269    };
1270
1271    // The EffectHandle class implements the IEffect interface. It provides resources
1272    // to receive parameter updates, keeps track of effect control
1273    // ownership and state and has a pointer to the EffectModule object it is controlling.
1274    // There is one EffectHandle object for each application controlling (or using)
1275    // an effect module.
1276    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1277    class EffectHandle: public android::BnEffect {
1278    public:
1279
1280        EffectHandle(const sp<EffectModule>& effect,
1281                const sp<AudioFlinger::Client>& client,
1282                const sp<IEffectClient>& effectClient,
1283                int32_t priority);
1284        virtual ~EffectHandle();
1285
1286        // IEffect
1287        virtual status_t enable();
1288        virtual status_t disable();
1289        virtual status_t command(uint32_t cmdCode,
1290                                 uint32_t cmdSize,
1291                                 void *pCmdData,
1292                                 uint32_t *replySize,
1293                                 void *pReplyData);
1294        virtual void disconnect();
1295    private:
1296                void disconnect(bool unpinIfLast);
1297    public:
1298        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1299        virtual status_t onTransact(uint32_t code, const Parcel& data,
1300                Parcel* reply, uint32_t flags);
1301
1302
1303        // Give or take control of effect module
1304        // - hasControl: true if control is given, false if removed
1305        // - signal: true client app should be signaled of change, false otherwise
1306        // - enabled: state of the effect when control is passed
1307        void setControl(bool hasControl, bool signal, bool enabled);
1308        void commandExecuted(uint32_t cmdCode,
1309                             uint32_t cmdSize,
1310                             void *pCmdData,
1311                             uint32_t replySize,
1312                             void *pReplyData);
1313        void setEnabled(bool enabled);
1314        bool enabled() const { return mEnabled; }
1315
1316        // Getters
1317        int id() const { return mEffect->id(); }
1318        int priority() const { return mPriority; }
1319        bool hasControl() const { return mHasControl; }
1320        sp<EffectModule> effect() const { return mEffect; }
1321
1322        void dump(char* buffer, size_t size);
1323
1324    protected:
1325        friend class AudioFlinger;
1326        friend class EffectModule;
1327        EffectHandle(const EffectHandle&);
1328        EffectHandle& operator =(const EffectHandle&);
1329
1330        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1331        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1332        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1333        sp<IMemory>         mCblkMemory;    // shared memory for control block
1334        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via shared memory
1335        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1336        int mPriority;                      // client application priority to control the effect
1337        bool mHasControl;                   // true if this handle is controlling the effect
1338        bool mEnabled;                      // cached enable state: needed when the effect is
1339                                            // restored after being suspended
1340    };
1341
1342    // the EffectChain class represents a group of effects associated to one audio session.
1343    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1344    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1345    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
1346    // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
1347    // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
1348    // input buffer used by the track as accumulation buffer.
1349    class EffectChain: public RefBase {
1350    public:
1351        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1352        EffectChain(ThreadBase *thread, int sessionId);
1353        virtual ~EffectChain();
1354
1355        // special key used for an entry in mSuspendedEffects keyed vector
1356        // corresponding to a suspend all request.
1357        static const int        kKeyForSuspendAll = 0;
1358
1359        // minimum duration during which we force calling effect process when last track on
1360        // a session is stopped or removed to allow effect tail to be rendered
1361        static const int        kProcessTailDurationMs = 1000;
1362
1363        void process_l();
1364
1365        void lock() {
1366            mLock.lock();
1367        }
1368        void unlock() {
1369            mLock.unlock();
1370        }
1371
1372        status_t addEffect_l(const sp<EffectModule>& handle);
1373        size_t removeEffect_l(const sp<EffectModule>& handle);
1374
1375        int sessionId() const { return mSessionId; }
1376        void setSessionId(int sessionId) { mSessionId = sessionId; }
1377
1378        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1379        sp<EffectModule> getEffectFromId_l(int id);
1380        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1381        bool setVolume_l(uint32_t *left, uint32_t *right);
1382        void setDevice_l(uint32_t device);
1383        void setMode_l(audio_mode_t mode);
1384
1385        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1386            mInBuffer = buffer;
1387            mOwnInBuffer = ownsBuffer;
1388        }
1389        int16_t *inBuffer() const {
1390            return mInBuffer;
1391        }
1392        void setOutBuffer(int16_t *buffer) {
1393            mOutBuffer = buffer;
1394        }
1395        int16_t *outBuffer() const {
1396            return mOutBuffer;
1397        }
1398
1399        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1400        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1401        int32_t trackCnt() const { return mTrackCnt;}
1402
1403        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1404                                   mTailBufferCount = mMaxTailBuffers; }
1405        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1406        int32_t activeTrackCnt() const { return mActiveTrackCnt;}
1407
1408        uint32_t strategy() const { return mStrategy; }
1409        void setStrategy(uint32_t strategy)
1410                 { mStrategy = strategy; }
1411
1412        // suspend effect of the given type
1413        void setEffectSuspended_l(const effect_uuid_t *type,
1414                                  bool suspend);
1415        // suspend all eligible effects
1416        void setEffectSuspendedAll_l(bool suspend);
1417        // check if effects should be suspend or restored when a given effect is enable or disabled
1418        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1419                                              bool enabled);
1420
1421        status_t dump(int fd, const Vector<String16>& args);
1422
1423    protected:
1424        friend class AudioFlinger;
1425        EffectChain(const EffectChain&);
1426        EffectChain& operator =(const EffectChain&);
1427
1428        class SuspendedEffectDesc : public RefBase {
1429        public:
1430            SuspendedEffectDesc() : mRefCount(0) {}
1431
1432            int mRefCount;
1433            effect_uuid_t mType;
1434            wp<EffectModule> mEffect;
1435        };
1436
1437        // get a list of effect modules to suspend when an effect of the type
1438        // passed is enabled.
1439        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1440
1441        // get an effect module if it is currently enable
1442        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1443        // true if the effect whose descriptor is passed can be suspended
1444        // OEMs can modify the rules implemented in this method to exclude specific effect
1445        // types or implementations from the suspend/restore mechanism.
1446        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1447
1448        wp<ThreadBase> mThread;     // parent mixer thread
1449        Mutex mLock;                // mutex protecting effect list
1450        Vector<sp<EffectModule> > mEffects; // list of effect modules
1451        int mSessionId;             // audio session ID
1452        int16_t *mInBuffer;         // chain input buffer
1453        int16_t *mOutBuffer;        // chain output buffer
1454        volatile int32_t mActiveTrackCnt;  // number of active tracks connected
1455        volatile int32_t mTrackCnt;        // number of tracks connected
1456        int32_t mTailBufferCount;   // current effect tail buffer count
1457        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1458        bool mOwnInBuffer;          // true if the chain owns its input buffer
1459        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1460        uint32_t mLeftVolume;       // previous volume on left channel
1461        uint32_t mRightVolume;      // previous volume on right channel
1462        uint32_t mNewLeftVolume;       // new volume on left channel
1463        uint32_t mNewRightVolume;      // new volume on right channel
1464        uint32_t mStrategy; // strategy for this effect chain
1465        // mSuspendedEffects lists all effect currently suspended in the chain
1466        // use effect type UUID timelow field as key. There is no real risk of identical
1467        // timeLow fields among effect type UUIDs.
1468        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1469    };
1470
1471    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1472    // For emphasis, we could also make all pointers to them be "const *",
1473    // but that would clutter the code unnecessarily.
1474
1475    struct AudioStreamOut {
1476        audio_hw_device_t*  const hwDev;
1477        audio_stream_out_t* const stream;
1478
1479        AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
1480            hwDev(dev), stream(out) {}
1481    };
1482
1483    struct AudioStreamIn {
1484        audio_hw_device_t* const hwDev;
1485        audio_stream_in_t* const stream;
1486
1487        AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
1488            hwDev(dev), stream(in) {}
1489    };
1490
1491    // for mAudioSessionRefs only
1492    struct AudioSessionRef {
1493        // FIXME rename parameter names when fields get "m" prefix
1494        AudioSessionRef(int sessionid_, pid_t pid_) :
1495            sessionid(sessionid_), pid(pid_), cnt(1) {}
1496        const int sessionid;
1497        const pid_t pid;
1498        int cnt;
1499    };
1500
1501    friend class RecordThread;
1502    friend class PlaybackThread;
1503
1504    enum master_volume_support {
1505        // MVS_NONE:
1506        // Audio HAL has no support for master volume, either setting or
1507        // getting.  All master volume control must be implemented in SW by the
1508        // AudioFlinger mixing core.
1509        MVS_NONE,
1510
1511        // MVS_SETONLY:
1512        // Audio HAL has support for setting master volume, but not for getting
1513        // master volume (original HAL design did not include a getter).
1514        // AudioFlinger needs to keep track of the last set master volume in
1515        // addition to needing to set an initial, default, master volume at HAL
1516        // load time.
1517        MVS_SETONLY,
1518
1519        // MVS_FULL:
1520        // Audio HAL has support both for setting and getting master volume.
1521        // AudioFlinger should send all set and get master volume requests
1522        // directly to the HAL.
1523        MVS_FULL,
1524    };
1525
1526    mutable     Mutex                               mLock;
1527
1528                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
1529
1530                mutable     Mutex                   mHardwareLock;
1531
1532                // These two fields are immutable after onFirstRef(), so no lock needed to access
1533                audio_hw_device_t*                  mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
1534                Vector<audio_hw_device_t*>          mAudioHwDevs;
1535
1536    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
1537    enum hardware_call_state {
1538        AUDIO_HW_IDLE = 0,              // no operation in progress
1539        AUDIO_HW_INIT,                  // init_check
1540        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
1541        AUDIO_HW_OUTPUT_CLOSE,          // unused
1542        AUDIO_HW_INPUT_OPEN,            // unused
1543        AUDIO_HW_INPUT_CLOSE,           // unused
1544        AUDIO_HW_STANDBY,               // unused
1545        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
1546        AUDIO_HW_GET_ROUTING,           // unused
1547        AUDIO_HW_SET_ROUTING,           // unused
1548        AUDIO_HW_GET_MODE,              // unused
1549        AUDIO_HW_SET_MODE,              // set_mode
1550        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
1551        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
1552        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
1553        AUDIO_HW_SET_PARAMETER,         // set_parameters
1554        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
1555        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
1556        AUDIO_HW_GET_PARAMETER,         // get_parameters
1557    };
1558
1559    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
1560
1561
1562                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
1563                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
1564
1565                // both are protected by mLock
1566                float                               mMasterVolume;
1567                float                               mMasterVolumeSW;
1568                master_volume_support               mMasterVolumeSupportLvl;
1569                bool                                mMasterMute;
1570
1571                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
1572
1573                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
1574                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
1575                audio_mode_t                        mMode;
1576                bool                                mBtNrecIsOff;
1577
1578                // protected by mLock
1579                Vector<AudioSessionRef*> mAudioSessionRefs;
1580
1581                float       masterVolume_l() const;
1582                float       masterVolumeSW_l() const  { return mMasterVolumeSW; }
1583                bool        masterMute_l() const    { return mMasterMute; }
1584
1585private:
1586    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
1587
1588};
1589
1590
1591// ----------------------------------------------------------------------------
1592
1593}; // namespace android
1594
1595#endif // ANDROID_AUDIO_FLINGER_H
1596