ObjectAnimator.java revision 2794eb3b02e2404d453d3ad22a8a85a138130a07
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.util.Log;
20
21import java.lang.reflect.Method;
22
23/**
24 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
25 * The constructors of this class take parameters to define the target object that will be animated
26 * as well as the name of the property that will be animated. Appropriate set/get functions
27 * are then determined internally and the animation will call these functions as necessary to
28 * animate the property.
29 */
30public final class ObjectAnimator extends ValueAnimator {
31
32    // The target object on which the property exists, set in the constructor
33    private Object mTarget;
34
35    private String mPropertyName;
36
37    /**
38     * Sets the name of the property that will be animated. This name is used to derive
39     * a setter function that will be called to set animated values.
40     * For example, a property name of <code>foo</code> will result
41     * in a call to the function <code>setFoo()</code> on the target object. If either
42     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
43     * also be derived and called.
44     *
45     * <p>Note that the setter function derived from this property name
46     * must take the same parameter type as the
47     * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
48     * the setter function will fail.</p>
49     *
50     * <p>If this ObjectAnimator has been set up to animate several properties together,
51     * using more than one PropertyValuesHolder objects, then setting the propertyName simply
52     * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
53     *
54     * @param propertyName The name of the property being animated.
55     */
56    public void setPropertyName(String propertyName) {
57        // mValues could be null if this is being constructed piecemeal. Just record the
58        // propertyName to be used later when setValues() is called if so.
59        if (mValues != null) {
60            PropertyValuesHolder valuesHolder = mValues[0];
61            String oldName = valuesHolder.getPropertyName();
62            valuesHolder.setPropertyName(propertyName);
63            mValuesMap.remove(oldName);
64            mValuesMap.put(propertyName, valuesHolder);
65        }
66        mPropertyName = propertyName;
67        // New property/values/target should cause re-initialization prior to starting
68        mInitialized = false;
69    }
70
71    /**
72     * Gets the name of the property that will be animated. This name will be used to derive
73     * a setter function that will be called to set animated values.
74     * For example, a property name of <code>foo</code> will result
75     * in a call to the function <code>setFoo()</code> on the target object. If either
76     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
77     * also be derived and called.
78     */
79    public String getPropertyName() {
80        return mPropertyName;
81    }
82
83    /**
84     * Determine the setter or getter function using the JavaBeans convention of setFoo or
85     * getFoo for a property named 'foo'. This function figures out what the name of the
86     * function should be and uses reflection to find the Method with that name on the
87     * target object.
88     *
89     * @param prefix "set" or "get", depending on whether we need a setter or getter.
90     * @return Method the method associated with mPropertyName.
91     */
92    private Method getPropertyFunction(String prefix, Class valueType) {
93        // TODO: faster implementation...
94        Method returnVal = null;
95        String firstLetter = mPropertyName.substring(0, 1);
96        String theRest = mPropertyName.substring(1);
97        firstLetter = firstLetter.toUpperCase();
98        String setterName = prefix + firstLetter + theRest;
99        Class args[] = null;
100        if (valueType != null) {
101            args = new Class[1];
102            args[0] = valueType;
103        }
104        try {
105            returnVal = mTarget.getClass().getMethod(setterName, args);
106        } catch (NoSuchMethodException e) {
107            Log.e("ObjectAnimator",
108                    "Couldn't find setter/getter for property " + mPropertyName + ": " + e);
109        }
110        return returnVal;
111    }
112
113    /**
114     * Creates a new ObjectAnimator object. This default constructor is primarily for
115     * use internally; the other constructors which take parameters are more generally
116     * useful.
117     */
118    public ObjectAnimator() {
119    }
120
121    /**
122     * A constructor that takes a single property name and set of values. This constructor is
123     * used in the simple case of animating a single property.
124     *
125     * @param target The object whose property is to be animated. This object should
126     * have a public method on it called <code>setName()</code>, where <code>name</code> is
127     * the value of the <code>propertyName</code> parameter.
128     * @param propertyName The name of the property being animated.
129     */
130    private ObjectAnimator(Object target, String propertyName) {
131        mTarget = target;
132        setPropertyName(propertyName);
133    }
134
135    /**
136     * Constructs and returns an ObjectAnimator that animates between int values. A single
137     * value implies that that value is the one being animated to. However, this is not typically
138     * useful in a ValueAnimator object because there is no way for the object to determine the
139     * starting value for the animation (unlike ObjectAnimator, which can derive that value
140     * from the target object and property being animated). Therefore, there should typically
141     * be two or more values.
142     *
143     * @param target The object whose property is to be animated. This object should
144     * have a public method on it called <code>setName()</code>, where <code>name</code> is
145     * the value of the <code>propertyName</code> parameter.
146     * @param propertyName The name of the property being animated.
147     * @param values A set of values that the animation will animate between over time.
148     * @return A ValueAnimator object that is set up to animate between the given values.
149     */
150    public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
151        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
152        anim.setIntValues(values);
153        return anim;
154    }
155
156    /**
157     * Constructs and returns an ObjectAnimator that animates between float values. A single
158     * value implies that that value is the one being animated to. However, this is not typically
159     * useful in a ValueAnimator object because there is no way for the object to determine the
160     * starting value for the animation (unlike ObjectAnimator, which can derive that value
161     * from the target object and property being animated). Therefore, there should typically
162     * be two or more values.
163     *
164     * @param target The object whose property is to be animated. This object should
165     * have a public method on it called <code>setName()</code>, where <code>name</code> is
166     * the value of the <code>propertyName</code> parameter.
167     * @param propertyName The name of the property being animated.
168     * @param values A set of values that the animation will animate between over time.
169     * @return A ValueAnimator object that is set up to animate between the given values.
170     */
171    public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
172        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
173        anim.setFloatValues(values);
174        return anim;
175    }
176
177    /**
178     * Constructs and returns an ObjectAnimator that animates between long values. A single
179     * value implies that that value is the one being animated to. However, this is not typically
180     * useful in a ValueAnimator object because there is no way for the object to determine the
181     * starting value for the animation (unlike ObjectAnimator, which can derive that value
182     * from the target object and property being animated). Therefore, there should typically
183     * be two or more values.
184     *
185     * @param target The object whose property is to be animated. This object should
186     * have a public method on it called <code>setName()</code>, where <code>name</code> is
187     * the value of the <code>propertyName</code> parameter.
188     * @param propertyName The name of the property being animated.
189     * @param values A set of values that the animation will animate between over time.
190     * @return A ValueAnimator object that is set up to animate between the given values.
191     */
192    public static ObjectAnimator ofLong(Object target, String propertyName, long... values) {
193        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
194        anim.setLongValues(values);
195        return anim;
196    }
197
198    /**
199     * Constructs and returns an ObjectAnimator that animates between double values. A single
200     * value implies that that value is the one being animated to. However, this is not typically
201     * useful in a ValueAnimator object because there is no way for the object to determine the
202     * starting value for the animation (unlike ObjectAnimator, which can derive that value
203     * from the target object and property being animated). Therefore, there should typically
204     * be two or more values.
205     *
206     * @param target The object whose property is to be animated. This object should
207     * have a public method on it called <code>setName()</code>, where <code>name</code> is
208     * the value of the <code>propertyName</code> parameter.
209     * @param propertyName The name of the property being animated.
210     * @param values A set of values that the animation will animate between over time.
211     * @return A ValueAnimator object that is set up to animate between the given values.
212     */
213    public static ObjectAnimator ofDouble(Object target, String propertyName, double... values) {
214        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
215        anim.setDoubleValues(values);
216        return anim;
217    }
218
219    /**
220     * A constructor that takes <code>PropertyValueHolder</code> values. This constructor should
221     * be used when animating several properties at once with the same ObjectAnimator, since
222     * PropertyValuesHolder allows you to associate a set of animation values with a property
223     * name.
224     *
225     * @param target The object whose property is to be animated. This object should
226     * have public methods on it called <code>setName()</code>, where <code>name</code> is
227     * the name of the property passed in as the <code>propertyName</code> parameter for
228     * each of the PropertyValuesHolder objects.
229     * @param propertyName The name of the property being animated.
230     * @param evaluator A TypeEvaluator that will be called on each animation frame to
231     * provide the ncessry interpolation between the Object values to derive the animated
232     * value.
233     * @param values The PropertyValuesHolder objects which hold each the property name and values
234     * to animate that property between.
235     */
236    public static ObjectAnimator ofObject(Object target, String propertyName,
237            TypeEvaluator evaluator, Object... values) {
238        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
239        anim.setObjectValues(values);
240        anim.setEvaluator(evaluator);
241        return anim;
242    }
243
244    /**
245     * Constructs and returns an ObjectAnimator that animates between the sets of values
246     * specifed in <code>PropertyValueHolder</code> objects. This variant should
247     * be used when animating several properties at once with the same ObjectAnimator, since
248     * PropertyValuesHolder allows you to associate a set of animation values with a property
249     * name.
250     *
251     * @param target The object whose property is to be animated. This object should
252     * have public methods on it called <code>setName()</code>, where <code>name</code> is
253     * the name of the property passed in as the <code>propertyName</code> parameter for
254     * each of the PropertyValuesHolder objects.
255     * @param values A set of PropertyValuesHolder objects whose values will be animated
256     * between over time.
257     * @return A ValueAnimator object that is set up to animate between the given values.
258     */
259    public static ObjectAnimator ofPropertyValuesHolder(Object target,
260            PropertyValuesHolder... values) {
261        ObjectAnimator anim = new ObjectAnimator();
262        anim.mTarget = target;
263        anim.setValues(values);
264        return anim;
265    }
266
267    @Override
268    public void setIntValues(int... values) {
269        if (mValues == null || mValues.length == 0) {
270            // No values yet - this animator is being constructed piecemeal. Init the values with
271            // whatever the current propertyName is
272            setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
273        } else {
274            super.setIntValues(values);
275        }
276    }
277
278    @Override
279    public void setFloatValues(float... values) {
280        if (mValues == null || mValues.length == 0) {
281            // No values yet - this animator is being constructed piecemeal. Init the values with
282            // whatever the current propertyName is
283            setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
284        } else {
285            super.setFloatValues(values);
286        }
287    }
288
289    @Override
290    public void setDoubleValues(double... values) {
291        if (mValues == null || mValues.length == 0) {
292            // No values yet - this animator is being constructed piecemeal. Init the values with
293            // whatever the current propertyName is
294            setValues(PropertyValuesHolder.ofDouble(mPropertyName, values));
295        } else {
296            super.setDoubleValues(values);
297        }
298    }
299
300    @Override
301    public void setLongValues(long... values) {
302        if (mValues == null || mValues.length == 0) {
303            // No values yet - this animator is being constructed piecemeal. Init the values with
304            // whatever the current propertyName is
305            setValues(PropertyValuesHolder.ofLong(mPropertyName, values));
306        } else {
307            super.setLongValues(values);
308        }
309    }
310
311    @Override
312    public void setObjectValues(Object... values) {
313        if (mValues == null || mValues.length == 0) {
314            // No values yet - this animator is being constructed piecemeal. Init the values with
315            // whatever the current propertyName is
316            setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values));
317        } else {
318            super.setObjectValues(values);
319        }
320    }
321
322    /**
323     * This function is called immediately before processing the first animation
324     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
325     * function is called after that delay ends.
326     * It takes care of the final initialization steps for the
327     * animation. This includes setting mEvaluator, if the user has not yet
328     * set it up, and the setter/getter methods, if the user did not supply
329     * them.
330     *
331     *  <p>Overriders of this method should call the superclass method to cause
332     *  internal mechanisms to be set up correctly.</p>
333     */
334    @Override
335    void initAnimation() {
336        if (!mInitialized) {
337            // mValueType may change due to setter/getter setup; do this before calling super.init(),
338            // which uses mValueType to set up the default type evaluator.
339            int numValues = mValues.length;
340            for (int i = 0; i < numValues; ++i) {
341                mValues[i].setupSetterAndGetter(mTarget);
342            }
343            super.initAnimation();
344        }
345    }
346
347    /**
348     * Sets the length of the animation. The default duration is 300 milliseconds.
349     *
350     * @param duration The length of the animation, in milliseconds.
351     * @return ObjectAnimator The object called with setDuration(). This return
352     * value makes it easier to compose statements together that construct and then set the
353     * duration, as in
354     * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
355     */
356    @Override
357    public ObjectAnimator setDuration(long duration) {
358        super.setDuration(duration);
359        return this;
360    }
361
362
363    /**
364     * The target object whose property will be animated by this animation
365     *
366     * @return The object being animated
367     */
368    public Object getTarget() {
369        return mTarget;
370    }
371
372    /**
373     * Sets the target object whose property will be animated by this animation
374     *
375     * @param target The object being animated
376     */
377    @Override
378    public void setTarget(Object target) {
379        mTarget = target;
380        // New property/values/target should cause re-initialization prior to starting
381        mInitialized = false;
382    }
383
384    @Override
385    public void setupStartValues() {
386        initAnimation();
387        int numValues = mValues.length;
388        for (int i = 0; i < numValues; ++i) {
389            mValues[i].setupStartValue(mTarget);
390        }
391    }
392
393    @Override
394    public void setupEndValues() {
395        initAnimation();
396        int numValues = mValues.length;
397        for (int i = 0; i < numValues; ++i) {
398            mValues[i].setupEndValue(mTarget);
399        }
400    }
401
402    /**
403     * This method is called with the elapsed fraction of the animation during every
404     * animation frame. This function turns the elapsed fraction into an interpolated fraction
405     * and then into an animated value (from the evaluator. The function is called mostly during
406     * animation updates, but it is also called when the <code>end()</code>
407     * function is called, to set the final value on the property.
408     *
409     * <p>Overrides of this method must call the superclass to perform the calculation
410     * of the animated value.</p>
411     *
412     * @param fraction The elapsed fraction of the animation.
413     */
414    @Override
415    void animateValue(float fraction) {
416        super.animateValue(fraction);
417        int numValues = mValues.length;
418        for (int i = 0; i < numValues; ++i) {
419            mValues[i].setAnimatedValue(mTarget);
420        }
421    }
422
423    @Override
424    public ObjectAnimator clone() {
425        final ObjectAnimator anim = (ObjectAnimator) super.clone();
426        return anim;
427    }
428}
429