ObjectAnimator.java revision a18a86b43e40e3c15dcca0ae0148d641be9b25fe
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.util.Log;
20
21import java.lang.reflect.Method;
22
23/**
24 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
25 * The constructors of this class take parameters to define the target object that will be animated
26 * as well as the name of the property that will be animated. Appropriate set/get functions
27 * are then determined internally and the animation will call these functions as necessary to
28 * animate the property.
29 */
30public final class ObjectAnimator<T> extends ValueAnimator<T> {
31
32    // The target object on which the property exists, set in the constructor
33    private Object mTarget;
34
35    private String mPropertyName;
36
37    /**
38     * Sets the name of the property that will be animated. This name is used to derive
39     * a setter function that will be called to set animated values.
40     * For example, a property name of <code>foo</code> will result
41     * in a call to the function <code>setFoo()</code> on the target object. If either
42     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
43     * also be derived and called.
44     *
45     * <p>Note that the setter function derived from this property name
46     * must take the same parameter type as the
47     * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
48     * the setter function will fail.</p>
49     *
50     * <p>If this ObjectAnimator has been set up to animate several properties together,
51     * using more than one PropertyValuesHolder objects, then setting the propertyName simply
52     * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
53     *
54     * @param propertyName The name of the property being animated.
55     */
56    public void setPropertyName(String propertyName) {
57        if (mValues != null) {
58            // mValues should always be non-null
59            PropertyValuesHolder valuesHolder = mValues[0];
60            String oldName = valuesHolder.getPropertyName();
61            valuesHolder.setPropertyName(propertyName);
62            mValuesMap.remove(oldName);
63            mValuesMap.put(propertyName, valuesHolder);
64        }
65        mPropertyName = propertyName;
66    }
67
68    /**
69     * Gets the name of the property that will be animated. This name will be used to derive
70     * a setter function that will be called to set animated values.
71     * For example, a property name of <code>foo</code> will result
72     * in a call to the function <code>setFoo()</code> on the target object. If either
73     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
74     * also be derived and called.
75     */
76    public String getPropertyName() {
77        return mPropertyName;
78    }
79
80    /**
81     * Determine the setter or getter function using the JavaBeans convention of setFoo or
82     * getFoo for a property named 'foo'. This function figures out what the name of the
83     * function should be and uses reflection to find the Method with that name on the
84     * target object.
85     *
86     * @param prefix "set" or "get", depending on whether we need a setter or getter.
87     * @return Method the method associated with mPropertyName.
88     */
89    private Method getPropertyFunction(String prefix, Class valueType) {
90        // TODO: faster implementation...
91        Method returnVal = null;
92        String firstLetter = mPropertyName.substring(0, 1);
93        String theRest = mPropertyName.substring(1);
94        firstLetter = firstLetter.toUpperCase();
95        String setterName = prefix + firstLetter + theRest;
96        Class args[] = null;
97        if (valueType != null) {
98            args = new Class[1];
99            args[0] = valueType;
100        }
101        try {
102            returnVal = mTarget.getClass().getMethod(setterName, args);
103        } catch (NoSuchMethodException e) {
104            Log.e("ObjectAnimator",
105                    "Couldn't find setter/getter for property " + mPropertyName + ": " + e);
106        }
107        return returnVal;
108    }
109
110    /**
111     * Creates a new ObjectAnimator object. This default constructor is primarily for
112     * use internally; the other constructors which take parameters are more generally
113     * useful.
114     */
115    public ObjectAnimator() {
116    }
117
118    /**
119     * A constructor that takes a single property name and set of values. This constructor is
120     * used in the simple case of animating a single property.
121     *
122     * @param duration The length of the animation, in milliseconds.
123     * @param target The object whose property is to be animated. This object should
124     * have a public method on it called <code>setName()</code>, where <code>name</code> is
125     * the value of the <code>propertyName</code> parameter.
126     * @param propertyName The name of the property being animated.
127     * @param values The set of values to animate between. If there is only one value, it
128     * is assumed to be the final value being animated to, and the initial value will be
129     * derived on the fly.
130     */
131    public ObjectAnimator(long duration, Object target, String propertyName, T...values) {
132        super(duration, (T[]) values);
133        mTarget = target;
134        setPropertyName(propertyName);
135    }
136
137    /**
138     * A constructor that takes <code>PropertyValueHolder</code> values. This constructor should
139     * be used when animating several properties at once with the same ObjectAnimator, since
140     * PropertyValuesHolder allows you to associate a set of animation values with a property
141     * name.
142     *
143     * @param duration The length of the animation, in milliseconds.
144     * @param target The object whose property is to be animated. This object should
145     * have public methods on it called <code>setName()</code>, where <code>name</code> is
146     * the name of the property passed in as the <code>propertyName</code> parameter for
147     * each of the PropertyValuesHolder objects.
148     * @param values The PropertyValuesHolder objects which hold each the property name and values
149     * to animate that property between.
150     */
151    public ObjectAnimator(long duration, Object target, PropertyValuesHolder...values) {
152        super(duration);
153        setValues(values);
154        mTarget = target;
155    }
156
157    /**
158     * This function is called immediately before processing the first animation
159     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
160     * function is called after that delay ends.
161     * It takes care of the final initialization steps for the
162     * animation. This includes setting mEvaluator, if the user has not yet
163     * set it up, and the setter/getter methods, if the user did not supply
164     * them.
165     *
166     *  <p>Overriders of this method should call the superclass method to cause
167     *  internal mechanisms to be set up correctly.</p>
168     */
169    @Override
170    void initAnimation() {
171        if (!mInitialized) {
172            // mValueType may change due to setter/getter setup; do this before calling super.init(),
173            // which uses mValueType to set up the default type evaluator.
174            int numValues = mValues.length;
175            for (int i = 0; i < numValues; ++i) {
176                mValues[i].setupSetterAndGetter(mTarget);
177            }
178            super.initAnimation();
179        }
180    }
181
182
183    /**
184     * The target object whose property will be animated by this animation
185     *
186     * @return The object being animated
187     */
188    public Object getTarget() {
189        return mTarget;
190    }
191
192    /**
193     * Sets the target object whose property will be animated by this animation
194     *
195     * @param target The object being animated
196     */
197    @Override
198    public void setTarget(Object target) {
199        mTarget = target;
200    }
201
202    @Override
203    public void setupStartValues() {
204        initAnimation();
205        int numValues = mValues.length;
206        for (int i = 0; i < numValues; ++i) {
207            mValues[i].setupStartValue(mTarget);
208        }
209    }
210
211    @Override
212    public void setupEndValues() {
213        initAnimation();
214        int numValues = mValues.length;
215        for (int i = 0; i < numValues; ++i) {
216            mValues[i].setupEndValue(mTarget);
217        }
218    }
219
220    /**
221     * This method is called with the elapsed fraction of the animation during every
222     * animation frame. This function turns the elapsed fraction into an interpolated fraction
223     * and then into an animated value (from the evaluator. The function is called mostly during
224     * animation updates, but it is also called when the <code>end()</code>
225     * function is called, to set the final value on the property.
226     *
227     * <p>Overrides of this method must call the superclass to perform the calculation
228     * of the animated value.</p>
229     *
230     * @param fraction The elapsed fraction of the animation.
231     */
232    @Override
233    void animateValue(float fraction) {
234        super.animateValue(fraction);
235        int numValues = mValues.length;
236        for (int i = 0; i < numValues; ++i) {
237            mValues[i].setAnimatedValue(mTarget);
238        }
239    }
240
241    @Override
242    public ObjectAnimator clone() {
243        final ObjectAnimator anim = (ObjectAnimator) super.clone();
244        return anim;
245    }
246}
247