ScrollView.java revision e6ffce9f65a1a8f498eb51a993a8cbf5f13a109e
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import com.android.internal.R;
20
21import android.content.Context;
22import android.content.res.Resources;
23import android.content.res.TypedArray;
24import android.graphics.Canvas;
25import android.graphics.Rect;
26import android.graphics.drawable.Drawable;
27import android.util.AttributeSet;
28import android.view.FocusFinder;
29import android.view.KeyEvent;
30import android.view.MotionEvent;
31import android.view.VelocityTracker;
32import android.view.View;
33import android.view.ViewConfiguration;
34import android.view.ViewGroup;
35import android.view.ViewParent;
36import android.view.animation.AnimationUtils;
37
38import java.util.List;
39
40/**
41 * Layout container for a view hierarchy that can be scrolled by the user,
42 * allowing it to be larger than the physical display.  A ScrollView
43 * is a {@link FrameLayout}, meaning you should place one child in it
44 * containing the entire contents to scroll; this child may itself be a layout
45 * manager with a complex hierarchy of objects.  A child that is often used
46 * is a {@link LinearLayout} in a vertical orientation, presenting a vertical
47 * array of top-level items that the user can scroll through.
48 *
49 * <p>The {@link TextView} class also
50 * takes care of its own scrolling, so does not require a ScrollView, but
51 * using the two together is possible to achieve the effect of a text view
52 * within a larger container.
53 *
54 * <p>ScrollView only supports vertical scrolling.
55 */
56public class ScrollView extends FrameLayout {
57    static final int ANIMATED_SCROLL_GAP = 250;
58
59    static final float MAX_SCROLL_FACTOR = 0.5f;
60
61
62    private long mLastScroll;
63
64    private final Rect mTempRect = new Rect();
65    private OverScroller mScroller;
66    private EdgeGlow mEdgeGlowTop;
67    private EdgeGlow mEdgeGlowBottom;
68
69    /**
70     * Flag to indicate that we are moving focus ourselves. This is so the
71     * code that watches for focus changes initiated outside this ScrollView
72     * knows that it does not have to do anything.
73     */
74    private boolean mScrollViewMovedFocus;
75
76    /**
77     * Position of the last motion event.
78     */
79    private float mLastMotionY;
80
81    /**
82     * True when the layout has changed but the traversal has not come through yet.
83     * Ideally the view hierarchy would keep track of this for us.
84     */
85    private boolean mIsLayoutDirty = true;
86
87    /**
88     * The child to give focus to in the event that a child has requested focus while the
89     * layout is dirty. This prevents the scroll from being wrong if the child has not been
90     * laid out before requesting focus.
91     */
92    private View mChildToScrollTo = null;
93
94    /**
95     * True if the user is currently dragging this ScrollView around. This is
96     * not the same as 'is being flinged', which can be checked by
97     * mScroller.isFinished() (flinging begins when the user lifts his finger).
98     */
99    private boolean mIsBeingDragged = false;
100
101    /**
102     * Determines speed during touch scrolling
103     */
104    private VelocityTracker mVelocityTracker;
105
106    /**
107     * When set to true, the scroll view measure its child to make it fill the currently
108     * visible area.
109     */
110    private boolean mFillViewport;
111
112    /**
113     * Whether arrow scrolling is animated.
114     */
115    private boolean mSmoothScrollingEnabled = true;
116
117    private int mTouchSlop;
118    private int mMinimumVelocity;
119    private int mMaximumVelocity;
120
121    private int mOverscrollDistance;
122    private int mOverflingDistance;
123
124    /**
125     * ID of the active pointer. This is used to retain consistency during
126     * drags/flings if multiple pointers are used.
127     */
128    private int mActivePointerId = INVALID_POINTER;
129
130    /**
131     * Sentinel value for no current active pointer.
132     * Used by {@link #mActivePointerId}.
133     */
134    private static final int INVALID_POINTER = -1;
135
136    public ScrollView(Context context) {
137        this(context, null);
138    }
139
140    public ScrollView(Context context, AttributeSet attrs) {
141        this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
142    }
143
144    public ScrollView(Context context, AttributeSet attrs, int defStyle) {
145        super(context, attrs, defStyle);
146        initScrollView();
147
148        TypedArray a =
149            context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.ScrollView, defStyle, 0);
150
151        setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));
152
153        a.recycle();
154    }
155
156    @Override
157    protected float getTopFadingEdgeStrength() {
158        if (getChildCount() == 0) {
159            return 0.0f;
160        }
161
162        final int length = getVerticalFadingEdgeLength();
163        if (mScrollY < length) {
164            return mScrollY / (float) length;
165        }
166
167        return 1.0f;
168    }
169
170    @Override
171    protected float getBottomFadingEdgeStrength() {
172        if (getChildCount() == 0) {
173            return 0.0f;
174        }
175
176        final int length = getVerticalFadingEdgeLength();
177        final int bottomEdge = getHeight() - mPaddingBottom;
178        final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
179        if (span < length) {
180            return span / (float) length;
181        }
182
183        return 1.0f;
184    }
185
186    /**
187     * @return The maximum amount this scroll view will scroll in response to
188     *   an arrow event.
189     */
190    public int getMaxScrollAmount() {
191        return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
192    }
193
194
195    private void initScrollView() {
196        mScroller = new OverScroller(getContext());
197        setFocusable(true);
198        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
199        setWillNotDraw(false);
200        final ViewConfiguration configuration = ViewConfiguration.get(mContext);
201        mTouchSlop = configuration.getScaledTouchSlop();
202        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
203        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
204        mOverscrollDistance = configuration.getScaledOverscrollDistance();
205        mOverflingDistance = configuration.getScaledOverflingDistance();
206    }
207
208    @Override
209    public void addView(View child) {
210        if (getChildCount() > 0) {
211            throw new IllegalStateException("ScrollView can host only one direct child");
212        }
213
214        super.addView(child);
215    }
216
217    @Override
218    public void addView(View child, int index) {
219        if (getChildCount() > 0) {
220            throw new IllegalStateException("ScrollView can host only one direct child");
221        }
222
223        super.addView(child, index);
224    }
225
226    @Override
227    public void addView(View child, ViewGroup.LayoutParams params) {
228        if (getChildCount() > 0) {
229            throw new IllegalStateException("ScrollView can host only one direct child");
230        }
231
232        super.addView(child, params);
233    }
234
235    @Override
236    public void addView(View child, int index, ViewGroup.LayoutParams params) {
237        if (getChildCount() > 0) {
238            throw new IllegalStateException("ScrollView can host only one direct child");
239        }
240
241        super.addView(child, index, params);
242    }
243
244    /**
245     * @return Returns true this ScrollView can be scrolled
246     */
247    private boolean canScroll() {
248        View child = getChildAt(0);
249        if (child != null) {
250            int childHeight = child.getHeight();
251            return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
252        }
253        return false;
254    }
255
256    /**
257     * Indicates whether this ScrollView's content is stretched to fill the viewport.
258     *
259     * @return True if the content fills the viewport, false otherwise.
260     */
261    public boolean isFillViewport() {
262        return mFillViewport;
263    }
264
265    /**
266     * Indicates this ScrollView whether it should stretch its content height to fill
267     * the viewport or not.
268     *
269     * @param fillViewport True to stretch the content's height to the viewport's
270     *        boundaries, false otherwise.
271     */
272    public void setFillViewport(boolean fillViewport) {
273        if (fillViewport != mFillViewport) {
274            mFillViewport = fillViewport;
275            requestLayout();
276        }
277    }
278
279    /**
280     * @return Whether arrow scrolling will animate its transition.
281     */
282    public boolean isSmoothScrollingEnabled() {
283        return mSmoothScrollingEnabled;
284    }
285
286    /**
287     * Set whether arrow scrolling will animate its transition.
288     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
289     */
290    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
291        mSmoothScrollingEnabled = smoothScrollingEnabled;
292    }
293
294    @Override
295    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
296        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
297
298        if (!mFillViewport) {
299            return;
300        }
301
302        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
303        if (heightMode == MeasureSpec.UNSPECIFIED) {
304            return;
305        }
306
307        if (getChildCount() > 0) {
308            final View child = getChildAt(0);
309            int height = getMeasuredHeight();
310            if (child.getMeasuredHeight() < height) {
311                final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
312
313                int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec, mPaddingLeft
314                        + mPaddingRight, lp.width);
315                height -= mPaddingTop;
316                height -= mPaddingBottom;
317                int childHeightMeasureSpec =
318                        MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
319
320                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
321            }
322        }
323    }
324
325    @Override
326    public boolean dispatchKeyEvent(KeyEvent event) {
327        // Let the focused view and/or our descendants get the key first
328        return super.dispatchKeyEvent(event) || executeKeyEvent(event);
329    }
330
331    /**
332     * You can call this function yourself to have the scroll view perform
333     * scrolling from a key event, just as if the event had been dispatched to
334     * it by the view hierarchy.
335     *
336     * @param event The key event to execute.
337     * @return Return true if the event was handled, else false.
338     */
339    public boolean executeKeyEvent(KeyEvent event) {
340        mTempRect.setEmpty();
341
342        if (!canScroll()) {
343            if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
344                View currentFocused = findFocus();
345                if (currentFocused == this) currentFocused = null;
346                View nextFocused = FocusFinder.getInstance().findNextFocus(this,
347                        currentFocused, View.FOCUS_DOWN);
348                return nextFocused != null
349                        && nextFocused != this
350                        && nextFocused.requestFocus(View.FOCUS_DOWN);
351            }
352            return false;
353        }
354
355        boolean handled = false;
356        if (event.getAction() == KeyEvent.ACTION_DOWN) {
357            switch (event.getKeyCode()) {
358                case KeyEvent.KEYCODE_DPAD_UP:
359                    if (!event.isAltPressed()) {
360                        handled = arrowScroll(View.FOCUS_UP);
361                    } else {
362                        handled = fullScroll(View.FOCUS_UP);
363                    }
364                    break;
365                case KeyEvent.KEYCODE_DPAD_DOWN:
366                    if (!event.isAltPressed()) {
367                        handled = arrowScroll(View.FOCUS_DOWN);
368                    } else {
369                        handled = fullScroll(View.FOCUS_DOWN);
370                    }
371                    break;
372                case KeyEvent.KEYCODE_SPACE:
373                    pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
374                    break;
375            }
376        }
377
378        return handled;
379    }
380
381    private boolean inChild(int x, int y) {
382        if (getChildCount() > 0) {
383            final int scrollY = mScrollY;
384            final View child = getChildAt(0);
385            return !(y < child.getTop() - scrollY
386                    || y >= child.getBottom() - scrollY
387                    || x < child.getLeft()
388                    || x >= child.getRight());
389        }
390        return false;
391    }
392
393    @Override
394    public boolean onInterceptTouchEvent(MotionEvent ev) {
395        /*
396         * This method JUST determines whether we want to intercept the motion.
397         * If we return true, onMotionEvent will be called and we do the actual
398         * scrolling there.
399         */
400
401        /*
402        * Shortcut the most recurring case: the user is in the dragging
403        * state and he is moving his finger.  We want to intercept this
404        * motion.
405        */
406        final int action = ev.getAction();
407        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
408            return true;
409        }
410
411        switch (action & MotionEvent.ACTION_MASK) {
412            case MotionEvent.ACTION_MOVE: {
413                /*
414                 * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
415                 * whether the user has moved far enough from his original down touch.
416                 */
417
418                /*
419                * Locally do absolute value. mLastMotionY is set to the y value
420                * of the down event.
421                */
422                final int activePointerId = mActivePointerId;
423                if (activePointerId == INVALID_POINTER) {
424                    // If we don't have a valid id, the touch down wasn't on content.
425                    break;
426                }
427
428                final int pointerIndex = ev.findPointerIndex(activePointerId);
429                final float y = ev.getY(pointerIndex);
430                final int yDiff = (int) Math.abs(y - mLastMotionY);
431                if (yDiff > mTouchSlop) {
432                    mIsBeingDragged = true;
433                    mLastMotionY = y;
434                }
435                break;
436            }
437
438            case MotionEvent.ACTION_DOWN: {
439                final float y = ev.getY();
440                if (!inChild((int) ev.getX(), (int) y)) {
441                    mIsBeingDragged = false;
442                    break;
443                }
444
445                /*
446                 * Remember location of down touch.
447                 * ACTION_DOWN always refers to pointer index 0.
448                 */
449                mLastMotionY = y;
450                mActivePointerId = ev.getPointerId(0);
451
452                /*
453                * If being flinged and user touches the screen, initiate drag;
454                * otherwise don't.  mScroller.isFinished should be false when
455                * being flinged.
456                */
457                mIsBeingDragged = !mScroller.isFinished();
458                break;
459            }
460
461            case MotionEvent.ACTION_CANCEL:
462            case MotionEvent.ACTION_UP:
463                /* Release the drag */
464                mIsBeingDragged = false;
465                mActivePointerId = INVALID_POINTER;
466                if (mScroller.springback(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
467                    invalidate();
468                }
469                break;
470            case MotionEvent.ACTION_POINTER_UP:
471                onSecondaryPointerUp(ev);
472                break;
473        }
474
475        /*
476        * The only time we want to intercept motion events is if we are in the
477        * drag mode.
478        */
479        return mIsBeingDragged;
480    }
481
482    @Override
483    public boolean onTouchEvent(MotionEvent ev) {
484
485        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
486            // Don't handle edge touches immediately -- they may actually belong to one of our
487            // descendants.
488            return false;
489        }
490
491        if (mVelocityTracker == null) {
492            mVelocityTracker = VelocityTracker.obtain();
493        }
494        mVelocityTracker.addMovement(ev);
495
496        final int action = ev.getAction();
497
498        switch (action & MotionEvent.ACTION_MASK) {
499            case MotionEvent.ACTION_DOWN: {
500                final float y = ev.getY();
501                if (!(mIsBeingDragged = inChild((int) ev.getX(), (int) y))) {
502                    return false;
503                }
504
505                /*
506                 * If being flinged and user touches, stop the fling. isFinished
507                 * will be false if being flinged.
508                 */
509                if (!mScroller.isFinished()) {
510                    mScroller.abortAnimation();
511                }
512
513                // Remember where the motion event started
514                mLastMotionY = y;
515                mActivePointerId = ev.getPointerId(0);
516                break;
517            }
518            case MotionEvent.ACTION_MOVE:
519                if (mIsBeingDragged) {
520                    // Scroll to follow the motion event
521                    final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
522                    final float y = ev.getY(activePointerIndex);
523                    final int deltaY = (int) (mLastMotionY - y);
524                    mLastMotionY = y;
525
526                    final int oldX = mScrollX;
527                    final int oldY = mScrollY;
528                    final int range = getScrollRange();
529                    if (overscrollBy(0, deltaY, 0, mScrollY, 0, range,
530                            0, mOverscrollDistance, true)) {
531                        // Break our velocity if we hit a scroll barrier.
532                        mVelocityTracker.clear();
533                    }
534                    onScrollChanged(mScrollX, mScrollY, oldX, oldY);
535
536                    final int overscrollMode = getOverscrollMode();
537                    if (overscrollMode == OVERSCROLL_ALWAYS ||
538                            (overscrollMode == OVERSCROLL_IF_CONTENT_SCROLLS && range > 0)) {
539                        final int pulledToY = oldY + deltaY;
540                        if (pulledToY < 0) {
541                            mEdgeGlowTop.onPull((float) deltaY / getHeight());
542                        } else if (pulledToY > range) {
543                            mEdgeGlowBottom.onPull((float) deltaY / getHeight());
544                        }
545                    }
546                }
547                break;
548            case MotionEvent.ACTION_UP:
549                if (mIsBeingDragged) {
550                    final VelocityTracker velocityTracker = mVelocityTracker;
551                    velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
552                    int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
553
554                    if (getChildCount() > 0) {
555                        if ((Math.abs(initialVelocity) > mMinimumVelocity)) {
556                            fling(-initialVelocity);
557                        } else {
558                            final int bottom = getScrollRange();
559                            if (mScroller.springback(mScrollX, mScrollY, 0, 0, 0, bottom)) {
560                                invalidate();
561                            }
562                        }
563                    }
564
565                    mActivePointerId = INVALID_POINTER;
566                    mIsBeingDragged = false;
567
568                    if (mVelocityTracker != null) {
569                        mVelocityTracker.recycle();
570                        mVelocityTracker = null;
571                    }
572                    if (mEdgeGlowTop != null) {
573                        mEdgeGlowTop.onRelease();
574                        mEdgeGlowBottom.onRelease();
575                    }
576                }
577                break;
578            case MotionEvent.ACTION_CANCEL:
579                if (mIsBeingDragged && getChildCount() > 0) {
580                    if (mScroller.springback(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
581                        invalidate();
582                    }
583                    mActivePointerId = INVALID_POINTER;
584                    mIsBeingDragged = false;
585                    if (mVelocityTracker != null) {
586                        mVelocityTracker.recycle();
587                        mVelocityTracker = null;
588                    }
589                    if (mEdgeGlowTop != null) {
590                        mEdgeGlowTop.onRelease();
591                        mEdgeGlowBottom.onRelease();
592                    }
593                }
594                break;
595            case MotionEvent.ACTION_POINTER_UP:
596                onSecondaryPointerUp(ev);
597                break;
598        }
599        return true;
600    }
601
602    private void onSecondaryPointerUp(MotionEvent ev) {
603        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >>
604                MotionEvent.ACTION_POINTER_INDEX_SHIFT;
605        final int pointerId = ev.getPointerId(pointerIndex);
606        if (pointerId == mActivePointerId) {
607            // This was our active pointer going up. Choose a new
608            // active pointer and adjust accordingly.
609            // TODO: Make this decision more intelligent.
610            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
611            mLastMotionY = ev.getY(newPointerIndex);
612            mActivePointerId = ev.getPointerId(newPointerIndex);
613            if (mVelocityTracker != null) {
614                mVelocityTracker.clear();
615            }
616        }
617    }
618
619    @Override
620    protected void onOverscrolled(int scrollX, int scrollY,
621            boolean clampedX, boolean clampedY) {
622        // Treat animating scrolls differently; see #computeScroll() for why.
623        if (!mScroller.isFinished()) {
624            mScrollX = scrollX;
625            mScrollY = scrollY;
626            if (clampedY) {
627                mScroller.springback(mScrollX, mScrollY, 0, 0, 0, getScrollRange());
628            }
629        } else {
630            super.scrollTo(scrollX, scrollY);
631        }
632        awakenScrollBars();
633    }
634
635    private int getScrollRange() {
636        int scrollRange = 0;
637        if (getChildCount() > 0) {
638            View child = getChildAt(0);
639            scrollRange = Math.max(0,
640                    child.getHeight() - getHeight() - mPaddingBottom - mPaddingTop);
641        }
642        return scrollRange;
643    }
644
645    /**
646     * <p>
647     * Finds the next focusable component that fits in this View's bounds
648     * (excluding fading edges) pretending that this View's top is located at
649     * the parameter top.
650     * </p>
651     *
652     * @param topFocus           look for a candidate is the one at the top of the bounds
653     *                           if topFocus is true, or at the bottom of the bounds if topFocus is
654     *                           false
655     * @param top                the top offset of the bounds in which a focusable must be
656     *                           found (the fading edge is assumed to start at this position)
657     * @param preferredFocusable the View that has highest priority and will be
658     *                           returned if it is within my bounds (null is valid)
659     * @return the next focusable component in the bounds or null if none can be
660     *         found
661     */
662    private View findFocusableViewInMyBounds(final boolean topFocus,
663            final int top, View preferredFocusable) {
664        /*
665         * The fading edge's transparent side should be considered for focus
666         * since it's mostly visible, so we divide the actual fading edge length
667         * by 2.
668         */
669        final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
670        final int topWithoutFadingEdge = top + fadingEdgeLength;
671        final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;
672
673        if ((preferredFocusable != null)
674                && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
675                && (preferredFocusable.getBottom() > topWithoutFadingEdge)) {
676            return preferredFocusable;
677        }
678
679        return findFocusableViewInBounds(topFocus, topWithoutFadingEdge,
680                bottomWithoutFadingEdge);
681    }
682
683    /**
684     * <p>
685     * Finds the next focusable component that fits in the specified bounds.
686     * </p>
687     *
688     * @param topFocus look for a candidate is the one at the top of the bounds
689     *                 if topFocus is true, or at the bottom of the bounds if topFocus is
690     *                 false
691     * @param top      the top offset of the bounds in which a focusable must be
692     *                 found
693     * @param bottom   the bottom offset of the bounds in which a focusable must
694     *                 be found
695     * @return the next focusable component in the bounds or null if none can
696     *         be found
697     */
698    private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) {
699
700        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
701        View focusCandidate = null;
702
703        /*
704         * A fully contained focusable is one where its top is below the bound's
705         * top, and its bottom is above the bound's bottom. A partially
706         * contained focusable is one where some part of it is within the
707         * bounds, but it also has some part that is not within bounds.  A fully contained
708         * focusable is preferred to a partially contained focusable.
709         */
710        boolean foundFullyContainedFocusable = false;
711
712        int count = focusables.size();
713        for (int i = 0; i < count; i++) {
714            View view = focusables.get(i);
715            int viewTop = view.getTop();
716            int viewBottom = view.getBottom();
717
718            if (top < viewBottom && viewTop < bottom) {
719                /*
720                 * the focusable is in the target area, it is a candidate for
721                 * focusing
722                 */
723
724                final boolean viewIsFullyContained = (top < viewTop) &&
725                        (viewBottom < bottom);
726
727                if (focusCandidate == null) {
728                    /* No candidate, take this one */
729                    focusCandidate = view;
730                    foundFullyContainedFocusable = viewIsFullyContained;
731                } else {
732                    final boolean viewIsCloserToBoundary =
733                            (topFocus && viewTop < focusCandidate.getTop()) ||
734                                    (!topFocus && viewBottom > focusCandidate
735                                            .getBottom());
736
737                    if (foundFullyContainedFocusable) {
738                        if (viewIsFullyContained && viewIsCloserToBoundary) {
739                            /*
740                             * We're dealing with only fully contained views, so
741                             * it has to be closer to the boundary to beat our
742                             * candidate
743                             */
744                            focusCandidate = view;
745                        }
746                    } else {
747                        if (viewIsFullyContained) {
748                            /* Any fully contained view beats a partially contained view */
749                            focusCandidate = view;
750                            foundFullyContainedFocusable = true;
751                        } else if (viewIsCloserToBoundary) {
752                            /*
753                             * Partially contained view beats another partially
754                             * contained view if it's closer
755                             */
756                            focusCandidate = view;
757                        }
758                    }
759                }
760            }
761        }
762
763        return focusCandidate;
764    }
765
766    /**
767     * <p>Handles scrolling in response to a "page up/down" shortcut press. This
768     * method will scroll the view by one page up or down and give the focus
769     * to the topmost/bottommost component in the new visible area. If no
770     * component is a good candidate for focus, this scrollview reclaims the
771     * focus.</p>
772     *
773     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
774     *                  to go one page up or
775     *                  {@link android.view.View#FOCUS_DOWN} to go one page down
776     * @return true if the key event is consumed by this method, false otherwise
777     */
778    public boolean pageScroll(int direction) {
779        boolean down = direction == View.FOCUS_DOWN;
780        int height = getHeight();
781
782        if (down) {
783            mTempRect.top = getScrollY() + height;
784            int count = getChildCount();
785            if (count > 0) {
786                View view = getChildAt(count - 1);
787                if (mTempRect.top + height > view.getBottom()) {
788                    mTempRect.top = view.getBottom() - height;
789                }
790            }
791        } else {
792            mTempRect.top = getScrollY() - height;
793            if (mTempRect.top < 0) {
794                mTempRect.top = 0;
795            }
796        }
797        mTempRect.bottom = mTempRect.top + height;
798
799        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
800    }
801
802    /**
803     * <p>Handles scrolling in response to a "home/end" shortcut press. This
804     * method will scroll the view to the top or bottom and give the focus
805     * to the topmost/bottommost component in the new visible area. If no
806     * component is a good candidate for focus, this scrollview reclaims the
807     * focus.</p>
808     *
809     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
810     *                  to go the top of the view or
811     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
812     * @return true if the key event is consumed by this method, false otherwise
813     */
814    public boolean fullScroll(int direction) {
815        boolean down = direction == View.FOCUS_DOWN;
816        int height = getHeight();
817
818        mTempRect.top = 0;
819        mTempRect.bottom = height;
820
821        if (down) {
822            int count = getChildCount();
823            if (count > 0) {
824                View view = getChildAt(count - 1);
825                mTempRect.bottom = view.getBottom();
826                mTempRect.top = mTempRect.bottom - height;
827            }
828        }
829
830        return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
831    }
832
833    /**
834     * <p>Scrolls the view to make the area defined by <code>top</code> and
835     * <code>bottom</code> visible. This method attempts to give the focus
836     * to a component visible in this area. If no component can be focused in
837     * the new visible area, the focus is reclaimed by this scrollview.</p>
838     *
839     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
840     *                  to go upward
841     *                  {@link android.view.View#FOCUS_DOWN} to downward
842     * @param top       the top offset of the new area to be made visible
843     * @param bottom    the bottom offset of the new area to be made visible
844     * @return true if the key event is consumed by this method, false otherwise
845     */
846    private boolean scrollAndFocus(int direction, int top, int bottom) {
847        boolean handled = true;
848
849        int height = getHeight();
850        int containerTop = getScrollY();
851        int containerBottom = containerTop + height;
852        boolean up = direction == View.FOCUS_UP;
853
854        View newFocused = findFocusableViewInBounds(up, top, bottom);
855        if (newFocused == null) {
856            newFocused = this;
857        }
858
859        if (top >= containerTop && bottom <= containerBottom) {
860            handled = false;
861        } else {
862            int delta = up ? (top - containerTop) : (bottom - containerBottom);
863            doScrollY(delta);
864        }
865
866        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
867            mScrollViewMovedFocus = true;
868            mScrollViewMovedFocus = false;
869        }
870
871        return handled;
872    }
873
874    /**
875     * Handle scrolling in response to an up or down arrow click.
876     *
877     * @param direction The direction corresponding to the arrow key that was
878     *                  pressed
879     * @return True if we consumed the event, false otherwise
880     */
881    public boolean arrowScroll(int direction) {
882
883        View currentFocused = findFocus();
884        if (currentFocused == this) currentFocused = null;
885
886        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
887
888        final int maxJump = getMaxScrollAmount();
889
890        if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
891            nextFocused.getDrawingRect(mTempRect);
892            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
893            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
894            doScrollY(scrollDelta);
895            nextFocused.requestFocus(direction);
896        } else {
897            // no new focus
898            int scrollDelta = maxJump;
899
900            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
901                scrollDelta = getScrollY();
902            } else if (direction == View.FOCUS_DOWN) {
903                if (getChildCount() > 0) {
904                    int daBottom = getChildAt(0).getBottom();
905
906                    int screenBottom = getScrollY() + getHeight();
907
908                    if (daBottom - screenBottom < maxJump) {
909                        scrollDelta = daBottom - screenBottom;
910                    }
911                }
912            }
913            if (scrollDelta == 0) {
914                return false;
915            }
916            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
917        }
918
919        if (currentFocused != null && currentFocused.isFocused()
920                && isOffScreen(currentFocused)) {
921            // previously focused item still has focus and is off screen, give
922            // it up (take it back to ourselves)
923            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
924            // sure to
925            // get it)
926            final int descendantFocusability = getDescendantFocusability();  // save
927            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
928            requestFocus();
929            setDescendantFocusability(descendantFocusability);  // restore
930        }
931        return true;
932    }
933
934    /**
935     * @return whether the descendant of this scroll view is scrolled off
936     *  screen.
937     */
938    private boolean isOffScreen(View descendant) {
939        return !isWithinDeltaOfScreen(descendant, 0, getHeight());
940    }
941
942    /**
943     * @return whether the descendant of this scroll view is within delta
944     *  pixels of being on the screen.
945     */
946    private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
947        descendant.getDrawingRect(mTempRect);
948        offsetDescendantRectToMyCoords(descendant, mTempRect);
949
950        return (mTempRect.bottom + delta) >= getScrollY()
951                && (mTempRect.top - delta) <= (getScrollY() + height);
952    }
953
954    /**
955     * Smooth scroll by a Y delta
956     *
957     * @param delta the number of pixels to scroll by on the Y axis
958     */
959    private void doScrollY(int delta) {
960        if (delta != 0) {
961            if (mSmoothScrollingEnabled) {
962                smoothScrollBy(0, delta);
963            } else {
964                scrollBy(0, delta);
965            }
966        }
967    }
968
969    /**
970     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
971     *
972     * @param dx the number of pixels to scroll by on the X axis
973     * @param dy the number of pixels to scroll by on the Y axis
974     */
975    public final void smoothScrollBy(int dx, int dy) {
976        if (getChildCount() == 0) {
977            // Nothing to do.
978            return;
979        }
980        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
981        if (duration > ANIMATED_SCROLL_GAP) {
982            final int height = getHeight() - mPaddingBottom - mPaddingTop;
983            final int bottom = getChildAt(0).getHeight();
984            final int maxY = Math.max(0, bottom - height);
985            final int scrollY = mScrollY;
986            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
987
988            mScroller.startScroll(mScrollX, scrollY, 0, dy);
989            invalidate();
990        } else {
991            if (!mScroller.isFinished()) {
992                mScroller.abortAnimation();
993            }
994            scrollBy(dx, dy);
995        }
996        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
997    }
998
999    /**
1000     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
1001     *
1002     * @param x the position where to scroll on the X axis
1003     * @param y the position where to scroll on the Y axis
1004     */
1005    public final void smoothScrollTo(int x, int y) {
1006        smoothScrollBy(x - mScrollX, y - mScrollY);
1007    }
1008
1009    /**
1010     * <p>The scroll range of a scroll view is the overall height of all of its
1011     * children.</p>
1012     */
1013    @Override
1014    protected int computeVerticalScrollRange() {
1015        final int count = getChildCount();
1016        final int contentHeight = getHeight() - mPaddingBottom - mPaddingTop;
1017        if (count == 0) {
1018            return contentHeight;
1019        }
1020
1021        int scrollRange = getChildAt(0).getBottom();
1022        final int scrollY = mScrollY;
1023        final int overscrollBottom = Math.max(0, scrollRange - contentHeight);
1024        if (scrollY < 0) {
1025            scrollRange -= scrollY;
1026        } else if (scrollY > overscrollBottom) {
1027            scrollRange += scrollY - overscrollBottom;
1028        }
1029
1030        return scrollRange;
1031    }
1032
1033    @Override
1034    protected int computeVerticalScrollOffset() {
1035        return Math.max(0, super.computeVerticalScrollOffset());
1036    }
1037
1038    @Override
1039    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
1040        ViewGroup.LayoutParams lp = child.getLayoutParams();
1041
1042        int childWidthMeasureSpec;
1043        int childHeightMeasureSpec;
1044
1045        childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
1046                + mPaddingRight, lp.width);
1047
1048        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
1049
1050        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
1051    }
1052
1053    @Override
1054    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
1055            int parentHeightMeasureSpec, int heightUsed) {
1056        final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
1057
1058        final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
1059                mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
1060                        + widthUsed, lp.width);
1061        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
1062                lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
1063
1064        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
1065    }
1066
1067    @Override
1068    public void computeScroll() {
1069        if (mScroller.computeScrollOffset()) {
1070            // This is called at drawing time by ViewGroup.  We don't want to
1071            // re-show the scrollbars at this point, which scrollTo will do,
1072            // so we replicate most of scrollTo here.
1073            //
1074            //         It's a little odd to call onScrollChanged from inside the drawing.
1075            //
1076            //         It is, except when you remember that computeScroll() is used to
1077            //         animate scrolling. So unless we want to defer the onScrollChanged()
1078            //         until the end of the animated scrolling, we don't really have a
1079            //         choice here.
1080            //
1081            //         I agree.  The alternative, which I think would be worse, is to post
1082            //         something and tell the subclasses later.  This is bad because there
1083            //         will be a window where mScrollX/Y is different from what the app
1084            //         thinks it is.
1085            //
1086            int oldX = mScrollX;
1087            int oldY = mScrollY;
1088            int x = mScroller.getCurrX();
1089            int y = mScroller.getCurrY();
1090
1091            if (oldX != x || oldY != y) {
1092                overscrollBy(x - oldX, y - oldY, oldX, oldY, 0, getScrollRange(),
1093                        0, mOverflingDistance, false);
1094                onScrollChanged(mScrollX, mScrollY, oldX, oldY);
1095
1096                final int range = getScrollRange();
1097                final int overscrollMode = getOverscrollMode();
1098                if (overscrollMode == OVERSCROLL_ALWAYS ||
1099                        (overscrollMode == OVERSCROLL_IF_CONTENT_SCROLLS && range > 0)) {
1100                    if (y < 0 && oldY >= 0) {
1101                        mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
1102                    } else if (y > range && oldY <= range) {
1103                        mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
1104                    }
1105                }
1106            }
1107            awakenScrollBars();
1108
1109            // Keep on drawing until the animation has finished.
1110            postInvalidate();
1111        }
1112    }
1113
1114    /**
1115     * Scrolls the view to the given child.
1116     *
1117     * @param child the View to scroll to
1118     */
1119    private void scrollToChild(View child) {
1120        child.getDrawingRect(mTempRect);
1121
1122        /* Offset from child's local coordinates to ScrollView coordinates */
1123        offsetDescendantRectToMyCoords(child, mTempRect);
1124
1125        int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
1126
1127        if (scrollDelta != 0) {
1128            scrollBy(0, scrollDelta);
1129        }
1130    }
1131
1132    /**
1133     * If rect is off screen, scroll just enough to get it (or at least the
1134     * first screen size chunk of it) on screen.
1135     *
1136     * @param rect      The rectangle.
1137     * @param immediate True to scroll immediately without animation
1138     * @return true if scrolling was performed
1139     */
1140    private boolean scrollToChildRect(Rect rect, boolean immediate) {
1141        final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
1142        final boolean scroll = delta != 0;
1143        if (scroll) {
1144            if (immediate) {
1145                scrollBy(0, delta);
1146            } else {
1147                smoothScrollBy(0, delta);
1148            }
1149        }
1150        return scroll;
1151    }
1152
1153    /**
1154     * Compute the amount to scroll in the Y direction in order to get
1155     * a rectangle completely on the screen (or, if taller than the screen,
1156     * at least the first screen size chunk of it).
1157     *
1158     * @param rect The rect.
1159     * @return The scroll delta.
1160     */
1161    protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
1162        if (getChildCount() == 0) return 0;
1163
1164        int height = getHeight();
1165        int screenTop = getScrollY();
1166        int screenBottom = screenTop + height;
1167
1168        int fadingEdge = getVerticalFadingEdgeLength();
1169
1170        // leave room for top fading edge as long as rect isn't at very top
1171        if (rect.top > 0) {
1172            screenTop += fadingEdge;
1173        }
1174
1175        // leave room for bottom fading edge as long as rect isn't at very bottom
1176        if (rect.bottom < getChildAt(0).getHeight()) {
1177            screenBottom -= fadingEdge;
1178        }
1179
1180        int scrollYDelta = 0;
1181
1182        if (rect.bottom > screenBottom && rect.top > screenTop) {
1183            // need to move down to get it in view: move down just enough so
1184            // that the entire rectangle is in view (or at least the first
1185            // screen size chunk).
1186
1187            if (rect.height() > height) {
1188                // just enough to get screen size chunk on
1189                scrollYDelta += (rect.top - screenTop);
1190            } else {
1191                // get entire rect at bottom of screen
1192                scrollYDelta += (rect.bottom - screenBottom);
1193            }
1194
1195            // make sure we aren't scrolling beyond the end of our content
1196            int bottom = getChildAt(0).getBottom();
1197            int distanceToBottom = bottom - screenBottom;
1198            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
1199
1200        } else if (rect.top < screenTop && rect.bottom < screenBottom) {
1201            // need to move up to get it in view: move up just enough so that
1202            // entire rectangle is in view (or at least the first screen
1203            // size chunk of it).
1204
1205            if (rect.height() > height) {
1206                // screen size chunk
1207                scrollYDelta -= (screenBottom - rect.bottom);
1208            } else {
1209                // entire rect at top
1210                scrollYDelta -= (screenTop - rect.top);
1211            }
1212
1213            // make sure we aren't scrolling any further than the top our content
1214            scrollYDelta = Math.max(scrollYDelta, -getScrollY());
1215        }
1216        return scrollYDelta;
1217    }
1218
1219    @Override
1220    public void requestChildFocus(View child, View focused) {
1221        if (!mScrollViewMovedFocus) {
1222            if (!mIsLayoutDirty) {
1223                scrollToChild(focused);
1224            } else {
1225                // The child may not be laid out yet, we can't compute the scroll yet
1226                mChildToScrollTo = focused;
1227            }
1228        }
1229        super.requestChildFocus(child, focused);
1230    }
1231
1232
1233    /**
1234     * When looking for focus in children of a scroll view, need to be a little
1235     * more careful not to give focus to something that is scrolled off screen.
1236     *
1237     * This is more expensive than the default {@link android.view.ViewGroup}
1238     * implementation, otherwise this behavior might have been made the default.
1239     */
1240    @Override
1241    protected boolean onRequestFocusInDescendants(int direction,
1242            Rect previouslyFocusedRect) {
1243
1244        // convert from forward / backward notation to up / down / left / right
1245        // (ugh).
1246        if (direction == View.FOCUS_FORWARD) {
1247            direction = View.FOCUS_DOWN;
1248        } else if (direction == View.FOCUS_BACKWARD) {
1249            direction = View.FOCUS_UP;
1250        }
1251
1252        final View nextFocus = previouslyFocusedRect == null ?
1253                FocusFinder.getInstance().findNextFocus(this, null, direction) :
1254                FocusFinder.getInstance().findNextFocusFromRect(this,
1255                        previouslyFocusedRect, direction);
1256
1257        if (nextFocus == null) {
1258            return false;
1259        }
1260
1261        if (isOffScreen(nextFocus)) {
1262            return false;
1263        }
1264
1265        return nextFocus.requestFocus(direction, previouslyFocusedRect);
1266    }
1267
1268    @Override
1269    public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
1270            boolean immediate) {
1271        // offset into coordinate space of this scroll view
1272        rectangle.offset(child.getLeft() - child.getScrollX(),
1273                child.getTop() - child.getScrollY());
1274
1275        return scrollToChildRect(rectangle, immediate);
1276    }
1277
1278    @Override
1279    public void requestLayout() {
1280        mIsLayoutDirty = true;
1281        super.requestLayout();
1282    }
1283
1284    @Override
1285    protected void onLayout(boolean changed, int l, int t, int r, int b) {
1286        super.onLayout(changed, l, t, r, b);
1287        mIsLayoutDirty = false;
1288        // Give a child focus if it needs it
1289        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
1290                scrollToChild(mChildToScrollTo);
1291        }
1292        mChildToScrollTo = null;
1293
1294        // Calling this with the present values causes it to re-clam them
1295        scrollTo(mScrollX, mScrollY);
1296    }
1297
1298    @Override
1299    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
1300        super.onSizeChanged(w, h, oldw, oldh);
1301
1302        View currentFocused = findFocus();
1303        if (null == currentFocused || this == currentFocused)
1304            return;
1305
1306        // If the currently-focused view was visible on the screen when the
1307        // screen was at the old height, then scroll the screen to make that
1308        // view visible with the new screen height.
1309        if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) {
1310            currentFocused.getDrawingRect(mTempRect);
1311            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
1312            int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
1313            doScrollY(scrollDelta);
1314        }
1315    }
1316
1317    /**
1318     * Return true if child is an descendant of parent, (or equal to the parent).
1319     */
1320    private boolean isViewDescendantOf(View child, View parent) {
1321        if (child == parent) {
1322            return true;
1323        }
1324
1325        final ViewParent theParent = child.getParent();
1326        return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
1327    }
1328
1329    /**
1330     * Fling the scroll view
1331     *
1332     * @param velocityY The initial velocity in the Y direction. Positive
1333     *                  numbers mean that the finger/cursor is moving down the screen,
1334     *                  which means we want to scroll towards the top.
1335     */
1336    public void fling(int velocityY) {
1337        if (getChildCount() > 0) {
1338            int height = getHeight() - mPaddingBottom - mPaddingTop;
1339            int bottom = getChildAt(0).getHeight();
1340
1341            mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0,
1342                    Math.max(0, bottom - height), 0, height/2);
1343
1344            final boolean movingDown = velocityY > 0;
1345
1346            View newFocused =
1347                    findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus());
1348            if (newFocused == null) {
1349                newFocused = this;
1350            }
1351
1352            if (newFocused != findFocus()
1353                    && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
1354                mScrollViewMovedFocus = true;
1355                mScrollViewMovedFocus = false;
1356            }
1357
1358            invalidate();
1359        }
1360    }
1361
1362    /**
1363     * {@inheritDoc}
1364     *
1365     * <p>This version also clamps the scrolling to the bounds of our child.
1366     */
1367    @Override
1368    public void scrollTo(int x, int y) {
1369        // we rely on the fact the View.scrollBy calls scrollTo.
1370        if (getChildCount() > 0) {
1371            View child = getChildAt(0);
1372            x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
1373            y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
1374            if (x != mScrollX || y != mScrollY) {
1375                super.scrollTo(x, y);
1376            }
1377        }
1378    }
1379
1380    @Override
1381    public void setOverscrollMode(int mode) {
1382        if (mode != OVERSCROLL_NEVER) {
1383            if (mEdgeGlowTop == null) {
1384                final Resources res = getContext().getResources();
1385                final Drawable edge = res.getDrawable(R.drawable.overscroll_edge);
1386                final Drawable glow = res.getDrawable(R.drawable.overscroll_glow);
1387                mEdgeGlowTop = new EdgeGlow(edge, glow);
1388                mEdgeGlowBottom = new EdgeGlow(edge, glow);
1389            }
1390        } else {
1391            mEdgeGlowTop = null;
1392            mEdgeGlowBottom = null;
1393        }
1394        super.setOverscrollMode(mode);
1395    }
1396
1397    @Override
1398    public void draw(Canvas canvas) {
1399        super.draw(canvas);
1400        if (mEdgeGlowTop != null) {
1401            final int scrollY = mScrollY;
1402            if (!mEdgeGlowTop.isFinished()) {
1403                final int restoreCount = canvas.save();
1404                final int width = getWidth();
1405
1406                canvas.translate(-width / 2, Math.min(0, scrollY));
1407                mEdgeGlowTop.setSize(width * 2, getHeight());
1408                if (mEdgeGlowTop.draw(canvas)) {
1409                    invalidate();
1410                }
1411                canvas.restoreToCount(restoreCount);
1412            }
1413            if (!mEdgeGlowBottom.isFinished()) {
1414                final int restoreCount = canvas.save();
1415                final int width = getWidth();
1416                final int height = getHeight();
1417
1418                canvas.translate(-width / 2, Math.max(getScrollRange(), scrollY) + height);
1419                canvas.rotate(180, width, 0);
1420                mEdgeGlowBottom.setSize(width * 2, height);
1421                if (mEdgeGlowBottom.draw(canvas)) {
1422                    invalidate();
1423                }
1424                canvas.restoreToCount(restoreCount);
1425            }
1426        }
1427    }
1428
1429    private int clamp(int n, int my, int child) {
1430        if (my >= child || n < 0) {
1431            /* my >= child is this case:
1432             *                    |--------------- me ---------------|
1433             *     |------ child ------|
1434             * or
1435             *     |--------------- me ---------------|
1436             *            |------ child ------|
1437             * or
1438             *     |--------------- me ---------------|
1439             *                                  |------ child ------|
1440             *
1441             * n < 0 is this case:
1442             *     |------ me ------|
1443             *                    |-------- child --------|
1444             *     |-- mScrollX --|
1445             */
1446            return 0;
1447        }
1448        if ((my+n) > child) {
1449            /* this case:
1450             *                    |------ me ------|
1451             *     |------ child ------|
1452             *     |-- mScrollX --|
1453             */
1454            return child-my;
1455        }
1456        return n;
1457    }
1458}
1459