ScrollView.java revision 62a744e17d32fed0208ad874392e68adc71b601e
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import com.android.internal.R;
20
21import android.content.Context;
22import android.content.res.Resources;
23import android.content.res.TypedArray;
24import android.graphics.Canvas;
25import android.graphics.Rect;
26import android.graphics.drawable.Drawable;
27import android.util.AttributeSet;
28import android.view.FocusFinder;
29import android.view.KeyEvent;
30import android.view.MotionEvent;
31import android.view.VelocityTracker;
32import android.view.View;
33import android.view.ViewConfiguration;
34import android.view.ViewGroup;
35import android.view.ViewParent;
36import android.view.animation.AnimationUtils;
37
38import java.util.List;
39
40/**
41 * Layout container for a view hierarchy that can be scrolled by the user,
42 * allowing it to be larger than the physical display.  A ScrollView
43 * is a {@link FrameLayout}, meaning you should place one child in it
44 * containing the entire contents to scroll; this child may itself be a layout
45 * manager with a complex hierarchy of objects.  A child that is often used
46 * is a {@link LinearLayout} in a vertical orientation, presenting a vertical
47 * array of top-level items that the user can scroll through.
48 *
49 * <p>The {@link TextView} class also
50 * takes care of its own scrolling, so does not require a ScrollView, but
51 * using the two together is possible to achieve the effect of a text view
52 * within a larger container.
53 *
54 * <p>ScrollView only supports vertical scrolling.
55 */
56public class ScrollView extends FrameLayout {
57    static final int ANIMATED_SCROLL_GAP = 250;
58
59    static final float MAX_SCROLL_FACTOR = 0.5f;
60
61
62    private long mLastScroll;
63
64    private final Rect mTempRect = new Rect();
65    private OverScroller mScroller;
66    private EdgeGlow mEdgeGlowTop;
67    private EdgeGlow mEdgeGlowBottom;
68
69    /**
70     * Flag to indicate that we are moving focus ourselves. This is so the
71     * code that watches for focus changes initiated outside this ScrollView
72     * knows that it does not have to do anything.
73     */
74    private boolean mScrollViewMovedFocus;
75
76    /**
77     * Position of the last motion event.
78     */
79    private float mLastMotionY;
80
81    /**
82     * True when the layout has changed but the traversal has not come through yet.
83     * Ideally the view hierarchy would keep track of this for us.
84     */
85    private boolean mIsLayoutDirty = true;
86
87    /**
88     * The child to give focus to in the event that a child has requested focus while the
89     * layout is dirty. This prevents the scroll from being wrong if the child has not been
90     * laid out before requesting focus.
91     */
92    private View mChildToScrollTo = null;
93
94    /**
95     * True if the user is currently dragging this ScrollView around. This is
96     * not the same as 'is being flinged', which can be checked by
97     * mScroller.isFinished() (flinging begins when the user lifts his finger).
98     */
99    private boolean mIsBeingDragged = false;
100
101    /**
102     * Determines speed during touch scrolling
103     */
104    private VelocityTracker mVelocityTracker;
105
106    /**
107     * When set to true, the scroll view measure its child to make it fill the currently
108     * visible area.
109     */
110    private boolean mFillViewport;
111
112    /**
113     * Whether arrow scrolling is animated.
114     */
115    private boolean mSmoothScrollingEnabled = true;
116
117    private int mTouchSlop;
118    private int mMinimumVelocity;
119    private int mMaximumVelocity;
120
121    private int mOverscrollDistance;
122    private int mOverflingDistance;
123
124    /**
125     * ID of the active pointer. This is used to retain consistency during
126     * drags/flings if multiple pointers are used.
127     */
128    private int mActivePointerId = INVALID_POINTER;
129
130    /**
131     * Sentinel value for no current active pointer.
132     * Used by {@link #mActivePointerId}.
133     */
134    private static final int INVALID_POINTER = -1;
135
136    public ScrollView(Context context) {
137        this(context, null);
138    }
139
140    public ScrollView(Context context, AttributeSet attrs) {
141        this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
142    }
143
144    public ScrollView(Context context, AttributeSet attrs, int defStyle) {
145        super(context, attrs, defStyle);
146        initScrollView();
147
148        TypedArray a =
149            context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.ScrollView, defStyle, 0);
150
151        setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));
152
153        a.recycle();
154    }
155
156    @Override
157    protected float getTopFadingEdgeStrength() {
158        if (getChildCount() == 0) {
159            return 0.0f;
160        }
161
162        final int length = getVerticalFadingEdgeLength();
163        if (mScrollY < length) {
164            return mScrollY / (float) length;
165        }
166
167        return 1.0f;
168    }
169
170    @Override
171    protected float getBottomFadingEdgeStrength() {
172        if (getChildCount() == 0) {
173            return 0.0f;
174        }
175
176        final int length = getVerticalFadingEdgeLength();
177        final int bottomEdge = getHeight() - mPaddingBottom;
178        final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
179        if (span < length) {
180            return span / (float) length;
181        }
182
183        return 1.0f;
184    }
185
186    /**
187     * @return The maximum amount this scroll view will scroll in response to
188     *   an arrow event.
189     */
190    public int getMaxScrollAmount() {
191        return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
192    }
193
194
195    private void initScrollView() {
196        mScroller = new OverScroller(getContext());
197        setFocusable(true);
198        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
199        setWillNotDraw(false);
200        final ViewConfiguration configuration = ViewConfiguration.get(mContext);
201        mTouchSlop = configuration.getScaledTouchSlop();
202        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
203        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
204        mOverscrollDistance = configuration.getScaledOverscrollDistance();
205        mOverflingDistance = configuration.getScaledOverflingDistance();
206    }
207
208    @Override
209    public void addView(View child) {
210        if (getChildCount() > 0) {
211            throw new IllegalStateException("ScrollView can host only one direct child");
212        }
213
214        super.addView(child);
215    }
216
217    @Override
218    public void addView(View child, int index) {
219        if (getChildCount() > 0) {
220            throw new IllegalStateException("ScrollView can host only one direct child");
221        }
222
223        super.addView(child, index);
224    }
225
226    @Override
227    public void addView(View child, ViewGroup.LayoutParams params) {
228        if (getChildCount() > 0) {
229            throw new IllegalStateException("ScrollView can host only one direct child");
230        }
231
232        super.addView(child, params);
233    }
234
235    @Override
236    public void addView(View child, int index, ViewGroup.LayoutParams params) {
237        if (getChildCount() > 0) {
238            throw new IllegalStateException("ScrollView can host only one direct child");
239        }
240
241        super.addView(child, index, params);
242    }
243
244    /**
245     * @return Returns true this ScrollView can be scrolled
246     */
247    private boolean canScroll() {
248        View child = getChildAt(0);
249        if (child != null) {
250            int childHeight = child.getHeight();
251            return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
252        }
253        return false;
254    }
255
256    /**
257     * Indicates whether this ScrollView's content is stretched to fill the viewport.
258     *
259     * @return True if the content fills the viewport, false otherwise.
260     */
261    public boolean isFillViewport() {
262        return mFillViewport;
263    }
264
265    /**
266     * Indicates this ScrollView whether it should stretch its content height to fill
267     * the viewport or not.
268     *
269     * @param fillViewport True to stretch the content's height to the viewport's
270     *        boundaries, false otherwise.
271     */
272    public void setFillViewport(boolean fillViewport) {
273        if (fillViewport != mFillViewport) {
274            mFillViewport = fillViewport;
275            requestLayout();
276        }
277    }
278
279    /**
280     * @return Whether arrow scrolling will animate its transition.
281     */
282    public boolean isSmoothScrollingEnabled() {
283        return mSmoothScrollingEnabled;
284    }
285
286    /**
287     * Set whether arrow scrolling will animate its transition.
288     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
289     */
290    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
291        mSmoothScrollingEnabled = smoothScrollingEnabled;
292    }
293
294    @Override
295    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
296        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
297
298        if (!mFillViewport) {
299            return;
300        }
301
302        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
303        if (heightMode == MeasureSpec.UNSPECIFIED) {
304            return;
305        }
306
307        if (getChildCount() > 0) {
308            final View child = getChildAt(0);
309            int height = getMeasuredHeight();
310            if (child.getMeasuredHeight() < height) {
311                final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
312
313                int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec, mPaddingLeft
314                        + mPaddingRight, lp.width);
315                height -= mPaddingTop;
316                height -= mPaddingBottom;
317                int childHeightMeasureSpec =
318                        MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
319
320                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
321            }
322        }
323    }
324
325    @Override
326    public boolean dispatchKeyEvent(KeyEvent event) {
327        // Let the focused view and/or our descendants get the key first
328        return super.dispatchKeyEvent(event) || executeKeyEvent(event);
329    }
330
331    /**
332     * You can call this function yourself to have the scroll view perform
333     * scrolling from a key event, just as if the event had been dispatched to
334     * it by the view hierarchy.
335     *
336     * @param event The key event to execute.
337     * @return Return true if the event was handled, else false.
338     */
339    public boolean executeKeyEvent(KeyEvent event) {
340        mTempRect.setEmpty();
341
342        if (!canScroll()) {
343            if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
344                View currentFocused = findFocus();
345                if (currentFocused == this) currentFocused = null;
346                View nextFocused = FocusFinder.getInstance().findNextFocus(this,
347                        currentFocused, View.FOCUS_DOWN);
348                return nextFocused != null
349                        && nextFocused != this
350                        && nextFocused.requestFocus(View.FOCUS_DOWN);
351            }
352            return false;
353        }
354
355        boolean handled = false;
356        if (event.getAction() == KeyEvent.ACTION_DOWN) {
357            switch (event.getKeyCode()) {
358                case KeyEvent.KEYCODE_DPAD_UP:
359                    if (!event.isAltPressed()) {
360                        handled = arrowScroll(View.FOCUS_UP);
361                    } else {
362                        handled = fullScroll(View.FOCUS_UP);
363                    }
364                    break;
365                case KeyEvent.KEYCODE_DPAD_DOWN:
366                    if (!event.isAltPressed()) {
367                        handled = arrowScroll(View.FOCUS_DOWN);
368                    } else {
369                        handled = fullScroll(View.FOCUS_DOWN);
370                    }
371                    break;
372                case KeyEvent.KEYCODE_SPACE:
373                    pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
374                    break;
375            }
376        }
377
378        return handled;
379    }
380
381    private boolean inChild(int x, int y) {
382        if (getChildCount() > 0) {
383            final int scrollY = mScrollY;
384            final View child = getChildAt(0);
385            return !(y < child.getTop() - scrollY
386                    || y >= child.getBottom() - scrollY
387                    || x < child.getLeft()
388                    || x >= child.getRight());
389        }
390        return false;
391    }
392
393    @Override
394    public boolean onInterceptTouchEvent(MotionEvent ev) {
395        /*
396         * This method JUST determines whether we want to intercept the motion.
397         * If we return true, onMotionEvent will be called and we do the actual
398         * scrolling there.
399         */
400
401        /*
402        * Shortcut the most recurring case: the user is in the dragging
403        * state and he is moving his finger.  We want to intercept this
404        * motion.
405        */
406        final int action = ev.getAction();
407        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
408            return true;
409        }
410
411        switch (action & MotionEvent.ACTION_MASK) {
412            case MotionEvent.ACTION_MOVE: {
413                /*
414                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
415                 * whether the user has moved far enough from his original down touch.
416                 */
417
418                /*
419                * Locally do absolute value. mLastMotionY is set to the y value
420                * of the down event.
421                */
422                final int activePointerId = mActivePointerId;
423                if (activePointerId == INVALID_POINTER) {
424                    // If we don't have a valid id, the touch down wasn't on content.
425                    break;
426                }
427
428                final int pointerIndex = ev.findPointerIndex(activePointerId);
429                final float y = ev.getY(pointerIndex);
430                final int yDiff = (int) Math.abs(y - mLastMotionY);
431                if (yDiff > mTouchSlop) {
432                    mIsBeingDragged = true;
433                    mLastMotionY = y;
434                }
435                break;
436            }
437
438            case MotionEvent.ACTION_DOWN: {
439                final float y = ev.getY();
440                if (!inChild((int) ev.getX(), (int) y)) {
441                    mIsBeingDragged = false;
442                    break;
443                }
444
445                /*
446                 * Remember location of down touch.
447                 * ACTION_DOWN always refers to pointer index 0.
448                 */
449                mLastMotionY = y;
450                mActivePointerId = ev.getPointerId(0);
451
452                /*
453                * If being flinged and user touches the screen, initiate drag;
454                * otherwise don't.  mScroller.isFinished should be false when
455                * being flinged.
456                */
457                mIsBeingDragged = !mScroller.isFinished();
458                break;
459            }
460
461            case MotionEvent.ACTION_CANCEL:
462            case MotionEvent.ACTION_UP:
463                /* Release the drag */
464                mIsBeingDragged = false;
465                mActivePointerId = INVALID_POINTER;
466                if (mScroller.springback(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
467                    invalidate();
468                }
469                break;
470            case MotionEvent.ACTION_POINTER_UP:
471                onSecondaryPointerUp(ev);
472                break;
473        }
474
475        /*
476        * The only time we want to intercept motion events is if we are in the
477        * drag mode.
478        */
479        return mIsBeingDragged;
480    }
481
482    @Override
483    public boolean onTouchEvent(MotionEvent ev) {
484
485        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
486            // Don't handle edge touches immediately -- they may actually belong to one of our
487            // descendants.
488            return false;
489        }
490
491        if (mVelocityTracker == null) {
492            mVelocityTracker = VelocityTracker.obtain();
493        }
494        mVelocityTracker.addMovement(ev);
495
496        final int action = ev.getAction();
497
498        switch (action & MotionEvent.ACTION_MASK) {
499            case MotionEvent.ACTION_DOWN: {
500                final float y = ev.getY();
501                mIsBeingDragged = true;
502
503                /*
504                 * If being flinged and user touches, stop the fling. isFinished
505                 * will be false if being flinged.
506                 */
507                if (!mScroller.isFinished()) {
508                    mScroller.abortAnimation();
509                }
510
511                // Remember where the motion event started
512                mLastMotionY = y;
513                mActivePointerId = ev.getPointerId(0);
514                break;
515            }
516            case MotionEvent.ACTION_MOVE:
517                if (mIsBeingDragged) {
518                    // Scroll to follow the motion event
519                    final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
520                    final float y = ev.getY(activePointerIndex);
521                    final int deltaY = (int) (mLastMotionY - y);
522                    mLastMotionY = y;
523
524                    final int oldX = mScrollX;
525                    final int oldY = mScrollY;
526                    final int range = getScrollRange();
527                    if (overscrollBy(0, deltaY, 0, mScrollY, 0, range,
528                            0, mOverscrollDistance, true)) {
529                        // Break our velocity if we hit a scroll barrier.
530                        mVelocityTracker.clear();
531                    }
532                    onScrollChanged(mScrollX, mScrollY, oldX, oldY);
533
534                    final int overscrollMode = getOverscrollMode();
535                    if (overscrollMode == OVERSCROLL_ALWAYS ||
536                            (overscrollMode == OVERSCROLL_IF_CONTENT_SCROLLS && range > 0)) {
537                        final int pulledToY = oldY + deltaY;
538                        if (pulledToY < 0) {
539                            mEdgeGlowTop.onPull((float) deltaY / getHeight());
540                        } else if (pulledToY > range) {
541                            mEdgeGlowBottom.onPull((float) deltaY / getHeight());
542                        }
543                    }
544                }
545                break;
546            case MotionEvent.ACTION_UP:
547                if (mIsBeingDragged) {
548                    final VelocityTracker velocityTracker = mVelocityTracker;
549                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
550                    int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
551
552                    if (getChildCount() > 0) {
553                        if ((Math.abs(initialVelocity) > mMinimumVelocity)) {
554                            fling(-initialVelocity);
555                        } else {
556                            final int bottom = getScrollRange();
557                            if (mScroller.springback(mScrollX, mScrollY, 0, 0, 0, bottom)) {
558                                invalidate();
559                            }
560                        }
561                    }
562
563                    mActivePointerId = INVALID_POINTER;
564                    mIsBeingDragged = false;
565
566                    if (mVelocityTracker != null) {
567                        mVelocityTracker.recycle();
568                        mVelocityTracker = null;
569                    }
570                    if (mEdgeGlowTop != null) {
571                        mEdgeGlowTop.onRelease();
572                        mEdgeGlowBottom.onRelease();
573                    }
574                }
575                break;
576            case MotionEvent.ACTION_CANCEL:
577                if (mIsBeingDragged && getChildCount() > 0) {
578                    if (mScroller.springback(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
579                        invalidate();
580                    }
581                    mActivePointerId = INVALID_POINTER;
582                    mIsBeingDragged = false;
583                    if (mVelocityTracker != null) {
584                        mVelocityTracker.recycle();
585                        mVelocityTracker = null;
586                    }
587                    if (mEdgeGlowTop != null) {
588                        mEdgeGlowTop.onRelease();
589                        mEdgeGlowBottom.onRelease();
590                    }
591                }
592                break;
593            case MotionEvent.ACTION_POINTER_UP:
594                onSecondaryPointerUp(ev);
595                break;
596        }
597        return true;
598    }
599
600    private void onSecondaryPointerUp(MotionEvent ev) {
601        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >>
602                MotionEvent.ACTION_POINTER_INDEX_SHIFT;
603        final int pointerId = ev.getPointerId(pointerIndex);
604        if (pointerId == mActivePointerId) {
605            // This was our active pointer going up. Choose a new
606            // active pointer and adjust accordingly.
607            // TODO: Make this decision more intelligent.
608            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
609            mLastMotionY = ev.getY(newPointerIndex);
610            mActivePointerId = ev.getPointerId(newPointerIndex);
611            if (mVelocityTracker != null) {
612                mVelocityTracker.clear();
613            }
614        }
615    }
616
617    @Override
618    protected void onOverscrolled(int scrollX, int scrollY,
619            boolean clampedX, boolean clampedY) {
620        // Treat animating scrolls differently; see #computeScroll() for why.
621        if (!mScroller.isFinished()) {
622            mScrollX = scrollX;
623            mScrollY = scrollY;
624            if (clampedY) {
625                mScroller.springback(mScrollX, mScrollY, 0, 0, 0, getScrollRange());
626            }
627        } else {
628            super.scrollTo(scrollX, scrollY);
629        }
630        awakenScrollBars();
631    }
632
633    private int getScrollRange() {
634        int scrollRange = 0;
635        if (getChildCount() > 0) {
636            View child = getChildAt(0);
637            scrollRange = Math.max(0,
638                    child.getHeight() - (getHeight() - mPaddingBottom - mPaddingTop));
639        }
640        return scrollRange;
641    }
642
643    /**
644     * <p>
645     * Finds the next focusable component that fits in this View's bounds
646     * (excluding fading edges) pretending that this View's top is located at
647     * the parameter top.
648     * </p>
649     *
650     * @param topFocus           look for a candidate is the one at the top of the bounds
651     *                           if topFocus is true, or at the bottom of the bounds if topFocus is
652     *                           false
653     * @param top                the top offset of the bounds in which a focusable must be
654     *                           found (the fading edge is assumed to start at this position)
655     * @param preferredFocusable the View that has highest priority and will be
656     *                           returned if it is within my bounds (null is valid)
657     * @return the next focusable component in the bounds or null if none can be
658     *         found
659     */
660    private View findFocusableViewInMyBounds(final boolean topFocus,
661            final int top, View preferredFocusable) {
662        /*
663         * The fading edge's transparent side should be considered for focus
664         * since it's mostly visible, so we divide the actual fading edge length
665         * by 2.
666         */
667        final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
668        final int topWithoutFadingEdge = top + fadingEdgeLength;
669        final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;
670
671        if ((preferredFocusable != null)
672                && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
673                && (preferredFocusable.getBottom() > topWithoutFadingEdge)) {
674            return preferredFocusable;
675        }
676
677        return findFocusableViewInBounds(topFocus, topWithoutFadingEdge,
678                bottomWithoutFadingEdge);
679    }
680
681    /**
682     * <p>
683     * Finds the next focusable component that fits in the specified bounds.
684     * </p>
685     *
686     * @param topFocus look for a candidate is the one at the top of the bounds
687     *                 if topFocus is true, or at the bottom of the bounds if topFocus is
688     *                 false
689     * @param top      the top offset of the bounds in which a focusable must be
690     *                 found
691     * @param bottom   the bottom offset of the bounds in which a focusable must
692     *                 be found
693     * @return the next focusable component in the bounds or null if none can
694     *         be found
695     */
696    private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) {
697
698        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
699        View focusCandidate = null;
700
701        /*
702         * A fully contained focusable is one where its top is below the bound's
703         * top, and its bottom is above the bound's bottom. A partially
704         * contained focusable is one where some part of it is within the
705         * bounds, but it also has some part that is not within bounds.  A fully contained
706         * focusable is preferred to a partially contained focusable.
707         */
708        boolean foundFullyContainedFocusable = false;
709
710        int count = focusables.size();
711        for (int i = 0; i < count; i++) {
712            View view = focusables.get(i);
713            int viewTop = view.getTop();
714            int viewBottom = view.getBottom();
715
716            if (top < viewBottom && viewTop < bottom) {
717                /*
718                 * the focusable is in the target area, it is a candidate for
719                 * focusing
720                 */
721
722                final boolean viewIsFullyContained = (top < viewTop) &&
723                        (viewBottom < bottom);
724
725                if (focusCandidate == null) {
726                    /* No candidate, take this one */
727                    focusCandidate = view;
728                    foundFullyContainedFocusable = viewIsFullyContained;
729                } else {
730                    final boolean viewIsCloserToBoundary =
731                            (topFocus && viewTop < focusCandidate.getTop()) ||
732                                    (!topFocus && viewBottom > focusCandidate
733                                            .getBottom());
734
735                    if (foundFullyContainedFocusable) {
736                        if (viewIsFullyContained && viewIsCloserToBoundary) {
737                            /*
738                             * We're dealing with only fully contained views, so
739                             * it has to be closer to the boundary to beat our
740                             * candidate
741                             */
742                            focusCandidate = view;
743                        }
744                    } else {
745                        if (viewIsFullyContained) {
746                            /* Any fully contained view beats a partially contained view */
747                            focusCandidate = view;
748                            foundFullyContainedFocusable = true;
749                        } else if (viewIsCloserToBoundary) {
750                            /*
751                             * Partially contained view beats another partially
752                             * contained view if it's closer
753                             */
754                            focusCandidate = view;
755                        }
756                    }
757                }
758            }
759        }
760
761        return focusCandidate;
762    }
763
764    /**
765     * <p>Handles scrolling in response to a "page up/down" shortcut press. This
766     * method will scroll the view by one page up or down and give the focus
767     * to the topmost/bottommost component in the new visible area. If no
768     * component is a good candidate for focus, this scrollview reclaims the
769     * focus.</p>
770     *
771     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
772     *                  to go one page up or
773     *                  {@link android.view.View#FOCUS_DOWN} to go one page down
774     * @return true if the key event is consumed by this method, false otherwise
775     */
776    public boolean pageScroll(int direction) {
777        boolean down = direction == View.FOCUS_DOWN;
778        int height = getHeight();
779
780        if (down) {
781            mTempRect.top = getScrollY() + height;
782            int count = getChildCount();
783            if (count > 0) {
784                View view = getChildAt(count - 1);
785                if (mTempRect.top + height > view.getBottom()) {
786                    mTempRect.top = view.getBottom() - height;
787                }
788            }
789        } else {
790            mTempRect.top = getScrollY() - height;
791            if (mTempRect.top < 0) {
792                mTempRect.top = 0;
793            }
794        }
795        mTempRect.bottom = mTempRect.top + height;
796
797        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
798    }
799
800    /**
801     * <p>Handles scrolling in response to a "home/end" shortcut press. This
802     * method will scroll the view to the top or bottom and give the focus
803     * to the topmost/bottommost component in the new visible area. If no
804     * component is a good candidate for focus, this scrollview reclaims the
805     * focus.</p>
806     *
807     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
808     *                  to go the top of the view or
809     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
810     * @return true if the key event is consumed by this method, false otherwise
811     */
812    public boolean fullScroll(int direction) {
813        boolean down = direction == View.FOCUS_DOWN;
814        int height = getHeight();
815
816        mTempRect.top = 0;
817        mTempRect.bottom = height;
818
819        if (down) {
820            int count = getChildCount();
821            if (count > 0) {
822                View view = getChildAt(count - 1);
823                mTempRect.bottom = view.getBottom();
824                mTempRect.top = mTempRect.bottom - height;
825            }
826        }
827
828        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
829    }
830
831    /**
832     * <p>Scrolls the view to make the area defined by <code>top</code> and
833     * <code>bottom</code> visible. This method attempts to give the focus
834     * to a component visible in this area. If no component can be focused in
835     * the new visible area, the focus is reclaimed by this scrollview.</p>
836     *
837     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
838     *                  to go upward
839     *                  {@link android.view.View#FOCUS_DOWN} to downward
840     * @param top       the top offset of the new area to be made visible
841     * @param bottom    the bottom offset of the new area to be made visible
842     * @return true if the key event is consumed by this method, false otherwise
843     */
844    private boolean scrollAndFocus(int direction, int top, int bottom) {
845        boolean handled = true;
846
847        int height = getHeight();
848        int containerTop = getScrollY();
849        int containerBottom = containerTop + height;
850        boolean up = direction == View.FOCUS_UP;
851
852        View newFocused = findFocusableViewInBounds(up, top, bottom);
853        if (newFocused == null) {
854            newFocused = this;
855        }
856
857        if (top >= containerTop && bottom <= containerBottom) {
858            handled = false;
859        } else {
860            int delta = up ? (top - containerTop) : (bottom - containerBottom);
861            doScrollY(delta);
862        }
863
864        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
865            mScrollViewMovedFocus = true;
866            mScrollViewMovedFocus = false;
867        }
868
869        return handled;
870    }
871
872    /**
873     * Handle scrolling in response to an up or down arrow click.
874     *
875     * @param direction The direction corresponding to the arrow key that was
876     *                  pressed
877     * @return True if we consumed the event, false otherwise
878     */
879    public boolean arrowScroll(int direction) {
880
881        View currentFocused = findFocus();
882        if (currentFocused == this) currentFocused = null;
883
884        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
885
886        final int maxJump = getMaxScrollAmount();
887
888        if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
889            nextFocused.getDrawingRect(mTempRect);
890            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
891            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
892            doScrollY(scrollDelta);
893            nextFocused.requestFocus(direction);
894        } else {
895            // no new focus
896            int scrollDelta = maxJump;
897
898            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
899                scrollDelta = getScrollY();
900            } else if (direction == View.FOCUS_DOWN) {
901                if (getChildCount() > 0) {
902                    int daBottom = getChildAt(0).getBottom();
903
904                    int screenBottom = getScrollY() + getHeight();
905
906                    if (daBottom - screenBottom < maxJump) {
907                        scrollDelta = daBottom - screenBottom;
908                    }
909                }
910            }
911            if (scrollDelta == 0) {
912                return false;
913            }
914            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
915        }
916
917        if (currentFocused != null && currentFocused.isFocused()
918                && isOffScreen(currentFocused)) {
919            // previously focused item still has focus and is off screen, give
920            // it up (take it back to ourselves)
921            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
922            // sure to
923            // get it)
924            final int descendantFocusability = getDescendantFocusability();  // save
925            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
926            requestFocus();
927            setDescendantFocusability(descendantFocusability);  // restore
928        }
929        return true;
930    }
931
932    /**
933     * @return whether the descendant of this scroll view is scrolled off
934     *  screen.
935     */
936    private boolean isOffScreen(View descendant) {
937        return !isWithinDeltaOfScreen(descendant, 0, getHeight());
938    }
939
940    /**
941     * @return whether the descendant of this scroll view is within delta
942     *  pixels of being on the screen.
943     */
944    private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
945        descendant.getDrawingRect(mTempRect);
946        offsetDescendantRectToMyCoords(descendant, mTempRect);
947
948        return (mTempRect.bottom + delta) >= getScrollY()
949                && (mTempRect.top - delta) <= (getScrollY() + height);
950    }
951
952    /**
953     * Smooth scroll by a Y delta
954     *
955     * @param delta the number of pixels to scroll by on the Y axis
956     */
957    private void doScrollY(int delta) {
958        if (delta != 0) {
959            if (mSmoothScrollingEnabled) {
960                smoothScrollBy(0, delta);
961            } else {
962                scrollBy(0, delta);
963            }
964        }
965    }
966
967    /**
968     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
969     *
970     * @param dx the number of pixels to scroll by on the X axis
971     * @param dy the number of pixels to scroll by on the Y axis
972     */
973    public final void smoothScrollBy(int dx, int dy) {
974        if (getChildCount() == 0) {
975            // Nothing to do.
976            return;
977        }
978        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
979        if (duration > ANIMATED_SCROLL_GAP) {
980            final int height = getHeight() - mPaddingBottom - mPaddingTop;
981            final int bottom = getChildAt(0).getHeight();
982            final int maxY = Math.max(0, bottom - height);
983            final int scrollY = mScrollY;
984            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
985
986            mScroller.startScroll(mScrollX, scrollY, 0, dy);
987            invalidate();
988        } else {
989            if (!mScroller.isFinished()) {
990                mScroller.abortAnimation();
991            }
992            scrollBy(dx, dy);
993        }
994        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
995    }
996
997    /**
998     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
999     *
1000     * @param x the position where to scroll on the X axis
1001     * @param y the position where to scroll on the Y axis
1002     */
1003    public final void smoothScrollTo(int x, int y) {
1004        smoothScrollBy(x - mScrollX, y - mScrollY);
1005    }
1006
1007    /**
1008     * <p>The scroll range of a scroll view is the overall height of all of its
1009     * children.</p>
1010     */
1011    @Override
1012    protected int computeVerticalScrollRange() {
1013        final int count = getChildCount();
1014        final int contentHeight = getHeight() - mPaddingBottom - mPaddingTop;
1015        if (count == 0) {
1016            return contentHeight;
1017        }
1018
1019        int scrollRange = getChildAt(0).getBottom();
1020        final int scrollY = mScrollY;
1021        final int overscrollBottom = Math.max(0, scrollRange - contentHeight);
1022        if (scrollY < 0) {
1023            scrollRange -= scrollY;
1024        } else if (scrollY > overscrollBottom) {
1025            scrollRange += scrollY - overscrollBottom;
1026        }
1027
1028        return scrollRange;
1029    }
1030
1031    @Override
1032    protected int computeVerticalScrollOffset() {
1033        return Math.max(0, super.computeVerticalScrollOffset());
1034    }
1035
1036    @Override
1037    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
1038        ViewGroup.LayoutParams lp = child.getLayoutParams();
1039
1040        int childWidthMeasureSpec;
1041        int childHeightMeasureSpec;
1042
1043        childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
1044                + mPaddingRight, lp.width);
1045
1046        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
1047
1048        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
1049    }
1050
1051    @Override
1052    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
1053            int parentHeightMeasureSpec, int heightUsed) {
1054        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
1055
1056        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
1057                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
1058                        + widthUsed, lp.width);
1059        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
1060                lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
1061
1062        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
1063    }
1064
1065    @Override
1066    public void computeScroll() {
1067        if (mScroller.computeScrollOffset()) {
1068            // This is called at drawing time by ViewGroup.  We don't want to
1069            // re-show the scrollbars at this point, which scrollTo will do,
1070            // so we replicate most of scrollTo here.
1071            //
1072            //         It's a little odd to call onScrollChanged from inside the drawing.
1073            //
1074            //         It is, except when you remember that computeScroll() is used to
1075            //         animate scrolling. So unless we want to defer the onScrollChanged()
1076            //         until the end of the animated scrolling, we don't really have a
1077            //         choice here.
1078            //
1079            //         I agree.  The alternative, which I think would be worse, is to post
1080            //         something and tell the subclasses later.  This is bad because there
1081            //         will be a window where mScrollX/Y is different from what the app
1082            //         thinks it is.
1083            //
1084            int oldX = mScrollX;
1085            int oldY = mScrollY;
1086            int x = mScroller.getCurrX();
1087            int y = mScroller.getCurrY();
1088
1089            if (oldX != x || oldY != y) {
1090                overscrollBy(x - oldX, y - oldY, oldX, oldY, 0, getScrollRange(),
1091                        0, mOverflingDistance, false);
1092                onScrollChanged(mScrollX, mScrollY, oldX, oldY);
1093
1094                final int range = getScrollRange();
1095                final int overscrollMode = getOverscrollMode();
1096                if (overscrollMode == OVERSCROLL_ALWAYS ||
1097                        (overscrollMode == OVERSCROLL_IF_CONTENT_SCROLLS && range > 0)) {
1098                    if (y < 0 && oldY >= 0) {
1099                        mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
1100                    } else if (y > range && oldY <= range) {
1101                        mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
1102                    }
1103                }
1104            }
1105            awakenScrollBars();
1106
1107            // Keep on drawing until the animation has finished.
1108            postInvalidate();
1109        }
1110    }
1111
1112    /**
1113     * Scrolls the view to the given child.
1114     *
1115     * @param child the View to scroll to
1116     */
1117    private void scrollToChild(View child) {
1118        child.getDrawingRect(mTempRect);
1119
1120        /* Offset from child's local coordinates to ScrollView coordinates */
1121        offsetDescendantRectToMyCoords(child, mTempRect);
1122
1123        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
1124
1125        if (scrollDelta != 0) {
1126            scrollBy(0, scrollDelta);
1127        }
1128    }
1129
1130    /**
1131     * If rect is off screen, scroll just enough to get it (or at least the
1132     * first screen size chunk of it) on screen.
1133     *
1134     * @param rect      The rectangle.
1135     * @param immediate True to scroll immediately without animation
1136     * @return true if scrolling was performed
1137     */
1138    private boolean scrollToChildRect(Rect rect, boolean immediate) {
1139        final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
1140        final boolean scroll = delta != 0;
1141        if (scroll) {
1142            if (immediate) {
1143                scrollBy(0, delta);
1144            } else {
1145                smoothScrollBy(0, delta);
1146            }
1147        }
1148        return scroll;
1149    }
1150
1151    /**
1152     * Compute the amount to scroll in the Y direction in order to get
1153     * a rectangle completely on the screen (or, if taller than the screen,
1154     * at least the first screen size chunk of it).
1155     *
1156     * @param rect The rect.
1157     * @return The scroll delta.
1158     */
1159    protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
1160        if (getChildCount() == 0) return 0;
1161
1162        int height = getHeight();
1163        int screenTop = getScrollY();
1164        int screenBottom = screenTop + height;
1165
1166        int fadingEdge = getVerticalFadingEdgeLength();
1167
1168        // leave room for top fading edge as long as rect isn't at very top
1169        if (rect.top > 0) {
1170            screenTop += fadingEdge;
1171        }
1172
1173        // leave room for bottom fading edge as long as rect isn't at very bottom
1174        if (rect.bottom < getChildAt(0).getHeight()) {
1175            screenBottom -= fadingEdge;
1176        }
1177
1178        int scrollYDelta = 0;
1179
1180        if (rect.bottom > screenBottom && rect.top > screenTop) {
1181            // need to move down to get it in view: move down just enough so
1182            // that the entire rectangle is in view (or at least the first
1183            // screen size chunk).
1184
1185            if (rect.height() > height) {
1186                // just enough to get screen size chunk on
1187                scrollYDelta += (rect.top - screenTop);
1188            } else {
1189                // get entire rect at bottom of screen
1190                scrollYDelta += (rect.bottom - screenBottom);
1191            }
1192
1193            // make sure we aren't scrolling beyond the end of our content
1194            int bottom = getChildAt(0).getBottom();
1195            int distanceToBottom = bottom - screenBottom;
1196            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
1197
1198        } else if (rect.top < screenTop && rect.bottom < screenBottom) {
1199            // need to move up to get it in view: move up just enough so that
1200            // entire rectangle is in view (or at least the first screen
1201            // size chunk of it).
1202
1203            if (rect.height() > height) {
1204                // screen size chunk
1205                scrollYDelta -= (screenBottom - rect.bottom);
1206            } else {
1207                // entire rect at top
1208                scrollYDelta -= (screenTop - rect.top);
1209            }
1210
1211            // make sure we aren't scrolling any further than the top our content
1212            scrollYDelta = Math.max(scrollYDelta, -getScrollY());
1213        }
1214        return scrollYDelta;
1215    }
1216
1217    @Override
1218    public void requestChildFocus(View child, View focused) {
1219        if (!mScrollViewMovedFocus) {
1220            if (!mIsLayoutDirty) {
1221                scrollToChild(focused);
1222            } else {
1223                // The child may not be laid out yet, we can't compute the scroll yet
1224                mChildToScrollTo = focused;
1225            }
1226        }
1227        super.requestChildFocus(child, focused);
1228    }
1229
1230
1231    /**
1232     * When looking for focus in children of a scroll view, need to be a little
1233     * more careful not to give focus to something that is scrolled off screen.
1234     *
1235     * This is more expensive than the default {@link android.view.ViewGroup}
1236     * implementation, otherwise this behavior might have been made the default.
1237     */
1238    @Override
1239    protected boolean onRequestFocusInDescendants(int direction,
1240            Rect previouslyFocusedRect) {
1241
1242        // convert from forward / backward notation to up / down / left / right
1243        // (ugh).
1244        if (direction == View.FOCUS_FORWARD) {
1245            direction = View.FOCUS_DOWN;
1246        } else if (direction == View.FOCUS_BACKWARD) {
1247            direction = View.FOCUS_UP;
1248        }
1249
1250        final View nextFocus = previouslyFocusedRect == null ?
1251                FocusFinder.getInstance().findNextFocus(this, null, direction) :
1252                FocusFinder.getInstance().findNextFocusFromRect(this,
1253                        previouslyFocusedRect, direction);
1254
1255        if (nextFocus == null) {
1256            return false;
1257        }
1258
1259        if (isOffScreen(nextFocus)) {
1260            return false;
1261        }
1262
1263        return nextFocus.requestFocus(direction, previouslyFocusedRect);
1264    }
1265
1266    @Override
1267    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
1268            boolean immediate) {
1269        // offset into coordinate space of this scroll view
1270        rectangle.offset(child.getLeft() - child.getScrollX(),
1271                child.getTop() - child.getScrollY());
1272
1273        return scrollToChildRect(rectangle, immediate);
1274    }
1275
1276    @Override
1277    public void requestLayout() {
1278        mIsLayoutDirty = true;
1279        super.requestLayout();
1280    }
1281
1282    @Override
1283    protected void onLayout(boolean changed, int l, int t, int r, int b) {
1284        super.onLayout(changed, l, t, r, b);
1285        mIsLayoutDirty = false;
1286        // Give a child focus if it needs it
1287        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
1288                scrollToChild(mChildToScrollTo);
1289        }
1290        mChildToScrollTo = null;
1291
1292        // Calling this with the present values causes it to re-clam them
1293        scrollTo(mScrollX, mScrollY);
1294    }
1295
1296    @Override
1297    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
1298        super.onSizeChanged(w, h, oldw, oldh);
1299
1300        View currentFocused = findFocus();
1301        if (null == currentFocused || this == currentFocused)
1302            return;
1303
1304        // If the currently-focused view was visible on the screen when the
1305        // screen was at the old height, then scroll the screen to make that
1306        // view visible with the new screen height.
1307        if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) {
1308            currentFocused.getDrawingRect(mTempRect);
1309            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
1310            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
1311            doScrollY(scrollDelta);
1312        }
1313    }
1314
1315    /**
1316     * Return true if child is an descendant of parent, (or equal to the parent).
1317     */
1318    private boolean isViewDescendantOf(View child, View parent) {
1319        if (child == parent) {
1320            return true;
1321        }
1322
1323        final ViewParent theParent = child.getParent();
1324        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
1325    }
1326
1327    /**
1328     * Fling the scroll view
1329     *
1330     * @param velocityY The initial velocity in the Y direction. Positive
1331     *                  numbers mean that the finger/cursor is moving down the screen,
1332     *                  which means we want to scroll towards the top.
1333     */
1334    public void fling(int velocityY) {
1335        if (getChildCount() > 0) {
1336            int height = getHeight() - mPaddingBottom - mPaddingTop;
1337            int bottom = getChildAt(0).getHeight();
1338
1339            mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0,
1340                    Math.max(0, bottom - height), 0, height/2);
1341
1342            final boolean movingDown = velocityY > 0;
1343
1344            View newFocused =
1345                    findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus());
1346            if (newFocused == null) {
1347                newFocused = this;
1348            }
1349
1350            if (newFocused != findFocus()
1351                    && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
1352                mScrollViewMovedFocus = true;
1353                mScrollViewMovedFocus = false;
1354            }
1355
1356            invalidate();
1357        }
1358    }
1359
1360    /**
1361     * {@inheritDoc}
1362     *
1363     * <p>This version also clamps the scrolling to the bounds of our child.
1364     */
1365    @Override
1366    public void scrollTo(int x, int y) {
1367        // we rely on the fact the View.scrollBy calls scrollTo.
1368        if (getChildCount() > 0) {
1369            View child = getChildAt(0);
1370            x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
1371            y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
1372            if (x != mScrollX || y != mScrollY) {
1373                super.scrollTo(x, y);
1374            }
1375        }
1376    }
1377
1378    @Override
1379    public void setOverscrollMode(int mode) {
1380        if (mode != OVERSCROLL_NEVER) {
1381            if (mEdgeGlowTop == null) {
1382                final Resources res = getContext().getResources();
1383                final Drawable edge = res.getDrawable(R.drawable.overscroll_edge);
1384                final Drawable glow = res.getDrawable(R.drawable.overscroll_glow);
1385                mEdgeGlowTop = new EdgeGlow(edge, glow);
1386                mEdgeGlowBottom = new EdgeGlow(edge, glow);
1387            }
1388        } else {
1389            mEdgeGlowTop = null;
1390            mEdgeGlowBottom = null;
1391        }
1392        super.setOverscrollMode(mode);
1393    }
1394
1395    @Override
1396    public void draw(Canvas canvas) {
1397        super.draw(canvas);
1398        if (mEdgeGlowTop != null) {
1399            final int scrollY = mScrollY;
1400            if (!mEdgeGlowTop.isFinished()) {
1401                final int restoreCount = canvas.save();
1402                final int width = getWidth();
1403
1404                canvas.translate(-width / 2, Math.min(0, scrollY));
1405                mEdgeGlowTop.setSize(width * 2, getHeight());
1406                if (mEdgeGlowTop.draw(canvas)) {
1407                    invalidate();
1408                }
1409                canvas.restoreToCount(restoreCount);
1410            }
1411            if (!mEdgeGlowBottom.isFinished()) {
1412                final int restoreCount = canvas.save();
1413                final int width = getWidth();
1414                final int height = getHeight();
1415
1416                canvas.translate(-width / 2, Math.max(getScrollRange(), scrollY) + height);
1417                canvas.rotate(180, width, 0);
1418                mEdgeGlowBottom.setSize(width * 2, height);
1419                if (mEdgeGlowBottom.draw(canvas)) {
1420                    invalidate();
1421                }
1422                canvas.restoreToCount(restoreCount);
1423            }
1424        }
1425    }
1426
1427    private int clamp(int n, int my, int child) {
1428        if (my >= child || n < 0) {
1429            /* my >= child is this case:
1430             *                    |--------------- me ---------------|
1431             *     |------ child ------|
1432             * or
1433             *     |--------------- me ---------------|
1434             *            |------ child ------|
1435             * or
1436             *     |--------------- me ---------------|
1437             *                                  |------ child ------|
1438             *
1439             * n < 0 is this case:
1440             *     |------ me ------|
1441             *                    |-------- child --------|
1442             *     |-- mScrollX --|
1443             */
1444            return 0;
1445        }
1446        if ((my+n) > child) {
1447            /* this case:
1448             *                    |------ me ------|
1449             *     |------ child ------|
1450             *     |-- mScrollX --|
1451             */
1452            return child-my;
1453        }
1454        return n;
1455    }
1456}
1457